hello, i was planning to comment on how do you make the mouse because when you posted this 1 minute ago, i was planning to comment that, so how do you make that mouse and also the click thing too
make sure to set the script to client and make the tree or pole part is the exact size of a tree or a pole and the script is here "local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Part: BasePart = script.Parent local PseudoObject = { RbxPart = Part, DamageOrCoinValue = 2, } local SM64 = workspace.SM64 local Interaction = require(SM64.Client.Game.Interaction) local Util = require(SM64.Client.Util) local Mario; do repeat task.wait() until shared.LocalMario Mario = shared.LocalMario end local Mario = shared.LocalMario local function onTouched(hit: BasePart) local LocalCharacter = LocalPlayer.Character local Humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid") if Mario and (LocalCharacter and Humanoid and Humanoid:IsDescendantOf(LocalCharacter)) then Interaction.InteractPole(Mario, PseudoObject) end end Part.Touched:Connect(onTouched)"
Add castle ground effect idk if you have it
This is sigma for real
hello, i was planning to comment on how do you make the mouse because when you posted this 1 minute ago, i was planning to comment that, so how do you make that mouse and also the click thing too
Easy, just find a script (maybe the toolbox or Roblox dev forum) and replace the idle mouse I'd to the N64 One and the click to grab N64 one
Don't you think it's a little too fast?
Wow This is very SIGMA (a question, how did you do the eye blinking?)
just a simple script that exist in the toolbox
@SaraMavignierOfficial What's it called?
@@maxpro15076 just search blinking system simple
@@SaraMavignierOfficial yeah
nice
Yes
How did you make it possible to climb trees?
make sure to set the script to client and make the tree or pole part is the exact size of a tree or a pole and the script is here "local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Part: BasePart = script.Parent
local PseudoObject = {
RbxPart = Part,
DamageOrCoinValue = 2,
}
local SM64 = workspace.SM64
local Interaction = require(SM64.Client.Game.Interaction)
local Util = require(SM64.Client.Util)
local Mario; do
repeat task.wait() until shared.LocalMario
Mario = shared.LocalMario
end
local Mario = shared.LocalMario
local function onTouched(hit: BasePart)
local LocalCharacter = LocalPlayer.Character
local Humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")
if Mario and (LocalCharacter and Humanoid and Humanoid:IsDescendantOf(LocalCharacter)) then
Interaction.InteractPole(Mario, PseudoObject)
end
end
Part.Touched:Connect(onTouched)"
@poppyplaytimeguy Thanks!
hey how did you make these doors im having trouble doing that
i didnt make
@@SaraMavignierOfficial but do you have the script?
@@NikoY7 yes
@@SaraMavignierOfficial Can you give it?
@@NikoY7 its leaked in somewhere
Why Mario its so big here? 💀
he eats too much💀
if animation spoofer is gone. How did you do this?
it is not gone, i have spoofed some missin anims
@SaraMavignierOfficial from the tab
@@bentheuser hes in home dude
@@bentheuser and because animation spoofer dosent show up too when i run or playtest the game