Caves and Lighting - Voxel Engine Devlog

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  • Опубликовано: 28 янв 2025

Комментарии • 43

  • @minitajfun
    @minitajfun 9 месяцев назад +28

    saw the thumbnail without a title, my brain immediately thought that it was another weird bad apple version

    • @ratewcropolix
      @ratewcropolix 9 месяцев назад +2

      I WAS GONNA COMMENT THAT TOO

    • @Maker0824
      @Maker0824 9 месяцев назад

      I thought for sure I was going to be the only brain rotted enough to say that lol

    • @MaxMakesGames
      @MaxMakesGames  9 месяцев назад +1

      I didn't see it before, but since I read this comment I can only see that haha

    • @AlkalineOrSomething
      @AlkalineOrSomething 9 месяцев назад

      I clicked this video solely to see if anyone commented about that. How was that not on purpose lol it's so convincing

    • @qondonyon
      @qondonyon 9 месяцев назад

      SAME

  • @guilhermecosta6731
    @guilhermecosta6731 2 месяца назад +1

    Boy, thats great lightining. The only thing bad is the noise in the world generation. You should use a fractal noise (lots of perlin noise in top of each other) Then you can tweak the lacunarity and octaves and get a much more realistic result with bigger mountains and plains. Also, you can generate a separate map for heightmap, then a 3d noise for caves and use one in top of each other, that way you can set up different behaviours of caves in different heights.

  • @Nufshi
    @Nufshi 9 месяцев назад +7

    THE MOM VOICE KILLED ME.
    But fr tho, We can see the game getting more and more alive and interesting with each video, its amazing.

  • @Skeffles
    @Skeffles 9 месяцев назад

    This looks like fantastic progress! Really cool seeing how the lights and caves work.

  • @AIAdev
    @AIAdev 9 месяцев назад +1

    The caves are actually really cool

  • @blendfile3_3
    @blendfile3_3 8 месяцев назад

    Programming is when most sentences describing a project begin or end with the words "but it works...!"

  • @oglothenerd
    @oglothenerd 7 месяцев назад +1

    Something I don't understand is why don't you use chunks like every other voxel engine? When you edit the chunk, you just regenerate the chunk mesh. Very easy. Very effective.

    • @MaxMakesGames
      @MaxMakesGames  7 месяцев назад +1

      That's what I used to do but generating the chunk mesh took time and created a small lag spike. I thought using a ray tracer would allow me to fix that and have smaller and more voxels. It kinda worked but not as much as I expected. I'm looking into meshes and chunks again now lol

    • @oglothenerd
      @oglothenerd 7 месяцев назад +1

      @@MaxMakesGames Did you generate on a separate thread? I did something similar where I just multi threaded my entire chunk system.

    • @MaxMakesGames
      @MaxMakesGames  7 месяцев назад +1

      Yes I generated the mesh data in an other thread but I had to use the main thread to actually spawn the meshes and that was still causing lag spikes and I couldn't do anything about it

    • @oglothenerd
      @oglothenerd 7 месяцев назад +1

      @@MaxMakesGames Okay, weird. 🤔

  • @marshmallowmanwhothinksJeffisa
    @marshmallowmanwhothinksJeffisa 9 месяцев назад

    looks great bro

  • @USBEN.
    @USBEN. 9 месяцев назад +1

    Great progress, but you need to do something about the draw distance, some sort of LOD mist pass to show faraway shapes or something. Pop ins suck.

  • @IMC-zx6xl
    @IMC-zx6xl 9 месяцев назад +1

    FOV seems really low, feels like I am watching 1/4 of what it is supposed to be. (It's almost nauseating for some reason). I would def recommend increasing that. Otherwise, cool shit!

  • @LufD.
    @LufD. 9 месяцев назад

    Wowsers very cool👍

  • @ORYX_DEV2
    @ORYX_DEV2 9 месяцев назад

    [insert blown face emoji]

  • @square9721
    @square9721 9 месяцев назад

    it looks nice

  • @EneatubeDev
    @EneatubeDev 9 месяцев назад

    its so sad that becausea of minecraft every other voxel game is called a "minecraft ripoff" or a "minecraft spinoff"
    Great work bro keep it up!

    • @MichaelPohoreski
      @MichaelPohoreski 9 месяцев назад +3

      Ironically Minecraft ripped of _Infiniminer_ but no one seems to remember _that._
      Zach, the creator of Infinimer, said this: _The act of borrowing ideas is integral to the creative process. There are games that came before Infiniminer and there are games that will come after Minecraft. That’s how it works._

    • @EneatubeDev
      @EneatubeDev 9 месяцев назад

      @@MichaelPohoreski yeah i know i know i am a developer myself tbh. But did you know that the biggest mobile game company voodoo relies on stealing game ideas from small developers. Its so fucking insane how they can steal ideas and then market them better so the official creator doesn't get anything

  • @Vilebreken
    @Vilebreken 9 месяцев назад

    wow, trop cool ^^!

  • @quentinarrius
    @quentinarrius 9 месяцев назад

    Can I ask why your FOV is around 200 mm when you play?

    • @MaxMakesGames
      @MaxMakesGames  9 месяцев назад

      I don't even see anything wrong with it lol but you're the second to say that so I'll try to change it

  • @PaniniDev
    @PaniniDev 9 месяцев назад

    MAXXXXXX

  • @avliss3189
    @avliss3189 8 месяцев назад

    Bro, give tips to learn c++

    • @MaxMakesGames
      @MaxMakesGames  8 месяцев назад

      There are a lot of websites with interactive tutorials, I like those. It's a lot more fun !

    • @avliss3189
      @avliss3189 8 месяцев назад

      @@MaxMakesGames i,am 20 years old, is it too late to delve deeper into this languague? I started studying it a few months ago and it is very difficult as a first languague, but is my dream developer games and games engine with c++

    • @MaxMakesGames
      @MaxMakesGames  8 месяцев назад

      @@avliss3189 No it's not too late at all. I started around 18 years old I think. I started rust at 22 years old, and I was able to learn it. Go for it !

  • @alexanderrosulek159
    @alexanderrosulek159 9 месяцев назад

    John lin

  • @nitaki_
    @nitaki_ 9 месяцев назад

    You should definitely try to rework the particles, and specially make them disappear over time

    • @MaxMakesGames
      @MaxMakesGames  9 месяцев назад +1

      Yes 100% that's on my todo list :)

  • @MaxPewpew
    @MaxPewpew 9 месяцев назад

    VIDEO

    • @MaxMakesGames
      @MaxMakesGames  9 месяцев назад

      Well well, if it isn't my archenemy Max pew pew. There can only be 1 max...

    • @MaxPewpew
      @MaxPewpew 9 месяцев назад

      @@MaxMakesGamesThere can be Only one * UFC fight happens *

  • @BitBloxDevs
    @BitBloxDevs 8 месяцев назад

    asd

  • @destroyerag7800
    @destroyerag7800 9 месяцев назад

    mincecraft

  • @hexxt_
    @hexxt_ 9 месяцев назад +1

    i think you complain a lot

  • @WaxWakesGames
    @WaxWakesGames 9 месяцев назад +2

    call it Wax Engine
    also Add Wax