The Truth of Using Gen AI for Game Development

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  • Опубликовано: 2 ноя 2024

Комментарии • 10

  • @Paprik
    @Paprik 6 месяцев назад +3

    Thanks for the excellent podcast and good luck to Jussi with his ambitious project!

  • @xirtus
    @xirtus 6 месяцев назад +1

    I'll do voices and help you get voice actors

  • @novantha1
    @novantha1 6 месяцев назад +1

    Wait what? Having dynamic AI dialogue is totally possible. There's multiple inference engines available which can run locally on the user's PC, and support is shoddy depending on the specific hardware setup right now, but you can definitely embed something like LLamaCPP or a LLamafile build with your game without too much trouble. The types of dialogue you get won't be perfect for main character ATM, but as we get better libraries, hardware, and optimizations to run larger models on consumer hardware we'll be able to access some really impressive models going forward.
    I think text to speech is a bit more difficult to do, especially convincingly, but if you're willing to make compromises it can be done today. I'm not sure if it's as easy to package builds for that with a game ATM, and I think you'd have to be careful with settings so you don't overload the player's GPU, but I'm pretty sure if you're willing to do it it can be done.

  • @andreascabreira
    @andreascabreira 6 месяцев назад +2

    i use ai to make websites for my clients, i wouldnt say i am a developer, i am more like the software engineer and architect who uses ai to get the necessary code to make my apps work

  • @costelinha1867
    @costelinha1867 6 месяцев назад +8

    "I made a full game with AI"
    In other words, you didn't make a game.

    • @PomuLeafEveryday
      @PomuLeafEveryday 6 месяцев назад

      But hey, how can he complain if the game looks good and it sells well. Game dev is just a business for a lot of people, and he might just be really into AI development.

    • @krozareq
      @krozareq 6 месяцев назад +1

      If having to use AI as a tool for every part of the game and spend hours research each part of that, yeah he pretty much did. That's like saying you didn't make a game because you used Unreal Engine. UE is the complex stuff and does most of the work.