Xaldror Tender of the Vats No, you actually cannot. The game is entirely built on building F2P teams and using what you have already. You literally cannot complete DX2 without brands, they are necessity to DX2. Even if you got the best P2W demon without spending money, its still impossible
@@Aurafight By using Gacha, fully maxed demons (including Spirit merge and Magatama), I think that you may be able to beat *_arguably_* Hard or Hell mode Chapter 6, which is where the story mode originally ended before other updates, especially if items aren't excluded. I don't think you'd really go any further than that though.
You get law points for being nice - Like that one time when you kill a demon that begs you for mercy, tell people from Tokyo that you can't coexist together or that scenario in Temple where you say that if someone is different from the rest then it should be excluded by them.
Strange journey is a little more consistent with law points in that regard, generally being a pleasant and co-operative guy will get you law points, as will siding with angels and the law hero (zelenin)
Law in my eyes is about putting the majority above the minority. No matter the situation, affording care to those who aren't the majority is the antithesis of law. However, affording hospitality at little to no expense is also law since it helps maintain order and doesn't afford the public to catch on to any unfairness
@@demi-femme4821 Iirc sparing humans in the tournament gives you lawful points while killing them gives you chaos points so it may just be that law is human centric so killing demons is considered lawful in that case. Though I always side with kuebiko cuz he's on the right
@@bluejay7058 Isn't that also what Chaos strives for? Survival of the strongest? Chaos is pure darwinism, a world without laws where those who have the power to get what they want get it and the rest perish.
If flynn can only use support/buff skills how will flynn go through the tutorial? Since you only get demons after the first fight which means flynn has to use attacks before he can recruit demons....
@@pablomadrid6962 true, i think is fine tbh, in fact, this might end up making flynn almost unkillable if he goes with agility everytime, nothing will ever hit him.
@@the2gamerschannel Did you try buying other switch games? Usually, if you buy a game console, you'll wanna have a handful of games to go with it. Or you were just exaggerating.
For being such a huge SMT fan, I'm surprised that YOU'RE surprised by the Law ending. Law and Chaos in SMT have never been about good or bad, they represent ideology. Chaos is the power of strength to forge your own destiny in most games. The idea that a person should not be tied down by anything or anyone other than themselves. Law has always been the path of order. Doing exactly what is told and asked of you by those who hold a superior seat than you.
17:16 it's not that he hates Yuriko, it's that the ring of gaea believes that might makes right. If Yuriko couldn't defend herself and ends up dead, it's her own fault for not being strong enough. The weak deserve no sympathy and the strong earn no hate.
14:42 yeah, I would say being able to kill this Asmodeus with Hama was definitely intentional, given that the vast majority of SMT bosses are immune to both Hama and Mudo spells.
Hah, I'm still happy I randomly got the Neutral ending without trying on my first run of SMT4. I didn't realize how hard it is to get without looking things up until I looked at what the other endings were after beating it.
“The neutral ending is pretty much impossible without religiously following a guide” I got the neutral ending by accident my first time playing the game
I got killed once with Masakado magatama. The enemy, not even a boss, decided to spam almighty spells and killed me while i was streaming talking about how i could only be killed by almighty spells. it rarely happens but it can happen. not being able to change magatama would be a nightmare. you can't learn any skills but the first one. will always be weak to something stupid.
This was my first SMT game, so it always has a special place in my heart. There's so little good content of it out there, so thank you for this. Also i love challenge run videos and I would love to see you do more of these with megaten
If the Law ending confuses you, it's because you've internalised the Law vs Chaos conflict as Good vs Evil. It's not, it's about law vs chaos; order against liberty; and a few similar dichotomies. The Law/Order side isn't about being nice to people, it's about being honourable with a very strict adherence to a code of ethics, and conforming to the rules of God. Taken to an extreme and dogmatic level, it produces a society whose structure is easily threatened from without, and becomes very oppressive and authoritarian to cement its hold; those that cannot or refuse to conform are liabilities that must be rid of to protect the order. The overbearing order suppresses their human nature, their curiosity, and just all around denies the qualities that make us human and less than noble. We see this repeatedly as people step out of line and turn into demons (somehow) as they receive but a small taste of this forbidden fruit. It's for that reason that Tokyo must be destroyed: it's full of forbidden fruit; knowledge, manga, philosophy, and more that directly threaten the order and way of life in Mikado. Chaos/Liberty conversely is a rejection of order; defiance of the law, self determination, the freedom to make your own choices, decisions, and mistakes. Taken to an extreme, it encompasses a might makes right philosophy we always see in SMT. I suppose the lesson here is that extremes are bad and a middle ground is ideal. :)
I'm very surprised that ppl still mistake Law with Good. SMT is notorious for most (if not all) of its endings being ambiguous at best, though the general idea is to do exactly the opposite of what any "holy" being tells you to do. On that note, I do wish that Neutral Endings weren't the ideal ones, considering in the grand scheme of things all they should do is prolong the inevitable day that someone tips the scales in one direction. It would also be nice if we didn't have to follow a precise path in order to reach the Neutral Ending, but that's normally tied to how "good" an ending is.
@@harryunderwood9387 To be fair, I think SMT4 facilitates this misunderstanding, due to how punishing and arbitrary it is to get the route you want. It's been a while since I last beat the game, but I remember if you try to choose a route without having the correct point total, the white basically tell you something like 'you can no longer go down this route', which implied to me that the choices I made throughout the game and the path I ultimately chose aren't consistent with each other for some reason (i.e. arbitrary). When you consider that a lot of the game's ''law answers' would easily count as 'paragon' options in a typical mass effect game, it's not out of the question that someone unfamiliar with law or chaos might link the former to these paragon-like choices. People coming in from the persona games expecting smt4 to accurately judge their choices and alignment might raise their eyebrows when the game judges them to be a mindless servant of god ready to wipe out Tokyo, just on account of sparing some guys in the arena XD Like you said, it would be better if the neutral ending wasn't necessarily the ideal one.
@@convergeman7825 Is it bad that I'd rather have my character's effect on the world "route" be more subtle / minor? I'd much rather influence the "route" of those I interact with, leading to them experiencing completely different events that can build on what they thought prior. Say the world itself doesn't actually care about you living or dying, but those you meet do - yes, this includes enemies who want to be the one to say they defeated / killed you, being rivals or hunters - and it takes a combined effort to (even accidentally) tip the world state onto one side or the other. I'd liken it to a group therapy session, where it feels like only those in the circle actually show they want to see you live. Together you, but mostly those _around_ you, can make an impact on the word though I'd leave it till the very end to apply Law / Chaos / Neutral stickers to them. While I can't avoid making the "best" option the hardest, it would still be nice to see Neutral endings (all endings vary depending on both who lives and how they feel about it) be the worst overall, though even the best endings should have flaws; for example, say near the end of the game several cities can survive an assault by angels / demons due to a prototype shield generator, made from schematics stolen from a nearby town that was unable to craft it in time and thus will be ripped apart before spares can be manufactured. The late game quest would focus on how your entire group reacted to this news, with some bleeding hearts rushing off to protect the Town and being killed in the ensuing bloodbath, some staying put because of either "the needs of the many" or survival mentality, and some wanting to take a city's generator to bring to the town. You could draw upon your bonds with some to keep them from not thinking ahead, but you can't stop someone once their mind is made up, plus there will always be blood on your hands and you going off on your own flat-out doesn't work because you're just one person. Nothing like moral ambiguity to make you question yourself. I realise my ideas are quite depressing - most who play games have an underlying desire to be the "chosen one" - and will take ages to code for every possible combinations of experiences, choices and who was with you at the time (as well as their choices, experiences and their relation to you), but it would make for a rather unique experience that draws upon how much of an effort you made in regards to thlse around you, plus how far they would be willing to go in return.
@@harryunderwood9387 actually, what you just said helps me better understand why I didn't appreciate SMT4's story on my first playthrough. It was my first SMT game and I went in fully expecting the "chosen one' styled narrative that most games with a morality scale can eventually become. Admittedly I danced around this in my original comment, but a lot of what I described there was based on my first playthrough, where I ended up on the law route by a landslide. Due to my perspective at the time, all I could see was the game failing to link my choices throughout the game to what my character ended up doing in the end, which ultimately left a sour taste in my mouth. Re-examining my experience with the perspective you just explained (affecting the people around you rather than the world itself), I think I appreciate more what SMT4 was going for. Also what you described at the end reminds me of a choice you have to make in mass effect 3: without spoiling too much, your choice can end in one of two warring races being wiped out for good, with one of your party members being deeply affected (or possibly even dying themselves) as a result. I've heard there's a way to choose an optimal middleground where no one has to die, if you fulfill certain conditions, but suffice to say I didn't have that available to me :( Like you said, I think these kinds of moments can often be depressing, but it also means you're more likely to take ownership of your choices at the end of it all, which can also be incredibly rewarding. Mass effect 2's final mission also does what you describe (albeit in a much more basic way) regarding your small scale choices and bonds with your party being important, and it feels pretty rewarding to have everyone survive. In the recent Fire Emblem Three Houses, all four endings are painted as happy, with the world and the characters close to you coming out of it all ok, but classmates on the opposing sides often still die over the course of the game, a reminder that the ending was ultimately acheived through bloodshed. I realise all the examples I gave still have pretty blatant chosen one narratives, but maybe SMT5 or beyond could come along and implement these ideas to their full potential, since it apparently does this sort of thing regularly. I've started playing strange journey redux recently, and I'm already liking how relatably the main character is portrayed this time around. Thanks again for helping me see SMT4's story in a different light!
You can get the neutral path by always choosing the first answer, anytime a character/boss ask you a question. That seems dumb, but that worked for me!
Song of Hope was my first ending. I got taken by surprise by the tower, but it wasn't REALLY hard, I actually beat it first try without losing any party members. Jezabel, on the other hand... It took me two days to win.
@@NimhLabs I was thinking the same thing. He should have recruited an Angel early on, and he'd have a consistent character that would continuously evolve to stay relevant throughout the game. That's exactly what I did on my first playthrough purely by coincidence.
*(LONG MESSAGE WARNING)* Him talking about his luck with Minotaur reminds me of something that happened to me while playing this game. For people who haven't played, the way escaping a battle works is that you have a percentage chance to escape that is shown. If you fail, the chance raises by 10% I was in a battle with all of my party members low health and I tried to escape with a 60% chance, it failed and a party member dies I try again with a 70% chance, it also failed and the two other party members died. I ended up going all the way to 100% chance (4 failed tries) before I finally was able to escape the battle. I did the math, and that had a 0.24% chance of happening Only in SMT
Good lord… this is why I never calculate my odds of the shit that happens to me because I know the answer is just gonna be “that’s the ol’ SMT luck baby”
This isn't even the longest response I have seen (or even written). And I don't think I knew that the escape success chance increases with each successive failure. About the math:, I multiplied 0.4 x 0.3 x 0.2 x 0.1, which got me 0.0024 (0.24%), while you said 0.42%. Did I do the wrong math? Did you make a typo (or do the wrong math yourself)? I apologize if I'm the one in the wrong or if I'm overthinking something trivial again, but I am curious.
I’ve watched this video probably 4 times now without playing smt 4 and I still don’t consider myself spoiled because all of the plot stuff is nonsense words to me
lmao i heard a common strategy to maximising Flynn's stats is basically hoarding incenses and then speedrunning to White ending, do reincarnation NG+, and repeat over and over
johneawesome finished the neutral route in about the same time frame. As long as you skip exploring and focus on going straight to the objectives you can beat it quick(assuming you don't get lost on the map)
Game is quite short if you skip all dialog and know the layout of the map - It took me something like 8-9h to beat it when I was "collecting gems" for my save file.
I know it's Citra doing it, but I love how Lucifer's theme for his second form slows down. It's like he and Walter come to terms with the fact that they can't beat Merkabah and Flynn.
It was great seeing you do this challenge. I can only hope that you do more in the future! Now, as for why "it makes sense" that the Law Ending requires the Reactor's activation: remember that Tokyo is considered "tainted" underneath the firmament where Mikado is (remember people down there are referred to by the authorities as "unclean" if I recall right)... in essence, Mikado was a new beginning of this world. Using the Reactor to blow it up is (even if extreme) a mean to an end: prevent further corruption from the past to besmirch the future. Even Merkabah and Flynn stay behind and die to the black hole because they've become "unclean" themselves for being down there (this even explains why Isabeau was "unclean" herself, as she was exposed to manga from the past and was using a much jealously guarded gift such as being able to "read" to get emotionally attached to something that really doesn't belong on her world and is considered "unclean" now). I know it is difficult to argue with our own logic on how this is "Lawful", but one has to go beyond the point of just being "goody two-shoes" and think on what would it really take to "save" the gift of a new beginning (the kingdom of Mikado). Atlus' is also really gambling on the perception that "God is really evil" that most non-religious people hold when not going deeper on the reasons why some of God's supposed punishments feel so unfair (just bring the Old Testament into the subject with not really religiously-savvy people and watch the shitstorm that follows). The Reactor plot and its eventual fallout on the Law ending really achieve a likely anti-climatic feel to the whole thing, as in reality itself, good deeds do not merit necessarily a grandiose compliment in themselves: but they're just the fair or better things to do regardless. Flynn's statue on the ending (think of it as the cross on a church) is the reminder that he was the Messiah and his sacrifice finally bought not only peace for all the suffering souls underneath the firmament: but means a completely blank slate for humanity to thrive on. Amusingly enough, that peace never lasts long because of the Devil's own machinations to keep overthrowing that peace and human ambition that proves how terrible we can really be (as much as on the Chaos Ending... Evil itself is destructive and as long as there's a human ambition to live a more harmonious life in the grace of God, things will eventually work the other way around too). If you consider it, even in the SMT world: real neutrality is just an illusion. Just as in real life, we're experts on undermining anything we don't believe in (good or bad, is always subjective to your personal perception, which means you'll never be a beholder of absolute truth).
Atlus is a Japanese dev, ofc they aren't going to see the western, monotheistic god as a representation of goodness in a series that's literally called "Rebirth of the True Goddess". Like you're saying it's a belief that "non-religious people hold", kind of ignoring that the Abrahamic religions have been a driving force in oppressing people all over the world for not believing in their specific religion. The law ending of committing genocide is basically no different to the way Europeans treated "natives" throughout much of history
@@kabusohikaru6187 Nobody is arguing that Atlus "got it wrong" or something, this is just a probable reasoning around the ending in on itself. I said "non-religious people" because unlike the regular religious nut who cannot have its way without thumping on the bible: the regular ivory towered atheist cannot either comprehend or it would be against its "better" reasoning that "religion" in on itself has nothing to do with the monarchy harnessing its name as a tool to do anything but what teachings of said faith themselves say. This is why conflating the Colonization with religion is one of the most common things that is easy to debunk with this logic. It wasn't because of "God's Will" or "The Bible Says So" or some bullshit like that... It's just humans, using whatever excuse to make ends meet during a time when slavery was a common trade. I'm not saying it is justified, I'm just saying that's the way things were before (regardless of our perception or learning now).
@@hrvallejoMKT I'm not conflating religion and colonization, I'm saying that the nature of (from my knowledge especially) Christianity had an impact on the way the colonisation happened. You're proper uneducated if you don't acknowledge that, we see it clearly in the Philippines and other Asian countries, im Greenland, in South America, in Australia and also in Japan. There's more to colonisation than just talking about slavery, specifically the attempted erasures of native cultures and religions. Christians went to Greenland specifically to spread their religion, and the Inuit natives still suffer from marginalisation because of it
Thank you for playing this game and make a video about it. I haven't played this game, since I didn't manage to get it for my collection, so it's always nice to see good gameplay video about this and others in the series. I also liked this challenge-style playthrough so I can't wait to see your next episode if it comes. However one major this I liked the most was this pretty detailed information you gave us here and what has also been present in other videos of yours. So if you can, would you think about playing other games in the series, give them a similar treatment, but more of an comparison rather than challenge. I've been playing Shin Megami Tensei 1& Kyūyaku Megami Tensei and this far really enjoying them. Since you have a'lot of knowledge and experience for this series, I think you can come up a'lot of interesting stuff to say about older Megami Tensei games.
Nyarly: "It's really weird that you get the law ending by being nice and merciful." Also Nyarly: *kicks Kuebiko off of his property by killing him, doesn't immediately condemn Pluto's genocide of the people of Blasted Tokyo*
I actually decided to get SMT4, my first in the main line, after watching some of these videos while waiting for Nocturne to rerelease. I like how even though you're explaining what's happening, this video is still lite on the spoilers.
I like how minotaur and medusa are the first 2 bosses. It's straight up a reference to Digital devil story: megami tensei since they are also your first 2 bosses.
I've found on y pacifist run that Lham Dhearg resists Physical and Guns, so he's actually great against both the medusa and minotaur despite his low level and lack of attack options. Even if he just stands there passively, giving everyone else a free press turn and tanking blows is highly useful.
@@ryokiritani4187 You can't 'true pacifist,' as there are still some enemies that are required My (loose) rules were - Do not kill an enemy if you have the option not too. Talk your way out, or run. - When the game allows you to spare an enemy you have to fight, do so. - If the game gives you an option of attacking an enemy, avoid doing so. This might make you fight a different enemy. - Battles where people don't actually die don't count, so simulations and the like are fine The game actually lets you spare or skip a lot of required enemies, though that decision is often punished. For instance, I was surprised to learn that when you go to fight Kuebiko, if you refuse twice you don't just leave until you're ready to fight like some other bosses. You actually skip him entirely and instead get a different boss fight against the Ashura-kai man in the area. (I don't know how well that is known, but I certainly would have missed it entirely otherwise.) The game starts pretty difficult, but eventually you get some ridiculously good negotiation skills and learn tricks to make fights end peacefully. In particular, inflicting an enemy with sleep and then using Negotiate will end most battles immediately, while and Chitchat and Plead make bosses waste most of their turns or heal you, respectively... Diplomacy is always high risk, because failing ends your turn immediately, but it ends up being shockingly effective even in bosses.
About Kenji: early in game you can complete quest about returning a child from forest, and you get Silver necklace that nullifies Bind, but in fact it nullifies Ancient Curse at all. (I was really amazed when discovered this on my first playthrough)
in a run like this i feel Angel would be like one of the best demons ever because she evolves, and will eventually turn into Seraphim who has some n i c e skills
@@christopherbravo1813 You basically have to do a convoluted string of actions - get a low level demon still higher level than you beg for its life, and then that demon will replace itself with one on your level, so you can get a Law demon out of it. Nyarly got a Yatagarasu out of it because he was too low level for a Fafnir
I’ll come back to this after I finish the game, I’m about 30 hours in and fuse a lot in the game, almost every time I level up or get a new demon; this challenge sounds like total hell
Hey Nyarly thanks for showing off smt 4 it's been a blast playing it for myself. ...also thanks for showing off how game changing skill mutate can be with the whisper mechanic.
So the reason Tenkai appears resistant to magic attacks is because he is. According to the wiki, he has resistances to all attack types(Phys through Force) and is completely immune to OHKO spells(Light and Dark).
Super late to these comments, but just wanted to share an experience I had with IV. Touching on evolution, I had a Divine demon in my Burroughs at all times. Right from Angel I kept having it evolve right up to Cherub
I have come back to this video to say that this video was the one that inspired to finally playing SMT's main series (as I had only played Persona). SMTIV is an awesome game.
@@wJermell0 No, Neutral really is the only route that lets you get them all. Purgatorium and Lucifer Palace both count on all three routes, and since you can only go to both on Neutral, it's impossible to get them all (and complete the quest for that matter) on Law and Chaos. Granted, Mara is still possible on Law and Chaos; he forgot the Toyosu Terminal.
Goodness this video is almost a year old now and I still love watching it. Also, “the neutral ending is basically impossible to get without religiously following a guide.” I look at myself, who accidentally got locked into the neutral route without even trying... pure dumb luck I call it.
@@ilovetweek000 Well, close. Anguished One's ending requires Alcor at Fate 4 Also, Io will die on Day 6 because she won't be at Fate 4, and you'll only get Daichi back in your party after the alignment lock. Have fun with Polaris on that one Also, Fate rankups are kinda unavoidable since a lot of times you'll have no option but to do a hangout with somebody that isn't the Anguished One
As someone who's doing an SL1 Run of Dark Souls, challenge runs are really entertaining tbh, they change the way you play a game so much and opens up a whole other difficulty curve not usually found in a regular session.
This, to me, gives off the same energy as a Pokemon Nuzlocke. Using monsters that you normally wouldn't had even considered, until you sometimes find a broken something or other, and it helps you a lot, it makes the game harder, ect, ect.
@@anthonyarmstrong6948 It is possible, yes On my first playthrough I went for Phys build, didnt now at the time that magic was busted You have to get desperate hit, an almighty skill that is buffed by strength/dexterity
Impressive, you finished the game quite easily despite the challenge which was quite hard and a few game overs left and right. I really enjoyed this vid.
You put some really great effort into this even with some barriers you had to go through from your recording. Mad respect, this was very enjoyable to watch! 👍👍👍
at the beginning they do not say "random stuff"...at least the first line is Psalms 22: Eli Eli, lama azavtani (אלי אלי, למה עזבתני) - oh god oh god, why did you leave me? (My God, my God, why hast thou forsaken me?) during the demon fusion 2 other Hebrew words are also shown: "אמת" (emet) - truth and "איפור" (ipur) - make up (like the stuff people put on their face...no idea what it has to do with fusing demons...)
Smt is really faithful for when it means lawful and chaotic. Its partly just random chance that many of the lawful deeds in the game are also good deeds. There are quite a few options where being evil is still lawful. The one I remember, is killing the contestants in the tourney is lawful, while sparing them is chaotic. As you are going against the law and sanctity of the tourney.
i love challenge runs i'm even doing one of my own rn it's a solo run of etrian odyssey iv and i'm having a blast challenge runs really test your knowledge of the games
A challenge run I've always thought of but never gone for is a 'all optional deaths' run for Devil Survivor 2. I almost always go out of my way to save every character, even if I might not be able to recruit them again by endgame. But going for Daichi's normal route with every possible death would leave you with I think just four other characters out of the whole cast alive by the end.
@@unwithering5313 Actually, it is! My Fiends have maxed Stats (yes... all of them) and their damage output is insane! They can beat Bosses in a single turn. Even weak skills can be devastating with high Stat points
@@unwithering5313 I have 2 saves. One with normal skills and the other where special demons have exclusive skills from other demons, which is not normally possible. Example: TYRANT Aeshma - Save 1 Skills: Lunge, Energy Drain, Antichthon, Pandemic Bomb, Repel Phys, Repel Gun, Null Light, Null Dark - Save 2 Skills: Fallen Grace, Serpent of Sheol, Curse Thy Enemy, Lamentation, Repel Phys, Repel Gun, Null Light, Null Dark. My Aeshma's Stats are all 618.
How about a challenge run where you can’t use demons at all and have to rely purely on your protagonist Sounds like hell to me but hey, it might be the one case where nocturne is easier than most of the series
It works for Nocturne because the skills can be learned through magatamas and you get a second press turn through new game plus. There's actually a fully recorded solo hard boss rush. However, for IV I think it would be impossible tbh
@@seth7726 you get a second press turn after doing the grave yard challenge not just the new game plus. you got to beat every boss fight in the Amala network grave stones in under a certain amount of turns. the worst part if you die you have to go all the way back to the save spot in amala.
I haven't seen anyone else say it so: The netural ending is easy to get, just don't do any challenge quests go left under the temple of gaia choose johnathon and only pick the top option in dialogue options
I might be late but 1. USE BUFFS AND DEBUFFS! Unlike other rpgs, buffs and debuffs are key to victory. 2. Don’t balance Flynn, either dump it all into magic or physical.
I don't think I solo'd DS1 on NG, but I certainly did DS2 (with protag and his demons, of course, not literally just him on his lonesome). Skill Cracks are limited, stages where you have go fast can be kind of a pain and Vile/Snake teams can make getting turns literally impossible, but overall I'd say it's pretty fun.
20:12 this is even funnier to listen too now cause after hearing travis in so many other roles and finding out he’s a big scaredy-cat when it comes to the supernatural, this just comes off as him trying to dissuade someone from taking a spooky deal.
Also, something about the Terminal Guardian: Yes, the demons he fights you with are in a certain order, not tied to his location...but his cosplays ARE dependent on the location. They actually gave every cosplay voiced lines for every one of his fights.
Citra updated multiple times while I was playing, but it didn't make a difference. It's not the problem of the emulator; it's my hardware. I played this on an HP notebook that I got for Christmas in 2015, not exactly optimal for gaming, but some games and emulators it can run pretty well.
Can any of yall link me some tutorials that are ez to understand? Whenever i try to use citra it just kinda breaks down into a hellscape of flames and death
Nyarly: I really hate MegaTen sometimes...
MegaTen: We only show you tough love because we care about your growth.
Excuse me wat
Megaten is chaos aligned
❤👍🏽
@@sock312 oh, yes they are. +_+
@@MikeRosadoGaming I love it though
Can you beat SMT Nocturne without buffs?
Have fun.
Stop it satan
Me, a player that hardly use buff skill unless its on guide: this gonna be-
2 weeks later: WHAT IN THE BLOODY FU-
Far in the distance I can hear some skeletons laughing
Yes just turn off your ps2 when you lose
Maybe on normal, but that's no fun. 🙃
I can't believe you beat it in under five years
new challenge: beat Dx2 without brands.
Xaldror Tender of the Vats, Impossible lmao
@@Aurafight now i'm a little motivated
Xaldror Tender of the Vats No, you actually cannot. The game is entirely built on building F2P teams and using what you have already. You literally cannot complete DX2 without brands, they are necessity to DX2. Even if you got the best P2W demon without spending money, its still impossible
@@Aurafight By using Gacha, fully maxed demons (including Spirit merge and Magatama), I think that you may be able to beat *_arguably_* Hard or Hell mode Chapter 6, which is where the story mode originally ended before other updates, especially if items aren't excluded. I don't think you'd really go any further than that though.
*5:06**:* "and speaking of apps"
*me:* no, please
**no Raid: Shadow Legends shill**
*me:* breathes a sigh of relief
❤👍🏽
Thank. god.
@@Hopper_Arts YHVH* you're on a megaten channel😂
Raid shadow legends is unironically not terrible.
Lmao
You get law points for being nice - Like that one time when you kill a demon that begs you for mercy, tell people from Tokyo that you can't coexist together or that scenario in Temple where you say that if someone is different from the rest then it should be excluded by them.
Strange journey is a little more consistent with law points in that regard, generally being a pleasant and co-operative guy will get you law points, as will siding with angels and the law hero (zelenin)
Law in my eyes is about putting the majority above the minority. No matter the situation, affording care to those who aren't the majority is the antithesis of law. However, affording hospitality at little to no expense is also law since it helps maintain order and doesn't afford the public to catch on to any unfairness
Or murdering Kuebiko.
Seriously, why does killing Kuebiko give you Law points?
@@demi-femme4821 Iirc sparing humans in the tournament gives you lawful points while killing them gives you chaos points so it may just be that law is human centric so killing demons is considered lawful in that case. Though I always side with kuebiko cuz he's on the right
@@bluejay7058 Isn't that also what Chaos strives for? Survival of the strongest? Chaos is pure darwinism, a world without laws where those who have the power to get what they want get it and the rest perish.
"It's one of the shorter games of the series"
*me:* This game has an ending?
Lmao 3 infact.
I know right? When you enter Blasted Tokyo it really feels like it’s the end but nope
@Jared Burke iirc thats another name for the white ending
I was fully expecting Masakado to turn evil but nah he just looks like that.
When I got to the end of this game (neutral), I still felt like I had no clue what had happened...
"🅱️erhaps."
-Lucifer
pokemon run: can carry only 6 demons, fusion is allowed to get rid of the extra demons. Flynn can only use support skills like buffs and healing. :p
That sounds like absolute torture
If flynn can only use support/buff skills how will flynn go through the tutorial? Since you only get demons after the first fight which means flynn has to use attacks before he can recruit demons....
@@Arcxzal damn i guess the whole challenge is impossible. maybe pikasprey can figure out how to do it
@@Arcxzal just set the rule that the run starts post tutorial? It's that easy lmao
@@pablomadrid6962 true, i think is fine tbh, in fact, this might end up making flynn almost unkillable if he goes with agility everytime, nothing will ever hit him.
CAn YoU BeAT SMT V before ItS reLeasSe date Edit: well bois smtv : )
Technically yes. Either the dev's or a tester could finish the full game.
It would be nice to have the game.
Kevin L it really would be and bought a switch cause of it, the switch is collecting dust in my room
@@the2gamerschannel Did you try buying other switch games? Usually, if you buy a game console, you'll wanna have a handful of games to go with it. Or you were just exaggerating.
Kevin L I was exaggerating lol
For being such a huge SMT fan, I'm surprised that YOU'RE surprised by the Law ending. Law and Chaos in SMT have never been about good or bad, they represent ideology. Chaos is the power of strength to forge your own destiny in most games. The idea that a person should not be tied down by anything or anyone other than themselves. Law has always been the path of order. Doing exactly what is told and asked of you by those who hold a superior seat than you.
17:16 it's not that he hates Yuriko, it's that the ring of gaea believes that might makes right. If Yuriko couldn't defend herself and ends up dead, it's her own fault for not being strong enough. The weak deserve no sympathy and the strong earn no hate.
Pretty sure that was a joke bro
14:42 yeah, I would say being able to kill this Asmodeus with Hama was definitely intentional, given that the vast majority of SMT bosses are immune to both Hama and Mudo spells.
yeah we know
so glad to see someone doing challenge runs of SMT, thank you Nyarly!!
"This one has come in contact with Tokyo's manga."
Is it SO bad to read Dr. Stone, Merkabohnathan?
Law is a anti-otaku force, thats why i stick with neutral
Kris Geno I guess chaos is full of weebs and degenerates
@@krisgeno8049 to be honest you just made law look better
godamnit merkabruh, i need to read books to get smort
@@Absol776 there would be no smt
Hah, I'm still happy I randomly got the Neutral ending without trying on my first run of SMT4. I didn't realize how hard it is to get without looking things up until I looked at what the other endings were after beating it.
Tayama: DON'T DO THIS!
Palpatine: DO IT.
“The neutral ending is pretty much impossible without religiously following a guide” I got the neutral ending by accident my first time playing the game
From my understanding a player has a roughly 8% chance of getting neutral, definitely low but nowhere near impossible
I made the mistake of entering the final dungeon before beating Satan, so that's what I got stuck with...
Nice.
I recall reading somewhere that if you pick like the first dialogue option throughout the game you pretty much get it.
that's how I got it
Can you beat a SMT game without jamming to the soundtrack?
Impossible!
Me: * Played Devil Suvivor Overclocked Muted* Sir, I´ve done the impossible.
Deaf people: I am four parallel universes ahead of you.
Impossible? Dude, i was playing my games for 2 years straight without any audio and black and white video. It was very difficult to do.
Normal battle theme in Nocturne slaps and I don't care what anyone else thinks
Me: *playing dso and dsrb*
Also me: must resist urge... *to jam*
Speaking for everyone I think we would all appreciate more content like this!!!
Can’t wait for “Can you beat Shin Megami Tensei Nocturne without changing Magatama?” (probably yes but it sure would be frustrating)
ruclips.net/video/zIjVvnO5lgM/видео.html
I got killed once with Masakado magatama. The enemy, not even a boss, decided to spam almighty spells and killed me while i was streaming talking about how i could only be killed by almighty spells. it rarely happens but it can happen. not being able to change magatama would be a nightmare. you can't learn any skills but the first one. will always be weak to something stupid.
The game heard you were talking smack
@@blackliquidsorrow8249 Aha ha ha ha ha
Drop everything into agility and pray everytime you find a Mudo spammer
This was my first SMT game, so it always has a special place in my heart. There's so little good content of it out there, so thank you for this.
Also i love challenge run videos and I would love to see you do more of these with megaten
If the Law ending confuses you, it's because you've internalised the Law vs Chaos conflict as Good vs Evil.
It's not, it's about law vs chaos; order against liberty; and a few similar dichotomies.
The Law/Order side isn't about being nice to people, it's about being honourable with a very strict adherence to a code of ethics, and conforming to the rules of God.
Taken to an extreme and dogmatic level, it produces a society whose structure is easily threatened from without, and becomes very oppressive and authoritarian to cement its hold; those that cannot or refuse to conform are liabilities that must be rid of to protect the order.
The overbearing order suppresses their human nature, their curiosity, and just all around denies the qualities that make us human and less than noble.
We see this repeatedly as people step out of line and turn into demons (somehow) as they receive but a small taste of this forbidden fruit.
It's for that reason that Tokyo must be destroyed: it's full of forbidden fruit; knowledge, manga, philosophy, and more that directly threaten the order and way of life in Mikado.
Chaos/Liberty conversely is a rejection of order; defiance of the law, self determination, the freedom to make your own choices, decisions, and mistakes.
Taken to an extreme, it encompasses a might makes right philosophy we always see in SMT.
I suppose the lesson here is that extremes are bad and a middle ground is ideal. :)
I'll stick with chaos
I'm very surprised that ppl still mistake Law with Good. SMT is notorious for most (if not all) of its endings being ambiguous at best, though the general idea is to do exactly the opposite of what any "holy" being tells you to do.
On that note, I do wish that Neutral Endings weren't the ideal ones, considering in the grand scheme of things all they should do is prolong the inevitable day that someone tips the scales in one direction. It would also be nice if we didn't have to follow a precise path in order to reach the Neutral Ending, but that's normally tied to how "good" an ending is.
@@harryunderwood9387 To be fair, I think SMT4 facilitates this misunderstanding, due to how punishing and arbitrary it is to get the route you want.
It's been a while since I last beat the game, but I remember if you try to choose a route without having the correct point total, the white basically tell you something like 'you can no longer go down this route', which implied to me that the choices I made throughout the game and the path I ultimately chose aren't consistent with each other for some reason (i.e. arbitrary).
When you consider that a lot of the game's ''law answers' would easily count as 'paragon' options in a typical mass effect game, it's not out of the question that someone unfamiliar with law or chaos might link the former to these paragon-like choices.
People coming in from the persona games expecting smt4 to accurately judge their choices and alignment might raise their eyebrows when the game judges them to be a mindless servant of god ready to wipe out Tokyo, just on account of sparing some guys in the arena XD Like you said, it would be better if the neutral ending wasn't necessarily the ideal one.
@@convergeman7825 Is it bad that I'd rather have my character's effect on the world "route" be more subtle / minor? I'd much rather influence the "route" of those I interact with, leading to them experiencing completely different events that can build on what they thought prior. Say the world itself doesn't actually care about you living or dying, but those you meet do - yes, this includes enemies who want to be the one to say they defeated / killed you, being rivals or hunters - and it takes a combined effort to (even accidentally) tip the world state onto one side or the other. I'd liken it to a group therapy session, where it feels like only those in the circle actually show they want to see you live. Together you, but mostly those _around_ you, can make an impact on the word though I'd leave it till the very end to apply Law / Chaos / Neutral stickers to them.
While I can't avoid making the "best" option the hardest, it would still be nice to see Neutral endings (all endings vary depending on both who lives and how they feel about it) be the worst overall, though even the best endings should have flaws; for example, say near the end of the game several cities can survive an assault by angels / demons due to a prototype shield generator, made from schematics stolen from a nearby town that was unable to craft it in time and thus will be ripped apart before spares can be manufactured. The late game quest would focus on how your entire group reacted to this news, with some bleeding hearts rushing off to protect the Town and being killed in the ensuing bloodbath, some staying put because of either "the needs of the many" or survival mentality, and some wanting to take a city's generator to bring to the town. You could draw upon your bonds with some to keep them from not thinking ahead, but you can't stop someone once their mind is made up, plus there will always be blood on your hands and you going off on your own flat-out doesn't work because you're just one person. Nothing like moral ambiguity to make you question yourself.
I realise my ideas are quite depressing - most who play games have an underlying desire to be the "chosen one" - and will take ages to code for every possible combinations of experiences, choices and who was with you at the time (as well as their choices, experiences and their relation to you), but it would make for a rather unique experience that draws upon how much of an effort you made in regards to thlse around you, plus how far they would be willing to go in return.
@@harryunderwood9387 actually, what you just said helps me better understand why I didn't appreciate SMT4's story on my first playthrough. It was my first SMT game and I went in fully expecting the "chosen one' styled narrative that most games with a morality scale can eventually become.
Admittedly I danced around this in my original comment, but a lot of what I described there was based on my first playthrough, where I ended up on the law route by a landslide. Due to my perspective at the time, all I could see was the game failing to link my choices throughout the game to what my character ended up doing in the end, which ultimately left a sour taste in my mouth.
Re-examining my experience with the perspective you just explained (affecting the people around you rather than the world itself), I think I appreciate more what SMT4 was going for.
Also what you described at the end reminds me of a choice you have to make in mass effect 3: without spoiling too much, your choice can end in one of two warring races being wiped out for good, with one of your party members being deeply affected (or possibly even dying themselves) as a result. I've heard there's a way to choose an optimal middleground where no one has to die, if you fulfill certain conditions, but suffice to say I didn't have that available to me :(
Like you said, I think these kinds of moments can often be depressing, but it also means you're more likely to take ownership of your choices at the end of it all, which can also be incredibly rewarding. Mass effect 2's final mission also does what you describe (albeit in a much more basic way) regarding your small scale choices and bonds with your party being important, and it feels pretty rewarding to have everyone survive.
In the recent Fire Emblem Three Houses, all four endings are painted as happy, with the world and the characters close to you coming out of it all ok, but classmates on the opposing sides often still die over the course of the game, a reminder that the ending was ultimately acheived through bloodshed. I realise all the examples I gave still have pretty blatant chosen one narratives, but maybe SMT5 or beyond could come along and implement these ideas to their full potential, since it apparently does this sort of thing regularly. I've started playing strange journey redux recently, and I'm already liking how relatably the main character is portrayed this time around.
Thanks again for helping me see SMT4's story in a different light!
SMT IV's neutral ending "impossible to get without religiously following a guide"...
Funny, I did it on release, by accident.
Same
It's really not that hard, you can always ask the bar guy what your current alignement is.
You can get the neutral path by always choosing the first answer, anytime a character/boss ask you a question. That seems dumb, but that worked for me!
Just the first anwser to all questions
Truly, no one cares.
Beat SMT Devil Survivor without Fusion and you have to get the Song of Hope Ending
Song of Hope was my first ending. I got taken by surprise by the tower, but it wasn't REALLY hard, I actually beat it first try without losing any party members.
Jezabel, on the other hand... It took me two days to win.
at least let him play overclocked
never got that ending. I always go evil ending anyway.
Unrelated but I think my favorite demon I got from fusion was fafnir. He's a giant notse robot dragon he's awsome
14:14 It could be worse, I imagined the honeymoon. There is no substance in this world powerful enough to erase that imagine from my mind...
I really don't get this joke. Is there a story behind this random imagery?
@@saito1001 kinky fanfic writers that's it
@@saito1001 Basically it's related to the last line from Asmodeus where he says he's gonna take Isabeau for a bride
"Ive played SMTIV so much Ive memorized it"
>doesnt know demons evolved
bruh
To be fair most demon evolution takes place at a much higher level than the one you get the base demon at
@@matthewhenry86 not really. Poltergeist has to level up like twice after whispering to evolve and he clearly states that something is bout to change.
I mean... the angel line pretty much has that as their signature.
@@NimhLabs I was thinking the same thing. He should have recruited an Angel early on, and he'd have a consistent character that would continuously evolve to stay relevant throughout the game. That's exactly what I did on my first playthrough purely by coincidence.
@@zenderas1434 Generally people fuse demons right after getting all the skills, so I'm not that surprise the mechanic can be miss.
“I really hate megaten sometimes”
I think we all have those moments to ourselves
*(LONG MESSAGE WARNING)*
Him talking about his luck with Minotaur reminds me of something that happened to me while playing this game.
For people who haven't played, the way escaping a battle works is that you have a percentage chance to escape that is shown. If you fail, the chance raises by 10%
I was in a battle with all of my party members low health and I tried to escape with a 60% chance, it failed and a party member dies
I try again with a 70% chance, it also failed and the two other party members died.
I ended up going all the way to 100% chance (4 failed tries) before I finally was able to escape the battle. I did the math, and that had a 0.24% chance of happening
Only in SMT
Good lord… this is why I never calculate my odds of the shit that happens to me because I know the answer is just gonna be “that’s the ol’ SMT luck baby”
Haha. Try Gacha Gamers. 🙃
This isn't even the longest response I have seen (or even written).
And I don't think I knew that the escape success chance increases with each successive failure.
About the math:, I multiplied 0.4 x 0.3 x 0.2 x 0.1, which got me 0.0024 (0.24%), while you said 0.42%. Did I do the wrong math? Did you make a typo (or do the wrong math yourself)? I apologize if I'm the one in the wrong or if I'm overthinking something trivial again, but I am curious.
@@steam-powereddolphin5449 yeah, my math was wrong. I dunno how the heck I got 0.42. I'll update the comment
I’ve watched this video probably 4 times now without playing smt 4 and I still don’t consider myself spoiled because all of the plot stuff is nonsense words to me
I literally did the same lol. Now I have played smt 4 and watching the video is like "oh yeah now that makes sense"
This man did this run in under 26 Hours.
How.
lmao i heard a common strategy to maximising Flynn's stats is basically hoarding incenses and then speedrunning to White ending, do reincarnation NG+, and repeat over and over
He a nerd
If you know where to go and dump all your stats into magic you can go through the game very quickly
johneawesome finished the neutral route in about the same time frame. As long as you skip exploring and focus on going straight to the objectives you can beat it quick(assuming you don't get lost on the map)
Game is quite short if you skip all dialog and know the layout of the map - It took me something like 8-9h to beat it when I was "collecting gems" for my save file.
I know it's Citra doing it, but I love how Lucifer's theme for his second form slows down. It's like he and Walter come to terms with the fact that they can't beat Merkabah and Flynn.
It was great seeing you do this challenge. I can only hope that you do more in the future!
Now, as for why "it makes sense" that the Law Ending requires the Reactor's activation: remember that Tokyo is considered "tainted" underneath the firmament where Mikado is (remember people down there are referred to by the authorities as "unclean" if I recall right)... in essence, Mikado was a new beginning of this world. Using the Reactor to blow it up is (even if extreme) a mean to an end: prevent further corruption from the past to besmirch the future.
Even Merkabah and Flynn stay behind and die to the black hole because they've become "unclean" themselves for being down there (this even explains why Isabeau was "unclean" herself, as she was exposed to manga from the past and was using a much jealously guarded gift such as being able to "read" to get emotionally attached to something that really doesn't belong on her world and is considered "unclean" now).
I know it is difficult to argue with our own logic on how this is "Lawful", but one has to go beyond the point of just being "goody two-shoes" and think on what would it really take to "save" the gift of a new beginning (the kingdom of Mikado). Atlus' is also really gambling on the perception that "God is really evil" that most non-religious people hold when not going deeper on the reasons why some of God's supposed punishments feel so unfair (just bring the Old Testament into the subject with not really religiously-savvy people and watch the shitstorm that follows). The Reactor plot and its eventual fallout on the Law ending really achieve a likely anti-climatic feel to the whole thing, as in reality itself, good deeds do not merit necessarily a grandiose compliment in themselves: but they're just the fair or better things to do regardless.
Flynn's statue on the ending (think of it as the cross on a church) is the reminder that he was the Messiah and his sacrifice finally bought not only peace for all the suffering souls underneath the firmament: but means a completely blank slate for humanity to thrive on.
Amusingly enough, that peace never lasts long because of the Devil's own machinations to keep overthrowing that peace and human ambition that proves how terrible we can really be (as much as on the Chaos Ending... Evil itself is destructive and as long as there's a human ambition to live a more harmonious life in the grace of God, things will eventually work the other way around too).
If you consider it, even in the SMT world: real neutrality is just an illusion. Just as in real life, we're experts on undermining anything we don't believe in (good or bad, is always subjective to your personal perception, which means you'll never be a beholder of absolute truth).
that's a pretty interesting perspective!
Atlus is a Japanese dev, ofc they aren't going to see the western, monotheistic god as a representation of goodness in a series that's literally called "Rebirth of the True Goddess".
Like you're saying it's a belief that "non-religious people hold", kind of ignoring that the Abrahamic religions have been a driving force in oppressing people all over the world for not believing in their specific religion. The law ending of committing genocide is basically no different to the way Europeans treated "natives" throughout much of history
@@kabusohikaru6187 Nobody is arguing that Atlus "got it wrong" or something, this is just a probable reasoning around the ending in on itself. I said "non-religious people" because unlike the regular religious nut who cannot have its way without thumping on the bible: the regular ivory towered atheist cannot either comprehend or it would be against its "better" reasoning that "religion" in on itself has nothing to do with the monarchy harnessing its name as a tool to do anything but what teachings of said faith themselves say.
This is why conflating the Colonization with religion is one of the most common things that is easy to debunk with this logic. It wasn't because of "God's Will" or "The Bible Says So" or some bullshit like that... It's just humans, using whatever excuse to make ends meet during a time when slavery was a common trade. I'm not saying it is justified, I'm just saying that's the way things were before (regardless of our perception or learning now).
@@hrvallejoMKT I'm not conflating religion and colonization, I'm saying that the nature of (from my knowledge especially) Christianity had an impact on the way the colonisation happened. You're proper uneducated if you don't acknowledge that, we see it clearly in the Philippines and other Asian countries, im Greenland, in South America, in Australia and also in Japan.
There's more to colonisation than just talking about slavery, specifically the attempted erasures of native cultures and religions. Christians went to Greenland specifically to spread their religion, and the Inuit natives still suffer from marginalisation because of it
Thank you for playing this game and make a video about it.
I haven't played this game, since I didn't manage to get it for my collection, so it's always nice to see good gameplay video about this and others in the series.
I also liked this challenge-style playthrough so I can't wait to see your next episode if it comes.
However one major this I liked the most was this pretty detailed information you gave us here and what has also been present in other videos of yours.
So if you can, would you think about playing other games in the series, give them a similar treatment, but more of an comparison rather than challenge.
I've been playing Shin Megami Tensei 1& Kyūyaku Megami Tensei and this far really enjoying them.
Since you have a'lot of knowledge and experience for this series, I think you can come up a'lot of interesting stuff to say about older Megami Tensei games.
Nyarly: "It's really weird that you get the law ending by being nice and merciful."
Also Nyarly: *kicks Kuebiko off of his property by killing him, doesn't immediately condemn Pluto's genocide of the people of Blasted Tokyo*
Lucifer aint the smartest tool in the shed, I remember him blasting Merkabah with Light skills, therefore giving Merk free Smirks, what an idiot.
WRRRRRRRRRRYYYYYYYYYYYYYYYYYYY
He's half Walter, what did you expect?
Bullshit. Lucifer as companion has no Light skills, meaning he cannot make Merkabah smirk
After all this time, he's still trying to end it thus. We love him for that.
That would be Partner!Merkabah vs. Boss!Lucifer.
I actually decided to get SMT4, my first in the main line, after watching some of these videos while waiting for Nocturne to rerelease. I like how even though you're explaining what's happening, this video is still lite on the spoilers.
11:30 "because he's a grass type Pokemon"
Waitaminute
I like how minotaur and medusa are the first 2 bosses. It's straight up a reference to Digital devil story: megami tensei since they are also your first 2 bosses.
I've found on y pacifist run that Lham Dhearg resists Physical and Guns, so he's actually great against both the medusa and minotaur despite his low level and lack of attack options. Even if he just stands there passively, giving everyone else a free press turn and tanking blows is highly useful.
How do you go pacifist in this game?
@@ryokiritani4187 I think it's a run where you recruit every single demon you come across that isn't a boss, but idk, I haven't played this game.
@@ryokiritani4187 You can't 'true pacifist,' as there are still some enemies that are required
My (loose) rules were
- Do not kill an enemy if you have the option not too. Talk your way out, or run.
- When the game allows you to spare an enemy you have to fight, do so.
- If the game gives you an option of attacking an enemy, avoid doing so. This might make you fight a different enemy.
- Battles where people don't actually die don't count, so simulations and the like are fine
The game actually lets you spare or skip a lot of required enemies, though that decision is often punished. For instance, I was surprised to learn that when you go to fight Kuebiko, if you refuse twice you don't just leave until you're ready to fight like some other bosses. You actually skip him entirely and instead get a different boss fight against the Ashura-kai man in the area. (I don't know how well that is known, but I certainly would have missed it entirely otherwise.)
The game starts pretty difficult, but eventually you get some ridiculously good negotiation skills and learn tricks to make fights end peacefully. In particular, inflicting an enemy with sleep and then using Negotiate will end most battles immediately, while and Chitchat and Plead make bosses waste most of their turns or heal you, respectively... Diplomacy is always high risk, because failing ends your turn immediately, but it ends up being shockingly effective even in bosses.
I have to say, listening to Travis Willingham panic as assorted video game characters never gets old.
Awesome. Don't really see SMT-related challenges, so this was refreshing
About Kenji: early in game you can complete quest about returning a child from forest, and you get Silver necklace that nullifies Bind, but in fact it nullifies Ancient Curse at all. (I was really amazed when discovered this on my first playthrough)
yeah, you can nullify ancient curse if you nullify any of the ailments it inflicts
Nyarly: Can you beat Shin Megami Tensei IV without fusing demons?
Mido: *sadness noise*
My five year struggle to beat a JRPG without fusion
When they finally make smt game challanges:
*IVE BEEN WAITING FOR THIS*
in a run like this i feel Angel would be like
one of the best demons ever
because she evolves, and will eventually turn into Seraphim
who has some n i c e skills
but how would you recruit an angel?
@@christopherbravo1813 You basically have to do a convoluted string of actions - get a low level demon still higher level than you beg for its life, and then that demon will replace itself with one on your level, so you can get a Law demon out of it. Nyarly got a Yatagarasu out of it because he was too low level for a Fafnir
@@kichiroumitsurugi4363 feels very RNG based lol
@@christopherbravo1813 And that it is
I’ll come back to this after I finish the game, I’m about 30 hours in and fuse a lot in the game, almost every time I level up or get a new demon; this challenge sounds like total hell
Hey Nyarly thanks for showing off smt 4 it's been a blast playing it for myself.
...also thanks for showing off how game changing skill mutate can be with the whisper mechanic.
11:36 "And because he's a grass type Pokemon, he's super weak to fire."
I think this was the video to get me interested in Megaten, so thanks for introducing me to my favorite JRPG ever
So the reason Tenkai appears resistant to magic attacks is because he is. According to the wiki, he has resistances to all attack types(Phys through Force) and is completely immune to OHKO spells(Light and Dark).
Ngl I’m so glad you finally started doing this kind of video. I’d love to see more challenges like this from other mega ten games!
Super late to these comments, but just wanted to share an experience I had with IV. Touching on evolution, I had a Divine demon in my Burroughs at all times. Right from Angel I kept having it evolve right up to Cherub
I have come back to this video to say that this video was the one that inspired to finally playing SMT's main series (as I had only played Persona). SMTIV is an awesome game.
Isn’t neutral the only route you get all the terminals?
The only route you're required to get them all
@@wJermell0 No, Neutral really is the only route that lets you get them all. Purgatorium and Lucifer Palace both count on all three routes, and since you can only go to both on Neutral, it's impossible to get them all (and complete the quest for that matter) on Law and Chaos. Granted, Mara is still possible on Law and Chaos; he forgot the Toyosu Terminal.
Goodness this video is almost a year old now and I still love watching it.
Also, “the neutral ending is basically impossible to get without religiously following a guide.”
I look at myself, who accidentally got locked into the neutral route without even trying... pure dumb luck I call it.
Devil Surivor 2 Anguished One's route without doing the "social links"
ohhhh that could be interesting
@@ilovetweek000 Well, close. Anguished One's ending requires Alcor at Fate 4
Also, Io will die on Day 6 because she won't be at Fate 4, and you'll only get Daichi back in your party after the alignment lock. Have fun with Polaris on that one
Also, Fate rankups are kinda unavoidable since a lot of times you'll have no option but to do a hangout with somebody that isn't the Anguished One
As someone who's doing an SL1 Run of Dark Souls, challenge runs are really entertaining tbh, they change the way you play a game so much and opens up a whole other difficulty curve not usually found in a regular session.
So "Shin Megami Tensei IV. Difficulty: European Extreme", got it.
Smt 4:JACKASS EDITION
it's cool how you learned more about this game from doing this challenge.
I’ve been playing this recently and cool to see a challenge run
I’ll say this much
Your series has made me decide I wanna play SMT
.... I couldn't do this, nope not at all.... I refuse to play without my precious Alice-chan.
This, to me, gives off the same energy as a Pokemon Nuzlocke. Using monsters that you normally wouldn't had even considered, until you sometimes find a broken something or other, and it helps you a lot, it makes the game harder, ect, ect.
Now it’s time for apocalypse.
This was awesome, Nyarly.
All that in just 30+ minutes!
Try with permadeath, meaning every demon who dies needs to get released
Or try to beat the game with a strength build? Not sure if its been done before.
@@anthonyarmstrong6948 it probably can be, but idk I don't have the game
@@anthonyarmstrong6948 It is possible, yes
On my first playthrough I went for Phys build, didnt now at the time that magic was busted
You have to get desperate hit, an almighty skill that is buffed by strength/dexterity
@@iuryrockvideos isnt desperate hit like a late game skill only available through Demonee-ho or something?
@@anthonyarmstrong6948 yep! But I felt like you can get there with the other moves
Not as nearly as strong as magic builds tho
Impressive, you finished the game quite easily despite the challenge which was quite hard and a few game overs left and right. I really enjoyed this vid.
RUclips guy: He’s a grass type pkmn
Me:wait wut
You put some really great effort into this even with some barriers you had to go through from your recording. Mad respect, this was very enjoyable to watch! 👍👍👍
at the beginning they do not say "random stuff"...at least the first line is Psalms 22: Eli Eli, lama azavtani (אלי אלי, למה עזבתני) - oh god oh god, why did you leave me? (My God, my God, why hast thou forsaken me?)
during the demon fusion 2 other Hebrew words are also shown: "אמת" (emet) - truth and "איפור" (ipur) - make up (like the stuff people put on their face...no idea what it has to do with fusing demons...)
Smt is really faithful for when it means lawful and chaotic. Its partly just random chance that many of the lawful deeds in the game are also good deeds. There are quite a few options where being evil is still lawful. The one I remember, is killing the contestants in the tourney is lawful, while sparing them is chaotic. As you are going against the law and sanctity of the tourney.
I think it could be pretty interesting to see this exact same challenge done in Apocalypse
i love challenge runs i'm even doing one of my own rn it's a solo run of etrian odyssey iv and i'm having a blast challenge runs really test your knowledge of the games
I'm glad I found your channel. It seems all I had to do was watch some Nocturne memes to "unlock" your channel in the algorhythm lol.
A challenge run I've always thought of but never gone for is a 'all optional deaths' run for Devil Survivor 2. I almost always go out of my way to save every character, even if I might not be able to recruit them again by endgame. But going for Daichi's normal route with every possible death would leave you with I think just four other characters out of the whole cast alive by the end.
How about 'beating SMT 4 without giving the protagonist attack magic'
Strength build is busted.
@@robertfaer4522 is it?
I generally hear magic builds being popular because magic is apparently broken in SMT 4
@@unwithering5313 Actually, it is! My Fiends have maxed Stats (yes... all of them) and their damage output is insane! They can beat Bosses in a single turn. Even weak skills can be devastating with high Stat points
@@exeC758 wow, what kind of abilities do they have?
@@unwithering5313 I have 2 saves. One with normal skills and the other where special demons have exclusive skills from other demons, which is not normally possible. Example: TYRANT Aeshma - Save 1 Skills: Lunge, Energy Drain, Antichthon, Pandemic Bomb, Repel Phys, Repel Gun, Null Light, Null Dark - Save 2 Skills: Fallen Grace, Serpent of Sheol, Curse Thy Enemy, Lamentation, Repel Phys, Repel Gun, Null Light, Null Dark. My Aeshma's Stats are all 618.
You must be the biggest mad lad to play the entire game without fusion, keep up the good work!
How about a challenge run where you can’t use demons at all and have to rely purely on your protagonist
Sounds like hell to me but hey, it might be the one case where nocturne is easier than most of the series
It works for Nocturne because the skills can be learned through magatamas and you get a second press turn through new game plus. There's actually a fully recorded solo hard boss rush. However, for IV I think it would be impossible tbh
Seen someone did this for Strange Journey and for the remake.
SJ is completely doable this way
There's going balls to the wall, and then there's stapling them to the wall. This is the latter
@@seth7726 you get a second press turn after doing the grave yard challenge not just the new game plus. you got to beat every boss fight in the Amala network grave stones in under a certain amount of turns. the worst part if you die you have to go all the way back to the save spot in amala.
I haven't seen anyone else say it so:
The netural ending is easy to get, just don't do any challenge quests go left under the temple of gaia choose johnathon and only pick the top option in dialogue options
Oh, and avoid talking to that one lady in that one specific place
Bruh, I'm a RPG veteran and I can't even beat SMTIV without handicaps. You gotta be some RPG god to do this without losing your sanity in the process.
I might be late but
1. USE BUFFS AND DEBUFFS! Unlike other rpgs, buffs and debuffs are key to victory.
2. Don’t balance Flynn, either dump it all into magic or physical.
@@ibuj001 Did both. The smirk mechanic gave no damns.
Forgot all the QOL improvements and art direction that made SMTIV one of the greats I gotta replay it
But the real question now is:
Can you beat Devil Survivor using only the protagonist?
I don't think I solo'd DS1 on NG, but I certainly did DS2 (with protag and his demons, of course, not literally just him on his lonesome).
Skill Cracks are limited, stages where you have go fast can be kind of a pain and Vile/Snake teams can make getting turns literally impossible, but overall I'd say it's pretty fun.
I-
No. There are one or two stages at the start that force you to put yuzu/computer boi1 down no matter what
Easily possible, I played the game mostly by just using my protagonist and using the other characters as bait.
20:12 this is even funnier to listen too now cause after hearing travis in so many other roles and finding out he’s a big scaredy-cat when it comes to the supernatural, this just comes off as him trying to dissuade someone from taking a spooky deal.
Asmodeus in a tux and a nice hat for the wedding
Surprisingly, when I think of that, I kinda feel like he'd look pretty dapper that way
@@kichiroumitsurugi4363 I know right?
Also, something about the Terminal Guardian: Yes, the demons he fights you with are in a certain order, not tied to his location...but his cosplays ARE dependent on the location. They actually gave every cosplay voiced lines for every one of his fights.
Watched so i could see my boi Mastema. The best of bois.
really fascinating concept, really appreciate the content
Ah yes, RNGesus, our one true Lord who doth loves to forsake us often
please do more stuff like this, it was a really fun watch
Me, listening to the video not knowing the references: I like your funny words magic man.
Love the reference of Strange journey here, being the black samurai, he clearly has a BETTER looking demonica equip 👀
Yes she does, Jack’s Squad demonica’s should’ve been a cosmetic dlc for Redux lol
More of these pls!
Just purchased a 3DS and SMT IV thanks to this video.
After you beat it make sure to get SMT IV Apocalypse.
@Aria Khalaji The story is bad but the gameplay is good.
can you beat devil survivor 1 without all your other party members
Would you allow NG+
@@ambercarbuncle1440p to make it more difficult, no
This would be crazy
@@soup5309 I feel like it's possible but would you count freeing Honda as a possible ending or no "Game Over" endings?
@@soup5309 cool because if you could just escape with Honda and avoid Day 7 (and thus 8) that would ruin the biggest difficulty parts imo
Awesome video. Keep it up Nyarly!
Did you play with the latest version of Citra?
I rarely got lag during cutscenes
Citra updated multiple times while I was playing, but it didn't make a difference. It's not the problem of the emulator; it's my hardware. I played this on an HP notebook that I got for Christmas in 2015, not exactly optimal for gaming, but some games and emulators it can run pretty well.
Can any of yall link me some tutorials that are ez to understand? Whenever i try to use citra it just kinda breaks down into a hellscape of flames and death
@@Arcxzal did you used cia files?
A good site for that is 3dscia.com
Yes, please do more of these.
It was amazing.
im gonna try apocalypse without fusion
How is it going?
The real challenge run is playing the game without stopping to listen to that sexy OST.