I'm currently climbing ladder with white aura ghoti deck which is cheaper but I feel like less consistent and prone to handtraps alot . Maybe for my lack of skill and all but still. Is this tearlament version improve the deck or still having an issue like the white aura version? Sorry for long paragraph and my broken english . Btw you got yourself a subscriber🦈
Thank you for your support! It's not really the lack of skill - the white aura engine is actually flawed compared to the modern standard, mainly due to the need of 2 cards combo. This means you have to design your deck to maximize your chance of opening 2 cards, rather than 1 card combo decks where you can get a balance of 1 card starters and handtraps. The way I build Ghoti is 1-card combo oriented - and thanks to that they're a lot more consistent and you're able to fit more handtraps in. You can check out this pure Ghoti version that I use for climbing ladder to Master, other variants (Runick, Grass, Tearlaments) are just layers on top of this baseline: www.masterduelmeta.com/saved-decks/66b8b8b33dbc712dac96eb3f
Compared to the deck from the first video you made, which one do you feel is more consistent/better to climb with? My friend is a newer player and they love feesh. They currently have the 40 card White Fish variant but want to try other versions of the deck, (with the goal of trying to climb to Master for the first time).
Undoubtedly this is the better one to climb, better starters, more resources and resilience, especially against Tenpai. If your friend likes improvising combo lines on the spot, this can definitely climb very fast, even to Master 1. But as a newer player, the first one will be easier to pilot and cheaper to make, and you will still be able to make it to Master 5.
Hey, I saw your deck on MD meta, and as a ghoti lover and someone in the process of making tearlaments, I have got to make this - though I did have a few questions - which UR spells could I skimp out on and maybe add Tearlaments scream in aswell as maybe add some more tuners to the deck (like white sardine and sunfish)
Thank you very much! As for your questions: - UR Spells you can skip: Everything except Foolish Burial (1 card starter). Grass and Thrust can be skipped if you're not playing 60. Forbidden Droplet is very powerful going 1st and 2nd, so I recommend you keep it. - Tuners to add to the deck: You raised a legit point, as Ghoti tuners don't SS themselves and my main tuner is Mirror Mage, which can cause a bit of trouble sometimes. My solution to this is recently I added Destrudo, which with 2 extra IB tokens can make Prima Donna then Dragite, and can activate both in hand or GY. You can also get creative with it - modify Mage's level to get different Destrudo level too. - Regarding WA engine in general: Honestly, I'm not a big fan of it - they feel very clunky and inflexible, not tuner by default and don't do much on each of their own. White Sardine is - a glorified lv2 body that locks you into water, and White Sunfish does nothing. They're unreliable going 2nd because they only work with each other, and a simple Sardine pop immediately makes Sunfish unavailable. On paper they are nice because you get to make a lot of fish bodies, but on actual duel there are a lot more you have to factor in, mainly disruptions from opponent, consistency, synergy with other cards, and how you can maximize your ED usage. I've got a little bit of hate for not mentioning White Aura in the main section of the guide on MDM, but I've never considered them the essential part of Ghoti. Feel free to dismiss my point if it doesn't resonate with you, but I'd love to hear your view too!
@Finnished-g3k Ah I see - yeah White Aura is pretty good for a more ghoti forward deck since the combination of sardine and sunfish allows a very early tune up to 6/8 which we can then use to get a swordsoul supreme or icejade aegerine on field, or keep for synchroing on enemy phase - we use white reincarnation to increase chances and havin another level 4 is nice incase I wan stealth kragen - also sunfish is searchable with abyss shark though not used in this deck. I do understand not needing it here though given tearlaments grants access to non water monsters wheras with ghoti that's about all you need. So I absolutely do see your point - I'm gonna have to run them though because I lack the UR material to makeup (I started playing MD like 3 weeks ago which is also the first time I've touched YGO outside the anime) for it otherwise but thank you for replying so indepth!
@@azuresurge3074 If affordability is the issue, you can check out the core decklist without Grass/Tear here! www.masterduelmeta.com/top-decks/master-v/august-2024/ghoti/finnished/-Zp8C
I'm currently climbing ladder with white aura ghoti deck which is cheaper but I feel like less consistent and prone to handtraps alot . Maybe for my lack of skill and all but still.
Is this tearlament version improve the deck or still having an issue like the white aura version? Sorry for long paragraph and my broken english . Btw you got yourself a subscriber🦈
Thank you for your support! It's not really the lack of skill - the white aura engine is actually flawed compared to the modern standard, mainly due to the need of 2 cards combo. This means you have to design your deck to maximize your chance of opening 2 cards, rather than 1 card combo decks where you can get a balance of 1 card starters and handtraps.
The way I build Ghoti is 1-card combo oriented - and thanks to that they're a lot more consistent and you're able to fit more handtraps in. You can check out this pure Ghoti version that I use for climbing ladder to Master, other variants (Runick, Grass, Tearlaments) are just layers on top of this baseline:
www.masterduelmeta.com/saved-decks/66b8b8b33dbc712dac96eb3f
Thank you for the explanation. I will check out the deck. GOATI FOREVER!!🐙
Compared to the deck from the first video you made, which one do you feel is more consistent/better to climb with? My friend is a newer player and they love feesh. They currently have the 40 card White Fish variant but want to try other versions of the deck, (with the goal of trying to climb to Master for the first time).
Undoubtedly this is the better one to climb, better starters, more resources and resilience, especially against Tenpai. If your friend likes improvising combo lines on the spot, this can definitely climb very fast, even to Master 1. But as a newer player, the first one will be easier to pilot and cheaper to make, and you will still be able to make it to Master 5.
Hey, I saw your deck on MD meta, and as a ghoti lover and someone in the process of making tearlaments, I have got to make this - though I did have a few questions - which UR spells could I skimp out on and maybe add Tearlaments scream in aswell as maybe add some more tuners to the deck (like white sardine and sunfish)
Thank you very much! As for your questions:
- UR Spells you can skip: Everything except Foolish Burial (1 card starter). Grass and Thrust can be skipped if you're not playing 60. Forbidden Droplet is very powerful going 1st and 2nd, so I recommend you keep it.
- Tuners to add to the deck: You raised a legit point, as Ghoti tuners don't SS themselves and my main tuner is Mirror Mage, which can cause a bit of trouble sometimes. My solution to this is recently I added Destrudo, which with 2 extra IB tokens can make Prima Donna then Dragite, and can activate both in hand or GY. You can also get creative with it - modify Mage's level to get different Destrudo level too.
- Regarding WA engine in general: Honestly, I'm not a big fan of it - they feel very clunky and inflexible, not tuner by default and don't do much on each of their own. White Sardine is - a glorified lv2 body that locks you into water, and White Sunfish does nothing.
They're unreliable going 2nd because they only work with each other, and a simple Sardine pop immediately makes Sunfish unavailable. On paper they are nice because you get to make a lot of fish bodies, but on actual duel there are a lot more you have to factor in, mainly disruptions from opponent, consistency, synergy with other cards, and how you can maximize your ED usage.
I've got a little bit of hate for not mentioning White Aura in the main section of the guide on MDM, but I've never considered them the essential part of Ghoti. Feel free to dismiss my point if it doesn't resonate with you, but I'd love to hear your view too!
@Finnished-g3k Ah I see - yeah White Aura is pretty good for a more ghoti forward deck since the combination of sardine and sunfish allows a very early tune up to 6/8 which we can then use to get a swordsoul supreme or icejade aegerine on field, or keep for synchroing on enemy phase - we use white reincarnation to increase chances and havin another level 4 is nice incase I wan stealth kragen - also sunfish is searchable with abyss shark though not used in this deck. I do understand not needing it here though given tearlaments grants access to non water monsters wheras with ghoti that's about all you need. So I absolutely do see your point - I'm gonna have to run them though because I lack the UR material to makeup (I started playing MD like 3 weeks ago which is also the first time I've touched YGO outside the anime) for it otherwise but thank you for replying so indepth!
@@azuresurge3074 If affordability is the issue, you can check out the core decklist without Grass/Tear here! www.masterduelmeta.com/top-decks/master-v/august-2024/ghoti/finnished/-Zp8C
Yoooo! sick deck is the big ghoti mandatory and could i exchange it with the lvl10 ice jade?
You can replace TY-PHON/S:P with lv10 Icejade instead, Deep Beyond helps us clear multiple Spells and Traps so it's pretty mandatory