more raytraced lens flares rendered via EXR sequence
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- Опубликовано: 8 сен 2024
- flares rendered in blender via an accurate canon rf 28 lens model, input being a pre-rendered exr sequence. Only post elements are bloom and lens dirt, flares at end of video are all in render with no post.
that last clip is so cool, nice visualizer for music
lmao stop capping ik thats just real life
a little bit tricky to make fairy dust fly around on the table
mf filmed a will o the wisp in 4k
The key is the animation of the camara, so realistic.
Awesome work!!! The lens effects are so good!
I just discovered your channel and there is already the next video lol.
It looks so real.
How far away is it round about from being realtime?
decided to uploaded for once in forever cos car day 5 popped off idk
it is very far from being real time. At this point in development it takes about 1 minute to render one frame, meaning this 10 second test took about 5 hours to render
@@LandHoomanyo I wonder can this be done in real time with ue5
@@LandHoomanThat is exactly the video that lead me to you.
@@LandHooman Uff, did not expect it to be that slow.
I hope that BeamNG gets those graphics in maby 20 Years or so.
Or AI might speed up the rendering time, so it does not make exact calculations, but instead predicts the look. I think it is already used somewhere.
This is insanely good work...
excelent work
you definitely spend too much time on blender lol your channel got recommended to me and i liked your beamng drive videos really cool stuff keep it up dude!!
thanms
This is the real life
hey bro can you update your discord link, its expired, thanks!
Holy balls
Are the lens flares a separate render pass or is the entire image rendered in frame?
domain expension
Can we buy you the lens ? Blender market soon?
i am working on a pack
PC SPECS PLEASE
4070ti
remember me
yep
which using render engine?
cycles