Theory 304 - Essential Elements of TCG Design - Interaction (Rules-based)

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  • Опубликовано: 28 сен 2024

Комментарии • 20

  • @brandonmedlock7532
    @brandonmedlock7532 Год назад +1

    Awesome video!!

  • @EmenussGOamazing
    @EmenussGOamazing 3 года назад +5

    Could you make a video on duel masters? I remember playing tons in the past but I lost my cards ages ago.

    • @tcgacademia
      @tcgacademia  3 года назад +3

      It's a game I've always wanted to try, so I'll definitely make a video at some point (it's on the short list, along with Battle Spirits and possibly Gate Ruler - although at the rate I'm getting through videos, the short list could still take months to get through). I've looked up the rules in the past, but never actually picked up any physical cards.

    • @EmenussGOamazing
      @EmenussGOamazing 3 года назад +1

      @@tcgacademia i see i see, take your time my friend, i'll be around to witness the journey

  • @Yinyanyeow
    @Yinyanyeow 3 года назад +6

    A game like Triple Triad would work like it goes attacking when put into play and then defensive when the turn that it is played on ends. Like a card played in a corner, It'd only attack in 2 directions before it is defending in that many directions.

    • @tcgacademia
      @tcgacademia  3 года назад +4

      I like systems like that, that use a 3x3 grid. It leads to a lot of interesting options in card placement.

    • @3417gekkou
      @3417gekkou 2 года назад +2

      Z/X has that exact system in place.

  • @admiralcasperr
    @admiralcasperr Год назад +2

    1:50 this is not entirely correct. Since the evaluation of who wins is done AFTER the game ends, and both players can influence when the game ends, this becomes the games core player interaction. If it was just solitaire it would get boring all too quick.

    • @tcgacademia
      @tcgacademia  Год назад

      Fair point - it's definitely on the lighter side of rules-based interaction, though, compared to card games that have a combat step each turn.

    • @admiralcasperr
      @admiralcasperr Год назад +2

      @@tcgacademia I tend to think about that on terms of symmetricity. Combat is essentially a rules based interaction initiated by player A in order to bring the game's end closer for player B, asymmetrically. In Dominion, all players end the game at the same time by effecting a shared "life". Thus its symmetricity. Its still happening every turn of the game, as the game's buy phase secretly doubles as the combat phase.
      Edit: please note that I'm not trying to undermine your expertise. Deck building card games are just very different then combat card games and I want to present another perspective.

    • @tcgacademia
      @tcgacademia  Год назад +2

      @@admiralcasperr I appreciate the perspective - definitely an interesting way to think about it, especially with buyable cards acting as a shared life system.

  • @thisisiampie6946
    @thisisiampie6946 5 месяцев назад

    Ahh funny how yugioh rules is whatever the card says. If it aint on it then it dont do it. Plus missed a funny jab at yugioh when you mentioned solitaire, coulda threw up some floodgate in yugioh on screen cause yugioh was my first thought from solitaire

  • @scallyshell
    @scallyshell 8 месяцев назад +1

    I will add that I do think that Dominion *does* have rules based interaction (with the opponent)! Buying a card removes it from the pool of buyable cards, restricting future opponent action possibilities and thus possibly making them shift gameplay!

    • @tcgacademia
      @tcgacademia  8 месяцев назад +1

      Definitely true! It's a lot less direct than a lot of other games, but it is there. Any game without rules interaction is basically just two people playing solitaire. Dominion is one the lighter side of the interaction spectrum, but you still interact through the rules, even if it's just trying to pull more cards from the Province pile than the other player.

    • @scallyshell
      @scallyshell 8 месяцев назад +2

      @@tcgacademia For sure! I'm interested in seeing how these softer, more indirect RBI systems can be adapted into the card game space. Btw, I really love the RBI terminology (as opposed to the more specific, flavor-locked "combat")! I feel like it's a reframe that opens up a lot of possibilities.

    • @tcgacademia
      @tcgacademia  8 месяцев назад

      @@scallyshell Yeah - it feels like a lot of modern tcgs are descended from role-playing games, but I think there's some interesting design possibilities that draw more from board games. Still a lot of design space in the tcg world to explore!

  • @joshbingham212
    @joshbingham212 3 года назад +1

    Another great video man!

  • @sam7559
    @sam7559 9 месяцев назад

    4:10 "and there's no rules to have the attacker (in MTG) attack as a block" actually MTG does, it's the keyword banding

    • @tcgacademia
      @tcgacademia  8 месяцев назад

      Technically correct - the best kind of correct XD

    • @paultapping9510
      @paultapping9510 5 месяцев назад

      gosh, I remember the introduction of Banding! Is it still relevant in modern mtg?