Man… what a blessing this channel is. I learn something really valuable with every new upload. Thanks Dan, you’re genuinely making a really meaningful contribution by sharing with us.
"Honey I shrunk the guitars" LMAO that's why I love these videos of yours, not only educational but also filled with this kind of jokes. Will never get tired of watching your content.
This is amazing. I was already starting to make a slow transition from Protools to Reaper, but this seals the deal, I can’t wait for my primary DAW to be made by a company that actually wants their product to be “good,” and puts recourses into making it so, rather than just putting them towards cornering the market so people feel like they don’t have choices
A few days ago I asked one youtuber sound engineer why he is still on ProTools and he said that most studios and production houses use PT so he is forced to use PT if he wants to cooperate with them. I hope one day finally professionals will abandon that overpriced platform to work with devs like Reaper and let them grow...just because Reaper is a hell better than any DAW and is an open platform, any dev can write their script and add new functionality to their DAW. Welcome to Rea World :)
I know there was some criticism regarding your own music in the comments recently. While I’ve always liked your rather ambient/psychedelic music tracks that often were excellently crafted to demonstrate the topics you were discussing, this one is just straight up an absolute banger!
REAPER Devs straight killing it! Illuminating point about making a script to just trigger oversampling on everything. Never thought of it like that. That said, would be cool to see them add an oversampling action to the FX bay. You could go and search through your project by plugin name and batch trigger oversampling on those during mixdown :)
If you're going to oversample everything, you may as well run your project at a higher rate and then you only need to downsample once to your target rate..
01:25 *Does it work?* - 04:11 _Phase_ - 05:11 _Null test_ *Tests:* 06:58 _ReaComp_ - 08:16 _Decapitator_ · 10:08 - 10:59 _Ultra 530_ - 12:34 _Twin 2_ · 14:03 15:26 *Chain OS on all tracks?* - 20:12 - 23:41 *Summary & Outro* - 00:00 Introduction 01:25 Does it work? 04:11 Linear phase 05:11 Null test 06:58 ReaComp for waveshaping distortion 08:16 Soundtoys Decapitator 10:08 The plugin has to support stupidly high samplerates. 10:59 Mercuriall Tube Amp Ultra 530 CME 12:34 FabFilter Twin 2 14:03 Twin 2: oscillator sync 15:26 *Chain OS on all tracks?* 16:43 plugins that don't benefit 17:52 internal OS 18:35 individual > chain OS 20:12 Where chain OS makes sense 23:41 *Summary & Outro*
The real star of many of your videos, for me at least, is your music. I often pay no attention to your thesis because I’m too busy finding my way through your music. Beautiful stuff.
Start your own plugin company, hire a couple of DSP/JUCE guys, you explain, they code. With the amount of vision you accumulated I'm pretty sure end products will be amazing.
Please never stop making videos, no matter how in depth and intricate the information that you're sharing is, someone, somewhere at the edge of the world just gets it, as good as you do and they sleep in relief, knowing that. And because he understands what's up, everyone before him who discovered and denied you, now has evident reason to believe in this level of passion and love you put into sonics.
Dan Worrall: putting the engineering part back into audio engineering. BTW that was the exact feature I asked in the forum a couple months ago, and I was satisfied to hear that it was already in beta testing.
Hi dan worrall im new to your channel... Didnt realise til i found your channel how nice it is to have videos on mixing etc that actually helps me to learn something new and i genuinely cant thank you enough for your content. Its weird to me that helpful honest content can seem to be such a novelty on youtube, seems to be trending gear/plugin porn mostly. Thanks for demonstrations that are practical and help me learn more interesting things in this challenging arena. 👍
I might've made the feature request you referred to (or a similar one). The intention isn't to toggle oversampling on/off for every track, just where it was manually turned on to save CPU while mixing similar to how many plugins with OS have separate options for real-time and rendering. Ideally Reaper would just include real-time/rendering OS options, but this was a possible workaround.
I don't think you mentioned this, but it looks like you're using the r8brain resampling algorithm based on your results. I think the default is something else, so for people to get the same quality results, they need to go to project settings and change the playback & rendering resampling mode to r8brain. You can reduce latency at the cost of less-good antialiasing by using some of the lower quality modes for the playback resampling mode. Personally I still think it's better to just track without oversampling and then add it for mixing, where necessary.
I really love what you, David Vignola & Michael White do, although you are all slightly different you all have a great way of teaching which translates to all levels of understanding and I'm currently working my way through all your videos. Thank you!
The Reacomp and Decapitator examples…. I vastly preferred the OS audio- which surprises me because I don’t typically worry with aliasing too much. They immediately sounded more analog to me as well, which is a description I don’t typically think means much!! 🙃🤷♂️
Yep! I always A/B oversampling when I am thinking about using it. There are many many times I actually prefer that aliasing. Totally program dependant!
Very nice, I started using Reaper because of your vids, I also thought I could rewire audio to use vsts in pro tools (rip). I've been tracking and mixing in pro tools then mastering with Reaper, it's been great thanks again!
I don't claim to understand _half_ of this. But, as always, you left my jaw on the floor. Maybe one day, I will learn something from this. In the meantime, I just enjoy being absolutely flabbergasted.
I got Reaper-pilled by Dan. Left Logic behind for mixing and tracking duties. Barely open Ableton any more. Try it, kings! Hard to set up properly but worth the effort.
This was such a great lesson on oversampling. Thank you. I noticed it in Reaper, but I didn't really understand whether I'd need to use it or not. It was great to hear some of these examples.... and I mean hear. Sometimes someone will demonstrate some very subtle mixing technique, and my ears are too untrained to hear the difference. Twin 2 was a cool example... the difference was fairly dramatic. I guess the lesson here is just try it out on various plugins and listen for enough of a difference. And I think I'll steer clear of chain oversampling. It was also very helpful to get the explanation about the plugin's max sample rates, and things like filters not operating well above a certain rate. I had tried Reaper's oversampling and got weird results from a couple of plugins, and I'd have to say that was due to them not supporting high sample rates.. at least not 768khz.
This is great for favorite older vst synths like Waldorf Largo that sound noticeably different (like you said, not necessarily better) when oversampled, especially when abusing the FM capabilities. EDIT: LOL just got to the Twin2 part
Dan, that's a great video and I'm sure different people will get different things out of it. I especially liked the section where you demonstrated what an over-sampled Decapitator would sound like as the difference was reasonably clear and if you had that on a number of tracks then the cumulative effect would be quite obvious.
I was about to mention that the aliasing can sound cool on crunchy drums and then you said it. Also if you just eq some sizzle out... You'll have lessened some high sizzle and kept anything else you wanted from it.... If you wanted it. With synths it's often very horrible but sometimes it's what you need as long as you can tame those nasty Hz. You've showed that too. This is a great video, it's great for people to sometimes recognise there's aren't so much as rules, but guides in music production 👍👍
Great video! Interestingly, in most situations where I actually want saturation or heavy clipping, it tends to be on sounds where the fundamental frequency fairly low, so the lack of AA on the Soundtoys plugins never really bothered me. Nice to have this option, though.
*laughs nervously in FL Studio’s “max available oversampling during rendering” option* As a side note, Mercuriall’s guitar sims are worth more exploration, if this was really the first time you’ve looked at their stuff. It’s not all super high gain and their interfaces have come a long way since the demo version you used. Can recommend having a look.
For anyone without a DAW that can do this (so basically everyone not using Reaper), I recommend Blue Cat patchwork. I recommend it anyway for adding parallel capabilities to any plugin(s) as well as using formats in Daws that don't' support it, like VST3 and AU in Pro Tools. It has 3 quality modes of oversampling up to 16x, and it's *per* plugin fully configurable, not a chain. A must have plugin host/chainer. BTW there's also a standalone mode so it can turn your PC into a hardware synth.
I loved using it on every track for convenience, but it took to much cpu that way. They should have made a mini DAW with Patchwork as the base for live setups.
@@christianwn Neat idea. Patchwork is amazing but he won't implement a plugin browser and relies on the OS which is the one big flaw with it for me. I use Plugin buddy or Studio Verse now unless it's a feature of Patchwork I need. They are all great in their own right, Metaplugin is fantastic too. I have them all. BTW Studio verse and PI Buddy are 100% free.
You're honestly such a legend, so much technical knowledge and still always focused on making sure it actually sounds good instead of just preferring something that's "objectively" better
I was hyped about this feature more than I'd like to admit, however - I /think/ that the filter used to cut the hypersonic content has slight ring to it (just my ear for now), and I'm rather surprised that they didn't include nerdy stuff like resampling modes and filter selection for online/offline processing. I hope they will include more features in the future //edit Of course you were testing the filter ring...
great new feature. what's a bit surprising with the drum loop demo is that it really improved stereo separation to me. it's clearly got some less distortion, but it also sounds much wider and the elements can be clearly picked out in the stereo image, rather than being smeared into a more mono image.
I don’t think any other DAW’s would dare implement this. For a less tweaky “power user” DAW they’d get inundated with support requests about plugins that don’t work right with it (as demonstrated in this video). I can see third party developers not liking it too because now their plugins that don’t support a 768kHz sample rate seem broken to users that don’t know better. They don’t support a big feature of the host DAW. All of which is to say: for those that do know what’s up, Reaper is a winner ;)
@@mrnelsonius5631 i'm pretty sure bitwig will have this at some point. bitwig has a lot of container tracks, which are basically plugin-wrappers with special functionality like multiband-splitting, mid/side encoder, parallel-processing etc. even the simplest container, the chain, is already so much more useful than any other daw's plugin chain, because you can apply modulators to it that then can act on every parameter of every plugin in the chain. you often end up with a single automation that controls so many things that the evolution of the sound is just amazing. ok not saying it's definitely "better" than reaper. reaper has a lot of nerdy details that make this daw unique in its own way. but if there is one daw where i expect oversampling to become a thing as well it is bitwig.
@@Beatsbasteln Ableton also has a kind of wrapper setup with Effect Racks. I use them for complex routing and parallel processing; essentially making my own unified plugin window with multiple processors. It’d be really easy to implement OS there in a way that only knowledgeable users would tinker with, but I’m not holding my breath ;)
@@gabrieldoudna6570 yeah. i think reaper even has the most flexible routing options of all daws. it's just that they are hidden in weird menus sometimes
Man, do rewatch this for Dan's music alone! It's just fantastic (e.g. near the end, but much better from around 14(?) min, also for the thrilling process of developing it).
I wonder if they could add a feature to specify a certain set of plugins within the chain to be oversampled as a chain so you could use that where appropriate without messing up the rest of the chain. Subchains, basically, or folders for specific groups of plugins within a chain. It's a pretty niche use case, so I can see why they wouldn't bother, but it could still be handy.
honestly in most of the demos I prefered the sound without oversampling. the aliased frequencies to me are like an extra layer of crust and crunch right in the frequencies where I want that out of a distorted sound.
When chain-oversampling, it could be very beneficial to put nice low-pass filters in between the layers. This way we stop most of the frequencies producing the aliasing, but we'll safe ourselves the upsampling processes between the layers, giving us the best of both worlds. Sam Fisherman suggested this in the interview on "White Sea Studios" channel
What's better than Bum Bum, Bum, Bum Bum? OVERSAMPLED Bum Bum, Bum, Bum Bum! Excellent video as always, Dan. And the song is catchy as hell. I want to remix it! Pleeeaseee?
Your videos are amazing, but what surprises me is how interesting your music is. Obviously sounds incredible production-wise, but honestly I stopped listening to you talk in the video during the intro to focus on the music. An amazing track! As a logic user at home (and PT at work) Reaper is starting to look like a truly enticing DAW
Thanks! An extremely useful series of videos, we are waiting for the continuation. Big about tests, oversampling, aliasing, analog summing, transcates, dittering and other horror of digital.I would really like to understand which is better 24/96 or 64(2.8 MHz / 1 Bit)..
Thanks Dan for this video. I always find myself liking the aliasing some of the plugins add, so, for me at least, this is a feature I will barely touch, but I'm not saying it's not great, I think this is a "normal" way to go today, with all that power from nowadays CPUs. Can't wait to see what you've prepared for your next videos :) Cheers
@@ramspencer5492 Oh no, not at all...it's just I don't overuse the plugins (especially the ones that are creating some kind of distortion) so much that I need that anti-aliasing, but when I do, I find myself liking it :) (if that makes any sense).
Great work as always Dan. I really appreciate the time and effort you put into these videos. Incidentally, can you make a new version of the backing track for this video where you replace the "Bum Bum Buuum" with "Dan Dan Daaan"?
@@briefcasemanx definitely not the same. More bandwidth is more IMD. Oversampling is less bandwidth because you're filtering out those higher frequencies. Pretty basic stuff and exactly the reason why working in 48khz is best.
@@RutgerS. they are effectively the same. I don't care about intermodulation distortion that's below the hearing threshold. Intermodulation distortion from high sample rate is not a big deal on real world signals being exported at 384khz (again, real world signals, not talking sine sweeps up to 192khz or whatever). Here's a rather contrived example that shows distortion with THREE separate saturation stages and it's still too low for me to care about at 192k no oversampling. I export at double that, so it would be even lower for me. Check at 20:50 for the example: ruclips.net/video/-jCwIsT0X8M/видео.html I still oversample distortion plugins if they have oversampling. If they don't have oversampling, I don't worry.
16:38 It's not as though one renders a mix and then sends it off for distribution before listening to the results. Whether the effects of the oversampling are evaluated pre- or post-render is of little consequence. Rendering first and listening second strikes me as a perfectly valid option if the session is unplayable in realtime. Moreover, it's far easier and smoother a process to compare multiple stereo mixes than it is to toggle effects in and out of bypass in a session. There's no question that oversampling convolution reverbs or other linear effects is waste of CPU cycles. But some folks have cycles to spare, and if you're rendering offline anyway then the extra time will be insignificant, especially with a late-gen CPU. My point with all this is that experimentation is its own reward, so if curiousity compels you to oversample every effect, track and bus in your session then do so. The worst that can happen is you'll come to your senses and turn it all off because Dan is usually right. ;)
Man… what a blessing this channel is. I learn something really valuable with every new upload. Thanks Dan, you’re genuinely making a really meaningful contribution by sharing with us.
The stuff on his Bandcamp is impeccably engineered.
I wonder who did that ? ... 😜
"Honey I shrunk the guitars" LMAO that's why I love these videos of yours, not only educational but also filled with this kind of jokes. Will never get tired of watching your content.
This is amazing. I was already starting to make a slow transition from Protools to Reaper, but this seals the deal, I can’t wait for my primary DAW to be made by a company that actually wants their product to be “good,” and puts recourses into making it so, rather than just putting them towards cornering the market so people feel like they don’t have choices
WELCOME to the Reaper community. Buy this great DAW. IT IS INCREDIBILE.
A few days ago I asked one youtuber sound engineer why he is still on ProTools and he said that most studios and production houses use PT so he is forced to use PT if he wants to cooperate with them.
I hope one day finally professionals will abandon that overpriced platform to work with devs like Reaper and let them grow...just because Reaper is a hell better than any DAW and is an open platform, any dev can write their script and add new functionality to their DAW.
Welcome to Rea World :)
@@mariodario9033 Which youtuber was it?
Welcome to the greatness that is REAPER. A DAW for functionality and creativity vs overpriced fluff.
That was the exact feature I asked in the forum a couple months ago, and I was satisfied to hear that it was already in beta testing.
I know there was some criticism regarding your own music in the comments recently. While I’ve always liked your rather ambient/psychedelic music tracks that often were excellently crafted to demonstrate the topics you were discussing, this one is just straight up an absolute banger!
I agree. bought it before the video dropped ;)
Oh how rad, Dan's on spotify as well. I had no idea he released his music until I saw this comment. Thanks.
Well stated...
the ending with that music really made me feel like we just gained some new superpower, this shit's exciting man!
REAPER Devs straight killing it!
Illuminating point about making a script to just trigger oversampling on everything. Never thought of it like that.
That said, would be cool to see them add an oversampling action to the FX bay. You could go and search through your project by plugin name and batch trigger oversampling on those during mixdown :)
If you're going to oversample everything, you may as well run your project at a higher rate and then you only need to downsample once to your target rate..
@@lambd01d for a specific plugin I said.
01:25 *Does it work?* - 04:11 _Phase_ - 05:11 _Null test_
*Tests:* 06:58 _ReaComp_ - 08:16 _Decapitator_ · 10:08 - 10:59 _Ultra 530_ - 12:34 _Twin 2_ · 14:03
15:26 *Chain OS on all tracks?* - 20:12 - 23:41 *Summary & Outro*
-
00:00 Introduction
01:25 Does it work?
04:11 Linear phase
05:11 Null test
06:58 ReaComp for waveshaping distortion
08:16 Soundtoys Decapitator
10:08 The plugin has to support stupidly high samplerates.
10:59 Mercuriall Tube Amp Ultra 530 CME
12:34 FabFilter Twin 2
14:03 Twin 2: oscillator sync
15:26 *Chain OS on all tracks?*
16:43 plugins that don't benefit
17:52 internal OS
18:35 individual > chain OS
20:12 Where chain OS makes sense
23:41 *Summary & Outro*
yeah sure, thanks! but I was gonna watch it all, anyways :D
Thanks wanted to get a look at the tests again 🤘😎
The real star of many of your videos, for me at least, is your music. I often pay no attention to your thesis because I’m too busy finding my way through your music. Beautiful stuff.
Start your own plugin company, hire a couple of DSP/JUCE guys, you explain, they code. With the amount of vision you accumulated I'm pretty sure end products will be amazing.
I think he works close enough with Tokyo Dawn and Fabfilter already :)
he already made some plugins under the name of platinumears but they're old now
@@e_cetii bilmiyordum ismail, tesekkur ederim.
Please never stop making videos, no matter how in depth and intricate the information that you're sharing is, someone, somewhere at the edge of the world just gets it, as good as you do and they sleep in relief, knowing that. And because he understands what's up, everyone before him who discovered and denied you, now has evident reason to believe in this level of passion and love you put into sonics.
The fact that I kind of understand all of this is as amazing as the knowledge you provided. So Thank you.
Dan Worrall: putting the engineering part back into audio engineering.
BTW that was the exact feature I asked in the forum a couple months ago, and I was satisfied to hear that it was already in beta testing.
I’ve been waiting for months for this feature to get in the official release branch! I love it!
Hi dan worrall im new to your channel... Didnt realise til i found your channel how nice it is to have videos on mixing etc that actually helps me to learn something new and i genuinely cant thank you enough for your content. Its weird to me that helpful honest content can seem to be such a novelty on youtube, seems to be trending gear/plugin porn mostly. Thanks for demonstrations that are practical and help me learn more interesting things in this challenging arena. 👍
Aliasing is what makes the classic mpcs sound so good, and other samplers like emu sp1200, emax etc
For each example, the distortion was more fun, even more clear distortion, when oversampled. Thanks for this, Dan.
Always happy and grateful when another Dan Worrall video lecture is bestowed upon us.
That Bum Bum song is AMAZING!
This needs to be in every daw
The audio geek stuff you deep-dive is so inspiring, I'm always excited to mix again after your videos
I might've made the feature request you referred to (or a similar one).
The intention isn't to toggle oversampling on/off for every track, just where it was manually turned on to save CPU while mixing similar to how many plugins with OS have separate options for real-time and rendering. Ideally Reaper would just include real-time/rendering OS options, but this was a possible workaround.
Great video I love when you answer questions I didn't know I had
informative as always but that TRACK WHOOOOOOOOOOOPPPP this is SO heavy... i love it
Your vids are simply top notch. A great coverage of an excellent new REAPER feature.
“With great power comes great responsibility.” Words to live by
Nothing better than an informative video paired with a badass track. This guy shows deep knowledge in both his teaching and his music work. Props
THANK YOU!!! I`m a distorted- drumloop- junkie and this video opened my eyes !🤘
4:21 thanks for playing the spike for demonstration purposes 😂😂😂
I don't think you mentioned this, but it looks like you're using the r8brain resampling algorithm based on your results. I think the default is something else, so for people to get the same quality results, they need to go to project settings and change the playback & rendering resampling mode to r8brain. You can reduce latency at the cost of less-good antialiasing by using some of the lower quality modes for the playback resampling mode. Personally I still think it's better to just track without oversampling and then add it for mixing, where necessary.
ya, ive changed the playback resample to IIR or IIR x2 setting to get oversampling in realtime
Thanks!
I don't use Reaper. I'm just here to listen to Dans voice. What a voice, indeed. Makes my little Cubase soul green with envy. Makes no sense? I know.
Excellent exploration with excellent explanations along the way! Keep up the good work, prof. Worrall!
Comment because the algorithm loves comments. Love your work Dan!
I really love what you, David Vignola & Michael White do, although you are all slightly different you all have a great way of teaching which translates to all levels of understanding and I'm currently working my way through all your videos. Thank you!
These match my own conclusions about oversampling using Metaplugin in PT
That was a wild jam on this one, that beginning was great. Good stuff!
I have learnt so much since watching this channel! Thanks for all the information
The Reacomp and Decapitator examples…. I vastly preferred the OS audio- which surprises me because I don’t typically worry with aliasing too much. They immediately sounded more analog to me as well, which is a description I don’t typically think means much!! 🙃🤷♂️
Dan - You added vocals to your background music - Sweet! It works nicely. And the video is epic as always - especially since I use Reaper ;-)
BUM BUM (bum) BUM BUM (bum)
Yep! I always A/B oversampling when I am thinking about using it. There are many many times I actually prefer that aliasing. Totally program dependant!
I was waiting for this video!!!!
This was the coolest video I've watched in a long time. And I watch a lot of them. Happy Friday!
Very nice, I started using Reaper because of your vids, I also thought I could rewire audio to use vsts in pro tools (rip). I've been tracking and mixing in pro tools then mastering with Reaper, it's been great thanks again!
I don't claim to understand _half_ of this. But, as always, you left my jaw on the floor. Maybe one day, I will learn something from this. In the meantime, I just enjoy being absolutely flabbergasted.
I heard this was in the works a few months ago and it's the first time I've ever got excited about an upcoming feature in a DAW.
I got Reaper-pilled by Dan. Left Logic behind for mixing and tracking duties. Barely open Ableton any more. Try it, kings! Hard to set up properly but worth the effort.
This was such a great lesson on oversampling. Thank you. I noticed it in Reaper, but I didn't really understand whether I'd need to use it or not. It was great to hear some of these examples.... and I mean hear. Sometimes someone will demonstrate some very subtle mixing technique, and my ears are too untrained to hear the difference. Twin 2 was a cool example... the difference was fairly dramatic. I guess the lesson here is just try it out on various plugins and listen for enough of a difference. And I think I'll steer clear of chain oversampling.
It was also very helpful to get the explanation about the plugin's max sample rates, and things like filters not operating well above a certain rate. I had tried Reaper's oversampling and got weird results from a couple of plugins, and I'd have to say that was due to them not supporting high sample rates.. at least not 768khz.
This is great for favorite older vst synths like Waldorf Largo that sound noticeably different (like you said, not necessarily better) when oversampled, especially when abusing the FM capabilities. EDIT: LOL just got to the Twin2 part
16x oversampled drum loop sounds a tiny tiny tiny bit less harsh when the cymbal is playing alone. Tiny difference, but it's there!
Those little differences add up
@@UncleBenjs oh for sure, I'm actually impressed at how audible the difference is.
Dan, that's a great video and I'm sure different people will get different things out of it. I especially liked the section where you demonstrated what an over-sampled Decapitator would sound like as the difference was reasonably clear and if you had that on a number of tracks then the cumulative effect would be quite obvious.
I was about to mention that the aliasing can sound cool on crunchy drums and then you said it. Also if you just eq some sizzle out... You'll have lessened some high sizzle and kept anything else you wanted from it.... If you wanted it. With synths it's often very horrible but sometimes it's what you need as long as you can tame those nasty Hz. You've showed that too. This is a great video, it's great for people to sometimes recognise there's aren't so much as rules, but guides in music production 👍👍
I want the audio! Intriguing sounds.
Great stuff Dan!
Dan Worral - you are the baddest geek on the circuit.
Great video! Interestingly, in most situations where I actually want saturation or heavy clipping, it tends to be on sounds where the fundamental frequency fairly low, so the lack of AA on the Soundtoys plugins never really bothered me. Nice to have this option, though.
ditto
I always enjoy the songs on these videos, and this one is my new favorite. Not sure what genre that would be, but it's hella groovy.
Can’t thank you enough for all the things I’ve learned from you! ❤️
*laughs nervously in FL Studio’s “max available oversampling during rendering” option*
As a side note, Mercuriall’s guitar sims are worth more exploration, if this was really the first time you’ve looked at their stuff. It’s not all super high gain and their interfaces have come a long way since the demo version you used. Can recommend having a look.
Love the music on this one, Dan.
I hope you release the music for ACE and the Repros some day.
For anyone without a DAW that can do this (so basically everyone not using Reaper), I recommend Blue Cat patchwork. I recommend it anyway for adding parallel capabilities to any plugin(s) as well as using formats in Daws that don't' support it, like VST3 and AU in Pro Tools. It has 3 quality modes of oversampling up to 16x, and it's *per* plugin fully configurable, not a chain. A must have plugin host/chainer. BTW there's also a standalone mode so it can turn your PC into a hardware synth.
I loved using it on every track for convenience, but it took to much cpu that way. They should have made a mini DAW with Patchwork as the base for live setups.
@@christianwn Neat idea. Patchwork is amazing but he won't implement a plugin browser and relies on the OS which is the one big flaw with it for me. I use Plugin buddy or Studio Verse now unless it's a feature of Patchwork I need. They are all great in their own right, Metaplugin is fantastic too. I have them all. BTW Studio verse and PI Buddy are 100% free.
Say what you want, but the image of the analyzer without oversampling looks pretty awesome!
LASERS!1!!! * pew pew *
You're honestly such a legend, so much technical knowledge and still always focused on making sure it actually sounds good instead of just preferring something that's "objectively" better
I was hyped about this feature more than I'd like to admit, however - I /think/ that the filter used to cut the hypersonic content has slight ring to it (just my ear for now), and I'm rather surprised that they didn't include nerdy stuff like resampling modes and filter selection for online/offline processing. I hope they will include more features in the future
//edit
Of course you were testing the filter ring...
they did, it uses the playback resample mode (it is under project settings)
@@kytdkut I wasn't aware that this is the case. Thanks
wow the gate - kick kick- trick is what I do not expect in this video but really head me up to this comment, haha great content again Mr.Worrall
great new feature. what's a bit surprising with the drum loop demo is that it really improved stereo separation to me. it's clearly got some less distortion, but it also sounds much wider and the elements can be clearly picked out in the stereo image, rather than being smeared into a more mono image.
this feature is sick as hell. Reaper proves itself the best DAW yet again
I don’t think any other DAW’s would dare implement this. For a less tweaky “power user” DAW they’d get inundated with support requests about plugins that don’t work right with it (as demonstrated in this video). I can see third party developers not liking it too because now their plugins that don’t support a 768kHz sample rate seem broken to users that don’t know better. They don’t support a big feature of the host DAW. All of which is to say: for those that do know what’s up, Reaper is a winner ;)
@@mrnelsonius5631 i'm pretty sure bitwig will have this at some point. bitwig has a lot of container tracks, which are basically plugin-wrappers with special functionality like multiband-splitting, mid/side encoder, parallel-processing etc. even the simplest container, the chain, is already so much more useful than any other daw's plugin chain, because you can apply modulators to it that then can act on every parameter of every plugin in the chain. you often end up with a single automation that controls so many things that the evolution of the sound is just amazing. ok not saying it's definitely "better" than reaper. reaper has a lot of nerdy details that make this daw unique in its own way. but if there is one daw where i expect oversampling to become a thing as well it is bitwig.
@@Beatsbasteln Ableton also has a kind of wrapper setup with Effect Racks. I use them for complex routing and parallel processing; essentially making my own unified plugin window with multiple processors. It’d be really easy to implement OS there in a way that only knowledgeable users would tinker with, but I’m not holding my breath ;)
@@Beatsbasteln I wish Reaper had this. It's got such flexible plugin routing but the workflow is as if it was in beta
@@gabrieldoudna6570 yeah. i think reaper even has the most flexible routing options of all daws. it's just that they are hidden in weird menus sometimes
…and your track in the background is DOPE! 😎👍
I love the vocal parts in the song.
I'm watching with no sound/captions on and I'm still learning so much. Dan is a master teacher. Don't do anything by default still holds true with OS.
Man, do rewatch this for Dan's music alone! It's just fantastic (e.g. near the end, but much better from around 14(?) min, also for the thrilling process of developing it).
I wonder if they could add a feature to specify a certain set of plugins within the chain to be oversampled as a chain so you could use that where appropriate without messing up the rest of the chain. Subchains, basically, or folders for specific groups of plugins within a chain. It's a pretty niche use case, so I can see why they wouldn't bother, but it could still be handy.
Brilliant demo & explanation as ever - thanks Dan!
You just started up my tinnitus again with thst sweep
Speaking of Synths with a Great UI, have you tried Vital yet Dan? Its a triumph of UI design and user feedback.
honestly in most of the demos I prefered the sound without oversampling. the aliased frequencies to me are like an extra layer of crust and crunch right in the frequencies where I want that out of a distorted sound.
Thank you for your honesty.
Yeah and to me I preferred the opposite. All a good reminder of how subjective all this stuff is! This is a tool, not a prescription
Great stuff! Hope to see a separate option for "offline", like Meta-Plugin and some others.
Great video (again). Every time I hear about these issues in the digital domain a little voice says to me "do saturation in the analog domain".
Cakewalk way ahead of everyone. Had this feature for 10 years.
When chain-oversampling, it could be very beneficial to put nice low-pass filters in between the layers. This way we stop most of the frequencies producing the aliasing, but we'll safe ourselves the upsampling processes between the layers, giving us the best of both worlds. Sam Fisherman suggested this in the interview on "White Sea Studios" channel
TDR have released a plugin for that, since I made this video. Ultrasonic from the Special Filters bundle.
What's better than Bum Bum, Bum, Bum Bum? OVERSAMPLED Bum Bum, Bum, Bum Bum! Excellent video as always, Dan. And the song is catchy as hell. I want to remix it! Pleeeaseee?
Thanks Dan Worrall for being Dan Worrall
Mind blown. This video is gold
Thanks again for another wonderful video I'm sure to be linking to everyone for a long time.
That first alias picture looks cool af haha
Your videos are amazing, but what surprises me is how interesting your music is. Obviously sounds incredible production-wise, but honestly I stopped listening to you talk in the video during the intro to focus on the music. An amazing track!
As a logic user at home (and PT at work) Reaper is starting to look like a truly enticing DAW
Would love to see a similar review of the DDMF Metaplugin oversampling.
Thanks! An extremely useful series of videos, we are waiting for the continuation. Big about tests, oversampling, aliasing, analog summing, transcates, dittering and other horror of digital.I would really like to understand which is better 24/96 or 64(2.8 MHz / 1 Bit)..
22:53
from reaper release details:
if both chain and instance are set, the higher of the two is used
Bum bum bum, bum bum bum, bum bum bum...good song
This tune is sick by the way. And the info is on point
Thanks Dan for this video. I always find myself liking the aliasing some of the plugins add, so, for me at least, this is a feature I will barely touch, but I'm not saying it's not great, I think this is a "normal" way to go today, with all that power from nowadays CPUs. Can't wait to see what you've prepared for your next videos :) Cheers
Really? Do you do pretty much only electronric music, then? If you're after an analog sound.... It's just sounds pretty horrible.
@@ramspencer5492 Oh no, not at all...it's just I don't overuse the plugins (especially the ones that are creating some kind of distortion) so much that I need that anti-aliasing, but when I do, I find myself liking it :) (if that makes any sense).
Excellent video as usual. Very educational.
Great work as always Dan. I really appreciate the time and effort you put into these videos. Incidentally, can you make a new version of the backing track for this video where you replace the "Bum Bum Buuum" with "Dan Dan Daaan"?
Nice track Dan! And the info is pretty good too ;-)
Damn that music in the beginning is groovy in the background!
Oh ! Was this a hint ?!!😀 Is there a Twin update in the making ?!😍
My thoughts exactly! :D
7:37 the symbols sound much nicer with oversampling. I do agree it is subtle
OS on the Decapitator examples sounds like it is clearer distortion on the drum loop. "Clearer distortion", Hahaha! Thanks Dan!
I just export at a super high sample rate. It's never messed up a mix, just makes things sound slightly better than while mixing.
But that introduces a lot of intermodulation distortion... might even sound worse than aliasing!
@@RutgerS. Not sure what you're talking about. It's the same as oversampling. The DAW just goes to a higher sample rate during export.
@@briefcasemanx definitely not the same. More bandwidth is more IMD. Oversampling is less bandwidth because you're filtering out those higher frequencies. Pretty basic stuff and exactly the reason why working in 48khz is best.
@@RutgerS. they are effectively the same. I don't care about intermodulation distortion that's below the hearing threshold. Intermodulation distortion from high sample rate is not a big deal on real world signals being exported at 384khz (again, real world signals, not talking sine sweeps up to 192khz or whatever).
Here's a rather contrived example that shows distortion with THREE separate saturation stages and it's still too low for me to care about at 192k no oversampling. I export at double that, so it would be even lower for me. Check at 20:50 for the example: ruclips.net/video/-jCwIsT0X8M/видео.html
I still oversample distortion plugins if they have oversampling. If they don't have oversampling, I don't worry.
You can oversample in Cakewalk to. Great feature!
16:38 It's not as though one renders a mix and then sends it off for distribution before listening to the results. Whether the effects of the oversampling are evaluated pre- or post-render is of little consequence. Rendering first and listening second strikes me as a perfectly valid option if the session is unplayable in realtime.
Moreover, it's far easier and smoother a process to compare multiple stereo mixes than it is to toggle effects in and out of bypass in a session.
There's no question that oversampling convolution reverbs or other linear effects is waste of CPU cycles. But some folks have cycles to spare, and if you're rendering offline anyway then the extra time will be insignificant, especially with a late-gen CPU.
My point with all this is that experimentation is its own reward, so if curiousity compels you to oversample every effect, track and bus in your session then do so. The worst that can happen is you'll come to your senses and turn it all off because Dan is usually right. ;)