Cinema4D Robot Rig | Rigging my Plasticity Robot

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  • Опубликовано: 29 ноя 2024

Комментарии • 13

  • @ultratale1649
    @ultratale1649 3 месяца назад +1

    Very sick!

  • @wramthen
    @wramthen 3 месяца назад +1

    Amazing work in Plasticity ~
    Is there any performance issue by so many parts on Plasticity while you ve' been using it? like getting slow...

    • @Kuechmeister
      @Kuechmeister  3 месяца назад

      No, not much, but the final assembly (the kitbashing of the plasticity part) and the instantiation are things you have to do in Cinema 4d or other (the 3d tool)

    • @wramthen
      @wramthen 3 месяца назад

      ​@@Kuechmeister Great:) I worked on a rifle design in Fusion 360, but the software has been getting too slow.
      Thank you for your comment~!

  • @juanpaulomardonez9151
    @juanpaulomardonez9151 3 месяца назад

    You outdid yourself once again.

  • @МаркЛомако
    @МаркЛомако 3 месяца назад

    Very cool detail

  • @wonkaytry
    @wonkaytry 3 месяца назад

    Awesome! are you using xpresso?

  • @kitkal57
    @kitkal57 10 дней назад

    hello. could i ask why you prefer c4d rather than other 3d softwares for rigging?

    • @Kuechmeister
      @Kuechmeister  10 дней назад +1

      Because I use c4d since 20 years

  • @pleasecomment4470
    @pleasecomment4470 3 месяца назад

    From moi to plasticity and nor 4d ?? What should I stick too ?? I started learning Moi3d from you and it help a lot and I am still confused should I move to other software or it is lacking behind?

    • @Kuechmeister
      @Kuechmeister  3 месяца назад

      I use Moi3D and Plasticity for modeling and Cinema4d for Rigging, Testuring, Lighting, Shading and Animation.

    • @cristianmatabanchoy2189
      @cristianmatabanchoy2189 3 месяца назад

      @@Kuechmeister You are very good in those two software, it would be interesting if you could make a video talking about when you use MOI and when you use Plasticity.