The Y-17 Trauma Override Harness and Master Trauma Harness | Fallout Lore

Поделиться
HTML-код
  • Опубликовано: 30 ноя 2024

Комментарии • 701

  • @Synonymous101
    @Synonymous101  2 года назад +1424

    There is a wild wasteland encounter that can appear, but to save repeating myself all wild wasteland encounters are to be compiled into one video, so keep an eye out for that if you’re interested!

    • @MrWorstNews
      @MrWorstNews 2 года назад +14

      10-4

    • @themeanestkitten
      @themeanestkitten 2 года назад +61

      "Who turned out the lights" 💀

    • @matthewhall7976
      @matthewhall7976 2 года назад +7

      I am interested yes.. Thank you and I will be keeping an eye open for the video..👍❤️👍

    • @macoray
      @macoray 2 года назад +16

      Such a good DoctorWho reference

    • @kaidorade1317
      @kaidorade1317 2 года назад +3

      Fascinating! Now this is how you do a zombie apocalypse lol

  • @R33fth3b33f
    @R33fth3b33f 2 года назад +2467

    Sounds like this suit would hurt so much. Imagine your mangled body on a battlefield and youre on the brink of death and the suit turns on and starts to walk you around on your broken legs and uses your mangled arms to shoot a mini gun

    • @unhappyattendantughh2469
      @unhappyattendantughh2469 2 года назад

      It injected meds and was programmed to Walk you back to your medics

    • @R33fth3b33f
      @R33fth3b33f 2 года назад +47

      @@unhappyattendantughh2469 what happens when it ran out?

    • @unhappyattendantughh2469
      @unhappyattendantughh2469 2 года назад +142

      @@R33fth3b33f shock would've set in

    • @radium_habit6869
      @radium_habit6869 2 года назад +14

      Hell yeah

    • @PorktatoesSSRB
      @PorktatoesSSRB 2 года назад +281

      So basically they made a Berserk armor that doesnt require the wearer's anger to fuel it

  • @davicarlos8037
    @davicarlos8037 2 года назад +2623

    I love how creative the Obsidian team are, they put a complete beliaveble (on fallout ways) excuse to put armed skelletons run and gun upon you

    • @Subject_Keter
      @Subject_Keter 2 года назад +145

      That one thing you can say for sure, Fallout 1 2 and NV you just look at the enemies and like "I can totally buy that"

    • @LordNexusTheFir
      @LordNexusTheFir 2 года назад +39

      Well this wjy u never allow yourself to be caught lacking.
      Always pump nuclear fusion energy in to your car with your gun out cause u never know what abomination may try to press u 😆

    • @ImJustBob
      @ImJustBob 2 года назад +33

      If only they put any of that creativity into their other games that cost 5x more than NV

    • @LillianAredhel
      @LillianAredhel 2 года назад +21

      All I can think of when I see one with a plasma RCW is Rattle em boys

    • @Subject_Keter
      @Subject_Keter 2 года назад +7

      @@LillianAredhel For me, they always haf brush guns by time i was there so it was space frontier skeletons.

  • @WillSnipeForSkittles
    @WillSnipeForSkittles 2 года назад +364

    There’s a follower mod where the follower is a skeleton in a trauma harness but her consciousness had been downloaded into the suit. So, she’s been dead for however many years but the trauma harness is moving her rotting skeleton and has a copy of her consciousness that can have conversations and make decisions etc

    • @xXxMrRazorxXx
      @xXxMrRazorxXx 2 года назад +13

      Would love to know the mods name as well!

    • @thebolivianpilot4728
      @thebolivianpilot4728 2 года назад +35

      The name of the mod is "Mary-Jo Casey Companion", available in Nexus Mods

    • @concept5631
      @concept5631 Год назад +9

      Sounds like a terrifying existence.

    • @frickinme
      @frickinme 6 месяцев назад +5

      There's a loooonng tradition of 'dead but still wandering around' in Fallout. So old in fact it goes back to the precursor game, Wasteland.

    • @evinbraley
      @evinbraley 5 месяцев назад

      Oh I remember watching mikeburnfire use that mod. The deep, synthesized voice was a nice touch to make it more creepy

  • @Subject_Keter
    @Subject_Keter 2 года назад +522

    I love this monster, a smart and creative way to make a waking talking shooting skeleton.

    • @Subject_Keter
      @Subject_Keter 2 года назад +4

      @Mrhtxn buzzkill over here, it clearly based off talking skeletons among over things.

  • @jorenbaplu5100
    @jorenbaplu5100 2 года назад +622

    If they can't identify friend or foe it's weird how the trauma harnesses don't ever fight the lobotomites or nightstalkers, or eachother for that matter.

    • @TheBuster0926
      @TheBuster0926 2 года назад +71

      Keep Big Mountain Active
      Crazy Big Mountain/Big Mountain infighting
      Restored Nuka-Cola Machine.
      Improved Trans-portal-ponder.
      That's my personal list.

    • @th3w1zard248
      @th3w1zard248 2 года назад +93

      For each other, it I'd probably cuz they don't detect lifesigns, cuz their wearers are dead. For the others, idk.

    • @th3w1zard248
      @th3w1zard248 2 года назад +2

      Is*

    • @SirMarshalHaig
      @SirMarshalHaig 2 года назад +12

      Just like Zombies never go after each other.

    • @valen9835
      @valen9835 2 года назад +40

      It's a gameplay quirk of big mountain. Npcs are categorized into factions and all the big mountain enemies are on the same faction. Mods can fix this up, but it is strange the base dlc is like that.

  • @Jaeger_Bishop
    @Jaeger_Bishop 2 года назад +1567

    One thing is said during the Epilogue of Old World Blues. IF you fully upgrade the Medical Bay in "The Sink". The Medical Bay figures out how to eventually disable all of the Trauma Harnesses, thus bringing an end to the lives and or suffering of any possible consciousness within. Great video by the way :)

    • @Synonymous101
      @Synonymous101  2 года назад +172

      I had no idea, thanks! 😁👍

    • @Jaeger_Bishop
      @Jaeger_Bishop 2 года назад +90

      @@Synonymous101 No problem. It's my overall favorite DLC so I've seen it enough times :)

    • @DanielSan1776
      @DanielSan1776 2 года назад +92

      You made me remember that psychotic toaster
      Lmao
      Such a fun DLC

    • @Jaeger_Bishop
      @Jaeger_Bishop 2 года назад +41

      @@DanielSan1776 "HAAAA HAHAHA!!!! i AM ONLINE ONCE AGAIN!"

    • @shaquantucker7463
      @shaquantucker7463 2 года назад +10

      I wanted to help with that and clean up big mt.

  • @_MaZTeR_
    @_MaZTeR_ 2 года назад +749

    I like to imagine the suit creates some kind of force field that would keep dismembered tissue together, which is why the individual bones in the exposed arms are able to stay together. Same with the spine and the skull exposed within the helmet.
    However, I doubt the whole body would be a straight skeleton but rather a dry, skeletal mummy, especially the head. The whole visor would be covered in dry bodily fluids that came from the decomposition processes.

    • @Merlin_Ambrosius_1100
      @Merlin_Ambrosius_1100 2 года назад +94

      That last part is Absolutely disgusting and now I definitely want a trauma harness remade in fallout 4 with the higher graphics. A good 3d modeler would do such a good job showing that side of things

    • @_MaZTeR_
      @_MaZTeR_ 2 года назад +48

      @@Merlin_Ambrosius_1100 There is Fallout New Vegas remake coming for FO4, but they're working on the main game and progress is pretty slow, especially since they had some trouble with the development last year. But hoping someone picks up the DLCs during or after the development of the main game.

    • @sskspartan
      @sskspartan 2 года назад +8

      so basically more like Mister House

    • @siennility4706
      @siennility4706 2 года назад +5

      I am not quite sure how _dry_ they would be though, really. I would not think it would have much chance to 'air out', necessarily.

    • @arx3516
      @arx3516 2 года назад +8

      It would have made much more sense if the system was a program installed into power armor suits, since p.a. are already exoskeletons capable of standing and moving on their own. A system that would later evolve into an A.I. modul capable of substituting the human wearer.

  • @Mobysimo
    @Mobysimo 2 года назад +748

    Having them say "Hey, who turned out the lights" is perfect as a reference. And I imagine it works similarly to how it works to what their referencing, it's essentially just the last recording of the person who used to wear the suit playing on a never ending loop as the corpse is puppeted around

    • @imgonnasneezeachoo
      @imgonnasneezeachoo 2 года назад +29

      What a great episode too

    • @amyshaw893
      @amyshaw893 2 года назад +46

      Just a note, those suits didn't move the body at all, they were just suits that happened to create a snapshot of someone in the little chip thing. The Vashta Nerada were moving the body around, using the suit as a dark place that they could exist in

    • @simeondunev4890
      @simeondunev4890 2 года назад +2

      What's that reference?

    • @JackieTheYeen
      @JackieTheYeen 2 года назад +11

      @@simeondunev4890 The Doctor Who episode 'Silence in the library'

    • @JackieTheYeen
      @JackieTheYeen 2 года назад +3

      @@simeondunev4890 Search for the 'ghosting' scene from the episode.

  • @newdefsys
    @newdefsys 2 года назад +219

    My god, imagine the pain of having a shattered pelvic bone and then the suit youre wearing automatically starts walking you back to base.

  • @themightyai-5302
    @themightyai-5302 2 года назад +233

    It feels like the suit being worn inside a Power Armor would make most sense. The helmet and oxygen tanks makes it make less sense though. But they might just be "temporary" for testing, as the Power Armors seem to have it already.

    • @WillSnipeForSkittles
      @WillSnipeForSkittles 2 года назад +31

      Also oxygen is frequently used in the medical field. A soldier with a respiratory system injury like a collapsed lung would need help breathing or there may be systems inside the suit to operate like a chest tube to fix a pneumothorax

    • @Pink_Noodle
      @Pink_Noodle 2 года назад +23

      The trauma override harness along with the prototype medical power armor shows us a potential for a highly responsive power armor that can take wounded troops out of combat situations while keeping them alive

    • @MisterJohnDoe
      @MisterJohnDoe 2 года назад +7

      The suit model is just recycled from the space suits at Repconn, which would explain the oxygen tanks.

    • @jw-hy5nq
      @jw-hy5nq 2 года назад +1

      The suits at big MT are used to protect the staff in the laboratories.

  • @1gcm
    @1gcm 2 года назад +443

    Hearing "hey who turned out the lights" when I first played through old world blues was the only time ever playing any fallout I felt a chill up my spine never watched much of dr who but that episode and the one with the kid in the gasmask always gives me the creeps.

    • @theicelandicnationalist2.023
      @theicelandicnationalist2.023 2 года назад +34

      While the “Hey! Who turned off the lights!?” Line is indeed a reference to Doctor Who… it is not a reference to the Empty child, it is actually a reference to the “Vashta Nerada”

    • @tadhgmcelligott3693
      @tadhgmcelligott3693 2 года назад +36

      @@theicelandicnationalist2.023 he knows, read it again. He's saying the library episode and the gasmask child episodes both scared him

    • @theicelandicnationalist2.023
      @theicelandicnationalist2.023 2 года назад

      @@tadhgmcelligott3693 well I am retarded, thank you for pointing it out

    • @1gcm
      @1gcm 2 года назад +5

      @@tadhgmcelligott3693 ^^^^

    • @timothyswanson8773
      @timothyswanson8773 2 года назад +25

      Are you my mummy?
      Sierra Madre, on one of the walls, written is "I am not your mommy". If only there was a single small ghost person there.

  • @elic1356
    @elic1356 2 года назад +119

    With the implication that many scientists wore the harnesses, only to get killed by their former comrades turned "undead" killing machines and thus result in the now dead scientist joining the hoard-- really gives it that "zombie" feel.

  • @godessnerd
    @godessnerd 2 года назад +210

    When I first played old world blues these things scared the life out of me. I’ve faced death claws and mirelurks but these really did it

    • @callum1651
      @callum1651 2 года назад +2

      Aye mate they give me the creeps too

    • @Lordofchaos7
      @Lordofchaos7 2 года назад +4

      centaurs are the true horror

  • @hedgeearthridge6807
    @hedgeearthridge6807 2 года назад +44

    "Trauma Harness" strikes me as a very believable term. It sounds like a really horrible thing, but a horrible thing that would save your life. Kinda like tourniquets, chest decompression tubes, IO's (an IV that you drill into the knee bone, even while awake), emergency tracheotomy, etc. And the Fallout lore definitely fits that idea! Yeah it's awesome, it can make you ambulatory again and get you to safety, but being forced to on potentially broken legs or even a broken spine? Yikes!

  • @Mrkabrat
    @Mrkabrat 2 года назад +74

    The enbodiment of "The ride never ends". It's both hilarious and depressing

  • @Swedishmafia101MemeCorporation
    @Swedishmafia101MemeCorporation 2 года назад +91

    These enemies are so hilariously goofy yet absolutely terrifying at the same time

    • @Stribog1337
      @Stribog1337 2 года назад +4

      Perfectly like 50's scifi horror. At least today: laughable designs, terrifying concept

    • @changvasejarik62
      @changvasejarik62 6 месяцев назад +1

      I’d almost say it beats most of the horrors committed by vault tec.

  • @Mutant_Mods
    @Mutant_Mods 2 года назад +17

    I know some players think they are un-immersive or lore breaking but honestly they are among the most fun enemies to battle for me! A skeleton in a space suit firing lasers at me from behind cover while I’m wearing a patient gown throwing grenades at it. This is why I play fallout.

  • @ryanbusch2885
    @ryanbusch2885 2 года назад +237

    I think it’s possible the hazmat suits had some similar functionality, at least that’s my headcanon for why death isn’t always permanent for the ghost people in the Sierra Madre

    • @GooseAtron5000
      @GooseAtron5000 2 года назад +43

      That actually makes alot of sense considering the hazmat suits were developed at the big mt

    • @ryanbusch2885
      @ryanbusch2885 2 года назад +24

      Yeah, I doubt that they share in every function but they were built by the same people and might’ve shared some manufacturing components

    • @MrOverjay
      @MrOverjay 2 года назад

      Nope. Hazmat suits were developed in Big MT. They were made to seal the person inside when exposed to the Cloud to study long term effects of exposure to Cloud. Why? Because Hazmat suits didn't really protect 100% from the Cloud, they weren't meant to. Ghost People are the result of prolonged exposure to Cloud + post-war radiation. I believe it is exposed in both Old World Blues (toxins lab) and Dead Money.

    • @terrynixon2758
      @terrynixon2758 2 года назад +3

      As they were prototypes it's unlikely

    • @commietearsdrinker
      @commietearsdrinker 2 года назад +9

      @@terrynixon2758
      That's not much of a deterrent. This makes a lot more sense when you think about how "killing" ghost people doesn't work because they'll get up again.

  • @jaroslavmrazek5752
    @jaroslavmrazek5752 2 года назад +26

    "Hey, who turned out the lights?"

  • @sodagirl1092
    @sodagirl1092 2 года назад +32

    Imagine you're a scavenger, you've been travelling for days, then just when you find what looks like a good spot to loot and take shelter, a horde of skeletons charge out at you screaming "RATTLE ME BONES"

  • @ShadeMeadows
    @ShadeMeadows 2 года назад +175

    In my mind it always were "robotic suits still active even after the user had died"
    But the Hand thing...
    HOW CAN THEY SHOOT WITH SKELETON HANDS??

    • @kreatuslucina
      @kreatuslucina 2 года назад +43

      Nanomachines, son!

    • @cubey
      @cubey 2 года назад +16

      And how is the skull staying upright? Jaw and all.

    • @ShadeMeadows
      @ShadeMeadows 2 года назад +3

      @@cubey Fair... that we could explain with calcification or the suit holdin' up somehow... but you are right...

    • @MisterJohnDoe
      @MisterJohnDoe 2 года назад +10

      Probably has something to do with the way the suits were recycles from the ones from Repconn. Although space suits not having gloves wouldn't really make sense either.

    • @Stribog1337
      @Stribog1337 2 года назад +2

      @@cubey that's just an oversight by the developers. Should've animated the skull laying on the visor or something

  • @erricro3198
    @erricro3198 2 года назад +19

    Never really thought about it, but this must be the most ingenious and unique zombie-type i've ever seen.

  • @DreamD0g
    @DreamD0g 2 года назад +117

    I can think of a worse fate that def wouldn’t have made it into the game:
    What would happen if someone in the trauma harness became a ghoul? A ghoul doesn’t really count as unharmed by pre war standards. What if you became a ghoul and your harness took over, mistaking the condition for severe trauma? Think about being alive for all 200 years with no control over your own body, unable to die because of your condition but unable to escape. When do you think it would drive you mad, or feral?

    • @nobody-gh2yf
      @nobody-gh2yf 2 года назад +1

      Starvation?

    • @aviaviavian
      @aviaviavian 2 года назад +1

      @@nobody-gh2yf Ghouls domt starve, iirc?

    • @bananafacts4745
      @bananafacts4745 2 года назад +8

      @@aviaviavian yes they do

    • @bananafacts4745
      @bananafacts4745 2 года назад +22

      @The Lover Of Your Mother that's a plot hole. There's a ghoul in New vegas that says he survived off of radroach meat and condensation from the pipes.

    • @sentane8031
      @sentane8031 2 года назад +12

      @@bananafacts4745 I thought ghouls eat food to help fight off mental problems like becoming feral

  • @commanderjavik6369
    @commanderjavik6369 2 года назад +13

    The only thing missing from these enemies are voice recordings of the people who died in the suit. There's the "who turned out the lights?" bit, but thats locked in the wild wasteland trait and its only one dialogue.
    Maybe have a few trauma harnesses have recorded dialogues of the wearers being positive or commenting about the suit or asking for help or being afraid, to the last few moments before the person dies.
    Maybe have a few named trauma harnesses tell their own story like the vera keys holograms in dead money.

  • @darxidedeity
    @darxidedeity 2 года назад +32

    Memories. I remember the first time I met these things in the game. Curiosity shot through the roof and I had to know what they were and where they came from. After learning everything I could only one thing came to mind in describing them.
    "Walking, functional coffins."
    I remember how fascinated and terrified I was of this concept, and to this day I can find very little to compare to the trauma override harnesses.
    Thank you for this video. It brought lost memories back.

  • @WarNvrChanges
    @WarNvrChanges 2 года назад +35

    This is the kind of creativity and imagination that Fallout needs. Crazy , whacky and creepy all rolled into one. I really hope Obsidian gets another chance to make a Fallout game.

    • @robertfullchim923
      @robertfullchim923 2 года назад +2

      Pretty much all of the people who made this game have left Obsidian so odds are it would be another dull Outer Worlds style experience.

    • @timhorton8085
      @timhorton8085 7 месяцев назад

      Obsidian is shackled to the stone down in the Call of Duty mines

  • @neves5083
    @neves5083 2 года назад +105

    Doesn't that sound like a weird idea? Like, if you have an outfit that can walk around on its own that you use to bring in dead/injured soldiers and that can even attack other entities, why not get rid of the human factor altogether and turn it into a robot? Instead of a bizarre contraption that would probably lower your batallion morale as soon you see your dead friends walking towards you...
    Another point is, why they don't attack eachoder?
    And i would ask about the power supply but is probably atomic.

    • @Subject_Keter
      @Subject_Keter 2 года назад +15

      I think they were focused on making inventions to help the war effort and blew of any idea like that, also I can imagine how hard it would be to reprogram them and get them to not kill friendlies.
      The suits probably dont read other suits as threats or like the glitches basically formed a new logic route ans the suits are friendlies?

    • @HoboHunterRik
      @HoboHunterRik 2 года назад +28

      A. The entire point of OWBs is the question of "Can I do this?" rather than "should I do this?" So they might have done it just because they could
      B. I'd assume they wanted this for the nuclear apocalypse. Maintaining a standing army at all times without needing to reproduce troops or robots.
      C. They don't attack each other since the suits only attack living beings. I bet they did bash each other in the beginning when some were still alive in the harness
      Either way it's a cool concept! The morale question is a really good one too.

    • @helmaschine1885
      @helmaschine1885 2 года назад +1

      @@HoboHunterRik Good answer. Still comes across kind of silly, even compared to shy nightkin super mutants lol This enemy could have used a bit more polish

    • @davidlewis3867
      @davidlewis3867 2 года назад +9

      @@helmaschine1885 I feel like the idea for them is really strong. Having a casualty/corpse retrieval suit in the Fallout world makes total sense. Fallout's depiction of America seems to have an extreme lack of respect for the value of human life. Prisoners, spies, Chinese Americans and Vault Dwellers are subjects to be experimented on.
      It's the execution which is lackluster. The entire enemy is an asset bash with a few small edits, most likely due to time constraints. Slap a skeleton into a space suit and call it a day.

    • @TheBuster0926
      @TheBuster0926 2 года назад +5

      Well... if the suit plays back recorded data like what could be feasibility recorded onto a Holotape.
      I mean Transisors don't even begin to exist in Fallouts universe until like a decade before the bombs fell. So I don't think they even have the storage capacity for the codeing in such a slim suit... unlike the bulkier robots.

  • @pilsnerd420
    @pilsnerd420 9 месяцев назад +16

    "Yangtze" Is the only Chinese word the fallout devs know

    • @brandonmaloy4833
      @brandonmaloy4833 6 месяцев назад +1

      The yao gaui is Mandarin too, ya know.

  • @GuukanKitsune
    @GuukanKitsune 2 года назад +7

    The people wearing those suits were assigned to those locations. When the Trauma Override System activates, it is programmed to return the wearer to a preset 'base', defending them automatically from any aggression or hostiles. These locations were the 'base' that was preset.
    However, an oversight in their programming causes them to consider anyone that is attempting to tamper with the suit, for instance... to take it off to treat the wearer... or disable/deactivate the suit so they can take it off to treat the wearer... as a hostile. So, they shoot at anyone trying to save the wounded person inside.
    Their programming does not cover what to do once they get there if nobody collects the wearer for treatment (due to them having been shot as a 'hostile'), so they just wander aimlessly around the 'base' shooting at all 'hostiles'. Which includes trespassers (such as you) or hostiles (literally everyone including you thanks to the programming oversight).
    So, basically, after being severely injured to the point the Trauma Override System activated by the many, many dangers of the Big MT, the Harness Wearers were then forcibly walked back to these locations, even if treatment was available right where they injured, unable to stop themselves from shooting at anyone trying to help them or stop them, until they died of their wounds, or of starvation, or dehydration.
    And then the suits just continued walking around the 'base' just shooting at 'hostiles' while awaiting their wearer's collection for treatment that will never come because they keep shooting everybody who'd do the collecting.
    No spark of memory. No human mind involved. The Override Harnesses are literally just good intentions and bad programming.

  • @elic1356
    @elic1356 2 года назад +18

    Definitely an enemy that I have, and for whatever reason continue to underestimate. First time facing one of these, I was completely confused, not being able to directly see that skeleton under the harness.
    Thought it was a cooler labotomite, got quite the surprise once I managed to see the husk that I had "killed."

  • @thompsonfamilygaming0039
    @thompsonfamilygaming0039 Год назад +2

    Its so crazy I'm playing old world blues right now and I'm almost finished and I ran into a big group of them I one of the facilities!! Like a bakers dozen of those skeletons!! But I just started following your channel and looking up FNV lore and came across this one and like before thank you for making this and answering my questions!!! And also fantastic video!! 😁

  • @Cloud9vegas1
    @Cloud9vegas1 2 года назад +13

    In regards to the flesh and bleeding,i would presume that even though the wearers flesh is missing on the external showing parts of the suit (head and glove area), maybe the torso and legs are still rotting with flesh. It would make sense to still be there since that part of the body isnt exposed and it could be “preserved”.

    • @sentane8031
      @sentane8031 2 года назад +4

      "this jerky tastes a bit funky"
      "for the last time, can you please not eat the corpses of EVERY FUCKING HUMANOID I KILL"

  • @ipoduloser3942
    @ipoduloser3942 2 года назад +5

    Your voice is honestly so relaxing, keep up the good work

  • @Crimsonhumanguy
    @Crimsonhumanguy 2 года назад +20

    Never thought they could put a living skeleton as an enemy in a non fantasy game

  • @Spongebrain97
    @Spongebrain97 2 года назад +19

    Last year I finally played New Vegas' DLC and oh man these living skeletons shooting at me from far away was pretty jarring and unexpected

  • @Nagatem
    @Nagatem 2 года назад +132

    Sierra Madre is my favorite DLC In all of fall out ,you have the creepy ghost people who aren’t fully explained what the mutations did to them they’re able to just keep rising back from the dead aside from making the suits leak, the cool holograms and vending machines, shame the game locks you out when you leave

    • @sethwinters3556
      @sethwinters3556 2 года назад +17

      The harness was from old world blues, and the big easy. Not Sierra Madre. Both dlc's are awesome but honestly Sierra was annoying because of the poison clouds and bomb collars

    • @Nagatem
      @Nagatem 2 года назад +17

      @@sethwinters3556 I am aware of the harness was from Big Mountain /old world blues, But all the technology from the Sierra Madre was from big mountain

    • @Sambath-oc8ss
      @Sambath-oc8ss 2 года назад +7

      The way I see the ghost people is that they are an advanced form of radiation. The suit has a leak that allowed the radiation and cloud, and set into the suit until it can no longer escaped and the suit becomes a part of the skin.
      Maybe the reason they can revive themselves is because of the cloud and radiation inside of them, the same way ghouls can heal from radiation, and this is why you need to break a limb. To let the radiation leak out and become ineffective.
      It could also make more insane and slower because of the suit.

    • @sethwinters3556
      @sethwinters3556 2 года назад +2

      @@Nagatem Gotcha. Yeah honestly it would've been cool to see like a few test models of the vending machines in OWB, that way you could have used your chips you saved from SM.

    • @tr4shpanda
      @tr4shpanda 2 года назад +1

      I actually liked the Sierra Madre more than OWB just because I hate when npcs keep talking and I usually play guns only. I also like the story more and I quicksave every 2 seconds anyway.

  • @redgrapes7546
    @redgrapes7546 2 года назад +4

    This was such an interesting concept. Reminds me of the episode of Dr. Who called "Library of the Dead," especially with the "who turned out the lights" line.

  • @gunargundarson1626
    @gunargundarson1626 2 года назад +9

    Imagine rolling up in a space suit from Repconn Testing Site, and it gives you a YX harness faction bonus.

  • @Subsaibot2526
    @Subsaibot2526 2 года назад +15

    I always thought this would be a horrible way to go. Imagine you got stuck in one of these suits unable to do anything but look around and speak. I imagine eventually you would start to suffer from exhaustion never being able to sleep because the suit is moving non stop. Or succumbing to starvation or dehydration.

  • @thespuditron9387
    @thespuditron9387 2 года назад +7

    The most terrifying enemy. The concept of these things gives me the creeps.

  • @DaBwiggz
    @DaBwiggz 2 года назад +3

    coming home from a 6am to 3 pm job and getting the masterpiece! Thanks man 10/10 videos all around!

  • @mrziiz6893
    @mrziiz6893 2 года назад +7

    The ones at the toxins lab could be found more commonly there due to the researchers needing to wear the suits to protect them from the harmful substances, but I don’t know why a lot of suit wearing scientists would be at one artillery cannon site specifically.

  • @justinmacdonald2102
    @justinmacdonald2102 2 года назад +14

    One of the more horrifying creations to come out of big mt.

  • @maryumgardner5958
    @maryumgardner5958 2 года назад +57

    They are just as bad as the ghost people; however, the latter are worse off because they CAN'T die. These things can be killed and they eventually and hopefully die off

    • @Supreme_Debaucher
      @Supreme_Debaucher 2 года назад

      @@smeggiamagarwine They don't come back if you mag dump them with the Red Glare.

    • @cedrickarter5680
      @cedrickarter5680 2 года назад

      They can die tho, just chop/smash/disintegrate or anything like that

  • @MrWorstNews
    @MrWorstNews Год назад +1

    I'm binge watching a year later and I gotta say, this one is the most harrowing and sinister concepts for me. Something meant to be of aid backfiring in ways truly horrifying. Like cybermen without the prime directive. Just mindless existence on a suit until you're gone. Not to mention the puddle of human slop pooled into the bottom of the suit. The stench after popping a hole in one. Also, wouldn't the suit burst due to expansion of gases/bloat decaying bodies emit?

  • @Raven-Blackwing
    @Raven-Blackwing 2 года назад +19

    If I remember the Trauma harnesses are all defined as female by the femme and lady killer perks, I wonder if it another oversight liek with the blood, or if there is a meaning to it.

    • @highlordlaughterofcanada8685
      @highlordlaughterofcanada8685 2 года назад +11

      Internally, the npc wearing the suit is female for whatever reason so that's why. I can't give you a lore reason though

    • @R33fth3b33f
      @R33fth3b33f 2 года назад +13

      Now that you mentioned it, the trauma harnesses do use the female animations

    • @TheBuster0926
      @TheBuster0926 2 года назад +2

      Never noticed. Crazy.

    • @Qobp
      @Qobp 2 года назад +4

      @@R33fth3b33f maybe cuz the female model is less bulky than the male one, so the sjit is less large

  • @BreeTheV
    @BreeTheV 2 года назад +4

    The one absolutely thing that terrifies me most in all of Fallout. Keep coming with the bangers, Synonymous.

  • @Msbunbun
    @Msbunbun 2 года назад +3

    One of the best lore videos yet, keep up the amazing work!!

  • @MrWorstNews
    @MrWorstNews 2 года назад +29

    Further trauma would've been a big issue with these XD Imagine an arterial bleed in one of these!

  • @blackstone1a
    @blackstone1a 2 года назад +3

    “The suit would allow a soldier to rise from the dead, and fight again.”
    My mind, almost immediately:
    “Osowiec, then and again! Attack of the dead hundred men! Facing the lead once again, hundred men, charge again, die again!”

  • @SpartanusCXVII
    @SpartanusCXVII 2 года назад +17

    I choose to believe that the flesh/meat under the suit is preserved somehow, while it’s only the exposed bits that decay leaving the skeleton. That’s why they can bleed and can be cannibalized.

  • @kotzpenner
    @kotzpenner 2 года назад +27

    I always found the story of the Harness to be one of the weirdest and spookiest stories from all of Fallout

  • @gustavedelior3683
    @gustavedelior3683 2 года назад +1

    Imagine my surprise when I heard one say. "Hey... Who turned out the lights!"

  • @helmetluigi
    @helmetluigi 2 года назад +4

    I never understood how are they're able to press the trigger on their guns when their hands are just bones and no muscles
    Arms should've been covered, so you could believe the suit is the one holding the guns

  • @chickencurry420
    @chickencurry420 Год назад +3

    I tend to forget just how horrifying the Fallout universe really is

  • @SDVHILzseriolih
    @SDVHILzseriolih Год назад +1

    5:04 after 200 years those skeletal remains wouldn't be held together anymore, they should be loose bones in that suit. they would most definitely not have hand bones anymore as they would all just be loose bits on the ground somewhere...

  • @Wifgargfhaurh
    @Wifgargfhaurh Год назад +2

    I'll never understand how Obsidian managed to capture the aesthetic of 1950's sci-fi so well.

  • @GeneralCane
    @GeneralCane 2 года назад +2

    Paramedic: "He's injured, don't move him."
    Harness creators: "Forcibly stand him up and have him walk dozens or hundreds of miles home."

  • @joeanspach539
    @joeanspach539 10 месяцев назад +1

    And at last it took my eyes, so I never knew if we made it home.

  • @brianbravo6930
    @brianbravo6930 2 года назад +3

    Glad someone made a video on them, to be honest this is one of the creepiest video game enemies I've ever come across

  • @chainsawplayin
    @chainsawplayin 2 года назад +5

    I guess the trauma harnesses can bleed because the torso could have remained preserved, locked up tight inside the suit. We can assume that, as the only parts of the body that are visibly rotten, are the arms and head.

  • @daskommandantkrieger2503
    @daskommandantkrieger2503 2 года назад +4

    Their very appearance is unsettling. ONLY in "The Sink" did I feel safe from the bizarre, dangerous enemies of the Big MT.

  • @fezzes428
    @fezzes428 2 года назад +2

    i love the vashta nerada reference! i was half expecting to see a bunch of cybermen while i was exploring the big mt.

  • @Humongous420
    @Humongous420 6 месяцев назад +1

    Having just found these things for the first time just the other day... I am beyond excited for this video!

  • @SmokeyEdits
    @SmokeyEdits 2 года назад +2

    i've been waiting for this video, easily the creepiest/most interesting lore tidbit of the entire game

  • @Brigand231
    @Brigand231 2 года назад +9

    Yeah, those suits are creepy. Granted, most stuff from Old World Blues was meant as jokes, but I always found myself wondering how all those bones maintained cohesion without muscle or connective tissue.

  • @jackbruno4748
    @jackbruno4748 2 года назад +2

    Not gonna lie here, I wish we had a modern take on the Trauma Harness. Like a revision on how decayed and mangled the suit would be after walking around for so long. If FNV has a remake, I would love to see how it would look like now.

  • @HenchmenNo616
    @HenchmenNo616 2 года назад +5

    I'd love a Fallout from China/East Asia's perspective. We've seen the techno & biological horror America created due to their arms race, I'd like to see what sort of wasteland oddities China created.

  • @StillActuallyCharlie
    @StillActuallyCharlie 2 года назад +2

    I'm sad we didn't get a skeleton triggerman in Fallout 4 to say "Rattle 'em boys"

  • @ThrawnFett123
    @ThrawnFett123 2 года назад +11

    The concentrations of harnesses could be explained as bugs in the guide algorithm for wondering combining with terrain to concentrate them. Hypothetically let's say the wandering algorithm has a strong tendency to turn left when presented with 2 paths. The terrain leading to those sites could make it so that multiple opportunities to turn left would leads to the site, while only turning right exits the area. Because of the hypothetical bug, the suits would naturally gather as they entered easily but leaving would become statistically unlikely. Throw in a few hundred years to gather up harnesses from the area, and you'd have a logical reason for the buildups

  • @zentran2690
    @zentran2690 2 года назад +1

    LOVE THAT DOCTOR WHO REFERENCE AT THE END! That episode is so scary!

  • @miaouew
    @miaouew 2 года назад +1

    imagine how spooky these things would have been right after the bombs dropped, before the human inside had a chance to decay into a skeleton. Just a living dead body walking around, moving, going on with going on...

  • @eebydeeby03
    @eebydeeby03 2 года назад +1

    An interesting thing to note concerning cannibalizing the suits is that dogs will often crack open bones and eat the marrow. It's possible this is what the courier does

    • @Synonymous101
      @Synonymous101  2 года назад +1

      The suit has no preservative properties and I can't imagine bone marrow surviving hundreds of years (I'm no expert) but I like your thinking!

    • @eebydeeby03
      @eebydeeby03 2 года назад

      @@Synonymous101 upon further research, i found out bone marrow decomposes 8 to 12 weeks after death, which i imagine the decomposition of said bone marrow would be accelerated by the irradiated environment.

  • @zaldorn6128
    @zaldorn6128 2 года назад +1

    This has strong "I have no mouth but I must scream" vibes

  • @rayanderson5797
    @rayanderson5797 2 года назад +1

    Oh these things are cool.
    "Hey! Who turned out the lights?"
    Ah... yes my childhood nightmares.

  • @miroslavzima8856
    @miroslavzima8856 2 года назад +1

    This one suprised me a lot and actually scared. I was like "What the hell is that thing?" and then "WHAT THE FCK!?".
    Loved that moment!

  • @kyanide99
    @kyanide99 2 года назад

    It’s always a treat when Synonymous posts a new video!

  • @roach9742
    @roach9742 2 года назад +4

    I remember these walking coffins.

  • @isaacschmitt4803
    @isaacschmitt4803 2 года назад +5

    So, I've spent most of the day listening to conspiracy theory deep dives and scary stories, and I was listening to this in my darkened office while reorganizing things, and at the end when it said "hey! Who turned out the lights?" I jumped a good few inches. Honestly, I hated these enemies. They were so annoyingly spongey. And creepy.

  • @yoface2537
    @yoface2537 Месяц назад +1

    "Space warfare" reminds me of that one space force episode
    They do have flesh, its probably sheltered from the elements within the torso
    Also, can we just mention that these things have a stupidly good battery life

  • @elic1356
    @elic1356 2 года назад +5

    With the amount of problems and failed projects Big Mt faced, you'd think they may be more cautious and/or give up on these projects altogether, or be downright shitdown. But then you realize this is the world of Fallout! :D

  • @TheNexDude
    @TheNexDude 11 месяцев назад +1

    One of the coolest and most terrifying enemies in a series fun of cool, unique and disturbing creatures.

  • @Andriej69
    @Andriej69 2 года назад +2

    One of the many great addition from that DLC, goofy and terrifying at the same time!

  • @frickincasual
    @frickincasual 2 года назад +1

    These were the scariest fucking things I ever encountered in the fallout universe.

  • @paupau2693
    @paupau2693 2 года назад +2

    As I read the experiments on the trauma harness i was horrified when i realized those skeletons are corpses and the enemy was just the suit responding to codes. I love fallout new Vegas, hopefully they'll be brave enough to remake the game into a newer console.

  • @TheNucaKola
    @TheNucaKola 2 года назад +2

    This is the kind of messed up sci-fi lore that I love so much about Fallout’s universe in particular

  • @maxtobiason3126
    @maxtobiason3126 2 года назад

    I love your videos man. I’m always listening while playing

  • @epicsearle123
    @epicsearle123 2 года назад

    Always a good day when I see a new synonymous video

  • @HamanKarn567
    @HamanKarn567 2 года назад +2

    I'm not the biggest fan of the scientist themselves but the areas, lore, discovery and exploration of old world blues is what I loved about that dlc especially for the unique enemies like these guys.

    • @Cheddar_Wizard
      @Cheddar_Wizard 2 года назад

      The scientists are pretty evil, despite their goofy nature. They've done some terrifyingly horrific things, and often for no real scientific purpose. Mobius at least was aware of their eventual insanity and so he's a diamond in the rough.

  • @randomnickify
    @randomnickify 7 месяцев назад +1

    Fun Fact: This is NOT a fantasy, US millitary really have(had?) a project like that. As part of their "future soldier" program they are developing powered exoskeleton to improve soldiers' mobility and strength. One of the long term goals of this project is to equip the exoskeleton with Ai that will allow it to walk the wounded soldiers home and recover DEAD BODIES. Yes! Really! Someone in US military really put the zombie soldiers in the official design document that they published publicly 😂. I'm sure the idea for this level was taken from that doc.

  • @blockwearingman
    @blockwearingman 2 года назад +1

    this suit thing reminds me of when in disney land a employe dies in the suit the dead body is still in there until someone removes it

  • @issuespunkrock
    @issuespunkrock 2 года назад

    Favorite fallout channel right here!

  • @grayfox9191
    @grayfox9191 Год назад +1

    I love the doctor who reference they put in there. "Hey! Who turned out the lights?" Lol.

  • @seihai-kun6726
    @seihai-kun6726 2 года назад

    Thanks for the reference at the end. Thanks for reigniting my childhood trauma.

  • @maylabrown4584
    @maylabrown4584 2 года назад +4

    I remember when i first saw these guys, completely terrifying and even to this day, they are one of the most horrific enemies you can face in Fallout. Right next to Centaurs, ugh i hate those guys too

  • @garygearboy1358
    @garygearboy1358 2 года назад +1

    i honestly thing the idea of a trauma harness is a great idea but it could become a horrible Horrible night mare if this were to happen

  • @joenugent9508
    @joenugent9508 2 года назад

    Yeah a new synonymous video, day just hella good

  • @christopherbecerra1977
    @christopherbecerra1977 2 года назад +2

    Even in death they still serve

  • @ZephyrusAsmodeus
    @ZephyrusAsmodeus 2 года назад +1

    Hey, who turned out the lights?
    Oh that was creepy, I was literally typing that as you played the line from the game lol
    Beware the library