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I bought it unfortunately, it was kinda fun until there weren't enough ppl go seperate pc from console the game favored pc play way too much and melee combat was subpar compared to ranged
I don't think it was alive to begin with. I got bored just by playing the tutorial lol(I tried to play online but the game is so dead I couldn't find a match and I gave up), was surprised to see there's no jump mechanic and could already tell it's bad from the first 10 seconds in the tutorial where your character starts crouched and only later it tells you to use the crouch button lol 🤦 Also I took a look at the skins, literally all of them are recolors and some of them are from a...battle pass? Are they serious about this they put a paid battle pass in there but the rewards are not worth it, they're not even trying
If you can find three friends to goof off with in the game, it's not bad. Granted, we haven't tried PvP yet so that might be the reason. But it's good for some dumb fun.
I feel like every game this channel covers is a game that would've stood a better chance if they hadn't bothered with multiplayer and just focused on single player.
I just started trying it with the ps plus release, but I am finding the combat at the winch with the PVE side if things crazy. They toss like 40 ai at you with a system the isn't really setup to fight like that.
If you see the game on sale I recommend trying the games PvE mode. It's not as varied as Payday but there is enough challenge there that it's fun and requires teamwork. Just make sure to stun the sheriff before and while you try escaping with the loot.
This game could've been a certified Hood classic if the devs were more experienced or at least had a solid grasp of what random players would do online,which is just attacking enemy team.
I was a part of the considerably big closed beta. We all gave our thoughts on the game in discord which boiled down to “It’s not fun to stealth the objectives and then get socked in the mouth for the last few minutes repeatedly” on one hand and on the other hand was “This game could be more fun if open combat was punished more” Now I know the devs and representatives didn’t outright say they were ignoring us but it really felt like they just didn’t really care about our opinion. I always have a very bitter taste in my mouth whenever I’m reminded this game exists.
The core of why this game failed is because they released a badly designed game despite feedback telling them it didn't quite feel right over and over, then after release they doubled down and refused to overhaul it.
The main thing that pissed me off was you could stealth all the way through the game, do 9 out of 10 of the winches then the enemy team kills you and does the final winch and they win. It was ok as an all out war PvP thing for a bit but got boring fast. I think I played it for a day or 2 after launch then deleted it from my PC.
I liked this game. I played the PvE mode mostly, me and my friends enjoyed it, but when you are waiting on the treasure to extract, if the sheriff gets in that circle, you INSTANTLY lose. That really sucks and eventually made us just stop playing.
Going to be honest a Robin Hood: Men In Tights Heist Game would be baller. Just amp up the wacky and let people go nuts, pump out maps and random characters that fit with the basics. Who cares about game balance when you damn well know Allan-a-Dale can't fight or sneak, but he can sing a tune the entire match.
It could be fun with say full character design, say, a tank (ridiculous armoured guy) with a punny knife, a priest with a 2 hand sword or a war hammer, an assasin with extremly loud weapons (grenades , greek fire...) and so on, making wacky things in probably custom made or comunity maps with game assets say, a raid with so much loud as tanks with trombones or flutes against hordes of peasants and guardsmen because the chest is the last money of the realm, or a super profesional team in a ultra hard level with ai so good at it job its better kill them all sneaky or just survive, even a map where you have to steal the gold in the middle of a war, as a in theory robin hood or medieval time heist game could be like thay and have a great space for memes with guys crying deus vult in a jerusalem map alongside assasins, and for custom or in gsme there could have england with richard lionhearth or in his death all the chaos, and recreate robin hood in a map series story or even a sack of rome and steal the pope himself with goth clothes, or even constantinople in the 4th crusade (and trying to survive that massacre from both sides and steal a rare relic) A game with stealth or heist capabilities in a medieval setting should be amazing, with all the gold and relic obtained get customization from a common robber and chainmail to vikings, greeks, normans, british, french and so on
This was one of those games I would've absolutely loved to play... if it was anything but a multiplayer flavor of the week. There aren't any really good games based on the Robin Hood legend, even though it's the perfect ground for an action/RPG title. Hell, there are so many variations to the myth you could easily leave it really open-ended and go full Gothic on it.
There is Robin Hood: Legend of Sherwood, is a Commandos style game by the developers of Desperados, and it was awesome, you had your camp in Sherwood htat was your hub between missions, where you could select what characters to take, and leave the others to make items (arrows, nets, etc) and train in combat and archery. There where some special relics you could steal in some missions that were displayed on the camp. Hood should have take more inspiration from it
Agree, a single player game with these characters would be cool as hell. Even a pve coop if they totally wanted to make it playable online ( some kind of medieval payday 2) would have been amazing
A song comes to mind : Brave Sir Robin ran away. Bravely ran away away. When danger reared it's ugly head, He bravely turned his tail and fled. Yes, brave Sir Robin turned about And gallantly he chickened out.
I find the inability to rebind keys absolutely unacceptable, even on console. Is there some proper reason this would be built into a game or is it just laziness or ineptitude?
From what I can tell, part of it is a cultural issue from console devs (remember that the NES started with like two buttons so what on Earth would you even need rebind for), and then became a matter of "traditional overlook" (even when we increased buttons it was so gradual that everyone on the dev teams just learned the standard layout and got used to them), so unlike with PC devs who had a whole keyboard to begin with and needed to play around with all that space, console devs, particularly from Japan, have never really needed rebindings or considered them until the more modern era. The other factor I see which is probably more relevamt here since this is a western dev for a modern game, is that it could be a QA thing. As is a lot of games have stuff like "contextual key-presses" that makes a button do one thing depending on the environmental context and then another, and possibly different things when you HOLD a button as opposed to when you simply press it. If you have ONE controller setup, then QA just has to verify that one setup. If you allow full keyrebinding you have to ensure that QA tests that those multiple key reybindings work in every context QA can think of (does it worl when this many objects are on screen / does it work when the model is in this position on the map versus this position / does binding X work after 5000 button presses and does binding Y work after 5000 button presses and binding Z etc etc). It feels then like this could be a matter of "how much time did they have for QA?". Nerd slayer says this is a AAA production, but I feel like we don't really get any budget numbers or development history here. Was it a stressful production where people just didn't have the energy to put the work in after grueling crunch? Was it a cheap rush job? If it really was AAA, I feel like it would be within expectations to have key rebindings. If it was cheaper than that, key rebindings feels like something that they could potentially sacrifice to keep QA work to a manageable minimum.
@@AnonymoussuomynonA I too didn't really understand how much of what seems like simple fixes can have far-reaching consequences and become signifcantly more complex than what we end-users will ever know. Now, I do agree that key rebindings ARE good, and that even smaller games SHOULD have them... but that presules the game is managed GOOD, that it isn't crunched to hell and back and that the devs don't have to constantly make these sacrifices just to put a functional product on the market. Like, that is if anything the take-away here. I understand the lack of key-rebindings because I presume the game is poorly managed and thus the devs have to mske constant sacrifices to reach the bare minimum: in an ideal world management would plan dev-time properly and we wouldn't HAVE to make sacrifices like these.
It really is just laziness, don't let the other answers fool you. They are interpreting way too much work into a simple issue. As a developer myself who has worked with most game engines at least a little, let me tell you that key rebinding is one of the easiest things to implement. Independent of the actual input method (kb&m vs controller). All you have to do is one thing: Do not bind keys to actions in the game. Instead, have actions in the game trigger on "events" (or whatever you want to call it), and allow any key to bind to such a trigger. That way, when an event is triggered, you don't even need to know or care what triggered it. It is REALLY simple to do and most engines have that functionality out of the box. There is no reason not to do this - other than laziness not to set up this original divide between action / event / event-trigger.
@@thesheeepjd This is something I have also read, but then again I didn't really mention whether implementation was easy or not- just that it was traditionally overlooked by some and that it could lead to increased QA overhead, which is something a dev said in another forum thread I read. So I guess my follow-up question then would be if what I heard was just mega-fake, or if that IS an issue that exists regardless of ease of implementation.
Stealth multiplayer games are near impossible to make because once you are in multiplayer, adversaries are expected. Not to say you can't have stealth mechanics in MMOs and you should but there should also be some tension and pace control that can't be spammed. Stealth isn't necessarily slow but it is methodical, and being able to blitz through it is more of an action type of game.
It's actually possible and viable in an MMO because the world is so large and content so plentiful that there's no individual place or instance where you HAVE to contend with someone in stealth attacking you. It's always an option, but rarely happens outside of specific PvP regions, if that makes sense. This game is a PvPvE lobby thing though, so both teams go in knowing for a fact that there's 4 enemy dudes sneaking around looking to mess things up for them on the same very limited map with the one main objective. Kinda kills any suspense if you know they're there in general, not to mention several hours in when you know enough about the map and spawn points to reliably sus out the earliest spots the enemy can start encountering and making things difficult for you.
What a shame. The idea of a game where you go in with a few friends and have to use stealth to sneak into a heavily guarded place, steal something and sneak back out is an amazing idea. Sort of a multiplayer game that's designed like Dishonored. There's so many awesome situations that could happen. Your friend having to distract a guard so you can open a gate, or a friend getting caught so that the rest of you have to choose between keeping the treasure and escaping, but with a penalty, or saving your friend and get a huge bonus.
I remember this and yes, it’s all on the developers. The game would “try” to look like stealth but would stop being that the moment one guy would get discovered or you met the other players and anyone decided to kill. That was because the AI was a side note and even at maximum alert it would just fill the map with easy to deal enemies, the Sheriff being the only thing actually having to sneak around. But the worse part was death, that is probably the single most damning design. You die…you respawn after 20 or so seconds with no penalty, in respawn areas conquerable trough the map. It’s not uncommon to get into a messy conquest fight with respawn wave fighting to get an area close to the extraction point. There was no penalty for playing badly, ignoring stealth or be messy as you wanted. Characters geared for stealth were useless ( Including Hood, the protagonist ) while those who could exploit assassination, which was completely unfair as the game would arbitrarily decide if you were aware of someone or not, were good cleaners. It was a great idea on paper, but handled by a team that thad no experience, vision or honestly anything that could bring hood to success. It was dead on arrival.
yea then once you died you were making a mad dash back to the battleground dodging all npc to get back to the fight and try help your team / stop the winching
"game was supposed to be a darker take on the robin hood mythos and legend using PvE elements, but was reworked into a competiive PvPvE title to reflect the teams expertise with competetive multiplayer games" I'm only 5 minutes and 31 seconds into this and mark my words i am calling it now, chasing that competetive pvp and in some cases "esport" dragon has ruined to many promising games and even entire types of games in the last 10+ years or so, and hearing Hood was supposed to basically be Payday: medieval edition according to what i have heard and read now before they changed it to chase that dragon im even more mad.
I think I can vaguely recall seeing this game on Steam's top sellers list for a cuppa coffee. Man, so many releases that are the new hotness for a day come and go like dust in the wind these days...
I was part of the small streamer group that played this game to death. We loved it. Sure it has it's flaws but like you mentioned there was a diamond there that wasn't well taken care of. I'll miss Hood, part of me hopes we'll see someone take this style of game and rise to the challenge and over come. Only the future knows
@@RedMay33 I got it for free on PS plus and bought the battle pass 😩 The best part of the game is the tutorial, should have delete it after that. This game could have had been the new payday game. Could’ve….. RIP
i really wish this game blew up after playing it from epic. it has an amazing concept, with the characters filling different roles in the heist. like robin being the best at the end game for preventing the enemy from extracting, john being best for moving the chest and tanking etc, but i can see why it would lead to such a niche audience
One thing I am starting to notice is that the most successful multiplayer game are those that are developed by people that already developed a few games in the past. Yeah, there are the odd ones where it is their first project but I think having an established company with an established following probably helps.
Clue one for why it failed: I'm a huge online player and I have hundreds of people on various friends lists. I never heard of this game until today. Advertisement isn't anything and I'm a big proponent of not bloating a 60 mil production game with a 200 mil advertising campaign (and burdening the game with unrealistic profit visions as a result), but if this game dev spent anything on advertising, I certainly didn't notice. The content drop thing is a good second. They should've done it like Path of Exile does: drop new content in a batch every few months (or half a year, if they're slow in making it) so people will come back for the "new season", play until they've had their fun and then do something else again until the next content drop appears. Tie the regular content drops with cosmetic DLC so there' monetization to be had to fund development and you could've been aight, especially if you already sold the game copies (so you're 30 bucks up on titles like PoE and there's no financial barrier stopping old players to return for new content). Maybe have one or two minor pieces of cosmetic content tied to some sort of challenge system for in-game milestones to motivate people to stick around and unlock em.
I got tons of ads for it on RUclips, put it on my steam wishlist, saw it had mixed-negative views on release, and decided to wait for improvement before buying.
@@quint3ssent1a Maybe I just somehow evaded news of the game entirely by accident. Just feels weird that I'm playing so many competitive games with friends and haven't seen anyone play it or talk about it, either.
12:10 this turned me off of the game completely at launch. What would happen every game was both teams would meet at some point during the match, and it would turn into a brawl. Except it wasn’t a brawl because two people would be fighting, and their teammates would just walk up behind the opponent and assassinate them mid combat. I don’t know if this was ever fixed because by the time I gave the chance again, the game was dead
They should make this game like MGS4 Online mode. Two teams playing 16vs16 Team Deathmatch, while another 3~5 member elite 3rd team need to steal something on the battlefield.
I remember seeing a trailer of this game some time ago, and thinking "oh, another 4 players co-op game like many others. I don't think this'll go well", and... seems like I was right. But I'm surprised, I didn't even knew the game was already out until I basically saw your video LOL
I don't understand how the devs thought shipping the game with the original winching system was a good thing.. anyone could and instantly figured out what it devoled in to and imo is the if not biggest the second biggest reason why the game failed..
I’m always interested in co-op games, and immediately switch off at the mention of pvp. If it had just stayed a strict co-op game I would have likely played it at launch.
Ditto. I was jazzed to hear about a co-op game in this setting, but the second I learned there'd be PvP, I was, like, "Welp, it's gonna end up as a deathbattle at the end. No thanks."
I swear the people that curate the ps plus games watch this channel, for April 2022 Hood is going to be a free game for next months ps plus lineup, alongside slay the spire and battle for bikini bottom: rehydrated
Great video. I was so pumped for this game. As a Hunt streamer, it was going to be an epic game to jump into that provided PvPvE. I remember playing it with my community in closed beta and all of us walked away saying "nope, this is not it." The game was dead on arrival. The combat was like "spammy" For Honor and so un-rewarding. It made stealth feel irrelevant and deaths meaningless. Great expose. It is sad to see this great concept has died. I hope they can re-boot this IP down the road with more solid game design decisions in place, or a single player PvE experience.
Multiplayer stealth is next to impossible to get right anyways. Unless you just make open combat not worth doing in any way. At which point nobody would be having fun. We've lost.
I remember getting excited watching the announcement trailer because I thought this was going to be a spiritual sequel of Thief and got really dissappointed when I saw it was a PvP
I remember me and my friends getting excited about it, bought it when it came out, and then we played 10 hours of it. The game felt clunky to play is what I remember about it.
Free on Epic Games so just downloaded it, the game is not bad. But the sad part is, I love single player stealth. But the issue with multiplayer, is that others will eventually just give the stealth up, or try something that will reveal them. Maybe if they had some mechanics that was a bit deeper connected with players playing together, like saving someone with stealth/magic etc. And that the stealth aspect was a lot more required. If you get cought=gg for that player. I dont know, when I play it, it just feels like they had no plan to make the game interesting. The most interesting part is the idea of a multiplayer mmo-like heist game.
This game is so damn rage enducing. Without competent teammates you will lose due to how punishing the game is towards solo players with the low amount of stamina presented.
I played this game at launch and stuck with it for a small time until it became clear that the devs weren't listening to their player base of people who played regularly. I would've been ok with slow patch releases if the devs actually listened to their core player base and raised the skill ceiling or at the very least addressed the actual balance issues in the game. However it was very clear that they were only trying to appease the people who left the game after being slammed down by 'one shot John' which experienced players would take advantage of one shot Johns and dance circles around them making their build useless save for as a sneak attack. At 15:12 you can see a clip of what I'm talking about, a one shot john runs and jumps to try for an insta-kill only to be dodged and assassinated by range or parried by melee. You see the real balance problems were that the ranged characters were OP when compared to their melee counterparts. Melee characters couldn't compete with a Marianne of moderate skill and a good Robin would snipe you way before you're a threat. The first balance patch and announcements/dev interactions around that time which came about one month into the game being released the devs showed that they lacked a fundamental understanding of what was actually wrong. the melee characters which had high skill floors and low skill ceilings were nerfed and the ranged characters with low skill floors and high skill ceilings were buffed. If I remember right only one good change actually went through which was the ability to save your teammates from assassinations with just a hit instead of requiring that the damage you dealt was lethal to the assassin. Once it was clear that the devs weren't listening to their regular player base and I could see that the game was on it's last breath of air as of the time of their first map release I officially dropped the game soon after.
Here's my idea for a game: one person plays DB Cooper and it's up to the other players to figure out what plane he's on and where he dropped, additional mission includes finding his money stash
@@JoshuaJacobs83 besides the original location where it happened I think it would be a fun idea of having different maps with different terrains. Maybe have the DB player have the option to pick 1 of 3 airports while the other players slowly get or find information about his locations. Probably something similar to the Friday the 13 game. It's something I always thought of and the Hood game kinda reminded me of that except you have a crew
The game is free now on epic. I think i might check out and play a for a few hours with my friend. But i don’t think it will be enough to revive the game. Problably will have like 200 average players for one month or two.
as someone who sunk 100+ hours into this game at launch, you forgot another glaring issue. the fact that after a week people figured out the “meta”, and suddenly half of all players switched to playing one character, Marianne. both melee characters fell off hard when you could just never be hit as her and spam instant crossbow bolts
It's funny how 5 months later, not only is the game not dead, the games a lot of fun. Plus I've recently gotten into it, and I've had no problems with low player counts. I find matches in less then 3 min and ray run into the same people. I think you guys jumped the gun on this one.
Yeah you nailed it. What makes Hunt successful , with such dedicated fans, is the roguelike risk of death and loss of progress. The entire point of a game like Hunt is that it isn't *meant* to appeal to everyone, but it will find its niche of dedicated fans. Hood is what happens when you try to make a Hunt style game, but without the player risk. Problem is, removing the risk removes the tactics and tension. In short, you make a game that will appeal to nobody.
Adding that element to hood would have made it unplayable. Most games on hood devolved into one team working together and the other team just running at them one at a time and getting crushed.
I started playing hood like 3 days ago(maybe 15 pve games on record with zero wins so far lelelel). I was so amped to rank up my hideout and learn how to play properly and after checking the reddit page and now seeing this video I can't help but feel sad as all hell to know that this will most likely end soon. Huge potential and a really cool take on an asym game... it's almost like the game failed during the planning phase due to whatever reason and the lack of foundation crept through every consecutive phase of building. The roadmap sort of yells "insecurity" as well... Fml got hyped for nothing. Hopefully they make a comeback in future, taking every mistake as lessons learnt 😩
It's free for ps plus this April (2022). I think they are trying to get a bit of a bounce back. With it being so soon since release knew is wasnt good but didn't know it was this bad.
As someone who pre-ordered the game, wanted to add a few things that I felt were missing. I feel the first big mistake made was the lack of any promotion from the Sumo or Focus themselves. Yes they made a couple of videos but you wouldn't have seen them unless you went looking. So a lot of peoples first exposure were those review you spoke about, and a lot of those review contained bad information. Many compared the game to Payday, For Honor, HUNT, Chivalry etc. but Hood was never like any of those games, so a lot of players got on thinking it would be like those games and once they realized it wasn't they left. Another issue and one that I felt stuck around for too long, was the balancing issue. In the beginning you had a large portion of the community saying the heavy character, John, was OP. Well in this case this portion of the community was wrong, John was actually was the weakest character when it came to straight PvP, that actually OP character was Marianne, which was meant to be the stealthier character but ended up being the assassin/shooter character. She had two OP perks, one increased her dodge distance, this made so that she could dodge toward you end up behind you and then perform an assassination, easy instant kill. Her other skill made it so when she picked up arrows for her crossbow you had chance of getting 1-3, so if you ran out of ammo you would just shoot at the ground and you essentially had infinite ammo, this was made worse when you realize that headshots were easy to land. As I stated a large portion of the community thought John was OP, and they were very vocal about it, so eventually the devs nerfed John, this just made Marianne stronger, and also made the Marianne issue more apparent, and it went on until about the first season I believe. You still have people to this day that think John is OP, he has been nerfed more since then. Both these characters whether it was true or not that they were OP I felt drove many players away. How slowly balance changes came out, made things worse.
@@weaponizedautism3269 what do you mean? the counter play is to perfect parry, or dodge toward and assassinate. Thus every character could counter John, it was the easiest move to counter. And yea they nerfed it so he could only one shot low health characters like Robin and Mary. This made his match ups worse, i was a tooke main and if a John was at low health, i would just tank the shot because afterwards he's a sitting duck and an easy kill. Heard they nerfed him again in the newest season but i was never able to get a pvp match going so ain't sure what they changed
It was comedy gold how cracked Marianne was, I mained her because I liked her concept, but quickly found out after rinsing lobby after lobby that the only antidote to a good Marianna was a HAWKEYED Robin. Once you were in melee distance with Marianne it was over, she could backstep 3 shot over and over and so many people couldn't counter it, there was a counter but I've forgotten what it was. I also ran a build where her ultimate basically made her go Mach 2, cloaked, while crouched, could disengage and reengage with a backstab (while lapping cover, that fast). Coordinated with a friend of mine who mained John (ran with a full squad), he would draw attention and I'd shank half the team before they knew what happened. I don't even know how they could balance out these characters on a conceptual level. It feels like Robin and Marianne were the only ones built with the games concept in mind
@@weaponizedautism3269 you perfect dodge Johns ability and he burns 2/3rd of his stamina. And perfect dodging is so fucking easy to do. I main John for the entire time this game was alive.... man when Mari could just dodge me then instant headshot kill me was super fun. A good Mari can 1v4. A good John can only win a 1v1. There’s a reason so many comps include just 4 maris and definitely on pc 4 maris turn this shit into a cod shooter
I feel bad for Sumo, they made a ton of awesome games like the modern Sonic racers, Snake Pass and Super Rub A Dub. I feel that this game should work better as an offline single player campaign. Fuck focus interactive though. After they failed to assist the original developers of Aeon Must Die, I swore to never buy any game published by Focus Interactive.
This is a bit of insight I didnt know about. I really looked forward to this game, I personally like the setting and idea Question, this game is coming out for free for a month on Playstation. Do you believe itll be an effective way of reviving the game, atleast for a little while?
I learnt my lesson with this one. I'm never buying a game from this company again and I will never try another multiplayer game that is not from the biggest companies. Worst part was that they never listened to the community showing their own stats and ignoring the complains. I'm still pissed I wasted money on this.
I wishlisted that game when it got announced as a "Stealth co op game" when I saw that it would sort of feature a PVe PvP I was less interested and then they showed the different versions to pre order. That shit went right off my wishlist. Having a "battlepass" and like 4 different versions like those shitty Ubisoft games where there is so much garbage or restrictions on what you don't get when you don't buy the most expensive version.
When I first saw this, I was kind of excited until I saw PvPvE, and I just completely lost interest. I like the idea of heist game more like Payday but with this sort of aesthetic. Something like A Plague's Tale, but with stealing and coop and progression. There's a lot of potential there, and I think there was with this, too. It's a pity.
i remember this game, the group i play with saw it and tried it out on launch day. all excitement was drained after one match, which i didn't even get to experience because of a bug that caused me to see nothing but a black screen with a treasure chest image for the entire match, despite the fact that i could hear everything and still control my character. one thing that never made sense to me was the reason the outlaws were fighting each other. the game seems to try hard to display the thieves as good people who donate what they steal to the people, but if they do that, there is no need for them to fight and they could simply work together and get the treasure together. it never made sense
Aside from the Sonic racing games, Sumo Digital basically fumbles everything they touch. They botched LittleBigPlanet 3 so spectacularly, and speaking of heisting games, they were also responsible for the shoddy Switch port of Payday 2, which was abandoned immediately
its even more vaible to have 4 tooks, since his heavy stuns so long that everyone else can also connect another heavy, and only john players could tank 3 hits, everyone else is 2 hit. The only funny part about john is his perk that buffs his run attack, its always a great feeling to one hit marriane players
Really shot themselves in the foot by switching over to pvp focus instead of their original concept of pure pve. They should have taken their cues from Payday 2 instead of Hunt and Tarkov. I actually really liked the concept of Hood and the medieval setting was a cherry on top, but mashing two genre's so at odd with each other was a terrible idea. Hood didn't know what it wanted to be and both the stealth and combat suffered as a result, unsurprisingly this made it unappealing to everyone. Who want to play a crummy stealth game with crummy pvp hero combat?
Yeah it seems to be a trend. I feel like many developers are overestimating how big the PVP segment of the market is, especially the ones who want small team pvpve.
My favorite part was how often you would voice chat with what you thought was a teammate, only to find out they are playing in a different match. Or you would hear other people in matches while you were in your hideout. The voice chat was so broken lol
Damn! This game looks good! And I'm surprised that I've never heard of it. Pretty sure I knew of every other game in Death of a Game... Also, I think there is a real bigger problem: now, isn't it a funny coincidence that every game you play somehow ends up on the show? I think you're hexing the games, killing them by trying to have fun! You are cursed!
I remember watching the trailer and "thinking ooh that's cool" then I realized it was pvp and stopped caring. and this is why I maintain build a campaign so when you don't have people to bank on you can still sell the damn thing
I don't know what is people's obsession with making Robin Hood "Hardcore" or "Edgy". I mean come on, it's about a Trickster Archer Thief who sucks at sword fights (He lost to freaking Marian) who leads a gang of characters with funny nicknames called the Merry men! Stop trying to make it edgy! It never works! Why do people keep doing that?!?!
I AM BACK DETECTIVES. Thanks to Micro Center for sponsoring this video! And here is our first mobile game, and AR game on the series. Thanks for the continued support (and overwhelming support on the Overwatch video).
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tbh i love this vids keep it up allsow could you do the moba game strife
After Fry’s, Microcenter was the place to buy parts to build or upgrade PCs.
I wish there was a microcenter equivalent in my country.
didn't know you're from Houston. I live in Cypress.
@@MikeGalosi still better than newegg
Stealth was such an integral part of the game, people didn't even see it come out.
Sneak: LV100
Doesn't get more epic than this comment 😂😂😂
Sheeeeee, I hope the people at Sumo never get to see your comment. Instant depression 🤣
RESPECT 🤣
Stealth is a thing cause my teammates does just run straight in not giving a fuck
I remember being excited for this game after seeing the announcement, then forgetting about it completely. I didn’t know it even launched lol
I bought it unfortunately, it was kinda fun until there weren't enough ppl go seperate pc from console the game favored pc play way too much and melee combat was subpar compared to ranged
Maybe we both were lucky we missed the launch.
same... and for that I went "I guess no wonder it's on this show"
Sameee lol
Yup same, I saw it on my wishlist with mixed reviews and heavily discounted and went "eh oh well"
Your timing is impeccable. They are trying to revive the game by giving it as a playstation plus reward.
it’s enough for me to give it a shot🙇🏼♂️
I don't think it was alive to begin with. I got bored just by playing the tutorial lol(I tried to play online but the game is so dead I couldn't find a match and I gave up), was surprised to see there's no jump mechanic and could already tell it's bad from the first 10 seconds in the tutorial where your character starts crouched and only later it tells you to use the crouch button lol 🤦 Also I took a look at the skins, literally all of them are recolors and some of them are from a...battle pass? Are they serious about this they put a paid battle pass in there but the rewards are not worth it, they're not even trying
@@Mike_l_itoris I found 5 matches but always got disconnected 😂😂😂😂 garbage servers
@@Mike_l_itoris I guess i’ve just been getting lucky. It takes me like 10 seconds to find a game
If you can find three friends to goof off with in the game, it's not bad.
Granted, we haven't tried PvP yet so that might be the reason. But it's good for some dumb fun.
a fully fledged single player campaign based on the lore and mysticism of robin hood would've stood a better chance
Even better, they should have pulled a vermintide. Multiplayer PvE CAMPAIGN.
Like red dead redemption 2 where you escaped the law with your merry men and rob caravans and lords etc...
I feel like every game this channel covers is a game that would've stood a better chance if they hadn't bothered with multiplayer and just focused on single player.
When I first heard of this game, I was hoping so much there would be a single player campaign.
This game sounds like if it was just PVE like a medieval Payday I'd have loved it.
I just started trying it with the ps plus release, but I am finding the combat at the winch with the PVE side if things crazy. They toss like 40 ai at you with a system the isn't really setup to fight like that.
It is, you can just play against AI
If you see the game on sale I recommend trying the games PvE mode. It's not as varied as Payday but there is enough challenge there that it's fun and requires teamwork. Just make sure to stun the sheriff before and while you try escaping with the loot.
there is a PvE mode.
This game could've been a certified Hood classic if the devs were more experienced or at least had a solid grasp of what random players would do online,which is just attacking enemy team.
I was a part of the considerably big closed beta. We all gave our thoughts on the game in discord which boiled down to “It’s not fun to stealth the objectives and then get socked in the mouth for the last few minutes repeatedly” on one hand and on the other hand was “This game could be more fun if open combat was punished more”
Now I know the devs and representatives didn’t outright say they were ignoring us but it really felt like they just didn’t really care about our opinion. I always have a very bitter taste in my mouth whenever I’m reminded this game exists.
The core of why this game failed is because they released a badly designed game despite feedback telling them it didn't quite feel right over and over, then after release they doubled down and refused to overhaul it.
The main thing that pissed me off was you could stealth all the way through the game, do 9 out of 10 of the winches then the enemy team kills you and does the final winch and they win. It was ok as an all out war PvP thing for a bit but got boring fast. I think I played it for a day or 2 after launch then deleted it from my PC.
its changed now.. each team has thier own meter
I liked this game. I played the PvE mode mostly, me and my friends enjoyed it, but when you are waiting on the treasure to extract, if the sheriff gets in that circle, you INSTANTLY lose. That really sucks and eventually made us just stop playing.
Going to be honest a Robin Hood: Men In Tights Heist Game would be baller. Just amp up the wacky and let people go nuts, pump out maps and random characters that fit with the basics. Who cares about game balance when you damn well know Allan-a-Dale can't fight or sneak, but he can sing a tune the entire match.
It is even more hilarious when there is always that one savant who slays everyone with totally useless meme character.
It could be fun with say full character design, say, a tank (ridiculous armoured guy) with a punny knife, a priest with a 2 hand sword or a war hammer, an assasin with extremly loud weapons (grenades , greek fire...) and so on, making wacky things in probably custom made or comunity maps with game assets say, a raid with so much loud as tanks with trombones or flutes against hordes of peasants and guardsmen because the chest is the last money of the realm, or a super profesional team in a ultra hard level with ai so good at it job its better kill them all sneaky or just survive, even a map where you have to steal the gold in the middle of a war, as a in theory robin hood or medieval time heist game could be like thay and have a great space for memes with guys crying deus vult in a jerusalem map alongside assasins, and for custom or in gsme there could have england with richard lionhearth or in his death all the chaos, and recreate robin hood in a map series story or even a sack of rome and steal the pope himself with goth clothes, or even constantinople in the 4th crusade (and trying to survive that massacre from both sides and steal a rare relic)
A game with stealth or heist capabilities in a medieval setting should be amazing, with all the gold and relic obtained get customization from a common robber and chainmail to vikings, greeks, normans, british, french and so on
Heist in Tights
Or a Robin Hood game like red dead redemption 2 where you move around the woods with your merry men robbing caravans and lords etc...
This was one of those games I would've absolutely loved to play... if it was anything but a multiplayer flavor of the week. There aren't any really good games based on the Robin Hood legend, even though it's the perfect ground for an action/RPG title. Hell, there are so many variations to the myth you could easily leave it really open-ended and go full Gothic on it.
agreed
There is Robin Hood: Legend of Sherwood, is a Commandos style game by the developers of Desperados, and it was awesome, you had your camp in Sherwood htat was your hub between missions, where you could select what characters to take, and leave the others to make items (arrows, nets, etc) and train in combat and archery. There where some special relics you could steal in some missions that were displayed on the camp. Hood should have take more inspiration from it
Agree, a single player game with these characters would be cool as hell. Even a pve coop if they totally wanted to make it playable online ( some kind of medieval payday 2) would have been amazing
@@MaikElPipas525
Honestly, co-op should've been the primary direction for the game instead of injecting PvP into it.
@@AdderTude probably they think the same but don't have the resources. PvE coop games need constant new content and updates to keep fresh
A song comes to mind :
Brave Sir Robin ran away.
Bravely ran away away.
When danger reared it's ugly head,
He bravely turned his tail and fled.
Yes, brave Sir Robin turned about
And gallantly he chickened out.
I find the inability to rebind keys absolutely unacceptable, even on console. Is there some proper reason this would be built into a game or is it just laziness or ineptitude?
From what I can tell, part of it is a cultural issue from console devs (remember that the NES started with like two buttons so what on Earth would you even need rebind for), and then became a matter of "traditional overlook" (even when we increased buttons it was so gradual that everyone on the dev teams just learned the standard layout and got used to them), so unlike with PC devs who had a whole keyboard to begin with and needed to play around with all that space, console devs, particularly from Japan, have never really needed rebindings or considered them until the more modern era.
The other factor I see which is probably more relevamt here since this is a western dev for a modern game, is that it could be a QA thing. As is a lot of games have stuff like "contextual key-presses" that makes a button do one thing depending on the environmental context and then another, and possibly different things when you HOLD a button as opposed to when you simply press it. If you have ONE controller setup, then QA just has to verify that one setup. If you allow full keyrebinding you have to ensure that QA tests that those multiple key reybindings work in every context QA can think of (does it worl when this many objects are on screen / does it work when the model is in this position on the map versus this position / does binding X work after 5000 button presses and does binding Y work after 5000 button presses and binding Z etc etc).
It feels then like this could be a matter of "how much time did they have for QA?". Nerd slayer says this is a AAA production, but I feel like we don't really get any budget numbers or development history here. Was it a stressful production where people just didn't have the energy to put the work in after grueling crunch? Was it a cheap rush job? If it really was AAA, I feel like it would be within expectations to have key rebindings. If it was cheaper than that, key rebindings feels like something that they could potentially sacrifice to keep QA work to a manageable minimum.
@@goranisacson2502 I never considered the QA perspective. Thanks for your thoughts.
@@AnonymoussuomynonA I too didn't really understand how much of what seems like simple fixes can have far-reaching consequences and become signifcantly more complex than what we end-users will ever know. Now, I do agree that key rebindings ARE good, and that even smaller games SHOULD have them... but that presules the game is managed GOOD, that it isn't crunched to hell and back and that the devs don't have to constantly make these sacrifices just to put a functional product on the market. Like, that is if anything the take-away here. I understand the lack of key-rebindings because I presume the game is poorly managed and thus the devs have to mske constant sacrifices to reach the bare minimum: in an ideal world management would plan dev-time properly and we wouldn't HAVE to make sacrifices like these.
It really is just laziness, don't let the other answers fool you.
They are interpreting way too much work into a simple issue.
As a developer myself who has worked with most game engines at least a little, let me tell you that key rebinding is one of the easiest things to implement. Independent of the actual input method (kb&m vs controller).
All you have to do is one thing: Do not bind keys to actions in the game. Instead, have actions in the game trigger on "events" (or whatever you want to call it), and allow any key to bind to such a trigger. That way, when an event is triggered, you don't even need to know or care what triggered it.
It is REALLY simple to do and most engines have that functionality out of the box.
There is no reason not to do this - other than laziness not to set up this original divide between action / event / event-trigger.
@@thesheeepjd This is something I have also read, but then again I didn't really mention whether implementation was easy or not- just that it was traditionally overlooked by some and that it could lead to increased QA overhead, which is something a dev said in another forum thread I read. So I guess my follow-up question then would be if what I heard was just mega-fake, or if that IS an issue that exists regardless of ease of implementation.
Stealth multiplayer games are near impossible to make because once you are in multiplayer, adversaries are expected. Not to say you can't have stealth mechanics in MMOs and you should but there should also be some tension and pace control that can't be spammed. Stealth isn't necessarily slow but it is methodical, and being able to blitz through it is more of an action type of game.
It's actually possible and viable in an MMO because the world is so large and content so plentiful that there's no individual place or instance where you HAVE to contend with someone in stealth attacking you.
It's always an option, but rarely happens outside of specific PvP regions, if that makes sense.
This game is a PvPvE lobby thing though, so both teams go in knowing for a fact that there's 4 enemy dudes sneaking around looking to mess things up for them on the same very limited map with the one main objective.
Kinda kills any suspense if you know they're there in general, not to mention several hours in when you know enough about the map and spawn points to reliably sus out the earliest spots the enemy can start encountering and making things difficult for you.
Hunt Showdown succeeds at being a stealth multiplayer game. In a more single-player oriented but invasion-based context Deathloop also is great
What about the Spies vs Mercs mode from Splinter Cell Chaos Theory?
This is probably why MGO 3 died.
@@KwadDamyj Exactly spies vs mercs works well, heck stealth can even work in games like DBD
What a shame. The idea of a game where you go in with a few friends and have to use stealth to sneak into a heavily guarded place, steal something and sneak back out is an amazing idea. Sort of a multiplayer game that's designed like Dishonored. There's so many awesome situations that could happen. Your friend having to distract a guard so you can open a gate, or a friend getting caught so that the rest of you have to choose between keeping the treasure and escaping, but with a penalty, or saving your friend and get a huge bonus.
Im imagining the playerbase of DRG but with a robin hood heist game.
That’s what I thought it was until I learned it was pvp
I remember this and yes, it’s all on the developers. The game would “try” to look like stealth but would stop being that the moment one guy would get discovered or you met the other players and anyone decided to kill.
That was because the AI was a side note and even at maximum alert it would just fill the map with easy to deal enemies, the Sheriff being the only thing actually having to sneak around.
But the worse part was death, that is probably the single most damning design. You die…you respawn after 20 or so seconds with no penalty, in respawn areas conquerable trough the map. It’s not uncommon to get into a messy conquest fight with respawn wave fighting to get an area close to the extraction point.
There was no penalty for playing badly, ignoring stealth or be messy as you wanted. Characters geared for stealth were useless ( Including Hood, the protagonist ) while those who could exploit assassination, which was completely unfair as the game would arbitrarily decide if you were aware of someone or not, were good cleaners.
It was a great idea on paper, but handled by a team that thad no experience, vision or honestly anything that could bring hood to success. It was dead on arrival.
yea then once you died you were making a mad dash back to the battleground dodging all npc to get back to the fight and try help your team / stop the winching
Uh, there isn't a character called hood last I checked.
@@soulbounddoll1826 Robin ..hood
"game was supposed to be a darker take on the robin hood mythos and legend using PvE elements, but was reworked into a competiive PvPvE title to reflect the teams expertise with competetive multiplayer games" I'm only 5 minutes and 31 seconds into this and mark my words i am calling it now, chasing that competetive pvp and in some cases "esport" dragon has ruined to many promising games and even entire types of games in the last 10+ years or so, and hearing Hood was supposed to basically be Payday: medieval edition according to what i have heard and read now before they changed it to chase that dragon im even more mad.
I think I can vaguely recall seeing this game on Steam's top sellers list for a cuppa coffee.
Man, so many releases that are the new hotness for a day come and go like dust in the wind these days...
I was part of the small streamer group that played this game to death. We loved it. Sure it has it's flaws but like you mentioned there was a diamond there that wasn't well taken care of. I'll miss Hood, part of me hopes we'll see someone take this style of game and rise to the challenge and over come. Only the future knows
The games that deserve sequels are the rough gems after all.
with it coming free on ps plus, I can see the game coming back for a while
You’re a paid comment. No way this game satisfied anyone.
@@topgame881 Lyedar on Twitch, you think they're paying me to play like that with that viewer count?
@@RedMay33 I got it for free on PS plus and bought the battle pass 😩
The best part of the game is the tutorial, should have delete it after that. This game could have had been the new payday game. Could’ve….. RIP
Always a bad sign when you get a Death of Game notification and your first thought is "Wait, did that ever come out?"
1:53 Shoutout to that one guy still playing Hood.
i really wish this game blew up after playing it from epic. it has an amazing concept, with the characters filling different roles in the heist. like robin being the best at the end game for preventing the enemy from extracting, john being best for moving the chest and tanking etc, but i can see why it would lead to such a niche audience
One thing I am starting to notice is that the most successful multiplayer game are those that are developed by people that already developed a few games in the past. Yeah, there are the odd ones where it is their first project but I think having an established company with an established following probably helps.
Clue one for why it failed:
I'm a huge online player and I have hundreds of people on various friends lists. I never heard of this game until today.
Advertisement isn't anything and I'm a big proponent of not bloating a 60 mil production game with a 200 mil advertising campaign (and burdening the game with unrealistic profit visions as a result), but if this game dev spent anything on advertising, I certainly didn't notice.
The content drop thing is a good second. They should've done it like Path of Exile does: drop new content in a batch every few months (or half a year, if they're slow in making it) so people will come back for the "new season", play until they've had their fun and then do something else again until the next content drop appears.
Tie the regular content drops with cosmetic DLC so there' monetization to be had to fund development and you could've been aight, especially if you already sold the game copies (so you're 30 bucks up on titles like PoE and there's no financial barrier stopping old players to return for new content).
Maybe have one or two minor pieces of cosmetic content tied to some sort of challenge system for in-game milestones to motivate people to stick around and unlock em.
i literally didnt even know it released until i saw this video.
I got tons of ads for it on RUclips, put it on my steam wishlist, saw it had mixed-negative views on release, and decided to wait for improvement before buying.
Clitoris, lol.
I heard about the game, so it definitely weren't under-advertised.
@@quint3ssent1a Maybe I just somehow evaded news of the game entirely by accident. Just feels weird that I'm playing so many competitive games with friends and haven't seen anyone play it or talk about it, either.
@@AndragonLea giving how quickly playerbase dried out, it's no wonder you never heard about someone playing it, lol.
12:10 this turned me off of the game completely at launch. What would happen every game was both teams would meet at some point during the match, and it would turn into a brawl. Except it wasn’t a brawl because two people would be fighting, and their teammates would just walk up behind the opponent and assassinate them mid combat. I don’t know if this was ever fixed because by the time I gave the chance again, the game was dead
They should make this game like MGS4 Online mode. Two teams playing 16vs16 Team Deathmatch, while another 3~5 member elite 3rd team need to steal something on the battlefield.
I remember seeing a trailer of this game some time ago, and thinking "oh, another 4 players co-op game like many others. I don't think this'll go well", and... seems like I was right. But I'm surprised, I didn't even knew the game was already out until I basically saw your video LOL
I can take the wildest of guesses from that teaser sound that the next game will be one of the biggest cases of all time in failure: Battlefield 2042.
You should have also a channel called "the resurrection of a game" ... For example for Rainbow Six, TF2, and definitely For Honor
That sounds like a pretty good idea, I would also say to add no mans sky to that list too.
at the right the video game industry is going, you're never going to run out of live service-flavoured content.
I don't understand how the devs thought shipping the game with the original winching system was a good thing.. anyone could and instantly figured out what it devoled in to and imo is the if not biggest the second biggest reason why the game failed..
I’m always interested in co-op games, and immediately switch off at the mention of pvp. If it had just stayed a strict co-op game I would have likely played it at launch.
Ditto. I was jazzed to hear about a co-op game in this setting, but the second I learned there'd be PvP, I was, like, "Welp, it's gonna end up as a deathbattle at the end. No thanks."
Man, it felt like yesterday this game was announced, then released. Sad to see this game die so fast, as I personally found it rather novel.
I swear the people that curate the ps plus games watch this channel, for April 2022 Hood is going to be a free game for next months ps plus lineup, alongside slay the spire and battle for bikini bottom: rehydrated
Damn this game died hella fast. I remember when this shit came out a couple months back.
should've attempted a single player story on robinhood and have the online as secondary post game content
I can't wait for death of a game : 2042 to come out!
He can do that now
I played 2-3 matches and refunded that crap, everyone was just playing one character because it was just so overpowered
"Why is a AAA game only getting one new map a year?"
I'm looking at you Halo Infinite/343i
The Houston MicroCenter was a lifesaver when I was building my PC. So many amenities and information, it really made it easy.
Great video.
I was so pumped for this game. As a Hunt streamer, it was going to be an epic game to jump into that provided PvPvE. I remember playing it with my community in closed beta and all of us walked away saying "nope, this is not it." The game was dead on arrival. The combat was like "spammy" For Honor and so un-rewarding. It made stealth feel irrelevant and deaths meaningless. Great expose. It is sad to see this great concept has died. I hope they can re-boot this IP down the road with more solid game design decisions in place, or a single player PvE experience.
Multiplayer stealth is next to impossible to get right anyways. Unless you just make open combat not worth doing in any way. At which point nobody would be having fun. We've lost.
Literally live a mile away from Sumo’s studios and had never heard of them until this video. Newcastle represent!
Haha and this just got announced for PS Plus. The timing is impeccable.
Someone is trying to tell me you made this video ONLY BECAUSE the PS plus announcement. Like sure, you made this video in 2 minutes lol
I remember getting excited watching the announcement trailer because I thought this was going to be a spiritual sequel of Thief and got really dissappointed when I saw it was a PvP
Oh man, I forgot this thing existed. Titanfall is still the best PvPvE game for me.
Love your videos bro. Like to watch them while I eat, about to sleep, when I’m with my girlfriend, etc. keep up the good work man
I remember me and my friends getting excited about it, bought it when it came out, and then we played 10 hours of it. The game felt clunky to play is what I remember about it.
With PS plus, this is going to be revived from the dead once again!!!…. for about a month, then it experiences death once again.
You will never guess what game is coming to PS+ on april...
Free on Epic Games so just downloaded it, the game is not bad. But the sad part is, I love single player stealth. But the issue with multiplayer, is that others will eventually just give the stealth up, or try something that will reveal them. Maybe if they had some mechanics that was a bit deeper connected with players playing together, like saving someone with stealth/magic etc. And that the stealth aspect was a lot more required. If you get cought=gg for that player. I dont know, when I play it, it just feels like they had no plan to make the game interesting. The most interesting part is the idea of a multiplayer mmo-like heist game.
Man I remember being interested in this game, then like psychic brain wipe...forgot it even existed till I saw this video.
This game is so damn rage enducing. Without competent teammates you will lose due to how punishing the game is towards solo players with the low amount of stamina presented.
It's free on epic games today (30 June 2022)
Yeah, that's a telltale sign the game failed hard. Too bad, the concept was interesting.
I played this game at launch and stuck with it for a small time until it became clear that the devs weren't listening to their player base of people who played regularly. I would've been ok with slow patch releases if the devs actually listened to their core player base and raised the skill ceiling or at the very least addressed the actual balance issues in the game. However it was very clear that they were only trying to appease the people who left the game after being slammed down by 'one shot John' which experienced players would take advantage of one shot Johns and dance circles around them making their build useless save for as a sneak attack. At 15:12 you can see a clip of what I'm talking about, a one shot john runs and jumps to try for an insta-kill only to be dodged and assassinated by range or parried by melee.
You see the real balance problems were that the ranged characters were OP when compared to their melee counterparts. Melee characters couldn't compete with a Marianne of moderate skill and a good Robin would snipe you way before you're a threat. The first balance patch and announcements/dev interactions around that time which came about one month into the game being released the devs showed that they lacked a fundamental understanding of what was actually wrong. the melee characters which had high skill floors and low skill ceilings were nerfed and the ranged characters with low skill floors and high skill ceilings were buffed. If I remember right only one good change actually went through which was the ability to save your teammates from assassinations with just a hit instead of requiring that the damage you dealt was lethal to the assassin. Once it was clear that the devs weren't listening to their regular player base and I could see that the game was on it's last breath of air as of the time of their first map release I officially dropped the game soon after.
Micro Center has been a huge part of my life. ill always remember the times my dad and i shared at the st louis park location building pcs
Here's my idea for a game: one person plays DB Cooper and it's up to the other players to figure out what plane he's on and where he dropped, additional mission includes finding his money stash
That’s a cool concept. Can you expand on it? Like how many maps would there be or how would it work? Not a game dev mind you, just curious.
@@JoshuaJacobs83 besides the original location where it happened I think it would be a fun idea of having different maps with different terrains. Maybe have the DB player have the option to pick 1 of 3 airports while the other players slowly get or find information about his locations. Probably something similar to the Friday the 13 game. It's something I always thought of and the Hood game kinda reminded me of that except you have a crew
The game is free now on epic. I think i might check out and play a for a few hours with my friend. But i don’t think it will be enough to revive the game. Problably will have like 200 average players for one month or two.
I had a ton of fun with this game. Not alot of good pvp games with bows.
This is gonna be a PS+ game in a few days, so it may get a bit of a revival for a couple of weeks
I forgot this game even existed I remember the trailer looking cool for this
This game is rumored to be on April 2022's PS Plus, so maybe it'll live again?
as someone who sunk 100+ hours into this game at launch, you forgot another glaring issue. the fact that after a week people figured out the “meta”, and suddenly half of all players switched to playing one character, Marianne. both melee characters fell off hard when you could just never be hit as her and spam instant crossbow bolts
It's funny how 5 months later, not only is the game not dead, the games a lot of fun. Plus I've recently gotten into it, and I've had no problems with low player counts. I find matches in less then 3 min and ray run into the same people. I think you guys jumped the gun on this one.
Yeah you nailed it. What makes Hunt successful , with such dedicated fans, is the roguelike risk of death and loss of progress. The entire point of a game like Hunt is that it isn't *meant* to appeal to everyone, but it will find its niche of dedicated fans. Hood is what happens when you try to make a Hunt style game, but without the player risk. Problem is, removing the risk removes the tactics and tension. In short, you make a game that will appeal to nobody.
Game publishers are scared of taking away rewards from players.
Adding that element to hood would have made it unplayable. Most games on hood devolved into one team working together and the other team just running at them one at a time and getting crushed.
I started playing hood like 3 days ago(maybe 15 pve games on record with zero wins so far lelelel). I was so amped to rank up my hideout and learn how to play properly and after checking the reddit page and now seeing this video I can't help but feel sad as all hell to know that this will most likely end soon.
Huge potential and a really cool take on an asym game... it's almost like the game failed during the planning phase due to whatever reason and the lack of foundation crept through every consecutive phase of building. The roadmap sort of yells "insecurity" as well...
Fml got hyped for nothing. Hopefully they make a comeback in future, taking every mistake as lessons learnt 😩
Games like this are why I don't play multiplayer only games or MMOs
It's free for ps plus this April (2022). I think they are trying to get a bit of a bounce back. With it being so soon since release knew is wasnt good but didn't know it was this bad.
As someone who pre-ordered the game, wanted to add a few things that I felt were missing.
I feel the first big mistake made was the lack of any promotion from the Sumo or Focus themselves. Yes they made a couple of videos but you wouldn't have seen them unless you went looking. So a lot of peoples first exposure were those review you spoke about, and a lot of those review contained bad information. Many compared the game to Payday, For Honor, HUNT, Chivalry etc. but Hood was never like any of those games, so a lot of players got on thinking it would be like those games and once they realized it wasn't they left.
Another issue and one that I felt stuck around for too long, was the balancing issue. In the beginning you had a large portion of the community saying the heavy character, John, was OP. Well in this case this portion of the community was wrong, John was actually was the weakest character when it came to straight PvP, that actually OP character was Marianne, which was meant to be the stealthier character but ended up being the assassin/shooter character. She had two OP perks, one increased her dodge distance, this made so that she could dodge toward you end up behind you and then perform an assassination, easy instant kill. Her other skill made it so when she picked up arrows for her crossbow you had chance of getting 1-3, so if you ran out of ammo you would just shoot at the ground and you essentially had infinite ammo, this was made worse when you realize that headshots were easy to land.
As I stated a large portion of the community thought John was OP, and they were very vocal about it, so eventually the devs nerfed John, this just made Marianne stronger, and also made the Marianne issue more apparent, and it went on until about the first season I believe. You still have people to this day that think John is OP, he has been nerfed more since then. Both these characters whether it was true or not that they were OP I felt drove many players away. How slowly balance changes came out, made things worse.
John could literally oneshot people with running attacks if he had right perk
It had 0 counter play
Did that actually got nerfed?
@@weaponizedautism3269 what do you mean? the counter play is to perfect parry, or dodge toward and assassinate. Thus every character could counter John, it was the easiest move to counter.
And yea they nerfed it so he could only one shot low health characters like Robin and Mary.
This made his match ups worse, i was a tooke main and if a John was at low health, i would just tank the shot because afterwards he's a sitting duck and an easy kill.
Heard they nerfed him again in the newest season but i was never able to get a pvp match going so ain't sure what they changed
It was comedy gold how cracked Marianne was, I mained her because I liked her concept, but quickly found out after rinsing lobby after lobby that the only antidote to a good Marianna was a HAWKEYED Robin.
Once you were in melee distance with Marianne it was over, she could backstep 3 shot over and over and so many people couldn't counter it, there was a counter but I've forgotten what it was. I also ran a build where her ultimate basically made her go Mach 2, cloaked, while crouched, could disengage and reengage with a backstab (while lapping cover, that fast). Coordinated with a friend of mine who mained John (ran with a full squad), he would draw attention and I'd shank half the team before they knew what happened.
I don't even know how they could balance out these characters on a conceptual level. It feels like Robin and Marianne were the only ones built with the games concept in mind
To preorder Something like this...
@@weaponizedautism3269 you perfect dodge Johns ability and he burns 2/3rd of his stamina. And perfect dodging is so fucking easy to do. I main John for the entire time this game was alive.... man when Mari could just dodge me then instant headshot kill me was super fun. A good Mari can 1v4. A good John can only win a 1v1. There’s a reason so many comps include just 4 maris and definitely on pc 4 maris turn this shit into a cod shooter
You sound a lot confident and content in your narration. This is a top tier video! Thanks for sharing.
I feel bad for Sumo, they made a ton of awesome games like the modern Sonic racers, Snake Pass and Super Rub A Dub. I feel that this game should work better as an offline single player campaign.
Fuck focus interactive though. After they failed to assist the original developers of Aeon Must Die, I swore to never buy any game published by Focus Interactive.
In case anyone was curious, the music at 4:37 is called Prince Of Skyguard by BrunuhVille. Hope this helps! (Great video as always)
This is a bit of insight I didnt know about. I really looked forward to this game, I personally like the setting and idea
Question, this game is coming out for free for a month on Playstation. Do you believe itll be an effective way of reviving the game, atleast for a little while?
I learnt my lesson with this one. I'm never buying a game from this company again and I will never try another multiplayer game that is not from the biggest companies. Worst part was that they never listened to the community showing their own stats and ignoring the complains. I'm still pissed I wasted money on this.
I wishlisted that game when it got announced as a "Stealth co op game" when I saw that it would sort of feature a PVe PvP I was less interested and then they showed the different versions to pre order. That shit went right off my wishlist. Having a "battlepass" and like 4 different versions like those shitty Ubisoft games where there is so much garbage or restrictions on what you don't get when you don't buy the most expensive version.
I love how Nerd Slayer did this right before it was announced free for ps plus. 😂
Savage.
Normally I have atleast a very cursory knowledge of the games covered on this show but I never heard of this game even once.
Hell yeah, this was my suggestion. Not sure if what I said was considered but still really cool to see this video
Its about to boost up...its free on ps plus in April
And then no players again after a month
Man just had to post this right before it comes for free on PS plus 😭
When I first saw this, I was kind of excited until I saw PvPvE, and I just completely lost interest. I like the idea of heist game more like Payday but with this sort of aesthetic. Something like A Plague's Tale, but with stealing and coop and progression. There's a lot of potential there, and I think there was with this, too. It's a pity.
i remember this game, the group i play with saw it and tried it out on launch day. all excitement was drained after one match, which i didn't even get to experience because of a bug that caused me to see nothing but a black screen with a treasure chest image for the entire match, despite the fact that i could hear everything and still control my character. one thing that never made sense to me was the reason the outlaws were fighting each other. the game seems to try hard to display the thieves as good people who donate what they steal to the people, but if they do that, there is no need for them to fight and they could simply work together and get the treasure together. it never made sense
Death of a game : sims online
Aside from the Sonic racing games, Sumo Digital basically fumbles everything they touch. They botched LittleBigPlanet 3 so spectacularly, and speaking of heisting games, they were also responsible for the shoddy Switch port of Payday 2, which was abandoned immediately
The game was ok but having no class limits was a mistake.
You couldn't stop 4 Johns. It was impossible.
No johns
its even more vaible to have 4 tooks, since his heavy stuns so long that everyone else can also connect another heavy, and only john players could tank 3 hits, everyone else is 2 hit.
The only funny part about john is his perk that buffs his run attack, its always a great feeling to one hit marriane players
Well thanks to your video, im hype to try out hood next month on ps+, giving it the extra life support it desperately needed
Really shot themselves in the foot by switching over to pvp focus instead of their original concept of pure pve. They should have taken their cues from Payday 2 instead of Hunt and Tarkov. I actually really liked the concept of Hood and the medieval setting was a cherry on top, but mashing two genre's so at odd with each other was a terrible idea. Hood didn't know what it wanted to be and both the stealth and combat suffered as a result, unsurprisingly this made it unappealing to everyone. Who want to play a crummy stealth game with crummy pvp hero combat?
They just announced this game for free for ps+ in April lol
This game is gonna spike up then die off in 1 week maybe 2
I was originally excited for the game until they added the PVP aspect, immediately lost all interest.
Yeah it seems to be a trend. I feel like many developers are overestimating how big the PVP segment of the market is, especially the ones who want small team pvpve.
My favorite part was how often you would voice chat with what you thought was a teammate, only to find out they are playing in a different match. Or you would hear other people in matches while you were in your hideout. The voice chat was so broken lol
How can something thats never been alive die?🤣
I literally never heard of this game, which is kinda rare for me, especially when the premise is something I’d usually be interested in.
Damn! This game looks good! And I'm surprised that I've never heard of it. Pretty sure I knew of every other game in Death of a Game...
Also, I think there is a real bigger problem: now, isn't it a funny coincidence that every game you play somehow ends up on the show? I think you're hexing the games, killing them by trying to have fun! You are cursed!
I remember watching the trailer and "thinking ooh that's cool" then I realized it was pvp and stopped caring. and this is why I maintain build a campaign so when you don't have people to bank on you can still sell the damn thing
Cool concept, shame it wasn't anything how it was supposed to be and just turned into a horrid TDM game 100% of the time.
This is one of those things that happened in the middle of the lockdown that I just completely missed.
I don't know what is people's obsession with making Robin Hood "Hardcore" or "Edgy". I mean come on, it's about a Trickster Archer Thief who sucks at sword fights (He lost to freaking Marian) who leads a gang of characters with funny nicknames called the Merry men! Stop trying to make it edgy! It never works! Why do people keep doing that?!?!
Crazy how you’ll see a trailer for a game, think it looks awesome, then never hear about it again.
Every so often some assholes try to redo Robin Hood as grimdark and it never works.
the best part of the game was hearing people in game chat talking about random stuff that weren’t even in your game at that time 😂