The One Who Watches Has Been REBORN

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  • Опубликовано: 12 янв 2025

Комментарии • 947

  • @Calvin9000
    @Calvin9000 6 месяцев назад +1019

    yeah i cant wait to play this

    • @pixelcoder
      @pixelcoder  6 месяцев назад +219

      Yooo, the man himself! By then end of this series he is going to be absolutely terrifying. Can't wait for you to try it out. Maybe you'd want early access? 👀

    • @jahgamgam
      @jahgamgam 6 месяцев назад +10

      LMAO

    • @JoshuaArrike
      @JoshuaArrike 6 месяцев назад +43

      Sorry Cal, you're cooked to hell and back the moment this comes out

    • @Willywacker381
      @Willywacker381 6 месяцев назад +19

      reactions to the jumpscares gon actually be tragic

    • @andredicar
      @andredicar 6 месяцев назад +9

      no way the goat himself

  • @SuyokaY
    @SuyokaY 6 месяцев назад +1261

    It would be creepy if the one who watches would sometime smile at a player when they look at him. that would freak me out tbh

    • @pixelcoder
      @pixelcoder  6 месяцев назад +290

      That would be really scary 👀

    • @alexsun6079
      @alexsun6079 6 месяцев назад +38

      @@pixelcoderis it coming 😮😮😮😮

    • @Malidactae
      @Malidactae 6 месяцев назад +61

      Or if you're near a window that TOWW could appear with his hands on the other side of the window and making a little scream to scare you, that would be super cool

    • @devy4648
      @devy4648 6 месяцев назад +23

      @@pixelcoder that mf needs to crouch to imagine looking at him and he is like hiding from u tryna sneak up

    • @rebelspark279
      @rebelspark279 6 месяцев назад +17

      HECK NAHH ID LITERALLY DIE

  • @madnessecm
    @madnessecm 6 месяцев назад +361

    I have a MC Horror World, with like +20 horror mods with dwellers and other monsters, and even with that, The One who Watches easily takes the crown of the scariest, being the one who stands out from the rest for the better, with that eerie aura when you suddenly watch it in the distance, staring menacingly.
    Just like it's creator, The One Who Whatches is the GOAT and easily the best horror mod out there.
    Hope this helps you, at least a little bit.

    • @pixelcoder
      @pixelcoder  6 месяцев назад +81

      Wow thank you so much! I'm really glad that you enjoy the mod so much. Hopefully you will love it even more after this update. I appreciate the donation!

    • @old_riv
      @old_riv 6 месяцев назад +5

      HOLY SH-

    • @Cringespewer333
      @Cringespewer333 6 месяцев назад +15

      Insane glaze
      Respect

    • @aracno211
      @aracno211 6 месяцев назад +11

      the best horror mods are definetly the upoming manbear and the obsessed

    • @TheRagingGamer1
      @TheRagingGamer1 6 месяцев назад

      @@aracno211Nuh uh

  • @Wyatt-yo2uo
    @Wyatt-yo2uo 6 месяцев назад +249

    If you could animate his jaw to look like it was hanging loosely from his head instead of him holding it open - that would be terrifying. Another idea is that if he can't get to you (because of blocks) he'll do one of two things- either start scratching quietly at the blocks or he starts hammering the walls. Idk, it'd be cool. Thanks for still updating this mod, dude! Love your vids!

    • @pixelcoder
      @pixelcoder  6 месяцев назад +71

      Thanks I appreciate it! And yep I have something in mind for when he can't get you

    • @TheRagingGamer1
      @TheRagingGamer1 6 месяцев назад +29

      @@pixelcoderPLEASE don’t make it break blocks because The Man From The Fog can and if I have 2 horror entities in my world that can break blocks then I’m done for

    • @friskandchara3506
      @friskandchara3506 6 месяцев назад +5

      @@TheRagingGamer1 maybe configurable setting?

    • @neyacts
      @neyacts 6 месяцев назад +1

      Who let you cook💀

    • @prettyradhandle
      @prettyradhandle 6 месяцев назад +1

      @@neyacts they're not even that bad tho

  • @Just_a_Random_guy-kj2qr
    @Just_a_Random_guy-kj2qr 6 месяцев назад +459

    Suggestions
    TOWW can hide behind blocks to disappear instead of just looking like he goes invisible... Or running away in the distance hiding behind a hill.. Or crouching down or crawling in unlit areas to be more predator like..

    • @Fikoj
      @Fikoj 6 месяцев назад +20

      pixelcoder pin this man, he is cooking

    • @jesterepsilon8141
      @jesterepsilon8141 6 месяцев назад +3

      Definitely this

    • @Ghost-pr4fq
      @Ghost-pr4fq 6 месяцев назад +4

      I was thinking similarly. Judging by its deadly claws it can even climb walls. To make any dweller much more scary, the player has limited control or in the other words ''you panic and lose control''
      For example:
      - It can be fast in or on water while chasing you (so water bucked is useless or even swimming)
      - When you build up block tower, it will simply climb after you
      - It will ignore boats if you try to let it sit on one of them
      - Other that you can't use common methods to hope to escape from it, hell if it would break doors and/or blocks and it can pass trough 1x1 block hole.

    • @wdas3063
      @wdas3063 6 месяцев назад +2

      Always some random dude

    • @Just_a_Random_guy-kj2qr
      @Just_a_Random_guy-kj2qr 6 месяцев назад +3

      @@Ghost-pr4fq yeah TOWW has the ability to strip the wood off trees so it could work

  • @i_monch_bread6438
    @i_monch_bread6438 6 месяцев назад +187

    Suggestion: So I’m pretty sure the birdsong in the video is part of some kind of ambience mod-thingy, but it would be REALLY cool if TOWW had birdsong/nature/animal ambience (Frogs croaking, birdsong, crickets, etc) and one way you can tell The One Who Watches is near, is that everything goes dead silent. In real life, wildlife sounds abruptly falling silent can actually be a sign that a predator is near, a bear, a person, a mountain lion, but In this case, *him.*

    • @tinmanne
      @tinmanne 6 месяцев назад +9

      an actual good idea woah

    • @pixelcoder
      @pixelcoder  6 месяцев назад +58

      If I could figure out how then I might do that.

    • @Demonite-jj2zf
      @Demonite-jj2zf 6 месяцев назад +2

      That would be horrifying

    • @TiagoAlvesNogueira-r3q
      @TiagoAlvesNogueira-r3q 6 месяцев назад +4

      Me inside my underground house crying in the corner: I AM DEAD BRO I AM SO DEAD

    • @potatno5631
      @potatno5631 6 месяцев назад +2

      @@pixelcoder not sure if youve already done this or thought of it since you 100% know more than me about coding, but could you integrate it with an ambiance mod so that the noises stop if the entity is spawned in or at least within a certain radius to the player. i know this doesnt help with HOW to do it but i figured it might slightly help.

  • @toast3852-xi7te
    @toast3852-xi7te 6 месяцев назад +68

    5:28 "the first night is never usually that bad in any of the games"

    • @pandachaoz
      @pandachaoz 6 месяцев назад +7

      nightmare chica: I beg to differ

    • @gavitron0610
      @gavitron0610 6 месяцев назад +5

      So I’ll just-
      *screaming intensifies*

    • @AndiGLMM
      @AndiGLMM 4 месяца назад

      AHHHHHH!!! WHAT THE F***?!?! OH MY GOD!!

  • @JNightYT
    @JNightYT 6 месяцев назад +270

    O boy Calvin is going to love this can’t wait to see him jump out his skin when this releases

    • @DrownedWick8
      @DrownedWick8 6 месяцев назад +18

      More like chuck an object across the room, like his mouse XD

    • @JNightYT
      @JNightYT 6 месяцев назад +21

      @@DrownedWick8 you mean do a kart weel

    • @NoTimef_r
      @NoTimef_r 6 месяцев назад +6

      Idk the One Who Watches rarely comes in his video but hell yea i can't wait!

    • @notbillymays
      @notbillymays 6 месяцев назад +3

      🤸‍♂️

    • @manulgaming5394
      @manulgaming5394 6 месяцев назад

      @@NoTimef_r Even though I love Calvin's content, I hate that he doesn't understand TOWW real potential and abilities, so I think he often doesn't notice it or doesn't show it too much.

  • @Duckwithglasses-w3d
    @Duckwithglasses-w3d 6 месяцев назад +35

    0:06 yes girl pose

  • @VitoneMC
    @VitoneMC 6 месяцев назад +97

    0:50 this "HEY GUYS" scared the sh*t out of me

    • @pixelcoder
      @pixelcoder  6 месяцев назад +14

      LOL

    • @MoonCat2790
      @MoonCat2790 6 месяцев назад +3

      just like idk_someguy except pixel isnt as much of a caveman

    • @pixelcoder
      @pixelcoder  6 месяцев назад +1

      Hahahaha

    • @mocha9000
      @mocha9000 5 месяцев назад

      @@MoonCat2790i love the fact JUST watched the man bear and then immediately the one who watches

    • @RealmDragolord_X
      @RealmDragolord_X 5 месяцев назад

      Fellow idk enjoyers

  • @PuffsGaming81
    @PuffsGaming81 6 месяцев назад +484

    It's doing stretches!

  • @Pierezz
    @Pierezz 6 месяцев назад +141

    I started crying when you made the pink sheep reference bro…

    • @psychanii9768
      @psychanii9768 6 месяцев назад +10

      Fr, I grew up watching pink sheep and purple shep

  • @slowsloth3809
    @slowsloth3809 6 месяцев назад +89

    SUGGESTIONS!
    My notes that I gathered
    - The one who watches is quite literal. He stalks you and watches you. My idea is that he's watching you to know your vulnerable times, and when is the best time to attack, as he is not very durable, despite being strong enough to tear you limb from limb.
    Animation rehaul
    TOWW's animations should look smoother and more unnatural. Instead of him bending over like a weirdo, have him ATTEMPT to look humane, only to not look human at all due to its elongated limbs.
    TOWW should peek around blocks, depending on distance and time of day. Go to stalking mode for this.
    Depending on the situation, he either moves fast or slow. Go to stalking mode for this.
    Skin rehaul
    The more time you spend in a certain area, let's say the Forest
    TOWW will pick up on this habit and camo himself with vines on his body. He throws the camo away once he starts chasing, or is killed.
    Overall
    Please no music or sounds from the entity itself..
    This guy is meant to be a creepy skilled predator, not a "I SEE YOU, I CATCH YOU" backrooms monster.
    Stalking mode
    Once TOWW spawns, he will FOREVER be in-game until killed, which then he would temporarily be out of the world.
    TOWW will constantly follow you everywhere you go. He can hide behind trees and peek, within bushes and crouch, within short grass and lay flat, around corners and peek, above you in the ceiling and look at you, underground and peek over, etc.
    If he is in your peripheral vision, he ever so slowly moves in order to hide himself. If he's behind a tree, he slowly moves to hide within the tree so you don't see him. Same thing goes for grass, he'll slowly crouch down and lay low. If he is in your direct line of sight, he will IMMEDIATELY and QUICKLY hide himself.
    If it's during the day, he will always quickly hide as he is much too obvious.
    He will always attempt to be behind you as that is the best place to strike. If he isn't able to be behind you, he will always inch closer without you knowing. Though if you notice and look at him directly, he will stop immediately. If you run away, he'll stay and proceed to stalk you again after you stop looking.
    TOWW is intelligent and is able to distract you to keep you in a certain area for longer periods of time.
    Misplacing player-type blocks, e.g torches, chests, etc.
    If you are in a house, TOWW doesn't wait outside the door. It waits until you go out of the house so he can sneak into your home and take you undetected. (Homes can be detected by seeing how long you spend in it, how many things you interact within the certain area, if it's covered with blocks, etc etc)
    He is able to fool you with more sounds!
    - Very VERY faint breath.
    - One word whispers that are as soft as breaking sand 6 blocks away.
    - Block sound mimicry from a distance (Doors, stone, etc)
    - Animal mimicry from a distance (Will sound slower/faster and/or higher/lower than its actual sound)
    Chasing mode
    He will only start chasing you once he catches you by surprise. If he is close enough to attack you, that is when he gives chase. If you are cornered or have a difficult exit, he gives chase. If you have nowhere to run, he gives chase. And if he has nowhere to hide, he will chase after you.
    If you spot him while he's super close to you, he will run away, as he is not durable enough to tank too many hits from you.
    His natural speed is faster than your sprint, but slower than your sprint jumps.
    If you turn corners in a tight space, he will run into the wall and slow down for a second.
    He CAN climb to chase you, but won't climb if you have an advantage, and would instead go back into hiding (e.g. if you pillar up and there's a source of water next to you, or if you pull out a ranged weapon)
    If you are in a small space (2x2 or 1x2) He will use the walls to make himself faster. He will be as fast as your sprint jumps.
    If you do manage to hit him and deal enough damage, he will attempt to get away to recover.
    If you hit him too many times,
    He will turn around and hunt you.
    He can fool you with sounds during a chase!
    - He can produce footsteps, but these aren't real. He doesn't produce loud footsteps, the ones you hear are fake. That means you could hear footsteps running behind you, but he's to your right ready to pin you.
    - He can produce monster sounds in an attempt to fool you to going somewhere else.
    Uh.. that's it. That's all I have, i'm sleepy.

    • @captainpanda_
      @captainpanda_ 6 месяцев назад +5

      I love these ideas!!! I hope he'll implement some of these, that would be awesome

    • @pt4103
      @pt4103 5 месяцев назад +4

      Like it, except him not being durable. Being able to kill it greatly lessens the horror aspect IMO

    • @slowsloth3809
      @slowsloth3809 5 месяцев назад +4

      @@pt4103 The psychological horror of a creature that isn't durable yet hell-bent on finding you and making sure you don't exist anymore would probably creep into many people's heads
      How are you going to KILL something you can't SEE?

    • @Skeiejs
      @Skeiejs 5 месяцев назад +2

      @@slowsloth3809 nah it would just make it so you're not scared of it so when it rushes you you wont be scared at all

    • @Sir.rattusrattus
      @Sir.rattusrattus 4 месяца назад +1

      I like the almost tiger like behavior your Suggesting, However about him running away when you see him, I feel like it would be better for the player to look directly at TOWW for a certain length of time (like 3 or 4 seconds) before backing off and not bolting immediately when the crosshair goes over him as to not have the player swinging the mouse all over to make sure they dont get jumped but if hes close enough he runs directly at the player full tilt.

  • @СергейКравчук-ш3р
    @СергейКравчук-ш3р 6 месяцев назад +112

    Probably the only dweller which is not the reskin of Gargin's Cave dweller. Def worth adding to the horror world instead of "Creation", "Pale Hound" and others. Great job, man!

    • @ninklehoonofficalYT
      @ninklehoonofficalYT 6 месяцев назад +1

      I would only really like the Pale Hound because it has all rhe nasty bloody stuff on it

    • @vtrjnkhole1017
      @vtrjnkhole1017 6 месяцев назад +10

      Smh calling it a dweller reskin aside from its appearance is an insult. This one is entirely its own thing, same goes for the knocker, ftf, mftf, etc.

    • @pixelcoder
      @pixelcoder  6 месяцев назад +23

      They said that it WASN'T a reskin. You misread.

    • @shadowbrine5998
      @shadowbrine5998 6 месяцев назад +1

      Not the ONLY Non Reskin, Things Like the Man Exist

    • @Dustr777-tk3nl
      @Dustr777-tk3nl 6 месяцев назад +4

      There's also The Slumbering Omen mod too

  • @vuwulcain
    @vuwulcain 6 месяцев назад +69

    (COMPLETE OPINION)
    I think he should spend more time stalking the player from afar before actually making his moves, in the video it feels like he just gets close too fast which ruins the scares.
    Having him just sometimes spawn far away and look at the player before leaving a good few minutes (maybe up to 5 or 10 minutes) between reapparing adds to the dread factor, he should spend more time watching and being a possible menace that spawns from afar. Also if that's even possible, he should maybe try to go into a crawling pose and break line of sight before disappearing, so that it feels like he simply ran off and is still around.
    It's def one of the better horror mods out there, but there should be more stalking and anticipation rather than him appearing and not leaving you alone. Also probably give grace periods from time to time so that the mod itself isn't just a content farm, but could be an actual mod you use on a playthrough. Keep up the good work!
    (It's completely possible that some of the things i say are already in the mod. But i'd rather give a full critic)

    • @pixelcoder
      @pixelcoder  6 месяцев назад +27

      I agree mostly with what you are saying. He is supposed to stalk from farther away but for some reason that never happened in the video. There are still some bugs that need to be worked out with this current version + I am going to be adding in new features.

    • @pixelcoder
      @pixelcoder  6 месяцев назад +17

      And yes I will be building a lot more into the anticipation

  • @CyanSythe
    @CyanSythe 6 месяцев назад +71

    suggestion: since he is called "the one who watches" realistic eyes should be in the center of his void like ones, or at least have a chance to appear. it would scare me if I just looked at a tree and saw that thing only to have it grow realistic small eyes right in the center. analogue horror right there if you ask me

    • @Da-choppa
      @Da-choppa 6 месяцев назад +13

      That would be absolutely disgusting 😭 imagine him having an animation where he begins to horribly contort and then those eyes show up

    • @RichLionHeart
      @RichLionHeart 2 месяца назад

      Would be nice but some people wouldn’t like that design

    • @CyanSythe
      @CyanSythe 2 месяца назад

      @@RichLionHeart imagine if the dude had multiple skins then

  • @Kattsunee
    @Kattsunee 6 месяцев назад +57

    8:42 PinkSheep reference 🔥🔥🔥🔥

  • @arassenol6467
    @arassenol6467 6 месяцев назад +61

    5:30 Yooo the Markiplier cameo

    • @Terra_an
      @Terra_an 6 месяцев назад +2

      Let's gooo I finally found this comments!

    • @MikelWard-l2z
      @MikelWard-l2z 6 месяцев назад

      Me too lol

    • @matheuspires2462
      @matheuspires2462 6 месяцев назад +4

      *insert nightmare chica jumpscare*

    • @stasha_u
      @stasha_u 6 месяцев назад

      @@matheuspires2462 *slowed + reverb markiplier scream*

  • @rittenhausagents7862
    @rittenhausagents7862 6 месяцев назад +57

    Suggestions:
    1. TOWW can go into a crawling pose just like the leaning if there is grass nearby, its like if he try to hide from the player and stalk him.
    2. TOWW could leave something behind like a scratch on a tree, a dead animal or footprints in the dirth or sand.
    3. TOWW can knock
    on trees, glasses, planks or could make some kind terrifying noises like a low pitch slow Po-Po-Po sound for exaple or something thats not natural and has no meaning. I think this kind of things will give TOWW a constant fear and uneasiness even when he is not present(he could do that when he is not visible, like before or after appearing).

    • @yan_iscool
      @yan_iscool 6 месяцев назад +1

      Holy crap this could actually be so terrifying. @pixelcoder !!!

    • @exitiety8547
      @exitiety8547 6 месяцев назад

      imagine seeing TOWW just outside your house knocking on a glass going *tap tap tap* i would be scarred for life bro.

    • @berukadehikari2634
      @berukadehikari2634 6 месяцев назад

      imagine you are exploring a forest and he is hiding behind trees, sneaking from tree to tree when the player is not looking to get closer to you. You hear subtle sounds like rustling leaves and you're not sure from which tree. Then you see him hiding for a split second then suddenly disappear as you look at him, that would be really terrifying

    • @blindedjourneyman
      @blindedjourneyman 6 месяцев назад

      So glad to see people brainstorming traditional horror tropes instead of jumpscares.

  • @umbra_K
    @umbra_K 6 месяцев назад +10

    Idea: Imagine if the animal you kill the most for farming the one who watches starts mimicking that behaviour and you start finding remains of that animal around your area. Clearly showing that’s it’s watching and learning from you.
    Anyways great video, I really enjoyed watching this and it’s a delightful to see this mod getting updated.

  • @Twisted_Bon
    @Twisted_Bon 6 месяцев назад +25

    "okay so the first night is never usually that bad in any of the games" hmm thats familiar

    • @twosideable
      @twosideable 6 месяцев назад +4

      (immediately gets jumpscared)

  • @Philip-rs2vz
    @Philip-rs2vz 6 месяцев назад +13

    Instead of the static pose, it should more naturally turn to face you, stepping and turning it's waist to face you. When standing still, it's arms should move slightly back and forth to mimic a human when we stand still. You should also add a breathing animation to it's chest. Breathing faster as it gets closer to you. The face should have different expressions. A smile and a frown which when it attacks you it frowns and sometimes when it watches you it smiles. Delusions should sometimes become him and attack you rarely. And as you have more and more contact with him, you should experience different effects/an insanity effect. His head should also sometimes snap to the right and hold there, or snap to the right and back quickly

  • @Shadow_lord9983
    @Shadow_lord9983 6 месяцев назад +7

    Something you could do with him: crawling in walls and ceilings, and if there’s a window, he waits above it for you to look out, then peeks his head down and gives you darkness

  • @paintojn5888
    @paintojn5888 6 месяцев назад +13

    Hell yeah, was waiting for some updates for TOWW, it's one of the few mods with original aesthetic to it, not copy pasted

  • @playlistmaker5169
    @playlistmaker5169 6 месяцев назад +5

    Wouldn't it be really freaky if TOWW can dig holes in the floor in a hill or a down-ward slope hiding and waiting for you to jump over the hole
    so he can reach out with his hands to grab you and sniff your feet?

    • @old_riv
      @old_riv 6 месяцев назад

      WHAT THE F

    • @pixelcoder
      @pixelcoder  6 месяцев назад +1

      YOOO thanks for the donation! I appreciate it! Also.......what the heck is that comment. I- I'm not sure if he can smell your feet considering he has no nose. Sorry about that.

    • @andyAliasAnonymous
      @andyAliasAnonymous 6 месяцев назад

      for any who dont know, 20000 IDR (india) is abt $240 lol

    • @pixelcoder
      @pixelcoder  6 месяцев назад

      Turns out it isn't indian. It is Indonesian Rupiah which equals $1.22

    • @andyAliasAnonymous
      @andyAliasAnonymous 6 месяцев назад

      @@pixelcoder lol thx also $1.22 for 20k is WILD

  • @locrianphantom3547
    @locrianphantom3547 6 месяцев назад +2

    8:45 you brought back memories. That had to have been like 5 years ago. Pink sheep was the jam.

  • @ImpaledMuffin
    @ImpaledMuffin 6 месяцев назад +77

    Idea 1:
    Make him able to play any noise in the game
    Idea 2:
    Make him watch you from behind entities(i.e. poking his head out from behind a cow)
    Idea 3: give him a “nest”
    Idea 4: when he does the crazy poses, add a snapping sound
    That’s all 😈

    • @holden1259
      @holden1259 6 месяцев назад +14

      Additions
      1. Instead of any sound. any Mob sounds
      2. Make the entities freeze in place
      3. A Lair
      4. No changes perfect idea

    • @Mr_Simple2i
      @Mr_Simple2i 6 месяцев назад

      Idea 2 and 4 are really good ideas in my opinion.

    • @Southwesternscout
      @Southwesternscout 6 месяцев назад +1

      @@Mr_Simple2iI think number 2 will just be really goofy seeing it crouched up behind a cow, also would be really hard to actually make work

    • @Triam34
      @Triam34 6 месяцев назад

      He should for make a giggle sound like a child it would be creepy at night or
      Maybe a distorted mob sound like a modified pig or cow noise to tell you he is near…

  • @blindedjourneyman
    @blindedjourneyman 6 месяцев назад +2

    Your replies throughout the comment section and the vid has me so very excited! Looking forward to this being something that genuinely compliments modpacks and is the good fun kind of scary!

  • @PureleafFilm
    @PureleafFilm 6 месяцев назад +7

    Honestly this has become my favorite horror mod that it is actually scary and when its there its a treat, and its not repetitive. You are a goated mod creator! ♥️😁

  • @PanGkiok888
    @PanGkiok888 5 месяцев назад +1

    17:48 AM I THE ONLY ONE THAT THINKS THAT THE HILL ON THE RIGHT IS SHAPPED FOR A MOMENT LIKE THE ONE WHO WATCHES????!!!!
    Also I love your videos keep up the good job! I love the one who watches he is terrifying!!

  • @Cringespewer333
    @Cringespewer333 6 месяцев назад +75

    Okay pixel coder you're officially the g.o.a.t of horror mods(insane glazing)

    • @pixelcoder
      @pixelcoder  6 месяцев назад +21

      Well thank you man. I appreciate the glaze.

    • @Cringespewer333
      @Cringespewer333 6 месяцев назад +1

      @@pixelcoder NP man,I'd gladly glaze you
      (Vineboom)

    • @Cringespewer333
      @Cringespewer333 6 месяцев назад +11

      ​@@pixelcoder No problemo,i'd gladly glaze on you
      (Vineboom)

    • @MN_Rando
      @MN_Rando 6 месяцев назад

      ​@@Cringespewer333🤨📸

    • @Cringespewer333
      @Cringespewer333 6 месяцев назад

      @@MN_Rando heyheyheyhey,no need to get all worked up hehheh....heh...right?

  • @tortesh1635
    @tortesh1635 6 месяцев назад +1

    I love this! The movements are what make it a little less scary imo. I might suggest having him in those poses when he “teleports” so that it gives an uncanny feeling. Very cool though, I’ve always loved this mod! Looking forward to playing the full version. :)

  • @frozensalt6174
    @frozensalt6174 6 месяцев назад +15

    8:48 ...pink sheep from exploding TNT...man those were good days

  • @ryanphillips6335
    @ryanphillips6335 6 месяцев назад +8

    I love your content bro. Also the new TOWW is TERRIFYING

  • @Ghost-pr4fq
    @Ghost-pr4fq 6 месяцев назад +4

    Judging by the start of the intro, this is gonna be fun to watch other youtubers playing this mod

  • @jesterepsilon8141
    @jesterepsilon8141 6 месяцев назад +4

    Love the one who watches, it’s good to see horror entities that are more unique then the constant dwellers that people like swayne churn out, they can be aight, but it’s literally always the same thing.

    • @jesterepsilon8141
      @jesterepsilon8141 6 месяцев назад +2

      I’d also definitely bring back the brief stalking periods when he’s see through and can appear in ur house and break lights, but only have it happen occasionally if he does it too much in the long run of the game it will get annoying, the key to these is to not have them appear or repeat an action so much they become annoying or predictable

  • @randompaleperson
    @randompaleperson 6 месяцев назад +3

    You could make different stages of aggression (if you haven't already) Like the first night which you made safe.
    The second night you can make it stalk from afar and run away if you get to close (or just dissappear)
    The third night make him not appear do the same with the fourth (or make random nights where he just doesn't appear)
    You could make him flicker from invisible to visible while chasing the player (like the ghosts from phasmophobia) (if it screams while chasing, you can cut that sound when he goes invisible then continue playing it while it's visible)
    Make him do weird creepy stuff.

  • @nathanielcallen3965
    @nathanielcallen3965 6 месяцев назад +1

    Love it so far! Whenever it contorts its body, you should have it make some kind of bone cracking noise just to increase the skin crawling factor

  • @FlyingDog555
    @FlyingDog555 5 месяцев назад +3

    0:06 his absolutey huge mouth..black tears...everything about that pose...is TERRIFYING

  • @MadotsukiGaming
    @MadotsukiGaming 4 месяца назад +2

    I commend you for actually managing to make a horror mod that is legitimately nerve-wracking

  • @Danila_PodPivas
    @Danila_PodPivas 6 месяцев назад +13

    Finally my favorite horror mod updated🔥🔥🔥
    W Pixel!!!

    • @pixelcoder
      @pixelcoder  6 месяцев назад +6

      Just doing my duty 🫡

  • @syvulpie
    @syvulpie 21 день назад +1

    "The first night is never usually that bad in any of the games"
    Nice Markiplier reference xD

  • @s7yan69
    @s7yan69 6 месяцев назад +5

    W, you're an amazing dev - this looks great

  • @CallahanMcCarthy-ir7sk
    @CallahanMcCarthy-ir7sk 6 месяцев назад +1

    1:51 “Ok so the first night is never usually that bad in any of the games.” -Markiplier

  • @GwanYTB
    @GwanYTB 6 месяцев назад +3

    Wow, dude. That's amazing. Can't wait for the release.

  • @-MultiverseGaming-
    @-MultiverseGaming- 6 месяцев назад +2

    You've been doing really well with these updates recently and it's coming along really well! but I have some suggestions.
    Something that is definitely needed is more subtle details and the creature interacting with the world more to make it seem more like it's not just after you but rather it's stalking your world as a whole and to more so flesh out it's presence, it doesn't have to be anything crazy though, tiny details when executed correctly can add a lot to the experience, like maybe you find scratch marks on the things it hides behind incorporating another great comment I saw where it suggests instead of just vanishing it should move behind something first and possibly it could leave said claw marks on the objects it hides behind, maybe certain mobs would react to it, for example when it's chasing you other mobs might start running away as well or while it's in the stalking phase you might see a skeleton running past you rather than attacking or a villager running into their home with no hostile mobs in sight showing that maybe you aren't the only one hearing footsteps.
    Another thing that really bugs me with other horror mods is the longevity of the actual fear factor (imo) all fear goes out the window when it's either way too easy to kill or it's just "spooky thing happens then it shows up to insta-kill you" which is no better than a cheap jumpscare, obviously you shouldn't be able to kill it easily or even at all and it shouldn't show up just to kill you and vanish, you should be given a chance to run, otherwise it can get repetitive and even at times frustrating rather than scary when you are trying to make progress and the creature just randomly shows up, kills you, leaves and refuses to elaborate. A good way to achieve this could be to add variety to the actual encounters rather than it just appearing then chasing you like how you can find it hanging from things but instead of that basically being a spawn trigger for a delayed chase maybe you find it eating a carcass or hunched over at a water source in a cave or by a lake and you have to be stealthy as to not be seen, get too close or make too much noise and disturb it, and when you do it would perform a creepy animation (maybe there could be variation for whether it sees you, hears you or you get too close) then begin chasing you.
    Also a sound overhaul is much needed in my opinion, with the only sound it makes just being a loud chase scream is pretty lacking for me at least, in fact I think you should get rid of the current sound that plays when it chases you and replace it with various creepy/intimidating sounds that the actual creature makes as it chases you, I think this could up the immersion because having the creature appear with a stinger and then go after you with either loud looped screaming or music has been done to death and by adding unique sounds for the creature to make during its phases including the chase that come directly from the creature rather than just playing in the world could really enhance the experience and be especially eerie with no chase music or stinger playing, just you trying to escape and the creature behind you making noises as it tries to run you down.
    One last thing that might just be something I would like but I think a moving mouth could be a great addition, especially with these new animations it could be really neat to see it move it's mouth during various interactions. Although I do understand it might not fit with the whole design you have going for it but I do think it is a fun idea.
    But otherwise keep at it dude! I love the idea of making a series and updating it throughout the series to showcase the new updates until its release. The mod has come a long way since its first version and I think it has a lot of potential so good luck and I hope you enjoy my suggestions.
    (also pls find a way to limit his spawn rate to one, I've been jumped by 5 at once before lol)

  • @CiaosonoMemosoo
    @CiaosonoMemosoo 6 месяцев назад +23

    Suggestion ™️ : Sometime make it so "The One Who Watches" faces a random direction, mostly not looking at the player or while scratching a wooden log, if the player is near him he would turn around quickly towards the player, in my opinion thwt would creep me out A LOT
    Suggestion ™️ 2: Make it so "The One Who Watches" when he spawns and is spotted by the player can whistle (or make any sound that lasts a bit) and make it so the player MUST NOT MOVE ELSE THEY WILL BE CHASED, although, if "The One Who Watches" keeps producing the noise for 10 seconds, then the player has to stay still and he will disappear (if not he will start chasing the player), else if he keeps producing the noise for 15 seconds (or just more than 10), RUN. RUN FOR YOUR LIFE. AND DON'T LOOK BACK.

    • @Mr_Simple2i
      @Mr_Simple2i 6 месяцев назад

      Suggestion 1 is REAL GOOD but suggestion 2 is meh. It would be quite annoying if everytime he spawns you must stand still and there's a reason why he's called the one who watches not "the one who Chase's"

    • @CiaosonoMemosoo
      @CiaosonoMemosoo 6 месяцев назад

      @@Mr_Simple2ii mean it does chase you once you're close to it

  • @gurtist324
    @gurtist324 6 месяцев назад

    First of all, I'm glad to see that this mod still get updates. TOWW is much better than most of the other horror creatures since he don't just show up randomly and attack, but actually create some suspense with his stalking and delusions. Now, onto the feedback and suggestions.
    First of all, an animation on 0:05 (the one when he folds himself in half). It's definitely quite creepy, but when he do it out of blue, it looks more funny rather than scary. This is why i have an idea, that could also put this animation to the better use: give him a special interaction when he's near your home and stalk you through the window. Just imagine, you do your business in the home, thinking that you're safe. Suddenly, you hear a noise (something like a quite slap, or a bit of scratching on the glass) behind yourself. And when you turn around, you see that he's right there, fold himself like that to see you through the window, which is too slim and low located for him. That would be creepy as hell, don't you think? Also, there could be some alternative way of peeking in different situations. For example, if your windows are 2 or more blocks in height and/or located on the 3rd block from the ground (like in this video, if you look at the house from outside), instead of folding himself, he would put his palms on the window (like in that classic scene from some horror movies). Another option, if window located even higher (like, on the second floor), he would crawl onto the wall, while peeking onto the player from the side or top of the window. Also, to avoid ruining an immersion for some "brave" players, when you break the window or wall between you two, he should blind the player for few seconds and disappear, becoming significantly more aggressive and active afterwards. I think that if such feature could be implemented, it would made him even more scary.
    Next is the smaller thing: give him ability to rarely use some of the creepy sounds from default Minecraft. This wouldn't change TOWW that much, but instead, it would make the game itself much more creepy. Most of the players got used to think that this sounds are nothing more than just an ambient without any real danger behind, but after being caught on this once (with appearance of TOWW), they'll start doubting all of this sounds, which would significantly increasing their anxiety.
    Lastly, i got one more idea for him (quite nasty one, should i say myself 😈). When he already becomes quite aggressive and start to actively attempting to kill you, give him ability to spawn a his own twin in the opposite direction to the player (like, if the real one are on the right from you, the twin could appear on the left). Unlike from real TOWW, the twin itself pretty much harmless (only blinds and, maybe, jumpscare players if provoked, and quickly despawns if you saw the real one for long enough), but a bit more active on approaching you. As result, if you try to escape from the twin, there's a high chance to bump into the real TOWW in the process. It could be even better if when you got jumpscared by a twin, the real one would start approaching you very quickly during the next 5-10 seconds (however, that probably would be quite difficult to implement into the game).
    I hope that my ideas could be helpful for improving TOWW even further. Anyway, thanks for you hard work!

  • @DinoDrewy
    @DinoDrewy 6 месяцев назад +5

    Holy cow man you’re the best developer I’ve ever seen !!!!❤🎉 ( you should also add when your in a cave and you look behind you the one who watches makes footsteps running sounds!

    • @pixelcoder
      @pixelcoder  6 месяцев назад +1

      Wow, thank you so much! That means a lot.

  • @sorane8910
    @sorane8910 4 месяца назад +1

    I don't know if it's intended, or maybe we are unlucky but, when I play with a friend, he will very often attack or scare one of us when we are alone, like I'm going to get some wood because my friend forgot to, so I'm alone like 1 minute, and he will strike at that moment.
    Very scary, very well done.

  • @SlushieeeeTheCatgirl
    @SlushieeeeTheCatgirl 6 месяцев назад +3

    I think TOWW should have a little special pathfinding to stalk around the edges of light, I.E avoids areas with high light levels (if a example is required for how i think the pathfinding would be like insect repellent from DRG is a good example: Bugs can still path find through it but it just costs higher movement so they'll prefer to go around unless your far away or on top of it.) also it'd make him, during the day, prefer hiding under trees and in caves. the only issue is, it'd make him a little more predictable in how he'll move but it'd really enforce the stalker part of TOWW.
    this should be relatively minor but if its done well it can be absolutely terrifying, like if you build in the middle of a forest clearing you'll just see a tall white man, stalking in the trees just out of the light enough so its hard to tell the details but still enough to see.
    Also ontop of this a behavior that'd be fun to see is "Comfort circles" as i dub, basically a preferred range it'll be at tending towards the ring, which every night shrinks just a little. doesn't mean he can't get close to you, it just means he'll perfer staying in a certain distance of you and will more aggressively chase you later on you get. I.E assuming starting distance is 100 blocks, every night it'll go down by 10 until stopping at 10 left. (perhaps customizable in settings)
    perhaps even it'll if getting too aggressive back off until the ring around the player catches up. would grant some simple "Grace period" in the early parts to get your footwork before it more aggressively attempts to get close to you.

  • @jojikyre5470
    @jojikyre5470 4 месяца назад

    Wow! You are really fun to watch and your very talented! Definitely subscribing! The nice music is a good touch too.

    • @pixelcoder
      @pixelcoder  4 месяца назад

      Thanks for subbing! Hopefully you will enjoy more of my content!

  • @Kriskata330
    @Kriskata330 6 месяцев назад +5

    Hell yeah!!🔥🔥 Thank you for bringing back the horror in minecraft🙏

    • @pixelcoder
      @pixelcoder  6 месяцев назад +2

      No problem! Just doing what should have been done awhile ago.

  • @TripodTheMan
    @TripodTheMan 5 месяцев назад +2

    18:45 I thought he was about to throw it back to try and scare you lol

  • @Shedim.
    @Shedim. 6 месяцев назад +12

    YOOO, THE GOAT WHO WATCHES, LES FUCKING GO CHAT!!!!!

  • @TheArtemisRift
    @TheArtemisRift 3 месяца назад

    8:42 this guy just blasted my mind like the Marvel Vision meme

  • @hugedeer22
    @hugedeer22 6 месяцев назад +4

    Yeah thats freaky

    • @xylophone_888
      @xylophone_888 6 месяцев назад +1

      you mean... 𝓯𝓻𝓮𝓪𝓴𝔂? yeah id get freaky wit him

  • @greenrit6664
    @greenrit6664 3 месяца назад +1

    My prankster gangsters got me. My fellow OG your mod is awesome

  • @Daenthio
    @Daenthio 6 месяцев назад +20

    I will say, he doesn’t seem to pose that much of a threat but more so as a stationary obstacle. He basically just blocked you from going into your house, which can be solved by just going around him.

    • @NoTimef_r
      @NoTimef_r 6 месяцев назад +9

      He said something pretty damn bad happens if you get too close to him, and we don't really know the full extent of what it's capable of not to mention that he's still updating and adding new features... Until the series end and he releases it public.

    • @pixelcoder
      @pixelcoder  6 месяцев назад +5

      Yes, many things are subject to change. I have plans for lots of features. He has more features that weren't even shown in the video.

    • @mikalnortuchiha1094
      @mikalnortuchiha1094 6 месяцев назад +3

      maybe The One Who Watches demands rent! 🤣

    • @nomnom2298
      @nomnom2298 6 месяцев назад

      ​@@mikalnortuchiha1094The one who demands rent.

  • @ۥٴٴٴٴٴٴٴٴٴٴٴٴٴ
    @ۥٴٴٴٴٴٴٴٴٴٴٴٴٴ 5 месяцев назад +1

    13:54 TOWW / The One Who Watches: "hi my creator, how you been doing?"
    Lol

  • @silunavidunitha-v5x
    @silunavidunitha-v5x 6 месяцев назад +7

    calvin's up for a treat
    (for those who know)

    • @eatarock
      @eatarock 6 месяцев назад +1

      Are those cartwheels gonna be enough?

    • @old_riv
      @old_riv 6 месяцев назад

      Oh shiny me timbers

  • @ASPER4Z
    @ASPER4Z 6 месяцев назад

    love the pink sheep reference, one helluva throwback

  • @LTVPR10
    @LTVPR10 6 месяцев назад +22

    the beginning made me shit myself hell naw

  • @theteamaster6875
    @theteamaster6875 6 месяцев назад

    personaly i love longer content, even if its quiet. i love just following along as if I'm playing along with you. Plus another thing you could incorporate is him like running away if you see him the first couple times but the more you see him the longer he stays.

  • @RiverBretstein
    @RiverBretstein 6 месяцев назад +6

    5:28 Markiplier reference

    • @scumoftheoverworld1617
      @scumoftheoverworld1617 6 месяцев назад

      Its explodingTnt, actually

    • @potatoes3179
      @potatoes3179 6 месяцев назад +1

      @@scumoftheoverworld1617 no thats around 8 minutes hes talking about when he says the first night normally isnt that bad

    • @scumoftheoverworld1617
      @scumoftheoverworld1617 6 месяцев назад

      @@potatoes3179 my bad then-

  • @CodedAbyss
    @CodedAbyss 6 месяцев назад +2

    I always imagined this guy would work like Micheal Myers from Dead by Daylight, where the longer they’re able to stalk a player without getting caught, the more powerful he gets, which incentivizes hiding
    powers could include climbing, breaking blocks, crouching and bigger increases to speed/damage
    Breaking line of sight prevents him from stalking

  • @bethsevilla1450
    @bethsevilla1450 6 месяцев назад +3

    It looks like it dpes gymnastics, great video by the way! I started watching just now 😅
    Update; does* i noticed my mistake 2 days after.

  • @Mortexn
    @Mortexn 6 месяцев назад

    Idea for the one who watches --> He climbs up like spiders. say goodbye to building up
    Edit--> Second idea: When he is invisible coming close to you, he breaks the grass he steps while coming close to you and if any animal walks in front of him while he's in invisible going to you, he just hurts them. also, Cool video

  • @mosshivenetwork117
    @mosshivenetwork117 6 месяцев назад +3

    Prankster Gangster.

    • @pixelcoder
      @pixelcoder  6 месяцев назад +1

      Prankster Gangster

  • @evengoofierguy
    @evengoofierguy 6 месяцев назад +1

    These shaders are actually so good for horror mods, along with the ambience sounds

  • @Timeless_blox1
    @Timeless_blox1 6 месяцев назад +1

    The way bros building up instincts immediately activated when bro saw it

  • @GoldKat4013
    @GoldKat4013 6 месяцев назад

    Yo you're a great dev, honestly the goat of all the horror mods. Btw you could make his arms kinda bloody to make him a bit more scarier & you could add like an axe on his back, arrows or stuff like that to really make him more creepy

  • @FNaFan-tk6pu
    @FNaFan-tk6pu 5 месяцев назад

    5:28
    "You'know the first night is never usually that bad in any of the games"
    *Famous last words from Markiplier* 🤣
    Love the reference, if it was on accident, still pretty funny

    • @pixelcoder
      @pixelcoder  5 месяцев назад

      Haha thanks. And yes it was done on purpose.

  • @frostythesharkpup2754
    @frostythesharkpup2754 6 месяцев назад

    One cool idea for him is to sometimes spawn in from a far and only look at you when you look at him, maybe he even waves or tilts his head at that point
    Another cool idea if he chasing you and you close the door, you can animate him jamming his hand into the door and breaking it

  • @Socket0
    @Socket0 6 месяцев назад

    This is really scary and cool at the same time. Exited for more and i will start brainstorming ideas.

  • @lemonke_real
    @lemonke_real 6 месяцев назад +1

    Damn! That ExplodingTNT reference brought back memories!

  • @marskila
    @marskila 6 месяцев назад +1

    Something he should have for an animation is if you look at him too long then he'll teleport behind the player and deal a heart of damage to the player, with like a cool little animation for picking them up then dropping them

  • @TimothyWebb-f7q
    @TimothyWebb-f7q 6 месяцев назад +1

    Suggestion: When a player see TOWW, he has a chance to slowly wave. Just sorta raise his hand and slowly close and open it.
    I love horror mods BTW. Keep up the good work!

  • @OwlDragon896
    @OwlDragon896 6 месяцев назад +1

    Its really cool the model is really well made, also I wanted to give a suggestion he can emit the sounds of the night feeder from primal in my opinion they would mix well

  • @b0NNb0NN
    @b0NNb0NN 6 месяцев назад

    when TOWW is standing still, he turns his whole body in place to look at you, it would be tough, but if there was a way he could move his head without moving his entire stiff body (either he goes into different poses to look at the player or he can turn his head in unnatural positions, or both)
    the jittery-ness of the movements also help him feel less natural and more abnormal
    another recommendation a friend of mine thought of, some kind of effect that TOWW could give the player, some kind of insomnia effect?
    Or perhaps when the player sleeps in a bed, the player cant sleep and is paralyzed on the bed as TOWW stands on the opposite side just looking down at them
    just a couple of ideas, if you like any of them than give em a shot! : )

  • @mortis5042
    @mortis5042 6 месяцев назад

    alright, TOWW definitely seems to be shaping up quite well, especially compared to how it was on initial release, now going for more of an actual stalking vibe rather than just sudden jumpscare followed by instant death
    also points for not re-using the "enderman" aggro system that every cave dweller reskin out there does
    i'll be watching this little series of yours with great interest

  • @CrimsonKYT
    @CrimsonKYT 6 месяцев назад

    Loved that Mr. Pinksheep reference from TheExplodingTNT, and nice mod!

  • @umbertus
    @umbertus 5 месяцев назад

    What would be truly terrifying is him to be slowly getting "closer" to catch the player : scratching blocks first, and few nights later being able to break them. It would also be terrifying to have this threat becoming stronger and stronger, and changing the behaviors of mobs around him.

  • @kingdomcome2334
    @kingdomcome2334 5 месяцев назад

    8:43 yes I got that reference, and yes I know I’m old. Nice throwback though.

  • @S0UL-P0G
    @S0UL-P0G 6 месяцев назад

    The one who watches is easily the scariest dweller yet, it stands out so much from all the different ones and not only that it brings the most eerie atmosphere into the game. The moment it comes out im playing it! (Im gonna get a whole ahh panic attack fr)

  • @MarblesTheMindTaker
    @MarblesTheMindTaker 4 месяца назад

    The way he just swings over, for bends over backwards to look at you. is so unbelievably funny. cuz it just happens all of a sudden and he just... does that. like a little trick

  • @Demonite-jj2zf
    @Demonite-jj2zf 6 месяцев назад

    Ideas i like:
    1. Whenever he enters a pose, a snapping sound plays.
    2. He can make a slightly distorted sound of any mob.
    3. When he is close by it goes silent where you can only hear either his or your footsteps aswell as the acasonal snapping sound and distorted mob sound.
    4. When he cant get you because something is blocking him it will play faint scratching sounds.
    5. He will hide behind mobs.
    6. he will sometimes try to hide under your bed.

  • @Pluh-bi1bi
    @Pluh-bi1bi 4 месяца назад +1

    This is absolutely fucking amazing from the looks but I still wont forgive you for adding that jumpscare it originally had in the mod

  • @zoristructure577
    @zoristructure577 6 месяцев назад

    I once saw an unintentional feature idea in a horror mod video once where a guy surviving inside of a villager house and all of a sudden a long bloody hand slides in through the windows, just the arm could be seen and none of the body of the mod
    It would be really cool to intentionally do something like that for this, where if you are in a house that has one block high or wide windows you could just see a hand crawling in slowly from an unknown origin, and if theres a glass pane have the hand be animated to be palm up on the glass and when the player looks at it either way it slithers away

  • @NautSisu
    @NautSisu 6 месяцев назад

    When he's in the watching stage and you're 10 blocks away his neck snaps towards you slowly making, cracking noises but it has a cool down of 1 minute

  • @AdamAli-w5m
    @AdamAli-w5m 3 месяца назад +1

    man like ur channel is good i cant wait to see u to be like calvin bratha

  • @strateupgamr7
    @strateupgamr7 5 месяцев назад +1

    6:18 This whole sequence reminds me of those shitty Herobrine spotting videos where everything is clearly faked and all commentary was done through windows movie maker text. Nostalgic, kinda.

  • @JoshuaArrike
    @JoshuaArrike 6 месяцев назад

    Another idea you may be able to add is a mimick ability. Make it so it can shape itself as other mobs but with irregularities such as the wide mouth or holed eyes. Better yet, it'd make it more terrifying to encounter if it could straight up break blocks slowly to get to you when in its stage 3(?) mode.
    One last idea is to make it have a small chance to steal farm mobs from player built enclosures or pastures, only finding out they were stolen to begin with by witnessing it with the mob in their hands. Finding said animals around 25 or so blocks away from the sighting would help too for balancing.

  • @Medkittt
    @Medkittt 6 месяцев назад +2

    this is hilarious, his own creation is trying to kill him bru

  • @WilliamChrisman-e1f
    @WilliamChrisman-e1f 6 месяцев назад

    My suggestions: (Forgive me if some are pre-existing features)
    Smiling and face animations - It's less scary with him mouth breathing the whole time
    Make him swim really well with an animation. That would really terrify me to see a 7' guy smiling and doing the breaststroke towards me.
    Give him the ability to climb with animations
    Give him the ability to break glass and army crawl in one block spaces
    Eliminate invisibility - It's less scary when he's not visibly moving towards you
    Make him unpredictable like the Cave Dweller where you're left guessing what he'll do next
    Make him scurry off into the distance instead of just respawning - it's more realistic and more scary
    Let him open doors and trapdoors so even you house is unsafe

  • @MrMinster228
    @MrMinster228 3 дня назад +1

    to this day this is the only mod to make me jump out my chair in fright i was just minding my own self and boom behind me

  • @undertalefanstudio1332
    @undertalefanstudio1332 6 месяцев назад

    The mod looks pretty sick! My idea is on the first day it can rarely spawn far away from the player, and when the player sees it, it keeps staring at the player until the player looks away, then it vanishes.

  • @St00p1d_Child
    @St00p1d_Child 5 месяцев назад +1

    This made me shiver me timbers. 😰
    Congratulations !

  • @nucularjay5978
    @nucularjay5978 6 месяцев назад

    16:44 lucky yes, super lucky no, gl with quadruplets next time

  • @alannawright9237
    @alannawright9237 6 месяцев назад

    Hello! Very new here, this is the first video I've seen of yours. Honestly never seen a true horror mod developer on RUclips before. Nice to meet you pixal! I like the vision you have for this mod. Also love the pink sheep reference, almost made me cry. I'm really looking forward to seeing more from you. Been seeing you recommending people to look at your slender man vids, I'ma check those out after I'm done writing this. Also I do have some suggestions I don't think anyone has mentioned. I think it would be interesting if he toyed with the player by doing a mock attack. Like he runs at the player, smacks them once and leaves. Leaving the player frazzled and confused wether hes coming back or not. Another idea is he could kidnap players pets? Like if the pet is tameable like a horse, parrot, dog or cat, Mr TOWW could kidnap the pet, leaving behind nothing or a name tag (with the name of the per on it) if the pet was named with one. Anyway thank you for your time and it was nice watching your video! Don't overwork yourself, I've heard coding has a big crunch culture. Stay safe!