Gotta give major props to Nichole Goodnight at making each and every Princess sound vastly unique and clearly different (yet, somehow fairly similar since they are all a part of the same being) from one another that befits their respective personalities.
The same person, the same whole, yet different facets, different shards of a shattered pane. I am well familiar with the concept, it is one which I use frequently for my creative projects.
Timestamps: 0:01 The Adversary 1:10 The Eye of Needle 1:58 The Tower 3:10 The Fury 3:59 The Apotheosis 6:17 The Nightmare 7:43 Moment of Clarity 8:40 The Prisoner 10:41 Mutually Assured Destruction 11:50 The Empty Cup
It's actually scary that despite having ascended to godhood, the Apotheosis Princess remains as nothing but an ant to the Shifting Mound - a weaker goddess in contrast to a far more frighteningly powerful one.
Something I don't understand is that the Adversary practically advocates for the very thing that the Shifting Mound opposes: a deathless existence that goes on forever. Yet when the player calls it out on how meaningless it is--something the Shifting Mound should agree with--she instead rails against the idea, instead framing it as finding meaning in what short spurts of life they found in that deathless existence???
Not exactly. She doesn't advocated for literally what happened between you and the Adversary, but for what is symbolises: struggle, death, and the birth of something new to continue the struggle. I admit that the reply you can select and the answer to it is a bit odd, and having played through this so many times I suspect it's because they didn't really record unique replies for the various counter-arguments you can bring yourself, which themselves are more limited than the arguments presented by the mound. The essence of this fight is in the first part of the mound's arguments, while your dialogue options and her replies to them sometimes fall flat.
Except that the Adversary doesn't represent this, the one who represents this is Long Quiet himself (which is why the narrator needs you to stay alive for his goal). The only reason the Adversary is able to resurrect is because the Stubborn, aka part of the Lonq Quiet, believes she can. And since this was his will (and also, in a way, a gift to her), Shifty accepts this in the same way she accepts the Long Quiet.
The adversary celebrates the struggle, the fight, the determination and exertion. She wants it to continue, to burn with passion and will. She doesn't want to hold it back, nor does she want to end it. Without the Hero fighting till his death, the victory is hollow. Without the Hero's return, the thrill soon fades with no possibility of it occuring again. She is the fight to live, the will to get up again.
I have to giveprops to both voice talent and writting on tis one. It's a very gimmicky game with simple concept butdange does it milk it for all it's worth.
Hmm, seems I need to do a video of the various Wild arguments as there seem to be at least 3 now that I look in the files, and I had forgotten about them.
Gotta give major props to Nichole Goodnight at making each and every Princess sound vastly unique and clearly different (yet, somehow fairly similar since they are all a part of the same being) from one another that befits their respective personalities.
The same person, the same whole, yet different facets, different shards of a shattered pane.
I am well familiar with the concept, it is one which I use frequently for my creative projects.
I love how after combining into the shifting mound each vessel slightly change their tone of voice and personality to align with the shifting mound
Timestamps:
0:01 The Adversary
1:10 The Eye of Needle
1:58 The Tower
3:10 The Fury
3:59 The Apotheosis
6:17 The Nightmare
7:43 Moment of Clarity
8:40 The Prisoner
10:41 Mutually Assured Destruction
11:50 The Empty Cup
The amount of quotes from this part of the game that have stuck around in my head is a testament to how good the writing of STP really is
It's actually scary that despite having ascended to godhood, the Apotheosis Princess remains as nothing but an ant to the Shifting Mound - a weaker goddess in contrast to a far more frighteningly powerful one.
As of the March update, she appears behind Shifty, dwarfing her, before moving to the side.
8:43 I love how prisoner is trying to escape shifty. I guess she really doesn't like being trapped, even in herself.
She's clearly rising to say her piece? But that doesn't happen anymore.
Something I don't understand is that the Adversary practically advocates for the very thing that the Shifting Mound opposes: a deathless existence that goes on forever. Yet when the player calls it out on how meaningless it is--something the Shifting Mound should agree with--she instead rails against the idea, instead framing it as finding meaning in what short spurts of life they found in that deathless existence???
Not exactly. She doesn't advocated for literally what happened between you and the Adversary, but for what is symbolises: struggle, death, and the birth of something new to continue the struggle. I admit that the reply you can select and the answer to it is a bit odd, and having played through this so many times I suspect it's because they didn't really record unique replies for the various counter-arguments you can bring yourself, which themselves are more limited than the arguments presented by the mound. The essence of this fight is in the first part of the mound's arguments, while your dialogue options and her replies to them sometimes fall flat.
@@MaxRavenclawperhaps the adversary is simply too much of an opponent that she even opposes her own self.
Except that the Adversary doesn't represent this, the one who represents this is Long Quiet himself (which is why the narrator needs you to stay alive for his goal). The only reason the Adversary is able to resurrect is because the Stubborn, aka part of the Lonq Quiet, believes she can.
And since this was his will (and also, in a way, a gift to her), Shifty accepts this in the same way she accepts the Long Quiet.
The adversary celebrates the struggle, the fight, the determination and exertion. She wants it to continue, to burn with passion and will. She doesn't want to hold it back, nor does she want to end it. Without the Hero fighting till his death, the victory is hollow. Without the Hero's return, the thrill soon fades with no possibility of it occuring again.
She is the fight to live, the will to get up again.
3:53 that isn't fair. That sweet tone, smile, body language.. she's cheating
Thank you for going through all of these!
I’d fold so fast
thank you so much for this 😩
I have to giveprops to both voice talent and writting on tis one. It's a very gimmicky game with simple concept butdange does it milk it for all it's worth.
Simple concept, but took it to the most depth it could within that concept
What about the other type of wild?
Hmm, seems I need to do a video of the various Wild arguments as there seem to be at least 3 now that I look in the files, and I had forgotten about them.
Done. I uploaded a vid of the wilds too.
cool more of these
Are you going to finish all of the monologues? Pretty sure you're still missing a few.
Which ones am I missing?
@@MaxRavenclaw Den and Deconstructed Damsel off the top of my head.
No damsels?
ruclips.net/video/yuQ2ZQaHPsQ/видео.htmlsi=_zdoJkrdbZLE3rqa
Song name?
It's in the game's OST. I think it's called Shifting Mound, not sure, been a while.
Transformation