There is one more interesting usage of tankers. One can strip captured transports of large amount of "unnecessary fuel" before selling them in nearest town. 0-time refuel in situation when you need to escape fast from alarmed region is very handy.
How do u do this bc usually my prize ships are sold automatically after the battle ends, did they change something in a patch maybe or I could be dumb and just miss it 😂 i want this fuel!
@@evolgenius1150 Just position captured ship in the spot you need outside the city. Don't forget to leave an escort (even unarmed will do) and use it as a fuel tank. Then you can bring it to nearest city and sell it. I'm not sure but it seems to me, that in latest patches prize fuel is also sold at the lowest rate possible (like in fuel towns). Once I used captured ship as immobile refueling point for quite a long time.
I find it interesting how you made this video, given that's my biggest disagreement with you in how you play the game: how you don't use tankers properly. The biggest value of tankers is twofold: to keep your fleet from getting spotted by staying 24 hours in a town when you group your fleet up in one (which happens constantly to you, largely because you post ships in town and then send the rest of your fleet to the same town, causing you to exceed the 24 hour window), And to save money by ferrying fuel from depots to the actual fleet, which does not run around the entire map in a blob. Or at least, if it DOES run around the map in a blob, should not go from town to town. Sure, being able to maneuver is nice after trouble strikes, but tankers are incredibly cheap (the guide on reddit shows you how to build a great tanker for about 2.5k, the butineuse), and this just saves a lot of money, because then your main fleet never has to even visit most of the map. You pull fuel out of your strike groups and tanker before you head for a town so they arrive empty, you hit it, and then you refuel them all and go back to the fleet with enough fuel to keep the sevestapol flying in a straight path. I think people massively underestimate how much it costs to move ships, and that's why they are constantly running out of money. Fuel, I think, is about 2.5 dollars per ton (regular price, not fuel depot prices). The Sevestapol costs about 4200 dollars PER 1000km, just to move. Not it and it's fleet, JUST the Sev. And I would be surprised if the average town-town hop was under 1000km. It's not repairs that are costing money. repairs are very cheap, except for replacing guns, missiles, sensors, and other stuff that you shouldn't let people shoot at anyways. It's fuel, planes, and ordinance. And of course, replacing outright losses. This is also why you use dedicated tankers, and you don't do silly shit like try to put radars or anti aircraft missiles on your tankers. Because that's weight you have to drag around, and your tankers move huge distances compared to the rest of your fleet. A tanker should have engines, fuel tanks, and MAYBE a radio antenna. The Butineuse hauls 2.4k tons of fuel, costs about 3k, costs about 600 dollars to move 1000km, and moves 350km/hr. You can go even more extreme though, reducing it to 1600 tons payload and cutting most of the engines (to make it more fuel efficient to move), or going with the degenerate small fuel tank builds, which you can easily get a ship that will cost 1600, carry 2k tons of fuel, and move about 235km/h, and burn 170tons/1000km. That means that over the course of a campaign, the tanker needs to save you moving the sevestapol about 500km to pay for itself and then some. And then you could still sell it afterwards.
I think these are interesting points, like considering how much fuel is spent and the cost of it. I think it is great that Highfleet has so much depth that very different ways of playing can be tested.
@@caracal3892 Yeah. I have't booted it up for a bit, due to pathfinder coming out, but I am planning to come back to it at some point. Hopefully by then, they balance the large components a bit, to make the ship design even more interesting. (at the moment, they are just too heavy for what they give you, like for example, how much money and weight you can save switching to small fuel tanks in my example).
@@timmietimmins3780 what do you think about pathfinder wotr? Bc I had a friend who said it was meh. I just got into the first and am really loving it and wotr looms fantastic plus I want to support the devs. I did end up buying it but never played it.
@@chrisg5219 I am still early, but so far I like it a lot. The system does pigeonhole you a bit because almost all enemies have severe spell resistance and resistance or immunities to all common elements, so it went from grease being the best level 1 spell to grease being the ONLY level one spell, but I am enjoying the story a lot.
Once I parked a small group (Two lightnings and a small custom tanker) like >1000 km from a city a strike group was in, I could see them on my Infared scanners + I had ELINT danger, but they couldn't see me, I'm not sure if it was because my group was so small or what but you can save fuel by only moving a small distance out of the city rather than out of scanner range.
The only question which remains - is the possibility of using tankers to resupply a fleet so that it doesn't have to divert to pick up fuel itself..? I also wonder about the possibilities of using small tankers to support detached forces doing deep/disruptive strikes? Would that work?
@@ilhamm1915 No, it would not. Unfortunatelly, fights lead to decreasing morale, also you get some damage, so you need to sit in town to restore morale and get repairs. Town of hidden people are good for tactics you have described. But still those towns have refuel.
For your first point, yes. Using tankers to ferry fuel from fuel depots where you can buy it on the cheap to your main fleet is a big money saving move. This will also save your main fleet from having to dock for extended periods to refuel, minimizing exposure to possible attacks. The 2nd one, yes but only to a limited degree. Fights drain morale and you will eventually need to rest at a town.
@@henryhamilton4087 not that much, a huge tanker consumes a shit ton of fuel on the way in & back to the fleet and a small one that doesn't consume as much can't carry enough so no fuel tankers are just used to give more range to any strike groups you may form
@timmietimmins3780 proposed this idea claiming this *should* be how players do it instead of moving from town to town. This way, you save money on your most expensive resource: fuel. The only thing I would suggest with this strategy is that you have your tanker be generally stripped down to tank, engine speed (enough so that you and the strike group are at least moving faster than the main fleet), RADAR and ELINT scanners for detection, and anti-missile capability. This way, you can have your strike group deploy from the tanker to out-run enemy forces, and you can just ferry fuel to the main fleet as you make a more direct path toward Khiva (with detours as necessary for money and supplies). I've never tried this strategy, but it should be better than trying town to town. I'll come back if I try it.
@@evolgenius1150 that is actually lowkey a good idea, if the dev comes back from the war, they should add a healing ship with cranes that can repair while landed out of a city in exchange for repair parts
I use them for long distance strike groups. Ill grab 2 or 3 tankers and pair them with a fast attack craft like lightnings and send em around. They're cheap and I can move them around sonthey are constantly shooting and looting and bringing me war funds as well as creating a diversion to keep them away from my main fleet. Or I like keeping one skykark and a lightning advanced fast strike group to do this, while my main group has maybe one and a lightning for strikes, my flagship, a carrier, maybe a yars or maybe a brawler that acts as an advanced strike grouo to clear a landing zone for my flagship. So far... it works ok untill I doe halfway through the map.😢 On a side note im trying to see how much files I can edit. I want to make a mod that is like WW2 german uboats in the sky in alternative universe. 😂 New map like in hara vara, and new textures and replace some characters with different art but I'm unsure of how open the files are. I can replace a lot of textures and stationary with ww2 looking stuff... IF (thats a big if) the dialogue text files, images and sounds are unencoded.
That is a good tactic, small mobile forces to collect cash from lightly defended areas. I never tried this myself so far. My strategy is the sevastopol traveling with the main fleet, and some forward missile carriers parked near cities to shoot at strike groups.
There is one more interesting usage of tankers. One can strip captured transports of large amount of "unnecessary fuel" before selling them in nearest town. 0-time refuel in situation when you need to escape fast from alarmed region is very handy.
How do u do this bc usually my prize ships are sold automatically after the battle ends, did they change something in a patch maybe or I could be dumb and just miss it 😂 i want this fuel!
@@evolgenius1150 Just position captured ship in the spot you need outside the city. Don't forget to leave an escort (even unarmed will do) and use it as a fuel tank. Then you can bring it to nearest city and sell it. I'm not sure but it seems to me, that in latest patches prize fuel is also sold at the lowest rate possible (like in fuel towns). Once I used captured ship as immobile refueling point for quite a long time.
I find it interesting how you made this video, given that's my biggest disagreement with you in how you play the game: how you don't use tankers properly.
The biggest value of tankers is twofold: to keep your fleet from getting spotted by staying 24 hours in a town when you group your fleet up in one (which happens constantly to you, largely because you post ships in town and then send the rest of your fleet to the same town, causing you to exceed the 24 hour window),
And to save money by ferrying fuel from depots to the actual fleet, which does not run around the entire map in a blob. Or at least, if it DOES run around the map in a blob, should not go from town to town.
Sure, being able to maneuver is nice after trouble strikes, but tankers are incredibly cheap (the guide on reddit shows you how to build a great tanker for about 2.5k, the butineuse), and this just saves a lot of money, because then your main fleet never has to even visit most of the map. You pull fuel out of your strike groups and tanker before you head for a town so they arrive empty, you hit it, and then you refuel them all and go back to the fleet with enough fuel to keep the sevestapol flying in a straight path.
I think people massively underestimate how much it costs to move ships, and that's why they are constantly running out of money. Fuel, I think, is about 2.5 dollars per ton (regular price, not fuel depot prices). The Sevestapol costs about 4200 dollars PER 1000km, just to move. Not it and it's fleet, JUST the Sev. And I would be surprised if the average town-town hop was under 1000km.
It's not repairs that are costing money. repairs are very cheap, except for replacing guns, missiles, sensors, and other stuff that you shouldn't let people shoot at anyways. It's fuel, planes, and ordinance. And of course, replacing outright losses.
This is also why you use dedicated tankers, and you don't do silly shit like try to put radars or anti aircraft missiles on your tankers. Because that's weight you have to drag around, and your tankers move huge distances compared to the rest of your fleet.
A tanker should have engines, fuel tanks, and MAYBE a radio antenna. The Butineuse hauls 2.4k tons of fuel, costs about 3k, costs about 600 dollars to move 1000km, and moves 350km/hr. You can go even more extreme though, reducing it to 1600 tons payload and cutting most of the engines (to make it more fuel efficient to move), or going with the degenerate small fuel tank builds, which you can easily get a ship that will cost 1600, carry 2k tons of fuel, and move about 235km/h, and burn 170tons/1000km.
That means that over the course of a campaign, the tanker needs to save you moving the sevestapol about 500km to pay for itself and then some. And then you could still sell it afterwards.
I think these are interesting points, like considering how much fuel is spent and the cost of it. I think it is great that Highfleet has so much depth that very different ways of playing can be tested.
@@caracal3892 Yeah. I have't booted it up for a bit, due to pathfinder coming out, but I am planning to come back to it at some point. Hopefully by then, they balance the large components a bit, to make the ship design even more interesting. (at the moment, they are just too heavy for what they give you, like for example, how much money and weight you can save switching to small fuel tanks in my example).
@@timmietimmins3780 what do you think about pathfinder wotr? Bc I had a friend who said it was meh. I just got into the first and am really loving it and wotr looms fantastic plus I want to support the devs. I did end up buying it but never played it.
@@chrisg5219 I am still early, but so far I like it a lot. The system does pigeonhole you a bit because almost all enemies have severe spell resistance and resistance or immunities to all common elements, so it went from grease being the best level 1 spell to grease being the ONLY level one spell, but I am enjoying the story a lot.
Wow, gotta strip down Sev now
Once I parked a small group (Two lightnings and a small custom tanker) like >1000 km from a city a strike group was in, I could see them on my Infared scanners + I had ELINT danger, but they couldn't see me, I'm not sure if it was because my group was so small or what but you can save fuel by only moving a small distance out of the city rather than out of scanner range.
ooooooo
The only question which remains - is the possibility of using tankers to resupply a fleet so that it doesn't have to divert to pick up fuel itself..? I also wonder about the possibilities of using small tankers to support detached forces doing deep/disruptive strikes? Would that work?
It would
@@ilhamm1915 No, it would not. Unfortunatelly, fights lead to decreasing morale, also you get some damage, so you need to sit in town to restore morale and get repairs. Town of hidden people are good for tactics you have described. But still those towns have refuel.
For your first point, yes. Using tankers to ferry fuel from fuel depots where you can buy it on the cheap to your main fleet is a big money saving move. This will also save your main fleet from having to dock for extended periods to refuel, minimizing exposure to possible attacks.
The 2nd one, yes but only to a limited degree. Fights drain morale and you will eventually need to rest at a town.
@@henryhamilton4087 not that much, a huge tanker consumes a shit ton of fuel on the way in & back to the fleet and a small one that doesn't consume as much can't carry enough so no
fuel tankers are just used to give more range to any strike groups you may form
@timmietimmins3780 proposed this idea claiming this *should* be how players do it instead of moving from town to town. This way, you save money on your most expensive resource: fuel.
The only thing I would suggest with this strategy is that you have your tanker be generally stripped down to tank, engine speed (enough so that you and the strike group are at least moving faster than the main fleet), RADAR and ELINT scanners for detection, and anti-missile capability. This way, you can have your strike group deploy from the tanker to out-run enemy forces, and you can just ferry fuel to the main fleet as you make a more direct path toward Khiva (with detours as necessary for money and supplies).
I've never tried this strategy, but it should be better than trying town to town. I'll come back if I try it.
this game gives me Barotrauma vibes
Ty
Haha I thought tankers are for damage tanking so I use them first to tank missiles lol
They are an extra target that might attract a cruise missile.
I mean making a cheap barely functional tanker as a decoy might be a good idea
😂 its ok as long as you bring a healer ship 😂😂😂
@@evolgenius1150 that is actually lowkey a good idea, if the dev comes back from the war, they should add a healing ship with cranes that can repair while landed out of a city in exchange for repair parts
I use them for long distance strike groups. Ill grab 2 or 3 tankers and pair them with a fast attack craft like lightnings and send em around. They're cheap and I can move them around sonthey are constantly shooting and looting and bringing me war funds as well as creating a diversion to keep them away from my main fleet.
Or I like keeping one skykark and a lightning advanced fast strike group to do this, while my main group has maybe one and a lightning for strikes, my flagship, a carrier, maybe a yars or maybe a brawler that acts as an advanced strike grouo to clear a landing zone for my flagship.
So far... it works ok untill I doe halfway through the map.😢
On a side note im trying to see how much files I can edit. I want to make a mod that is like WW2 german uboats in the sky in alternative universe. 😂 New map like in hara vara, and new textures and replace some characters with different art but I'm unsure of how open the files are. I can replace a lot of textures and stationary with ww2 looking stuff... IF (thats a big if) the dialogue text files, images and sounds are unencoded.
That is a good tactic, small mobile forces to collect cash from lightly defended areas. I never tried this myself so far. My strategy is the sevastopol traveling with the main fleet, and some forward missile carriers parked near cities to shoot at strike groups.
POV: you’re watching The Godfather teaching you how to play highfleet
I am confused and flattered by all the comments telling me how I sound like someone.