Couple things missed: CHAARGE deals damage to all enemies equal to your block. Its visible for like a single frame. Rampage is the same. Visible in the same frame as CHAARGE Mangle is a 3 cost rare deals 15 damage and enemy loses 10 strength this turn. Visible for a frame or two after he "picks" aggression.
They're obviously reworking chaarge. It doesn't make any sense. Body slam in STS1 facilitated one of the strongest single-hit attacks in the game. This is identical but to ALL enemies. Why would it be so beyond cracked? Last time they posted a newsletter, a few months ago, they said the cards they showed in it had already been reworked by the time they posted it. Things are constantly changing right now
@@phillystevesteak6982 "Body slam in STS1 facilitated one of the strongest single-hit attacks in the game" If you have Barricade. That might got removed and Charge is now just an ok AoE attack
@@angquangnguyenthac2833 Power Through. Impervious. Kunai. Calipers. Second Wind + Feel No Pain. Among other synergies. You didn't NEED barricade for it to easily outclass all other single hit attacks in your deck. I rarely take barricade
@@phillystevesteak6982 It outclasses other cards in damage in specific scenarios, but not in general and far from easily. Right now you don't take it unless you can somewhat reliably do one of those things. Considering Chaarge is a rare card, I don't think adding AOE to it would be that busted. Body Slam would very rarely be picked if it was rare because it would be harder to find it when you needed it, and it is bad if you can't get a lot of block reliably. I don't even think that a rare Body Slam with AOE in STS 1 would be an auto-pick.
@@phillystevesteak6982 power through is strong by itself. Same with Impervious Also, the requirements here is that he needs to draw it ALONGSIDE these cards, so that's a much taller order than you think.
Different theories on Defect (seen wrapped in a tree): 1) He died 2) He ascended and is now triangle chair person (similar color scheme) 3) He is the main villain and has taken over the spire (he merged with that tree, which could have been a root tied to the heart/spire. Heart also dies in all endings in sts1, but only in Defects and Silents endings the spire itself still remains. Silent escapes but Defect ominously collects data or something). 4) Nothing crazy at all and he’ll be back later, the devs just wanted to focus on the origin characters alongside new ones. As well as the time invested in reimagining Defect’s already complex card pool/orb mechanics was probably higher than Clad/Silent.
Also maybe worth mentioning… there’s a part in the trailer showing the Necrobinder sitting at a rest site. However, there is an additional unoccupied log by the fire and the camera is zoomed out more, which makes the area look rather empty. A few have speculated this could be a hint at coop multiplayer in the future. Might be a bit of a stretch, but it certainly is exciting to think about.
A few more things I noticed: Iron Clad 2 cards: Taunt: Gain 7 block. Apply 1 vuln to all enemies. Grapple: Apply 2 vuln. Enemy loses 1 strength for each vuln this turn. The necrobinder: When they're fighting the rolled up larva at 0:45 seconds each time the hand attacks the larvas doom increases with 5, this matches the plauge doctor icon buff and when the doom counder exceeds the larvas health the HP bar changes color from red to purple. It seems like it dies from the multiattack the hand does, but it could be that doom eg kills when stacks exceed current health as some others have commented but that it does that at the end of turn? Couild "Summon" be an effect that gives osty more health, i saw it varying between 40 and 5 hp. There is also the sketch snecko and old coin and possibly mummified hand on the same page as runic pyramid, and memebership card in the book turning at the beginning of the trailer.
Something i thought was really interesting was that in the very first trailer, (the one where admittedly everything is very subject to change) we see Snecko Eye, twice. Once, directly after the starting relic in the relic bar, and another time in the very pretty promotional art for the intro… on the Merchant’s rug. It seems like Snecko might not be a boss relic anymore. Even if that’s subject to change, that seems like a very big choice to change it in the first place
We know some of what CHAAARGE does. It deals damage equal to your Block to all enemies. It's unclear what else it does, though, but it doesn't look like it had much more room for text. Technically, it could use a different word than "your" in there. However, the word "enemies'" wouldn't fit on the card, and "your" would, so it's probably just like an OP version of Body Slam. It might exhaust, though.
Doom doesn't do damage at the end of Necrobinder's turn, it does colour-out a portion of the enemy's healthbar equal to the stack but specifically it colours out left to right. I can only assume Doom works like Judgement, where an enemy is killed if Doom >= their current health.
This is what I thought as well at first. I don’t think it’s the answer though. If you watch the trailer, around 0:44, when Osty does a multi-attack, you can see the Doom stack up to 20 when the enemy is at 6 hp. That is also assuming that the tombstone icon is the icon for the Doom debuff, but it most likely is since the numbers shown were pretty high. Edit: Just saw a comment talking about the steam page. Checked it out and there’s a new GIF that is possibly showing the animation for Doom. The animation plays AFTER the enemy’s turn however. So maybe it is a health threshold, but only after the enemy’s turn, which would explain why Osty’s multi-attack killed the enemy instead of Doom activating. This also leads me to believe that they HAVE removed poison from Silent, as this just seems like a more balanced version of poison considering you have to deal with the enemy’s turn before they perish, and the fact that Doom does not tick away the enemy health after every turn, it essentially does zero damage until it reaches the threshold.
So my running theory about Pact's End is that it is an event-exclusive card of some sort; it does not strike me as something that would be a curse. There's also some cards revealed on the Steam Page! They're blurry and hard to make out, but I've done my best to transcribe them here. For the Necrobinder: Either a new or old version of Drain Power, which reads [1], Common Attack: Deal 9 Damage. Upgrade 1 random card in your Discard Pile for the rest of combat. New or old version of Grave Warden: [1], Common Skill: Gain 7 Block. Add 1 Soul into your Hand. Transfuse: [1], Uncommon Skill: Osty heals 15 HP. New or old version of Plague Carrier: [1], Uncommon Power: Whenever Osty attacks, apply 10 Doom to the enemy. Colorless Cards: Impatience: [0], Uncommon Skill: If you have no Attacks in your Hand, draw 2 cards. Thrumming Hatchet: [1], Rare Attack: Deal 11 damage. At the start of your next turn, return this to your hand. Also shown on the Steam page is what appears to be the effect of Doom. There's a GIF of some enemies being dragged down into some darkness. I am assuming that it functions as an execute if their HP falls below the amount of Doom that they have.
@@Jorbs Yeah, I just thought I would bring attention to it because it shows us some new stuff, even if not all the information is accurate. Personally, I would treat the trailer as the more up-to-date stuff and keep the stuff from the steam page in the back of our minds. Also, looking at the filenames of the gifs on the steam page: That first one (ruby raiders doomed.gif) is indeed the Doom effect activating, but we don't know the full details of it (it appears to activate at the end of the enemy's turn or the start of the player's turn?), but do learn that those enemies, at this point in time, are collectively known as the Ruby Raiders, which is neat.
"Stacking debuff which kills the enemy once it exceeds their HP" is a very fun mechanic in Vault of the Void (quite possibly some other game did it first but that's where I know it from) so I'd love it if it was in STS2
You didnt address the broken something (obviously probably? refferring to defect) with a tree grown around him, i wonder if they want to reimagine him, or add him back later, since we did see a claw in the original trailers shop. what are your thoughts?
Would be cool to see doom work the way it does similar to Soulstone survivors - where if the enemy accumulates more doom than they have current health, they die.
I know jorbs already made a video about the screenshots on the steam page after the game was announced, but we did see Shrug It Off then, so at least that’s one card that draws we know about.
The backdrop for 'Choose a Pack' kinda looks like it could be at the start of the run. Maybe instead of a static starting deck it's strikes, defends, and a pack. Or maybe a gift. Knowing packs are a thing opens up so many possibilities.
I think Pact's End may be a new card rarity like a Legendary, it also has a special crown-like flourish in the header that other cards don't have. Full art cards like this are also the rarest in say Pokémon TCG, so that's where my head immediately went. I love how there's full art cards now.
You missed a relic that appeared in one of the Silent clips. It looked like a sickle attached to a chain and it had a counter (like shuriken/kunai/etc.)
Guess for dismantle: "dismantle" sounds like it exhausts cards; maybe it is some sort of exhaust cards to deal damage card? But "exhaust cards to deal damage x times" seems like it would be stupidly strong...
Jorbs giddy and excited is a good video type. Can't wait for more spire, I'll probably break my early access rule to play this and see the balancing over time
I've also seen some speculation that the unnamed character has something to do with the transient. The little star they're holding feels very similar to the transients eye/core.
On the triple health bar enemy fight, there's a tombstone debuff with 17 stacks, probably doom esp given we saw scourge+ applies exactly 17 doom. Same enemy has a purple segment on the 'bottom' end of its health bar. My guess is doom works as a sort of alternate damage (that doesn't interact with things that react to 'damage'), and when an enemies current hp becomes lower than their doom, they die.
On the note of intangible, I saw a suspiciously ghost-shaped potion in one of the shops. As a potion and not a card option, I think intangible is more reasonable
Im guessing doom works kind of like vuln in the board game where regular damage you deal is doubled at the cost of doom. It makes sense given that doom seems to be valued at around half a damage because now you need to balance your doom and damage outputs, and it wouldnt be too busted to give block in that scenario. I don’t understand why people think it kills if you do doom = to current life. We have that mechanic, its called damage.
So I had an interesting thought about doom. What if it was a rework of the underdeveloped mark mechanic instead of poison? The biggest problem with pressure points was the lack of interaction with the rest of the cardpool, as it was the only source of mark in the game. Food for thought.
From the animation of enemies dying to Doom on the store page I'm guessing it's something like "If Doom > HP/max HP, enemy dies". Seems really interesting.
@@dismasthepenitent569 Scalling. A card blocks and adds doom to all enemies, a power makes your hand apply doom every time it attacks, etc. In a way, it's kinda similar to Poison Stab, where you get the damage from the attack, and the extra damage from the Poison. The Doom mechanic is probably meant to be scalled like that.
Yes, but if it was current HP then it wouldn't do much. Consider the following example. Starting at 20 HP: 10 damage + 10 doom = dead. Starting at 20 HP: 10 damage + 10 damage = dead. If it's max HP instead, (or some threshold) then it would be pretty neat.
Pact's End could be like a Smite, a colorless card generated by playing some other card (Pact?). Could indicate more stance mechanics showing up places.
I don't know what doom does of course, but it seems noteworthy that the enemies with doom in the video had a purple bar from the start of their health bar going upwards. My assumption is that it's like a reverse damage, so once doom reaches current health, the enemy dies? We shall see
It would be interesting if doom was like doom from hades. The enemu takes however many stacks they have as damage next turn, BUT playing multiple cards with doom does not stack (only the highest amount is dealt)
I hope that Doom functions as Overburn from Wildfrost! (without killing all enemies offcourse) Also, that ?????? guy looks like Sentry. It really gives me that vibes, idk xD
If / Since The Silent doesn't have poison, it probably has new mechanic(s) instead. The trailer is structured so that you see most of the Ironclad, which is the least complex character as the starter, and less of Silent and Necrobinder. For the latter, I was wondering if you need the hand to proc doom related mechanics. I hope the list of enemies means that there's bigger variety than in the first part.
It is only visible for one frame. Press the comma and period button to view frame by frame from 22-24 seconds and you can view taunt, grapple, and mangle.
What enderbruiser said, after they click the gold card it animates to add a card to the deck but it’s actually a different scene and different rare card
OOOHHHHHHHHH Thinking about it, I’m glad they’re not starting STS2 with all the og 4. 2 is enough for familiarity, 2 is enough for new content; for this game to succeed the first, they can not just retrace their steps because they already did perfectly. Isn’t Swipe just the new Bane? A better Bane too, it seems.
On the floor lies a jorbs video, covered in pog
poj*
cant believe Jackelope Crimbus came out of retirement for STS2. He's been happily living out of the spotlight for decades.
I guess the bag was way too good even for them
Couple things missed:
CHAARGE deals damage to all enemies equal to your block. Its visible for like a single frame.
Rampage is the same. Visible in the same frame as CHAARGE
Mangle is a 3 cost rare deals 15 damage and enemy loses 10 strength this turn. Visible for a frame or two after he "picks" aggression.
They're obviously reworking chaarge. It doesn't make any sense. Body slam in STS1 facilitated one of the strongest single-hit attacks in the game. This is identical but to ALL enemies. Why would it be so beyond cracked? Last time they posted a newsletter, a few months ago, they said the cards they showed in it had already been reworked by the time they posted it. Things are constantly changing right now
@@phillystevesteak6982 "Body slam in STS1 facilitated one of the strongest single-hit attacks in the game"
If you have Barricade. That might got removed and Charge is now just an ok AoE attack
@@angquangnguyenthac2833 Power Through. Impervious. Kunai. Calipers. Second Wind + Feel No Pain. Among other synergies. You didn't NEED barricade for it to easily outclass all other single hit attacks in your deck. I rarely take barricade
@@phillystevesteak6982 It outclasses other cards in damage in specific scenarios, but not in general and far from easily. Right now you don't take it unless you can somewhat reliably do one of those things. Considering Chaarge is a rare card, I don't think adding AOE to it would be that busted. Body Slam would very rarely be picked if it was rare because it would be harder to find it when you needed it, and it is bad if you can't get a lot of block reliably. I don't even think that a rare Body Slam with AOE in STS 1 would be an auto-pick.
@@phillystevesteak6982 power through is strong by itself. Same with Impervious
Also, the requirements here is that he needs to draw it ALONGSIDE these cards, so that's a much taller order than you think.
Different theories on Defect (seen wrapped in a tree):
1) He died
2) He ascended and is now triangle chair person (similar color scheme)
3) He is the main villain and has taken over the spire (he merged with that tree, which could have been a root tied to the heart/spire. Heart also dies in all endings in sts1, but only in Defects and Silents endings the spire itself still remains. Silent escapes but Defect ominously collects data or something).
4) Nothing crazy at all and he’ll be back later, the devs just wanted to focus on the origin characters alongside new ones. As well as the time invested in reimagining Defect’s already complex card pool/orb mechanics was probably higher than Clad/Silent.
What? THE DEFECT is evolving!
*_dum dum dum dum dum dum_*
Congratulations! Your THE DEFECT evolved into THE PERFECT !
Also maybe worth mentioning… there’s a part in the trailer showing the Necrobinder sitting at a rest site. However, there is an additional unoccupied log by the fire and the camera is zoomed out more, which makes the area look rather empty. A few have speculated this could be a hint at coop multiplayer in the future. Might be a bit of a stretch, but it certainly is exciting to think about.
MEGA CRIT, ADD CO-OP AND MY LIFE IS YOURS
If they announce coop mode, me and my homies will go crazy.
I wonder if Pact's End was affected by that event that we can see in the Steam page screenshots: "Enchant an attack with Corrupted."
A few more things I noticed:
Iron Clad 2 cards:
Taunt: Gain 7 block. Apply 1 vuln to all enemies.
Grapple: Apply 2 vuln. Enemy loses 1 strength for each vuln this turn.
The necrobinder:
When they're fighting the rolled up larva at 0:45 seconds each time the hand attacks the larvas doom increases with 5, this matches the plauge doctor icon buff and when the doom counder exceeds the larvas health the HP bar changes color from red to purple. It seems like it dies from the multiattack the hand does, but it could be that doom eg kills when stacks exceed current health as some others have commented but that it does that at the end of turn?
Couild "Summon" be an effect that gives osty more health, i saw it varying between 40 and 5 hp.
There is also the sketch snecko and old coin and possibly mummified hand on the same page as runic pyramid, and memebership card in the book turning at the beginning of the trailer.
Something i thought was really interesting was that in the very first trailer, (the one where admittedly everything is very subject to change) we see Snecko Eye, twice. Once, directly after the starting relic in the relic bar, and another time in the very pretty promotional art for the intro… on the Merchant’s rug.
It seems like Snecko might not be a boss relic anymore. Even if that’s subject to change, that seems like a very big choice to change it in the first place
Snecko would make a lot of sense as a shop relic since those tend to be on the more wacky and "possibly bad for you" side
I guessed that Jorbs would do this the moment I saw how many cards were shown in the trailer.
Calling it now: If doom equals or exceeds the monster's current health the monster dies.
I feel like its something like this, or a rework of Mark
We know some of what CHAAARGE does. It deals damage equal to your Block to all enemies. It's unclear what else it does, though, but it doesn't look like it had much more room for text.
Technically, it could use a different word than "your" in there. However, the word "enemies'" wouldn't fit on the card, and "your" would, so it's probably just like an OP version of Body Slam. It might exhaust, though.
A tag seems to have been ripped off the blanket in the shop...
New relic: shopkeeper's blanket?
"Triangle chair person"
A giant rhombus as head.
I mean you can argue any polygons can be cut into triangles lol
triangle chair person.
triangle chair person.
Mr. Triangle's light in his hand looks like the Transient. His arms kinda look like the Transient too, but gold.
love seeing PADORU in the bookmarks lol
Tis the season.
It looks less like the Champ's armor is falling apart and more like he's replaced it by salvaging the Bronze Automaton.
Doom doesn't do damage at the end of Necrobinder's turn, it does colour-out a portion of the enemy's healthbar equal to the stack but specifically it colours out left to right.
I can only assume Doom works like Judgement, where an enemy is killed if Doom >= their current health.
Astute observation. That seems entirely plausible, especially if (as Jorbs suggested) it replaces poison.
This is what I thought as well at first.
I don’t think it’s the answer though. If you watch the trailer, around 0:44, when Osty does a multi-attack, you can see the Doom stack up to 20 when the enemy is at 6 hp. That is also assuming that the tombstone icon is the icon for the Doom debuff, but it most likely is since the numbers shown were pretty high.
Edit: Just saw a comment talking about the steam page. Checked it out and there’s a new GIF that is possibly showing the animation for Doom. The animation plays AFTER the enemy’s turn however. So maybe it is a health threshold, but only after the enemy’s turn, which would explain why Osty’s multi-attack killed the enemy instead of Doom activating. This also leads me to believe that they HAVE removed poison from Silent, as this just seems like a more balanced version of poison considering you have to deal with the enemy’s turn before they perish, and the fact that Doom does not tick away the enemy health after every turn, it essentially does zero damage until it reaches the threshold.
So my running theory about Pact's End is that it is an event-exclusive card of some sort; it does not strike me as something that would be a curse.
There's also some cards revealed on the Steam Page! They're blurry and hard to make out, but I've done my best to transcribe them here.
For the Necrobinder:
Either a new or old version of Drain Power, which reads [1], Common Attack: Deal 9 Damage. Upgrade 1 random card in your Discard Pile for the rest of combat.
New or old version of Grave Warden: [1], Common Skill: Gain 7 Block. Add 1 Soul into your Hand.
Transfuse: [1], Uncommon Skill: Osty heals 15 HP.
New or old version of Plague Carrier: [1], Uncommon Power: Whenever Osty attacks, apply 10 Doom to the enemy.
Colorless Cards:
Impatience: [0], Uncommon Skill: If you have no Attacks in your Hand, draw 2 cards.
Thrumming Hatchet: [1], Rare Attack: Deal 11 damage. At the start of your next turn, return this to your hand.
Also shown on the Steam page is what appears to be the effect of Doom. There's a GIF of some enemies being dragged down into some darkness. I am assuming that it functions as an execute if their HP falls below the amount of Doom that they have.
not sure whether to add stuff on steam page, as i don't know how much chance there is from early builds to now. hm.
@@Jorbs Yeah, I just thought I would bring attention to it because it shows us some new stuff, even if not all the information is accurate. Personally, I would treat the trailer as the more up-to-date stuff and keep the stuff from the steam page in the back of our minds.
Also, looking at the filenames of the gifs on the steam page: That first one (ruby raiders doomed.gif) is indeed the Doom effect activating, but we don't know the full details of it (it appears to activate at the end of the enemy's turn or the start of the player's turn?), but do learn that those enemies, at this point in time, are collectively known as the Ruby Raiders, which is neat.
"Stacking debuff which kills the enemy once it exceeds their HP" is a very fun mechanic in Vault of the Void (quite possibly some other game did it first but that's where I know it from) so I'd love it if it was in STS2
pact's end looks like its a "full art" card, no border and the art takes up the whole card. it fits with the special rarity label you gave it
Wonder if it's tied to a relic like bell's curse, crossed out 0 could possibly be relic activations?
You didnt address the broken something (obviously probably? refferring to defect) with a tree grown around him, i wonder if they want to reimagine him, or add him back later, since we did see a claw in the original trailers shop. what are your thoughts?
Would be cool to see doom work the way it does similar to Soulstone survivors - where if the enemy accumulates more doom than they have current health, they die.
31:23 Silly Jorbs, Hellraiser has "draw a card" written right there
I know jorbs already made a video about the screenshots on the steam page after the game was announced, but we did see Shrug It Off then, so at least that’s one card that draws we know about.
The backdrop for 'Choose a Pack' kinda looks like it could be at the start of the run. Maybe instead of a static starting deck it's strikes, defends, and a pack. Or maybe a gift. Knowing packs are a thing opens up so many possibilities.
I hope Silent comes back with a discard deck. I find it is the most fun build you can do with her.
I see that PADORU PADORU 🤶
Only someone like Jorbs could make me excited for spreadsheets. It is truly a unique and valuable skill that I cherish dearly.
The plague doctor buff seems to be the necrobinder power that applies 5 doom when Osty attacks
I think Pact's End may be a new card rarity like a Legendary, it also has a special crown-like flourish in the header that other cards don't have. Full art cards like this are also the rarest in say Pokémon TCG, so that's where my head immediately went. I love how there's full art cards now.
15:00 I think Summon means every time Osty dies replace it the on the next turn if you have a summon buff
I'm glad you're gonna cover it.
I checked myself the video for new cards but on phone it was hard to stop on the right frame.
You missed a relic that appeared in one of the Silent clips. It looked like a sickle attached to a chain and it had a counter (like shuriken/kunai/etc.)
Doom seems like a mixture of poison and Mark from Watcher's kit
I was thinking it seemed like a rework of Mark. If Jorbs "deal damage in three turns" speculation were true, it seems like a "The Bomb" rework as well
Guess for dismantle: "dismantle" sounds like it exhausts cards; maybe it is some sort of exhaust cards to deal damage card? But "exhaust cards to deal damage x times" seems like it would be stupidly strong...
Doom is probably an execute threshold for enemies, which makes it probably slightly less valuable per point when compared to damage.
Jorbs giddy and excited is a good video type. Can't wait for more spire, I'll probably break my early access rule to play this and see the balancing over time
I've also seen some speculation that the unnamed character has something to do with the transient. The little star they're holding feels very similar to the transients eye/core.
Thank you so much for putting this together, Jorbs - so hyped!
Do we think that Doom is like a reimagining of Pressure Points from Watcher?
The unknown character is giving ascended defect energy @jorbs
On the triple health bar enemy fight, there's a tombstone debuff with 17 stacks, probably doom esp given we saw scourge+ applies exactly 17 doom. Same enemy has a purple segment on the 'bottom' end of its health bar. My guess is doom works as a sort of alternate damage (that doesn't interact with things that react to 'damage'), and when an enemies current hp becomes lower than their doom, they die.
On the note of intangible, I saw a suspiciously ghost-shaped potion in one of the shops. As a potion and not a card option, I think intangible is more reasonable
Im guessing doom works kind of like vuln in the board game where regular damage you deal is doubled at the cost of doom. It makes sense given that doom seems to be valued at around half a damage because now you need to balance your doom and damage outputs, and it wouldnt be too busted to give block in that scenario.
I don’t understand why people think it kills if you do doom = to current life. We have that mechanic, its called damage.
So I had an interesting thought about doom. What if it was a rework of the underdeveloped mark mechanic instead of poison? The biggest problem with pressure points was the lack of interaction with the rest of the cardpool, as it was the only source of mark in the game. Food for thought.
From the animation of enemies dying to Doom on the store page I'm guessing it's something like "If Doom > HP/max HP, enemy dies". Seems really interesting.
Seems weird. How is that functionally different from just, like, lowering the enemy's HP by hitting it?
@@dismasthepenitent569 Scalling. A card blocks and adds doom to all enemies, a power makes your hand apply doom every time it attacks, etc. In a way, it's kinda similar to Poison Stab, where you get the damage from the attack, and the extra damage from the Poison. The Doom mechanic is probably meant to be scalled like that.
Yes, but if it was current HP then it wouldn't do much. Consider the following example.
Starting at 20 HP: 10 damage + 10 doom = dead.
Starting at 20 HP: 10 damage + 10 damage = dead.
If it's max HP instead, (or some threshold) then it would be pretty neat.
The Pact's End border gives me MTG full art vibes. New rarity, maybe?
Pact's End could be like a Smite, a colorless card generated by playing some other card (Pact?). Could indicate more stance mechanics showing up places.
My money is on doom being pressure points but with more than one card to support it
Pact’s End shows us that Full coverage card art is now possible and im SO hyped about that. Card packs look so sick too. So many possibilities !!!
I don't know what doom does of course, but it seems noteworthy that the enemies with doom in the video had a purple bar from the start of their health bar going upwards. My assumption is that it's like a reverse damage, so once doom reaches current health, the enemy dies? We shall see
Thanks Jorbs, now I don't have to write it down ✌🏼
Don’t take intangible from me please, it’s difficult to explain my need for it, maybe impossible to describe, but I do.
Thanks for the breakdown, Jorbs!! I'm so hyped for this game to launch!
I feel Jorbs just did this so he could direct people on stream to this when they ask him his thoughts on the Game awards trailer
There was another potion. Early in the trailer, there is a potion in the item bar
Pact's End to me looks like a card generated by another card, similar to Smite. Same gray banner, but definitely sounds like an Ironclad card.
Dude I hope they keep making dlc characters post launch because I will buy every single one of them
It would be interesting if doom was like doom from hades. The enemu takes however many stacks they have as damage next turn, BUT playing multiple cards with doom does not stack (only the highest amount is dealt)
I hope that Doom functions as Overburn from Wildfrost! (without killing all enemies offcourse)
Also, that ?????? guy looks like Sentry. It really gives me that vibes, idk xD
If / Since The Silent doesn't have poison, it probably has new mechanic(s) instead. The trailer is structured so that you see most of the Ironclad, which is the least complex character as the starter, and less of Silent and Necrobinder. For the latter, I was wondering if you need the hand to proc doom related mechanics.
I hope the list of enemies means that there's bigger variety than in the first part.
I was going to go on the stream to ask if he was going to make this video
Jorbs, 23 seconds into the trailer you missed an iron clad rare card. 3 cost, deal 15 damage, enemy loses 10 strength this turn
i looked and didn't see it. where is it?
Very strange... I also remember seeing this card, though I can't seem to spot it again either
It must have exhausted...
It is only visible for one frame. Press the comma and period button to view frame by frame from 22-24 seconds and you can view taunt, grapple, and mangle.
What enderbruiser said, after they click the gold card it animates to add a card to the deck but it’s actually a different scene and different rare card
I'm glad you exist, thank you
Can you put the link to your spreadsheet in the video description?
Ironclad being called a spiritual successor irked me...thats like saying Pikachu in lets go is a spiritual success to Pikachu from yellow.
Ironclad is not a name, it's a title
Maybe our Ironclad got fully corrupted by the demon he made a pact to, and is now a boss?
@@AlleonoriCat indeed. Therefore it isn't a spiritual successor. It's the same IP, same studio, same gameplay.
Nice YT bookmark
OOOHHHHHHHHH
Thinking about it, I’m glad they’re not starting STS2 with all the og 4. 2 is enough for familiarity, 2 is enough for new content; for this game to succeed the first, they can not just retrace their steps because they already did perfectly.
Isn’t Swipe just the new Bane? A better Bane too, it seems.
Luckily they chose the two best characters to keep (I love its character design but defect has always been my least favourite character to play)
YES i've been waiting for this
I cant wait. This is so exciting.
I would guess that doom is going to work like influence from Demons mirror
Maybe souls is how you revive Osty? Gather 10 souls and Osty comes back or receives a buff?
Great job on this vid!
PADORU PADORU
PANTS
Thanks jorbs
Wasn't there an ironclad card thst dealt damage to all enemies equal to block? It was only readable for like 2 frames iirc
Could pacts end be a generated card?
Thank you jorbs
liked and/or subscribed.
Hype hype hype hype
Thank you.
Appreciate it.
CAW! CAW!
Yayyyyy
Less yap more sauce please
YOOOO
PADORU PADORU
PADORU PADORU