The One Who Watches Has Been REBORN

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  • Опубликовано: 27 сен 2024
  • This is episode 1 of my One Who Watches update survival series. In between each episode I will be working on the mod and adding in brand new features or redoing old ones. So strap your headphones on and enjoy the video!
    Download The New Update!!! www.curseforge...
    Join the Discord!!! (we have lots of fun)
    / discord
    Main mods used (does not include dependencies):
    www.curseforge...
    www.curseforge...
    www.curseforge...
    www.curseforge...
    www.curseforge...
    www.curseforge...
    Shaders: www.curseforge...
    Songs from Epidemic Sounds
    www.epidemicso...
    Tags:
    #pixelcoder
    #minecraft
    #scaryminecraft
    #minecrafthorror
    #moddedminecraft
    #theonewhowatches
    #toww
    #theknocker

Комментарии • 920

  • @Calvin9000
    @Calvin9000 3 месяца назад +974

    yeah i cant wait to play this

    • @pixelcoder
      @pixelcoder  3 месяца назад +215

      Yooo, the man himself! By then end of this series he is going to be absolutely terrifying. Can't wait for you to try it out. Maybe you'd want early access? 👀

    • @jahgamgam
      @jahgamgam 3 месяца назад +9

      LMAO

    • @JoshuaArrike
      @JoshuaArrike 3 месяца назад +42

      Sorry Cal, you're cooked to hell and back the moment this comes out

    • @Willywacker381
      @Willywacker381 3 месяца назад +18

      reactions to the jumpscares gon actually be tragic

    • @andredicar
      @andredicar 3 месяца назад +8

      no way the goat himself

  • @Wyatt-yo2uo
    @Wyatt-yo2uo 3 месяца назад +238

    If you could animate his jaw to look like it was hanging loosely from his head instead of him holding it open - that would be terrifying. Another idea is that if he can't get to you (because of blocks) he'll do one of two things- either start scratching quietly at the blocks or he starts hammering the walls. Idk, it'd be cool. Thanks for still updating this mod, dude! Love your vids!

    • @pixelcoder
      @pixelcoder  3 месяца назад +68

      Thanks I appreciate it! And yep I have something in mind for when he can't get you

    • @TheRagingGamer1
      @TheRagingGamer1 3 месяца назад +28

      @@pixelcoderPLEASE don’t make it break blocks because The Man From The Fog can and if I have 2 horror entities in my world that can break blocks then I’m done for

    • @friskandchara3506
      @friskandchara3506 2 месяца назад +5

      @@TheRagingGamer1 maybe configurable setting?

    • @neyacts
      @neyacts 2 месяца назад +1

      Who let you cook💀

    • @prettyradhandle
      @prettyradhandle 2 месяца назад +1

      @@neyacts they're not even that bad tho

  • @Just_a_Random_guy-kj2qr
    @Just_a_Random_guy-kj2qr 3 месяца назад +443

    Suggestions
    TOWW can hide behind blocks to disappear instead of just looking like he goes invisible... Or running away in the distance hiding behind a hill.. Or crouching down or crawling in unlit areas to be more predator like..

    • @Fikoj
      @Fikoj 3 месяца назад +21

      pixelcoder pin this man, he is cooking

    • @jesterepsilon8141
      @jesterepsilon8141 3 месяца назад +3

      Definitely this

    • @Ghost-pr4fq
      @Ghost-pr4fq 3 месяца назад +3

      I was thinking similarly. Judging by its deadly claws it can even climb walls. To make any dweller much more scary, the player has limited control or in the other words ''you panic and lose control''
      For example:
      - It can be fast in or on water while chasing you (so water bucked is useless or even swimming)
      - When you build up block tower, it will simply climb after you
      - It will ignore boats if you try to let it sit on one of them
      - Other that you can't use common methods to hope to escape from it, hell if it would break doors and/or blocks and it can pass trough 1x1 block hole.

    • @wdas3063
      @wdas3063 3 месяца назад +2

      Always some random dude

    • @Just_a_Random_guy-kj2qr
      @Just_a_Random_guy-kj2qr 3 месяца назад +2

      @@Ghost-pr4fq yeah TOWW has the ability to strip the wood off trees so it could work

  • @i_monch_bread6438
    @i_monch_bread6438 3 месяца назад +176

    Suggestion: So I’m pretty sure the birdsong in the video is part of some kind of ambience mod-thingy, but it would be REALLY cool if TOWW had birdsong/nature/animal ambience (Frogs croaking, birdsong, crickets, etc) and one way you can tell The One Who Watches is near, is that everything goes dead silent. In real life, wildlife sounds abruptly falling silent can actually be a sign that a predator is near, a bear, a person, a mountain lion, but In this case, *him.*

    • @tinmanne
      @tinmanne 3 месяца назад +9

      an actual good idea woah

    • @pixelcoder
      @pixelcoder  3 месяца назад +54

      If I could figure out how then I might do that.

    • @Demonite-jj2zf
      @Demonite-jj2zf 3 месяца назад +2

      That would be horrifying

    • @TiagoAlvesNogueira-r3q
      @TiagoAlvesNogueira-r3q 3 месяца назад +4

      Me inside my underground house crying in the corner: I AM DEAD BRO I AM SO DEAD

    • @potatno5631
      @potatno5631 3 месяца назад +2

      @@pixelcoder not sure if youve already done this or thought of it since you 100% know more than me about coding, but could you integrate it with an ambiance mod so that the noises stop if the entity is spawned in or at least within a certain radius to the player. i know this doesnt help with HOW to do it but i figured it might slightly help.

  • @toast3852-xi7te
    @toast3852-xi7te 3 месяца назад +61

    5:28 "the first night is never usually that bad in any of the games"

    • @pandachaoz
      @pandachaoz 2 месяца назад +6

      nightmare chica: I beg to differ

    • @gavitron0610
      @gavitron0610 2 месяца назад +4

      So I’ll just-
      *screaming intensifies*

    • @AndiGLMM
      @AndiGLMM Месяц назад

      AHHHHHH!!! WHAT THE F***?!?! OH MY GOD!!

  • @vuwulcain
    @vuwulcain 3 месяца назад +69

    (COMPLETE OPINION)
    I think he should spend more time stalking the player from afar before actually making his moves, in the video it feels like he just gets close too fast which ruins the scares.
    Having him just sometimes spawn far away and look at the player before leaving a good few minutes (maybe up to 5 or 10 minutes) between reapparing adds to the dread factor, he should spend more time watching and being a possible menace that spawns from afar. Also if that's even possible, he should maybe try to go into a crawling pose and break line of sight before disappearing, so that it feels like he simply ran off and is still around.
    It's def one of the better horror mods out there, but there should be more stalking and anticipation rather than him appearing and not leaving you alone. Also probably give grace periods from time to time so that the mod itself isn't just a content farm, but could be an actual mod you use on a playthrough. Keep up the good work!
    (It's completely possible that some of the things i say are already in the mod. But i'd rather give a full critic)

    • @pixelcoder
      @pixelcoder  3 месяца назад +27

      I agree mostly with what you are saying. He is supposed to stalk from farther away but for some reason that never happened in the video. There are still some bugs that need to be worked out with this current version + I am going to be adding in new features.

    • @pixelcoder
      @pixelcoder  3 месяца назад +17

      And yes I will be building a lot more into the anticipation

  • @JNightYT
    @JNightYT 3 месяца назад +268

    O boy Calvin is going to love this can’t wait to see him jump out his skin when this releases

    • @DrownedWick8
      @DrownedWick8 3 месяца назад +17

      More like chuck an object across the room, like his mouse XD

    • @JNightYT
      @JNightYT 3 месяца назад +20

      @@DrownedWick8 you mean do a kart weel

    • @NoTimef_r
      @NoTimef_r 3 месяца назад +5

      Idk the One Who Watches rarely comes in his video but hell yea i can't wait!

    • @notbillymays
      @notbillymays 3 месяца назад +3

      🤸‍♂️

    • @manul4514
      @manul4514 3 месяца назад

      @@NoTimef_r Even though I love Calvin's content, I hate that he doesn't understand TOWW real potential and abilities, so I think he often doesn't notice it or doesn't show it too much.

  • @CanalEstranhoDoBob
    @CanalEstranhoDoBob 3 месяца назад +92

    0:50 this "HEY GUYS" scared the sh*t out of me

    • @pixelcoder
      @pixelcoder  3 месяца назад +13

      LOL

    • @MoonCat2790
      @MoonCat2790 2 месяца назад +3

      just like idk_someguy except pixel isnt as much of a caveman

    • @pixelcoder
      @pixelcoder  2 месяца назад +1

      Hahahaha

    • @mocha9000
      @mocha9000 2 месяца назад

      @@MoonCat2790i love the fact JUST watched the man bear and then immediately the one who watches

    • @RealmDragolord_X
      @RealmDragolord_X Месяц назад

      Fellow idk enjoyers

  • @Kattsunee
    @Kattsunee 3 месяца назад +56

    8:42 PinkSheep reference 🔥🔥🔥🔥

  • @СергейКравчук-ш3р
    @СергейКравчук-ш3р 3 месяца назад +112

    Probably the only dweller which is not the reskin of Gargin's Cave dweller. Def worth adding to the horror world instead of "Creation", "Pale Hound" and others. Great job, man!

    • @autopotatogun
      @autopotatogun 3 месяца назад +1

      I would only really like the Pale Hound because it has all rhe nasty bloody stuff on it

    • @vtrjnkhole1017
      @vtrjnkhole1017 3 месяца назад +10

      Smh calling it a dweller reskin aside from its appearance is an insult. This one is entirely its own thing, same goes for the knocker, ftf, mftf, etc.

    • @pixelcoder
      @pixelcoder  3 месяца назад +22

      They said that it WASN'T a reskin. You misread.

    • @shadowbrine5998
      @shadowbrine5998 3 месяца назад +1

      Not the ONLY Non Reskin, Things Like the Man Exist

    • @Dustr777-tk3nl
      @Dustr777-tk3nl 3 месяца назад +4

      There's also The Slumbering Omen mod too

  • @PuffsGaming81
    @PuffsGaming81 3 месяца назад +483

    It's doing stretches!

  • @Twisted_Bon
    @Twisted_Bon 3 месяца назад +24

    "okay so the first night is never usually that bad in any of the games" hmm thats familiar

  • @rittenhausagents7862
    @rittenhausagents7862 3 месяца назад +57

    Suggestions:
    1. TOWW can go into a crawling pose just like the leaning if there is grass nearby, its like if he try to hide from the player and stalk him.
    2. TOWW could leave something behind like a scratch on a tree, a dead animal or footprints in the dirth or sand.
    3. TOWW can knock
    on trees, glasses, planks or could make some kind terrifying noises like a low pitch slow Po-Po-Po sound for exaple or something thats not natural and has no meaning. I think this kind of things will give TOWW a constant fear and uneasiness even when he is not present(he could do that when he is not visible, like before or after appearing).

    • @yan_iscool
      @yan_iscool 3 месяца назад +1

      Holy crap this could actually be so terrifying. @pixelcoder !!!

    • @exitiety8547
      @exitiety8547 3 месяца назад

      imagine seeing TOWW just outside your house knocking on a glass going *tap tap tap* i would be scarred for life bro.

    • @berukadehikari2634
      @berukadehikari2634 3 месяца назад

      imagine you are exploring a forest and he is hiding behind trees, sneaking from tree to tree when the player is not looking to get closer to you. You hear subtle sounds like rustling leaves and you're not sure from which tree. Then you see him hiding for a split second then suddenly disappear as you look at him, that would be really terrifying

    • @blindedjourneyman
      @blindedjourneyman 3 месяца назад

      So glad to see people brainstorming traditional horror tropes instead of jumpscares.

  • @Shadow_lord9983
    @Shadow_lord9983 3 месяца назад +7

    Something you could do with him: crawling in walls and ceilings, and if there’s a window, he waits above it for you to look out, then peeks his head down and gives you darkness

  • @FlyingDog555
    @FlyingDog555 Месяц назад +3

    0:06 his absolutey huge mouth..black tears...everything about that pose...is TERRIFYING

  • @CiaosonoMemosoo
    @CiaosonoMemosoo 3 месяца назад +24

    Suggestion ™️ : Sometime make it so "The One Who Watches" faces a random direction, mostly not looking at the player or while scratching a wooden log, if the player is near him he would turn around quickly towards the player, in my opinion thwt would creep me out A LOT
    Suggestion ™️ 2: Make it so "The One Who Watches" when he spawns and is spotted by the player can whistle (or make any sound that lasts a bit) and make it so the player MUST NOT MOVE ELSE THEY WILL BE CHASED, although, if "The One Who Watches" keeps producing the noise for 10 seconds, then the player has to stay still and he will disappear (if not he will start chasing the player), else if he keeps producing the noise for 15 seconds (or just more than 10), RUN. RUN FOR YOUR LIFE. AND DON'T LOOK BACK.

    • @Mr_Simple2i
      @Mr_Simple2i 3 месяца назад

      Suggestion 1 is REAL GOOD but suggestion 2 is meh. It would be quite annoying if everytime he spawns you must stand still and there's a reason why he's called the one who watches not "the one who Chase's"

    • @CiaosonoMemosoo
      @CiaosonoMemosoo 2 месяца назад

      @@Mr_Simple2ii mean it does chase you once you're close to it

  • @frozensalt6174
    @frozensalt6174 3 месяца назад +15

    8:48 ...pink sheep from exploding TNT...man those were good days

  • @sorane8910
    @sorane8910 19 дней назад +1

    I don't know if it's intended, or maybe we are unlucky but, when I play with a friend, he will very often attack or scare one of us when we are alone, like I'm going to get some wood because my friend forgot to, so I'm alone like 1 minute, and he will strike at that moment.
    Very scary, very well done.

  • @Daenthio
    @Daenthio 3 месяца назад +20

    I will say, he doesn’t seem to pose that much of a threat but more so as a stationary obstacle. He basically just blocked you from going into your house, which can be solved by just going around him.

    • @NoTimef_r
      @NoTimef_r 3 месяца назад +9

      He said something pretty damn bad happens if you get too close to him, and we don't really know the full extent of what it's capable of not to mention that he's still updating and adding new features... Until the series end and he releases it public.

    • @pixelcoder
      @pixelcoder  3 месяца назад +5

      Yes, many things are subject to change. I have plans for lots of features. He has more features that weren't even shown in the video.

    • @mikalnortuchiha1094
      @mikalnortuchiha1094 3 месяца назад +3

      maybe The One Who Watches demands rent! 🤣

    • @nomnom2298
      @nomnom2298 3 месяца назад

      ​@@mikalnortuchiha1094The one who demands rent.

  • @TaxEvader7865
    @TaxEvader7865 3 месяца назад +75

    Okay pixel coder you're officially the g.o.a.t of horror mods(insane glazing)

    • @pixelcoder
      @pixelcoder  3 месяца назад +21

      Well thank you man. I appreciate the glaze.

    • @TaxEvader7865
      @TaxEvader7865 3 месяца назад +1

      @@pixelcoder NP man,I'd gladly glaze you
      (Vineboom)

    • @TaxEvader7865
      @TaxEvader7865 3 месяца назад +11

      ​@@pixelcoder No problemo,i'd gladly glaze on you
      (Vineboom)

    • @MN_Rando
      @MN_Rando 3 месяца назад

      ​@@TaxEvader7865🤨📸

    • @TaxEvader7865
      @TaxEvader7865 3 месяца назад

      @@MN_Rando heyheyheyhey,no need to get all worked up hehheh....heh...right?

  • @PureleafFilm
    @PureleafFilm 3 месяца назад +7

    Honestly this has become my favorite horror mod that it is actually scary and when its there its a treat, and its not repetitive. You are a goated mod creator! ♥️😁

  • @jesterepsilon8141
    @jesterepsilon8141 3 месяца назад +4

    Love the one who watches, it’s good to see horror entities that are more unique then the constant dwellers that people like swayne churn out, they can be aight, but it’s literally always the same thing.

    • @jesterepsilon8141
      @jesterepsilon8141 3 месяца назад +2

      I’d also definitely bring back the brief stalking periods when he’s see through and can appear in ur house and break lights, but only have it happen occasionally if he does it too much in the long run of the game it will get annoying, the key to these is to not have them appear or repeat an action so much they become annoying or predictable

  • @blindedjourneyman
    @blindedjourneyman 3 месяца назад +2

    Your replies throughout the comment section and the vid has me so very excited! Looking forward to this being something that genuinely compliments modpacks and is the good fun kind of scary!

  • @PanGkiok888
    @PanGkiok888 Месяц назад +1

    17:48 AM I THE ONLY ONE THAT THINKS THAT THE HILL ON THE RIGHT IS SHAPPED FOR A MOMENT LIKE THE ONE WHO WATCHES????!!!!
    Also I love your videos keep up the good job! I love the one who watches he is terrifying!!

  • @DinoDrewy
    @DinoDrewy 3 месяца назад +5

    Holy cow man you’re the best developer I’ve ever seen !!!!❤🎉 ( you should also add when your in a cave and you look behind you the one who watches makes footsteps running sounds!

    • @pixelcoder
      @pixelcoder  3 месяца назад +1

      Wow, thank you so much! That means a lot.

  • @Danila_PodPivas
    @Danila_PodPivas 3 месяца назад +13

    Finally my favorite horror mod updated🔥🔥🔥
    W Pixel!!!

    • @pixelcoder
      @pixelcoder  3 месяца назад +6

      Just doing my duty 🫡

  • @Ghost-pr4fq
    @Ghost-pr4fq 3 месяца назад +4

    Judging by the start of the intro, this is gonna be fun to watch other youtubers playing this mod

  • @ryanphillips6335
    @ryanphillips6335 3 месяца назад +8

    I love your content bro. Also the new TOWW is TERRIFYING

  • @SlushieeeeTheCatgirl
    @SlushieeeeTheCatgirl 3 месяца назад +3

    I think TOWW should have a little special pathfinding to stalk around the edges of light, I.E avoids areas with high light levels (if a example is required for how i think the pathfinding would be like insect repellent from DRG is a good example: Bugs can still path find through it but it just costs higher movement so they'll prefer to go around unless your far away or on top of it.) also it'd make him, during the day, prefer hiding under trees and in caves. the only issue is, it'd make him a little more predictable in how he'll move but it'd really enforce the stalker part of TOWW.
    this should be relatively minor but if its done well it can be absolutely terrifying, like if you build in the middle of a forest clearing you'll just see a tall white man, stalking in the trees just out of the light enough so its hard to tell the details but still enough to see.
    Also ontop of this a behavior that'd be fun to see is "Comfort circles" as i dub, basically a preferred range it'll be at tending towards the ring, which every night shrinks just a little. doesn't mean he can't get close to you, it just means he'll perfer staying in a certain distance of you and will more aggressively chase you later on you get. I.E assuming starting distance is 100 blocks, every night it'll go down by 10 until stopping at 10 left. (perhaps customizable in settings)
    perhaps even it'll if getting too aggressive back off until the ring around the player catches up. would grant some simple "Grace period" in the early parts to get your footwork before it more aggressively attempts to get close to you.

  • @Pluh-bi1bi
    @Pluh-bi1bi Месяц назад +1

    This is absolutely fucking amazing from the looks but I still wont forgive you for adding that jumpscare it originally had in the mod

  • @LTVPR10
    @LTVPR10 3 месяца назад +22

    the beginning made me shit myself hell naw

  • @MarblesTheMindTaker
    @MarblesTheMindTaker 29 дней назад

    The way he just swings over, for bends over backwards to look at you. is so unbelievably funny. cuz it just happens all of a sudden and he just... does that. like a little trick

  • @s7yan69
    @s7yan69 3 месяца назад +5

    W, you're an amazing dev - this looks great

  • @-MultiverseGaming-
    @-MultiverseGaming- 3 месяца назад +2

    You've been doing really well with these updates recently and it's coming along really well! but I have some suggestions.
    Something that is definitely needed is more subtle details and the creature interacting with the world more to make it seem more like it's not just after you but rather it's stalking your world as a whole and to more so flesh out it's presence, it doesn't have to be anything crazy though, tiny details when executed correctly can add a lot to the experience, like maybe you find scratch marks on the things it hides behind incorporating another great comment I saw where it suggests instead of just vanishing it should move behind something first and possibly it could leave said claw marks on the objects it hides behind, maybe certain mobs would react to it, for example when it's chasing you other mobs might start running away as well or while it's in the stalking phase you might see a skeleton running past you rather than attacking or a villager running into their home with no hostile mobs in sight showing that maybe you aren't the only one hearing footsteps.
    Another thing that really bugs me with other horror mods is the longevity of the actual fear factor (imo) all fear goes out the window when it's either way too easy to kill or it's just "spooky thing happens then it shows up to insta-kill you" which is no better than a cheap jumpscare, obviously you shouldn't be able to kill it easily or even at all and it shouldn't show up just to kill you and vanish, you should be given a chance to run, otherwise it can get repetitive and even at times frustrating rather than scary when you are trying to make progress and the creature just randomly shows up, kills you, leaves and refuses to elaborate. A good way to achieve this could be to add variety to the actual encounters rather than it just appearing then chasing you like how you can find it hanging from things but instead of that basically being a spawn trigger for a delayed chase maybe you find it eating a carcass or hunched over at a water source in a cave or by a lake and you have to be stealthy as to not be seen, get too close or make too much noise and disturb it, and when you do it would perform a creepy animation (maybe there could be variation for whether it sees you, hears you or you get too close) then begin chasing you.
    Also a sound overhaul is much needed in my opinion, with the only sound it makes just being a loud chase scream is pretty lacking for me at least, in fact I think you should get rid of the current sound that plays when it chases you and replace it with various creepy/intimidating sounds that the actual creature makes as it chases you, I think this could up the immersion because having the creature appear with a stinger and then go after you with either loud looped screaming or music has been done to death and by adding unique sounds for the creature to make during its phases including the chase that come directly from the creature rather than just playing in the world could really enhance the experience and be especially eerie with no chase music or stinger playing, just you trying to escape and the creature behind you making noises as it tries to run you down.
    One last thing that might just be something I would like but I think a moving mouth could be a great addition, especially with these new animations it could be really neat to see it move it's mouth during various interactions. Although I do understand it might not fit with the whole design you have going for it but I do think it is a fun idea.
    But otherwise keep at it dude! I love the idea of making a series and updating it throughout the series to showcase the new updates until its release. The mod has come a long way since its first version and I think it has a lot of potential so good luck and I hope you enjoy my suggestions.
    (also pls find a way to limit his spawn rate to one, I've been jumped by 5 at once before lol)

  • @playlistmaker5169
    @playlistmaker5169 3 месяца назад +5

    Wouldn't it be really freaky if TOWW can dig holes in the floor in a hill or a down-ward slope hiding and waiting for you to jump over the hole
    so he can reach out with his hands to grab you and sniff your feet?

    • @old_riv
      @old_riv 3 месяца назад

      WHAT THE F

    • @pixelcoder
      @pixelcoder  3 месяца назад +1

      YOOO thanks for the donation! I appreciate it! Also.......what the heck is that comment. I- I'm not sure if he can smell your feet considering he has no nose. Sorry about that.

    • @daveEliasAnonymous
      @daveEliasAnonymous 3 месяца назад

      for any who dont know, 20000 IDR (india) is abt $240 lol

    • @pixelcoder
      @pixelcoder  3 месяца назад

      Turns out it isn't indian. It is Indonesian Rupiah which equals $1.22

    • @daveEliasAnonymous
      @daveEliasAnonymous 3 месяца назад

      @@pixelcoder lol thx also $1.22 for 20k is WILD

  • @Rnglegend123
    @Rnglegend123 3 месяца назад +1

    The way bros building up instincts immediately activated when bro saw it

  • @GwanYTB
    @GwanYTB 3 месяца назад +3

    Wow, dude. That's amazing. Can't wait for the release.

  • @Sylvestershows
    @Sylvestershows 21 день назад

    and i thought he was terrifying before. dude is absolutely terrifying now.

  • @gurtist324
    @gurtist324 2 месяца назад

    First of all, I'm glad to see that this mod still get updates. TOWW is much better than most of the other horror creatures since he don't just show up randomly and attack, but actually create some suspense with his stalking and delusions. Now, onto the feedback and suggestions.
    First of all, an animation on 0:05 (the one when he folds himself in half). It's definitely quite creepy, but when he do it out of blue, it looks more funny rather than scary. This is why i have an idea, that could also put this animation to the better use: give him a special interaction when he's near your home and stalk you through the window. Just imagine, you do your business in the home, thinking that you're safe. Suddenly, you hear a noise (something like a quite slap, or a bit of scratching on the glass) behind yourself. And when you turn around, you see that he's right there, fold himself like that to see you through the window, which is too slim and low located for him. That would be creepy as hell, don't you think? Also, there could be some alternative way of peeking in different situations. For example, if your windows are 2 or more blocks in height and/or located on the 3rd block from the ground (like in this video, if you look at the house from outside), instead of folding himself, he would put his palms on the window (like in that classic scene from some horror movies). Another option, if window located even higher (like, on the second floor), he would crawl onto the wall, while peeking onto the player from the side or top of the window. Also, to avoid ruining an immersion for some "brave" players, when you break the window or wall between you two, he should blind the player for few seconds and disappear, becoming significantly more aggressive and active afterwards. I think that if such feature could be implemented, it would made him even more scary.
    Next is the smaller thing: give him ability to rarely use some of the creepy sounds from default Minecraft. This wouldn't change TOWW that much, but instead, it would make the game itself much more creepy. Most of the players got used to think that this sounds are nothing more than just an ambient without any real danger behind, but after being caught on this once (with appearance of TOWW), they'll start doubting all of this sounds, which would significantly increasing their anxiety.
    Lastly, i got one more idea for him (quite nasty one, should i say myself 😈). When he already becomes quite aggressive and start to actively attempting to kill you, give him ability to spawn a his own twin in the opposite direction to the player (like, if the real one are on the right from you, the twin could appear on the left). Unlike from real TOWW, the twin itself pretty much harmless (only blinds and, maybe, jumpscare players if provoked, and quickly despawns if you saw the real one for long enough), but a bit more active on approaching you. As result, if you try to escape from the twin, there's a high chance to bump into the real TOWW in the process. It could be even better if when you got jumpscared by a twin, the real one would start approaching you very quickly during the next 5-10 seconds (however, that probably would be quite difficult to implement into the game).
    I hope that my ideas could be helpful for improving TOWW even further. Anyway, thanks for you hard work!

  • @silunavidunitha-v5x
    @silunavidunitha-v5x 3 месяца назад +7

    calvin's up for a treat
    (for those who know)

    • @eatarock
      @eatarock 3 месяца назад +1

      Are those cartwheels gonna be enough?

    • @old_riv
      @old_riv 3 месяца назад

      Oh shiny me timbers

  • @petroshalkos3453
    @petroshalkos3453 3 месяца назад +1

    It would be hella awsome if his hands gained a more vividly red color after he killed someone, and it slowly wore off, and maybe if he JUST killed someone his hands will be vissible even after he turns invisible, or make him leave bloody footprints of his hands on the ground after he just killed something, preventing something like a 10 people kill streak in a single night on an smp which would make him feel a lot like the classic dwellers that just harass everyone constantly, of course he will still be able to achieve this, but after the first kill he would become easier to spot for a bit. Just a cool little detail utalizing his model's bloody hands.

  • @jojikyre5470
    @jojikyre5470 Месяц назад

    Wow! You are really fun to watch and your very talented! Definitely subscribing! The nice music is a good touch too.

    • @pixelcoder
      @pixelcoder  Месяц назад

      Thanks for subbing! Hopefully you will enjoy more of my content!

  • @umbertus
    @umbertus 2 месяца назад

    What would be truly terrifying is him to be slowly getting "closer" to catch the player : scratching blocks first, and few nights later being able to break them. It would also be terrifying to have this threat becoming stronger and stronger, and changing the behaviors of mobs around him.

  • @bethsevilla1450
    @bethsevilla1450 3 месяца назад +3

    It looks like it dpes gymnastics, great video by the way! I started watching just now 😅
    Update; does* i noticed my mistake 2 days after.

  • @AnnLamancha
    @AnnLamancha 3 месяца назад +2

    The One Who Watches could make noises of blocks breaking, scaring the player or The One Who Watches should break through the blocks to kill the player, amplifying the sense of being hunted.

  • @Xstatic._.
    @Xstatic._. 3 месяца назад +1

    So a ton of people have suggested awesome improvements, but something i haven't seen suggested is the possibility of dying... horror games only truly get your blood pumping once you're being hunted. Right now, it's creepy, but it doesn't get your adrenalin going... so, maybe adding a way it can jumpscare you and possibly kill you... also possibly add more details such as him knocking on your door, something to keep your ears, and eyes on high alert

    • @pixelcoder
      @pixelcoder  3 месяца назад +1

      Oh trust me...he can kill you...

  • @FNaFan-tk6pu
    @FNaFan-tk6pu Месяц назад

    5:28
    "You'know the first night is never usually that bad in any of the games"
    *Famous last words from Markiplier* 🤣
    Love the reference, if it was on accident, still pretty funny

    • @pixelcoder
      @pixelcoder  Месяц назад

      Haha thanks. And yes it was done on purpose.

  • @nathanielcallen3965
    @nathanielcallen3965 3 месяца назад +1

    Love it so far! Whenever it contorts its body, you should have it make some kind of bone cracking noise just to increase the skin crawling factor

  • @mosshivenetwork117
    @mosshivenetwork117 3 месяца назад +3

    Prankster Gangster.

    • @pixelcoder
      @pixelcoder  3 месяца назад +1

      Prankster Gangster

  • @Mindegy222
    @Mindegy222 2 месяца назад

    "You know the first night is never usually that bad in any of the games"
    My brain:markiplier playing fnaf4 then diyng in the first night

  • @JensenLewis-c5c
    @JensenLewis-c5c 3 месяца назад

    it would be creepy if the one who watches would grow as the world goes on, eventually being able to fly after the player while the player uses an elytra, because then you'd be constantly watched by it, after watching this i think that the one who watches should slowly place eyes around the world that look at the player and alert him.

  • @NautSisu
    @NautSisu 2 месяца назад

    When he's in the watching stage and you're 10 blocks away his neck snaps towards you slowly making, cracking noises but it has a cool down of 1 minute

  • @b0NNb0NN
    @b0NNb0NN 3 месяца назад

    when TOWW is standing still, he turns his whole body in place to look at you, it would be tough, but if there was a way he could move his head without moving his entire stiff body (either he goes into different poses to look at the player or he can turn his head in unnatural positions, or both)
    the jittery-ness of the movements also help him feel less natural and more abnormal
    another recommendation a friend of mine thought of, some kind of effect that TOWW could give the player, some kind of insomnia effect?
    Or perhaps when the player sleeps in a bed, the player cant sleep and is paralyzed on the bed as TOWW stands on the opposite side just looking down at them
    just a couple of ideas, if you like any of them than give em a shot! : )

  • @AverageMDChannel
    @AverageMDChannel 3 месяца назад

    you should make him so when you build a base, (aka a general area on where you place your bed) he would wait for you outside, always watching so you always get an uneasy feeling. And randomly when your just sleeping, you can hear whispering (i would delete minecraft if i saw that)

  • @MatheusFellipe-z1f
    @MatheusFellipe-z1f 3 месяца назад +1

    Make an "stalk-mode" that TOWW comes walking behind u, if he gets near he insta kills you, but if you look at him before he gets near u he start chasing u

  • @lemonke_real
    @lemonke_real 3 месяца назад +1

    Damn! That ExplodingTNT reference brought back memories!

  • @thereptilebuilder9298
    @thereptilebuilder9298 3 месяца назад +1

    You could add a little watch tower coming out of your house! Could make for some scary moments.

  • @oogaboogagaming2849
    @oogaboogagaming2849 3 месяца назад

    It would be terrifying if it had a very slight chance to start sprinting at the player if you look at it while its watching you, not to make it like the man from the fog or something but just a slight chance to run at you from a further distance instead of inching close to you. But its just an idea!

  • @zoristructure577
    @zoristructure577 3 месяца назад

    I once saw an unintentional feature idea in a horror mod video once where a guy surviving inside of a villager house and all of a sudden a long bloody hand slides in through the windows, just the arm could be seen and none of the body of the mod
    It would be really cool to intentionally do something like that for this, where if you are in a house that has one block high or wide windows you could just see a hand crawling in slowly from an unknown origin, and if theres a glass pane have the hand be animated to be palm up on the glass and when the player looks at it either way it slithers away

  • @xaria8209
    @xaria8209 2 месяца назад

    I think the one who watches should be able to run along walls and ceilings, that'll add a much higher creep factor!

  • @Kayy956
    @Kayy956 3 месяца назад +1

    I got a 3 ideas that would absolutely make me jump out of my skin if i ever saw this hope it helps (sorry for bad english)
    Suggestions :
    TOWW could maybe stand somewhere close to the player and once the player see him he points at us and either go charging at us on all four or just wait until the player gets too close or turn around to dissapear and attack soon after dissapearing ?
    TOWW could point at us BUT this time he like move his finger to tell us to come closer maybe with a suble sound of a voice telling the player to come here and if the player does it he could scream at the player to scare them with an animation like he's going to grab us but does not chase the player instead dissapear with a laugh? another scenario, if the player does not see him doing that maybe he could scream "NOTICE ME", "COME HERE", "LOOK OVER HERE" something like that?
    TOWW could try to climb to get a player with an animation like he struggles to do so, leaving some scratch marks that dissapear with time or if you break and place the block again, but sometimes fail to climb and just goes away, if he succeed howewer he'll scream/laugh while chasing the player ? or maybe jumpscare the player, if you don't want the climbing maybe he could throw stuff at the player or do a loud screech?

    • @pixelcoder
      @pixelcoder  3 месяца назад

      Having him point at the player is a really good idea.

    • @Kayy956
      @Kayy956 3 месяца назад +1

      @@pixelcoder Yess thank you for reading my Suggestions! i did my best to find good ideas, happy you like it

  • @matheusbalestrin9221
    @matheusbalestrin9221 3 месяца назад +1

    There is something else about this series. How the creature is hunting its own creator and how scared the creator is for knowing what he unleashed...

  • @Arch.d
    @Arch.d 3 месяца назад

    Imagine you spot him from a distance, he turns back and.. walks away slowly

  • @frostythesharkpup2754
    @frostythesharkpup2754 3 месяца назад

    One cool idea for him is to sometimes spawn in from a far and only look at you when you look at him, maybe he even waves or tilts his head at that point
    Another cool idea if he chasing you and you close the door, you can animate him jamming his hand into the door and breaking it

  • @AdmDi
    @AdmDi 3 месяца назад

    The best decision would be to make it more ARG or Herobrine style. You can save its Model but No - fewer jumpscares and again No - fewer mod-like animations. Because I think a new animation makes you instinctively feel safe and "Oh that is just a mod." like. I think you got it. Obviously no pressure, your choice :)

  • @Aiotex
    @Aiotex 3 месяца назад +1

    i feel like a cool floating eyes form will be fitting for the one who watches given that he is missing his eyes and have a seperate form that only spectates and them being his missing eyes.
    dunno if this is a good suggestion but i feel like it'd be sick

  • @UxoriouI
    @UxoriouI 2 месяца назад

    Feature you should add: You should add where it can become mobs that are friendly. Once you go up to it will return to its form and start killing you.

  • @TheBrickPerson
    @TheBrickPerson 3 месяца назад +1

    Alright, what if, (and hear me out,) there was a 1 in 1,000 chance for him to make the among us sound effect, instead of his usual sounds.

  • @TimothyWebb-f7q
    @TimothyWebb-f7q 3 месяца назад +1

    Suggestion: When a player see TOWW, he has a chance to slowly wave. Just sorta raise his hand and slowly close and open it.
    I love horror mods BTW. Keep up the good work!

  • @theteamaster6875
    @theteamaster6875 3 месяца назад

    personaly i love longer content, even if its quiet. i love just following along as if I'm playing along with you. Plus another thing you could incorporate is him like running away if you see him the first couple times but the more you see him the longer he stays.

  • @WilliamChrisman-e1f
    @WilliamChrisman-e1f 3 месяца назад

    My suggestions: (Forgive me if some are pre-existing features)
    Smiling and face animations - It's less scary with him mouth breathing the whole time
    Make him swim really well with an animation. That would really terrify me to see a 7' guy smiling and doing the breaststroke towards me.
    Give him the ability to climb with animations
    Give him the ability to break glass and army crawl in one block spaces
    Eliminate invisibility - It's less scary when he's not visibly moving towards you
    Make him unpredictable like the Cave Dweller where you're left guessing what he'll do next
    Make him scurry off into the distance instead of just respawning - it's more realistic and more scary
    Let him open doors and trapdoors so even you house is unsafe

  • @shocktornado7110
    @shocktornado7110 2 месяца назад

    An idea that i think would be interesting is, when you see and get close to him, he skitters backward to cover whilelooking at the player, i think this would be very cool and would add a lot of ambiance

  • @CrimsonKYT
    @CrimsonKYT 3 месяца назад

    Loved that Mr. Pinksheep reference from TheExplodingTNT, and nice mod!

  • @mariuszmiller7231
    @mariuszmiller7231 3 месяца назад

    Imagine if when you looked at him you were forced to BLINK, and when you blink he goes invisible

  • @Xaeltus
    @Xaeltus 2 месяца назад +1

    5:36 the sheep cutoff 💀

  • @neyacts
    @neyacts 2 месяца назад

    Bro we need to scare the hell out of anyone who used this mod, here's my suggestions-
    →This guy should jumpscare you whenever you look away from him.
    → it will sometimes follow you(slowly and gently) smiling.
    →add sound effects like, I know your location, you are going to die, your family got killed💀(your wish to add this or no)
    → THIS ONE HIGHLY RECOMMENDED, sometimes game will freeze except you and this guy, he will damage you, not that much tho, almost to half heart.
    THATS ALL, AND REPLY TO ME, OK?

  • @neonoxy
    @neonoxy 3 месяца назад

    It would be fun if you made a version that only creeps on forests, jungles or when crouched in tall grass. That way you know when you can actually be stalked, and you'd made the adventure scarier.

  • @Oxydian1408
    @Oxydian1408 2 месяца назад

    This has to be one of the best horror mods out there but my man we need this for 1.20 🙏

  • @kongishi8043
    @kongishi8043 3 месяца назад

    Imo, it would be horrifying if the one who watches just breathes down you're neck, like behind the player he could spawn and play that sound effect and when the player turns the one who watches disappears quickly. Btw peak mod, love it man ofc keep it up

    • @kongishi8043
      @kongishi8043 3 месяца назад

      and if possible give him a chase song

    • @kongishi8043
      @kongishi8043 3 месяца назад

      also (sorry if i give too many suggestions😭) if you break anything, the man who watches could run at you or do something like that

  • @postergirlJPG
    @postergirlJPG 3 месяца назад

    suggestion:
    Make the TOWW be able to steal your dog/cat/parrot or any tamed animals. and attempt to mimic the noises to lure you away from your base or to somewhere else.

  • @noobiuscrafts9116
    @noobiuscrafts9116 Месяц назад

    I’m just watching this now but the Markiplier reference at 5:29 had me dead for a solid 5 minutes for no reason

  • @latte_7577
    @latte_7577 2 месяца назад

    I love when my eldritch horrors hit jojo poses

  • @kingdomcome2334
    @kingdomcome2334 2 месяца назад

    8:43 yes I got that reference, and yes I know I’m old. Nice throwback though.

  • @XeptorKingGG
    @XeptorKingGG 3 месяца назад +1

    Similary to how he strips logs, there could be an environment where there are entire tree's completely ripped to shreds.

    • @Da-choppa
      @Da-choppa 3 месяца назад

      That would make him feel more like an unstoppable force instead of just a creepy fellow, amazing idea! Could you imagine if you could also find village houses getting broken by him?

    • @XeptorKingGG
      @XeptorKingGG 3 месяца назад

      @@Da-choppa Well you cant kill him, so he literally is an unstoppable force lmao.

    • @Da-choppa
      @Da-choppa 3 месяца назад

      @@XeptorKingGG ikr? Now he’s got the strength to stack up!

    • @XeptorKingGG
      @XeptorKingGG 3 месяца назад

      @@Da-choppa I made another suggestion in his newer video too. Basically more then just the tree stuff.

    • @Da-choppa
      @Da-choppa 3 месяца назад

      @@XeptorKingGG cool

  • @voidzilla7282
    @voidzilla7282 3 месяца назад +1

    To be fair for encounters with it to stay scary encounters should be few in stead of alot and just loud and giving you adrenaline rush and a huge scare because if its scares you know theres is something watching but you never really know when you see him once your on edge then when you eventually start to calm down he comes at you and then its nothing afterwards but sounds of breathing walking in the distance but you never see him he could be there he could not be there as in my opinion it would just get well repetitive but still a great mod nonetheless

  • @theunderratedco.4774
    @theunderratedco.4774 3 месяца назад +2

    TOWW does get a bit quirky at night (10/10 video!)

  • @ReaperZomm
    @ReaperZomm 5 дней назад

    Nah, what's wild is that I got the pink sheep reference, but I'm only 20 😂 I used to watch a lot of those videos when I was younger

  • @Sky_Fire-3D
    @Sky_Fire-3D 3 месяца назад

    For me, what makes The One Who Watches scary is that he just stares at you from a far and just vanishes and doesn't just attack you line the other Dwellers that's what I like from him. The fact that now he moves when you look at him just makes it feel like the other dwellers and for me that's a downgrad. If you made it so that he has different pose out of every like 2 times he spawns would be good. And the idea of him smiling to the player is good if you don't make it smile at you everytime. I have other ideas but it would be a lot longer if I wrote then here.
    But at the end love the ideas you got for it, they just need some twiking. (Sorry if my english is not on point that's just not my first lenguage 😅)

    • @pixelcoder
      @pixelcoder  3 месяца назад

      Oh, he doesn't move when you look at him, and he doesn't move when you look away either. He moves completely randomly and on his own, you can't effect that at all. He is 100% in control

  • @RocketmanBlueGD
    @RocketmanBlueGD 2 месяца назад +1

    It would be cool if the longer you avoid him, he gets faster, appears more, and makes less noise.

  • @GAMDM
    @GAMDM 2 месяца назад

    also suggestion, u made him really resemble a crawler, make him imitate like animals sounds maybe

  • @StevePacker01
    @StevePacker01 2 месяца назад +1

    you should make a nightmare version where if he dies he will turn to a very deadly scary creature he will have the same model and texture/skin as the thumnail but hes more deadlier and fast scary

  • @lonniesdream
    @lonniesdream 3 месяца назад

    You should make it where sometimes when you sleep you can get a custom cutscene where the one who watches says "I'm always watching you I have eyes everywhere"

  • @Philip-rs2vz
    @Philip-rs2vz 3 месяца назад

    I think it would be cool, if the one who watches doesn't really start doing anything for multiple Minecraft day, and initially he is extremely rare even when he starts spawning. Only ramping up the spawns after a random about of days. So that each world you really don't know when he'll start appearing. another thing he could do, is sometimes spawn at a chest looking through it, but only if you aren't near it, and you aren't looking at the chest, but you can hear it, so you hear a chest open turn to see and maybe sometimes catch a glimpse of him as he disappears. You can also have him watching in the tree line, and then as you see him, he walks away backwards slowly disappearing. When he disappears normally, there should be a particle effect of some kind. And there should be a little bit more movement to him. Maybe a slight shake as he watches you.

  • @TheKriegsmen
    @TheKriegsmen 2 месяца назад

    I starred into the void.
    H E
    S T A R R E D
    B A C K.

  • @mocha9000
    @mocha9000 2 месяца назад

    Honestly your walk is the biggest jump scare-

  • @Xaeltus
    @Xaeltus 2 месяца назад

    The pink sheep “hello prankster gangsters” is nostalgic, TnTsheep I think

  • @benblum7855
    @benblum7855 3 месяца назад +1

    make it so that the one who watches has attack animation or smth else. btw i love the one who watches mod! keep up the great work!

  • @valzicplayz3845
    @valzicplayz3845 3 месяца назад +1

    Im just throwing ideas. But having the one who watches on fabric would be cool for the Distance Horizon mod. Just for the immersion aspect.

  • @Joshaintgone
    @Joshaintgone 3 месяца назад +2

    bro has to fight his own son💀

  • @moocowplayz3478
    @moocowplayz3478 3 месяца назад +1

    yo good freaking video! I can't wait for the release! Also, w intro