It's funny you say that, because literally every single time I've tried to come back and finish Final Horizon over the last year I've just ended up giving up because I just find the experience absolutely miserable. And I'm not even just talking about the towers.
My only gripes with this update are 1. It essentially just undoes what happened on Rhea Island (Which, in general, I don’t have a problem with, but they could’ve found a more creative way around it instead of just having Sage say “Hold up, the is actually just a whole different way we can win”) 2. Amy has way too many card attacks, and should’ve used her hammer more 3. It would’ve been cool for Tails to have a homing attack so I wasn’t THROWING WRENCHES AT SPRINGS
I find the prototype statement at the end of the video very accurate. All the clues are actually in front of us. Why did SEGA, which puts DLC and different editions even when re-releasing its 30-year-old games, release huge content updates for Frontiers for a whole year for FREE? Because they need all the data they can get. Final Horizons, special koco challenges, spin dash, deceleration settings... All of these are actually research and tests for the next game. Frontiers was used to reach out to everyone they could and try as many things as possible, and now they will use that experience in the next game. Remember that a few days before the game was released, Izuka said that this game was actually a beta test for the future.
It’s kinda funny that Sonic Team made the parry require PERFECT FRAMES for Final Horizons because players complained about the Parry not being a game mechanic Parry. When Sonic Team could’ve just called it Blocking (and Reflecting)
For one thing I wish Sonic team gave us a second option to give us parry that requires actual skill and timing and I'm keeping the indefinite one in there but I want to be able to switch to Parry where I can actually try to master it use my patience as a useful skill and if you want to practice that they could have built in arena within the menu itself like God of war II for example like after you defeat your enemies in the base game you can use this arena to either get more XP or practice your skills that you already have or even use whatever enemy type you want so that way this can help younger players become a perfectionist at using perfect Parry or you can make Sonic invincible in the arena as well or apply whatever rules you want in there I just hope Sega reads the comments here and actually do that for Sonic frontier 2 although I keep my expectations low
@@-Anonymous-. Yeah man because in the white void it has told you that the Parry is not based on timing at all and I really was disappointed at this and when I first did this I thought it was a timing base Parry at first but this version of it shouldn't even be call Parry anymore because you can call it eternal block because you can just block forever and it doesn't matter what enemy type it is you are just going to parry it No matter what and I just wish I had more time to bake in the oven end and if most of the game testers aren't kids that don't know how a parry works then we would have gotten what we wanted like this shouldn't even affect the Democratic at all because after all Sonic and the Black Knight had a perfect Parry system and it's based on timing because the only thing you need is patience and it's not that hard to pull off either and after you Parry melee enemies they become stun and projectiles just disappear and of Sega took notes from Sonic and the Black Knight and then use that Parry system from that game and apply it to Sonic frontiers then the Parry system would have already been perfect as it is and it actually gives us a reason to actually use your patience to master this type of Parry
@@JustinJulian-00 yes I deadass didn’t know what was going on at first. But through gameplay I figured it out. I get it, sonic brings in all ages: so casual gameplay. But if Spider-Man had a legitimate parry system DAY 1, sonic could’ve too. Lol I legit didn’t understand why it wasn’t working, & I never saw any hints about it (I think)
Some things happened this year that I could’ve SWORN actually happened in 2023 and there are things that happened in the last few years where I’m like “didn’t this just happen a couple months ago??”
Personally regarding the difficultly spike... I actually enjoyed it, first proper Sonic difficult stuff since Unleashed from memory (Gens was a complete cakewalk). Whilst I can understand some gripes with some issues, personally for those that wanted difficult stuff in a Sonic game and still whined when the game goes difficult, play Jak 2 blind (figuratively and maybe literally) and then we can talk unfair difficulty in a fully functional 3D platformer.
Honestly I do agree about the difficulty. I don't think it's difficult, so much as punishing. The towers definitely could have used checkpoints, and making us do the autorun section every time we failed Master King was just mindnumbing.
@@ChannelPup Yeah the difficulty was fine. Final Horizon was great. The only grip I have was like... that one puzzle with Knuckles, the cube I think and the second tower. I did not rage, but I was annoyed to just, well... not be able to return where I was to retry the bit I failed easier, the barriers were a one time break. I did succeed at WALKING ONTO THE TINY PLATFORMS TO GET BACK but a balloon wouldn't have hurt THAT much lol. Surprisingly the other towers weren't that hard, it was just that one bit. The final trial, the master king trial? I just practiced and figured a strat with the quick-cyloop skill. Giganto was fine. Knight, if I was good enough, I can do enough to not waste time. Wyvern was the problem because it too time. And with practice I found a solution. I remembered the sidestep for the Supreme End and figured the stuff out, and it was fun to figure what to do without a big bubble saying "DODGE THE BIG PURPLE BALLS". What annoys me is that people WANTED difficulty. And they cry of the difficulty and hate for something that they wanted. Might be my boomer mentality and because I play Monster Hunter, but seriously, take a chill pill and instead of "I hate that boss! Rage quit!"... just give it time to practice? Maybe?
Glad to hear I wasn’t the only one completely lost during my first play through of final horizon because the puzzles refused to load. For a minute there I thought I was just not good at the game.
Final Horizons was pretty good but had to wait a bit for the patches (and mods) to fully enjoy it lolol! Final Horizons is fun but yeah definitely shows whyyyyyyy Frontiers had to be delayed for 1 year. It was still fun to say again, because Final Horizons makes Frontiers feel like a real Sonic Team game that likes to test the player (at its best/worst), while base game Frontiers represents the casual appealing side of Sonic Team imo.
The DLC kind of tought me to practice the perfect parry in the boss. (Whenever we have rage in some places.) Love the playable characters in it though, kind of which after completing it, that would use em without the cyber looks etc.
While Frontiers has alot of Jank and Unpolished aspects The Gameplay, Story and OST are completely fire! its not perfect but its worth the 30 dollar price tag that it now has, Sonic Frontiers deserves the title of "The SA1 for the 2020s" and now lets hope that SXSG lives up to the title of "The SA2 for the 2020s!"
Sonic Frontiers is the experiment that had to be half bad half good for the rest of the future experiments to be good or even amazing. I really love this game for the characters, the hype bosses and the genuine lonely yet active feeling on these islands. But the pop in, the irregularities, the polishing, and KNUCLLES GLIDING !.... This game is confusely fun
This is one of your most well written and tightly edited videos. You really cooked and I especially liked the comparisons between The End and the earlier ninjas.
Years past but I still appreciate this game super sonic titan fights ( except supreme). Never I imagined being addicted to battle the Titan Knight and listening Find your Flame. But I hope they will improve the Combat system next game.
Hot take but I think all the characters max ring moves were insanely fun They were rlly clunky but insanely fun Tails in particular was fun to just break the game
a friend of mine saw it the same way. A big tech demo for something much bigger. I am, praying for Sonic Adventure 1+2 or hell, even Sonic Adventure 3.
I really like this DLC, it enhanced Frontiers so much for me. A 7/10 turned to a 9/10 to me as soon as it came out Edit: I would like to add that this comes from a person who's beaten the Master King Trial on extreme difficulty
I have a funny story with this update. I don't know if Kishimoto read my message or he arbitrarily decided to do this. But I suggested that the starfall event would be much better if it offered random rewards rather than just purple coins, and they actually did that. You can't imagine how happy I was when I found out about this.
The Onion enemy trial is a flawed attempt to teach the player to learn how to perfect parry: The time limit and enemy number pressures you to remember you have to emphasize going on the offensive, the constantly returning blades teach you to remember to parry. Those particular enemies demand that you quickly switch between attacking and defending in hopes of you learning to parry at the right moment because you’ll waste precious time you could be attacking if you keep holding parry in anticipation of the returning blades teach instead of pouring on your attack and parrying at the very last moment.
I literally never knew you were supposed to parry during his arm flailing i always just thought it was a messed up part of the fight and you had to wait lol
dude, i've been watching your sonic content for years. i also used to watch doctor who growing up - i always heard about the story of a kid designing the abzorbaloff and only NOW i'm finding out that kid is YOU. wtf, my mind is blown...
21:32 not to be that guy, but you actually can dodge those attacks. It’s difficult, but you can’t do it and after about the fourth wave of attacks, sonic will automatically enter his supersonic 2 cut scene.
For the next Sonic game (Shadow Gen) I hope expansions on what they did with Final Horizon and add onto it. While also taking notes from the Boost Era and Adventure Era. I already got some great ideas for Sonic Frontiers 2 gameplay. For one keep the Boost but make it damage enemies again. That way it’s well be a great tool for the combat. I recently saw a Frontier Mod video where they implemented one that does and it actually helps with the combat. In fact do what Dream Team did aka give every character a Boost and a Homing Attack. To balance this make it so some enemies will have shields or barriers that you can’t boost through. Basically make them a universal mechanics. Add in actual ground combat/combos for each character. As well as different animations for Air Combat/Combos. If you haven’t noticed most of the combat in Frontiers is usually in the air And there is no difference in animations when you are attacking on either air or ground. Speaking of combat one thing that I think would make the control flow better. Is if you can manually switch from between a dedicated combat mode and a running/platforming mode for characters. That way your button controls aren’t feeling too cluttered or everything doesn’t have to be map to the same button.
I’m just happy everyone is finally coming to their senses and actually acknowledging that Frontiers was just ok like I know why everyone was praising it when it came out and it’s like you said so future games can take what Frontiers did and improve on it with a bigger budget and more man power but people were nearly acting like this game was the greatest Sonic game ever and Im just like no it’s barely top 10 but that doesn’t mean it’s bad it’s just painfully above average.
I agree with all points given here, but my big question is why did we decide that a moon should be the final boss? Yes, it's spectacular when you destroy it, but the great big threat is ....a moon? Is this a joke as if to say in-universe "I'm coming to avenge the first one you pissed on" ?
Pretty sure it's just the true physical form of a deity. As I mean what else would a godlike being look like. Pretty sure it was just them making it into something that is common throughout the universe rather than making it look like a humanoid or a Sonic character because it didn't even come from their world. Basically think of Ego from GOTG and how he was a literal planet
I feel like the fight was missing a phase, through the entire fight I was expecting the moon to crack open and reveal of eldritch stuff you know like Persona 3 or Majora mask, even transformer armada has the moon being untransformed unicron, moon being boss is not unusual but they usually put some twist on it and not just have you fight space rock. it might also be an Evangelion refference with the moon and supreme design, especially his new one but I might just be grasping on air on this one.
It's actually really interesting. The end appears different to who views it, it represents the embodiment of death to whoever sees it. sonic doesn't actually see a moon, but older human culture in some scenarios had the moon represent death. so us players see it different too. Ian said this somewhere i think so I'm just quoting it off memory
It represents death in the way the viewer thinks of death, and since the character we play as is Sonic, and the moon form for the end looks like the Ark, I think this is implying that SA2 traumatized Sonic.
Almost all sonic characters were always clones of Sonic tails and knuckles. shadow Amy Blaze and even Espio were clones of Sonic, Rouge Vector and Mighty were clones of knuckles, and cream charmy and Ray were clones of tails. The next game not remake or remaster will definitely be Sonic Frontiers 2 so the next game will probably have a lot more playable characters because the groundwork has been done
I genuinely think it would have been better if they had reworked Ouranos Island more than remade it completely. I would much prefer if the update were to finalize and complete what we already had instead of further experimenting with something that was already experimental. In fact, I'm going to have to continue living with my dream that I had when I saw this Update, that we have a reworked battle against Supreme. Like, come on, Supreme was supposed to be the most important titan, the strongest of them, the one that is containing The End and was hidden as a surprise until the last cutscene on Rhea Island and was the only Titan that Super Sonic didn't defeat in time in both endings, what was so difficult about making it an extremely interesting and difficult Boss Fight? If you take the amount of mechanics and things he had discarded, he would easily be the best Titan in the game. Also, I wanted Cyber Sonic and Sage against The End, with you being able to ATTACK the purple moon directly like the Titan fights. It would probably be a lot more work but I think if they had focused on that instead of trying to do so many different things it would have been possible.
I literally never finished a single dlc cyber space level, I just stopped bothering unlocking them after a while. They were not very fun. I did have a stupid amount of fun with the cyclone though, I found tail’s platforming controls annoying so I’m fine with the option to skip them
Funnily enough, I didn't even touch the new cyberspace stages I didn't know the towers needed to be unlocked I just happened to have enough lookout Koco from the island
I will never forget the original Master King Koco Trial. I played the entire game on Hard Mode so I only had a few frames to parry. It took me like 4 hours of constant attempts to beat it, and it was so gratifying. And the new End fight is so much better than the OG End fight. Oh but the final emerald for Tails is just so stupid. It was so high in the sky that nothing loaded in. I didn’t even know what to do at first. So I grinded for skill points and got the Cyclone Flight and got it that way
10:00 Yk, if they wanted to have Tails be about ranged combat I don't know why they didn't use the Cyblaster more. Like I know it's his quick cyloop but it feels weird to give him a gun and then have him just throw wrenches 98% of the time 18:54 I actually heavily disagree here. Granted I've played this game more than any human should but I find that Wyvern especially was greatly improved by the perfect parry because it felt more engaging to fight him. Honestly going back to base game afterwards made me wish the perfect parry was a toggle in the menu because Wyvern just seems so boring without it now.
I may be wrong, but I don't think The End was held inside supreme, it was locked in cyberspace with the titans acting as a kind of firewall to keep it there. Once all four titans were defeated, the end was able to escape. Again, I could be wrong, but that's what I remember.
What makes me worried is that many of the patches go so far in reverting their design decisions that it makes me question whether they will actually attempt to find a middle ground.
If i remember correctly, if the ground deceleration slide is anywhere below 100, so even if it's 99, Amy, Knuckles & Tails will all behave like it's set to 0
For supreme I don't think the issue is not reminding you that the dodge exists. The issue is that the game doesn't teach you A SINGLE TIME before this fight that this dodge TARGET SWITCHES. For the rest I love it, people complaining about not knowing what to do after getting rid of the cable forgot frontier's no 1 rule : when in doubt, cyloop.
biggest issue with frontiers climbing, is that its directly affected by the speed level of the character thus when in high levels in the tiny walls youre too fast is hard to control, top that with a movement that is attached to the camera angle, you got youself a messy cimb system, fixing the movement related to camera while cimbing should in theory be the fix that the system needs.
Nah you all cried that the base game was to easy. And not enough challenge and held your hand and didn’t challenge you enough. So you got what you wanted.
The dlc would be perfect if thy just didn't have sonic in it, every single issue with it is in sonic segments and the only part with him that isn't absolute garbage is the final boss
After 100%ing this game twice and playing both pre and post patch, only NOW do I realise The End is supposed to be 'hitting' Sonic standing on his head. First time I saw this interaction I thought the game bugged. After the third time, I realised it was the Devs who broke.
honestly? i like to think the koco trials were training you for perfect parry, every trial makes you use your parry in very quick succession, intentional or not i love seeing it that way
For those who are playing Final Horizon post patch. If you want to play Final Horizon pre patched in terms of difficulty, play it on Extreme. You’re stuck with the one hit kill system. But at least you can suffer like the rest of us
I am the only who didn't like how the Shadow Self of Tails was used? I mean why have Tails say it talks down to him, saying he's nothing but a lackey who can't do anything by himself, only for then Sonic to face it, despite having no emotional or narrative ties to it. Basically turning it into Metal 2.0 from Colors Ultimate, due to it being non-consequential races that add nothing to the story, and if removed, nothing would change. Massive missed opportunity to do something cool, like say have it be the final hurdle for Tails to overcome when saving Sonic's soul as he's cyber corrupted, instead of being brought just as easily as the cyber corruption was undone. Basically further rendering that scene from the base game even more pointless when you think about it, given how blink and you miss it was, rendering all the build to Sonic's cyber corruption to be a wasted effort.
If You Ask Me, Amy Is The Worst In Combo. She Has Gravity On All Her Moves, And Knuckles Only Got Nerfed With The Infinite Flight Glitch To Not Be Able To Do The Normal Way For As Long
And I Refuse To Switch To Easy, I'm Commiting Myself To One Day Be Just Casuel On All 8 Difficulties (Both Pre-Patch And Post-Patch Easy-Extreme, And I'm Casuel On Wyvern And Knight On Post Patch Extreme Now)
I felt like most of the challenges were easy and really fun. the dlc levels are the best in the game. the only part that was hard was the annoying animal rescues and the boss fights rematch being done in our 3 minutes
Since Sonic Frontiers: Final Horizon's patched, I REALLY wanted to give this DLC stage a try, I am also willing to play this on Hard mode as from what I heard they did patch Super Sonic's Parry Window. But even then I really, really......REALLY do not want to you know...... not smash my PS4 Controller and/or TV from it's frustration in difficulty. Either way, since that second playthrough that I did with Sonic Frontiers a year ago, I can safely say that while I do enjoy this game and would PROBOBLY play this over Sonic Superstars, Sonic Frontiers is easily one of the most disappointing Sonic Games that I played, even more so then Sonic Force from its questionable design choices that from what I heard from Dimitri Monroe in his "How I Came To Hate Sonic Frontiers… | A Review" review of Sonic Frontiers, was INTINTINAL, to it's rushed/unfinish last "two islands", the terrible "true final boss" and a slap-in-the-face "Third Update" that is nothing more then an optional alternative final level that's the equaling to that of DLC, this was not the Sonic Game we want.
The master koco challenge is ass and the final boss was confusing at least to some, other than that I never understood why people complain so much about final horizon Everything else I found very fair and the other problems I had with the DLC (like knuckles gliding) were all pretty much fixed in a patch, now I always go back to climb the towers again, replay the new cyberspace stages, or just run around with the new characters, it's super fun to me I think a big reason why some people didn't vibe with final horizon's difficulty is because most of them didn't check out the update 1 and update 2 additions, so when update 3 hit and they reinstalled the game they went directly to final horizon and tried playing through it like it still was launch frontiers with the old limitations instead of using the new broken stuff, that way I can see why some people's experience were miserable
Just like the base game, I found this DLC to be mediocre. Of course, that is just my opinion Also, just to be clear, I used the stuff that was in Update 1 and 2 before this
Chaomix put it best when he called this DLC "The beta test for an amazing Sonic game" Sadly, the actual DLC itself is just decent rather than good. I had to set it to easy mode for most of it.
I think Final Horizon, for me, was essentially higher highs and lower lows. Base Frontiers felt really basic and barebones in retrospect, with very little challenge outside of the added DLC things like new Koco and Action Chain. Final Horizon felt much more fun overall with the more demanding platforming challenges, cyberspace levels, island puzzles, and Guardian fights, but other elements either frustrated me like the worse pop-in, some Cyberspace challenges, and perfect parry on bosses not designed with perfect parry in mind, or felt too easy like the challenges atop the towers or how all the characters can basically just fly over several challenges. I definitely had more fun with Final Horizon than with all the base game, and I can really appreciate the difficulty and playable cast, but I think the lack of polish and balancing holds it back from reaching its true potential.
I honestly ADORE the new cyberspace stages. It finally felt like the boost formula was being experimented with, moving away from reaction based gameplay and incorporating wierd new gimmicks and massive sprawling level designs. Its so refreshing to play a level like 4-B and not actually be sure if I'll have the skill to make it to the goal ring. Its definitely messy but I find then all a blast to run through. And while Im excited for Shadow Gens, Im a little disappointed it doesnt seem to really be bringing much new to the table, mostly being more of the same gamplay from Un/Gens/Colors.
I played Sonic Frontiers 3 times. - First time with the base game - Second time with the long extended boost and Final Horizon - Third time with the latest update where I played it on New Game+ and skipped the base final island and went straight for the Final Horizon. While the the game is not as great as wanted it to be even with all the updates, I still enjoyed my time with it. In fact funny story when I fought against the true final boss again, I managed to beat it so fast I skipped the point where you were knock down to 100 rings.
Yeah man I think the ending could have been better in this game if the end actually possess Sonic while his friends are free from cyberspace thus you have to play as knuckles Amy and tails to gather the chaos emeralds that they have scattered around mean while the end is just causing destruction as he is using Sonic's body and then eggman and sage have to temporarily hold off the end of while his friends get the chaos emeralds and this is based on a time limit because if you fail to get the chaos emeralds in time then you'll get a terrible ending like the end decided to destroy the entire Earth or kill off eggman if you fail but if you do get all the chaos emeralds in time then his friends can use the super form to try to battle Sonic the end while making Sonic's base form while possess much stronger than his friends in base which is why the super form is needed so they can keep up with the end and then the end will try to use Sonic's memories against his friends to weaken there resolve and each of his friends one by one push through it and then Sony exe nightmare beginning style his friends will use chaos Purge to get rid of the end within Sonic's body and don't forget this is Sonic you're talking about a fully level of Sonic with all of his skills so yes this fight will be really hard as Sonic's friends as a very main character that you played will become your worst enemy but instead of the end actually dying from being purged out he would possess the supreme Titan instead instead of being a giant Moon and this means you get to play as all four of Sonic's friends in there super forms like in Sonic 06 like you playing as super Sonic super Shadow and super silver to defeat Solaris so yeah you'll be switching between Sonic's friends often as your ringtone decreases thus giving us a reason to play as four of them at once and after you drain the end health meter then four of them will fly together to create a superspeed aura needed to defeat the end then all four of them will use chaos control together to put the end somewhere else and this is how I would come up with the ending if I were the one writing this part of the game
If you want to rate this a 8/10 because you genuinely enjoyed playing it, then give this game the 8/10 you think it deserves despite its technical issues. I would do the same with Crash Twinsanity
Yo dude, can you make a video about Sonicgate? (At least what i can title) I was watching and in my recommended was a disturbing vid with Sonic and a sussy nurse...
This DLC, along with the rest of the game, can be summoned up like this:
Unpolished, unrefined, but incredibly fun and experimental
True
Agree
Except in the really bad sonic segments*
It's funny you say that, because literally every single time I've tried to come back and finish Final Horizon over the last year I've just ended up giving up because I just find the experience absolutely miserable. And I'm not even just talking about the towers.
Nah it is boring
My only gripes with this update are
1. It essentially just undoes what happened on Rhea Island (Which, in general, I don’t have a problem with, but they could’ve found a more creative way around it instead of just having Sage say “Hold up, the is actually just a whole different way we can win”)
2. Amy has way too many card attacks, and should’ve used her hammer more
3. It would’ve been cool for Tails to have a homing attack so I wasn’t THROWING WRENCHES AT SPRINGS
BASED
I find the prototype statement at the end of the video very accurate. All the clues are actually in front of us. Why did SEGA, which puts DLC and different editions even when re-releasing its 30-year-old games, release huge content updates for Frontiers for a whole year for FREE? Because they need all the data they can get. Final Horizons, special koco challenges, spin dash, deceleration settings... All of these are actually research and tests for the next game. Frontiers was used to reach out to everyone they could and try as many things as possible, and now they will use that experience in the next game. Remember that a few days before the game was released, Izuka said that this game was actually a beta test for the future.
It’s kinda funny that Sonic Team made the parry require PERFECT FRAMES for Final Horizons because players complained about the Parry not being a game mechanic Parry. When Sonic Team could’ve just called it Blocking (and Reflecting)
For one thing I wish Sonic team gave us a second option to give us parry that requires actual skill and timing and I'm keeping the indefinite one in there but I want to be able to switch to Parry where I can actually try to master it use my patience as a useful skill and if you want to practice that they could have built in arena within the menu itself like God of war II for example like after you defeat your enemies in the base game you can use this arena to either get more XP or practice your skills that you already have or even use whatever enemy type you want so that way this can help younger players become a perfectionist at using perfect Parry or you can make Sonic invincible in the arena as well or apply whatever rules you want in there I just hope Sega reads the comments here and actually do that for Sonic frontier 2 although I keep my expectations low
It needed to be like that from the beginning. The gameplay threw me off before & I didn’t like it
@@-Anonymous-. Yeah man because in the white void it has told you that the Parry is not based on timing at all and I really was disappointed at this and when I first did this I thought it was a timing base Parry at first but this version of it shouldn't even be call Parry anymore because you can call it eternal block because you can just block forever and it doesn't matter what enemy type it is you are just going to parry it No matter what and I just wish I had more time to bake in the oven end and if most of the game testers aren't kids that don't know how a parry works then we would have gotten what we wanted like this shouldn't even affect the Democratic at all because after all Sonic and the Black Knight had a perfect Parry system and it's based on timing because the only thing you need is patience and it's not that hard to pull off either and after you Parry melee enemies they become stun and projectiles just disappear and of Sega took notes from Sonic and the Black Knight and then use that Parry system from that game and apply it to Sonic frontiers then the Parry system would have already been perfect as it is and it actually gives us a reason to actually use your patience to master this type of Parry
@@JustinJulian-00 yes I deadass didn’t know what was going on at first. But through gameplay I figured it out. I get it, sonic brings in all ages: so casual gameplay. But if Spider-Man had a legitimate parry system DAY 1, sonic could’ve too.
Lol I legit didn’t understand why it wasn’t working, & I never saw any hints about it (I think)
I feel old no way this was a year ago
Some things happened this year that I could’ve SWORN actually happened in 2023 and there are things that happened in the last few years where I’m like “didn’t this just happen a couple months ago??”
Dang I can remember when frontiers base game was just roomers floating around.
Also, it was on my younger sister's birthday, if im correct (9/28 is her birthday)
@@Hyp3rSonic that is so random XD.
Happy birthday to your sister though
@@Jack_o3654how was that random? 😂
Anyways, I found that interesting
Also, tysm!!! 🥰
IT'S ALREADY BEEN A YEAR?!
YES
Personally regarding the difficultly spike... I actually enjoyed it, first proper Sonic difficult stuff since Unleashed from memory (Gens was a complete cakewalk).
Whilst I can understand some gripes with some issues, personally for those that wanted difficult stuff in a Sonic game and still whined when the game goes difficult, play Jak 2 blind (figuratively and maybe literally) and then we can talk unfair difficulty in a fully functional 3D platformer.
Honestly I do agree about the difficulty. I don't think it's difficult, so much as punishing. The towers definitely could have used checkpoints, and making us do the autorun section every time we failed Master King was just mindnumbing.
@@ChannelPup That I can agree were genuinely unfair parts.
@@ChannelPup Yeah the difficulty was fine. Final Horizon was great. The only grip I have was like... that one puzzle with Knuckles, the cube I think and the second tower. I did not rage, but I was annoyed to just, well... not be able to return where I was to retry the bit I failed easier, the barriers were a one time break. I did succeed at WALKING ONTO THE TINY PLATFORMS TO GET BACK but a balloon wouldn't have hurt THAT much lol. Surprisingly the other towers weren't that hard, it was just that one bit.
The final trial, the master king trial? I just practiced and figured a strat with the quick-cyloop skill. Giganto was fine. Knight, if I was good enough, I can do enough to not waste time. Wyvern was the problem because it too time. And with practice I found a solution. I remembered the sidestep for the Supreme End and figured the stuff out, and it was fun to figure what to do without a big bubble saying "DODGE THE BIG PURPLE BALLS".
What annoys me is that people WANTED difficulty. And they cry of the difficulty and hate for something that they wanted. Might be my boomer mentality and because I play Monster Hunter, but seriously, take a chill pill and instead of "I hate that boss! Rage quit!"... just give it time to practice? Maybe?
Glad to hear I wasn’t the only one completely lost during my first play through of final horizon because the puzzles refused to load. For a minute there I thought I was just not good at the game.
Final Horizons was pretty good but had to wait a bit for the patches (and mods) to fully enjoy it lolol! Final Horizons is fun but yeah definitely shows whyyyyyyy Frontiers had to be delayed for 1 year.
It was still fun to say again, because Final Horizons makes Frontiers feel like a real Sonic Team game that likes to test the player (at its best/worst), while base game Frontiers represents the casual appealing side of Sonic Team imo.
The DLC kind of tought me to practice the perfect parry in the boss.
(Whenever we have rage in some places.)
Love the playable characters in it though, kind of which after completing it, that would use em without the cyber looks etc.
While Frontiers has alot of Jank and Unpolished aspects The Gameplay, Story and OST are completely fire! its not perfect but its worth the 30 dollar price tag that it now has, Sonic Frontiers deserves the title of "The SA1 for the 2020s" and now lets hope that SXSG lives up to the title of "The SA2 for the 2020s!"
Master king is the master at not making me feel like a king at this game.
Sonic Frontiers is the experiment that had to be half bad half good for the rest of the future experiments to be good or even amazing. I really love this game for the characters, the hype bosses and the genuine lonely yet active feeling on these islands. But the pop in, the irregularities, the polishing, and KNUCLLES GLIDING !....
This game is confusely fun
IMO I really LOVED the final horizon!!
This is one of your most well written and tightly edited videos. You really cooked and I especially liked the comparisons between The End and the earlier ninjas.
Agree
"If you have such a problem with nitpicking, then this must be what your hair looks like."
I am so using that one. Lmao!
Years past but I still appreciate this game super sonic titan fights ( except supreme). Never I imagined being addicted to battle the Titan Knight and listening Find your Flame.
But I hope they will improve the Combat system next game.
Huge difficulty spike was the last thing I expected out of modern-day Sonic Team.
Agree
I 100% Frontiers & Final Horizon. despite its flaws I still love it
Hot take but I think all the characters max ring moves were insanely fun
They were rlly clunky but insanely fun
Tails in particular was fun to just break the game
So basically Amy became gambit in this. 10/10 best dlc ever. Nah fr tho I did like this dlc a lot even if it wasn’t perfect
a friend of mine saw it the same way. A big tech demo for something much bigger.
I am, praying for Sonic Adventure 1+2 or hell, even Sonic Adventure 3.
I really like this DLC, it enhanced Frontiers so much for me. A 7/10 turned to a 9/10 to me as soon as it came out
Edit: I would like to add that this comes from a person who's beaten the Master King Trial on extreme difficulty
I have a funny story with this update. I don't know if Kishimoto read my message or he arbitrarily decided to do this. But I suggested that the starfall event would be much better if it offered random rewards rather than just purple coins, and they actually did that. You can't imagine how happy I was when I found out about this.
The Onion enemy trial is a flawed attempt to teach the player to learn how to perfect parry:
The time limit and enemy number pressures you to remember you have to emphasize going on the offensive, the constantly returning blades teach you to remember to parry. Those particular enemies demand that you quickly switch between attacking and defending in hopes of you learning to parry at the right moment because you’ll waste precious time you could be attacking if you keep holding parry in anticipation of the returning blades teach instead of pouring on your attack and parrying at the very last moment.
Based
L😊L😂
I literally never knew you were supposed to parry during his arm flailing i always just thought it was a messed up part of the fight and you had to wait lol
Hey bro, I said hi to you after the Sonic Symphony in London. Just wanted to say it was great meeting you and I love your videos :)
Thank you! It was great to meet you!
Why is it that Spider Man fans are synonymous with Sonic Fans?
It needs to be studied.
dude, i've been watching your sonic content for years. i also used to watch doctor who growing up - i always heard about the story of a kid designing the abzorbaloff and only NOW i'm finding out that kid is YOU. wtf, my mind is blown...
21:32 not to be that guy, but you actually can dodge those attacks. It’s difficult, but you can’t do it and after about the fourth wave of attacks, sonic will automatically enter his supersonic 2 cut scene.
For the next Sonic game (Shadow Gen) I hope expansions on what they did with Final Horizon and add onto it. While also taking notes from the Boost Era and Adventure Era. I already got some great ideas for Sonic Frontiers 2 gameplay. For one keep the Boost but make it damage enemies again. That way it’s well be a great tool for the combat. I recently saw a Frontier Mod video where they implemented one that does and it actually helps with the combat. In fact do what Dream Team did aka give every character a Boost and a Homing Attack. To balance this make it so some enemies will have shields or barriers that you can’t boost through. Basically make them a universal mechanics. Add in actual ground combat/combos for each character. As well as different animations for Air Combat/Combos. If you haven’t noticed most of the combat in Frontiers is usually in the air
And there is no difference in animations when you are attacking on either air or ground. Speaking of combat one thing that I think would make the control flow better. Is if you can manually switch from between a dedicated combat mode and a running/platforming mode for characters. That way your button controls aren’t feeling too cluttered or everything doesn’t have to be map to the same button.
Aside from that egregious pre-patch boss rush, I loved the final horizon DLC
I’m just happy everyone is finally coming to their senses and actually acknowledging that Frontiers was just ok like I know why everyone was praising it when it came out and it’s like you said so future games can take what Frontiers did and improve on it with a bigger budget and more man power but people were nearly acting like this game was the greatest Sonic game ever and Im just like no it’s barely top 10 but that doesn’t mean it’s bad it’s just painfully above average.
I agree with all points given here, but my big question is why did we decide that a moon should be the final boss? Yes, it's spectacular when you destroy it, but the great big threat is ....a moon? Is this a joke as if to say in-universe "I'm coming to avenge the first one you pissed on" ?
Pretty sure it's just the true physical form of a deity. As I mean what else would a godlike being look like. Pretty sure it was just them making it into something that is common throughout the universe rather than making it look like a humanoid or a Sonic character because it didn't even come from their world. Basically think of Ego from GOTG and how he was a literal planet
@@Xenath05 I understand where you're coming from. Be it budget or a conscious desire to use that design, I was personally unimpressed.
I feel like the fight was missing a phase, through the entire fight I was expecting the moon to crack open and reveal of eldritch stuff you know like Persona 3 or Majora mask, even transformer armada has the moon being untransformed unicron, moon being boss is not unusual but they usually put some twist on it and not just have you fight space rock.
it might also be an Evangelion refference with the moon and supreme design, especially his new one but I might just be grasping on air on this one.
It's actually really interesting. The end appears different to who views it, it represents the embodiment of death to whoever sees it. sonic doesn't actually see a moon, but older human culture in some scenarios had the moon represent death. so us players see it different too. Ian said this somewhere i think so I'm just quoting it off memory
It represents death in the way the viewer thinks of death, and since the character we play as is Sonic, and the moon form for the end looks like the Ark, I think this is implying that SA2 traumatized Sonic.
Smart thumbnail
Agree
The pup mascot is now more expensive then the Sonic model in the games.
Haha and the funny part is that this version is the cheapest of all of them as he's made and animated in Blender rather than Adobe.
Seeing "I'm here - revisited" played live at the sonic symphony this year is gonna be one of the greatest moments of my life
Almost all sonic characters were always clones of Sonic tails and knuckles. shadow Amy Blaze and even Espio were clones of Sonic, Rouge Vector and Mighty were clones of knuckles, and cream charmy and Ray were clones of tails. The next game not remake or remaster will definitely be Sonic Frontiers 2 so the next game will probably have a lot more playable characters because the groundwork has been done
I genuinely think it would have been better if they had reworked Ouranos Island more than remade it completely. I would much prefer if the update were to finalize and complete what we already had instead of further experimenting with something that was already experimental.
In fact, I'm going to have to continue living with my dream that I had when I saw this Update, that we have a reworked battle against Supreme. Like, come on, Supreme was supposed to be the most important titan, the strongest of them, the one that is containing The End and was hidden as a surprise until the last cutscene on Rhea Island and was the only Titan that Super Sonic didn't defeat in time in both endings, what was so difficult about making it an extremely interesting and difficult Boss Fight? If you take the amount of mechanics and things he had discarded, he would easily be the best Titan in the game.
Also, I wanted Cyber Sonic and Sage against The End, with you being able to ATTACK the purple moon directly like the Titan fights. It would probably be a lot more work but I think if they had focused on that instead of trying to do so many different things it would have been possible.
Bro I don’t give a damn as someone who loves this game the difficulty was Pretty hype.
And IM here revisited forgives all sins.
ayo what??
@@fiblz5443what?
Bro addicted to them Super eyebrows
I mean thanks to the patches i can play abit better with the DLC not yo mention knuckles' glide glad they patched it that delay was atrocious!
Those towers were hell.
Agree
I didn’t even get past the first one
@@lihzzahrdspeed6631put the difficulty on Easy
I literally never finished a single dlc cyber space level, I just stopped bothering unlocking them after a while. They were not very fun. I did have a stupid amount of fun with the cyclone though, I found tail’s platforming controls annoying so I’m fine with the option to skip them
That thumbnail is SICK 🔥🔥🔥
i bought Sonic Frontiers recently i had a pretty fun time
Funnily enough, I didn't even touch the new cyberspace stages I didn't know the towers needed to be unlocked I just happened to have enough lookout Koco from the island
I will never forget the original Master King Koco Trial. I played the entire game on Hard Mode so I only had a few frames to parry. It took me like 4 hours of constant attempts to beat it, and it was so gratifying. And the new End fight is so much better than the OG End fight.
Oh but the final emerald for Tails is just so stupid. It was so high in the sky that nothing loaded in. I didn’t even know what to do at first. So I grinded for skill points and got the Cyclone Flight and got it that way
I havent watched video yet but its important as it showed sonic team truly does care
10:00
Yk, if they wanted to have Tails be about ranged combat I don't know why they didn't use the Cyblaster more. Like I know it's his quick cyloop but it feels weird to give him a gun and then have him just throw wrenches 98% of the time
18:54
I actually heavily disagree here. Granted I've played this game more than any human should but I find that Wyvern especially was greatly improved by the perfect parry because it felt more engaging to fight him. Honestly going back to base game afterwards made me wish the perfect parry was a toggle in the menu because Wyvern just seems so boring without it now.
I may be wrong, but I don't think The End was held inside supreme, it was locked in cyberspace with the titans acting as a kind of firewall to keep it there. Once all four titans were defeated, the end was able to escape. Again, I could be wrong, but that's what I remember.
What makes me worried is that many of the patches go so far in reverting their design decisions that it makes me question whether they will actually attempt to find a middle ground.
I loved this dlc way more than the core game. Maybe because i played it after the updates they released on it.
If i remember correctly, if the ground deceleration slide is anywhere below 100, so even if it's 99, Amy, Knuckles & Tails will all behave like it's set to 0
ONE YEAR?
i swear the new chapter themes only came out a few months ago….
What they should have done for the master king trial is reward your perfect parries with a set of rings
For supreme I don't think the issue is not reminding you that the dodge exists. The issue is that the game doesn't teach you A SINGLE TIME before this fight that this dodge TARGET SWITCHES. For the rest I love it, people complaining about not knowing what to do after getting rid of the cable forgot frontier's no 1 rule : when in doubt, cyloop.
biggest issue with frontiers climbing, is that its directly affected by the speed level of the character thus when in high levels in the tiny walls youre too fast is hard to control, top that with a movement that is attached to the camera angle, you got youself a messy cimb system, fixing the movement related to camera while cimbing should in theory be the fix that the system needs.
Yeah I rarely levelled up my speed for that reason. Heck I prefer to keep all levels low if I can help it.
Tech Demo - The Game
Nah you all cried that the base game was to easy. And not enough challenge and held your hand and didn’t challenge you enough.
So you got what you wanted.
do you know what egregious
means?
What was that "Backstreets Back" type of beat on the intro Pup?
The dlc would be perfect if thy just didn't have sonic in it, every single issue with it is in sonic segments and the only part with him that isn't absolute garbage is the final boss
After 100%ing this game twice and playing both pre and post patch, only NOW do I realise The End is supposed to be 'hitting' Sonic standing on his head. First time I saw this interaction I thought the game bugged. After the third time, I realised it was the Devs who broke.
honestly? i like to think the koco trials were training you for perfect parry, every trial makes you use your parry in very quick succession, intentional or not i love seeing it that way
which is why they should have had the perfect parry there
@@Sydney_AngelytI still found the new parry to be very flawed(when I played the update)
@@Hyp3rSonic I use a mod that changes the parry times from 0.4 seconds base game and 0.2 for perfect parry and it makes the game way better
@@Sydney_Angelytcool. I dont ever plan on playing the DLC again tho
@@Hyp3rSonic your loss
Fair points and opinions, i really hope future Games builds upon and surpasses this Game.
What do you hope to see next?
Honestly just take Shadow Generations and make it into a 6-8 hour game and I'll be happy. It looks perfect.
@@ChannelPup hm, then i guess we just hope the Game turns well enough.
For those who are playing Final Horizon post patch. If you want to play Final Horizon pre patched in terms of difficulty, play it on Extreme. You’re stuck with the one hit kill system. But at least you can suffer like the rest of us
makes me realise we need to watch what we say base game to easy Final horizon welcome to hell
I am the only who didn't like how the Shadow Self of Tails was used? I mean why have Tails say it talks down to him, saying he's nothing but a lackey who can't do anything by himself, only for then Sonic to face it, despite having no emotional or narrative ties to it. Basically turning it into Metal 2.0 from Colors Ultimate, due to it being non-consequential races that add nothing to the story, and if removed, nothing would change. Massive missed opportunity to do something cool, like say have it be the final hurdle for Tails to overcome when saving Sonic's soul as he's cyber corrupted, instead of being brought just as easily as the cyber corruption was undone. Basically further rendering that scene from the base game even more pointless when you think about it, given how blink and you miss it was, rendering all the build to Sonic's cyber corruption to be a wasted effort.
Looking at it now, it's obvious all the money that could've been used to polish this DLC was used for Shadow Generations.
If You Ask Me, Amy Is The Worst In Combo. She Has Gravity On All Her Moves, And Knuckles Only Got Nerfed With The Infinite Flight Glitch To Not Be Able To Do The Normal Way For As Long
If You Watch Speedrunners, You Can Still Get Mad Height With A Perfectly Timing Spin Dash As YouGet Knuckles' Uppercut
And My GOD, INFINITE BOOST ONLY LASTS 3 MINUTES!!! HOW CAN PEOPLE NOT REALIZE THAT INFINITE BOOST WEARS OFF AFTER A WHILE!?!
And I Refuse To Switch To Easy, I'm Commiting Myself To One Day Be Just Casuel On All 8 Difficulties (Both Pre-Patch And Post-Patch Easy-Extreme, And I'm Casuel On Wyvern And Knight On Post Patch Extreme Now)
@@Super_Cinder.Infernoinfinite boost lasts multiple minutes, meaning you'll able to get to anywhere you want LONG before it runs out
@@Sydney_Angelyt Yeah, Sorry I Meant 3 Minutes
I’m glad I played perfect parry on extreme mode true suffering of 12 hours❤
I felt like most of the challenges were easy and really fun. the dlc levels are the best in the game. the only part that was hard was the annoying animal rescues and the boss fights rematch being done in our 3 minutes
Since Sonic Frontiers: Final Horizon's patched, I REALLY wanted to give this DLC stage a try, I am also willing to play this on Hard mode as from what I heard they did patch Super Sonic's Parry Window. But even then I really, really......REALLY do not want to you know...... not smash my PS4 Controller and/or TV from it's frustration in difficulty.
Either way, since that second playthrough that I did with Sonic Frontiers a year ago, I can safely say that while I do enjoy this game and would PROBOBLY play this over Sonic Superstars, Sonic Frontiers is easily one of the most disappointing Sonic Games that I played, even more so then Sonic Force from its questionable design choices that from what I heard from Dimitri Monroe in his "How I Came To Hate Sonic Frontiers… | A Review" review of Sonic Frontiers, was INTINTINAL, to it's rushed/unfinish last "two islands", the terrible "true final boss" and a slap-in-the-face "Third Update" that is nothing more then an optional alternative final level that's the equaling to that of DLC, this was not the Sonic Game we want.
The master koco challenge is ass and the final boss was confusing at least to some, other than that I never understood why people complain so much about final horizon
Everything else I found very fair and the other problems I had with the DLC (like knuckles gliding) were all pretty much fixed in a patch, now I always go back to climb the towers again, replay the new cyberspace stages, or just run around with the new characters, it's super fun to me
I think a big reason why some people didn't vibe with final horizon's difficulty is because most of them didn't check out the update 1 and update 2 additions, so when update 3 hit and they reinstalled the game they went directly to final horizon and tried playing through it like it still was launch frontiers with the old limitations instead of using the new broken stuff, that way I can see why some people's experience were miserable
Just like the base game, I found this DLC to be mediocre.
Of course, that is just my opinion
Also, just to be clear, I used the stuff that was in Update 1 and 2 before this
I played it before they patched the DLC. It was a pain. On play through after patch, it was better.
Chaomix put it best when he called this DLC "The beta test for an amazing Sonic game" Sadly, the actual DLC itself is just decent rather than good. I had to set it to easy mode for most of it.
He was dead on with that. It's an analogy I've used a few times myself.
If Frontiers 2 has better polish and level lay out
Wait. . . A year?
I think Final Horizon, for me, was essentially higher highs and lower lows. Base Frontiers felt really basic and barebones in retrospect, with very little challenge outside of the added DLC things like new Koco and Action Chain. Final Horizon felt much more fun overall with the more demanding platforming challenges, cyberspace levels, island puzzles, and Guardian fights, but other elements either frustrated me like the worse pop-in, some Cyberspace challenges, and perfect parry on bosses not designed with perfect parry in mind, or felt too easy like the challenges atop the towers or how all the characters can basically just fly over several challenges.
I definitely had more fun with Final Horizon than with all the base game, and I can really appreciate the difficulty and playable cast, but I think the lack of polish and balancing holds it back from reaching its true potential.
I honestly ADORE the new cyberspace stages. It finally felt like the boost formula was being experimented with, moving away from reaction based gameplay and incorporating wierd new gimmicks and massive sprawling level designs. Its so refreshing to play a level like 4-B and not actually be sure if I'll have the skill to make it to the goal ring.
Its definitely messy but I find then all a blast to run through. And while Im excited for Shadow Gens, Im a little disappointed it doesnt seem to really be bringing much new to the table, mostly being more of the same gamplay from Un/Gens/Colors.
Even if i found that update(and all of Frontiers) to be mediocre, i sti.. enjoyed playing it
I played Sonic Frontiers 3 times.
- First time with the base game
- Second time with the long extended boost and Final Horizon
- Third time with the latest update where I played it on New Game+ and skipped the base final island and went straight for the Final Horizon.
While the the game is not as great as wanted it to be even with all the updates, I still enjoyed my time with it. In fact funny story when I fought against the true final boss again, I managed to beat it so fast I skipped the point where you were knock down to 100 rings.
This DLC made me dislike the game when I was actually very positive on the game before it dropped aside from the ending
Yeah man I think the ending could have been better in this game if the end actually possess Sonic while his friends are free from cyberspace thus you have to play as knuckles Amy and tails to gather the chaos emeralds that they have scattered around mean while the end is just causing destruction as he is using Sonic's body and then eggman and sage have to temporarily hold off the end of while his friends get the chaos emeralds and this is based on a time limit because if you fail to get the chaos emeralds in time then you'll get a terrible ending like the end decided to destroy the entire Earth or kill off eggman if you fail but if you do get all the chaos emeralds in time then his friends can use the super form to try to battle Sonic the end while making Sonic's base form while possess much stronger than his friends in base which is why the super form is needed so they can keep up with the end and then the end will try to use Sonic's memories against his friends to weaken there resolve and each of his friends one by one push through it and then Sony exe nightmare beginning style his friends will use chaos Purge to get rid of the end within Sonic's body and don't forget this is Sonic you're talking about a fully level of Sonic with all of his skills so yes this fight will be really hard as Sonic's friends as a very main character that you played will become your worst enemy but instead of the end actually dying from being purged out he would possess the supreme Titan instead instead of being a giant Moon and this means you get to play as all four of Sonic's friends in there super forms like in Sonic 06 like you playing as super Sonic super Shadow and super silver to defeat Solaris so yeah you'll be switching between Sonic's friends often as your ringtone decreases thus giving us a reason to play as four of them at once and after you drain the end health meter then four of them will fly together to create a superspeed aura needed to defeat the end then all four of them will use chaos control together to put the end somewhere else and this is how I would come up with the ending if I were the one writing this part of the game
Pup changed his avatar AGAIN? Time to hate it
No playable Super sonic tho like did anyone ask for that or is it just me.
Frontiers Story was not it man
this update singlehandedly changed my opinion on frontiers for the worse
Most forgettable dlc
Unforgettable*
Based
Yeah another video about one of the worst Sonic games of all times !
Stop doing crack
Infamous? I heard nothing but good things
If you want to rate this a 8/10 because you genuinely enjoyed playing it, then give this game the 8/10 you think it deserves despite its technical issues.
I would do the same with Crash Twinsanity
Garbage game.
Yo dude, can you make a video about Sonicgate? (At least what i can title) I was watching and in my recommended was a disturbing vid with Sonic and a sussy nurse...