more gameplay related but i want some changes to the game to make it less... breakable?? if youre familiar with mechanics game loses very big part of its challenge unless youre on like highest difficulty and more proper superbosses like twins/lavenza not restriction spam and grindfest like in 3r
i don’t usually try to break the games i play because i’m not smart enough but i can imagine that’d add more depth to the gameplay if it was next to impossible to break even for smart people. i’ve also never fought any of the velvet room attendants because of reasons
@@botonyourboi fair not fighting velvet characters dw maybe the harder difficulties alongside making battles just harder could add limits on the velvet room?? like less quality/quantity of inheritable moves or limited uses of the velvet room itself
I want to have another pink crocodile Easter egg from p3 like how they put it in p4. For our next mascot maybe an alligator or lizard that’s pink or at the very least has a pink scarf or bandana. Then just like how we got a grown man persona user for strikers & tactica,I would love if Tanaka was a persona user this time around. Also a library themed velvet room with high ceilings with just emptiness & stars & colorful Milky Way effects with leather couches & big fireplace. The books could be flying around & they’re art history books etc. maybe a statue too almost like a museum of art but really just a dolled up library cuz it isn’t supposed to be a museum. I think aliens might play a part in this game cuz of what Jose said & they’ll try to communicate thru graffiti art on big buildings instead of traditional corn field crops. & also some rebellious art students will be graffitiing too to expose evil officials etc. yusuke might make an appearance as an older character at the school just like how we saw a younger version of yuki from p4 in p3. & of course if yusuke is there futaba will be there too to annoy her inari plus she has that whole space ship thing going on might help out with communication with aliens. If the team can still milk the P5 cast they’re gonna do it lol,hell we might see the whole team at some point even tho people might be upset about that. Also for our awakening I think they might do something like they did for metaphor like ripping our heart out & our true colors are bleeding out wear our heart on our sleeve etc. For getting around maybe a hover craft like how metaphor did with the sword,but I’d like a motorcycle open world roaming concept to feel free. I would love to see a desert area ,better than futubas where we can actually explore the wastelands with cactuses to bump into or see more alien activity etc. & also be able to be as messy with paint as we want out there or loud instruments. For names they always have a Japanese name,an English one & then a code name. For the female protagonist even if she’s not playable most of the time ,it would be cool if her name was Selena,meaning moon goddess. This game might be heavily influenced with sun & moon creepy aesthetics like those old moon faces vintage art etc plastered around. Consider metaphors art style. We may get something similar but different theme of celestial almost like one of those crazy psychic ladies houses with all those gold & silver decorations with creepy faces on suns but u can’t look away. For more modern look,consider an art school with more bubbly sun & moon for kids.
My wishes for the story its good but can be better Antagonists want them to have more variety like p5r we have hated villain(kamoshida) bad guys for the sake of being so grey toned villain (sae) anti villains (maruki) and anti heroes (futaba) Gameplay keep it as it is or make it harder I don't want an easier version of p5 Characters just go out the same trio of the protag the bro and the girl maybe let us start with 2 or 4 and with different characters than the usual + make adults persona users in the team i don't mind the cast being highschoolers but with 1or 2 adults Music its perfect just keep it on the same lvl
Imagine Tanaka on our team. That would be so cool 😂 I feel like he might be a lil of a menace like akechi but it sure would be interesting to see his development
maybe, but seeing how well atlus did a non-god final boss i’d say they might be better off ditching the status quo for jrpg final bosses in exchange for more creative and well written final bosses
i like the idea as well, i just don’t like how the reasoning behind us fighting gods is very similar in both persona 5 and persona 3 (i can’t speak on persona 4)
@@botonyourboi Well. Spoiler: If anything Persona 4 is the biggest offender in this debate for many people, after what already felt like the final boss, turns out there is an actual secret boss at the end. While I do love this and how it ties back to the whole truth motif, it has undoubtably went past many players on their blind playthroughs. After what already felt like a somewhat definitive conclusion, it turns out that there is actually still more to this. The music is really good at least for the dungeon and boss fight. Even in spite of all of that I still want to see this again, maybe twist it around and see what happens, even more than Persona 5 did with the whole velvet room plot twist. Which was undoubtably insanely fucking cool for both the new players and definitely for the lifelong persona fans.
Just got into the persona franchise I bought persona 5 royal, and DAMM it’s good. Cant wait to finish p5 royal, and play p3 reload
I want it to be set around adults, or set in a College/Uni rather than a high school.
persona wouldn’t be the same if it didn’t attract weirdos
@@botonyourboi I was a teenager when I played P5, now that I am in Uni I want a uni setting
more gameplay related but i want some changes to the game to make it less... breakable?? if youre familiar with mechanics game loses very big part of its challenge unless youre on like highest difficulty
and more proper superbosses like twins/lavenza not restriction spam and grindfest like in 3r
i don’t usually try to break the games i play because i’m not smart enough but i can imagine that’d add more depth to the gameplay if it was next to impossible to break even for smart people. i’ve also never fought any of the velvet room attendants because of reasons
@@botonyourboi fair not fighting velvet characters dw
maybe the harder difficulties alongside making battles just harder could add limits on the velvet room?? like less quality/quantity of inheritable moves or limited uses of the velvet room itself
I want to have another pink crocodile Easter egg from p3 like how they put it in p4. For our next mascot maybe an alligator or lizard that’s pink or at the very least has a pink scarf or bandana. Then just like how we got a grown man persona user for strikers & tactica,I would love if Tanaka was a persona user this time around. Also a library themed velvet room with high ceilings with just emptiness & stars & colorful Milky Way effects with leather couches & big fireplace. The books could be flying around & they’re art history books etc. maybe a statue too almost like a museum of art but really just a dolled up library cuz it isn’t supposed to be a museum.
I think aliens might play a part in this game cuz of what Jose said & they’ll try to communicate thru graffiti art on big buildings instead of traditional corn field crops. & also some rebellious art students will be graffitiing too to expose evil officials etc. yusuke might make an appearance as an older character at the school just like how we saw a younger version of yuki from p4 in p3. & of course if yusuke is there futaba will be there too to annoy her inari plus she has that whole space ship thing going on might help out with communication with aliens. If the team can still milk the P5 cast they’re gonna do it lol,hell we might see the whole team at some point even tho people might be upset about that. Also for our awakening I think they might do something like they did for metaphor like ripping our heart out & our true colors are bleeding out wear our heart on our sleeve etc. For getting around maybe a hover craft like how metaphor did with the sword,but I’d like a motorcycle open world roaming concept to feel free. I would love to see a desert area ,better than futubas where we can actually explore the wastelands with cactuses to bump into or see more alien activity etc. & also be able to be as messy with paint as we want out there or loud instruments. For names they always have a Japanese name,an English one & then a code name. For the female protagonist even if she’s not playable most of the time ,it would be cool if her name was Selena,meaning moon goddess. This game might be heavily influenced with sun & moon creepy aesthetics like those old moon faces vintage art etc plastered around. Consider metaphors art style. We may get something similar but different theme of celestial almost like one of those crazy psychic ladies houses with all those gold & silver decorations with creepy faces on suns but u can’t look away. For more modern look,consider an art school with more bubbly sun & moon for kids.
that’s a whole lotta words but i’m pretty sure i agree with some of it
My wishes for the story its good but can be better
Antagonists want them to have more variety like p5r we have hated villain(kamoshida) bad guys for the sake of being so grey toned villain (sae) anti villains (maruki) and anti heroes (futaba)
Gameplay keep it as it is or make it harder I don't want an easier version of p5
Characters just go out the same trio of the protag the bro and the girl maybe let us start with 2 or 4 and with different characters than the usual + make adults persona users in the team i don't mind the cast being highschoolers but with 1or 2 adults
Music its perfect just keep it on the same lvl
Imagine Tanaka on our team. That would be so cool 😂 I feel like he might be a lil of a menace like akechi but it sure would be interesting to see his development
(Major spoilers)
i wish we finish the strory they begin in p4 ultimax and the answer (freeing makoto)
separate the words “major spoilers” and the actual spoiler with a few line spaces you just spoiled me 😞
Gay options. That is legitimately all I care about it.
i don’t really care either way but if there is a gay option in persona 6 i will accredit the option’s existence to you
@@botonyourboi Oh, uh, thanks.
I feel like persona having a god final boss is a thing every jrpg needs lowkey, good wishlist though
maybe, but seeing how well atlus did a non-god final boss i’d say they might be better off ditching the status quo for jrpg final bosses in exchange for more creative and well written final bosses
personally I'd like a female protagonist this time, or even better, a customizable protagonist
a customizable protagonist might be a little too wishful, but i’d be down for the option to choose a female protagonist again
Nahhhhhhhhhhhh, fighting gods at the end of a game is cool and i like it.
i like the idea as well, i just don’t like how the reasoning behind us fighting gods is very similar in both persona 5 and persona 3 (i can’t speak on persona 4)
@@botonyourboi Well. Spoiler:
If anything Persona 4 is the biggest offender in this debate for many people, after what already felt like the final boss, turns out there is an actual secret boss at the end. While I do love this and how it ties back to the whole truth motif, it has undoubtably went past many players on their blind playthroughs. After what already felt like a somewhat definitive conclusion, it turns out that there is actually still more to this. The music is really good at least for the dungeon and boss fight.
Even in spite of all of that I still want to see this again, maybe twist it around and see what happens, even more than Persona 5 did with the whole velvet room plot twist. Which was undoubtably insanely fucking cool for both the new players and definitely for the lifelong persona fans.
pretty solid list, would be cool if they let you switch up on your group as one of the endings
this is a subjectively factual statement