Tutorial on Creating A Stretchy Spline IK Rig in Maya

Поделиться
HTML-код
  • Опубликовано: 28 янв 2025

Комментарии • 13

  • @SenoArzt
    @SenoArzt Месяц назад +1

    Very Helpful Tutorial, Thanks!

  • @LewieYoung
    @LewieYoung Год назад +1

    I love you! Thanks so much for this, had quite forgetten how...

  • @katnap_s
    @katnap_s 3 месяца назад +1

    youre amazing love you

  • @DimensionDynamics
    @DimensionDynamics Год назад +1

    Thank you!

  • @franciscaherrera-kj5fz
    @franciscaherrera-kj5fz Год назад +1

    Hi! In minute 5:15 for the curve you use a boton... "Hist" I guess, what's that for? And when you move the end of the object the start moves a little, how can I avoid that?

    • @mptlearn
      @mptlearn  Год назад

      Hello, thanks for asking. The "Hist" button is for clearing the Input connections (History) from the object. You can get the option from Main menu bar. Select the object then Edit (Menu) > Delete by Type > History. I have added the option in the Custom Shelf for easy and quick access.

    • @franciscaherrera-kj5fz
      @franciscaherrera-kj5fz Год назад +1

      @@mptlearn Oh I Understand thanks. And do you know how I can avoid that when moving the curve from the tip the base move?

    • @mptlearn
      @mptlearn  Год назад +1

      @@franciscaherrera-kj5fz You are welcome. Sure, that's easy, create the spline IK from the second joint, then if you move the tip or other part of the spline the base will remain stationary. Make sure the master controller has to be the parent to the first joint in that case, as the first joint is at the top of the hierarchy and do not make that first joint stretchy.

    • @franciscaherrera-kj5fz
      @franciscaherrera-kj5fz Год назад +1

      @@mptlearn Thank you very much, i'm going to try that!

  • @2fast2frog
    @2fast2frog Год назад +1

    hi, cool video! question: is there a way to make it so that when you stretch the object the controls don't get left behind?