@derekvincent5569 you aren’t alone. I alway bring Preston along though. He doesn’t get to just sit around in my old house while I hoof it across the Commonwealth.
@@speedracr7 He is though, he is a great salesman. Assign him to a trading emporium and he becomes a level 4 merchant and will start selling rare junk items, such as the clean broom, military ammo bag and military grade duct tape. He also sells a unique armor piece, the Apocalypse left greave.
Tbh, to Nate the conflict between China and the US is still fairly fresh in his mind since he was frozen for 210 years. He hasn't had the time Zao has to reflect on life.
Yeah, I always find it weird that people say Nate should just let it go when, in his mind, the nukes dropped practically yesterday. He was a soldier loyal to his country and he saw that country destroyed. The entire first part of the main quest is literally fueled by his desire for vengeance against Kellog. So we have a loyal soldier who saw the destruction of his country, hasn't had time to reflect on it or get over the destruction, and is know for having a desire for vengeance. One of the reasons why I like the America Rising 2 mod. Nate is literally the perfect recruit for the Enclave.
I will say, for the convo with Zao, it makes a LOT of sense that the survivor would still be murderously angry with the Chinese, as for them the Great War was potentially only hours ago relatively speaking. That’s a fresh wound for them, not even counting their military service.
Agreed. It's been 200+ years for everyone else. It's been a week, maybe a month for a career military man who saw active service against the Chinese: Saw their friends killed, saw their country being torn apart. (Of course, it's more complicated than that, but you have to think of what Nate saw/lived)
I think it depends. If you've seen enough places and terminals, it becomes increasingly obvious neither side knew what was going on, and that Vault Tec was to blame for the bombs dropping. You'll see how there was straight up racism against Chinese people who lived in America, who never were to blame. I believe any sole survivor with a heart would see after enough exploring that the general is not their enemy, and what's done is done, but if you zoom right there...yeah, it's a natural reaction to blame him.
@@beththedarkmage3359 ur assuming Nate was stopping to grab all those bits of lore when there’s really no reason why he would. Also, as far as my memory serves, there’s not any evidence in fallout 4 itself to suggest the Chinese weren’t solely at fault. The other games hint at it, and the show flat out confirms it, but fallout 4 itself doesn’t have any evidence to counter the preconceived notion Nate would have that it was all China’s fault.
@@beththedarkmage3359 what ? Fallout 4 is the first cleary saying that the Chinese furtiv submarines are responsible for the last moove in this war when submarines received order to moove and strike, no bomb has been drop yet, Zao tell you himself what he did to Boston and in the base under slocom joe, during first RR quest, you find intel that the US didn't believe than the chinese are capable of mass furtiv tech, so when the submarine are detected it is to late and obviously, everybody unleash hell on earth there is absolutely no clue in fallout games than vault tec did it, cause in Fallout games lore, vault tec is not a private firm anymore, the Enclave pre-war already control them : vault-tec, general atomics, poseidon energy, all of them are puppets of the Enclave. And we know since fallout 3 that the Enclave had all the intel about the vaults, and all access code to open door from the outside. The serie ignores that to separate Vault tec and Enclave, and, for marketing purpose, avoid to target a country in the serie, that's it, it is fallout multiverse, not games lore.
@@EnbyGaemer2005 BoS are pillagers, not scientists. They wont rely on balistic weaves when they just plunder techs like power armor. Also they dont use spies, so why make casual clothes better, they just take laser gatlings and x-01 and blast everything
@@Tucher97 my Cait is getting shot, and still not knowing where the enemy is. I gave her perception gear but not enough yet apparently. is she always like this? XD
When you destroy covenant and their lab, I think you should do it more to stop them from kidnapping and torturing more people in the future, rather than saving just one girl. The settlement was over the line when they justify killing 5 humans for every synth, whether you think killing synth is acceptable or not.
I imagine in reality you could define their operating mode. Research and no torture/kidnap. Flesh 3D printed humans almost inevitably would have similarities between them, where biologically grown humans are infinitely variable. So I'd put a stop to the kidnapping. basically. Not offered as an option, but obviously "an option". Of course, the idea that synths are "evil" or otherwise is a different issue. Also they are a great settlement....
@eska3083 except their 'test' doesn't actually detect synths as they only know after they autopsy their victims. So they are just using the institute to justify randomly kidnappin, torturing, and murdering random people that knock on thier front door.
You actually don't need help from the Commonwealth to destroy Arcadia. You can do Arcadia first, get Dima to confess to killing Avery then when they kill him, you can support Allen Lee and get the settlers of Far Harbour to go wipe out Arcadia. Then the rest proceeds as you says, get the launch key for the children to destroy them and turn off the wind turbines to destroy Far Harbour.
Covenant: On my current game, I had already done Trade Craft with Deacon, but hadn't contacted the settlement. So, imagine my surprise when I walked up to the gate and the entire settlement went total war on me. I'm not sure if Honest Dan did, but he was a casualty nonetheless. Far Harbor: Somehow on my current game I managed to make peace between all parties. I did the CoA tasks that gained their trust. I did the things DiMA needed to do to secure the peace. I didn't out Captain Avery, but I had confronted her with her locket and skull from the grave. I did DiMA's memories and got the codes, the Recon Marine Armor locations, got Kasume back home, all was well. The Railroad agent you meet at HQ even showed up at Acadia, everything was fine. I had just contacted Dr. Li in the Institute and convinced her to rejoin the BoS. I snapped the next day and murdered Railroad HQ, went to Acadia and wiped out everyone there except the top 3 who are marked essential, I went to the Nucleus after that and ended the CoA, returned to the Commonwealth and got the kill team from the BoS to hit and finish Acadia for good. Then I ended the Institute, I hope Dr. Li made it out okay... Nuka World: I never bothered with it aside from freeing the slaves and wiping out the Raiders. I get Bethesda wanted to give players an 'evil' option for a Raider play through, but the way the original game plays out makes choosing to side with the Raiders completely unproductive mid to late game. If you were able to beeline right to Nuka World, join the Raiders then see the error of your ways once you meet Preston, that would make more sense. You're steered to meet Preston first, build up the settlements for the good of the Commonwealth, then betray Preston, the Minutemen, the settlers and burn down everything you've built? Does not compute! Kid In The Fridge: I'm always down for killing me some Gunners, especially when they typically own me the first time I encounter them every new game, for no apparent reason. What's the value of 800 total caps, when not only do I reunite a family (awwww!), kill some scum (Yaaayyyyy!) and while I'm in the neighborhood eliminate the total Gunner population inside Quincy and get "all the things"? Okay sure, it's a slow walk back to Jamaica Plains carrying all the loot but that's a price I'm always willing to pay.
I usually leave Covenant alone, not for any moral reason, just cos it's a nightmare to repopulate as a functioning settlement, so leaving them alive and not getting a headache is perfect
Same. I agree to help Dan because otherwise he keeps hassling me. But I don't do any investigation. Playing on survival makes you want to keep that doctor alive.
@@thunblot78I honestly loved the challenge of survival and having to eat and drink, it adds some very interesting mechanics… but not being able to save except in beds and getting debuffs if you sleep too little in a bed to save actually pissed me off. Now I just play in hard and try to RP the eating and drinking.
That quest with Billy is SO weird and underwritten. It feels like something that would happen if you'd picked the weird wasteland perk in earlier games and not like something you should take seriously. It feels really weird compared to the other quests.
It never says the battle he heard was the Great War. I always assumed it was just the Battle of Quincy. There was a bunch of cut content from Quincy so it would make sense
@@OldJabbaJaws Yeah it feels like that quest should have been a little quest chain and it got compressed into a quick one and done. Maybe that's why it feels kinda weird.
@@OldJabbaJawsit's a reference to the episode of South Park where Cartman is trying to convince everyone that Butters is dead so he can go to Kyle's Birthday at Casa Bonita so he tells Butters there's a nuclear war and locks him in a fridge. That and the IJ movie where he hides in a fridge from a nuclear bomb (although that might also be a reference to SP)
My last playthrough, I was tasked with bringing Dr. Li back to the BoS and I had to go back to Virgil for some reason. So between that and convincing Li to return, I feel like they do plenty to remind you about Virgil’s cure. I’m not trying to shame you, I’m just surprised if you went Brotherhood. Though I probably failed him my first run, so maybe I’m not one to talk.
Covenant made me feel conflicted for once in Fo4. As much as I didn't take issue with killing the guards and scientists due to the fact that they are literally torturing humans and synths alike. The part that got me was when I got back to Covenant and everyone was hostile. I didn't feel right killing the settlers of Covenant. Even though they were clued in on the experiments going on, I don't think they all deserved to die. Their fault for messing with the Sole Survivor, I guess.
@@TheOnefalcon07 yep didn't realize that they would be hostile towards me when i got back...was very dissapointed not to get that gun lol (just did this quest the other day as i never finished my first playthrough that i started when this game came out) If i saw this video before hand i probably would have just bought the gun knowing i was going to kill everyone when i returned.
Neither ending of "The Secrets of Cabot House" can be considered "good." All the Cabots are evil scum. If you want to really be "good" ignore the whole quest.
I agree its just like the tenpenny tower quest, where your options are murder a bunch of ghouls or murder a bunch of people whos only crime is living in the tower, since you can kick the bigots out and everyone still dies
As soon as I got done talking to Cora, the leader of the disciples walked by asking if she can kill them. I told her no, but when I looked back she was killing them anyway
A better way to go about killing all three factions on Far Harbor is expose Captain Avery to Allen Lee. He The residence of Far Harbor wipes out Acadia. You get a unique gun and perk from that. Then once that is done tell the high confessor about the Kill switch. Shut down the turbine. Head back to the nucleus and get another perk and a piece of armor. Then use the nuclear key to blow up the sub while you bolt out of the nucleus. Maximizing the rewards you get.
You should get a major reputation bonus for killing Zao, the sole survivor avenged the destruction of the Commonwealth and destroyed the vessel used to enact it's destruction, the Brotherhood would be all about that and so would most of the people suffering in the wasteland
what's crazy is they have a cure to turn supermutant back into human, yet they still don't use any of the stuff to try and turn supermutants back to normal, they just keep abducting people and making more monsters to fuel the wasteland 🤯
The vault 81 quest is bugged. You get mole rat disease if you are bitten, if your companion is bitten, or even if the protectron inside the locked terminal gets bitten after being freed. To have any hope of coming out without it, you must go alone.
Guys, its -10 HP from the total amount… Its 2 good pieces or armor or 1 skill point spent on increased health. Damn, even though Curie is a bit bugged for me and rarely gives stimpaks, getting her with that quest will quickly pay off…
After completing the Cabot house quest, you may go back to their house and take everything, literally everything. In the basement you can loot a mini nuke and fatman along with old money, untarnished food, cans ,everything. Upstairs on second floor you can loot a gamma gun and on the third you can take all sorts of loot and there is a end of all green chest. You can loot all the booze ,napkins and plates ,along with pool balls, rack and pool cue. What's his name just stands there as you leave taking the umbrella and stand by the door as you leave. You can do this over and over. It takes about two weeks ,game time ,to renew to do it again.
Making the brotherhood of steal your enemies… Like seriously when you think you’re rating a super mutant camp and then next thing you know airships brotherhood knights coming at you like crazy! And one of them is a legendary enemy with a freaking Gatling laser
I think you have evil decisions and inconveniencing decisions mixed up bud, and besides the brotherhood is a morally grey faction and I could totally see myself leaving it for its racism problem alone, espECIALLY after they betray paladin danse
@@juicy342yt4 definitely ain’t the worst faction in the game, they still care about helping people. That honor probably goes to the institute. They treat their synths as property and slaves and because of that they pretty much tie with the brotherhood on how bad their synth beliefs are, and the institute could care less about the people above ground, instead of letting the commonwealth band together and prosper they sent an agent to massacre the meeting before it could even begin, keeping the commonwealth divided and suffering far more than it should’ve for decades. There’s also the kidnappings, however Shaun pitches it, it’s straight up kidnapping. Also the railroad easily have better morals than the brotherhood and the institute combined and they get too much shit as a whole, tbh I’m not sure which of the 2 has better morals but they’re both leagues above the brotherhood and the institute
@@Voltar_99 the railroad is better than the BoS and institute I agree, but they don't care about the commonwealth at all. As soon as the institute is destroyed the railroad has no reason to exist. I'd put BoS and Institute tied third, then railroad, then minutemen at first because they actually care about the commonwealth
@@juicy342yt4The Railroad can still exist, but as a way to look after the synths still struggling to live in the Commonwealth. Their work ends when every synth has a roof over their heads, full bellies every day and no raiders or BoS trying to kill them. In that respect they need the Minutemen because they can't send everyone away from Boston, and destroying the BoS is hard without MM backup.
I think taking out the covenant compound is the more moral decision as it's less about saving a singular synth and moreso about saving the people in the future who may end up in those same cells.
Anytime I try to be evil I always reload the save before after I’ve seen what happens, I just can’t be evil. Even with Billy I felt bad for selling him but then relieved there was an option to double cross and free him😂
The Covenant quest line was a tough one, morally. Roleplaying my character though, he saw it as an awful mirror to vault tec and their experiments. He still beats himself up about the cost in human life, but doesn't regret his reasons for putting a stop to what he saw as people playing as god.
There are a number of morally questionable things that you missed, like nuking the institute without activating the evac alarm, but the issue with FO4 is that many choices don't seem to have a big impact. The loss of the karma system and reputation system are really felt. Far Harbor, IMO, feels like it has the most impact (in the two super evil options the island is wiped out). In second place is putting in the effort to make the Nuka gangs (esp disciples and pack) inherit the commonwealth, but even then I don't think you see the operators taking over the gunners or pack raiding parties roaming around.
The karma system is more of a detriment to choice morality because it reduces complex situations into a moral binary, and comes with the baggage of being a psychological slap on the wrist anytime you hear the karma sound effect you don’t want. People who play good characters almost always go with the same decisions because the game dictates that one course of action is the "morally correct" thing to do, and the inverse goes for bad karma. It’s a nearly useless mechanic that makes choices much more black and white in the player’s mind. Fallout 4’s removal of karma makes the judgment of right and wrong be placed solely on the player’s own interpretation, which makes choices at least in theory more morally complex.
@@Hewasnumber1I would agree but instead of implementing nuance, Fallout 4 instead has very obvious good and bad choices for the most part, with quests like in Far Harbour, Pickman's Gallery and Covenant standing out purely because they are more grey areas. They basically have a karma system without any of the rewards or consequences. Edit to add: I do love playing 4, don't get me wrong, this is just one of my biggest criticisms of the game and something most people have pointed out at some stage. It's not that you can't be truly evil like some say, it's that you can't have depth in those evil decisions, nor in the good. The only depth is in those few grey area quests because you have to question if you made the right choice and realise there is no such thing in that instance.
I’ve done 5 playthroughs and each time I just can’t help the Nuka world raiders. Every time I of course side with a faction or 2 if you include the minute men but I can always find fault in the main 3 factions and chose to wipe one or 2 of them out. but as much as I want to try and be evil I just end up turning on all the Nuka raiders as they just really deserve it and every time I have any sorta discussion I just think of how much I dislike them. I just can’t do it 😂
Bro I just made this mistake in my first nuka world play through. I can no longer go back to a save and I didn’t know that I would lose the minute men as a faction. But now all I can look forward to is the infinite laser mini gun.
I don't really agree with the fact that choosing to kill Zao is the most evil on this list. Yes, it has been 210+ years since the bombs dropped, but you have to remember that the Sole Survivor was frozen for those 210 years and has also served in the military himself (if playing as Nate). Still holding a grudge against the communists at that point is pretty in-character for Nate dependant on how his experience went during the war. He might've seen friends get killed by the enemy whilst he was fighting on the frontlines. If you take that into account with the fact that's he's only left the vault a few weeks ago, I think it's very realistic for the Sole Survivor to shoot a Chinese soldier on sight. Especially when entering a nuclear submarine.
Gotta be honest, I didn't entirely arrange these in ascending order of evilness. Zao is at the top because it meant I could say 'War Never Changes' at the end of the video. And yeah, I completely agree with the take. I think objectively it's not a very nice thing to do but realistically you can understand why Nate would react like that
You frame it as saving one synth! Well at in this instance it is just one synth, but how many non-synths will that save from being trapped, tortured and killed because they were mistaken for synths in the future? Me? Last time I just killed Honest Dan when he refused to leave me alone. I go there to use the doctor, eating and napping. Playing survival with some added mods I need doctors around. I don't need it as a settlement I still have a bed to use and a doctor to heal me up. (no I can't just use a stimpak, they have no effect)
I'm pretty sure that crown Lorenzo has is tied to the diety you see flashbacks of in dunwhich borders. And that quest gives you a blade that looks like a dragon priest blade from skyrim. So I'm wondering if it's not tied to the dragon priest
Side joke, I still love how the npcs can't pathfind at all in vault 88 no matter how much you build in simple set ups, mo matter what, you will always see them just walking into walls or suddenly bunching up some where for no reason, like they are just lost, only way to fix it is to never have more than 1 floor layer in vault 88.
I think Nuka World fails in it's attempt to make us believe that someone who came from 200 years earlier and looking for their son, killing raiders long before they arrive in Nuka world after being tricked into going there, that the lone wonderer would agree to become evil and raid their own settlements that they've killed many raider gangs for and built up painstakingly to the point of recruiting settlers and being the governor of the Minutemen...it's just not a believable scenario. In the beginning and build up of his character, he is not going to side with a bunch of raiders who forced him into a duel to kill the overboss and this is where the game goes awry, because if you don't choose to be the overboss, you will have to kill everyone right then....I know eventually you get to open season but that is after you as the overboss is running around doing all these things for raiders no less and then expecting you to raid your own settlements and be ok with that in which Preston will get angry and no longer be your companion so in good consciouness either way I could not do the Nuka world questline no matter if I get extra Nuka World perks nor for any reason....just isn't believable for me. I'm pretty sure in the real world, or in a fallout world, you don't lose your morality simply because you got kidnapped and forced to fight an overboss. There should of been other choices here to reflect a person that has morals even after the world went to hell and worked hard to get where he was as governor of the minutemen. You should have the option to not betray them in that way. The institute as well, when you find out that your son saw you wife, his mother as collateral damage, and that you were just some kind of experiment and should appreciate they gave you the opportunity to kill Kellogg, then why couldn't you not have to choose one faction over the others, so there is a mod to change that part of the quest called SUBVERSION. To me, there were many missed opportunities to choose not to kill people you have formed a relationship with and to negotiate some sort of peace among factions. The minutemen are truely the only good moral choice and yes, it's just a game, but if you are immersed in it and you are inherently a good person, you just can't play evil in this game as some sort of entertainment. Being evil isn't entertainment for me but I guess that is just me. I do love this game and with mods it's a way better experience and fun to do, even if you just build up settlements and do random encounters.
The most evil decision when Bethesda decides to lock you out of brotherhood of steel quest line because of a bug that still in the game for almost ten years and never bother to fix it and counting on the modders to do that . Just lazy.
The most evil decision by Bethesda has made is not making fallout 5 an selling out to Microsoft whom of course put fall out 5 on the back burner in all these other crappy games they were making one of which was fallout 76 which was a total flop for so long not to mention in order to play 76 You had to have an online Monthly or annual subscription to play the damn thing.. which I'll never doñ and they still haven't made fallout 5 ! instead they put this stupid upgrade in on fallout 4 which destroyed 10-years of my playing fallout 4,, And Because of it now I'm completely starting over the game and keep running into other bugs like corrupted saves sunspot type stuff on the screens which also leads the corrupting saves... luckily I figured out if they do go corrupt again ( I forget what it's called when they do ) but if they do just do a hard restart until the start-up screen starts then then so far they have returned.. but still I wonder if I'm going to be alive when fallout 5 ever just come around or if it ever does ? And then what ... Are they going to make it a online subscription game as well? Which is going to totally suck If they do That will end my fallout days ... but then overall now rumors of Microsoft since they can't cut the mustard and and keep losing money after they have already bought every damn game studio in the industry So Now rumored They may be getting out of the game industry altogether! Real cute they ruin all these good companies by buying them up and then quit because they can't seem figure out why they're losing money when in reality he could have to do with the strict guidelines are putting on their Xbox systems not allowing certain criteria but yet name themselves Xbox with insinuates x whatever when you first hear it and then there Microsoft edge for Xbox but you can't download a freaking thing It's free or not I mean nothing and Xbox can't get a virus .. Xbox can't even read .exe Which is the main reason it can't get a virus It's not the only reason So what do they do? they go and install McaPhee virus directly Microsoft edge on the Xbox version where you most definitely cannot download anything absolutely nothing but McaPhee keeps telling you how you got a virus and you better download their system anyway whatever I think you realize nightmares for more evil and any of the the evil segments of the game itself
tbh, being the institute carbine, Virgil's rifle ain't worth killing the poor dude. Like, no one uses this weaponized cereal box unironically due to it covering a comically large amount of space on your screen
If you look at a synth's creation in the institute, you will actually see that gen 3 synths are technically real humans with augmentations, they are 3d printed muscle mass on some bones (presumably plucked from the commonwealth) that then get stimulated electronically before getting a layer of skin laid on top. But they still contain synth components
I tried to side with the institute once - had to start the game all over due to what they wanted and all the Factions they wanted dead. Ditto the Brotherhood. The only way - ( that I can play it) - is to side with the Minute Men, be good with all of the Factions, Destroy the Institute, take Shawn as my "son" and move forward. Just cannot bring myself to make the awful choices you are given in the game sometimes - which is what makes the game so awesome!!!!!!! And to kill all the raiders at the end of Nuka World - OMG!!!! That - THAT is the absolute BEST!!!!!!
Its great that your doing fallout videos now ive been a fan of fallout games since day 1 and since i first starting gaming decades ago hell im on fallout 4 right now 😂
The first time I played the covenant storyline I sided with Honest Dan and destroyed covenant to save the synth girl. However this was because I thought Honest Dan was a follower/companion, one of those that only becomes a companion after you complete his quest with his decision made. I was severely disappointed afterwards. I thought he was a follower/companion because his name was Honest Dan and not just Dan.
I did an extra pay through. I left Preston Garvey in the museum got to level 30 went to Nuckle world and all the missions took over the wasteland then done the massive quest where you kill all the raiders then I went back to the wasteland Preston Garvey from the museum and he had no idea I was the other boss.
I only sided with them to romance Danse and reap the useful perks but ngl, doing a lot of their quests were hard for me. Especially seeing as the "cleansing the commonwealth" quest is literally just genocide. Ah well, I can't be moral crusading while simping for a synth Version of uncle ruckus lol
In covenant you’re not slaughtering the village to save just 1 synth, you’re also saving all of the innocent people that would be tortured in the future under their (pretty ineffective and cruel) test system
Covenant's SAFE Test is, in fact, a big joke. Literally. It's a reference to the Voight Kampff Test in Blade Runner, which in the film can tell the difference between a human and a Replicant (an android that is indistinguishable from a human). The questions are similar moral questions meant to elicit reactions, like "You see a turtle on his back in the desert baking in the sun. You could turn it over but don't. Why aren't you helping it?" The fact that it's also the GOAT is a callback reference within a pop culture reference.
25:20 I honestly wouldn't be THAT bothered about contracting the virus if it wasn't for the fact you have to have that stupid pill icon on your screen FOREVER. That's why I save the quest till I'm a high enough level to wipe out the mole rats without getting bitten.
Helping the sub Captain get home to China should give you a slide at the end of the game telling you something about what happened to China or what he found when he got back
Do you intend to do rankings for weapons and the occasional build guide like you did with cyberpunk? I love your cyberpunk content and I love Fallout 4 too, I would appreciate content such as that and I reckon many others would as well
#9: Of the dozen or so times I've played the game, I usually find Cora and her friends lying on the ground dead, usually from cave crickets or some other enemy. Only once or twice have I ever come across them alive.
One time, when I was playing an all-nighter, I dozed off, and when I was startled awake, I was being attacked by all of Diamond City, including Piper, who was using the machine gun that I just gave her. I was like, "WT🤬?"
Ok double comment I know but there is SO much in this video. Its really frustrating that you dont get so much as a speech challenge to try and explain to Preston that raiders kidnapped you and press ganged you into being their leader on pain of death, and that you did your absolute best to dismantle them from the inside before finally slaughtering them to the man. Oh and by the way, doing everything possible to keep these animals from killing or hurting any innoccent people by convinving them to leave peacefully! I danced on the head of a pin to do the right thing in this powder keg situation. But no, intent means nothing here I guess. There's zero nuance to the expressed intent during your dialog with him. You can gloat or basically tell him to shut up or pull rank or whimper about how you can quit any time you want and you'll promise to be a good boy. Contrast this with how you can talk just about any other faction into going against their sworm creed by slamming a beer and saying some cliche nonsense (Like when I just sweet talked the head of the freakin Brotherhood into sparing a synth by basically going "dont none of the stuff I done fer yoo matter?!" Yet I can't just simply explain my position to Preston, supposedly my biggest supporter... No I wanted to experience some of the game content so my bad. Precious boy Preston throws a little fit and disowns you on the spot no matter what your role play rational is. Oh... well almost because for some reason he'll still follow your orders as the General of the Minutemen... So you still get to have his angry ass moping around telling you not to talk to him. Hey! That's my line buddy! X D
There should have been an option to kill Lorenzo and give the crown to one of his family members so they could continue their research. Granted, they may need to lock away the person they decide to make wear it, but at least they can still learn the secrets to immortality
I have hundreds of hours in Fallout 4 and the sheer sadness I felt seeing you kill Virgil was real. I didn't know that was an option, it never occured to me to actually like kill him
33:51 only way of telling a synth is via autopsy, with all the advance healing options in the FO universe. This seems silly. Course I'm pretty fond of the mod "Synth Swatter" that allows us to know who is and who isn't a synth 🤪
After I had given Virgil his serum, a second before he gave me permission to his thing, I accidentally stole from him. Danse opened fire killed him and I got a “loved that” reaction from Danse. Was cool
i chose to help zao because his sword is so OP. i was playing as nora anyway she probably doesnt have a festering grudge as she wasnt the one who went to war
The first time I played Far Harbour I destroyed the Nucleus, shut down the wind turbines and watched as Far Harbour was destroyed and then got the Brotherhood to help me wipe out Acadia. Then I realised that I had locked myself out of all the settlements, lost all the traders and left the island as a barren wasteland.....all whilst not getting a single one of the unique rewards 🤦
Danse wanted to die, though. It's not murder, it's fulfilling a last request. You can make the argument that forcing him to spend the rest of his life living a lie is the more "evil" option, no matter what that cvnt reporter or the uppity robots might say.
Oh and one other thing: congrats to you and your crew for a fantastic video! My short back ground. I'm a borderlands fanatic! So to a point loot is always on my mind but when it comes to loosing just a little bit of my morals, that's not something I'm fully willing to do., for any loot!✌️😀✌️
You can see the overseer of 88 and shoot her. The quest fails and it unlocks some stuff and your done and can go do other things :P The CoA dont cause the fog. Its explained in painstaking detail they dont by folks grounded in reality like Avery. The mole rats can infect you if they bite your companions. That still makes me mad. I use a mod that lets me not kill Amelia but the quest thinks I did for Covenent. I dont like that there is no possible way to solve this trolly problem. Pack def eats people and feeds their animals human (strange meat). If you go do Nuka world at level 1 (or as close as you can) Then save Preston and crew. At some point he will trigger the kill them all or else. Giving you a story of being 'reformed' as a raider :D
there was a video that said that freeing Lorenzo was the better option because Jack and his family had actually just been feeding off Lorenzo so that they could live forever and weren't actually trying to save him. When you question Jack and read some of the logs lying around their house and terminals, it kind of hints towards that idea as well. Plus, when you free Lorenzo, he do anything that crazy other than kill his family and some ghouls. idk, it was just a theory tho lol
I haven't checked, but if it's possible to fail the SAFE test (GOAT) I would think choosing "catcher" as your baseball player position would do it. You can find records about previous tests in the compound where the suspected synths all choose catcher for some reason.
I honestly don’t think freeing Lorenzo is a bad choice the cabots are terrible people Lorenzo cabot has been trapped in a box for 300 YEARS when you free Lorenzo he’s kind to you ( After getting revenge on his captures) the only people you see lorenzo kill are raiders which isn’t bad his family took advantage of his immortality for no reason you should free Lorenzo
Locking any man up for hundreds of years goes FAR beyond any reasonable punishment that he could possibly deserve. The fact that this cruel and unusual punishment has already transpired by the time you come along is imo enough reason to free Lorenzo. The Cabot family may have once had a reasonable/justified reason to imprison Lorenzo, the road to hell is ALWAYS paved with "good intentions". There is NOTHING this man did that justified hundreds of years of incarceration. MAYBE he will go on to try and destroy but until he tries, he is basically being imprisoned for THOUGHT CRIMES, and those are not even his own, because he's been locked up based on what THEY think he MIGHT do! This is TYRANNY in it's purest form and it should NEVER fly with anybody who prizes liberty and freedom, Especially Americans!
The vault 81 mission is actually one of my favourites. I've managed to complete it a few times without a single problem. Save the kid and avoid my own potential illness.
It's entirely possible that plenty of people found Billy in the fridge, but if you're in an extremely hostile wasteland full of raiders that like to murder people and pull stupid tricks to get people to die, I would probably ignore her if the voice in the refrigerator asking for help because it might be a trap and I might end up dead
the most evil is not helping the settlement problem I’ll mark it in your map
every single fallout video on youtube has preston garvey line somewhere in the comment
not sure about other people but it got old for me lol sorry
@@rcrichard8969 rip
@@rcrichard8969want to know something else that’s old? It’s the settlement problem, I’ll mark it on your map
Am I the only one who doesn't mind most of them I mean just gives me an excuse to play more lol 😂😅
@derekvincent5569 you aren’t alone. I alway bring Preston along though. He doesn’t get to just sit around in my old house while I hoof it across the Commonwealth.
Telling the Vault-Tec Rep to go away.
Lol, imagine if they'd done it so he actually just left and you didn't get into the vault and had to replay the whole intro
Staple in every playthrough I do
If he was actually useful, I might actually feel bad about it.
@@speedracr7 He is though, he is a great salesman. Assign him to a trading emporium and he becomes a level 4 merchant and will start selling rare junk items, such as the clean broom, military ammo bag and military grade duct tape. He also sells a unique armor piece, the Apocalypse left greave.
@@KimberlyKjellbergi didn't knew that, interesting, i will turn him into a trader later.
The most evil choice is ignoring dogmeat when you first meet him
Facts
Synth dog just playing with your emotions. Don't fall for it
Leave the synthetic doggo. While a good companion. He spies on you and reports to the institute.....
@@saschaberger3212exactly!
Robot dog is an institute spy.
if you dont want to ear him bark , bark and bark again . dont approach him . well , you gona be forced to ear him in a main quest ...
Tbh, to Nate the conflict between China and the US is still fairly fresh in his mind since he was frozen for 210 years. He hasn't had the time Zao has to reflect on life.
Yeah, I always find it weird that people say Nate should just let it go when, in his mind, the nukes dropped practically yesterday. He was a soldier loyal to his country and he saw that country destroyed. The entire first part of the main quest is literally fueled by his desire for vengeance against Kellog. So we have a loyal soldier who saw the destruction of his country, hasn't had time to reflect on it or get over the destruction, and is know for having a desire for vengeance.
One of the reasons why I like the America Rising 2 mod. Nate is literally the perfect recruit for the Enclave.
@@TimmyTheNerdwow, now gonna do a enclave soldier playthrough LMAO tysm
I choose the more vengeful option, let him live and go home, and see what has become of it.
Nate? I think you mean John Fallout
@@LinaOhkwaligonna name myself that in my next playthrough
I will say, for the convo with Zao, it makes a LOT of sense that the survivor would still be murderously angry with the Chinese, as for them the Great War was potentially only hours ago relatively speaking. That’s a fresh wound for them, not even counting their military service.
Agreed. It's been 200+ years for everyone else. It's been a week, maybe a month for a career military man who saw active service against the Chinese: Saw their friends killed, saw their country being torn apart. (Of course, it's more complicated than that, but you have to think of what Nate saw/lived)
I think it depends. If you've seen enough places and terminals, it becomes increasingly obvious neither side knew what was going on, and that Vault Tec was to blame for the bombs dropping. You'll see how there was straight up racism against Chinese people who lived in America, who never were to blame. I believe any sole survivor with a heart would see after enough exploring that the general is not their enemy, and what's done is done, but if you zoom right there...yeah, it's a natural reaction to blame him.
@@beththedarkmage3359 ur assuming Nate was stopping to grab all those bits of lore when there’s really no reason why he would. Also, as far as my memory serves, there’s not any evidence in fallout 4 itself to suggest the Chinese weren’t solely at fault. The other games hint at it, and the show flat out confirms it, but fallout 4 itself doesn’t have any evidence to counter the preconceived notion Nate would have that it was all China’s fault.
@@beththedarkmage3359 what ? Fallout 4 is the first cleary saying that the Chinese furtiv submarines are responsible for the last moove in this war
when submarines received order to moove and strike, no bomb has been drop yet, Zao tell you himself what he did to Boston
and in the base under slocom joe, during first RR quest, you find intel that the US didn't believe than the chinese are capable of mass furtiv tech, so when the submarine are detected it is to late and obviously, everybody unleash hell on earth
there is absolutely no clue in fallout games than vault tec did it, cause in Fallout games lore, vault tec is not a private firm anymore, the Enclave pre-war already control them : vault-tec, general atomics, poseidon energy, all of them are puppets of the Enclave. And we know since fallout 3 that the Enclave had all the intel about the vaults, and all access code to open door from the outside.
The serie ignores that to separate Vault tec and Enclave, and, for marketing purpose, avoid to target a country in the serie, that's it, it is fallout multiverse, not games lore.
Fuck you mean Vault tec was to blame? China nuked the US because they caught onto the FEV super soldier program.@@beththedarkmage3359
Maybe not really a decision, more like a bug unless you fight railroad early. But for me the worst is not getting ballistic weave.
Even worse choice not killing the railroad
I usually get the deliverer and ballistic weave then destroy them right after
Railroad should not be the only way to get ballistic weave.
You telling me that the BoS don't know how to do that?
@@EnbyGaemer2005 BoS are pillagers, not scientists. They wont rely on balistic weaves when they just plunder techs like power armor. Also they dont use spies, so why make casual clothes better, they just take laser gatlings and x-01 and blast everything
Still didn't figure out how to get ballistic weave. Did some MILA missions and... still didn't find it anywhere.
Lorenzo and the Cabbots having a fight to the death while Cait just struts past you being happy that's it's not raining.
She just browsing for stuff to rob during the chaos
So Cait being Cait.
@@Tucher97 my Cait is getting shot, and still not knowing where the enemy is. I gave her perception gear but not enough yet apparently. is she always like this? XD
I always save Lorenzo technically that ending has the least casualties
And he’s funny and deserves life because why not
@@Porterpotty34and that mysterious serum buff is effing excellent for melee builds
When you destroy covenant and their lab, I think you should do it more to stop them from kidnapping and torturing more people in the future, rather than saving just one girl. The settlement was over the line when they justify killing 5 humans for every synth, whether you think killing synth is acceptable or not.
I literally just destroyed covenant 😂
@@lukeborne3253turned it into free real estate
I imagine in reality you could define their operating mode. Research and no torture/kidnap. Flesh 3D printed humans almost inevitably would have similarities between them, where biologically grown humans are infinitely variable. So I'd put a stop to the kidnapping. basically. Not offered as an option, but obviously "an option". Of course, the idea that synths are "evil" or otherwise is a different issue. Also they are a great settlement....
You don't genocide Covenant just to save one synth it's to stop more people from being tortured in the future
Very true. I guess I could have gone over that point more
They also killed that caravan. I get revenge for those cows and I capture a settlement for preston.
@@MrMarbles0Xecution Preston is gonna love that!
everything is good to fight those institute synth, even some collateral, eggs and omelette you know 😁
@eska3083 except their 'test' doesn't actually detect synths as they only know after they autopsy their victims. So they are just using the institute to justify randomly kidnappin, torturing, and murdering random people that knock on thier front door.
You actually don't need help from the Commonwealth to destroy Arcadia. You can do Arcadia first, get Dima to confess to killing Avery then when they kill him, you can support Allen Lee and get the settlers of Far Harbour to go wipe out Arcadia.
Then the rest proceeds as you says, get the launch key for the children to destroy them and turn off the wind turbines to destroy Far Harbour.
Covenant: On my current game, I had already done Trade Craft with Deacon, but hadn't contacted the settlement. So, imagine my surprise when I walked up to the gate and the entire settlement went total war on me. I'm not sure if Honest Dan did, but he was a casualty nonetheless.
Far Harbor: Somehow on my current game I managed to make peace between all parties. I did the CoA tasks that gained their trust. I did the things DiMA needed to do to secure the peace. I didn't out Captain Avery, but I had confronted her with her locket and skull from the grave. I did DiMA's memories and got the codes, the Recon Marine Armor locations, got Kasume back home, all was well. The Railroad agent you meet at HQ even showed up at Acadia, everything was fine. I had just contacted Dr. Li in the Institute and convinced her to rejoin the BoS. I snapped the next day and murdered Railroad HQ, went to Acadia and wiped out everyone there except the top 3 who are marked essential, I went to the Nucleus after that and ended the CoA, returned to the Commonwealth and got the kill team from the BoS to hit and finish Acadia for good. Then I ended the Institute, I hope Dr. Li made it out okay...
Nuka World: I never bothered with it aside from freeing the slaves and wiping out the Raiders. I get Bethesda wanted to give players an 'evil' option for a Raider play through, but the way the original game plays out makes choosing to side with the Raiders completely unproductive mid to late game. If you were able to beeline right to Nuka World, join the Raiders then see the error of your ways once you meet Preston, that would make more sense. You're steered to meet Preston first, build up the settlements for the good of the Commonwealth, then betray Preston, the Minutemen, the settlers and burn down everything you've built? Does not compute!
Kid In The Fridge: I'm always down for killing me some Gunners, especially when they typically own me the first time I encounter them every new game, for no apparent reason. What's the value of 800 total caps, when not only do I reunite a family (awwww!), kill some scum (Yaaayyyyy!) and while I'm in the neighborhood eliminate the total Gunner population inside Quincy and get "all the things"? Okay sure, it's a slow walk back to Jamaica Plains carrying all the loot but that's a price I'm always willing to pay.
I usually leave Covenant alone, not for any moral reason, just cos it's a nightmare to repopulate as a functioning settlement, so leaving them alive and not getting a headache is perfect
Same. I agree to help Dan because otherwise he keeps hassling me. But I don't do any investigation. Playing on survival makes you want to keep that doctor alive.
@@EnbyGaemer2005 survival is the best. Just build a doctor at the taffington boat house like a block away from covenant.
@@woodman94 Yeah but it takes a while to level up to having doctors and other shops in your settlements.
So covenant is safe...for now.
@@woodman94Never understood why people like survival, Id rather have fun playing my game.
@@thunblot78I honestly loved the challenge of survival and having to eat and drink, it adds some very interesting mechanics… but not being able to save except in beds and getting debuffs if you sleep too little in a bed to save actually pissed me off.
Now I just play in hard and try to RP the eating and drinking.
That quest with Billy is SO weird and underwritten. It feels like something that would happen if you'd picked the weird wasteland perk in earlier games and not like something you should take seriously. It feels really weird compared to the other quests.
It never says the battle he heard was the Great War. I always assumed it was just the Battle of Quincy. There was a bunch of cut content from Quincy so it would make sense
@@OldJabbaJaws Yeah it feels like that quest should have been a little quest chain and it got compressed into a quick one and done. Maybe that's why it feels kinda weird.
@@OldJabbaJawsit's a reference to the episode of South Park where Cartman is trying to convince everyone that Butters is dead so he can go to Kyle's Birthday at Casa Bonita so he tells Butters there's a nuclear war and locks him in a fridge. That and the IJ movie where he hides in a fridge from a nuclear bomb (although that might also be a reference to SP)
I'm not evil, I legitimately forgot to look for Virgils cure. After I blew it up, I got the quest from the brotherhood to find and kill Virgil.😭
My last playthrough, I was tasked with bringing Dr. Li back to the BoS and I had to go back to Virgil for some reason. So between that and convincing Li to return, I feel like they do plenty to remind you about Virgil’s cure. I’m not trying to shame you, I’m just surprised if you went Brotherhood.
Though I probably failed him my first run, so maybe I’m not one to talk.
I messed up with Virgil to but I put him out of his misery and turned the run into a genocide bos run
oh shit this just reminded me i need to do that lol
Covenant made me feel conflicted for once in Fo4. As much as I didn't take issue with killing the guards and scientists due to the fact that they are literally torturing humans and synths alike. The part that got me was when I got back to Covenant and everyone was hostile. I didn't feel right killing the settlers of Covenant. Even though they were clued in on the experiments going on, I don't think they all deserved to die.
Their fault for messing with the Sole Survivor, I guess.
The only bad thing about wiping out covenant... is not getting justice (the shotgun) before u wipe them out
@@TheOnefalcon07 yep didn't realize that they would be hostile towards me when i got back...was very dissapointed not to get that gun lol (just did this quest the other day as i never finished my first playthrough that i started when this game came out) If i saw this video before hand i probably would have just bought the gun knowing i was going to kill everyone when i returned.
@ryanmahoney7980 yea it's a great gun for sure
Neither ending of "The Secrets of Cabot House" can be considered "good." All the Cabots are evil scum. If you want to really be "good" ignore the whole quest.
I agree its just like the tenpenny tower quest, where your options are murder a bunch of ghouls or murder a bunch of people whos only crime is living in the tower, since you can kick the bigots out and everyone still dies
@@dungeonview1143 At least with the ghouls you know that they will eventually snap and kill the residents. Makes it actually more morally interesting.
you can kill them all. sheesh, I can't believe you didn't know the secret good ending.
@@MrMarbles0Xecution So killing everyone is "good." Who knew..... 🙄
As soon as I got done talking to Cora, the leader of the disciples walked by asking if she can kill them. I told her no, but when I looked back she was killing them anyway
A better way to go about killing all three factions on Far Harbor is expose Captain Avery to Allen Lee. He The residence of Far Harbor wipes out Acadia. You get a unique gun and perk from that. Then once that is done tell the high confessor about the Kill switch. Shut down the turbine. Head back to the nucleus and get another perk and a piece of armor. Then use the nuclear key to blow up the sub while you bolt out of the nucleus. Maximizing the rewards you get.
You should get a major reputation bonus for killing Zao, the sole survivor avenged the destruction of the Commonwealth and destroyed the vessel used to enact it's destruction, the Brotherhood would be all about that and so would most of the people suffering in the wasteland
Bro I forgot to get Virgil's serum at the institute, had to kill him when I saw him again 😂
what's crazy is they have a cure to turn supermutant back into human, yet they still don't use any of the stuff to try and turn supermutants back to normal, they just keep abducting people and making more monsters to fuel the wasteland 🤯
Siding with covenant is perfect for a brotherhood of steel playthrough
Danse says what they are doing is evil, so I doubt it.
@@gtfokthxbyecya Yeah but Danse may have subconscious reasons for feeling that way
@@jarrodbright5231doubt it. He has no issues with you killing synths and he loves when you tell virgil to kill himself.
@@johnwayne9828 Danse only has issue killing a synth once he is revealed to be a synth, he is such a hypocrite.
The vault 81 quest is bugged. You get mole rat disease if you are bitten, if your companion is bitten, or even if the protectron inside the locked terminal gets bitten after being freed. To have any hope of coming out without it, you must go alone.
The permanent debuff icon on screen is annoying, but loading your save a hundred times on that quest, is so much worse than the icon.
Saving and learning the mole rats spawns makes it easier plus having a gun that can oneshot the mole rats and dont miss a shot
@@MiguelPerez-eh3onlike the controversial spray and pray aka no brain, just brrrr
Guys, its -10 HP from the total amount… Its 2 good pieces or armor or 1 skill point spent on increased health. Damn, even though Curie is a bit bugged for me and rarely gives stimpaks, getting her with that quest will quickly pay off…
@@fdragon0216 It's not just -10 HP, it's also a permanent notif that will never, NEVER disappear
After completing the Cabot house quest, you may go back to their house and take everything, literally everything. In the basement you can loot a mini nuke and fatman along with old money, untarnished food, cans ,everything. Upstairs on second floor you can loot a gamma gun and on the third you can take all sorts of loot and there is a end of all green chest. You can loot all the booze ,napkins and plates ,along with pool balls, rack and pool cue. What's his name just stands there as you leave taking the umbrella and stand by the door as you leave. You can do this over and over. It takes about two weeks ,game time ,to renew to do it again.
Making the brotherhood of steal your enemies… Like seriously when you think you’re rating a super mutant camp and then next thing you know airships brotherhood knights coming at you like crazy! And one of them is a legendary enemy with a freaking Gatling laser
I think you have evil decisions and inconveniencing decisions mixed up bud, and besides the brotherhood is a morally grey faction and I could totally see myself leaving it for its racism problem alone, espECIALLY after they betray paladin danse
@@Voltar_99fallout 4 BoS isn't morally grey, they're just straight up terrible. The only 100% good faction in 4 is the minutemen
@@juicy342yt4 definitely ain’t the worst faction in the game, they still care about helping people. That honor probably goes to the institute. They treat their synths as property and slaves and because of that they pretty much tie with the brotherhood on how bad their synth beliefs are, and the institute could care less about the people above ground, instead of letting the commonwealth band together and prosper they sent an agent to massacre the meeting before it could even begin, keeping the commonwealth divided and suffering far more than it should’ve for decades. There’s also the kidnappings, however Shaun pitches it, it’s straight up kidnapping. Also the railroad easily have better morals than the brotherhood and the institute combined and they get too much shit as a whole, tbh I’m not sure which of the 2 has better morals but they’re both leagues above the brotherhood and the institute
@@Voltar_99 the railroad is better than the BoS and institute I agree, but they don't care about the commonwealth at all. As soon as the institute is destroyed the railroad has no reason to exist. I'd put BoS and Institute tied third, then railroad, then minutemen at first because they actually care about the commonwealth
@@juicy342yt4The Railroad can still exist, but as a way to look after the synths still struggling to live in the Commonwealth. Their work ends when every synth has a roof over their heads, full bellies every day and no raiders or BoS trying to kill them. In that respect they need the Minutemen because they can't send everyone away from Boston, and destroying the BoS is hard without MM backup.
I think taking out the covenant compound is the more moral decision as it's less about saving a singular synth and moreso about saving the people in the future who may end up in those same cells.
Sam genuinely goes through all peak games to create new great content
Anytime I try to be evil I always reload the save before after I’ve seen what happens, I just can’t be evil. Even with Billy I felt bad for selling him but then relieved there was an option to double cross and free him😂
The Covenant quest line was a tough one, morally. Roleplaying my character though, he saw it as an awful mirror to vault tec and their experiments. He still beats himself up about the cost in human life, but doesn't regret his reasons for putting a stop to what he saw as people playing as god.
There are a number of morally questionable things that you missed, like nuking the institute without activating the evac alarm, but the issue with FO4 is that many choices don't seem to have a big impact. The loss of the karma system and reputation system are really felt. Far Harbor, IMO, feels like it has the most impact (in the two super evil options the island is wiped out). In second place is putting in the effort to make the Nuka gangs (esp disciples and pack) inherit the commonwealth, but even then I don't think you see the operators taking over the gunners or pack raiding parties roaming around.
That one for the Institute would have been good. Noted for if/when I do a part 2
The karma system is more of a detriment to choice morality because it reduces complex situations into a moral binary, and comes with the baggage of being a psychological slap on the wrist anytime you hear the karma sound effect you don’t want. People who play good characters almost always go with the same decisions because the game dictates that one course of action is the "morally correct" thing to do, and the inverse goes for bad karma. It’s a nearly useless mechanic that makes choices much more black and white in the player’s mind. Fallout 4’s removal of karma makes the judgment of right and wrong be placed solely on the player’s own interpretation, which makes choices at least in theory more morally complex.
@@Hewasnumber1 agreed, the karma system is good for obvious moral choice, but in case of grey area, its not as effective
@@Hewasnumber1I would agree but instead of implementing nuance, Fallout 4 instead has very obvious good and bad choices for the most part, with quests like in Far Harbour, Pickman's Gallery and Covenant standing out purely because they are more grey areas. They basically have a karma system without any of the rewards or consequences.
Edit to add: I do love playing 4, don't get me wrong, this is just one of my biggest criticisms of the game and something most people have pointed out at some stage. It's not that you can't be truly evil like some say, it's that you can't have depth in those evil decisions, nor in the good. The only depth is in those few grey area quests because you have to question if you made the right choice and realise there is no such thing in that instance.
@@SamBram Another evil thing to do is after coming home from Far Harbor with Kasumi, tell her parents she's a synth and they will kick her out.
I’ve done 5 playthroughs and each time I just can’t help the Nuka world raiders. Every time I of course side with a faction or 2 if you include the minute men but I can always find fault in the main 3 factions and chose to wipe one or 2 of them out. but as much as I want to try and be evil I just end up turning on all the Nuka raiders as they just really deserve it and every time I have any sorta discussion I just think of how much I dislike them. I just can’t do it 😂
Bro I just made this mistake in my first nuka world play through. I can no longer go back to a save and I didn’t know that I would lose the minute men as a faction. But now all I can look forward to is the infinite laser mini gun.
2:17 I think you mean wasteland workshop for the arena stuff, a very slept on dlc, & the pillory is from contraptions. (not nuka world)
I don't really agree with the fact that choosing to kill Zao is the most evil on this list. Yes, it has been 210+ years since the bombs dropped, but you have to remember that the Sole Survivor was frozen for those 210 years and has also served in the military himself (if playing as Nate). Still holding a grudge against the communists at that point is pretty in-character for Nate dependant on how his experience went during the war. He might've seen friends get killed by the enemy whilst he was fighting on the frontlines. If you take that into account with the fact that's he's only left the vault a few weeks ago, I think it's very realistic for the Sole Survivor to shoot a Chinese soldier on sight. Especially when entering a nuclear submarine.
Gotta be honest, I didn't entirely arrange these in ascending order of evilness. Zao is at the top because it meant I could say 'War Never Changes' at the end of the video. And yeah, I completely agree with the take. I think objectively it's not a very nice thing to do but realistically you can understand why Nate would react like that
Definitely want more Fallout content!
Howdy, Good video, Thanks. BTW, you can use the Mysterious Serum, from the Cabot's to cure the boy and yourself in Vault 88.
You frame it as saving one synth! Well at in this instance it is just one synth, but how many non-synths will that save from being trapped, tortured and killed because they were mistaken for synths in the future?
Me? Last time I just killed Honest Dan when he refused to leave me alone. I go there to use the doctor, eating and napping.
Playing survival with some added mods I need doctors around. I don't need it as a settlement I still have a bed to use and a doctor to heal me up. (no I can't just use a stimpak, they have no effect)
I'm pretty sure that crown Lorenzo has is tied to the diety you see flashbacks of in dunwhich borders. And that quest gives you a blade that looks like a dragon priest blade from skyrim. So I'm wondering if it's not tied to the dragon priest
Side joke, I still love how the npcs can't pathfind at all in vault 88 no matter how much you build in simple set ups, mo matter what, you will always see them just walking into walls or suddenly bunching up some where for no reason, like they are just lost, only way to fix it is to never have more than 1 floor layer in vault 88.
Lorenzo has been trapped for 400 years, 400 YEARS!
I think Nuka World fails in it's attempt to make us believe that someone who came from 200 years earlier and looking for their son, killing raiders long before they arrive in Nuka world after being tricked into going there, that the lone wonderer would agree to become evil and raid their own settlements that they've killed many raider gangs for and built up painstakingly to the point of recruiting settlers and being the governor of the Minutemen...it's just not a believable scenario. In the beginning and build up of his character, he is not going to side with a bunch of raiders who forced him into a duel to kill the overboss and this is where the game goes awry, because if you don't choose to be the overboss, you will have to kill everyone right then....I know eventually you get to open season but that is after you as the overboss is running around doing all these things for raiders no less and then expecting you to raid your own settlements and be ok with that in which Preston will get angry and no longer be your companion so in good consciouness either way I could not do the Nuka world questline no matter if I get extra Nuka World perks nor for any reason....just isn't believable for me. I'm pretty sure in the real world, or in a fallout world, you don't lose your morality simply because you got kidnapped and forced to fight an overboss. There should of been other choices here to reflect a person that has morals even after the world went to hell and worked hard to get where he was as governor of the minutemen. You should have the option to not betray them in that way. The institute as well, when you find out that your son saw you wife, his mother as collateral damage, and that you were just some kind of experiment and should appreciate they gave you the opportunity to kill Kellogg, then why couldn't you not have to choose one faction over the others, so there is a mod to change that part of the quest called SUBVERSION. To me, there were many missed opportunities to choose not to kill people you have formed a relationship with and to negotiate some sort of peace among factions. The minutemen are truely the only good moral choice and yes, it's just a game, but if you are immersed in it and you are inherently a good person, you just can't play evil in this game as some sort of entertainment. Being evil isn't entertainment for me but I guess that is just me. I do love this game and with mods it's a way better experience and fun to do, even if you just build up settlements and do random encounters.
The most evil decision when Bethesda decides to lock you out of brotherhood of steel quest line because of a bug that still in the game for almost ten years and never bother to fix it and counting on the modders to do that . Just lazy.
I re-started the game after reaching level 60 only to find out BoS is shit
The most evil decision by Bethesda has made is not making fallout 5 an selling out to Microsoft whom of course put fall out 5 on the back burner in all these other crappy games they were making one of which was fallout 76 which was a total flop for so long not to mention in order to play 76 You had to have an online
Monthly or annual subscription to play the damn thing..
which I'll never doñ
and they still haven't made fallout 5 !
instead they put this stupid upgrade in on fallout 4 which destroyed 10-years of my playing fallout 4,,
And Because of it now I'm completely starting over the game and keep running into other bugs like corrupted saves sunspot type stuff on the screens which also leads the corrupting saves...
luckily I figured out if they do go corrupt again
( I forget what it's called when they do )
but if they do just do a hard restart until the start-up screen starts then then so far they have returned..
but still I wonder if I'm going to be alive when fallout 5 ever just come around or if it ever does ?
And then what ... Are they going to make it a online subscription game as well? Which is going to totally suck If they do That will end my fallout days ...
but then overall now rumors of Microsoft since they can't cut the mustard and and keep losing money after they have already bought every damn game studio in the industry So Now rumored They may be getting out of the game industry altogether! Real cute they ruin all these good companies by buying them up and then quit because they can't seem figure out why they're losing money when in reality he could have to do with the strict guidelines are putting on their Xbox systems not allowing certain criteria but yet name themselves Xbox with insinuates x whatever when you first hear it and then there Microsoft edge for Xbox but you can't download a freaking thing It's free or not I mean nothing and Xbox can't get a virus .. Xbox can't even read
.exe Which is the main reason it can't get a virus It's not the only reason So what do they do? they go and install McaPhee virus directly Microsoft edge on the Xbox version where you most definitely cannot download anything absolutely nothing but McaPhee keeps telling you how you got a virus and you better download their system anyway whatever I think you realize nightmares for more evil and any of the the evil segments of the game itself
tbh, being the institute carbine, Virgil's rifle ain't worth killing the poor dude. Like, no one uses this weaponized cereal box unironically due to it covering a comically large amount of space on your screen
The most questionable thing I ever do is make the guy who is not allowed alcohol(forget his name) run a bar in one of my settlements
Great video, really well put over.
A synth not knowing its a synth is also a Bladerunner reference
neat video _!_
I didn't know all these Virgil options.. glad I saw them here
might try them in the future though
On my first playthrough I 100% forgot about virgils cure and just blew it up with the institute 😂
Hear me out "Sam Cram, almost as delicious to listen to as the prewar canned meat is to eat"
9:45 I feel like Lorenzo gets his revenge and gave the main character because the main character has evil things here and their
If you look at a synth's creation in the institute, you will actually see that gen 3 synths are technically real humans with augmentations, they are 3d printed muscle mass on some bones (presumably plucked from the commonwealth) that then get stimulated electronically before getting a layer of skin laid on top. But they still contain synth components
I tried to side with the institute once - had to start the game all over due to what they wanted and all the Factions they wanted dead. Ditto the Brotherhood. The only way - ( that I can play it) - is to side with the Minute Men, be good with all of the Factions, Destroy the Institute, take Shawn as my "son" and move forward. Just cannot bring myself to make the awful choices you are given in the game sometimes - which is what makes the game so awesome!!!!!!! And to kill all the raiders at the end of Nuka World - OMG!!!! That - THAT is the absolute BEST!!!!!!
Its great that your doing fallout videos now ive been a fan of fallout games since day 1 and since i first starting gaming decades ago hell im on fallout 4 right now 😂
The first time I played the covenant storyline I sided with Honest Dan and destroyed covenant to save the synth girl. However this was because I thought Honest Dan was a follower/companion, one of those that only becomes a companion after you complete his quest with his decision made. I was severely disappointed afterwards. I thought he was a follower/companion because his name was Honest Dan and not just Dan.
Can you still keep the settlement after eliminating the people in covenant?
I did an extra pay through. I left Preston Garvey in the museum got to level 30 went to Nuckle world and all the missions took over the wasteland then done the massive quest where you kill all the raiders then I went back to the wasteland Preston Garvey from the museum and he had no idea I was the other boss.
i'd say doing quests for the brotherhood or even siding with them is definitely up there
I only sided with them to romance Danse and reap the useful perks but ngl, doing a lot of their quests were hard for me. Especially seeing as the "cleansing the commonwealth" quest is literally just genocide. Ah well, I can't be moral crusading while simping for a synth Version of uncle ruckus lol
We really missed out on a cool companion in Cito!
In covenant you’re not slaughtering the village to save just 1 synth, you’re also saving all of the innocent people that would be tortured in the future under their (pretty ineffective and cruel) test system
Covenant's SAFE Test is, in fact, a big joke. Literally. It's a reference to the Voight Kampff Test in Blade Runner, which in the film can tell the difference between a human and a Replicant (an android that is indistinguishable from a human). The questions are similar moral questions meant to elicit reactions, like "You see a turtle on his back in the desert baking in the sun. You could turn it over but don't. Why aren't you helping it?" The fact that it's also the GOAT is a callback reference within a pop culture reference.
25:20 I honestly wouldn't be THAT bothered about contracting the virus if it wasn't for the fact you have to have that stupid pill icon on your screen FOREVER. That's why I save the quest till I'm a high enough level to wipe out the mole rats without getting bitten.
What armor do you have?
41:43 to be fair, he is responsible for THOUSANDS of deaths
Letting Dixie live has to be top of the list of evil shit you can do
14:59 “to willingly Fie by our hand”
-Danse loved that-
Helping the sub Captain get home to China should give you a slide at the end of the game telling you something about what happened to China or what he found when he got back
Do you intend to do rankings for weapons and the occasional build guide like you did with cyberpunk? I love your cyberpunk content and I love Fallout 4 too, I would appreciate content such as that and I reckon many others would as well
The worst thing you can do, is not help that settlement I told you to help, no those settlers are 6 feet under
41:40 I always wait till I've got a high enough pickpocket skill before doing Here There Be Monsters, that uniform is cool
#9: Of the dozen or so times I've played the game, I usually find Cora and her friends lying on the ground dead, usually from cave crickets or some other enemy. Only once or twice have I ever come across them alive.
I've I really enjoyed your video because it's giving me ten reasons to play fall out four again. Thanks, it looks fun!
One time, when I was playing an all-nighter, I dozed off, and when I was startled awake, I was being attacked by all of Diamond City, including Piper, who was using the machine gun that I just gave her. I was like, "WT🤬?"
Ok double comment I know but there is SO much in this video. Its really frustrating that you dont get so much as a speech challenge to try and explain to Preston that raiders kidnapped you and press ganged you into being their leader on pain of death, and that you did your absolute best to dismantle them from the inside before finally slaughtering them to the man. Oh and by the way, doing everything possible to keep these animals from killing or hurting any innoccent people by convinving them to leave peacefully!
I danced on the head of a pin to do the right thing in this powder keg situation. But no, intent means nothing here I guess. There's zero nuance to the expressed intent during your dialog with him. You can gloat or basically tell him to shut up or pull rank or whimper about how you can quit any time you want and you'll promise to be a good boy.
Contrast this with how you can talk just about any other faction into going against their sworm creed by slamming a beer and saying some cliche nonsense (Like when I just sweet talked the head of the freakin Brotherhood into sparing a synth by basically going "dont none of the stuff I done fer yoo matter?!"
Yet I can't just simply explain my position to Preston, supposedly my biggest supporter... No I wanted to experience some of the game content so my bad. Precious boy Preston throws a little fit and disowns you on the spot no matter what your role play rational is. Oh... well almost because for some reason he'll still follow your orders as the General of the Minutemen... So you still get to have his angry ass moping around telling you not to talk to him. Hey! That's my line buddy! X D
Just started playing, i was in my armored suit, but when I got out I was in my underwear!! WTF happened? And how do I put my clothes back on??
The exercise bike animations is so dang great! 😁
There should have been an option to kill Lorenzo and give the crown to one of his family members so they could continue their research. Granted, they may need to lock away the person they decide to make wear it, but at least they can still learn the secrets to immortality
Getting to Curie without getting infected is the most challenging fun in the game. Definitely worth reloading often if you need to.
30:30 Yes. I worked hard for that 10hp, cost me a whole level. Kid should have put more points into Agility.
I have hundreds of hours in Fallout 4 and the sheer sadness I felt seeing you kill Virgil was real. I didn't know that was an option, it never occured to me to actually like kill him
33:51 only way of telling a synth is via autopsy, with all the advance healing options in the FO universe. This seems silly. Course I'm pretty fond of the mod "Synth Swatter" that allows us to know who is and who isn't a synth 🤪
"Vault 81 is easily one of the best and luckiest vaults in the U.S..."
*shows Gwen walking by*
😏 indeed
After I had given Virgil his serum, a second before he gave me permission to his thing, I accidentally stole from him. Danse opened fire killed him and I got a “loved that” reaction from Danse. Was cool
i chose to help zao because his sword is so OP. i was playing as nora anyway she probably doesnt have a festering grudge as she wasnt the one who went to war
15:05 To be fair, a lot of super mutants don't want to be human - if you bring Strong along he'll point that out.
The first time I played Far Harbour I destroyed the Nucleus, shut down the wind turbines and watched as Far Harbour was destroyed and then got the Brotherhood to help me wipe out Acadia. Then I realised that I had locked myself out of all the settlements, lost all the traders and left the island as a barren wasteland.....all whilst not getting a single one of the unique rewards 🤦
Killing danse?
Well now I need to make a part 2 😂. (Or a philosophical analysis of synth consciousness maybe)
Danse wanted to die, though. It's not murder, it's fulfilling a last request. You can make the argument that forcing him to spend the rest of his life living a lie is the more "evil" option, no matter what that cvnt reporter or the uppity robots might say.
@SamBram 10 MORE? also don't forget siding with the institute, destroying far harbor all that.
@@SamBram Your obvious love for Curie really makes me wanna see the video of your take on that subject.
Finding the Yangtze though, that's not the hard part. It's letting go.
Oh and one other thing: congrats to you and your crew for a fantastic video! My short back ground. I'm a borderlands fanatic! So to a point loot is always on my mind but when it comes to loosing just a little bit of my morals, that's not something I'm fully willing to do., for any loot!✌️😀✌️
1:05 well how much did the -enclave- government tell vaultec workers? I thought only the overseers knew all the evil schemes
For me, the people of Covenabt are no better that a group of Raiders, painting the road to hell with their good intentions
Classic Bethesda. What happens to Cora and her family if you do one of the most horrible things you could do in this game? nothing
You can see the overseer of 88 and shoot her. The quest fails and it unlocks some stuff and your done and can go do other things :P
The CoA dont cause the fog. Its explained in painstaking detail they dont by folks grounded in reality like Avery.
The mole rats can infect you if they bite your companions. That still makes me mad.
I use a mod that lets me not kill Amelia but the quest thinks I did for Covenent. I dont like that there is no possible way to solve this trolly problem.
Pack def eats people and feeds their animals human (strange meat).
If you go do Nuka world at level 1 (or as close as you can) Then save Preston and crew. At some point he will trigger the kill them all or else. Giving you a story of being 'reformed' as a raider :D
there was a video that said that freeing Lorenzo was the better option because Jack and his family had actually just been feeding off Lorenzo so that they could live forever and weren't actually trying to save him. When you question Jack and read some of the logs lying around their house and terminals, it kind of hints towards that idea as well. Plus, when you free Lorenzo, he do anything that crazy other than kill his family and some ghouls. idk, it was just a theory tho lol
hey , you know what !? after 2 excellent and very instructive vidéos ( thats not easy for old fallout 4 player ) , you have a new subscriber 😳
42:45 damn what a delivery. Most emotional he ever sounded
For the record:
Honest is Honest Dan's first name, like Professor, for that one NPC...he's a mercenary, ffs!😂
I haven't checked, but if it's possible to fail the SAFE test (GOAT) I would think choosing "catcher" as your baseball player position would do it. You can find records about previous tests in the compound where the suspected synths all choose catcher for some reason.
I honestly don’t think freeing Lorenzo is a bad choice the cabots are terrible people Lorenzo cabot has been trapped in a box for 300 YEARS when you free Lorenzo he’s kind to you ( After getting revenge on his captures) the only people you see lorenzo kill are raiders which isn’t bad his family took advantage of his immortality for no reason you should free Lorenzo
reasonable remark)
Locking any man up for hundreds of years goes FAR beyond any reasonable punishment that he could possibly deserve. The fact that this cruel and unusual punishment has already transpired by the time you come along is imo enough reason to free Lorenzo. The Cabot family may have once had a reasonable/justified reason to imprison Lorenzo, the road to hell is ALWAYS paved with "good intentions". There is NOTHING this man did that justified hundreds of years of incarceration. MAYBE he will go on to try and destroy but until he tries, he is basically being imprisoned for THOUGHT CRIMES, and those are not even his own, because he's been locked up based on what THEY think he MIGHT do! This is TYRANNY in it's purest form and it should NEVER fly with anybody who prizes liberty and freedom, Especially Americans!
Freeing lorenzo is the correct choice. Kills Lorenzo anyways for artifact gun
@@itspractical5005mysterious serum is honestly a lot more useful , especially if you get it early on (pre glowing sea)
Didn’t he start killing people pre-war and that’s why they locked him up? Doesn’t he kill a ghoul family to experiment on them
The vault 81 mission is actually one of my favourites. I've managed to complete it a few times without a single problem. Save the kid and avoid my own potential illness.
I managed to do a no damage run of it today by main-lining psycho jet and John Woo-ing around the vault shooting molerats whilst airborne 😂
@@Danbotology Hell yeah! It's a genuinely good quest, I reckon. Stands out amongst many others
It's entirely possible that plenty of people found Billy in the fridge, but if you're in an extremely hostile wasteland full of raiders that like to murder people and pull stupid tricks to get people to die, I would probably ignore her if the voice in the refrigerator asking for help because it might be a trap and I might end up dead
Some of these are really messed up I like that they made me feel bad somtimes
@Sam Bram Lone Wanderer is the player in Fallout 3, in Fallout 4 you're the Sole Survivor