SM64 Roblox Continuation

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  • Опубликовано: 22 ноя 2024

Комментарии • 30

  • @FunnyCoffeMan-h6c
    @FunnyCoffeMan-h6c 4 дня назад

    Add castle ground effect idk if you have it

  • @FunnyCoffeMan-h6c
    @FunnyCoffeMan-h6c 4 дня назад

    This is sigma for real

  • @poppyplaytimeguy
    @poppyplaytimeguy 4 дня назад

    hello, i was planning to comment on how do you make the mouse because when you posted this 1 minute ago, i was planning to comment that, so how do you make that mouse and also the click thing too

    • @TheGreenking
      @TheGreenking 23 часа назад

      Easy, just find a script (maybe the toolbox or Roblox dev forum) and replace the idle mouse I'd to the N64 One and the click to grab N64 one

  • @mirndalink0911
    @mirndalink0911 4 дня назад

    Don't you think it's a little too fast?

  • @maxpro15076
    @maxpro15076 5 дней назад

    Wow This is very SIGMA (a question, how did you do the eye blinking?)

  • @Fatio.46
    @Fatio.46 4 дня назад

    nice

  • @CetLand
    @CetLand 4 дня назад

    How did you make it possible to climb trees?

    • @poppyplaytimeguy
      @poppyplaytimeguy 4 дня назад

      make sure to set the script to client and make the tree or pole part is the exact size of a tree or a pole and the script is here "local Players = game:GetService("Players")
      local LocalPlayer = Players.LocalPlayer
      local Part: BasePart = script.Parent
      local PseudoObject = {
      RbxPart = Part,
      DamageOrCoinValue = 2,
      }
      local SM64 = workspace.SM64
      local Interaction = require(SM64.Client.Game.Interaction)
      local Util = require(SM64.Client.Util)
      local Mario; do
      repeat task.wait() until shared.LocalMario
      Mario = shared.LocalMario
      end
      local Mario = shared.LocalMario
      local function onTouched(hit: BasePart)
      local LocalCharacter = LocalPlayer.Character
      local Humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")
      if Mario and (LocalCharacter and Humanoid and Humanoid:IsDescendantOf(LocalCharacter)) then
      Interaction.InteractPole(Mario, PseudoObject)
      end
      end
      Part.Touched:Connect(onTouched)"

    • @CetLand
      @CetLand 4 дня назад

      @poppyplaytimeguy Thanks!

  • @NikoY7
    @NikoY7 3 дня назад

    hey how did you make these doors im having trouble doing that

  • @HenriqueGamer_origi
    @HenriqueGamer_origi 2 дня назад

    Why Mario its so big here? 💀

  • @bentheuser
    @bentheuser 5 дней назад

    if animation spoofer is gone. How did you do this?

    • @SaraMavignierOfficial
      @SaraMavignierOfficial  5 дней назад

      it is not gone, i have spoofed some missin anims

    • @bentheuser
      @bentheuser 5 дней назад

      @SaraMavignierOfficial from the tab

    • @poppyplaytimeguy
      @poppyplaytimeguy 4 дня назад

      @@bentheuser hes in home dude

    • @poppyplaytimeguy
      @poppyplaytimeguy 4 дня назад

      @@bentheuser and because animation spoofer dosent show up too when i run or playtest the game