This game turned the rooms into something more than just the ordinary copy-paste "entity spam with sections" and deserves more attention. The ambience gives an actual feeling of dread, the entities are actually scary, and the game has locked rooms and a third entity to actually turn up the gameplay. This game succeeds in doing what other rooms games failed to do, whilst feeling like an official remake to the original rooms.
I'm making a rooms game myself and I decided to use this song as inspiration for an ambient track I just made for the game, I love the desolate feeling this gives, how the place you're in is normal, but something is just slightly off about it: it starts getting dark, then it gets cold, and then a place which once felt safe, no longer does.
Hm. This is probably the second room game that has been able to surpass everyone's favorite doors in some aspects. The first one, for me personally, is rooms & doors, where the atmosphere is quite simple and pleasant, and the game itself is focused on the gameplay component. In this game, serious emphasis is placed on the atmosphere, this whole location resembles a kind of complex, the opportunity to look out the window realizing your hopelessness while in this place, as you will have to go to this place forever, but sooner or later you will die anyway, and this soundtrack perfectly emphasizes the whole atmosphere. It's just perfect.
This game turned the rooms into something more than just the ordinary copy-paste "entity spam with sections" and deserves more attention.
The ambience gives an actual feeling of dread, the entities are actually scary, and the game has locked rooms and a third entity to actually turn up the gameplay.
This game succeeds in doing what other rooms games failed to do, whilst feeling like an official remake to the original rooms.
I'm making a rooms game myself and I decided to use this song as inspiration for an ambient track I just made for the game, I love the desolate feeling this gives, how the place you're in is normal, but something is just slightly off about it: it starts getting dark, then it gets cold, and then a place which once felt safe, no longer does.
wow you turned rooms into something more than the game
and it's amazing
this scares me in the game
Hm. This is probably the second room game that has been able to surpass everyone's favorite doors in some aspects. The first one, for me personally, is rooms & doors, where the atmosphere is quite simple and pleasant, and the game itself is focused on the gameplay component. In this game, serious emphasis is placed on the atmosphere, this whole location resembles a kind of complex, the opportunity to look out the window realizing your hopelessness while in this place, as you will have to go to this place forever, but sooner or later you will die anyway, and this soundtrack perfectly emphasizes the whole atmosphere. It's just perfect.
This ost gives me gta 4 vibes
This adds ambience to the game. Awesome!🎉
this is more than a banger, this is a banger+ XD
I make no sense
Hey great music and Game! I think i will become adict
holy this a spoopy
aaaaaaaaaaaaaaaaaaaa
After this game is fully comeplete, can you make a B section? That would be so cool!!
Or Sector-B!!
I don’t think he will do that because it’s supposed to just be a remaster of the original game if he does do that I image it’s gonna be a secret area
@@spaghettiman0511 well can there at least be a keycard hidden in A section to get another section?
@@A-45Roomshe gave up on the game so idk if he can
somehow this vid got 5k views but less than 100 likes