Hi! In minute 5:15 for the curve you use a boton... "Hist" I guess, what's that for? And when you move the end of the object the start moves a little, how can I avoid that?
Hello, thanks for asking. The "Hist" button is for clearing the Input connections (History) from the object. You can get the option from Main menu bar. Select the object then Edit (Menu) > Delete by Type > History. I have added the option in the Custom Shelf for easy and quick access.
@@franciscaherrera-kj5fz You are welcome. Sure, that's easy, create the spline IK from the second joint, then if you move the tip or other part of the spline the base will remain stationary. Make sure the master controller has to be the parent to the first joint in that case, as the first joint is at the top of the hierarchy and do not make that first joint stretchy.
Very Helpful Tutorial, Thanks!
Most welcome
I love you! Thanks so much for this, had quite forgetten how...
Glad I could help!
youre amazing love you
Thank you!
Hi! In minute 5:15 for the curve you use a boton... "Hist" I guess, what's that for? And when you move the end of the object the start moves a little, how can I avoid that?
Hello, thanks for asking. The "Hist" button is for clearing the Input connections (History) from the object. You can get the option from Main menu bar. Select the object then Edit (Menu) > Delete by Type > History. I have added the option in the Custom Shelf for easy and quick access.
@@mptlearn Oh I Understand thanks. And do you know how I can avoid that when moving the curve from the tip the base move?
@@franciscaherrera-kj5fz You are welcome. Sure, that's easy, create the spline IK from the second joint, then if you move the tip or other part of the spline the base will remain stationary. Make sure the master controller has to be the parent to the first joint in that case, as the first joint is at the top of the hierarchy and do not make that first joint stretchy.
@@mptlearn Thank you very much, i'm going to try that!
hi, cool video! question: is there a way to make it so that when you stretch the object the controls don't get left behind?