How Big Will Elden Ring's DLC Be? Shadow of the Erdtree

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  • Опубликовано: 26 сен 2024
  • Elden Ring's DLC, Shadow of the Erdtree, will be BIG. But how big? How long? How girthy? Let's look into Fromsoftware's history of DLC making and see if we can calculate a rate to which apply to the new DLC. Then we can maybe (educatedly) guess how long it's going to be.
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Комментарии • 332

  • @gematria696
    @gematria696 10 месяцев назад +198

    I think it's important to note that this time FS itself didn't call Shadow of the Erdtree a DLC. They called it an "Expansion".
    I believe it will be much much longer than we expect. And i really hope it is.

    • @muramasa870
      @muramasa870 10 месяцев назад +31

      It's gonna huge Witcher 3 type expansion with revamping + adding some new gameplay features/mechanics, bosses, Whole new regions, legacy dungeon, NEW LORE FRAGMENTS. Basically it's gonna be Elden Ring v1.5. We gonna get whole ass game as DLC basically

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад +22

      @@muramasa870 gameplay features/mechanics? Well that will be the 1st in From's history. Let's cope.

    • @JoseViktor4099
      @JoseViktor4099 10 месяцев назад +3

      I would like to see not only more "content" in the way we know, but things such as Boss Rush, maybe a better fleshed out chalice dungeons and I Will very Happy.
      Mechanics like DS2 NG+ would be insane as well, maybe with more general changes instead of specific ones to not work as much.

    • @valentinvas6454
      @valentinvas6454 10 месяцев назад +3

      ​​@@justaquietpeacefuldanceWell there is the dream collecting mechanic which was cut from the game. They could easily bring that back in the DLC.
      Actually now that I think about it, this could be a way of accessing the DLC area.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад +2

      @@valentinvas6454 all respect to the cut content, as interesting as it is. I'm looking for MECHANICS, game changing mechanics. Online features etc. They could've easily written and implemented Covenants... what were those dreams about? I mean how did the process go? U kill something and collect a dream? Hm.

  • @Kosmos_er
    @Kosmos_er 10 месяцев назад +218

    2 open fields based on their experience making elden ring and 3 legacy dungeons

    • @MadLuigi
      @MadLuigi  10 месяцев назад +34

      YESYESYESYES

    • @cornthdl
      @cornthdl 10 месяцев назад +8

      Nailed it.

    • @ebog4841
      @ebog4841 10 месяцев назад +1

      Ay! When Kosmos vid coming? PLS BAUS

    • @Kosmos_er
      @Kosmos_er 10 месяцев назад +12

      @@ebog4841 in the next 2 to 69 weeks

    • @global-sequence
      @global-sequence 10 месяцев назад +3

      ​@@Kosmos_ernice

  • @JarHed69
    @JarHed69 10 месяцев назад +90

    50+ hours would be the dream! Imagine all the new swamps Miyazaki could queeze in!

    • @drphilsranch6782
      @drphilsranch6782 10 месяцев назад

      Can’t wait for the death blight swamp with 12 ulcerated tree spirits.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад +3

      @@drphilsranch6782 yay... FS! FS! FS! Lol, not the 12 😱

  • @AlriikRidesAgain
    @AlriikRidesAgain 10 месяцев назад +34

    The beauty of Elden Ring is that if we just get some new variables of old content (Blackflame Dragon, Memory of Fortissax w/ Golden Lightning, Radagon w/ Sorceries and Greatsword), some alluded to content (Memory of Godwyn, Miquella the Unalloyed, Finding Ranni's Elden Rune), and add some new content, we're good. OH, AND LEMME UPGRADE TORRENT.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад +5

      Upgrade Torrent. Pfffft. He's a fake horse but has feelings too, ok? (tbh idk, never even fed the freaking thing, lol)

  • @darklordauron
    @darklordauron 10 месяцев назад +32

    I would not be surprised if it was over 50 hours.
    A lot of the cut content in Elden Ring is not just cut in general because of technical aspects or changes in storyline, it's fully capable of being in the game. So the way I see it, you have 2 years of development, 6 months of which is stuff that already practically exists and just has to be slotted in and QC'd. Then you have actual DLC dropped on top of that. Then you consider the open world nature and the likely places any new content can be -- underground, deeper underground, up in the sky, in dreams, in different times and suddenly travel time comes into play as you might have to commute to new areas that are far to reach with no grace waypoints to rely on.
    All in all, my guess is 30 hours of new content, 10 hours of expanded content or pre-developed content integration, and 10 hours of traveling collectively for at least 50 hours.

  • @valentinvas6454
    @valentinvas6454 10 месяцев назад +20

    60 hour for the first playthrough of the base game is very very low if you want to discover everything.
    I'm a souls veteran and I spent nearly 140 hours on my first playthrough any yet I still missed a few smaller things. It took me 20 hours to clear and find everything in Limgrave and the first section of Siofra.
    Given how difficult their DLCs are I expect about a 35-40 hour playtime for completionists.

    • @mattgezockt2596
      @mattgezockt2596 10 месяцев назад

      I think of myself as a Veteran to and spent 40 hours until i reached Liurnia. I think the standards are very different and i could imagine the dlc would be half the size of the Base Game

  • @Noizzed
    @Noizzed 10 месяцев назад +47

    Gamers: "Keep your expectations low so you won't be disappointed"
    Also gamers: "Elden Ring DLC will have 2 open fields with 3 legacy dungeons, and 50-60 hours of gameplay"

    • @tinminator8905
      @tinminator8905 10 месяцев назад +10

      I honestly don't find that too optimistic. You have to remember that they have many times more staff working on one project than even during Dark Souls 3 and more than twice the time with a game formula that can create content very quickly. A massive part of Elden Ring's development was making it possible with huge engine upgrades. They have all the terrain generation, side dungeon creation tools that they need to make massive areas in short amounts of time, while having enough artists, game designers and animators to create a massive amount of characters and bosses in a much shorter time frame.

    • @xx_amongus_xx6987
      @xx_amongus_xx6987 10 месяцев назад +2

      I've seen some people in this comment section think it will be far more bigger than the example you just described lol

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад

      fml if they don't make 3 legacy dungeons. And wtf else than 2 boring open fields? Sheesh.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад +1

      @@tinminator8905 "They have all the terrain generation, side dungeon creation tools that they need to make massive areas in short amounts of time" Sounds cheap af. They should move some people to "level design" imo. GGs for the artists.

    • @xx_amongus_xx6987
      @xx_amongus_xx6987 10 месяцев назад +3

      @@justaquietpeacefuldance Ikr. Elden Ring was fun, but now lets go back to how things were with actual level design and enemy placement that makes sense and makes the player think. Finding 4 mob enemies with torches walking in an empty field far away from anything of importance is so boring and senseless. I am down for some more open world in the ER DLC, but I hope we get much more legacy dungeon content.

  • @kimlee6643
    @kimlee6643 10 месяцев назад +111

    I like how this indicates no one as even a hint of an idea what this DLC is doing. And in a sense, that's kinda good. From sequel-sized to a SotFS rework to mirror/spirit world of the entire game to something entirely unpredictable. It's crazy.
    I also enjoy the metrics running parallel with personal experience, since my first playthrough exceeded 200h. Then again, I played exhaustively and found nearly everything there was to find. So if the DLC replicates this by giving me another ~100h... that'd be nuts. If the DLC also buffs multiplayer as the PvP community is praying it does, we're looking at monumental potential here.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад +7

      pvp-chalices with covenant-replay ability, 100h more, ezz gg 😂 (let's COPE!)
      Your 200h sounds fair.

    • @MadLuigi
      @MadLuigi  10 месяцев назад +9

      A PvP big update tied with the DLC would be tight. And a completionist run Im sure will be much more time than the average playtime, but yeah we're pretty in the dark. I'm betting it will be a large size of new world/content, but we shall see

    • @simonealcazar816
      @simonealcazar816 10 месяцев назад

      I very much doubt it’s going to get a SotFS version. I feel like people really don’t understand why DS2 had that. Not to mention the multiple technical issues and visual effects of the game being fixed alongside just straight up lore that didn’t make sense in the context of it being a sequel to DS1 being written. As well as Bandai pushing for this.
      No souls game before or after has had that level of changes and ER will be not different. Nor do I think it’s that necessary.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад +2

      @@simonealcazar816 Maybe not necessary, but it's still a shame. DS2 was freaking different, I loved how fresh the PvP felt for example, coming from DS3, nonetheless 😂

    • @kimlee6643
      @kimlee6643 10 месяцев назад +1

      @@simonealcazar816 The point of mentioning SotFS is relative to a base-game update so large that it means replaying it from base will offer a distinct-enough experience. I get how this is vague, because while some people imagine this might mean new questlines like Asimi and Kalé, others think of weapons, stat balance and enemy placement. "Improvement" here is relative. If devs had said the update is for current gen and PC only, now that would dramatically increase the likelihood of the base game being restructured for whatever reason.
      That aside, I don't think people argue it's "necessary" so much as they argue of the possibility.

  • @olaf8778
    @olaf8778 10 месяцев назад +25

    im hoping for 1 open area with some creative catacombs/caves and hopefully 2 legacy dungeons.

  • @TheDuke659
    @TheDuke659 10 месяцев назад +7

    “Length doesn’t determine quality”
    Thanks I needed that 😅

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад

      only if length = big map and 0 replay ability :)
      Long dlc can be quality, just people don't know what quality is anymore.

    • @plugshirt1762
      @plugshirt1762 10 месяцев назад

      @@justaquietpeacefuldance I mean it can be but realistically a super large dlc wont be quality with the time they've developed it. Realistically 1-2 areas would bring the highest quality

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад

      ​@@plugshirt1762 I really think that people who enjoy massive open map are commenting more on "how game looks" than how it plays. Game's world can be Open and consist of ANY number of areas. Giving us just an addition to the existing, well known designs would be not the best move. Not after 2 years and 20 min copies sold (they've grown in force as studio) I just my wishful thinking. I have 0 clue as we all do 😅

  • @GeorgeWest-l9n
    @GeorgeWest-l9n 10 месяцев назад +5

    I really hope the long timescale of development really means that it’s going to be something huge, especially since they released a whole game in the time since elden ring dropped. Would really love to see a SoTFS kind of thing for the base game along side the expansion

  • @ZhongliBIGPP
    @ZhongliBIGPP 10 месяцев назад +36

    2 years is a lot to develop a DLC/Expansion. Considering that it took me 160-180 hours to complete the main game 100% beat all the bosses, explore every cave, collect all items, weapons etc.... I think keeping that in mind this expansion that took 2 years to make should be atleast a 70-80 hour experience.
    In terms of bosses, catacombs, new weapon variety, new spells, armor etc this game should have atleast 40-50% the quantity the main game had. Kinda like how Insomniac treated Miles Morales after Spiderman 2018. This game should not be treated as a simple DLC but Elden Ring 1.5

    • @grimreefer213
      @grimreefer213 10 месяцев назад +5

      It took them 7 years to develop Elden Ring which was around 80-100 hours worth of content on average for a first playthrough, a 70-80 hour expansion in 2 years sounds extremely optimistic. I’m expecting more like 25-30 hours. The length of a game is not necessarily a good metric of it’s quality, 30% of Elden Ring could’ve been shaved off and you wouldn’t have missed anything since most of the bosses are either reused, or they are regular enemies, and most of the mini dungeons are very samey.

    • @123-o2r4n
      @123-o2r4n 10 месяцев назад +1

      @@grimreefer213 7 years? Didnt elden ring development start shortly after the ringed city in 2017?

    • @grimreefer213
      @grimreefer213 10 месяцев назад

      @@123-o2r4n I thought it was 7 years but it started full production in 2017, so it took at least 5 years to develop, but was probably in the early concept phase for a while before they started developing it. Obviously the groundwork has already been laid, but still I think a dlc with 70-80 hrs of content is very optimistic. I just want them to refine and improve the formula from the base game, of course I want to have enough content to make it worthwhile but i’m not expecting something extremely massive that it has 80 hours of content.

    • @misterbright1336
      @misterbright1336 10 месяцев назад +5

      @@grimreefer213the early concept phase was actually the DS3 dlc. From soft has gone on record to say that Ashes of Ariandel was essentially a way from them to test how an “open field” could work. They knew they wanted to make an open world game, but didn’t know how to go about doing it, so they tested it with Ashes

  • @Mr-Hakim
    @Mr-Hakim 10 месяцев назад +12

    I am hoping for at least two open areas, roughly the size of Limgrave and/or Weeping Peninsula, with two legacy dungeons similar to Leyndell or Raya Lucaria and some more detailed caves/lesser dungeons.
    If not, an open area just the size of Limgrave, but jam-packed with polished content and two well made legacy dungeons would suffice.

    • @valentinvas6454
      @valentinvas6454 10 месяцев назад +3

      I would prefer 2 Caelid sized new areas because that would mean 2 new different biomes.
      I think this with 2 legacy dungeons are not unreasonable to expect after roughly 2 years of development when the base game took less than 5 years but that has 5 big areas with 3 underground ones and 6 legacy dungeons.
      So maybe we could even get a new underground area.

    • @Mr-Hakim
      @Mr-Hakim 10 месяцев назад +1

      @@valentinvas6454 I mean, two Limgrave-type areas, can still be very distinct biomes. Say Limgrave and Weeping Peninsula, the top is one biome and the bottom is another. I just used Limgrave as a reference for size, being not the biggest region in the game and having a „sub-region“ as Weeping Peninsula. But yeah, I do agree with the amount of map you suggested.
      Had not thought about it, but they could do one overworked open area, and then have this new underground area which a passage through the legacy dungeon.
      Edit: though two Caelid-sized areas would be fine too.

    • @valentinvas6454
      @valentinvas6454 10 месяцев назад +1

      @@Mr-Hakim Oh if they can fill 2 Limgrave or Liurnia sized area for the DLC I'm all for it.
      Also it would be nice if they refreshed some things in the base game like Cyberpunk's 2.0 patch. The Mountaintops area is in dire need of new enemies

    • @Mr-Hakim
      @Mr-Hakim 10 месяцев назад +2

      @@valentinvas6454 I a hundred percent agree on revamping some parts the base game. Consecrated Snowfields and Mountaintops are notable areas desperate for quality of life changes, yes. I would also like to see a boss rush arena of sorts since being their largest game, people sometimes just want to fight one specific end game boss, without needing to do the entire story again.
      Other changes would be PvP oriented, like tweaks to the coliseums and invasions. But, OnlyWaifu‘s video regarding that is better explained.

    • @Sohelanthropus
      @Sohelanthropus 10 месяцев назад

      ​@@valentinvas64542 Caelid sized areas is crazy bro, the world is empty and boring as it is
      I agree with the OP, one single biome with ACTUAL fun and interesting stuff to do at every corner with the main bulk of the content being 3 legacy Dungeons and actuality new caves and mines with new assets

  • @LukeMiloDesign
    @LukeMiloDesign 10 месяцев назад +4

    My first playthrough of Elden Ring was 140 hours lol. And that’s not even counting going back and beating Melania. Idk how I would have possibly beat that game in 50 hours.

  • @rutherhood5961
    @rutherhood5961 7 месяцев назад +3

    I hope it blows us away with how huge it is

  • @JudgementBruno
    @JudgementBruno 10 месяцев назад +5

    I hope From also took their time to rework some aspects of the base game, some new enemies, bosses, minor dungeons and quests would definetly come a long way for making Elden Ring more replayable, also, reimplementing some cut-content would be nice too!

  • @Caustic968
    @Caustic968 10 месяцев назад +9

    I’m expecting at at least half the map size maybe less. Not including underground areas for DLC

  • @Coast2CoastFlyin
    @Coast2CoastFlyin 10 месяцев назад +2

    They've spent longer on this DLC than they have most of their previous full games. Most of those are in the 30+ hour range, which I don't think is unreasonable, especially since they were already working on DLC content during the network test, and were full steam ahead by the time ER released.

    • @Coast2CoastFlyin
      @Coast2CoastFlyin 10 месяцев назад +1

      Note that I put the playtime for a first run of the base game at 100 hours to complete all dungeons/bosses

  • @chrono_s9699
    @chrono_s9699 10 месяцев назад +3

    I'm personally expecting the “expansion” to be 50+ hours AT LEAST for 100% completion. Cause this is an expansion which carries a different weight than "dlc" and on the top it's of an open world game. And I expect it to cost $40 like expansions in Monster Hunter which essentially feels like a whole new game.

  • @kharnsagara
    @kharnsagara 10 месяцев назад +4

    If they do make another addition to the map in the form of islands, it would be interesting to have another underground area to connect them kind of like the first dragon church but with more of a deep root depths feel (or what ive been wishin for, a sail mechanic like Dark souls version of windwaker) that the cave itself can crumble at points and using jumps. But, what is most likely going to happen is a teleporter at the edge of the mainland

  • @woodemon6357
    @woodemon6357 10 месяцев назад +2

    We were on the same page until you said Elden Ring would be a better game if it was shorter. Lets not complain about a game giving you too much content for a single price, and lets appreciate it.

  • @TheLongBallofTheLaw
    @TheLongBallofTheLaw 10 месяцев назад +7

    I think speculation about size, maps, and dungeons is fine, but not the whole picture. Features and gameplay mechanics are more interesting to me. For example, data miners found the ability to mount certain mob enemies like trolls and ants. Even if they don't expand the current map by much, if they add enough NPCs, quests, features, and gameplay mechanics to significantly flesh out the base game and transform how we engage with it, I will be happy.

    • @GBlockbreaker
      @GBlockbreaker 9 месяцев назад

      that mounting mechanic is already used for npcs tho, the ants have the nokstella monks and the giants have the chains that "ride" them so i don't see them doing anything with that

  • @christophergustafson3942
    @christophergustafson3942 10 месяцев назад +2

    The idea that you wanted Elden Ring to be shorter is so philosophically at odds with my experience that I can't even incorporate this into my world view. Mad Luigi, indeed! Fing bonkers, even!

    • @nuh-uhbro765
      @nuh-uhbro765 10 месяцев назад

      That’s a very popular opinion. Before it came out I assumed the scale and open nature would improve replay value, but it makes it way worse. I’ve beat Dark Souls 1 6 times, DS3 like 4 times, yet every time I try to play Elden Ring again I get super burnt out before even getting to the half way point.
      Souls game of the past were all short enough to beat them in a few hours with some skill, Elden Ring is a several week or month long commitment where half of the time is spent just running through fields on a horse.

    • @numbersbubble
      @numbersbubble 10 месяцев назад +1

      ​@@nuh-uhbro765would've been better if the environments were more interesting to look at, nothing like the outside of brume tower or ash lake. no, heres a field with some trees, now heres a field with trees but wait its red, but wait... heres an open field but its snowy and has less visibility than frigid outskirts

    • @nuh-uhbro765
      @nuh-uhbro765 10 месяцев назад +1

      @@numbersbubble I completely agree. There’s are some absolutely beautiful screenshot worthy viewpoints in the game, but it’s also so big that 90% of the time that’s not what you’re staring at. Looking over the lake from behind Stormveil is a WAY different experience than actually being in the lake and not being able to see 5 feet in front of you, and everything you do see is copy and pasted assets making it hard to know where you’ve been already.

    • @numbersbubble
      @numbersbubble 10 месяцев назад

      @nuh-uhbro765 I think the game would've also been better without crafting. also the generic names for the smithing stones. they couldn't do eldenstone shard, eldenstone chunk, twinkling eldenstone... etc. I bet if artorias was in elden ring, his slap goo attack would be a one shot. his buff up period would be less than a second and he would do 15 somersaults in a row.

    • @rayzu4380
      @rayzu4380 9 месяцев назад

      @@nuh-uhbro765 Just your opinion, Im a souls veteran and Elden Ring is the one I've replayed the most. Finally a game were I can try out a lot of cool weapons without having to kill 2, 3 or even 4 or 5 main bosses

  • @21preend42
    @21preend42 10 месяцев назад +1

    I believe this is a small sequel of Elden Ring. They also called this an expansion if i remember correctly. Looking at the image, we see the Elden Tree and the Goldwyn corruption tree, probably implying somewhat in the future.

  • @hanselthecaretaker
    @hanselthecaretaker 10 месяцев назад +1

    It would be cool if it at some point takes place in a time when the Lands Between were in prime shape. Before the Shattering basically. Imagine how Caelid might’ve looked before the rot bloom. Or Luirnia before it started sinking. Leyndell before Gransax sacked it.

  • @klefthoofrobert787
    @klefthoofrobert787 10 месяцев назад +8

    I'm expecting an expansion type of "DLC" like in the olden days, when they used to be chunkier size wise that added/changed a lot of stuff.
    Considering the revenue they could earn and the wait time for this DLC, i'm really expecting it to be big and add a lot of new sheit.

  • @dev4159
    @dev4159 10 месяцев назад +1

    i feel like it's going to be on that landmass we can see far away in the ocean, it's the closest thing to the lands between and it is infact a low poly model very FAAAR away and not something in the skybox.
    Edit: There is also another Land mass to the north of the Haligtree, with this one i meantioned being to the west of Liurnia, so there's even more possibilities.

  • @drb2434
    @drb2434 10 месяцев назад +6

    Base game is definitely dose not need to be shorter I’m tired of paying 70$ for a 30-40 hour game I think we need more massive games like elden ring and I hope the dlc is massive almost like a continuation

  • @kharnsagara
    @kharnsagara 10 месяцев назад

    "You guys know that island south of Lyndell capital? The one with the snow cap next to the divine tower? Yeah, thats your DLC"

  • @jakubchalupa8510
    @jakubchalupa8510 10 месяцев назад +1

    At this point, I’m hoping for half the original size. Hell, they’ve been cooking for two years

  • @sgtflamingo6532
    @sgtflamingo6532 10 месяцев назад +1

    It took me 90hrs as a souls vet to beat Elden Ring, but I really take my time and don't look up guides on my 1st playthrough. I'll assume the dlc will take me probably 20-30 for me unless I get boss locked for a minute

  • @Narnio01
    @Narnio01 10 месяцев назад +10

    A fun speculation I did was wondering if maybe instead of jumping right into Elden Ring 2, they release a big dlc for the base game every year or so. That way overtime you just have this huge mass of a game. I don't see a reason to start on a sequel right now, the base game feels fine. Maybe future DLC can expand the world, showing us the Badlands or the Land of Reeds with their respective zones? Just a thought.

    • @hanssundqvist1781
      @hanssundqvist1781 10 месяцев назад +1

      I like that idea!

    • @dix0nc0unty
      @dix0nc0unty 10 месяцев назад +2

      Ya id be fine if they just kept expanding elden ring over the years while making new ips with different/more in depth combat mechanics

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад

      Geez, y'all very like ds3.5, do ya? Pls no expansion/year. ER2 if u must and let's move on back to trick weapons mixed with magic or something, Spellconnected, whatever.
      Lore is great, keep digging, it's cool 😅

    • @drphilsranch6782
      @drphilsranch6782 10 месяцев назад +1

      @@justaquietpeacefuldance, Elden Ring was by far From’s most popular game ever, so yeah, people do like it.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад

      @@drphilsranch6782 the way it was marketed as "open world" and "easiest" erm, "accessible" Souls game doesn't make me surprised with the sales or the fact that most muppets liked it. Problem is most people won't play it twice, as much as you might do.

  • @RedShogun13
    @RedShogun13 10 месяцев назад +1

    Every Soulsborne DLC has been great. Might be setting my expectations too high but really don’t expect Shadow or the Erdtree to be anything less than great. Some great new areas, some memorable bosses and level design I’m a happy camper
    Miquella is painfully absent in the vanilla game though I would HIGHLY suspect we run into him in some form or fashion in this DLC. Because time travel has been a fixture in every Soulsborne dlc so far. So guess what boys? We’re probably headed for the past.

  • @nasimacdnanovic1196
    @nasimacdnanovic1196 10 месяцев назад +1

    Imagine in the game awards we will see :-
    ER DLC
    RE9 trailer
    GTA6 trailer
    What a 3

  • @Bigkumasarmwrestling
    @Bigkumasarmwrestling 10 месяцев назад +1

    And remember I can’t remember the source but instead of getting two separate expansions ordeal sees decided to combine them both together so might be kind a big

  • @PuffnStuff117
    @PuffnStuff117 10 месяцев назад

    Ever heard of The Shivering Isles ? That expansion could be its own game

  • @GBlockbreaker
    @GBlockbreaker 9 месяцев назад

    the one thing i would absolutely love to see is the ability to make your own spirit ashes , allowing players to mix and match, maybe assign a value to every usable enemy and then put a maximum value for spirit ashes, that way you could for example have a redmane soldier and maybe 2 greatshield soldiers

  • @sheldonc7412
    @sheldonc7412 10 месяцев назад

    Everything we fought in Elden Ring was dying or at half strength. All the bosses were decaying & weak as well. Imagine going back to the past & facing these enemies in their prime! Radahn & Malenia at full strength etc. THAT! Would be an epic expansion of the game.... IMHO

  • @ronthorn3
    @ronthorn3 10 месяцев назад +1

    Also must we be forgetting all the new spells, ashes of war, Talismans, runes, etc, that will most definitely be added.

  • @plugshirt1762
    @plugshirt1762 10 месяцев назад

    The only thing we do know is there will no doubt be a poison swamp somewhere

  • @xLordxMarsx
    @xLordxMarsx 10 месяцев назад +1

    I'm expecting that they'll have a couple expansions of the open world single player stuff. As well as some kind of co-op/pvp raids/game modes to extend the long term playiblity of the game.

  • @geohawk6337
    @geohawk6337 10 месяцев назад +1

    You're making a correlation without any known causation.

    • @MadLuigi
      @MadLuigi  10 месяцев назад +2

      🤓

    • @geohawk6337
      @geohawk6337 10 месяцев назад

      ​@@MadLuigidon't get me wrong, I hope you're right😊

  • @thebeef420
    @thebeef420 10 месяцев назад

    I pray this isn't gonna be just 1 map location that uses a bunch of bosses we've already had. We do not need more erdtree avatars and tree wardens

  • @nafinbomb
    @nafinbomb 10 месяцев назад +3

    Judging by two years of development POST LAUNCH meaning they have all creation tools ready, Im guessing 4-5 legacy dungeons (at least two being bigger than farum azula), 3-4 more main areas comparable to limgrave, altus, etc. and 30-40 side dungeons and caves. Each main area will roughly have 10 field/night bosses. This comes out to around 90 more boss fights.

    • @xx_amongus_xx6987
      @xx_amongus_xx6987 10 месяцев назад

      Those are crazy high expectations. Elden Ring as it is has 6 legacy dungeons, 5 main areas, 50 dungeons/caves, and I'm not going to bother mentioning the boss fights. What you're asking for is literally just another game the entire size of Elden Ring with all of the story and items attached. If they're going that far, why wouldn't they make an entire new game instead of a DLC? You can believe what you do, but I think you will be very disappointed upon the release if that is what you are expecting.
      Also it's entirely possible that they have not had two years development post launch. That is because the main game was still being finished post launch, they weren't working on DLCs, or at least if they were, it wasn't a big focus. And maybe they didn't even plan on making a DLC, instead wanting to work on something completely different, or making Elden Ring 2. With everyone asking for a DLC, their plans would have changed. And what do you mean by creation tools? Because besides upgrading their engine, they had their creation tools at the start of Elden Ring's development. They would have to make entirely new things for a DLC, they probably wouldn't reuse anything major except for the mini-dungeon stuff.

    • @nafinbomb
      @nafinbomb 10 месяцев назад

      @@xx_amongus_xx6987 Elden ring is pure quantity of quality so unless they change that philosophy dlc will have tons of new bosses (mostly reused) which means there must be a lot of dungeons, caves, legacy dungeons, and areas to support that. The main game is 165 bosses so its not that unreasonable to think there may be half of that number in the dlc. For there to be at least 82 new bosses there needs to be way more than 2 areas and more than 3 legacy dungeons. Lower bound is 3 new areas and 4 legacy dungeons but I can see areas getting up to 4 and depending on the size of legacy dungeons up to 5 of them.

  • @alexcas5
    @alexcas5 9 месяцев назад

    I just finished my first playthrough of Elden Ring and it lasted 180 hours for me. So i'm excited :D

  • @jeniskindof
    @jeniskindof 8 месяцев назад

    I love how the fromsoft community went from waiting for elden rings release to waiting for elden rings dlc release faster then it would take the old rot dog to kill your character.

  • @foster2095
    @foster2095 10 месяцев назад

    I've always thought the random nascent butterflies placed at all over the world would be good places to put something if they did to a mirror of some of the world

  • @David9413
    @David9413 9 месяцев назад

    I feel like one number that might should be taken into account as well would be the play hour/dev year of the base games, as unless I'm mistaken, it is also notably different between them.
    Either way, I am looking forward to more flavours of the tree spirits in the dlc. Maybe one with regular poison buildup.

  • @EJaDav
    @EJaDav 10 месяцев назад +5

    I would love there to be like a Painted World area that’s just a super linear legacy dungeon, that would be awesome

  • @joshhayes3433
    @joshhayes3433 10 месяцев назад +1

    Wanted the base game to be shorter? It's open world, you can make it pretty short if you want to - I say the base game max(length) is perfectly fine, take shortcuts if you want to finish the game sooner, there's plenty of them.

  • @rgzgr
    @rgzgr 10 месяцев назад +1

    I hope they add some cut content to the base game with a big update which includes DLC. Just like Cyberpunk 2099

  • @someguythatdoesstuff7658
    @someguythatdoesstuff7658 10 месяцев назад

    After the insane crunching at studio MAPPA, I hope that FromSoftware don't just rush the DLC out.
    I want them to take as much of their time as possible.

  • @theworstcatholic7247
    @theworstcatholic7247 9 месяцев назад

    My hope is something the size of Limgrave(which includes TWP) with about two legacy dungeons. My expectation is something the size of Caelid and one large legacy dungeon. Who knows though how many people are working on it since FS is also working on other games, we don't even know if the legendary big M is working on the DLC or just letting others handle it while working on his next project.

  • @ValuedCustomer1
    @ValuedCustomer1 10 месяцев назад +1

    I think it will be a massive 40-50 dollar expansion that will be just short of a sequel/prequel

  • @Hero_soldier007
    @Hero_soldier007 9 месяцев назад

    imagine if this dlc is as big as witcher 3 blood and wine dlc

  • @KuroReisho
    @KuroReisho 10 месяцев назад

    I honestly think the reason why it took so long is cause the author of game of thrones probably got a creative block and didn’t have any ideas to add to the dlc
    Another reason is mostly likely that they didn’t want to overshadow AC6

  • @paulwalker5410
    @paulwalker5410 10 месяцев назад +7

    i dont think it'll release by Feb but definitely 2024. Even though FROM likes to keep us *mostly* in the dark about their releases, because of how critically and commercially successful the release was, I can see their marketing team wanting to beef up the hype by doing a reveal/trailer ~6 months before release. With 12m+ copies in circulation this expansion has the potential to be the most successful post-launch additional content a triple A developer has ever released. I also feel like they announce their games when they're fully developed and basically good to go and use any time remaining before release for polish.

    • @MadLuigi
      @MadLuigi  10 месяцев назад

      Yeah most of what you say I basically agree with. Im betting and hoping and coping for Dec-Feb news and release

    • @paulwalker5410
      @paulwalker5410 10 месяцев назад

      @@MadLuigi I definitely think we'll hear SOMETHING about it at the game awards like you said though. fingers crossed fellow tarnished

    • @lahunica2726
      @lahunica2726 10 месяцев назад +4

      It's 21 million + copies that have been purchased

  • @TheHeavyassaulter
    @TheHeavyassaulter 10 месяцев назад +1

    Bad math really. Considering that this is the longest developed dlc, then their aim obviously is to make it big. Just because you didnt like open world and more content, doesnt mean that the rest of us didnt enjoy it thoroughly.

    • @MadLuigi
      @MadLuigi  10 месяцев назад

      What is the bad math? And enjoying the bloat is fine if its ur thing, but I definitely weigh the possibility that they will continue ER's large design philosophy in rendering my final answer

  • @schadowsshade7870
    @schadowsshade7870 10 месяцев назад +1

    Uhm whos First playthrough was only 50 hours Long? Like mine was 150 and i thought That was normal

  • @brandonfields14
    @brandonfields14 10 месяцев назад

    18 is my guess. 50 hours is baseline to charge for a new full release. I would argue the same for 30 hours. My guess is a new zone chalk full of things to do. Along side a decently sized patch for the base game.

  • @reno521
    @reno521 10 месяцев назад

    Hopefully the dlc will go success on adding more lore before the shattering

  • @asia911
    @asia911 10 месяцев назад

    The only way for the game to be over 30hrs long IF it's a new area(s). Because people would just fast travel with the old map.

  • @heeverhashiscage
    @heeverhashiscage 10 месяцев назад

    I think it will be like almost half the size of the base game. I bodily need this DLC.

  • @des_mondo5589
    @des_mondo5589 10 месяцев назад

    Gonna get a new save ready for the dlc what is everyone thinking level wise? 150? Game fully competed or stop at a certain point?

  • @hanssundqvist1781
    @hanssundqvist1781 10 месяцев назад

    Map size maybe Caelid and Limgrave (-Weeping Peninsula) and 3 legacy dungeons if we are lucky.

  • @joeyjones9041
    @joeyjones9041 10 месяцев назад

    What if they kept the map and Legacy Dungeons the same, but you just go back in time and there are new enemies/bosses around the map and areas look different like pre nuclear Caelid. I dunno, just spitballin here, that would be really badass and huge, but it wouldn't take nearly as much time to flesh out. I would just be happy if they added armor dyes or color shaders as an option for altering armor. Been hoping for that one since launch.

  • @MultiEpicX
    @MultiEpicX 10 месяцев назад

    FS strategically leaking spellbound to make ppl forget abt ER xD

  • @todd3143
    @todd3143 9 месяцев назад

    mmmm, yes i love myself some good maths. get me some of that crystal math if you will. the blue type math

  • @akechijubeimitsuhide
    @akechijubeimitsuhide 10 месяцев назад

    I think it will be like Dragon Age: Awakening, which is almost a full game by itself. And that was LONG ago.

  • @permings
    @permings 10 месяцев назад

    theirs no doubt fromsoft will exceed our expectations, can’t wait!

  • @prodwater334
    @prodwater334 10 месяцев назад

    Good vid man

  • @momos1909
    @momos1909 10 месяцев назад

    IMAGIN A NEW DOGS.

  • @ankurmathur2004
    @ankurmathur2004 10 месяцев назад +2

    Size will be One-fourth of the current game

    • @MadLuigi
      @MadLuigi  10 месяцев назад

      Not a bad guess at all imo

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад +1

      One fourth in size, less open, with some thought actually put into "intended" progress route? I'll take it.

  • @TankorSmash
    @TankorSmash 10 месяцев назад +1

    I know we're just having fun but extrapolating from 2 points while dismissing 2 other points makes it clear these aren't useful estimates.

    • @MadLuigi
      @MadLuigi  10 месяцев назад

      Like yeah it is fun, but there are fair reasons to ignore DS1/2. They came out over and near a decade ago and had more inconsistent development cycles. DS3/BB are much more reflective of current FS, even if not a perfect representation.

    • @TankorSmash
      @TankorSmash 10 месяцев назад

      Totally depends on how you look at it. It's a long time and companies and technology changes, but in a scenario where we don't have much data anyway, it's safer to increase the significance of the data.
      The premise is "the company previously did X so we'll assume they'll do X' as well", so if that were true, we'd need to take in as many datapoints as possible. If the premise is "the last 2 games they made were representative of the DLC Length ratio', then fair.
      Again, I know it's a ludicrous thing to try and estimate given that it's a handful of datapoints, the scope of the games are unrelated, and we have no idea about anything else, so we're just having fun talking about it. @@MadLuigi

  • @BitterSteel69
    @BitterSteel69 10 месяцев назад +3

    I’m hoping that it’s taking so long because they’re also working on implementing features that were originally planned for the base game but couldn’t be finished in time… like covenants.

    • @Sohelanthropus
      @Sohelanthropus 10 месяцев назад

      They better add covenants man, it would help us Pvpers and invaders so much as well as make me want to drop my sign and help

    • @BitterSteel69
      @BitterSteel69 10 месяцев назад +4

      @@Sohelanthropus if they don’t I’m gonna be so disappointed in FromSoft, everyone knows the game sorely needs it. With how long the DLC has been in development there’s no excuse not to have them.

    • @numbersbubble
      @numbersbubble 10 месяцев назад +1

      the reason why its taking so long to release is the devs kept on falling asleep after wandering in an open field

    • @Sohelanthropus
      @Sohelanthropus 10 месяцев назад

      @@numbersbubble lmaooo facts bro😭

  • @OCEAN-fc9wl
    @OCEAN-fc9wl 10 месяцев назад

    We need 6 player limit Area like pontiff for some sweaty pvp action 🔥

  • @Greywander87
    @Greywander87 10 месяцев назад

    First of all, I highly doubt the content-to-dev time ratio is linear. I suspect that the longer the dev time, the lower the ratio of content is. We've seen games get released after 10 to 20 years of development that have about the same amount of content as any other game with a more typical dev time. Second, you also have to consider quantity vs. quality. Longer dev time could mean more content, _or_ it could mean them polishing what they've already developed. Time spent polishing won't increase the total runtime, but it should (hopefully) increase the quality of the experience for that runtime.
    Something that I think is very important to note is that they'll likely take the opportunity to fix some things in the DLC that were issues in the base game. Kind of like how everyone craps all over DS2 while simultaneously raving about how great the DS2 DLCs were. This means the DLC won't simply be "more Elden Ring" but also "better Elden Ring", and that will also take additional dev time. I expect we'll see tighter, less open field spaces and less recycled content, and probably some big multiplayer changes.

  • @michaelvanbeveren1094
    @michaelvanbeveren1094 10 месяцев назад

    I think the devs are gonna let everyone down, think we're gonna have to wait much longer. Maybe till September 2024

  • @zyad553
    @zyad553 8 месяцев назад +1

    Why dont they call it ER 2

  • @aphidamas1
    @aphidamas1 10 месяцев назад

    Maybe they'll do an Armored Core style standalone expansion rather than a DLC.

  • @Mr.Mozz.
    @Mr.Mozz. 10 месяцев назад

    At this point call it Elden Ring 2

  • @dickheadrecs
    @dickheadrecs 10 месяцев назад +5

    these completion times are about a quarter of what they should be. a first playthrough of any DLC or base game should be full of exploration and trying out combat tactics - not speed running and missing everything. you only get 1 first playthrough.
    32 hours for ds3, 8 hours for old hunters? 😂
    this is like getting a piece of fancy ass chocolate and shoving the whole thing in your mouth and barely tasting it

    • @cowhale2488
      @cowhale2488 10 месяцев назад +2

      Yeah, 58 hours of Elden Ring is barely anything in that game. Average playtime (while missing a ton of optional content) is much closer to 70-90 hours. Elden Ring all bosses run took me 200 hours, DS3 was 70 hours for me.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад

      @@cowhale2488 fun drastically drops off after 200h, but it's long, it's long. I agree. DS3 took me like a 100 but that was my 1st game, was stuck a bit here and there.

    • @cowhale2488
      @cowhale2488 10 месяцев назад +1

      @@justaquietpeacefuldance drastically drops for you*
      Also 200 hours of content is pretty good where most AAA titles take like 10-20 hours.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад

      @@cowhale2488 oh, those AAA titles. From is an indie studio, I'm not being unrealistic. And you bet it does drop off. For me.

    • @dickheadrecs
      @dickheadrecs 10 месяцев назад

      @@cowhale2488 yeah this is key - everyone is different. but their games are always designed to be played many times over and find new details. there’s a certain play style that tries to capture as much of that detail on a first playthrough that isn’t for everyone- but my first elden ring playthrough was 200 hours
      subsequent playthroughs were about 1/4 of this or less
      ds3 was 120 hours first playthrough for me, with another 35-40 to earn the plat
      i like to soak it all in. i spent ages just exploring demon ruins and studying the walls, the dungeon ecology. same with anor londo and irythll. i pretty much explore every square inch of every level looking for secrets.
      not everyone is like this - but i think the player base loves exploration as much as the boss fights

  • @shnobrin7928
    @shnobrin7928 10 месяцев назад

    My first blind playthrough of ER was about 130 hours? I had by far not seen everything at that time, and my second completionist run also took about 120 hours to complete, because I was getting everything.
    Honestly if we get a Liurnia sized map, that would probably already add what, 30 to 40 hours of gameplay and exploration? With all the caves, bosses, underground shit, different dimensions and whatever else they might throw in there.
    And I remember exactly that my first Dark Souls 3 run was about 34 hours?
    Now, I'm a veteran with these games, but I played them all upon release, so no prior knowledge.
    But to wrap up my point, I feel like if we get a DLC of about 30 - 40 hours of Playtime, that sounds like a DS3 sized DLC dslkjfgh
    Since they already mentioned originially having planned multiple DLC's but then made them into 1, and the eagerness of FromSoft and their inverstors to increase ER's lifespan as much as possible, it's not far off either, no?
    I think it can be useful to also remember that - if I remember correctly - in one of their reports they mentioned having decided to make one huge DLC probably also impacts what we can expect.
    Imagine DS2 having just one DLC but it's all three areas in one big package. That's what I'm expecting when it comes to size of the DLC, anyway.

    • @tinminator8905
      @tinminator8905 10 месяцев назад

      DS2's DLCs were all made in a much shorter time frame than 2 years, on top of work for SotFS. Then you also have to remember that they have many more times the amount of staff that they had back then. I would be shocked if after that time, they don't at least deliver 50% of the amount of content Elden Ring had. Edit: All of DS2 DLC was released within 6 and a half months from the initial release. I would keep my expectations in check, but if we go off that the Elden Ring DLC will break all proportions of any expansion any game has ever had.

    • @shnobrin7928
      @shnobrin7928 10 месяцев назад

      @@tinminator8905 Keeping expectations in check is definitely super important when it comes to DLC releases and such.
      But given the hightened amount of work that has to go into everything Elden Ring compared to DS2 for example, I would say with their increased staff and their longer time to work on things such as textures, areas, buildings, assets, NPC's, voice cast, composing music, testing and balancing their new weapons, ashes of war, spells, armors, talismans, bosses, enemies and whatever other new content might be coming our way, I think the time might actually be very similar when it comes to how fast they produce new content. Like, yes they are much more experienced and have a much bigger staff now, but I think that just equates to a similar length in development to their previous things.
      Of course I could be wrong with this, so like, correct me here if I'm wrong but that's just my assumption. I am going to assume the size is between 35% and 50%, which would be also amazing imo.
      Either way, super stoked to get any new ER content tbh. They could literally just sell me another Ashes of Ariandel and I would probably buy that shit without a second thought.

  • @justaquietpeacefuldance
    @justaquietpeacefuldance 10 месяцев назад +1

    Your toon is wearing my fav hat! Spent 3h farming for it on one character and ended up deleting a character 😂 Wish the drop rates got some fixes, ffs From.

    • @MadLuigi
      @MadLuigi  10 месяцев назад +3

      Oh that hurts. Yeah I like that hat and farmed for quite a while for it. A fancy luigi hat

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 10 месяцев назад

      I've made my best work in the Mirror with a ginger character, wearing this hat. Keeping all builds as one and same-looking toon is greatly annoying, especially if I want my Hat! 😤

  • @discerningmood2674
    @discerningmood2674 10 месяцев назад

    Great thanks, if it’s smaller than this I will leave a negative steam review on the DLC and the base game

  • @VictorIV0310
    @VictorIV0310 10 месяцев назад +2

    As big as the Strider

    • @MadLuigi
      @MadLuigi  10 месяцев назад

      Thats pretty big

  • @WretchedRedoran
    @WretchedRedoran 9 месяцев назад

    It took me 375 hours to beat Elden Ring...

  • @Bender_B._Rodriguez
    @Bender_B._Rodriguez 10 месяцев назад

    Elden ring is my second fromsoft RPG games and the first I beat and played a lot of, my first was kings field, I still own it and never got past the first 20 minutes of the game.
    Armored core is my jam, I have/played all of them.
    I cant wait for elden ring 2 eletric boogaloo,, I have more hous into elden ring than I do with say borderlands 1 trying to get all the nest weapons ever(loading a game save on a console without the dlc ruined every single amount of time I put into bl1).
    IO love elden ring, I never expected to play a souls game that I would like, no im not going to buy any other souls game because its not intresting to me.
    I want ring like games now.

  • @Darok6699
    @Darok6699 10 месяцев назад

    I have spent almost 250 hrs. of play in my first run on Elden Ring, so I dont care if DLC is short, the only thing i Want is know what will happen with Godwyn and Miquella
    Jajajaja;)

  • @samueltitone5683
    @samueltitone5683 10 месяцев назад

    I feel like the bigger question is “will anyone care?” Yeah, Elden Ring was huge, but so was Resident Evil Village. That game had its own DLC drop years after release. Did any of you know that before reading this comment?

    • @MadLuigi
      @MadLuigi  10 месяцев назад +1

      I know like nothing about RE, but I heard about Village. Was it a highly acclaimed game/do you know how big or many hours the base game was? I think people will be pretty hyped about this DLC, but we will have to see what kind of legs it has

    • @samueltitone5683
      @samueltitone5683 10 месяцев назад +1

      @@MadLuigi Village was between 9 and 12 for a first playthrough. RE games don’t tend to be very long. Reception was far more mixed than Elden Ring. Especially with a bigger emphasis on action compared to RE7 and the revelation that the internet’s beloved tall vampire mommy was only the first boss.
      So I do believe Shadow of the Erdtree has a better head start, although Village’s DLC only released a year and a half after the main game.

    • @simonealcazar816
      @simonealcazar816 10 месяцев назад +1

      First of all, RE Village was no where near as huge as ER (I did like Village, not here to hate it). Village’s DLC was barely advertised and wasn’t that substantial for content. If they play things properly ei giving ER a huge discount and give the marketing about a two three months of hype. Yah you can get people to care. Not 20 million people. But you get people to care.

  • @ahmadbukhari3350
    @ahmadbukhari3350 10 месяцев назад

    Anyone going to talk about that description?

  • @DustDemonTwilight
    @DustDemonTwilight 10 месяцев назад

    calling this EXPANSION and not DLC is telling me this will be a kin to other games expansion packs, massive in game expansions with storylines zones items etc im expecting around 2 zones sized the same as Liurnia about 2 - 3 legacy dungeons multiple caves tombs etc, TLDR about 1/3 of Elden ring's size

  • @topcat59
    @topcat59 10 месяцев назад

    It probably will come out on February next year.🐱

    • @MadLuigi
      @MadLuigi  10 месяцев назад +1

      Thats the expectation rn

  • @ongakuyaro
    @ongakuyaro 10 месяцев назад

    it took me 100h to beat elden ring

  • @valhalla_1129
    @valhalla_1129 10 месяцев назад +1

    I think this approach is really weird, and I'll point out why. First off, the Elden Ring DLC is taking longer due to Armored Core 6 taking a lot of talent out of the team before it was finished. That's all time that COULD have been used focusing on the DLC but wasn't, and since we have no idea how much work force was moved from one project to another, there's no clear way to calculate exactly what that means for the DLC content overall. That aside, generally the DLC adds one singular area to a Fromsoft game. In an open world game like Elden Ring, I'd take this to be one singular area as well, or perhaps one larger one akin to Limgrave and a smaller one similar to the Weeping Peninsula or the Deeproot Depths or something. That with one or two legacy dungeons wouldn't take long to complete if you are simply going through the main path, possibly around 10 hours or so at most assuming you're good enough at the game.
    With exploration added, and depending on how much there is to be seen, it's likely closer to 20 or so hours if you're really trying to take a good look at everything. I have roughly 80 hours in the game (I just recently bought it) and I have just reached the Mountaintops, so every major area took me between 10 to 20 hours to really explore. Some shorter, some longer, but all of them probably within the same 10 to 20 hour timeframe. Do I still find small things that I missed sometimes? Yes, but they're usually not that important anyway. That being said, I also replay a lot of the areas due to playing with my brother, leading to us sometimes going the same route to a boss twice which can take upwards of 20 to 30 minutes I otherwise would not have spent in a dungeon. Over time, these minutes add up quite a bit. I think about 20 hours is a good estimate, and assuming you are really carefully trying to go through every inch to truly find everything you might get to 30, but that's not something everyone will do.

  • @TheAmyrlinSeat
    @TheAmyrlinSeat 10 месяцев назад +2

    We literally know nothing about it lol

    • @MadLuigi
      @MadLuigi  10 месяцев назад +5

      Doesnt mean we cant do some deducing

    • @TheAmyrlinSeat
      @TheAmyrlinSeat 10 месяцев назад +1

      @@MadLuigi I'm looking forward to it (:

    • @PierreLucSex
      @PierreLucSex 10 месяцев назад +1

      We know how it's named

  • @khawk3214
    @khawk3214 10 месяцев назад

    Fuck all that. I love this game. Let ‘em give me 30 hours 😂. Appreciate the video!

  • @Lando9807
    @Lando9807 4 месяца назад

    Honestly I'd prefer/hope for a smaller dlc (maybe 1 or 2 main area size) but with more focus on the best qualities of the main game. No point in making a 70 hour DLC when half of that time would be spent fighting furries in a cave. I'd much prefer a 20-30 hour expansion with 10 or so bosses that are all/mostly bangers than a 60 hour expansion with 200 bosses but most of them suck ass.

  • @oscaroska7613
    @oscaroska7613 10 месяцев назад

    The people who finish the game with 12 hours are causal gamer not the opposite the real chads spend more time getting every items and checking every corner 😊 so if the game last for 22 hour for maidenless it is 50 hours for chads

  • @kinin4400
    @kinin4400 10 месяцев назад

    scrap all open world areas and give me 5 legacy dungeons