Gaelic and Brythonic names. Celtic isn't a language, and Gaelic and Brythonic are language families in the Celtic suprafamily; Goedelic languages include Irisih, Scottish, and Manx (and a ton of dead languages like Galwegian), and Brythonic (which also include many dead languages) are Welsh, Cornish, Breton, and some people in Scotland still speak Cumbrian. Some of the names appear to be Gaulish, but others are clearly Germanic. Gaelic names include Faolan (or Faollan), which is the nominative form of faol, which means 'wolf'. Some appear to be Finnish. But Bhaille (which should be spelled Baile or Baille) is Gaelic and is pronounced 'Balley'. It just means 'village', though no town or village has ever been called that. It's always qualified with an identifiar, like Balle na Cnoc (Ballyknock), 'Town of the Hill), or Baile na Loch (Ballylock), "Town of the Lake".
So some addendums to this comment. Scottish isn't a language, rather you have Gaelic (pronounced Gah-lick) sometimes referred to as Scots Gaelic (pronounced the same as Irish Gaelic). Unfortunately no one in Scotland speaks Cumbrian anymore and haven't for a long time, but you still have alot of place names which can be tied back to them!
Addendum to my own comment! When I say Scottish isn't a language it is important to note that Scots very much is a language, I suppose you could call the "Scottish" but few people here refer it as such.
Celtic may not be A language, but it is a language family that includes those specific languages, so its not incorrect to say, in fact its the right word because it covers both. Like saying romance to cover both spanish and italian.
You know those elves over there that live for 1000's of years, are highly skilled in combat and are wiser than anything we can imagine? Yeah? Let's throw pointy sticks at them!
Hahahaha! This made me laugh. As a dwarven player faction, I also have little inhibitions in attacking them (Enedwaith) since a lot of them are armor piercing.
This is the Masterpiece of V5. The perfect story of uniting clans, thematic unit roster, the brilliant music. Everything plays and fits so well together. Enedwaith became quickly my TOP favorite faction by far.
1:42 a comprehensive video on the history of Third Age Total War & DaC would be so cool. I recently rewatched Galu's old V2 videos and the changes are staggering. Even just a video on the units that have been cut or combined would be fascinating
I also prefer classic Enedwaith. I'd have preferred that instead of completely redesigning their roster in addition to the Athamor script, I wish the team just gave Enedwaith the Athamor script to help give them some progression. The new unit names and identity Enedwaith has is fantastic, but I wish they just renamed the old generic Enedwaith unit names to the new names (renaming the old Greyflood Raiders into Mordag Fisherman, for example). If I was on the mod team, I would've pushed for the ancient capital of Enedwaith's old empire to be Lond Daer instead of Tharbad. Tharbad already has the bridge that the Dunedain nations and Bree can rebuild, and I think that Gondor and Dol Amroth can build the Fiefdom Barracks there iirc. Add to the fact that it's the only northerly crossing point between Enedwaith and Eriador makes me think Tharbad has more than enough going on with it. By contrast, Lond Daer is massively overlooked. Apart from Enedwaith, the only factions that can do anything with Lond Daer are Gondor and Dol Amroth; iirc they can build the Fiefdom Barracks there, but otherwise there's nothing going on there. I think it's an underused settlement, especially since its the only named settlement in all of Enedwaith and Minhiriath, so making it the site of the Tir Croicoill would've given it a bit more love.
I don't hate all the changes, I don't like how much everything was changed. My issue was I love this faction, the aesthetic, the music, the lore, but once you hit late game.... Even an entire stack of my best of the best had difficulty beating Isengards mid tier
@@HoneyBadger1779 on what difficulty? on normal you have no problems beating isengard even with lvl 1 units. use javelin cav to soften up stronger enemies, use those poison arrow archers to weaken their morale and get those frigging amazing borderguard units. they have insane melee defense and hold the line well. the normal axemen you can recruit are armor piercing and thus perfect for flanking. last but not least, skirmishers in general pierce through the back of orcs with ease. don't forget that your footmen are much faster than isengards orcs, thus flanking is done very easily. you also have much better morale, making you fight much longer than them. if you play it on very hard, then you got your answer there already. enedwaith is very melee focused and the very hard difficulty causes a huge debuff in melee to the player.
@@Daxter250 Don't recall, but I had fully upgraded Edenwaith units against Orcmen and Uruk Hai and it was struggle bus , notably once you run out of javelins. 4 , not 5. I CBA to update to 5 until recently. When you look at the stats it makes sense, but was very frustrating.
@@HoneyBadger1779 i dont even have the unified enedwaith unit yet and have beaten isengard to a pulp. just gotta use the correct unit against the enemy. e.g. against axe orcs, use the borderguards (they have 0 armor but insane melee defense), against isengards strong armor, use those cheap axemen or, if you got lvl 2 units, billmen warriors. archers are a bit of a problem, either outmass or go with your skirmish cav to bring 'em into a fight and then let the infantry rush in. their tier 3 infantry are difficult to beat, gotta surround em (especially with those axemen you can recruit from your tanner workshop). tier 2 units like those heavy skirmishers or the billmen troops make pretty quick work out of isengards troops though. just dont run into that pike unit they can have. they are nasty, plaster them with javelins. i bet its due to difficulty. on very hard difficulty melee weapons do jackshit against ai and since enedwaith is very melee focused, it kinda kills their whole unit roster if played on that difficulty level. play it again on normal difficulty. i bet you will have much more fun then. and its still pretty tough: dunlendings e.g. still attacked me with like 3 and a half stacks on like turn 60 or so while isengard annoyed me with those grenade throwers!
I would say the fighting rebels comment at 11:32 is incorrect. Isengard very quickly moves on to carras just south of you and then they begin to sweep into your lands. If you rush the rebels you can maybe take 2-3 before they pounce. If you expand east sunland will dispute your claims on the faolan and mordag clan seats. If you are truly unlucky the high elves or bree with snatch up dol vorn and that is disgusting to fight due to it being ao far from your readily available recruitment centers. I edited the start position of rohan giving them whatever is immediately south of isenrun because historically at this time they hold that position. This was to provoke isengard to attack after 3 campaigns going to turn 50-80 where rohan and isengard sit at peace while i fight dunland, isengard, and either bree or gondor was getting upsetting and felt wrong for how the situation for the campaign start should be. It worked btw by turn 10-15 they will go to war. Isengard still races you to angren bay but now their full attention isnt just on you.
It is worth mentioning that schiltron is pretty decent at protecting flanks as even if your enemy attacks them head on, they wont get flanked from the side like a regular formation
playing the enedwaith campaign right now. gotta say, a lot of love was put into this once so puny tiny lil faction. you can even feel how those mere clans become a full fledged nation! you basically start with nothing, like dark age and after some time you have paved roads, watchtowers everywhere, a strong trade, ports and moving armies. it does take quite a while though to get the nation unified. only in round 100 was i able to finally recruit the first unit of the united enedwaith in brenwyg (like 20 to 30 turns after i have already beaten dunleding). at that time i also already destroyed isengard. i did notice a few things though that needs adressing: the ai has HUGE problems in the battlemap of the settlement bhaille. for some reason it is too dumb to take the settlement and instead moves its units around it. war wagons are great on paper but just abysmal to command. they either need a completely redone pathfinding or just an overhaul in general. dont get me wrong, the javelins they throw are quite nice, but the unit simply doesn't want to follow orders. i once even had a unit move a totally different direction where i told it to (where no enemy or anything was) and it moved on crossing half the frigging map before moving back. absolutely insane. and it doesn't help that those frigging waggons are also attacking without orders. what makes it even worse is that they are so extremely squishy that even a low tier horse unit can smack 'em down if those waggons stand still. and since they don't follow orders at all, you can command spam all you want, they will refuse to move an inch and die. i even have that war wagon general with that one ring equipped and those extra 5 hitpoints do jackshit. he dies on the spot by simple units. extremely frustrating. i began abandoning this unit altogether and instead used fylani herders. they are also a bit hard to control due to orders being delayed, it takes 'em a few seconds to understand what they have to do, but they are overall much better. i really love the heavy emphasis on javelins with this faction, but i'm missing an "omph" kind of unit. e.g. isengard has throwing grenade orcs, orcs of the gundabad those half trolls that have these absolutely amazing javelins that pierce through whole lines (my fav unit!)! maybe a special ballista (big bada boom ballista on an animal, that would be funny as hell xD) or so could do the trick, maybe give catapults something special or buff their siege towers like they were in rome total war (with shooting ballista arrows). maybe mini javelin crossbows? or simply come up with a better war wagon design, cause god damn it, i frigging hate that unit. love the versatile unit roaster though. even the firshermen are pretty good. i love watching the ambaxtoi throwing all their axes at once and seeing the enemies fall on the spot :>. i also love their amazing speed, being able to trample down fleeing orcs with ease. the unit that surprised me the most though was the ladian billmen. holy cow, they SHRED enemies! absolutely nuts! last but not least: music is top notch! would even dare to say that they got the best music in the mod! thanks for this mod!
Early game Enedwaith is quite strong with it's fear inducing units: pair Dubshith Elders with Faolan Warriors (if they still have the fear effect), Druedain Archers (poison arrows=fear), possibly some wagons and charge enemy flank with your fast chaff, this breaks most of early game units almost instantly. Also, Druedain hunters aren't usually the first target for archers if you have javelin units in front, and I'd say they are good against wargs too, they can take out a lot of cav if they get charged. Also you can replenish the Druedain instantly en masse if you have just 1 max druedain hunter to get from a town, so you can get full stack of them from few men to full in a few turns, so if you are careful with them, you'll have a lot of those, one of my favourite early game archers for their cost effectiveness.
I just recently hit the late game in my enedwaith campaign and I gotta say that fylani herders are such a busted unit. They’re cheap, available everywhere, spammable, and do unholy damage with their javelins. Need a group of trolls taken down before they crunch your frontline? 4 herders will delete them in a just a couple tosses. Got an elite bodyguard unit that you can’t kill in melee? Herders will take care of it. They’re so good that even with the athamor units unlocked I still have a mind to include one or two herders in my armies.
Late reply. Just wait until you use the chariots to throw into an army trying to break through your gates. Easily sit at 800+ killed against armored isengard lines
Augimund I think the team deserves a hardy thanks. It's come a long way since the beginning. Last version I played was Vs 3. Alas several year's ago I uninstalled third age and cos it's been so long I've forgotten how to install it and DAC again. As for the faction overviews, I think you do a great job. A worthy successor to arachir. Very missed 😊👍
Oh, and Ambaxtoi or Ambactoi is Gaulish (the singular term is Ambaktos). It technically means 'servants' or 'vassals', but the way the Celtic Gauls used it meant something more like 'companions'.or 'friends', and would eventually become the English word 'ambassador'. Among their other duties as a noble's bodyguards, they also spoke for them to people they considered of lower rank, hence the Latin term ambactus or ambaxtus, adopted after the conquest of Celtic northern Italy, and proto-Germanic ambathaz, which meant more directly 'a servant'. It went through a huge number of subsequent forms in many cultures, which makes sense when you consider that Celts sent ambassadors to pretty much everyone, and those were the Ambacktoi. Also, Donnchaidh is pronounced Don-kad. Also, that spelling is the patronymic form. It's typically spelled Donchadh. It can also, however, be Donncha, Donnacha, Donnchadha, Dúnchad,, and Donnchadh. So one could be Donnchad son of Donnchad, and that'd be Donnchadh mac Donnchaidh, since the latter name is the patronym. Dubhsithe should be pronounced as 'Dub-Shee', which means 'black spirits'.
Yeah it is currently very common to happen for an Enedwaith campaign. The only real way to prevent it would be to form an alliance. The issue here is that you need to declare war on Dunland who are Isengards ally, and own their land for the Athamor script.
@@Augimund one of the few weaknesses in that campaign i'd say. cause it kinda forces you to play as a good faction more or less, even though you are supposed to be a neutral faction. sure you can just go nuts and declare war on e.g. gondor, but you can also attack rohan with gondor, so that's nothing special. maybe a script where you succumb to the temptation of what saruman has to offer and in return get similar orc warbands as dunlending could do the trick to give you the option to play evil... dunno how lore friendly that would be though.
I prefer the previous incarnation of Enedwaith to this roster. This one feels more "realistic" in that they have more standard units and don't lean as hard into their javelin gimmick. But to me DaC is about having a bunch of very distinct factions that go way too hard on their gimmicks.
I dunno, I think like they actually have more javelin units (if you include the Ambaxtoi and Cosantoiri thrown axes) in v5 than 4.5. Main difference is the infantry are slightly better so I guess you're not quite so dependant on the javs as before? Though Enedwaith infantry is still pretty bad comparatively.
I know this comment is a year old now, but I wholeheartedly agree and that's kind of what brought me to playing, divide and conquer rather than sticking with vanilla medieval too. Kind of like Warhammer 3. I like that every single faction in dividing conquer has their own sort of hurdles to get over and their own strengths. And it's not even about being the most powerful faction like I love the kingdom of Dale. It is my favorite faction by far I have played them. I don't even know how many times at this point and it's up because they're the strongest faction. I just really like them in there unique starting position and play style
Weird changes to their roster. Basic javelins have 2 projectiles less (OOF), their militia bows become as good as northmen archers - why? I would rather have trashy archers back (both their first unit to soak enemy arrows and worse quality on their second) but 50% more javelins, thank modding team very much. I prefer being rewarded in battle with better results for properly utilising javelins instead of not having weakness. Removing tier trash sword&board is also a huge setback. Didn't check in-game file but unless their replenishment rates were also stealth buffed (as for Anduin Vale), then their recruitment pace was also slowed down. Definetely the winners out of Wildmen changes because they didn't get bad new 2-3 barrack system for recruitment. On other hand, they can forget about quickly spamming low tier units because they were either nuked and you don't really want to keep rebuilding your eco buildings. The more I hear and see changes to wildmen, the more I'm under impression that modding team didn't really understood strenghts of wildmen in v4.5. So now their early game snowballing was diminished in exchange for better but still worse than other factions mid-late game. So you can play your generic approach strategy as them with worse results. Somehow I liked having options to play really weirdly as them and seeing some ridiculous results.
one of my first campaigns that i took rather far in DAC was back when Enedwaith still had their Pike unit and a good pseudo ranger unit, having a wall of trash units backed up by pikes (i think they also had access to Wulfs Pikes from Dunland) and then behind that a wall of decent and numerous archers from both the ranger unit and the body guard made later game Enedwaith feel like i was pumping out units like the goblins but they could actually get stuff done, add in the fun of using high damage javelins to deal with enemies like Ered Luin/the Elves/Dunedain elites and it just made for a really nice balance. granted i havent gotten around to a campaign with new Enedwaith, but it seems like they've gone in a different direction from the sort of slightly higher quality ranged focus Goblins which i enjoyed.
Lol, his "elite" calvary ran into the stakes he threw up & lost 5+ right away, as AI pulled right to go to the flank (where calvary should have been from the start) -- NOTE -- be very careful setting up stakes -- especially if you have calvary you plan to hammer & anvil with. You can take yourself out very easily.
The unit names are so stupid, you dont name units fully in foreign language, its like if suddenly in medieval 2 vanilla all units were translated to the proper language, that only confuses people. Its also not consistent with other factions unit names except for some elf units (which I also dislike the names of)
@@jkhcu as I said its not consistent since other units are normally named "dunlending pikemen" "breeland militia". Even if all units had all those stupid names it would be stupid.
Bruh. It's only overpowered when control by a ai. If they were overpowered then why they get rekt by isengard, sometimes dunland? It is overpowered if control by the player. Keep in mind if control by a player who is a total newb. Then it is essentially not broken. And also you will be facing both isengard and dunland. You're unlucky if you got attack by Breeland, Gondor and ND. Possibly goblins. Overall it's 50-50. Op when spam
Mind you. Enedwaith were heavily outclass by developed nations such as Gondor and isengard. Elves are op as fk. Their only hurdle is their long replenishment. Your only saving grace is your javelins, stealth/ambush and a bit of numbers. The economy of Enedwaith is piss poor at the beginning.
Gaelic and Brythonic names. Celtic isn't a language, and Gaelic and Brythonic are language families in the Celtic suprafamily; Goedelic languages include Irisih, Scottish, and Manx (and a ton of dead languages like Galwegian), and Brythonic (which also include many dead languages) are Welsh, Cornish, Breton, and some people in Scotland still speak Cumbrian. Some of the names appear to be Gaulish, but others are clearly Germanic. Gaelic names include Faolan (or Faollan), which is the nominative form of faol, which means 'wolf'. Some appear to be Finnish. But Bhaille (which should be spelled Baile or Baille) is Gaelic and is pronounced 'Balley'. It just means 'village', though no town or village has ever been called that. It's always qualified with an identifiar, like Balle na Cnoc (Ballyknock), 'Town of the Hill), or Baile na Loch (Ballylock), "Town of the Lake".
So some addendums to this comment. Scottish isn't a language, rather you have Gaelic (pronounced Gah-lick) sometimes referred to as Scots Gaelic (pronounced the same as Irish Gaelic). Unfortunately no one in Scotland speaks Cumbrian anymore and haven't for a long time, but you still have alot of place names which can be tied back to them!
Addendum to my own comment! When I say Scottish isn't a language it is important to note that Scots very much is a language, I suppose you could call the "Scottish" but few people here refer it as such.
Celtic may not be A language, but it is a language family that includes those specific languages, so its not incorrect to say, in fact its the right word because it covers both.
Like saying romance to cover both spanish and italian.
You know those elves over there that live for 1000's of years, are highly skilled in combat and are wiser than anything we can imagine?
Yeah?
Let's throw pointy sticks at them!
Hard to be smart with a 7ft javelin in your chest
Hahahaha! This made me laugh. As a dwarven player faction, I also have little inhibitions in attacking them (Enedwaith) since a lot of them are armor piercing.
Well it worked so well for Dunland, so…
This is the Masterpiece of V5. The perfect story of uniting clans, thematic unit roster, the brilliant music. Everything plays and fits so well together. Enedwaith became quickly my TOP favorite faction by far.
1:42 a comprehensive video on the history of Third Age Total War & DaC would be so cool. I recently rewatched Galu's old V2 videos and the changes are staggering. Even just a video on the units that have been cut or combined would be fascinating
I also prefer classic Enedwaith. I'd have preferred that instead of completely redesigning their roster in addition to the Athamor script, I wish the team just gave Enedwaith the Athamor script to help give them some progression. The new unit names and identity Enedwaith has is fantastic, but I wish they just renamed the old generic Enedwaith unit names to the new names (renaming the old Greyflood Raiders into Mordag Fisherman, for example). If I was on the mod team, I would've pushed for the ancient capital of Enedwaith's old empire to be Lond Daer instead of Tharbad. Tharbad already has the bridge that the Dunedain nations and Bree can rebuild, and I think that Gondor and Dol Amroth can build the Fiefdom Barracks there iirc. Add to the fact that it's the only northerly crossing point between Enedwaith and Eriador makes me think Tharbad has more than enough going on with it. By contrast, Lond Daer is massively overlooked. Apart from Enedwaith, the only factions that can do anything with Lond Daer are Gondor and Dol Amroth; iirc they can build the Fiefdom Barracks there, but otherwise there's nothing going on there. I think it's an underused settlement, especially since its the only named settlement in all of Enedwaith and Minhiriath, so making it the site of the Tir Croicoill would've given it a bit more love.
I'll look over the script and see if i can walk you through editing it. I think this is a great idea as i had similar thoughts
I don't hate all the changes, I don't like how much everything was changed. My issue was I love this faction, the aesthetic, the music, the lore, but once you hit late game.... Even an entire stack of my best of the best had difficulty beating Isengards mid tier
@@HoneyBadger1779 on what difficulty?
on normal you have no problems beating isengard even with lvl 1 units. use javelin cav to soften up stronger enemies, use those poison arrow archers to weaken their morale and get those frigging amazing borderguard units. they have insane melee defense and hold the line well. the normal axemen you can recruit are armor piercing and thus perfect for flanking. last but not least, skirmishers in general pierce through the back of orcs with ease. don't forget that your footmen are much faster than isengards orcs, thus flanking is done very easily. you also have much better morale, making you fight much longer than them.
if you play it on very hard, then you got your answer there already. enedwaith is very melee focused and the very hard difficulty causes a huge debuff in melee to the player.
@@Daxter250
Don't recall, but I had fully upgraded Edenwaith units against Orcmen and Uruk Hai and it was struggle bus , notably once you run out of javelins. 4 , not 5. I CBA to update to 5 until recently. When you look at the stats it makes sense, but was very frustrating.
@@HoneyBadger1779
i dont even have the unified enedwaith unit yet and have beaten isengard to a pulp. just gotta use the correct unit against the enemy. e.g. against axe orcs, use the borderguards (they have 0 armor but insane melee defense), against isengards strong armor, use those cheap axemen or, if you got lvl 2 units, billmen warriors. archers are a bit of a problem, either outmass or go with your skirmish cav to bring 'em into a fight and then let the infantry rush in. their tier 3 infantry are difficult to beat, gotta surround em (especially with those axemen you can recruit from your tanner workshop). tier 2 units like those heavy skirmishers or the billmen troops make pretty quick work out of isengards troops though. just dont run into that pike unit they can have. they are nasty, plaster them with javelins.
i bet its due to difficulty. on very hard difficulty melee weapons do jackshit against ai and since enedwaith is very melee focused, it kinda kills their whole unit roster if played on that difficulty level.
play it again on normal difficulty. i bet you will have much more fun then. and its still pretty tough: dunlendings e.g. still attacked me with like 3 and a half stacks on like turn 60 or so while isengard annoyed me with those grenade throwers!
I would say the fighting rebels comment at 11:32 is incorrect. Isengard very quickly moves on to carras just south of you and then they begin to sweep into your lands.
If you rush the rebels you can maybe take 2-3 before they pounce. If you expand east sunland will dispute your claims on the faolan and mordag clan seats.
If you are truly unlucky the high elves or bree with snatch up dol vorn and that is disgusting to fight due to it being ao far from your readily available recruitment centers.
I edited the start position of rohan giving them whatever is immediately south of isenrun because historically at this time they hold that position. This was to provoke isengard to attack after 3 campaigns going to turn 50-80 where rohan and isengard sit at peace while i fight dunland, isengard, and either bree or gondor was getting upsetting and felt wrong for how the situation for the campaign start should be. It worked btw by turn 10-15 they will go to war. Isengard still races you to angren bay but now their full attention isnt just on you.
It is worth mentioning that schiltron is pretty decent at protecting flanks as even if your enemy attacks them head on, they wont get flanked from the side like a regular formation
playing the enedwaith campaign right now.
gotta say, a lot of love was put into this once so puny tiny lil faction.
you can even feel how those mere clans become a full fledged nation! you basically start with nothing, like dark age and after some time you have paved roads, watchtowers everywhere, a strong trade, ports and moving armies.
it does take quite a while though to get the nation unified. only in round 100 was i able to finally recruit the first unit of the united enedwaith in brenwyg (like 20 to 30 turns after i have already beaten dunleding). at that time i also already destroyed isengard.
i did notice a few things though that needs adressing:
the ai has HUGE problems in the battlemap of the settlement bhaille. for some reason it is too dumb to take the settlement and instead moves its units around it.
war wagons are great on paper but just abysmal to command. they either need a completely redone pathfinding or just an overhaul in general.
dont get me wrong, the javelins they throw are quite nice, but the unit simply doesn't want to follow orders. i once even had a unit move a totally different direction where i told it to (where no enemy or anything was) and it moved on crossing half the frigging map before moving back. absolutely insane. and it doesn't help that those frigging waggons are also attacking without orders. what makes it even worse is that they are so extremely squishy that even a low tier horse unit can smack 'em down if those waggons stand still. and since they don't follow orders at all, you can command spam all you want, they will refuse to move an inch and die. i even have that war wagon general with that one ring equipped and those extra 5 hitpoints do jackshit. he dies on the spot by simple units. extremely frustrating. i began abandoning this unit altogether and instead used fylani herders. they are also a bit hard to control due to orders being delayed, it takes 'em a few seconds to understand what they have to do, but they are overall much better.
i really love the heavy emphasis on javelins with this faction, but i'm missing an "omph" kind of unit. e.g. isengard has throwing grenade orcs, orcs of the gundabad those half trolls that have these absolutely amazing javelins that pierce through whole lines (my fav unit!)! maybe a special ballista (big bada boom ballista on an animal, that would be funny as hell xD) or so could do the trick, maybe give catapults something special or buff their siege towers like they were in rome total war (with shooting ballista arrows). maybe mini javelin crossbows? or simply come up with a better war wagon design, cause god damn it, i frigging hate that unit.
love the versatile unit roaster though. even the firshermen are pretty good. i love watching the ambaxtoi throwing all their axes at once and seeing the enemies fall on the spot :>. i also love their amazing speed, being able to trample down fleeing orcs with ease. the unit that surprised me the most though was the ladian billmen. holy cow, they SHRED enemies! absolutely nuts!
last but not least: music is top notch! would even dare to say that they got the best music in the mod! thanks for this mod!
Enedwaith!!!! Hype hype hype. Very happy with their new form and great video.
Early game Enedwaith is quite strong with it's fear inducing units: pair Dubshith Elders with Faolan Warriors (if they still have the fear effect), Druedain Archers (poison arrows=fear), possibly some wagons and charge enemy flank with your fast chaff, this breaks most of early game units almost instantly. Also, Druedain hunters aren't usually the first target for archers if you have javelin units in front, and I'd say they are good against wargs too, they can take out a lot of cav if they get charged. Also you can replenish the Druedain instantly en masse if you have just 1 max druedain hunter to get from a town, so you can get full stack of them from few men to full in a few turns, so if you are careful with them, you'll have a lot of those, one of my favourite early game archers for their cost effectiveness.
I just recently hit the late game in my enedwaith campaign and I gotta say that fylani herders are such a busted unit. They’re cheap, available everywhere, spammable, and do unholy damage with their javelins. Need a group of trolls taken down before they crunch your frontline? 4 herders will delete them in a just a couple tosses. Got an elite bodyguard unit that you can’t kill in melee? Herders will take care of it. They’re so good that even with the athamor units unlocked I still have a mind to include one or two herders in my armies.
Late reply. Just wait until you use the chariots to throw into an army trying to break through your gates.
Easily sit at 800+ killed against armored isengard lines
Augimund I think the team deserves a hardy thanks.
It's come a long way since the beginning.
Last version I played was Vs 3.
Alas several year's ago I uninstalled third age and cos it's been so long I've forgotten how to install it and DAC again.
As for the faction overviews, I think you do a great job.
A worthy successor to arachir.
Very missed 😊👍
for V5 you don't need OG TATW anymore and the installation guide is gonna be easy. Do yourself a favor and PLAY THE HELL out of this GIFT
Oh, and Ambaxtoi or Ambactoi is Gaulish (the singular term is Ambaktos). It technically means 'servants' or 'vassals', but the way the Celtic Gauls used it meant something more like 'companions'.or 'friends', and would eventually become the English word 'ambassador'. Among their other duties as a noble's bodyguards, they also spoke for them to people they considered of lower rank, hence the Latin term ambactus or ambaxtus, adopted after the conquest of Celtic northern Italy, and proto-Germanic ambathaz, which meant more directly 'a servant'. It went through a huge number of subsequent forms in many cultures, which makes sense when you consider that Celts sent ambassadors to pretty much everyone, and those were the Ambacktoi.
Also, Donnchaidh is pronounced Don-kad. Also, that spelling is the patronymic form. It's typically spelled Donchadh. It can also, however, be Donncha, Donnacha, Donnchadha, Dúnchad,, and Donnchadh. So one could be Donnchad son of Donnchad, and that'd be Donnchadh mac Donnchaidh, since the latter name is the patronym. Dubhsithe should be pronounced as 'Dub-Shee', which means 'black spirits'.
For some reason enedwith always end up ruling the world by the end of my campaigns, they are just too op
Enedwaith looking great these days
My fav faction. :D Chariots and Javelins.
thanks for your hard work
Quick tip: Rush Carras or Isengard wikl take it by turn 6-8, or so.
Is Time to "middlemen" to demostrate they can fight against the Shadows 😎
Faction made it to my top 5 solely because Danheim plays on the campaign map lol
can Enedwaith rebuild tharbad?
Has there been a lot of changes to Vs 5?
Tramac new bodyguard aren't horrible, but they do seem weak
The ai always seems to stomp Dunland, Bree, even the Rangers get pushed around by these guys. Every campaign turns out the same way in that region
Thanks for the overview! Time stamps are messed up tho
Ah I'll fix that, the description was automatically copied from the previous overview and I forgot to adjust those.
Can enedwaith build the bridge of tharbard when it becomes a kingdom;;
Yes
yes but you dont get the pikemen unit
Great video
It feels like isengard always rush to attack me, is that normal?
Yeah it is currently very common to happen for an Enedwaith campaign. The only real way to prevent it would be to form an alliance. The issue here is that you need to declare war on Dunland who are Isengards ally, and own their land for the Athamor script.
@@Augimund one of the few weaknesses in that campaign i'd say. cause it kinda forces you to play as a good faction more or less, even though you are supposed to be a neutral faction. sure you can just go nuts and declare war on e.g. gondor, but you can also attack rohan with gondor, so that's nothing special. maybe a script where you succumb to the temptation of what saruman has to offer and in return get similar orc warbands as dunlending could do the trick to give you the option to play evil... dunno how lore friendly that would be though.
Why cant the faction name change?
I prefer the previous incarnation of Enedwaith to this roster. This one feels more "realistic" in that they have more standard units and don't lean as hard into their javelin gimmick. But to me DaC is about having a bunch of very distinct factions that go way too hard on their gimmicks.
I dunno, I think like they actually have more javelin units (if you include the Ambaxtoi and Cosantoiri thrown axes) in v5 than 4.5. Main difference is the infantry are slightly better so I guess you're not quite so dependant on the javs as before? Though Enedwaith infantry is still pretty bad comparatively.
EW was weak af in previous versions.
They're now very formidable.
I know this comment is a year old now, but I wholeheartedly agree and that's kind of what brought me to playing, divide and conquer rather than sticking with vanilla medieval too. Kind of like Warhammer 3. I like that every single faction in dividing conquer has their own sort of hurdles to get over and their own strengths. And it's not even about being the most powerful faction like I love the kingdom of Dale. It is my favorite faction by far I have played them. I don't even know how many times at this point and it's up because they're the strongest faction. I just really like them in there unique starting position and play style
Weird changes to their roster. Basic javelins have 2 projectiles less (OOF), their militia bows become as good as northmen archers - why? I would rather have trashy archers back (both their first unit to soak enemy arrows and worse quality on their second) but 50% more javelins, thank modding team very much. I prefer being rewarded in battle with better results for properly utilising javelins instead of not having weakness. Removing tier trash sword&board is also a huge setback.
Didn't check in-game file but unless their replenishment rates were also stealth buffed (as for Anduin Vale), then their recruitment pace was also slowed down. Definetely the winners out of Wildmen changes because they didn't get bad new 2-3 barrack system for recruitment. On other hand, they can forget about quickly spamming low tier units because they were either nuked and you don't really want to keep rebuilding your eco buildings.
The more I hear and see changes to wildmen, the more I'm under impression that modding team didn't really understood strenghts of wildmen in v4.5. So now their early game snowballing was diminished in exchange for better but still worse than other factions mid-late game. So you can play your generic approach strategy as them with worse results. Somehow I liked having options to play really weirdly as them and seeing some ridiculous results.
one of my first campaigns that i took rather far in DAC was back when Enedwaith still had their Pike unit and a good pseudo ranger unit, having a wall of trash units backed up by pikes (i think they also had access to Wulfs Pikes from Dunland) and then behind that a wall of decent and numerous archers from both the ranger unit and the body guard made later game Enedwaith feel like i was pumping out units like the goblins but they could actually get stuff done, add in the fun of using high damage javelins to deal with enemies like Ered Luin/the Elves/Dunedain elites and it just made for a really nice balance. granted i havent gotten around to a campaign with new Enedwaith, but it seems like they've gone in a different direction from the sort of slightly higher quality ranged focus Goblins which i enjoyed.
Lol, his "elite" calvary ran into the stakes he threw up & lost 5+ right away, as AI pulled right to go to the flank (where calvary should have been from the start) -- NOTE -- be very careful setting up stakes -- especially if you have calvary you plan to hammer & anvil with. You can take yourself out very easily.
The unit names are so stupid, you dont name units fully in foreign language, its like if suddenly in medieval 2 vanilla all units were translated to the proper language, that only confuses people. Its also not consistent with other factions unit names except for some elf units (which I also dislike the names of)
It not fitting your personal preference doesn't mean it's stupid
@@jkhcu as I said its not consistent since other units are normally named "dunlending pikemen" "breeland militia". Even if all units had all those stupid names it would be stupid.
Dumbest faction in the game. Totally overpowered and ahistoric
Bruh. It's only overpowered when control by a ai.
If they were overpowered then why they get rekt by isengard, sometimes dunland?
It is overpowered if control by the player.
Keep in mind if control by a player who is a total newb. Then it is essentially not broken.
And also you will be facing both isengard and dunland. You're unlucky if you got attack by Breeland, Gondor and ND. Possibly goblins.
Overall it's 50-50.
Op when spam
Mind you. Enedwaith were heavily outclass by developed nations such as Gondor and isengard. Elves are op as fk. Their only hurdle is their long replenishment.
Your only saving grace is your javelins, stealth/ambush and a bit of numbers.
The economy of Enedwaith is piss poor at the beginning.