3D Pixelart Renderer With Independant Movement

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  • Опубликовано: 17 янв 2025

Комментарии • 1

  • @VladUberhenriK
    @VladUberhenriK  15 дней назад

    Left cube: rendered onto the main render target like in most pixelart renderers
    Right cube: rendered on a separate render target and blitted back onto the main render target using custom renderer feature. The current iteration is made in URP in Unity 2022.3
    The project initially started because I was unsatisfied with the regular 3D pixelart renderers and wanted to improve the look of moving objects, but now I see a few more ways for improvement, like shadows with pixel crawling
    Also, the system isn't exactly performant right now, having only around 100 separately rendered objects already starts slowing down performance