@@ApologiesSE i liked the way everything just fit together and how compact it all was, as someone who designs professional animatronics i find it very impressive, i just love how it all works together to make a compact complex fighter.
I respect the effort. BUT 1. PCU price here is too great 2. Kinda clang prone, even if in safezone. You can achieve similar result with less clang-prone blocks and WAY less welders.
I’m releasing a bare bones, no dlc, no extra stuff for this as well, should dramatically reduce the PCU. As for clang, haven’t experienced any in the final product in 20+ prints, with damage on.
@@ApologiesSEthat sounds super interesting. Sad to see that it has scripts since I was dumb enough to buy it on console, but I'm still curious it. I'll just have to use a million event controllers and timers.
Once everything thats needed for this to work in SE2 will you be creating this in that game as well? Looks like it would be super useful in most scenarios amd i hate welding walls
@@bjornegan6421nah, he had a point. Usually I have to turn down the volume, but this guy's was almost maxed and I didn't hear anything but him. Tbf, that is the important part.
@@_John_Smith_ the volume and sound is poor and leaving feedback to communicate the fact is worthwhile. the purpose of my response is to communicate how the problem can be resolved for the viewer. at 3 to 4 out of 100, i could hear.
This is great, but honestly, it doesn’t quite hit the mark for me. Let’s set an ambitious goal for Q2 2025 and plan a full playthrough. I want to see your creativity, ingenuity, and skill pushed to the absolute limit. Show us what you’re truly capable of when fully challenged. Maybe dive into Frostbite and finish the game in some spectacular, jaw-dropping way-something unforgettable. Let’s aim for that!
Ill think about doing something like that. I just recently got back into the game and started with this. Not all my projects are going to be 400 hour behemoths, but if i think its worth putting up, ill do small videos like this one.
This is some impressive engineering. I can't wait to see what you'll come up with in SE2.
As soon as they release rotors, pistons and hinges its on!
Much easier to build a welder wall in survival than what ever this subgrid monstrocity is
i’m so glad you returned, my favorite video of yours by far is the over complicated ship printer.
What makes it your favorite? Just wondering
@@ApologiesSE i liked the way everything just fit together and how compact it all was, as someone who designs professional animatronics i find it very impressive, i just love how it all works together to make a compact complex fighter.
Either my hearing is not so good atm or your mic was turn down too low i need to turn up the volume a lot. Love the printer.
Sorry about the mic, gotta fix that for the next one!
I respect the effort. BUT
1. PCU price here is too great
2. Kinda clang prone, even if in safezone.
You can achieve similar result with less clang-prone blocks and WAY less welders.
I’m releasing a bare bones, no dlc, no extra stuff for this as well, should dramatically reduce the PCU. As for clang, haven’t experienced any in the final product in 20+ prints, with damage on.
@@ApologiesSEthat sounds super interesting. Sad to see that it has scripts since I was dumb enough to buy it on console, but I'm still curious it. I'll just have to use a million event controllers and timers.
Once everything thats needed for this to work in SE2 will you be creating this in that game as well? Looks like it would be super useful in most scenarios amd i hate welding walls
For sure, I’ll be building EVERYTHING in SE2
YAY
nice vid but i have to mention the audio is stupidly quiet. hope that gets fixed.
Whoops! Guess I was way turned up or something
you could turn your volume up and then it no longer is quiet, mr slasher
@@bjornegan6421nah, he had a point. Usually I have to turn down the volume, but this guy's was almost maxed and I didn't hear anything but him. Tbf, that is the important part.
@@_John_Smith_ the volume and sound is poor and leaving feedback to communicate the fact is worthwhile. the purpose of my response is to communicate how the problem can be resolved for the viewer. at 3 to 4 out of 100, i could hear.
Voice reveal???
guess it had to happen sometime :P
++
This is great, but honestly, it doesn’t quite hit the mark for me. Let’s set an ambitious goal for Q2 2025 and plan a full playthrough. I want to see your creativity, ingenuity, and skill pushed to the absolute limit. Show us what you’re truly capable of when fully challenged.
Maybe dive into Frostbite and finish the game in some spectacular, jaw-dropping way-something unforgettable. Let’s aim for that!
Ill think about doing something like that. I just recently got back into the game and started with this. Not all my projects are going to be 400 hour behemoths, but if i think its worth putting up, ill do small videos like this one.