CHINA BOSS VS 7 RANDOM C&C Generals Zero Hour Apocalyptic

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  • Опубликовано: 8 фев 2025
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Комментарии • 7

  • @AungGyi-e5b
    @AungGyi-e5b 11 дней назад +1

    🎉🎉🎉😊

  • @daycool4547
    @daycool4547 11 дней назад +1

    Good play... Do it against all the force. And don't forget the air defense again

  • @talhaahsan8523
    @talhaahsan8523 11 дней назад +2

  • @vas9inz236
    @vas9inz236 11 дней назад +2

    👍

  • @dracmeister
    @dracmeister 11 дней назад

    This is such a scuffed interpretation of Hunters, like there wasn't even an attempt to make the rivers accurate to the original Starcraft map it's supposed to be referencing.
    Also randomly, weird elevation changes.
    Also, there's a reason why you don't set any jet's SightRange(which is used for Guard Range) too high, you kept blowing yourself up at the start.
    Also man~ parrying attacks that aren't meant to be parried reliably (AA Gats parrying artillery shells).

    • @MisterMinister-z1d
      @MisterMinister-z1d  10 дней назад

      I change this map because this map is crashing the game

    • @dracmeister
      @dracmeister 10 дней назад

      @MisterMinister-z1d i've seen the original/older g/zh port of this map. The rivers in that are still bad.
      There's not even attempt to make the cliffs at the edges of the map meant to limit space a bit.
      The original Hunters map wasn't just rivers converging towards the middle, there were quirks in it like how two starting positions essentially required you to push past another player's chokepoint and that natural expansions are not all built equal because there are some that are actually contested.
      Which by the by, this map and the original/old g/zh port does not have expansion bases towards mid, which is not supposed to be an empty field with houses or random doodads, there's supposed to be resources there to contest for.