@DaBurHamBurKat "The following effects occur upon landing a Blast Arts hit: Seals 1 enemy card slot randomly. The sealed card slot cannot be used for 10 timer counts. Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 3 timer counts." I don't see a limit to this lol
I usually don’t comment but this new video format is great. Having the Character Analysis before the intro give a sense of urgency that leads right into the PvP segment. Loved the vid as always Raiyu!!!
Can you do a video on both the singular gamma 1 and 2 units? (Blue and Green) because Gamma 1 restores vanish on green and turns all his strike cards into blast cards (Good counter for UUI and UJ) and gamma 2 gets a massive crit rate buff upon enemy cover changes and gets really good bonuses if paired with an android character. I think they could work really well with the new LF super 17, your thoughts?
ig the thing is once everybody knows abt his op green card nobody is gonna do blast based attacks and kinda makes his green card unusable in a way. But the unique gauge charge rate increasing by simply landing a tap of quick attack is crazy.
It does blue cards too? And even if it doesn’t land he still gets crazy buffs from it and given the fact the strongest characters in the game are blast it’s kinda perfect even if they weren’t blast
That honestly just makes the green card even more useful, you literally force the opponent to think twice before using blast based attacks which puts you in a stupidly high advantage. And even then, most people won't want to just stand back and be forced to interact with only tap attacks or close range cards, they will eventually try to use blasts.
@@Tennisboy_1There’s other ways to use his green card. By example you can have another character in, as the opponent does a yellow card you can switch mid animation and use super 17’s green card to absorb it and gain insta priority. Plus, it is still making people play more cautious like UVB’s green card. People can learn to avoid it, yet others can also learn to adapt to counterplays aimed at super 17. It is just about skill like any other unit in the game. If you know how to use a unit to its max potential, then you will see the max potential of a unit.
Just got him as well and running him on android setup with Blue Eighter and Purple Gt 17 all zenkai buffed and it’s pretty solid. I’d recommend it for you to try Raiyuden
I think a good team I got in mind would be Super 17. GT Goku, Pan, Bulla, and G4, Tag 4s in case you don't have him or don't got him at 7* This would be interesting
Hi there rai !! I am new to the channel I am a F2P guy and i was thinking as well how broken this 17 is broken as hell... and I also learned to play a little better since i tsarted watching you so i just wanna say You are doing a great job and wish You goodluck 😁
Are there any other LL that just resets their Unique Gauge even without doing anything? Beast resets after using blue or green, some reset after countering an attack, some does not even reset. But this one just resets with regular cards. Kinda unfair. Need to counter this unit at once! LOL😛
I can definitely see the ways this Super 17 can be really absurd. His green card does a little bit of everything whether you activate it or not And I could definitely see him causing a lot of "doomed it you do, doomed if you don't" scenarios But all I know is its gonna be "No one can beat me when I'm Super 17" jokes for a while so best get used to it XD
Feeling great again cause toshi must had seen my summons this oast months cause i literally got none of the new LF characters now i got LF super 17 in just the second pull on a trash animation😌😌
“No one can beat me when I’m Super 17!” LL Future Gohan: “Alright, I think it’s time to finish this fight…” Let’s see how you can make him do in this meta!
Nobody can beat super 17 when his kit does Strike : Impact Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 10 timer counts on hit. Blast : Impact +170% to Blast damage inflicted against enemy's armor. Special : Absorbs enemy Ki Blast attacks. The following effects occur upon activation: Nullifies own unfavorable Element factors for 10 timer counts. Reduces enemy Ki by 50. Seals all enemies' Main Abilities for 5 timer counts. Seals enemy's Rising Rush for 5 timer counts. The following effects occur when absorption is successful: Restores own Vanishing Gauge by 100% (activates three times). +100% to own Unique Gauge charge rate for 5 timer counts. +50% to Blast Arts damage inflicted for 10 timer counts. Reduces enemy Ki by 50. Reduces enemy Vanishing Gauge to 0%. Inflicts all enemies with "No Switching" for 3 timer counts (activates twice). Special Move : Deals massive Impact damage. The following effects occur upon activation: Restores own Ki by 30. Seals 1 enemy card slot randomly. The sealed card slot cannot be used for 10 timer counts. The following effects occur on hit: Draw a Special Arts Card next (activates once). Inflicts all enemies with 3 substitution counts. *Blast Armor when charging forward. Ultimate : Deals massive Impact damage. Applies the following effects to self upon activation: Restores Ki by 30. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts. Also applies the following effects to self according to the number of remaining enemy battle members: 3 battle members: +20% to Ultimate damage inflicted for 3 timer counts. 2 battle members: +40% to Ultimate damage inflicted for 3 timer counts. 1 battle member: +70% to Ultimate damage inflicted for 3 timer counts. The following effects occur on hit: Draw a Special Arts Card next (activates once). Half of the damage inflicted will also be dealt to enemy members on standby (this cannot cause them to be defeated). *Blast Armor when charging forward. Main Ability : Randomly destroys one of your own cards and draws the Ultimate Arts Card "Flash Bomber" next. Restores own health by 30% and Ki by 50. Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 50 timer counts. Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts. Also applies the following effects to self according to the number of remaining enemy battle members: 3 battle members: Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts. 2 battle members: Applies Attribute Upgrade "-40% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts. 1 battle member: Applies Attribute Upgrade "-70% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts. Requirements: 25 timer counts must elapse. Unique Ability 1 : Applies the following effects to self when battle starts: +100% to damage inflicted (cannot be cancelled). Reduces damage received by 70% (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). -10 to Blast, Special Move & Ultimate Arts costs (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: Restores Ki by 30. +90% to damage inflicted (activates once) (cannot be cancelled). +400% to amount Unique Gauge is charged by the next Arts Card used (cannot be stacked) (cannot be cancelled). Applies the following effects to self every time this character uses a Blast Arts Card: Restores Ki by 10. +15% to Special Move damage inflicted (cannot be cancelled) (activates three times). +20% to Ki Recovery (cannot be cancelled) (activates four times). The following effects occur upon landing a Blast Arts hit: Seals 1 enemy card slot randomly. The sealed card slot cannot be used for 10 timer counts. Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 3 timer counts. The following effects occur upon landing a Tap Attack (3rd attack), Tap Shot, or Quick Attack hit: +50% to own Unique Gauge charge rate for 10 timer counts. Seals enemy's Strike and Special Move Arts. The sealed Arts cannot be used for 2 timer counts. Unique Ability 2 : Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts Ultimate Arts Randomly destroys one of your own cards and draws the Ultimate Arts Card "Flash Bomber" next when performing a special cover change (activates once) (activates during assists). Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield. Once the Unique Gauge is full, it resets to zero and the following effects occur: Draw a Blast Arts Card next. Restores own health by 10% and Ki by 40. +25% to damage inflicted for 50 timer counts (cannot be cancelled). Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts. Cancels own Attribute Downgrades and Abnormal Conditions. Reduces enemy's Dragon Balls by 1 (activates three times). The following effects occur every time the enemy uses an Arts Card while this character is on the battlefield: Randomly draws at most 3 new cards when you have 3 or fewer cards. Restores own health by 3%. Inflicts all enemies with Attribute Downgrade "+2 to all Arts costs" for 15 timer counts. The following effects occur when enemy switches characters while this character is on the battlefield: Draw a Blast Arts Card next. Restores own Ki by 30. Nullifies own unfavorable Element factors for damage sustained for 5 timer counts. Reduces enemy Ki by 20. +2 to all enemies' substitution counts. Cancels enemy Buff Effects every time the enemy uses a Special Move Arts Card while this character is on the battlefield (activates three times). The following effects occur when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield: Shortens allies' substitution counts by 5. Inflicts enemy with Attribute Downgrade "-50% to Ultimate & Awakened Arts Power" for 3 timer counts. Cancels enemy Buff Effects.
Red Blast Based LF Android characters when there's a Blast Based Yellow ULTRA ToP Goku in the meta:
You know, if I had a nickel…
@@athena3250Would you have two?
This is also the 3rd yellow ultra saiyan to get countered out by a red powerful opponent character
thats tough @@tvgg0_10
Ah, i already forgot about Goku Ultra, Beats already cooks him so effortlessly that i couldn't even remember him lol
Super 17: “Ok MVP 17, time to be in the top 10 again”
MVP 17: “yes super 17”😔
I'm literally running super 17 with mvp 17 and tag 17 and 18, and it's so much fun
@@chiemekauwalakaah, cancer
Pulled MVP 17 but not Super 17 yet (I used 10k CC) (I haven’t pulled the featured units since Before December) (Help)
Tag Androids is making a comeback as well
He never left the top 10
Now all we need is an emote that says "Nobody can beat when I am super 17!" with a pic of him smiling and drooling to send after a pvp match!
Fr that would be the ultimate troll message🤣🤣🤣
This would be worse than the “are you seriously crying?” One that got banned from rating matches 😭
17:50 he didn't use his ult cuz he couldn't use it...17 locked his slots, probably his entire hand was locked up 💀😭
He locks the same slot everytime, i saw on Goresh's video
@@VegitoRules1.0 ah that's better then 🐒
@@VegitoRules1.0 i also saw on goresh video, i can remember the exact time but goresh got hit by super 17 and 3 of his slots were locked
For now, there's no unit who can seal art slot more than 1 at a time, even if you do seal the slot more than once at the time.
@@VixtenTR1 which video? There's only one super 17 showcase video on his channel and this didn't happen there.
All Dokkan OSTs used:
0:00 - LR TEQ SSJ Trunks & Broly (Active Skill)
2:26 - LR PHY SSJ Gogeta (Active Skill)
10:44 - LR AGL SSJ Broly (Intro)
16:38 - LR AGL Full Power SSJ Broly (Active Skill)
Dokkan ost are just better man
Thank you for reference man. I alway had hard time guessing what bgm Raiyu is using within the vid.
All new OST used 😊
bro tysm i was looking for the 3rd one i cant ty more for this
Crazy how one of my favorite and underrated villains in the franchise just suddenly, possibly,became number one in the game
Remember that 17 seals a card for 10 timer counts EVERY TIME he lands a blast
Only 1 slot though
@@freebz7ok but 4 blasts card means at least 2 slots sealed
@@TheWreckerOGNo, only 1 slot is sealed.
That's literally what he just fucking said 😂
@DaBurHamBurKat "The following effects occur upon landing a Blast Arts hit:
Seals 1 enemy card slot randomly.
The sealed card slot cannot be used for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 3 timer counts."
I don't see a limit to this lol
@@freebz7 from the way they worded it , I thought it was going to be random slot but 1 slot isnt that bad
now we gotta see three 17 in action, Blue+Red and Purple looks dope
Or double red with the Tag Droids
So this is how ssj4 goku felt fighting him☠
I usually don’t comment but this new video format is great. Having the Character Analysis before the intro give a sense of urgency that leads right into the PvP segment. Loved the vid as always Raiyu!!!
Legends team: "Alright MVP 17, time to go back into the core of android for yet another time"
MVP 17: "Please let me rest"
Devs really be out here and we're like let's create the most toxic android character.... ult on cover is dum😭
I had no idea he could even ult on cover until now XD
and the ult is also an AOE and he gets it multpile times a match..... so glad i pulled him in 2000 crystals he looks ridiculous
Not to mention the fact that his green card stops you from vanishing, doesn’t let you switch, and he also ABSORBS BLAST BASED BLUE CARDS😭
@@thefaceofpainandregret2216anything with ki is cooked against this man ☠️
Tbf, nobody can beat him when he's Super 17. He's so super. What a blast absorbing chad.
LF 17&18 PTSD
Can you do a video on both the singular gamma 1 and 2 units? (Blue and Green) because Gamma 1 restores vanish on green and turns all his strike cards into blast cards (Good counter for UUI and UJ) and gamma 2 gets a massive crit rate buff upon enemy cover changes and gets really good bonuses if paired with an android character. I think they could work really well with the new LF super 17, your thoughts?
I'd really like to see this one @raiyuden
ig the thing is once everybody knows abt his op green card nobody is gonna do blast based attacks and kinda makes his green card unusable in a way. But the unique gauge charge rate increasing by simply landing a tap of quick attack is crazy.
It does blue cards too? And even if it doesn’t land he still gets crazy buffs from it and given the fact the strongest characters in the game are blast it’s kinda perfect even if they weren’t blast
That honestly just makes the green card even more useful, you literally force the opponent to think twice before using blast based attacks which puts you in a stupidly high advantage. And even then, most people won't want to just stand back and be forced to interact with only tap attacks or close range cards, they will eventually try to use blasts.
@miss.floppa1637 I think a lot of people are going to be strike cancelling against him.
@@Tennisboy_1There’s other ways to use his green card. By example you can have another character in, as the opponent does a yellow card you can switch mid animation and use super 17’s green card to absorb it and gain insta priority. Plus, it is still making people play more cautious like UVB’s green card. People can learn to avoid it, yet others can also learn to adapt to counterplays aimed at super 17. It is just about skill like any other unit in the game. If you know how to use a unit to its max potential, then you will see the max potential of a unit.
When android 17 fused with each all of their power went straight to super 17 legs
Hi raiyu, I love the videos. What do you use to make your thumbnails and videos
Just got him as well and running him on android setup with Blue Eighter and Purple Gt 17 all zenkai buffed and it’s pretty solid. I’d recommend it for you to try Raiyuden
was happy to get some crazy luck to land this unit, 2 rotations and got him on trunks animation.
NO ONE CAN BEAT HIM WHEN HE IS SUPER 17! 🔥🔥🗣️🗣️🗣️
I think a good team I got in mind would be Super 17. GT Goku, Pan, Bulla, and G4, Tag 4s in case you don't have him or don't got him at 7*
This would be interesting
This is just a taste of what's to come. Bring on the Grand Tour!
Thanks for this video it gave me a good look of how to use him...❤❤❤ im loving this unit
brooo you just posted the summoning, respect the grind
4:29 yeah pretty good options there, why not
Happy to pull him twice, really big Androids fan, hope I get gammas for the first time on this banner. Nice vid Ray, as always
Hi there rai !! I am new to the channel I am a F2P guy and i was thinking as well how broken this 17 is broken as hell...
and I also learned to play a little better since i tsarted watching you so i just wanna say You are doing a great job and wish You goodluck 😁
Thank you so much for giving me a chance to entertain and teach you! Hope you continue to enjoy ^^.
*"Gentlemen, this is some toxic bullshit"*
I honestly see the new super 17 like a vegitto blue ultra but blast base ☠️
Just a quick question, where do you get the images for the thumbnail so quick?
Love from Germany ✌🏼
Yo the equipments u only get the stats from the spot it's equipped in right not all the three slots right?
“ Nobody can beat me when I’m super 17”
Guys, I think you might not know this. But, hear me out. No one, not a single person... CAN BEAT ME WHEN I'M SUPER 17
Its crazy i got him literally first try as soon as he came out, with the broly animation
That evil Janitor and UGB is starting to look like a counter against this guy
Crazy how we got a unit like Ultra UI, but on steroids, in such a sort amount of time
Are there any other LL that just resets their Unique Gauge even without doing anything? Beast resets after using blue or green, some reset after countering an attack, some does not even reset. But this one just resets with regular cards. Kinda unfair. Need to counter this unit at once! LOL😛
I can definitely see the ways this Super 17 can be really absurd.
His green card does a little bit of everything whether you activate it or not
And I could definitely see him causing a lot of "doomed it you do, doomed if you don't" scenarios
But all I know is its gonna be "No one can beat me when I'm Super 17" jokes for a while so best get used to it XD
Should I summon on him or should I wait til uvb (I don’t have uvb yet)
LF Super 17: Wanna get toxic with our green cards together?
LF Tag Droids: FUCK YES!
Great showcase Rai, hope I pull Super 17 when I summon!
No one can beat him when his super 17
I got him twice in the first rotation. My shaft during the legends fest was to bring me great luck during GT fest
His face looks like he's mad, annoyed, and upset(a disappointed upset) all at the same time
What im seeing is that janemba counters him perfectly. (which is bad for me cuz i dont have janemba and im gonna see him a lot more in pvp now)
5:53 android 17 thinks he eren yeager with the way he put his hair back
HE GETS DRUNK ON POWER
I would try to run a new Android team
Lf TOP 17
Lf Gt super 17
Purple Hell 17 simple suggestion
To me, this will be one of the best teams in game, and for a long time, just because MVP 17 is going to be the best aging character of all times
It’s my honor to see this unit first from you
I’m probably going to go all out on his banner, I missed the original tag droids & it was a mistake, not happening again 😅
Does one of the blue icons above the health bar show that the character has cover nulification ? I can't remember them just from reading.
The one with a person and an x does, but too many buffs/debuffs can block it
@@SenkingFar Got it, thank you.
That new background is insanely cool
Feeling great again cause toshi must had seen my summons this oast months cause i literally got none of the new LF characters now i got LF super 17 in just the second pull on a trash animation😌😌
I managed to pull him twice in the first rotation. Luckiest ive ever been on a step up banner
i had zero luck on his banner
Rai you should put super 17 and ul vegito I wonder if it would be a good idea
Already done!
Every time I see my opponent have 17 on their team I instantly turn off my WiFi on my phone, I refuse to experience the receiving end of super 17😂
🤣🤣
Pulled him twice on my second summon (the 500 one) 😎. I also got my first copy of mvp 17 that same summon
you play on what tablet or iphone ?
What if I don't have kidku? Can i go with pur 17 or the new bulla?
his ult is also an AOE witch is CRAZy
Im soo happy i pulled him out after two rotation summon only spend 6400 cc 😂😂
I was wondering for 9:20 doesnt UI have dodge against forward charging attacks including blue? Or does 17 nullify that?
Not against blues
I'm pretty sure the dodge only occurs if he's being comboed
His LF is just so intense, though I ain't a fan of android 17, I still love it very much!
THAT SSJ4S ART THOOOOOOOO
DAMN
UI got the UVB treatment I called it, a lf specifically to counter him
I kinda have a feeling that janemba might return even with some really good green units
the fact that GT is my fav saga and i got shafted on both banner is crazy
Same
Raiyu I limit break him to 7 stars on my first rotation, I can't freaking believe it man... I think I just wasted my entire luck there
Yeah I instantly come up against two of them and he is very annoying. Already having people sit back for the green so that's fun
i cant stop getting shafted on these current banners, im slowly dying inside
Got him on the second summon. Back to back luck on Dokkan and Legends 😭
I just got super 17 on my 3rd summon and bulla with the vegeta assist, wish y’all luck🙏
O 17 tá muito insano 💥
8:24 how kid goku ultimate get transferred to ssj4 gogetaa
it doesn't transfer gogeta gets an ult if there's one enemy left it's gogeta zenkai ability
Ray is so fast whit these showcases that he even makes burter mad
If u use it alongside red zenkai shenron it will be broken
BTW love from India❤
A unit that i can use in both my droids and GT teams? SIR YES SIR TIME TO DUMP ALL OF MY REMANING CC ON HIM
I can already see the video rai is releasing soon UVB A17 IN ONE TEAM IS NOT FAIR
Haven't watched it yet but already know it's a banger
My guy came to shake up the meta *cough* Ultra UI
It's funny to me that his Ultimate when activated, he does a Vegito stance.
It's true. Nobody can beat him when he is Super 17
I only had enough cc for a few summons and didnt even get a sparking 😭😭
this man at 6 stars with 1 zenkai buff and s tier equips 1v3ed my 7 star godock, 9 star gohan and 14 star fatenks
Bro’s drooling to Pan 💀
Did his voice crack when he said peace
“No one can beat me when I’m Super 17!”
LL Future Gohan: “Alright, I think it’s time to finish this fight…”
Let’s see how you can make him do in this meta!
NOBODY CAN BEAT RAIYU WHEN HE’S SUPER 17!!!
Now we politely ask Future Gohan. To die for us.
"This unit feels like a Blast-oriented UVB"
Man, this game really despises me. It is the thing I told them not to do in the survey ;;;;;
No one can stop him when he's super soup
Hes like a new UVB but no card draw
He's so good at being annoying its actually quite impressive
Ultra Gogeta's practically got instant revenue now.
Thats like saying a trash extreme blue got revenue, ultra gogeta is not stopping this unit
@@thundergamez7432yh what is he talking about
Im calling it, majuub is getting a zenkai soon
Janemba will save my ass
Was waiting for video to drop
Nobody can beat super 17 when his kit does
Strike : Impact
Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 10 timer counts on hit.
Blast : Impact
+170% to Blast damage inflicted against enemy's armor.
Special : Absorbs enemy Ki Blast attacks.
The following effects occur upon activation:
Nullifies own unfavorable Element factors for 10 timer counts.
Reduces enemy Ki by 50.
Seals all enemies' Main Abilities for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
The following effects occur when absorption is successful:
Restores own Vanishing Gauge by 100% (activates three times).
+100% to own Unique Gauge charge rate for 5 timer counts.
+50% to Blast Arts damage inflicted for 10 timer counts.
Reduces enemy Ki by 50.
Reduces enemy Vanishing Gauge to 0%.
Inflicts all enemies with "No Switching" for 3 timer counts (activates twice).
Special Move : Deals massive Impact damage.
The following effects occur upon activation:
Restores own Ki by 30.
Seals 1 enemy card slot randomly.
The sealed card slot cannot be used for 10 timer counts.
The following effects occur on hit:
Draw a Special Arts Card next (activates once).
Inflicts all enemies with 3 substitution counts.
*Blast Armor when charging forward.
Ultimate : Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Ki by 30.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
Also applies the following effects to self according to the number of remaining enemy battle members:
3 battle members: +20% to Ultimate damage inflicted for 3 timer counts.
2 battle members: +40% to Ultimate damage inflicted for 3 timer counts.
1 battle member: +70% to Ultimate damage inflicted for 3 timer counts.
The following effects occur on hit:
Draw a Special Arts Card next (activates once).
Half of the damage inflicted will also be dealt to enemy members on standby (this cannot cause them to be defeated).
*Blast Armor when charging forward.
Main Ability : Randomly destroys one of your own cards and draws the Ultimate Arts Card "Flash Bomber" next.
Restores own health by 30% and Ki by 50.
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 50 timer counts.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts.
Also applies the following effects to self according to the number of remaining enemy battle members:
3 battle members: Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.
2 battle members: Applies Attribute Upgrade "-40% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.
1 battle member: Applies Attribute Upgrade "-70% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.
Requirements: 25 timer counts must elapse.
Unique Ability 1 : Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-10 to Blast, Special Move & Ultimate Arts costs (cannot be cancelled).
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 30.
+90% to damage inflicted (activates once) (cannot be cancelled).
+400% to amount Unique Gauge is charged by the next Arts Card used (cannot be stacked) (cannot be cancelled).
Applies the following effects to self every time this character uses a Blast Arts Card:
Restores Ki by 10.
+15% to Special Move damage inflicted (cannot be cancelled) (activates three times).
+20% to Ki Recovery (cannot be cancelled) (activates four times).
The following effects occur upon landing a Blast Arts hit:
Seals 1 enemy card slot randomly.
The sealed card slot cannot be used for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 3 timer counts.
The following effects occur upon landing a Tap Attack (3rd attack), Tap Shot, or Quick Attack hit:
+50% to own Unique Gauge charge rate for 10 timer counts.
Seals enemy's Strike and Special Move Arts.
The sealed Arts cannot be used for 2 timer counts.
Unique Ability 2 : Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts
Ultimate Arts
Randomly destroys one of your own cards and draws the Ultimate Arts Card "Flash Bomber" next when performing a special cover change (activates once) (activates during assists).
Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.
Once the Unique Gauge is full, it resets to zero and the following effects occur:
Draw a Blast Arts Card next.
Restores own health by 10% and Ki by 40.
+25% to damage inflicted for 50 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Reduces enemy's Dragon Balls by 1 (activates three times).
The following effects occur every time the enemy uses an Arts Card while this character is on the battlefield:
Randomly draws at most 3 new cards when you have 3 or fewer cards.
Restores own health by 3%.
Inflicts all enemies with Attribute Downgrade "+2 to all Arts costs" for 15 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
Draw a Blast Arts Card next.
Restores own Ki by 30.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Reduces enemy Ki by 20.
+2 to all enemies' substitution counts.
Cancels enemy Buff Effects every time the enemy uses a Special Move Arts Card while this character is on the battlefield (activates three times).
The following effects occur when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:
Shortens allies' substitution counts by 5.
Inflicts enemy with Attribute Downgrade "-50% to Ultimate & Awakened Arts Power" for 3 timer counts.
Cancels enemy Buff Effects.