2:56 I'm glad you showed the potential of clothing/textile application. It'd be interesting to see how 3D Prints with TPE, TPU, TPC filament could work in lightweight cushioning for applications like carrying cases/luggage or even in athletic wear. Very interesting stuff.
lol..... first emerge this algorithm on your own without assistance then we can talk about improving it. This is next level monster work....yes now that it is down and solved they can and will likely improve it but since they did already show solutions using more dense mesh geometry ....I don't quite understand how much better you think it can get....simply they'd increase the mesh density for their solution to a given model depending on the models surface complexity....and if for printing this solution would just have the printer render more fine printing instructions.
First, I wasn't trashing their work I think it is great and secondly all I was referring to, was to make the seams between different patches align (or be orthogonal to) along lines of local symmetry, like the spine of the bunny, or even force as many of them into places that are not visible, like underneath the scuplture. It is a question of aesthetics, but in my opinion, coding that option would have been trivial.
2:56 I'm glad you showed the potential of clothing/textile application. It'd be interesting to see how 3D Prints with TPE, TPU, TPC filament could work in lightweight cushioning for applications like carrying cases/luggage or even in athletic wear. Very interesting stuff.
I wanted to see a yarn klein bottle.
I think more can be done to make the mesh more visually appealing.
lol..... first emerge this algorithm on your own without assistance then we can talk about improving it.
This is next level monster work....yes now that it is down and solved they can and will likely improve it but since they did already show solutions using more dense mesh geometry ....I don't quite understand how much better you think it can get....simply they'd increase the mesh density for their solution to a given model depending on the models surface complexity....and if for printing this solution would just have the printer render more fine printing instructions.
First, I wasn't trashing their work I think it is great and secondly all I was referring to, was to make the seams between different patches align (or be orthogonal to) along lines of local symmetry, like the spine of the bunny, or even force as many of them into places that are not visible, like underneath the scuplture. It is a question of aesthetics, but in my opinion, coding that option would have been trivial.
Now you need to make it so it outputs a knitting pattern.
Check out "Automatic Machine Knitting of 3D Meshes" also from this year's Siggraph.
There is a follow-up paper on "Knittable Stitch Meshes" ( www.cs.utah.edu/~kwu/stitchmodeling#knittable )
Cool way to do a model with a lot less material.
1:55 the horse model was reprinted!
For some reason I'm getting a bunch of weird kid video recommendations on this - I've never engaged with those!
2:08 What's this? A resource material to make *a e s t h e t i c* videos?
Looks like the game "Yoshi's Wooly World".