@Kariyu101 Did MMR ever do this when you were playing them? From what I've seen, good players primarily use shoulder fire, but if ADS is the move then im all for it lol
Something not mentioned here. If you jump or double jump while ADS, your movement will reduce a lot. So every time you jump or double jump, stop ADS for a split second, and after the jump, back to ADS again. This will keep up your speed. Gengu also did that but he did it too fast and might not seen it.
Didnt really explain how Aiming slows down momentum only on pivoits unless 1st jump with no aiming then to -> Aim mid jump -> then while Aiming jump the same directions as this will keep your Momentum - Mix it up with paper mode here and there or Stop aiming mid jump and pivoit the 2nd Jump for Full Momentum then back to Aiming or whatever mixs up paper x blah Just when you touch the ground need to NOT AIM for a Full Momentum Jump - Gengu just does it frame 1 fast
True dat, however it's also true for shoulder aim and hipfire because you're HOPING for your shot to hit (we're talking about having bad aim here) But yes, ADS is the worse aim for bad aim players but other aim are better but not on consistent basis. So all and all, we still need to aim better to get the kill. There's no other way around
His movement is also impressive from your pov where his bunny hop is so smooth, like how he insta double jumps to quickly build verticality and the quick glide between the jumps to keep the momentum, i need to start practicing that now.
This technique is used by all singularity players in CN. Even snipers there do this too occasionally. From replays of them playing that I watched, right after executing a jump they switch to shoulder fire for a split second before using ADS. Im not sure why they do that, but from my experience facing against them I suspect that for a split second at the beginning of shoulder fire, the recoil has yet to kick in, so if u r accurate enough few bullets to the head r enough to finish an enemy or at least significantly hurt them.
hi, bro, can u please explain what's ads mean? i'm new in game and also language barrier make me misunderstand the game designations. thank you in advance
One reason *not* to do this is because shoulder aiming has a hitbox extended to the left side of your crosshair at a close enough range (as indicated by the red circle with the dot inside). While bullets are pinpoint accurate in ADS no matter your movement, shoulder aiming will give you a "bigger" bullet if you're not as confident with your aim
For years people studied aim created kovaaks and aimlabs crefted benchmarks and milions of routines to improve ur raw mechanical mouse control and created aim theory Some guy in my youtube recomend: ads bro (No hate)
my aim isnt good enough to track with ADS while jumping so this doesn't apply to me yet. useful for high level players but majority of casuals like me should be fine with shoulder aim in most cases
'100% accurate' my bum. I can barely manage to do it in the range training area. Idfk how people do it so easily. Also you look like you're hovering after jumping and going into ADS. I can't do that.
ok i watched it take it down now (agreed)
Oh hi
LOL, i think everyone's on the same page
@Kariyu101 Did MMR ever do this when you were playing them? From what I've seen, good players primarily use shoulder fire, but if ADS is the move then im all for it lol
I think the secret is out ~
yooo kariyu
bro take this down before the enemy sees it
Something not mentioned here. If you jump or double jump while ADS, your movement will reduce a lot. So every time you jump or double jump, stop ADS for a split second, and after the jump, back to ADS again. This will keep up your speed. Gengu also did that but he did it too fast and might not seen it.
if you do it in the same direction, you keep momentum (if ur holding ADS) at 0:28
@@Kariyu101 Right, I did not notice that.
I agree. The problem with momentum is when your back is against the wall, not stopping ads might be the play (so your not colliding with walls)
Didnt really explain how Aiming slows down momentum only on pivoits unless
1st jump with no aiming then to
-> Aim mid jump
-> then while Aiming jump the same directions as this will keep your Momentum
- Mix it up with paper mode here and there
or
Stop aiming mid jump and pivoit the 2nd Jump for Full Momentum
then back to Aiming or whatever mixs up paper x blah
Just when you touch the ground need to NOT AIM for a Full Momentum Jump
- Gengu just does it frame 1 fast
If your aim suck, ADS just make you miss more bullet.
this hahaha
True dat, however it's also true for shoulder aim and hipfire because you're HOPING for your shot to hit (we're talking about having bad aim here)
But yes, ADS is the worse aim for bad aim players but other aim are better but not on consistent basis. So all and all, we still need to aim better to get the kill. There's no other way around
this is crazy honestly i need to try it
one thing that's important to know is that jumping in the same direction keeps your momentum whether you aim in or shoulder fire
His movement is also impressive from your pov where his bunny hop is so smooth, like how he insta double jumps to quickly build verticality and the quick glide between the jumps to keep the momentum, i need to start practicing that now.
Great so this is what im dealing w lbs all of a sudden thank you more making every lb game in our region a nightmare😊
ADS while jumping is still difficult, very impressive, I'm still trying to learn ADS while on the ground lol.
This technique is used by all singularity players in CN. Even snipers there do this too occasionally. From replays of them playing that I watched, right after executing a jump they switch to shoulder fire for a split second before using ADS. Im not sure why they do that, but from my experience facing against them I suspect that for a split second at the beginning of shoulder fire, the recoil has yet to kick in, so if u r accurate enough few bullets to the head r enough to finish an enemy or at least significantly hurt them.
how do i find replays of singularity CN players on bilibili?
@@Angelo_August bilibili, type strinova singularity in chinese
where can I watch CN singularity gameplay?
Let me know if there is anything I can do to improve the video. Thanks in advance!
can reduce the game volume abit cause whenever you get a kill on the dummies and it makes the kill sounds its hard to hear your voice
hi, bro, can u please explain what's ads mean? i'm new in game and also language barrier make me misunderstand the game designations. thank you in advance
@@kenoji1554 ADS = Aim Down Sight
its where you go first person mode and see from the scope of your gun
@@Wuthering_Waifus oh i see, appreciate for answer and good day
good advice most people dont know how much shooting error there is when jumping
One reason *not* to do this is because shoulder aiming has a hitbox extended to the left side of your crosshair at a close enough range (as indicated by the red circle with the dot inside). While bullets are pinpoint accurate in ADS no matter your movement, shoulder aiming will give you a "bigger" bullet if you're not as confident with your aim
True… however if you fight a good player, if he ads your ttk is going to be much higher than his. Leading to you losing the fight
nah bro delete this rn i dont want every player to play like gengu😭
I will try this out. I am trying to get better at the hopping during movement rn. But this seems good.
woah, actually amazing
For years people studied aim created kovaaks and aimlabs crefted benchmarks and milions of routines to improve ur raw mechanical mouse control and created aim theory
Some guy in my youtube recomend: ads bro
(No hate)
Your game audio is so loud I can’t hear what you’re saying
I feel like shoulder aiming is especially bad on ming like really accurate but for Flavia its not a big deal even more when you get the spread upgrade
I thought this was coming knowledge but good to know
thanks for the tips, however can you please lower the audio? it just broke my ear
For sure, My bad
i saw MLR nine does that alot too, i started doing that when i played cn few weeks ago
and yes it works on all guns, good snipers always jump shot 1 tap me lol,
yea but he a fraud
@@Ascinei wdym
my aim isnt good enough to track with ADS while jumping so this doesn't apply to me yet. useful for high level players but majority of casuals like me should be fine with shoulder aim in most cases
Unless you use agents that can boost their movement speed, it is just a death sentence to use this technique in close combat.
This make meredith a god tier
time to grind this mechanic tyty
can you lower the sound of the game bc Its way too loud
ok time to delete the video 👍
TF2 players feel right at home
Its more like bunny hopping to me 😅
He wont that exchanges cos ur literally just standing there. 😆
i'll try this
that is actually all kinds of fucked, sometjing to keep in mind while rank spamming ig
We request to take this video down so enemies can't see
i agree
'100% accurate' my bum. I can barely manage to do it in the range training area. Idfk how people do it so easily. Also you look like you're hovering after jumping and going into ADS. I can't do that.
Jump ADS
Jump again while ADSing and keep tracking your target
You're probably being thrown off by the recoil because I can't do it accurately on every characters too
oh hell no man now everybody knows it
You psychopath now everyone will be doing this after a month T-T
Help this doesn't work for Meredith lol
duh
unlist this right now
this is just bunny hopping with ADS
good video, delete it now
Sweat gameplay 💀
delete this bruh LMAO