Left cube: rendered onto the main render target like in most pixelart renderers Right cube: rendered on a separate render target and blitted back onto the main render target using custom renderer feature. The current iteration is made in URP in Unity 2022.3 The project initially started because I was unsatisfied with the regular 3D pixelart renderers and wanted to improve the look of moving objects, but now I see a few more ways for improvement, like shadows with pixel crawling Also, the system isn't exactly performant right now, having only around 100 separately rendered objects already starts slowing down performance
Left cube: rendered onto the main render target like in most pixelart renderers
Right cube: rendered on a separate render target and blitted back onto the main render target using custom renderer feature. The current iteration is made in URP in Unity 2022.3
The project initially started because I was unsatisfied with the regular 3D pixelart renderers and wanted to improve the look of moving objects, but now I see a few more ways for improvement, like shadows with pixel crawling
Also, the system isn't exactly performant right now, having only around 100 separately rendered objects already starts slowing down performance