@@panzerforelle126 It was designed to be an early 1940s heavy, and compared to say a B1 Bis it was an heavy even weight wise. But since Italian classification was based on role and not weight, and after discovering the wonders of sloped armour with the T-34, the Italians delayed production to completely remake the design, it was kind of outdated role wise. And by saying they remade the design I mean that the earlier P40s looked nothing like the late ones. The earliest was planned to weight 25 tons have flat 50 mm thick armour and a 47/32 gun with a 20/65 coaxial, but afterwards they wanted to mount a 6 pounder (Italy was retiring the naval version of that gun and wanted to recycle it on tanks); then they remade it into a 30 ton multi turreted design with 40 mm of slightly sloped armour, a 75/18 in the main turret and a 20/65 in a smaller turret; until finally they settled on the P26 design.
But it looks outdated compare to US tanks. and if this is used in the modern era, those tanks wouldn't survive RPGs or any equipment that can give problems to any armored vehicles.
True, and I'm sure devs know about the Type-96 at the time. However, from gameplay point of view, they probably need a tank that is visually unique enough, and the Type-59 et.al. provide a more unique look than Type-96 did. (Remember that this game was made in 2003, back when 800 x 600 monitor are still pretty common) In any cases, the Battlemaster have several different from Type-59 family that it could have its own entry here. - Its frontal armor is much steeper than Type-59, or any MBT for that matter, and The turret is much further to the front. It look like this is a normal Type-59 hull with shortened front armor...for whatever reasons. In any case, an armor that steep without clear sign of composite armor is a big vulnerable spot for modern MBT. - They are also a big black thingy on top of the turret, above gunner's position. Infrared search light? Remote MG turret? Rocket launcher? I can't tell what it is since it's not detailed enough. - Autoloader is an optional upgrade...which make the gun fire 3-round burst somehow.
@@tylerchiu7065 brooo....it has nothing to do with patriotism, people buy all sorts of gun there, but... youre half-right, huh. that is the most sold gun over there
I always loved about gla how their vechicles have some variety to them so they look like they are improvised and made out of scrap. -technicals, quad cannons, i think scorpions and maybe marauders too but not sure.
Also the Scud Launcher and, in ZH, the Battle Bus. And nearly all GLA vehicles in ZH could upgrade with salvage to bolt on bigger guns or additional armour plates.
Spookston: *while reenacting the tank man in tian'anmen* noooooo you can't make a game entirely out of memes C&C: ahah balloon waifu goes kirov reporting
@@aegeanharrier6648 The Overlord tank can mount a gatling gun on top of the turret to kill aircraft and infantry, but it would still be very slow and a big target, so it just gets killed by artillery.
@@glacier4286 The F-22 Raptor is an Air Superiority fighter, and while it can do air to ground missions, other aircraft are much more likely to do air to ground attacks. The A-10 would do just fine as long as there are no SAMs in the area. I think the gatling gun can also act as a point defense weapon to shoot down missiles but not bombs or tank shells, kind of like a CIWS on land.
Ah. The nonspacing of the reactors makes me go apeshit here :D Also I have to digress with the Scorpion. It always reminded me of the Italian WW2 tanks. Like the P40, P26, etc. Especially since they saw extensive use in desert conditions and the GLA is supposedly from more arid, arabian/North African-ish desert regions
@@PaiSAMSEN And it com's out red frum da factory, so its fasta too! Ya jus need git that glowy thing in da engine, the one tha makes gretchin grow 3 times bigga!
"Battlemaster Tank reporting!" -China's Battlemaster "Let's give em an air show." -US Raptor "Aw, okay okay i will work." -GLA Slave Memorable one: "Can i have some shoes?"
What about the Rise of the Reds tanks? (Mod for Generals: Zero Hour) some are redesigned and even more units Especially the addition of European and Russian factions Edit: There’s also Wiki for the mod which also gives lore of each unit. To make it easier
Id bet a 10er hes going to completely ignore the fact that the planet has lower gravity then Earth. Not that it matters though, those "cruisers" are ridiculously huge ^^
@@miloskaluznik48 I was actually thinking more along the lines of the P40, the P40 looks almost exactly dead on. The M15/42 would make more sense(being that they could be salvage from the North Africa campaign) but the P40 _looks_ almost exactly like it. Maybe a P40 with na M15/42 turret? Edit: but then again, that armor looks bolted on so it could be a salvaged M15/42 with aplique armor that makes it look more like a P40. It would actually make a lot of sense...minus the fact that T-54s would probably be more available.
To me it looks like an M2 of all things, just missing the trillion machine guns. Mostly because of the turret shape. I don't really see how it would look like an Italian tank, except maybe for the P26/40, but that's based on the T-34 anyway.
Akimbo Madman you couldn’t possibly be more incorrect. North Korea uses several indigenous designs based on the T-62 Chassis. The Chonma-Ho (which is the most similar to a T-62), the Pokpung-Ho with it’s smaller, T-90 esque turret, and the Songun-Ho with it’s pronounced hemishpherical turret to help it cope with NK’s mountainous terrain in lieu of hydraulic suspension. The latter two are drastic departures from their soviet origins, and are worthy of discussion. I’m not trying to be mean, but at least try to have some general knowledge about a topic before making assumptions. Otherwise you just look stupid.
I know you don't typically do mod vehicle analysis, but the Contra mod for Generals redesigned all of the vehicles and has quite a few interesting ones such as super units for each faction, anyways, fantastic video.
The twin-gun design is from the Marksman, an anti-air gun vehicle. In that, spacing the guns makes sense since it relies on fast firing and shrapnel to hit fast moving low armored targets. It also does look badass.
Muzzle breaks have another purpose beyond recoil reduction. The main purpose is to redirect gasses to the sides of the barrel to stop it kicking up too much dust infront of the tank as to not block gunner vision for quick followup shots.
What about the Battlemaster ;d ? Its boring I know. A type 69/59 wannabe. I still have hope for War Front's vehicles. I refreshed the Wikia with 5K screenshots of its vehicles.
If you've taking suggestions, I'd like to see the tanks from Ground Control 1, well, the whole series really. Ground Control 1 might have a bit of an issue on the polygon count. There's some pretty good design in there and some..... well, not so good.
1:08 looks more like the front of an PzKpfw IV to me, especially with the two hatches there for the transmission. But well it is hard to make high polycount models for a game like that, and even more so back when the game was created. So you just do things like optics or scopes as a texture and have to size tem up so that they are visible.
I just want to point out, that point-defence laser technology does currently exist. One of the biggest applications of laser weaponry, is on the USS Ponce, with a weapon designed to combat weak smaller targets. So it’s certainly plausible in the near future for tanks to be equipped with anti-missile lasers. Also, Command & Conquer Generals is set in a universe with fusion power (Which we currently haven’t been able to effectively utilise yet), fully optimised laser tanks (Laser General), and microwave tanks (Microwave weapons exist, but aren’t used much, and are still a relatively new concept). So it’s reasonable to assume that Generals could be set in the near future. Ironically, this makes the tank design flaws worse. Anyway, nice video, just wanted to mention these quick facts.
I clicked on expecting a visual course on video game imagery (how to spot unique units at a glance and make them memorable etc) but I stayed and learned something.
The Marauder tank is not any actual real world vehicle, its a build your own tank out of various parts, a set of dozer treads, some howitzer barrels (lorewise 155mm) and slapping some very basic plating onto the vehicle, once it gets some salvage it gets a little better armor, but mostly improves in the speed department, its fairly fragile as a result of it being a scratch built vehicle but packs a punch, in combat it is basically a tank destroyer
Could you discuss the practicality of drop troopers? Like ODST's or Starship Troopers. Maybe also discuss the practicality of metal armor for foot soldiers, such as the armor the marines wear in Halo.
iirc the armor marines wear in halo is designed to not instantly burst into flames on contact with plasma from covenant weapons. Thus the obvious, cheap option: metal and metalized ceramics.
The practicality of drop troops depend 100% on what technology is available. If we assume basically just improved engines and materials compared to what we have today, there would only be two differences between a troop shuttle and a troop pod carrying the same number of troops and materiel: the shuttle would be a much larger and slower target*, and the shuttle can take of again if you have captured sufficient launch facilities. A shuttle would probably be more expensive to build and maintain, but that depends on what type of automation and production technologies exist, and you'll need one pod for every single deployment while a shuttle can be used again and again, so the cost could very much be either way. With some improved engine technologies, like fusion or metallic hydrogen, the shuttle can likely carry enough fuel to not just land and then fly of again, but also move significant distances in the atmosphere (allowing you to drop them far from the warzone and just fly in under jet power) and provide close air support to it's troops, while a pod can't. On the other hand, such technologies allows a pod to be made heavier, so it can carry dedicated atmospheric support craft and be armored enough to act as an impromptu stronghold. Fancier space opera technologies, like gravity manipulation, faster-than-light travel, mass manipulation, inertial damperners, etc, could further change the playing field. If inertial compensation or similar allow your troops to survive _any_ kind of deceleration and acceleration forces, then a drop "pod" could be made to essentially be an orbit-to-ground bunker-piercing artillery shell that you've crammed a few soldiers into: pretty hard to beat in terms of getting boots on the ground, and if proper warships and carriers can land on planets there's no need to have shuttles to retrieve them, and the carrier itself can provide close air support (depending on specifics and doctrine, fighters and interceptors might still be needed to establish air superiority). In Titanfall, drop pods are fired from geosynchronous orbit, then make an FTL jump to just high enough that they can decelerate, largely eliminating the risk of being shot down, while dropships act gunship and evac. If Star-Trek-style beaming or Stargate-style ring platforms become a thing, then both shuttles and drop pods are impractical since you can just teleport your troops and all their vehicles from the ship and back. And regardless of what technologies are on the table, there will likely be many different roles that need to be fulfilled, which will necessitate either specialized platforms that can do their job really well, or multi-purpose platforms that are mediocre at everything. *because the shuttle has to survive the descent - a pod doesn't because it's single-use, only the soldiers inside need to survive.
Vaelophis Nyx That’s true, however the marines were shown to have been fitted with metal plates during the war of insurrection, before the covenant attacked. They would have been fighting other humans using kinetics and bullets, yet they still had metal plate armor. Somehow that made it lighter and stronger
4:25 The Panther's turret was actually kind of an issue as it was pretty small for the size gun that was in it. That made handling the big heavy rounds really awkward and really cut into it's sustained rate of fire.
It's kinda funny the vehicles in C&C seem to get more cartoonist as the game series went on. Makes the tanks easier to identify when they are so small on screen but it still feels like something I would draw in grade school note book.
I love this series, you nitpick small details from games that really doesn't matter, because: 1- it's a game; 2- it probably makes sense in-universe; 3- Because of '1' it doesn't need to comply with armor/ballistic/mechanical/physical rules; And it's really fun, you're not like an total asshole saying everything is wrong and everything sucks and you're basically a perfect god, very cool series! please make more!
The marauder doesn't have a turret, it has to rotate to fire. The Scorpion seem to me like it's based on ww2 Italian light tanks? It also looks like it has rivoted armor
From what I know, Crusader and Paladin were supposed to be so automated, they'd be operated by a single pilot. This doesn't explain the abysmal amount of hatches tho
A lot of it is because the SAGE engine was top of the line for an RTS game... back in 2003. It aged REAL poorly in that regard. Due to all the stuff they had to make it do, the engine had a lot of problems like having a good six Comanches doing a rocket barrage would cause the engine to bug out for those Comanches for the duration of the barrage (rockets disappearing, trails disappearing, that sort of thing). The engine would also start becoming problematic if you have too many units on the field as well. You can get mods with that engine rather easily, the problem is that it is pretty restrictive on how you can do things. Tiberium Wars' version of SAGE was far better but still had some problems. The less to say of RA3's engine, the better. I've been forum-mates of one of the Paradox Mod developers and the horror stories of what they had to do to make the mod work are scary. Even then they would get solutions that don't work half the time at best (the tales of trying to get the Confederates SSG to work is particularly horrifying).
According to the booklet that came with the game, the GLA scorpion tank is a repurposed and repaired WW1 tank. Which particular one I can't say, but it is very reminiscent of a Renault F1. However, as other people have said, it could be a P-40. The Marauder tank isn't based off of any tank. It's supposed to be built entirely from the ground up out of scrap metal. Hence why the driver is so obsessed with collecting scrap. A fact accentuated by the note that there was supposed to be a third upgrade, but it didn't make it in. Also, if you notice, the Marauder never rotates it's "turret", and it's upgrades make the turret so massive, it wouldn't be able to move anyway. It's not a tank, it's an assault gun.
Tanks don't have muzzles not because of handling recoils. It is because of using new sub-caliber ammunition. Muzzles forcing these ammo activating earlier than it should. And Muzzle make tank reducing its disguising during battle. For example WW2 Germany Tanks had Muzzle and they were big and heavy enough. But they used cumulative shells mostly. So if we imagine that this tank uses other than sub-caliber shells then Muzzle can be.
From Gundam the Type 61 tank? It's originally from a 40 year old show. But has had some alterations and fixes with reworks throughout it's history. The version we've been using/on the wiki is the version from the mid 90's and early 2000's. The wiki is quite humble and even goes on about it's major flaws as a tank. Hell, there's also a decent amount of refrence art and source material (even some games) so you can get a good look at it.
5:00 "Unless they can fit a second guy in there somehow" Every single vehicle in Generals is crewed by only one person, since a single infantryman is enough to operate an unmanned vehicle, ranked up US vehicles always spawn only one pilot each, Jarmen Kell can instantly snipe the operator of any ground vehicle, and Hijackers can instantly take over them.
I just noticed, the Crusader tank has the hatches of a Panzer III on it's front hull. One appears to be a split-hatch design taken straight from the Pz. III's turret, and the other hatch on the tank's left seems to be an emergency escape hatch that was in the side hull of the Pz. III under the tracks.
US Dozer: "I can build anywhere"
Also US Dozer: "Sorry, I can't build there"
we've been there
🤣🤣
Ooo... can't do that
Damn unions...
😂😂😂
The insides of most tractors, especially of that size, have enough room for two
that's what she said -_-
@@whoelsebutmeofcoursei your mom?
@@anatolydyatlov6182 ye
Yeah it would be possible
Yeah but, Fucking.
We all know that these aren’t tanks
These are armored lunch boxes with guns
Fetus deletus that’s called an fmg-9
@@whatthefuckisthis7 *Looks at old Scorpion tank*
And I guess they maneuver by having the commander stick his hand out of the hatch?
with tubes*
"lunch boxes with guns" roblox tank
Actually, the GLA's Scorpion Tank is pretty much an Italian P26/40 heavy.
"Heavy"
2and900 - War Thunder Weekly technically, it was designed to be as powerful as the Tiger I and enough armoured to withstand the T-34
The P is from heavy in italian, Pesado
With a 30mm chaingun
@@panzerforelle126 It was designed to be an early 1940s heavy, and compared to say a B1 Bis it was an heavy even weight wise.
But since Italian classification was based on role and not weight, and after discovering the wonders of sloped armour with the T-34, the Italians delayed production to completely remake the design, it was kind of outdated role wise.
And by saying they remade the design I mean that the earlier P40s looked nothing like the late ones. The earliest was planned to weight 25 tons have flat 50 mm thick armour and a 47/32 gun with a 20/65 coaxial, but afterwards they wanted to mount a 6 pounder (Italy was retiring the naval version of that gun and wanted to recycle it on tanks); then they remade it into a 30 ton multi turreted design with 40 mm of slightly sloped armour, a 75/18 in the main turret and a 20/65 in a smaller turret; until finally they settled on the P26 design.
"Preserving Freedom" - Paladin Tank
I always wanted a mod that would change it to "Dispensing Freedom" :
"Enemies of the Free World"
"Paladin Tank in the field"
Scorpion Tank: scorpion ready to sting!
@Lucas Worden Actually i am pretty sure he says buckle up.
No love for the Battlemaster makes me sad.
Then again it's just a straight up T-55/62/69 w/e design so yeah.
the expansion's models might be a better topic to cover. more content and mods with new, improved models.
We have China's blessing!
He also missed the Gattling Tank even though it is just a Gattling Gun on a flat tank base
But it looks outdated compare to US tanks. and if this is used in the modern era, those tanks wouldn't survive RPGs or any equipment that can give problems to any armored vehicles.
True, and I'm sure devs know about the Type-96 at the time. However, from gameplay point of view, they probably need a tank that is visually unique enough, and the Type-59 et.al. provide a more unique look than Type-96 did. (Remember that this game was made in 2003, back when 800 x 600 monitor are still pretty common)
In any cases, the Battlemaster have several different from Type-59 family that it could have its own entry here.
- Its frontal armor is much steeper than Type-59, or any MBT for that matter, and The turret is much further to the front. It look like this is a normal Type-59 hull with shortened front armor...for whatever reasons. In any case, an armor that steep without clear sign of composite armor is a big vulnerable spot for modern MBT.
- They are also a big black thingy on top of the turret, above gunner's position. Infrared search light? Remote MG turret? Rocket launcher? I can't tell what it is since it's not detailed enough.
- Autoloader is an optional upgrade...which make the gun fire 3-round burst somehow.
Spookston: berates poor vehicle design
Also Spookston: places all his generators as close to each other as possible.
_Well engineered, sir._
America during lockdown:ak 47’s for everyone
Michigan: *visible sweating*
Yaaaaeeehhhhh........!!!!
Actually, they would probably hand out ar-15s to everyone, because it's more american than the russian assult rifle
COUNTER STRIKE FOR KIDS!
*insert victory sound from fnaf
@@tylerchiu7065 brooo....it has nothing to do with patriotism, people buy all sorts of gun there, but...
youre half-right, huh. that is the most sold gun over there
I always loved about gla how their vechicles have some variety to them so they look like they are improvised and made out of scrap. -technicals, quad cannons, i think scorpions and maybe marauders too but not sure.
Also the Scud Launcher and, in ZH, the Battle Bus. And nearly all GLA vehicles in ZH could upgrade with salvage to bolt on bigger guns or additional armour plates.
Man I also
Loved that the toxin tractor is a mobile war crime enjoyer and caused
@@coneinggaming6285 you also have the mail guy and the crowd lover
Mammoth tank: *exists*
Spookston: "oi, i'm stopping you right here"
Spookston: *gets rolled over by said Overlord/Mammoth tank*
Spookston: *while reenacting the tank man in tian'anmen* noooooo you can't make a game entirely out of memes
C&C: ahah balloon waifu goes kirov reporting
Maurader*
@@shaftoe195 “unstoppable!” “Role over them!” [Mammoth]
@@pougetguillaume4632 and comrade dreadnought “serves Soviet Union”
While in the middle east, chemistry became highly developed science.
The overlord is just a modern vt1-2
AT least VT1-2 is fast.Overlord is really weak against Aırplane.Its more of a Modern Maus but even an easier target
@@aegeanharrier6648 The Overlord tank can mount a gatling gun on top of the turret to kill aircraft and infantry, but it would still be very slow and a big target, so it just gets killed by artillery.
@@tntproductions1996 Raptors can snipe it before its gatlings had a chance to spool up.
Hanz gott drunk in ze Panzer azembling faktori
@@glacier4286 The F-22 Raptor is an Air Superiority fighter, and while it can do air to ground missions, other aircraft are much more likely to do air to ground attacks. The A-10 would do just fine as long as there are no SAMs in the area. I think the gatling gun can also act as a point defense weapon to shoot down missiles but not bombs or tank shells, kind of like a CIWS on land.
Ah. The nonspacing of the reactors makes me go apeshit here :D
Also I have to digress with the Scorpion. It always reminded me of the Italian WW2 tanks. Like the P40, P26, etc. Especially since they saw extensive use in desert conditions and the GLA is supposedly from more arid, arabian/North African-ish desert regions
Oh yeah.Never thought about that.It really reminds me of a P40
P26s never saw combat in North Africa
For me, it reminds me of a Ha-Go tank to a certain degree.
Don't need to space the reactors if you have enough AA and keep popping their Nuke.
Lol. "Aurora in flight."x4
@@aegeanharrier6648 looks even more like this proposed upgrade to the M14/M15 to me: pl.pinterest.com/pin/550705860656459370/
Putting a Speakuh Towuh on an Overlord automatically negates anything wrong with it.
Iiiiiiiii don't know man, the bunker was pretty good. Have 2 overlords with bunkers filled with "Foah China!" rifleman and rocket launchers was fun.
I heard that
Nah, Gatling Overlord is da best. You can never have enough dakka.
@@PaiSAMSEN And it com's out red frum da factory, so its fasta too! Ya jus need git that glowy thing in da engine, the one tha makes gretchin grow 3 times bigga!
@@LtCWest jusy get tank general and get both
Wait, I don't remember the marauder tank every having a rotating turret.
It's more of a self-propelled gun than a tank.
The gla commander ability tank didn't have a rotating turret, the scorpion did but not the marauder.
In Rise of the Reds. It can. Vanilla? Nope
The marauder tank upgrade remind me of soviet spg from ww2. Forgot the type though.
@@kirra9152 Su 85?
"Battlemaster Tank reporting!" -China's Battlemaster
"Let's give em an air show." -US Raptor
"Aw, okay okay i will work." -GLA Slave
Memorable one:
"Can i have some shoes?"
"Thank you for the new shoes!"
“OUR WAY IS TRUE” and “HURRIYAH!” For the rebel
And
“A new hood ornament” for the techie.
"Thank you for the new shoes~"
one sentence:
shuld i push the button
"I WILL SUCK THE INTERNET DRY"
- The Chinese hacker
Chinese Dragon tank.
"I don't see much wrong with this one"
~looks up at the tank~
*God damn, you're tall!*
Also the paladin is a real tank, it's mobile field artillery, that was meant to help replace the old howitzers in heavy field combat
The Marauder looks like the TOG 2
When the GLA try to cover both naval and armoured warfare at once.
It's Centurion hull and tracks.
Although TOG 2 is a lot longer and narrower
It looks like a shorter and wider tog 2. There was actually a concept for the tog 3 that looks similar
3:54 To me it looks like an M2 medium tank missing its 9 machine guns.
I think it resembles more the M13/40.
What about the Rise of the Reds tanks? (Mod for Generals: Zero Hour) some are redesigned and even more units
Especially the addition of European and Russian factions
Edit: There’s also Wiki for the mod which also gives lore of each unit. To make it easier
Spooks you should look at Homeworld: Deserts of Kharak you won’t be disappointed!
Id bet a 10er hes going to completely ignore the fact that the planet has lower gravity then Earth.
Not that it matters though, those "cruisers" are ridiculously huge ^^
@@LtCWest low gravity does not excuse bad design. that said, given the situation on Kharak, some of the vehicles do make sense in the context given.
The Scorpion looks like some of the Czech tanks of WW2, maybe even Italian? I believe the Marauder is basically a kustom' T-54/55 or maybe an M26?
Scorpion looks like a WW2 Italian tank.
That's either LT vz. 35 or, which is more likeky, M/15/42.
@@miloskaluznik48
I was actually thinking more along the lines of the P40, the P40 looks almost exactly dead on.
The M15/42 would make more sense(being that they could be salvage from the North Africa campaign) but the P40 _looks_ almost exactly like it. Maybe a P40 with na M15/42 turret?
Edit: but then again, that armor looks bolted on so it could be a salvaged M15/42 with aplique armor that makes it look more like a P40. It would actually make a lot of sense...minus the fact that T-54s would probably be more available.
To me it looks like an M2 of all things, just missing the trillion machine guns. Mostly because of the turret shape.
I don't really see how it would look like an Italian tank, except maybe for the P26/40, but that's based on the T-34 anyway.
I don't think they're supposed to be real-life tanks. My best guess is that they're made in workshops with whatever is available.
“Everything wrong with North Korean tanks” 🙂
dude that whould be a 9 second video...he whould just post pcitures on screen of them..if there are any..and say "..everything"..then videos ends
No fuel can’t drive
I don't get it, i don't get none of you... NK literally uses cold war Soviet tanks, nothing special to see, move along
Akimbo Madman you couldn’t possibly be more incorrect. North Korea uses several indigenous designs based on the T-62 Chassis. The Chonma-Ho (which is the most similar to a T-62), the Pokpung-Ho with it’s smaller, T-90 esque turret, and the Songun-Ho with it’s pronounced hemishpherical turret to help it cope with NK’s mountainous terrain in lieu of hydraulic suspension. The latter two are drastic departures from their soviet origins, and are worthy of discussion.
I’m not trying to be mean, but at least try to have some general knowledge about a topic before making assumptions. Otherwise you just look stupid.
@@NorthKoreaUncovered Yes you be mean :(
OOOOOOOOOHHHHHHHHHHHH MMMYYYYYY GOOOOOOD. No one ever talks about CCG. It’s the best CC game imo. Thanks so much for making it
"Its very hot in here."
-Dragon tank
0:00 - 0:03 Messing up a historical fact point in a public facing RUclips video
"Guns are too far apart"
Cries in VT1-2
I know you don't typically do mod vehicle analysis, but the Contra mod for Generals redesigned all of the vehicles and has quite a few interesting ones such as super units for each faction, anyways, fantastic video.
Spookston : Ah Overlord, Another quad track!
Apocalypse tank : There is ANOTHER
"How about a show of force"
- Crusader tank
Oh I loved this game! If only they would remaster it with updated graphics.
Try general evolution
3:58 I think the Scorpion tank is some kind of inspired by the Great War FT-17
Thank you for the new shoes!
The twin-gun design is from the Marksman, an anti-air gun vehicle. In that, spacing the guns makes sense since it relies on fast firing and shrapnel to hit fast moving low armored targets.
It also does look badass.
Muzzle breaks have another purpose beyond recoil reduction. The main purpose is to redirect gasses to the sides of the barrel to stop it kicking up too much dust infront of the tank as to not block gunner vision for quick followup shots.
The Chinese gatling tank looks like a T249 Vigilante.
Tom Clansy’s: Endwar tanks next?
Upgraded and stock, they offer weird tactics unlike what the real countries used
#4
Also the American Tank is called the Schwarzkopf, which is what I think the next US design should be called if it's ever made.
What about the Battlemaster ;d ? Its boring I know. A type 69/59 wannabe.
I still have hope for War Front's vehicles. I refreshed the Wikia with 5K screenshots of its vehicles.
I think he didn't do that one because it's a solid design? Then again, he didn't mention the Gattling Tank either...
It`s just a Type 69/59 with a nuclear engine. He would just need a picture of a real one and analyse that
The vehicles from Homeworld: Deserts of Kharak could be nice.
If you've taking suggestions, I'd like to see the tanks from Ground Control 1, well, the whole series really.
Ground Control 1 might have a bit of an issue on the polygon count.
There's some pretty good design in there and some..... well, not so good.
1:08 looks more like the front of an PzKpfw IV to me, especially with the two hatches there for the transmission.
But well it is hard to make high polycount models for a game like that, and even more so back when the game was created. So you just do things like optics or scopes as a texture and have to size tem up so that they are visible.
"Can I have some shoes?"
"I'm hungry"
Sure, lemme just research them at the Black Market...
extra armor basically shoe on trackwheel
"I. AM. *B I G* "
can you do the "Rise of the Reds" mod's tanks too?
this game was my childhood. thank you so much for covering it
How about you Cover Supreme Commander forged alliance Vehicles
"Now, as for the Megalith's ground pressure: AAAAARGHHH, MY EYES, IT BURNS!"
OH BOY HERE IT IS
Thanks RUclips for not showing me the content from this creator for A FRICKIN MONTH
Lmao brining back memories from 2003 😭
I just want to point out, that point-defence laser technology does currently exist. One of the biggest applications of laser weaponry, is on the USS Ponce, with a weapon designed to combat weak smaller targets. So it’s certainly plausible in the near future for tanks to be equipped with anti-missile lasers. Also, Command & Conquer Generals is set in a universe with fusion power (Which we currently haven’t been able to effectively utilise yet), fully optimised laser tanks (Laser General), and microwave tanks (Microwave weapons exist, but aren’t used much, and are still a relatively new concept). So it’s reasonable to assume that Generals could be set in the near future. Ironically, this makes the tank design flaws worse. Anyway, nice video, just wanted to mention these quick facts.
The in-game chronology set in 2010s .
I clicked on expecting a visual course on video game imagery (how to spot unique units at a glance and make them memorable etc) but I stayed and learned something.
The Marauder tank is not any actual real world vehicle, its a build your own tank out of various parts, a set of dozer treads, some howitzer barrels (lorewise 155mm) and slapping some very basic plating onto the vehicle, once it gets some salvage it gets a little better armor, but mostly improves in the speed department, its fairly fragile as a result of it being a scratch built vehicle but packs a punch, in combat it is basically a tank destroyer
Could you discuss the practicality of drop troopers? Like ODST's or Starship Troopers. Maybe also discuss the practicality of metal armor for foot soldiers, such as the armor the marines wear in Halo.
iirc the armor marines wear in halo is designed to not instantly burst into flames on contact with plasma from covenant weapons. Thus the obvious, cheap option: metal and metalized ceramics.
The practicality of drop troops depend 100% on what technology is available. If we assume basically just improved engines and materials compared to what we have today, there would only be two differences between a troop shuttle and a troop pod carrying the same number of troops and materiel: the shuttle would be a much larger and slower target*, and the shuttle can take of again if you have captured sufficient launch facilities. A shuttle would probably be more expensive to build and maintain, but that depends on what type of automation and production technologies exist, and you'll need one pod for every single deployment while a shuttle can be used again and again, so the cost could very much be either way.
With some improved engine technologies, like fusion or metallic hydrogen, the shuttle can likely carry enough fuel to not just land and then fly of again, but also move significant distances in the atmosphere (allowing you to drop them far from the warzone and just fly in under jet power) and provide close air support to it's troops, while a pod can't. On the other hand, such technologies allows a pod to be made heavier, so it can carry dedicated atmospheric support craft and be armored enough to act as an impromptu stronghold.
Fancier space opera technologies, like gravity manipulation, faster-than-light travel, mass manipulation, inertial damperners, etc, could further change the playing field. If inertial compensation or similar allow your troops to survive _any_ kind of deceleration and acceleration forces, then a drop "pod" could be made to essentially be an orbit-to-ground bunker-piercing artillery shell that you've crammed a few soldiers into: pretty hard to beat in terms of getting boots on the ground, and if proper warships and carriers can land on planets there's no need to have shuttles to retrieve them, and the carrier itself can provide close air support (depending on specifics and doctrine, fighters and interceptors might still be needed to establish air superiority). In Titanfall, drop pods are fired from geosynchronous orbit, then make an FTL jump to just high enough that they can decelerate, largely eliminating the risk of being shot down, while dropships act gunship and evac. If Star-Trek-style beaming or Stargate-style ring platforms become a thing, then both shuttles and drop pods are impractical since you can just teleport your troops and all their vehicles from the ship and back.
And regardless of what technologies are on the table, there will likely be many different roles that need to be fulfilled, which will necessitate either specialized platforms that can do their job really well, or multi-purpose platforms that are mediocre at everything.
*because the shuttle has to survive the descent - a pod doesn't because it's single-use, only the soldiers inside need to survive.
Vaelophis Nyx That’s true, however the marines were shown to have been fitted with metal plates during the war of insurrection, before the covenant attacked. They would have been fighting other humans using kinetics and bullets, yet they still had metal plate armor. Somehow that made it lighter and stronger
4:25
The Panther's turret was actually kind of an issue as it was pretty small for the size gun that was in it. That made handling the big heavy rounds really awkward and really cut into it's sustained rate of fire.
4:28
That hull looks like a T110e3, the shape that is.
I never thought I would here the words “it’s a parody of the war on terror” but here I am
the concept art for the scorpion tank, the name makes so much more sense…
love you spookston from italy 🤗
i'm just glad this game still is relevant to this day wherein there are tons of video games from pc to mobile.
"The commander's cupola is also a very large issue - it's less of a cupola and more of a giant box"
How could I missed this detail for so long. lol
Man am i glad you did this, this game made so much of my childhood
one extra weakness on the tractor is how easy the tyres are to take out
This game took a large chunk of my childhood.
Marauder is Centurion hull and improvised turret.
Muzzle breaks are fit to large calibre cannons all the time to stop them blowing a big cloud of smoke out the front and blinding themselves.
It's kinda funny the vehicles in C&C seem to get more cartoonist as the game series went on. Makes the tanks easier to identify when they are so small on screen but it still feels like something I would draw in grade school note book.
I love this series, you nitpick small details from games that really doesn't matter, because:
1- it's a game;
2- it probably makes sense in-universe;
3- Because of '1' it doesn't need to comply with armor/ballistic/mechanical/physical rules;
And it's really fun, you're not like an total asshole saying everything is wrong and everything sucks and you're basically a perfect god, very cool series! please make more!
All we need now is a Red Alert video and it'll complete the holy trinity of C&C
The marauder doesn't have a turret, it has to rotate to fire.
The Scorpion seem to me like it's based on ww2 Italian light tanks? It also looks like it has rivoted armor
Great! next: c&c generals rise of the reds mod
I have spent whole afternoons playing this game, made my childhood
Very detailed video! Well done! :)
The GLA's Scorpion is almost identical to the WW2 Italian L6/40.
The twin gun GLA tank looks like a Tank Destroyer made by literally strapping tracks on a naval gun
From what I know, Crusader and Paladin were supposed to be so automated, they'd be operated by a single pilot. This doesn't explain the abysmal amount of hatches tho
Amazing to see love for this game! Great video
Yup, the models design' issues were always an interesting topic, and for me as well. I'm glad someone made a video about this!
A lot of it is because the SAGE engine was top of the line for an RTS game... back in 2003. It aged REAL poorly in that regard. Due to all the stuff they had to make it do, the engine had a lot of problems like having a good six Comanches doing a rocket barrage would cause the engine to bug out for those Comanches for the duration of the barrage (rockets disappearing, trails disappearing, that sort of thing). The engine would also start becoming problematic if you have too many units on the field as well.
You can get mods with that engine rather easily, the problem is that it is pretty restrictive on how you can do things. Tiberium Wars' version of SAGE was far better but still had some problems. The less to say of RA3's engine, the better. I've been forum-mates of one of the Paradox Mod developers and the horror stories of what they had to do to make the mod work are scary. Even then they would get solutions that don't work half the time at best (the tales of trying to get the Confederates SSG to work is particularly horrifying).
Thank you Spooks. Thank you for doing this. ❤️
muzzle break isn't just to handle the recoil. it causes the gases to go to the side and leave a open view. instead of waiting for the smoke to clear.
I like to imagine this guy is over explaining what is wrong to a kids drawing of a tank.
According to the booklet that came with the game, the GLA scorpion tank is a repurposed and repaired WW1 tank. Which particular one I can't say, but it is very reminiscent of a Renault F1. However, as other people have said, it could be a P-40.
The Marauder tank isn't based off of any tank. It's supposed to be built entirely from the ground up out of scrap metal. Hence why the driver is so obsessed with collecting scrap. A fact accentuated by the note that there was supposed to be a third upgrade, but it didn't make it in.
Also, if you notice, the Marauder never rotates it's "turret", and it's upgrades make the turret so massive, it wouldn't be able to move anyway. It's not a tank, it's an assault gun.
Honestly, the designs in C&C Red Alert would make the best video. Everything is so crazy.
Tanks don't have muzzles not because of handling recoils. It is because of using new sub-caliber ammunition. Muzzles forcing these ammo activating earlier than it should. And Muzzle make tank reducing its disguising during battle. For example WW2 Germany Tanks had Muzzle and they were big and heavy enough. But they used cumulative shells mostly. So if we imagine that this tank uses other than sub-caliber shells then Muzzle can be.
Doubt you'll see this, but can you do a video on Gears of War? Specifically the Centaur tank and Armadillo APC, since they're actually in the games?
Gun dealer: AKS FOR EVERYONE
that one single lone worker (maybe goddamn slave): please i just want 2 pairs of shoes goddamn it
Dude you missed the Battlemaster tank
fucking hell, generals was my childhood and i still love it
5:07 its adorable when such an objective YTber gets even a bit subjective :D
From Gundam the Type 61 tank?
It's originally from a 40 year old show. But has had some alterations and fixes with reworks throughout it's history. The version we've been using/on the wiki is the version from the mid 90's and early 2000's.
The wiki is quite humble and even goes on about it's major flaws as a tank. Hell, there's also a decent amount of refrence art and source material (even some games) so you can get a good look at it.
5:00 "Unless they can fit a second guy in there somehow"
Every single vehicle in Generals is crewed by only one person, since a single infantryman is enough to operate an unmanned vehicle, ranked up US vehicles always spawn only one pilot each, Jarmen Kell can instantly snipe the operator of any ground vehicle, and Hijackers can instantly take over them.
I just noticed, the Crusader tank has the hatches of a Panzer III on it's front hull. One appears to be a split-hatch design taken straight from the Pz. III's turret, and the other hatch on the tank's left seems to be an emergency escape hatch that was in the side hull of the Pz. III under the tracks.
He really hates quad tracks😂😂😂
Overlord tank: exists
Hitler: *heavy breathing*
I assume you skipped the Battlemaster because it's basically a Type 59, and decently portrayed so far as the graphics are capable of showing.
He also skipped the Gattling Tank...
I still play this ocassionally in 2020 the nostalgia. Ngl i played this when i was 7yrs old cuz i saw my dad playing it and it looked fun
The dragon tank, designed by the same team that brought you classics such as the Ford Pinto
GLA's postal service still delivers
You should have a look a Battalion Wars series vehicle design
The Marauder looks like a BMD with the turret in the front
some tanks have transmission upfront to further increase crew protection, like the Merkava. Thats a tank used against guerrilla warfare.