There is a wild wasteland encounter that can appear, but to save repeating myself all wild wasteland encounters are to be compiled into one video, so keep an eye out for that if you’re interested!
Sounds like this suit would hurt so much. Imagine your mangled body on a battlefield and youre on the brink of death and the suit turns on and starts to walk you around on your broken legs and uses your mangled arms to shoot a mini gun
Well this wjy u never allow yourself to be caught lacking. Always pump nuclear fusion energy in to your car with your gun out cause u never know what abomination may try to press u 😆
There’s a follower mod where the follower is a skeleton in a trauma harness but her consciousness had been downloaded into the suit. So, she’s been dead for however many years but the trauma harness is moving her rotting skeleton and has a copy of her consciousness that can have conversations and make decisions etc
If they can't identify friend or foe it's weird how the trauma harnesses don't ever fight the lobotomites or nightstalkers, or eachother for that matter.
It's a gameplay quirk of big mountain. Npcs are categorized into factions and all the big mountain enemies are on the same faction. Mods can fix this up, but it is strange the base dlc is like that.
One thing is said during the Epilogue of Old World Blues. IF you fully upgrade the Medical Bay in "The Sink". The Medical Bay figures out how to eventually disable all of the Trauma Harnesses, thus bringing an end to the lives and or suffering of any possible consciousness within. Great video by the way :)
I like to imagine the suit creates some kind of force field that would keep dismembered tissue together, which is why the individual bones in the exposed arms are able to stay together. Same with the spine and the skull exposed within the helmet. However, I doubt the whole body would be a straight skeleton but rather a dry, skeletal mummy, especially the head. The whole visor would be covered in dry bodily fluids that came from the decomposition processes.
That last part is Absolutely disgusting and now I definitely want a trauma harness remade in fallout 4 with the higher graphics. A good 3d modeler would do such a good job showing that side of things
@@Merlin_Ambrosius_1100 There is Fallout New Vegas remake coming for FO4, but they're working on the main game and progress is pretty slow, especially since they had some trouble with the development last year. But hoping someone picks up the DLCs during or after the development of the main game.
It would have made much more sense if the system was a program installed into power armor suits, since p.a. are already exoskeletons capable of standing and moving on their own. A system that would later evolve into an A.I. modul capable of substituting the human wearer.
Having them say "Hey, who turned out the lights" is perfect as a reference. And I imagine it works similarly to how it works to what their referencing, it's essentially just the last recording of the person who used to wear the suit playing on a never ending loop as the corpse is puppeted around
Just a note, those suits didn't move the body at all, they were just suits that happened to create a snapshot of someone in the little chip thing. The Vashta Nerada were moving the body around, using the suit as a dark place that they could exist in
It feels like the suit being worn inside a Power Armor would make most sense. The helmet and oxygen tanks makes it make less sense though. But they might just be "temporary" for testing, as the Power Armors seem to have it already.
Also oxygen is frequently used in the medical field. A soldier with a respiratory system injury like a collapsed lung would need help breathing or there may be systems inside the suit to operate like a chest tube to fix a pneumothorax
The trauma override harness along with the prototype medical power armor shows us a potential for a highly responsive power armor that can take wounded troops out of combat situations while keeping them alive
Hearing "hey who turned out the lights" when I first played through old world blues was the only time ever playing any fallout I felt a chill up my spine never watched much of dr who but that episode and the one with the kid in the gasmask always gives me the creeps.
While the “Hey! Who turned off the lights!?” Line is indeed a reference to Doctor Who… it is not a reference to the Empty child, it is actually a reference to the “Vashta Nerada”
With the implication that many scientists wore the harnesses, only to get killed by their former comrades turned "undead" killing machines and thus result in the now dead scientist joining the hoard-- really gives it that "zombie" feel.
"Trauma Harness" strikes me as a very believable term. It sounds like a really horrible thing, but a horrible thing that would save your life. Kinda like tourniquets, chest decompression tubes, IO's (an IV that you drill into the knee bone, even while awake), emergency tracheotomy, etc. And the Fallout lore definitely fits that idea! Yeah it's awesome, it can make you ambulatory again and get you to safety, but being forced to on potentially broken legs or even a broken spine? Yikes!
I know some players think they are un-immersive or lore breaking but honestly they are among the most fun enemies to battle for me! A skeleton in a space suit firing lasers at me from behind cover while I’m wearing a patient gown throwing grenades at it. This is why I play fallout.
I think it’s possible the hazmat suits had some similar functionality, at least that’s my headcanon for why death isn’t always permanent for the ghost people in the Sierra Madre
Nope. Hazmat suits were developed in Big MT. They were made to seal the person inside when exposed to the Cloud to study long term effects of exposure to Cloud. Why? Because Hazmat suits didn't really protect 100% from the Cloud, they weren't meant to. Ghost People are the result of prolonged exposure to Cloud + post-war radiation. I believe it is exposed in both Old World Blues (toxins lab) and Dead Money.
@@terrynixon2758 That's not much of a deterrent. This makes a lot more sense when you think about how "killing" ghost people doesn't work because they'll get up again.
Imagine you're a scavenger, you've been travelling for days, then just when you find what looks like a good spot to loot and take shelter, a horde of skeletons charge out at you screaming "RATTLE ME BONES"
Probably has something to do with the way the suits were recycles from the ones from Repconn. Although space suits not having gloves wouldn't really make sense either.
I can think of a worse fate that def wouldn’t have made it into the game: What would happen if someone in the trauma harness became a ghoul? A ghoul doesn’t really count as unharmed by pre war standards. What if you became a ghoul and your harness took over, mistaking the condition for severe trauma? Think about being alive for all 200 years with no control over your own body, unable to die because of your condition but unable to escape. When do you think it would drive you mad, or feral?
The only thing missing from these enemies are voice recordings of the people who died in the suit. There's the "who turned out the lights?" bit, but thats locked in the wild wasteland trait and its only one dialogue. Maybe have a few trauma harnesses have recorded dialogues of the wearers being positive or commenting about the suit or asking for help or being afraid, to the last few moments before the person dies. Maybe have a few named trauma harnesses tell their own story like the vera keys holograms in dead money.
Memories. I remember the first time I met these things in the game. Curiosity shot through the roof and I had to know what they were and where they came from. After learning everything I could only one thing came to mind in describing them. "Walking, functional coffins." I remember how fascinated and terrified I was of this concept, and to this day I can find very little to compare to the trauma override harnesses. Thank you for this video. It brought lost memories back.
This is the kind of creativity and imagination that Fallout needs. Crazy , whacky and creepy all rolled into one. I really hope Obsidian gets another chance to make a Fallout game.
Doesn't that sound like a weird idea? Like, if you have an outfit that can walk around on its own that you use to bring in dead/injured soldiers and that can even attack other entities, why not get rid of the human factor altogether and turn it into a robot? Instead of a bizarre contraption that would probably lower your batallion morale as soon you see your dead friends walking towards you... Another point is, why they don't attack eachoder? And i would ask about the power supply but is probably atomic.
I think they were focused on making inventions to help the war effort and blew of any idea like that, also I can imagine how hard it would be to reprogram them and get them to not kill friendlies. The suits probably dont read other suits as threats or like the glitches basically formed a new logic route ans the suits are friendlies?
A. The entire point of OWBs is the question of "Can I do this?" rather than "should I do this?" So they might have done it just because they could B. I'd assume they wanted this for the nuclear apocalypse. Maintaining a standing army at all times without needing to reproduce troops or robots. C. They don't attack each other since the suits only attack living beings. I bet they did bash each other in the beginning when some were still alive in the harness Either way it's a cool concept! The morale question is a really good one too.
@@HoboHunterRik Good answer. Still comes across kind of silly, even compared to shy nightkin super mutants lol This enemy could have used a bit more polish
@@helmaschine1885 I feel like the idea for them is really strong. Having a casualty/corpse retrieval suit in the Fallout world makes total sense. Fallout's depiction of America seems to have an extreme lack of respect for the value of human life. Prisoners, spies, Chinese Americans and Vault Dwellers are subjects to be experimented on. It's the execution which is lackluster. The entire enemy is an asset bash with a few small edits, most likely due to time constraints. Slap a skeleton into a space suit and call it a day.
Well... if the suit plays back recorded data like what could be feasibility recorded onto a Holotape. I mean Transisors don't even begin to exist in Fallouts universe until like a decade before the bombs fell. So I don't think they even have the storage capacity for the codeing in such a slim suit... unlike the bulkier robots.
The people wearing those suits were assigned to those locations. When the Trauma Override System activates, it is programmed to return the wearer to a preset 'base', defending them automatically from any aggression or hostiles. These locations were the 'base' that was preset. However, an oversight in their programming causes them to consider anyone that is attempting to tamper with the suit, for instance... to take it off to treat the wearer... or disable/deactivate the suit so they can take it off to treat the wearer... as a hostile. So, they shoot at anyone trying to save the wounded person inside. Their programming does not cover what to do once they get there if nobody collects the wearer for treatment (due to them having been shot as a 'hostile'), so they just wander aimlessly around the 'base' shooting at all 'hostiles'. Which includes trespassers (such as you) or hostiles (literally everyone including you thanks to the programming oversight). So, basically, after being severely injured to the point the Trauma Override System activated by the many, many dangers of the Big MT, the Harness Wearers were then forcibly walked back to these locations, even if treatment was available right where they injured, unable to stop themselves from shooting at anyone trying to help them or stop them, until they died of their wounds, or of starvation, or dehydration. And then the suits just continued walking around the 'base' just shooting at 'hostiles' while awaiting their wearer's collection for treatment that will never come because they keep shooting everybody who'd do the collecting. No spark of memory. No human mind involved. The Override Harnesses are literally just good intentions and bad programming.
Definitely an enemy that I have, and for whatever reason continue to underestimate. First time facing one of these, I was completely confused, not being able to directly see that skeleton under the harness. Thought it was a cooler labotomite, got quite the surprise once I managed to see the husk that I had "killed."
Its so crazy I'm playing old world blues right now and I'm almost finished and I ran into a big group of them I one of the facilities!! Like a bakers dozen of those skeletons!! But I just started following your channel and looking up FNV lore and came across this one and like before thank you for making this and answering my questions!!! And also fantastic video!! 😁
In regards to the flesh and bleeding,i would presume that even though the wearers flesh is missing on the external showing parts of the suit (head and glove area), maybe the torso and legs are still rotting with flesh. It would make sense to still be there since that part of the body isnt exposed and it could be “preserved”.
Sierra Madre is my favorite DLC In all of fall out ,you have the creepy ghost people who aren’t fully explained what the mutations did to them they’re able to just keep rising back from the dead aside from making the suits leak, the cool holograms and vending machines, shame the game locks you out when you leave
The harness was from old world blues, and the big easy. Not Sierra Madre. Both dlc's are awesome but honestly Sierra was annoying because of the poison clouds and bomb collars
The way I see the ghost people is that they are an advanced form of radiation. The suit has a leak that allowed the radiation and cloud, and set into the suit until it can no longer escaped and the suit becomes a part of the skin. Maybe the reason they can revive themselves is because of the cloud and radiation inside of them, the same way ghouls can heal from radiation, and this is why you need to break a limb. To let the radiation leak out and become ineffective. It could also make more insane and slower because of the suit.
@@Nagatem Gotcha. Yeah honestly it would've been cool to see like a few test models of the vending machines in OWB, that way you could have used your chips you saved from SM.
I actually liked the Sierra Madre more than OWB just because I hate when npcs keep talking and I usually play guns only. I also like the story more and I quicksave every 2 seconds anyway.
This was such an interesting concept. Reminds me of the episode of Dr. Who called "Library of the Dead," especially with the "who turned out the lights" line.
I always thought this would be a horrible way to go. Imagine you got stuck in one of these suits unable to do anything but look around and speak. I imagine eventually you would start to suffer from exhaustion never being able to sleep because the suit is moving non stop. Or succumbing to starvation or dehydration.
The ones at the toxins lab could be found more commonly there due to the researchers needing to wear the suits to protect them from the harmful substances, but I don’t know why a lot of suit wearing scientists would be at one artillery cannon site specifically.
They are just as bad as the ghost people; however, the latter are worse off because they CAN'T die. These things can be killed and they eventually and hopefully die off
I'm binge watching a year later and I gotta say, this one is the most harrowing and sinister concepts for me. Something meant to be of aid backfiring in ways truly horrifying. Like cybermen without the prime directive. Just mindless existence on a suit until you're gone. Not to mention the puddle of human slop pooled into the bottom of the suit. The stench after popping a hole in one. Also, wouldn't the suit burst due to expansion of gases/bloat decaying bodies emit?
If I remember the Trauma harnesses are all defined as female by the femme and lady killer perks, I wonder if it another oversight liek with the blood, or if there is a meaning to it.
“The suit would allow a soldier to rise from the dead, and fight again.” My mind, almost immediately: “Osowiec, then and again! Attack of the dead hundred men! Facing the lead once again, hundred men, charge again, die again!”
I choose to believe that the flesh/meat under the suit is preserved somehow, while it’s only the exposed bits that decay leaving the skeleton. That’s why they can bleed and can be cannibalized.
I never understood how are they're able to press the trigger on their guns when their hands are just bones and no muscles Arms should've been covered, so you could believe the suit is the one holding the guns
5:04 after 200 years those skeletal remains wouldn't be held together anymore, they should be loose bones in that suit. they would most definitely not have hand bones anymore as they would all just be loose bits on the ground somewhere...
I guess the trauma harnesses can bleed because the torso could have remained preserved, locked up tight inside the suit. We can assume that, as the only parts of the body that are visibly rotten, are the arms and head.
Yeah, those suits are creepy. Granted, most stuff from Old World Blues was meant as jokes, but I always found myself wondering how all those bones maintained cohesion without muscle or connective tissue.
Not gonna lie here, I wish we had a modern take on the Trauma Harness. Like a revision on how decayed and mangled the suit would be after walking around for so long. If FNV has a remake, I would love to see how it would look like now.
I'd love a Fallout from China/East Asia's perspective. We've seen the techno & biological horror America created due to their arms race, I'd like to see what sort of wasteland oddities China created.
The concentrations of harnesses could be explained as bugs in the guide algorithm for wondering combining with terrain to concentrate them. Hypothetically let's say the wandering algorithm has a strong tendency to turn left when presented with 2 paths. The terrain leading to those sites could make it so that multiple opportunities to turn left would leads to the site, while only turning right exits the area. Because of the hypothetical bug, the suits would naturally gather as they entered easily but leaving would become statistically unlikely. Throw in a few hundred years to gather up harnesses from the area, and you'd have a logical reason for the buildups
imagine how spooky these things would have been right after the bombs dropped, before the human inside had a chance to decay into a skeleton. Just a living dead body walking around, moving, going on with going on...
An interesting thing to note concerning cannibalizing the suits is that dogs will often crack open bones and eat the marrow. It's possible this is what the courier does
@@Synonymous101 upon further research, i found out bone marrow decomposes 8 to 12 weeks after death, which i imagine the decomposition of said bone marrow would be accelerated by the irradiated environment.
So, I've spent most of the day listening to conspiracy theory deep dives and scary stories, and I was listening to this in my darkened office while reorganizing things, and at the end when it said "hey! Who turned out the lights?" I jumped a good few inches. Honestly, I hated these enemies. They were so annoyingly spongey. And creepy.
"Space warfare" reminds me of that one space force episode They do have flesh, its probably sheltered from the elements within the torso Also, can we just mention that these things have a stupidly good battery life
With the amount of problems and failed projects Big Mt faced, you'd think they may be more cautious and/or give up on these projects altogether, or be downright shitdown. But then you realize this is the world of Fallout! :D
As I read the experiments on the trauma harness i was horrified when i realized those skeletons are corpses and the enemy was just the suit responding to codes. I love fallout new Vegas, hopefully they'll be brave enough to remake the game into a newer console.
I'm not the biggest fan of the scientist themselves but the areas, lore, discovery and exploration of old world blues is what I loved about that dlc especially for the unique enemies like these guys.
The scientists are pretty evil, despite their goofy nature. They've done some terrifyingly horrific things, and often for no real scientific purpose. Mobius at least was aware of their eventual insanity and so he's a diamond in the rough.
Fun Fact: This is NOT a fantasy, US millitary really have(had?) a project like that. As part of their "future soldier" program they are developing powered exoskeleton to improve soldiers' mobility and strength. One of the long term goals of this project is to equip the exoskeleton with Ai that will allow it to walk the wounded soldiers home and recover DEAD BODIES. Yes! Really! Someone in US military really put the zombie soldiers in the official design document that they published publicly 😂. I'm sure the idea for this level was taken from that doc.
I remember when i first saw these guys, completely terrifying and even to this day, they are one of the most horrific enemies you can face in Fallout. Right next to Centaurs, ugh i hate those guys too
There is a wild wasteland encounter that can appear, but to save repeating myself all wild wasteland encounters are to be compiled into one video, so keep an eye out for that if you’re interested!
10-4
"Who turned out the lights" 💀
I am interested yes.. Thank you and I will be keeping an eye open for the video..👍❤️👍
Such a good DoctorWho reference
Fascinating! Now this is how you do a zombie apocalypse lol
Sounds like this suit would hurt so much. Imagine your mangled body on a battlefield and youre on the brink of death and the suit turns on and starts to walk you around on your broken legs and uses your mangled arms to shoot a mini gun
It injected meds and was programmed to Walk you back to your medics
@@unhappyattendantughh2469 what happens when it ran out?
@@R33fth3b33f shock would've set in
Hell yeah
So basically they made a Berserk armor that doesnt require the wearer's anger to fuel it
I love how creative the Obsidian team are, they put a complete beliaveble (on fallout ways) excuse to put armed skelletons run and gun upon you
That one thing you can say for sure, Fallout 1 2 and NV you just look at the enemies and like "I can totally buy that"
Well this wjy u never allow yourself to be caught lacking.
Always pump nuclear fusion energy in to your car with your gun out cause u never know what abomination may try to press u 😆
If only they put any of that creativity into their other games that cost 5x more than NV
All I can think of when I see one with a plasma RCW is Rattle em boys
@@LillianAredhel For me, they always haf brush guns by time i was there so it was space frontier skeletons.
There’s a follower mod where the follower is a skeleton in a trauma harness but her consciousness had been downloaded into the suit. So, she’s been dead for however many years but the trauma harness is moving her rotting skeleton and has a copy of her consciousness that can have conversations and make decisions etc
Would love to know the mods name as well!
The name of the mod is "Mary-Jo Casey Companion", available in Nexus Mods
Sounds like a terrifying existence.
There's a loooonng tradition of 'dead but still wandering around' in Fallout. So old in fact it goes back to the precursor game, Wasteland.
Oh I remember watching mikeburnfire use that mod. The deep, synthesized voice was a nice touch to make it more creepy
I love this monster, a smart and creative way to make a waking talking shooting skeleton.
@Mrhtxn buzzkill over here, it clearly based off talking skeletons among over things.
If they can't identify friend or foe it's weird how the trauma harnesses don't ever fight the lobotomites or nightstalkers, or eachother for that matter.
Keep Big Mountain Active
Crazy Big Mountain/Big Mountain infighting
Restored Nuka-Cola Machine.
Improved Trans-portal-ponder.
That's my personal list.
For each other, it I'd probably cuz they don't detect lifesigns, cuz their wearers are dead. For the others, idk.
Is*
Just like Zombies never go after each other.
It's a gameplay quirk of big mountain. Npcs are categorized into factions and all the big mountain enemies are on the same faction. Mods can fix this up, but it is strange the base dlc is like that.
One thing is said during the Epilogue of Old World Blues. IF you fully upgrade the Medical Bay in "The Sink". The Medical Bay figures out how to eventually disable all of the Trauma Harnesses, thus bringing an end to the lives and or suffering of any possible consciousness within. Great video by the way :)
I had no idea, thanks! 😁👍
@@Synonymous101 No problem. It's my overall favorite DLC so I've seen it enough times :)
You made me remember that psychotic toaster
Lmao
Such a fun DLC
@@DanielSan1776 "HAAAA HAHAHA!!!! i AM ONLINE ONCE AGAIN!"
I wanted to help with that and clean up big mt.
I like to imagine the suit creates some kind of force field that would keep dismembered tissue together, which is why the individual bones in the exposed arms are able to stay together. Same with the spine and the skull exposed within the helmet.
However, I doubt the whole body would be a straight skeleton but rather a dry, skeletal mummy, especially the head. The whole visor would be covered in dry bodily fluids that came from the decomposition processes.
That last part is Absolutely disgusting and now I definitely want a trauma harness remade in fallout 4 with the higher graphics. A good 3d modeler would do such a good job showing that side of things
@@Merlin_Ambrosius_1100 There is Fallout New Vegas remake coming for FO4, but they're working on the main game and progress is pretty slow, especially since they had some trouble with the development last year. But hoping someone picks up the DLCs during or after the development of the main game.
so basically more like Mister House
I am not quite sure how _dry_ they would be though, really. I would not think it would have much chance to 'air out', necessarily.
It would have made much more sense if the system was a program installed into power armor suits, since p.a. are already exoskeletons capable of standing and moving on their own. A system that would later evolve into an A.I. modul capable of substituting the human wearer.
Having them say "Hey, who turned out the lights" is perfect as a reference. And I imagine it works similarly to how it works to what their referencing, it's essentially just the last recording of the person who used to wear the suit playing on a never ending loop as the corpse is puppeted around
What a great episode too
Just a note, those suits didn't move the body at all, they were just suits that happened to create a snapshot of someone in the little chip thing. The Vashta Nerada were moving the body around, using the suit as a dark place that they could exist in
What's that reference?
@@simeondunev4890 The Doctor Who episode 'Silence in the library'
@@simeondunev4890 Search for the 'ghosting' scene from the episode.
My god, imagine the pain of having a shattered pelvic bone and then the suit youre wearing automatically starts walking you back to base.
Downhill aswell
It feels like the suit being worn inside a Power Armor would make most sense. The helmet and oxygen tanks makes it make less sense though. But they might just be "temporary" for testing, as the Power Armors seem to have it already.
Also oxygen is frequently used in the medical field. A soldier with a respiratory system injury like a collapsed lung would need help breathing or there may be systems inside the suit to operate like a chest tube to fix a pneumothorax
The trauma override harness along with the prototype medical power armor shows us a potential for a highly responsive power armor that can take wounded troops out of combat situations while keeping them alive
The suit model is just recycled from the space suits at Repconn, which would explain the oxygen tanks.
The suits at big MT are used to protect the staff in the laboratories.
Hearing "hey who turned out the lights" when I first played through old world blues was the only time ever playing any fallout I felt a chill up my spine never watched much of dr who but that episode and the one with the kid in the gasmask always gives me the creeps.
While the “Hey! Who turned off the lights!?” Line is indeed a reference to Doctor Who… it is not a reference to the Empty child, it is actually a reference to the “Vashta Nerada”
@@theicelandicnationalist2.023 he knows, read it again. He's saying the library episode and the gasmask child episodes both scared him
@@tadhgmcelligott3693 well I am retarded, thank you for pointing it out
@@tadhgmcelligott3693 ^^^^
Are you my mummy?
Sierra Madre, on one of the walls, written is "I am not your mommy". If only there was a single small ghost person there.
With the implication that many scientists wore the harnesses, only to get killed by their former comrades turned "undead" killing machines and thus result in the now dead scientist joining the hoard-- really gives it that "zombie" feel.
When I first played old world blues these things scared the life out of me. I’ve faced death claws and mirelurks but these really did it
Aye mate they give me the creeps too
centaurs are the true horror
"Trauma Harness" strikes me as a very believable term. It sounds like a really horrible thing, but a horrible thing that would save your life. Kinda like tourniquets, chest decompression tubes, IO's (an IV that you drill into the knee bone, even while awake), emergency tracheotomy, etc. And the Fallout lore definitely fits that idea! Yeah it's awesome, it can make you ambulatory again and get you to safety, but being forced to on potentially broken legs or even a broken spine? Yikes!
The enbodiment of "The ride never ends". It's both hilarious and depressing
These enemies are so hilariously goofy yet absolutely terrifying at the same time
Perfectly like 50's scifi horror. At least today: laughable designs, terrifying concept
I’d almost say it beats most of the horrors committed by vault tec.
I know some players think they are un-immersive or lore breaking but honestly they are among the most fun enemies to battle for me! A skeleton in a space suit firing lasers at me from behind cover while I’m wearing a patient gown throwing grenades at it. This is why I play fallout.
I think it’s possible the hazmat suits had some similar functionality, at least that’s my headcanon for why death isn’t always permanent for the ghost people in the Sierra Madre
That actually makes alot of sense considering the hazmat suits were developed at the big mt
Yeah, I doubt that they share in every function but they were built by the same people and might’ve shared some manufacturing components
Nope. Hazmat suits were developed in Big MT. They were made to seal the person inside when exposed to the Cloud to study long term effects of exposure to Cloud. Why? Because Hazmat suits didn't really protect 100% from the Cloud, they weren't meant to. Ghost People are the result of prolonged exposure to Cloud + post-war radiation. I believe it is exposed in both Old World Blues (toxins lab) and Dead Money.
As they were prototypes it's unlikely
@@terrynixon2758
That's not much of a deterrent. This makes a lot more sense when you think about how "killing" ghost people doesn't work because they'll get up again.
"Hey, who turned out the lights?"
Imagine you're a scavenger, you've been travelling for days, then just when you find what looks like a good spot to loot and take shelter, a horde of skeletons charge out at you screaming "RATTLE ME BONES"
In my mind it always were "robotic suits still active even after the user had died"
But the Hand thing...
HOW CAN THEY SHOOT WITH SKELETON HANDS??
Nanomachines, son!
And how is the skull staying upright? Jaw and all.
@@cubey Fair... that we could explain with calcification or the suit holdin' up somehow... but you are right...
Probably has something to do with the way the suits were recycles from the ones from Repconn. Although space suits not having gloves wouldn't really make sense either.
@@cubey that's just an oversight by the developers. Should've animated the skull laying on the visor or something
Never really thought about it, but this must be the most ingenious and unique zombie-type i've ever seen.
I can think of a worse fate that def wouldn’t have made it into the game:
What would happen if someone in the trauma harness became a ghoul? A ghoul doesn’t really count as unharmed by pre war standards. What if you became a ghoul and your harness took over, mistaking the condition for severe trauma? Think about being alive for all 200 years with no control over your own body, unable to die because of your condition but unable to escape. When do you think it would drive you mad, or feral?
Starvation?
@@nobody-gh2yf Ghouls domt starve, iirc?
@@aviaviavian yes they do
@The Lover Of Your Mother that's a plot hole. There's a ghoul in New vegas that says he survived off of radroach meat and condensation from the pipes.
@@bananafacts4745 I thought ghouls eat food to help fight off mental problems like becoming feral
The only thing missing from these enemies are voice recordings of the people who died in the suit. There's the "who turned out the lights?" bit, but thats locked in the wild wasteland trait and its only one dialogue.
Maybe have a few trauma harnesses have recorded dialogues of the wearers being positive or commenting about the suit or asking for help or being afraid, to the last few moments before the person dies.
Maybe have a few named trauma harnesses tell their own story like the vera keys holograms in dead money.
Memories. I remember the first time I met these things in the game. Curiosity shot through the roof and I had to know what they were and where they came from. After learning everything I could only one thing came to mind in describing them.
"Walking, functional coffins."
I remember how fascinated and terrified I was of this concept, and to this day I can find very little to compare to the trauma override harnesses.
Thank you for this video. It brought lost memories back.
This is the kind of creativity and imagination that Fallout needs. Crazy , whacky and creepy all rolled into one. I really hope Obsidian gets another chance to make a Fallout game.
Pretty much all of the people who made this game have left Obsidian so odds are it would be another dull Outer Worlds style experience.
Obsidian is shackled to the stone down in the Call of Duty mines
Doesn't that sound like a weird idea? Like, if you have an outfit that can walk around on its own that you use to bring in dead/injured soldiers and that can even attack other entities, why not get rid of the human factor altogether and turn it into a robot? Instead of a bizarre contraption that would probably lower your batallion morale as soon you see your dead friends walking towards you...
Another point is, why they don't attack eachoder?
And i would ask about the power supply but is probably atomic.
I think they were focused on making inventions to help the war effort and blew of any idea like that, also I can imagine how hard it would be to reprogram them and get them to not kill friendlies.
The suits probably dont read other suits as threats or like the glitches basically formed a new logic route ans the suits are friendlies?
A. The entire point of OWBs is the question of "Can I do this?" rather than "should I do this?" So they might have done it just because they could
B. I'd assume they wanted this for the nuclear apocalypse. Maintaining a standing army at all times without needing to reproduce troops or robots.
C. They don't attack each other since the suits only attack living beings. I bet they did bash each other in the beginning when some were still alive in the harness
Either way it's a cool concept! The morale question is a really good one too.
@@HoboHunterRik Good answer. Still comes across kind of silly, even compared to shy nightkin super mutants lol This enemy could have used a bit more polish
@@helmaschine1885 I feel like the idea for them is really strong. Having a casualty/corpse retrieval suit in the Fallout world makes total sense. Fallout's depiction of America seems to have an extreme lack of respect for the value of human life. Prisoners, spies, Chinese Americans and Vault Dwellers are subjects to be experimented on.
It's the execution which is lackluster. The entire enemy is an asset bash with a few small edits, most likely due to time constraints. Slap a skeleton into a space suit and call it a day.
Well... if the suit plays back recorded data like what could be feasibility recorded onto a Holotape.
I mean Transisors don't even begin to exist in Fallouts universe until like a decade before the bombs fell. So I don't think they even have the storage capacity for the codeing in such a slim suit... unlike the bulkier robots.
"Yangtze" Is the only Chinese word the fallout devs know
The yao gaui is Mandarin too, ya know.
The people wearing those suits were assigned to those locations. When the Trauma Override System activates, it is programmed to return the wearer to a preset 'base', defending them automatically from any aggression or hostiles. These locations were the 'base' that was preset.
However, an oversight in their programming causes them to consider anyone that is attempting to tamper with the suit, for instance... to take it off to treat the wearer... or disable/deactivate the suit so they can take it off to treat the wearer... as a hostile. So, they shoot at anyone trying to save the wounded person inside.
Their programming does not cover what to do once they get there if nobody collects the wearer for treatment (due to them having been shot as a 'hostile'), so they just wander aimlessly around the 'base' shooting at all 'hostiles'. Which includes trespassers (such as you) or hostiles (literally everyone including you thanks to the programming oversight).
So, basically, after being severely injured to the point the Trauma Override System activated by the many, many dangers of the Big MT, the Harness Wearers were then forcibly walked back to these locations, even if treatment was available right where they injured, unable to stop themselves from shooting at anyone trying to help them or stop them, until they died of their wounds, or of starvation, or dehydration.
And then the suits just continued walking around the 'base' just shooting at 'hostiles' while awaiting their wearer's collection for treatment that will never come because they keep shooting everybody who'd do the collecting.
No spark of memory. No human mind involved. The Override Harnesses are literally just good intentions and bad programming.
Definitely an enemy that I have, and for whatever reason continue to underestimate. First time facing one of these, I was completely confused, not being able to directly see that skeleton under the harness.
Thought it was a cooler labotomite, got quite the surprise once I managed to see the husk that I had "killed."
Its so crazy I'm playing old world blues right now and I'm almost finished and I ran into a big group of them I one of the facilities!! Like a bakers dozen of those skeletons!! But I just started following your channel and looking up FNV lore and came across this one and like before thank you for making this and answering my questions!!! And also fantastic video!! 😁
In regards to the flesh and bleeding,i would presume that even though the wearers flesh is missing on the external showing parts of the suit (head and glove area), maybe the torso and legs are still rotting with flesh. It would make sense to still be there since that part of the body isnt exposed and it could be “preserved”.
"this jerky tastes a bit funky"
"for the last time, can you please not eat the corpses of EVERY FUCKING HUMANOID I KILL"
Your voice is honestly so relaxing, keep up the good work
Never thought they could put a living skeleton as an enemy in a non fantasy game
Last year I finally played New Vegas' DLC and oh man these living skeletons shooting at me from far away was pretty jarring and unexpected
Sierra Madre is my favorite DLC In all of fall out ,you have the creepy ghost people who aren’t fully explained what the mutations did to them they’re able to just keep rising back from the dead aside from making the suits leak, the cool holograms and vending machines, shame the game locks you out when you leave
The harness was from old world blues, and the big easy. Not Sierra Madre. Both dlc's are awesome but honestly Sierra was annoying because of the poison clouds and bomb collars
@@sethwinters3556 I am aware of the harness was from Big Mountain /old world blues, But all the technology from the Sierra Madre was from big mountain
The way I see the ghost people is that they are an advanced form of radiation. The suit has a leak that allowed the radiation and cloud, and set into the suit until it can no longer escaped and the suit becomes a part of the skin.
Maybe the reason they can revive themselves is because of the cloud and radiation inside of them, the same way ghouls can heal from radiation, and this is why you need to break a limb. To let the radiation leak out and become ineffective.
It could also make more insane and slower because of the suit.
@@Nagatem Gotcha. Yeah honestly it would've been cool to see like a few test models of the vending machines in OWB, that way you could have used your chips you saved from SM.
I actually liked the Sierra Madre more than OWB just because I hate when npcs keep talking and I usually play guns only. I also like the story more and I quicksave every 2 seconds anyway.
This was such an interesting concept. Reminds me of the episode of Dr. Who called "Library of the Dead," especially with the "who turned out the lights" line.
Imagine rolling up in a space suit from Repconn Testing Site, and it gives you a YX harness faction bonus.
I always thought this would be a horrible way to go. Imagine you got stuck in one of these suits unable to do anything but look around and speak. I imagine eventually you would start to suffer from exhaustion never being able to sleep because the suit is moving non stop. Or succumbing to starvation or dehydration.
The most terrifying enemy. The concept of these things gives me the creeps.
coming home from a 6am to 3 pm job and getting the masterpiece! Thanks man 10/10 videos all around!
The ones at the toxins lab could be found more commonly there due to the researchers needing to wear the suits to protect them from the harmful substances, but I don’t know why a lot of suit wearing scientists would be at one artillery cannon site specifically.
One of the more horrifying creations to come out of big mt.
They are just as bad as the ghost people; however, the latter are worse off because they CAN'T die. These things can be killed and they eventually and hopefully die off
@@smeggiamagarwine They don't come back if you mag dump them with the Red Glare.
They can die tho, just chop/smash/disintegrate or anything like that
I'm binge watching a year later and I gotta say, this one is the most harrowing and sinister concepts for me. Something meant to be of aid backfiring in ways truly horrifying. Like cybermen without the prime directive. Just mindless existence on a suit until you're gone. Not to mention the puddle of human slop pooled into the bottom of the suit. The stench after popping a hole in one. Also, wouldn't the suit burst due to expansion of gases/bloat decaying bodies emit?
If I remember the Trauma harnesses are all defined as female by the femme and lady killer perks, I wonder if it another oversight liek with the blood, or if there is a meaning to it.
Internally, the npc wearing the suit is female for whatever reason so that's why. I can't give you a lore reason though
Now that you mentioned it, the trauma harnesses do use the female animations
Never noticed. Crazy.
@@R33fth3b33f maybe cuz the female model is less bulky than the male one, so the sjit is less large
The one absolutely thing that terrifies me most in all of Fallout. Keep coming with the bangers, Synonymous.
One of the best lore videos yet, keep up the amazing work!!
Further trauma would've been a big issue with these XD Imagine an arterial bleed in one of these!
Yikes
“The suit would allow a soldier to rise from the dead, and fight again.”
My mind, almost immediately:
“Osowiec, then and again! Attack of the dead hundred men! Facing the lead once again, hundred men, charge again, die again!”
I choose to believe that the flesh/meat under the suit is preserved somehow, while it’s only the exposed bits that decay leaving the skeleton. That’s why they can bleed and can be cannibalized.
I always found the story of the Harness to be one of the weirdest and spookiest stories from all of Fallout
Imagine my surprise when I heard one say. "Hey... Who turned out the lights!"
I never understood how are they're able to press the trigger on their guns when their hands are just bones and no muscles
Arms should've been covered, so you could believe the suit is the one holding the guns
I tend to forget just how horrifying the Fallout universe really is
5:04 after 200 years those skeletal remains wouldn't be held together anymore, they should be loose bones in that suit. they would most definitely not have hand bones anymore as they would all just be loose bits on the ground somewhere...
I'll never understand how Obsidian managed to capture the aesthetic of 1950's sci-fi so well.
Paramedic: "He's injured, don't move him."
Harness creators: "Forcibly stand him up and have him walk dozens or hundreds of miles home."
And at last it took my eyes, so I never knew if we made it home.
Glad someone made a video on them, to be honest this is one of the creepiest video game enemies I've ever come across
I guess the trauma harnesses can bleed because the torso could have remained preserved, locked up tight inside the suit. We can assume that, as the only parts of the body that are visibly rotten, are the arms and head.
Their very appearance is unsettling. ONLY in "The Sink" did I feel safe from the bizarre, dangerous enemies of the Big MT.
i love the vashta nerada reference! i was half expecting to see a bunch of cybermen while i was exploring the big mt.
Having just found these things for the first time just the other day... I am beyond excited for this video!
i've been waiting for this video, easily the creepiest/most interesting lore tidbit of the entire game
Yeah, those suits are creepy. Granted, most stuff from Old World Blues was meant as jokes, but I always found myself wondering how all those bones maintained cohesion without muscle or connective tissue.
Not gonna lie here, I wish we had a modern take on the Trauma Harness. Like a revision on how decayed and mangled the suit would be after walking around for so long. If FNV has a remake, I would love to see how it would look like now.
I'd love a Fallout from China/East Asia's perspective. We've seen the techno & biological horror America created due to their arms race, I'd like to see what sort of wasteland oddities China created.
I'm sad we didn't get a skeleton triggerman in Fallout 4 to say "Rattle 'em boys"
The concentrations of harnesses could be explained as bugs in the guide algorithm for wondering combining with terrain to concentrate them. Hypothetically let's say the wandering algorithm has a strong tendency to turn left when presented with 2 paths. The terrain leading to those sites could make it so that multiple opportunities to turn left would leads to the site, while only turning right exits the area. Because of the hypothetical bug, the suits would naturally gather as they entered easily but leaving would become statistically unlikely. Throw in a few hundred years to gather up harnesses from the area, and you'd have a logical reason for the buildups
LOVE THAT DOCTOR WHO REFERENCE AT THE END! That episode is so scary!
imagine how spooky these things would have been right after the bombs dropped, before the human inside had a chance to decay into a skeleton. Just a living dead body walking around, moving, going on with going on...
An interesting thing to note concerning cannibalizing the suits is that dogs will often crack open bones and eat the marrow. It's possible this is what the courier does
The suit has no preservative properties and I can't imagine bone marrow surviving hundreds of years (I'm no expert) but I like your thinking!
@@Synonymous101 upon further research, i found out bone marrow decomposes 8 to 12 weeks after death, which i imagine the decomposition of said bone marrow would be accelerated by the irradiated environment.
This has strong "I have no mouth but I must scream" vibes
Oh these things are cool.
"Hey! Who turned out the lights?"
Ah... yes my childhood nightmares.
This one suprised me a lot and actually scared. I was like "What the hell is that thing?" and then "WHAT THE FCK!?".
Loved that moment!
It’s always a treat when Synonymous posts a new video!
I remember these walking coffins.
So, I've spent most of the day listening to conspiracy theory deep dives and scary stories, and I was listening to this in my darkened office while reorganizing things, and at the end when it said "hey! Who turned out the lights?" I jumped a good few inches. Honestly, I hated these enemies. They were so annoyingly spongey. And creepy.
"Space warfare" reminds me of that one space force episode
They do have flesh, its probably sheltered from the elements within the torso
Also, can we just mention that these things have a stupidly good battery life
With the amount of problems and failed projects Big Mt faced, you'd think they may be more cautious and/or give up on these projects altogether, or be downright shitdown. But then you realize this is the world of Fallout! :D
One of the coolest and most terrifying enemies in a series fun of cool, unique and disturbing creatures.
One of the many great addition from that DLC, goofy and terrifying at the same time!
These were the scariest fucking things I ever encountered in the fallout universe.
As I read the experiments on the trauma harness i was horrified when i realized those skeletons are corpses and the enemy was just the suit responding to codes. I love fallout new Vegas, hopefully they'll be brave enough to remake the game into a newer console.
This is the kind of messed up sci-fi lore that I love so much about Fallout’s universe in particular
I love your videos man. I’m always listening while playing
Always a good day when I see a new synonymous video
I'm not the biggest fan of the scientist themselves but the areas, lore, discovery and exploration of old world blues is what I loved about that dlc especially for the unique enemies like these guys.
The scientists are pretty evil, despite their goofy nature. They've done some terrifyingly horrific things, and often for no real scientific purpose. Mobius at least was aware of their eventual insanity and so he's a diamond in the rough.
Fun Fact: This is NOT a fantasy, US millitary really have(had?) a project like that. As part of their "future soldier" program they are developing powered exoskeleton to improve soldiers' mobility and strength. One of the long term goals of this project is to equip the exoskeleton with Ai that will allow it to walk the wounded soldiers home and recover DEAD BODIES. Yes! Really! Someone in US military really put the zombie soldiers in the official design document that they published publicly 😂. I'm sure the idea for this level was taken from that doc.
this suit thing reminds me of when in disney land a employe dies in the suit the dead body is still in there until someone removes it
Favorite fallout channel right here!
I love the doctor who reference they put in there. "Hey! Who turned out the lights?" Lol.
Thanks for the reference at the end. Thanks for reigniting my childhood trauma.
I remember when i first saw these guys, completely terrifying and even to this day, they are one of the most horrific enemies you can face in Fallout. Right next to Centaurs, ugh i hate those guys too
i honestly thing the idea of a trauma harness is a great idea but it could become a horrible Horrible night mare if this were to happen
Yeah a new synonymous video, day just hella good
Even in death they still serve
Hey, who turned out the lights?
Oh that was creepy, I was literally typing that as you played the line from the game lol
Beware the library