To give an idea of how much/little impact a "perfect" setup drift tune car vs. a "meh" one has. I've benchmarked all cars and played around with a quite frankly silly number of different setups over the last 2 months. I have one limit test mountain route and one city route. The "meh" Jester RR setup ran the Mountain in 14:00, the optimized setup ran it in 13:07. My OG Remus setup ran the mountain setup in 13:24, the optimized setup ran it in 12:11. So over a 13 or so minute long route you will see about a minute difference between a good and bad setup of the same car. That being said, the difference in how easy it is to drift and its capability of extending long drifts (and avoid washing out in tight drifts) between those setups is actually massive. There are corners that are physically impossible for me to do in my OG Remus setup, that are straight up easy in my optimized setup due to the difference in mid corner grip. There are long ah links that I just couldn't do without left foot brake spam making my car almost move at a walking pace, that are again, easy to do at competitive speed in the optimized setup. All that being said, tuning only starts to matter once you have gotten skilled enough at drifting to actually feel the differences and be able to make decisions that are correct for YOUR drift style. There is no "best universal setup". There is only the setup that makes your style the easiest to pull off consistently. Something that is correct for a person who does chain mid drive speed boost might feel horrible for someone that doesn't use it at all. A setup for someone that drifts wiggle boost style (only really viable if you're on KBM, not controller) also won't make any sense for someone that doesn't use that style, as the car will just grip up constantly. There is also something that 4x FD champ or w/e he is these days James Deane said, that I think most people drifting in GTA needs to hear too, when it comes to setup. "Start by setting your car up as loose/low grip as possible. Then as you get more skilled, add in more traction until you hit your limit" paraphrasing ofc. Because the grippier it is, the faster it is and the more aggressively you can take precision drifts. But when you're starting out, really you're just trying to not grip up. And for that you want the most low grip setup you can swing. For drift tune cars that means the following: - Stock spoiler (I know that spoilers do not move the traction bar. But they do add traction, mainly mid corner. I have a specific corner for testing this that I physically cannot do without a spoiler) - No neons (lowers Center of Mass, basically makes the car's steering feel heavier. Think of it like reducing sensitivity of your inputs. Makes not gripping up on transitions harder) - No side skirts (lowers Center of Mass, same effect as above) - Track/Hidden Six Wheels (slidey ah wheels, let me add a spoiler to builds that I would grip up with on transitions while using other wheels) - If you hate how atrociously ugly Hidden Six are. Then Track/Dinka SPL is a slightly grippier (but prettier) alternative. And for car choice, I'd usually say Euros or Jester RR if you're just starting out. Both are super low grip and very easy to drift, the Jester is slow even with a good setup. The Euros scales up to competitive pace with a rear bias spoiler setup. If we ignore the outlier god car, the Remus. That ran the mountain route in 12:11. The next 7 drift tune cars had a hilariously tiny 16 second difference between them on a nearly 13 minute long route. That's how balanced their performance is with optimized setups. However a "bad setup" is almost a minute to a minute and a half slower than that. So you can't "gain" anything above what the car should be capable of via tuning. But you can make the car be unable to reach what it should be capable of with a bad setup. Which is the same consensus that the grip community has on tuning. The thing that lets you gain such insanely huge amount of time on drift cars compared to grip cars with setup is pretty simple. We are not power limited in how fast we can go. We are grip limited in how fast we can go. If you move all the weight you possibly can to the rear of a grip car. It won't suddenly have 120% rear grip, because you cannot have more than 100% rear grip. If you move all the weight to the rear of a drift car that is only using a fraction of its theoretical max grip. You can and will massively impact how much rear traction you have. It's actually possible to shift your Center of Mass so far to the rear that 360s almost become impossible on drift cars, especially the Yosemite. So a very rear biased spoiler drift setup is capable of using much more grip than a front biased no spoiler setup. Thus gaining substantial amounts of pace on a longer route, at the cost of making stuff like 360/270/reverse drifting be absurdly difficult. So it's a trade-off. All my testing was done using wiggle boost style on KBM. From what I can tell mid drive speed boost spam is much less impacted by setup changes, since you're constantly existing in a physics bug that completely changes how the car handles and forces wheel spin even if the car *should* technically be gripped up at that angle/speed. And for anyone wondering, mid drive is much faster on transitions and medium corners. Wiggle boost can take super tight corners at higher entry speeds and can maintain speed better in super long corners. On average they seem to have very similar pace over a longer mixed route, based on my experience in tandems with highly skilled mid drive speed boost enjoyers.
Thanks! I win 10/7 drift races. This will help me a lot against the best drift drivers. I just love to race better players than me to learn from them. Thanks a lot
Very happy to hear that! Ended up re-recording a lot of that footage with the camera on-screen to help emphasize my points a bit better, glad to hear it was worthwhile :)
Thanks for sticking with me man! Been away from RUclips a lot as I've been focusing on starting a business, but very happy to get back into the game in time for the holidays!
I'm fully depressing the brakes, but only for a half second or so - just quickly stabbing them as you press the handbrake should be enough to engage the boost. The controller camera shows the pressure/timing of the left trigger when I'm performing it if you wanna watch that back.
I dont mean to hate BUUUUT A lot of the Cars drifted better before the Update came and i already HATE how NFS handles what you can barely call "Drifting" and then R* came around the corner and thought "I bet i can make a worse drifting system" And then we got slippery ice mode... What a disappointment. Honestly, i do have a little drift experience irl and ive plazed a lot of Sims with my VR Headset and Wheel, What NFS and GTA did just works against what real life has taught me.
Well GTA isn't supposed to be a dedicated racing sim, so obviously its not gonna match other games or real life well at all lol. I would generally say that GTA does drifting physics better than NFS though, because at least you can link together proper corners with enough practice rather than just understeering and powersliding everywhere. Just my two cents though, I understand why you might shy away from drifting in this game - it's not for everyone.
Not at all IMO. CarX and other more arcade/sim games have much better handling models overall which makes smooth drifting a lot easier than it is in GTA. All things considered, GTA's drifting physics are pretty hacked together - not saying they're not fun though.
Would highly recommend checking out my other guides, I think they should help you a lot - this stuff doesn't come easy and having those videos as a reference should help speed things up a bit.
To give an idea of how much/little impact a "perfect" setup drift tune car vs. a "meh" one has. I've benchmarked all cars and played around with a quite frankly silly number of different setups over the last 2 months. I have one limit test mountain route and one city route. The "meh" Jester RR setup ran the Mountain in 14:00, the optimized setup ran it in 13:07. My OG Remus setup ran the mountain setup in 13:24, the optimized setup ran it in 12:11. So over a 13 or so minute long route you will see about a minute difference between a good and bad setup of the same car.
That being said, the difference in how easy it is to drift and its capability of extending long drifts (and avoid washing out in tight drifts) between those setups is actually massive. There are corners that are physically impossible for me to do in my OG Remus setup, that are straight up easy in my optimized setup due to the difference in mid corner grip. There are long ah links that I just couldn't do without left foot brake spam making my car almost move at a walking pace, that are again, easy to do at competitive speed in the optimized setup.
All that being said, tuning only starts to matter once you have gotten skilled enough at drifting to actually feel the differences and be able to make decisions that are correct for YOUR drift style. There is no "best universal setup". There is only the setup that makes your style the easiest to pull off consistently. Something that is correct for a person who does chain mid drive speed boost might feel horrible for someone that doesn't use it at all. A setup for someone that drifts wiggle boost style (only really viable if you're on KBM, not controller) also won't make any sense for someone that doesn't use that style, as the car will just grip up constantly.
There is also something that 4x FD champ or w/e he is these days James Deane said, that I think most people drifting in GTA needs to hear too, when it comes to setup. "Start by setting your car up as loose/low grip as possible. Then as you get more skilled, add in more traction until you hit your limit" paraphrasing ofc. Because the grippier it is, the faster it is and the more aggressively you can take precision drifts. But when you're starting out, really you're just trying to not grip up. And for that you want the most low grip setup you can swing. For drift tune cars that means the following:
- Stock spoiler (I know that spoilers do not move the traction bar. But they do add traction, mainly mid corner. I have a specific corner for testing this that I physically cannot do without a spoiler)
- No neons (lowers Center of Mass, basically makes the car's steering feel heavier. Think of it like reducing sensitivity of your inputs. Makes not gripping up on transitions harder)
- No side skirts (lowers Center of Mass, same effect as above)
- Track/Hidden Six Wheels (slidey ah wheels, let me add a spoiler to builds that I would grip up with on transitions while using other wheels)
- If you hate how atrociously ugly Hidden Six are. Then Track/Dinka SPL is a slightly grippier (but prettier) alternative.
And for car choice, I'd usually say Euros or Jester RR if you're just starting out. Both are super low grip and very easy to drift, the Jester is slow even with a good setup. The Euros scales up to competitive pace with a rear bias spoiler setup.
If we ignore the outlier god car, the Remus. That ran the mountain route in 12:11. The next 7 drift tune cars had a hilariously tiny 16 second difference between them on a nearly 13 minute long route. That's how balanced their performance is with optimized setups. However a "bad setup" is almost a minute to a minute and a half slower than that. So you can't "gain" anything above what the car should be capable of via tuning. But you can make the car be unable to reach what it should be capable of with a bad setup. Which is the same consensus that the grip community has on tuning.
The thing that lets you gain such insanely huge amount of time on drift cars compared to grip cars with setup is pretty simple. We are not power limited in how fast we can go. We are grip limited in how fast we can go. If you move all the weight you possibly can to the rear of a grip car. It won't suddenly have 120% rear grip, because you cannot have more than 100% rear grip. If you move all the weight to the rear of a drift car that is only using a fraction of its theoretical max grip. You can and will massively impact how much rear traction you have. It's actually possible to shift your Center of Mass so far to the rear that 360s almost become impossible on drift cars, especially the Yosemite. So a very rear biased spoiler drift setup is capable of using much more grip than a front biased no spoiler setup. Thus gaining substantial amounts of pace on a longer route, at the cost of making stuff like 360/270/reverse drifting be absurdly difficult. So it's a trade-off.
All my testing was done using wiggle boost style on KBM. From what I can tell mid drive speed boost spam is much less impacted by setup changes, since you're constantly existing in a physics bug that completely changes how the car handles and forces wheel spin even if the car *should* technically be gripped up at that angle/speed. And for anyone wondering, mid drive is much faster on transitions and medium corners. Wiggle boost can take super tight corners at higher entry speeds and can maintain speed better in super long corners. On average they seem to have very similar pace over a longer mixed route, based on my experience in tandems with highly skilled mid drive speed boost enjoyers.
Thanks! I win 10/7 drift races. This will help me a lot against the best drift drivers. I just love to race better players than me to learn from them.
Thanks a lot
Thanks a lot. These small tips make a huge diference when drifting against good players.
So happy I could help, I appreciate your feedback!
Thanks for the controller cam, it helps to know what to do.
Very happy to hear that! Ended up re-recording a lot of that footage with the camera on-screen to help emphasize my points a bit better, glad to hear it was worthwhile :)
Man nice video that helped some people that can’t drift.
That's always my goal man, thanks so much for your kind words!
i thought you left for some months, but im glad that you still post!
Thanks for sticking with me man! Been away from RUclips a lot as I've been focusing on starting a business, but very happy to get back into the game in time for the holidays!
Sick video 🔥🔥
Thank you dude!
the smooth flick damm i'll try
It definitely takes some practice, still having trouble mastering it myself. Good luck!
He's BAAACK!!!
And here to stay :) gonna try to keep a cadence of one video every 2 weeks going forward!
@StevieWunderKid goood good this is very good news ❤️
I can't wait to drift unhindered! Thank you.
Anytime man, happy to help!
is there a specific wheel type for drifting? i usually use high end and sports wheel..i have no knowledge of drifting in gta 5
Are you pressing the brake all the way down at the same time you press handbrake to clutch or are you pressing down on it a little bit?
I'm fully depressing the brakes, but only for a half second or so - just quickly stabbing them as you press the handbrake should be enough to engage the boost. The controller camera shows the pressure/timing of the left trigger when I'm performing it if you wanna watch that back.
Hello there! Does it make sense now to install low grip tires before buying drift tuning? Thanks
Hey man! No, equipping low-grips before drift tuning has no effect, at least based on my testing.
I dont mean to hate BUUUUT
A lot of the Cars drifted better before the Update came and i already HATE how NFS handles what you can barely call "Drifting" and then R* came around the corner and thought "I bet i can make a worse drifting system"
And then we got slippery ice mode... What a disappointment.
Honestly, i do have a little drift experience irl and ive plazed a lot of Sims with my VR Headset and Wheel, What NFS and GTA did just works against what real life has taught me.
It’s utter shit, the loss of power, the barely locking brake..
Well GTA isn't supposed to be a dedicated racing sim, so obviously its not gonna match other games or real life well at all lol. I would generally say that GTA does drifting physics better than NFS though, because at least you can link together proper corners with enough practice rather than just understeering and powersliding everywhere. Just my two cents though, I understand why you might shy away from drifting in this game - it's not for everyone.
Gta is the easiest and smoothest drifting game
Not at all IMO. CarX and other more arcade/sim games have much better handling models overall which makes smooth drifting a lot easier than it is in GTA. All things considered, GTA's drifting physics are pretty hacked together - not saying they're not fun though.
Hello champ 😅 did you hide this video from AR12gaming
What's up legend! I'd like to think he's learned his lesson, but we'll see 😅
duuuuude whats that livery on the rx7
I believe it's one you've gotta unlock with a high enough rep level in the LS Car Meet, but I forget the name.
is there a pc version of the maps
Unfortunately no, the maps I linked are for Xbox Series X only. But you can probably still find some good ones on Social Club!
Can someone help me learn to drift better? Ive been practicing for like a week...
Would highly recommend checking out my other guides, I think they should help you a lot - this stuff doesn't come easy and having those videos as a reference should help speed things up a bit.
it looks like you just have low grip tires 🧐
There's footage of cars with both low-grips and drift tuning featured in this video, not sure what you mean.