Create the Fresnel Effect in Nuke

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  • Опубликовано: 23 янв 2025

Комментарии • 8

  • @AhmedKhaledFX
    @AhmedKhaledFX 3 месяца назад

    Brilliant , Thanks Alex

  • @MMMMeeeeMMMM
    @MMMMeeeeMMMM 3 месяца назад

    This is a cool technique! Thanks

  • @ocdvfx
    @ocdvfx 3 месяца назад

    woahhh, very cool

  • @GaelLendoiro
    @GaelLendoiro 3 месяца назад

    Thanks!

  • @davidcatalano7426
    @davidcatalano7426 3 месяца назад

    unfortunately nuke give us only the normal in "WorldSpace" and for the Fresnel we need normal in "Camera Space".. We have to convert the normal using the Camera World matrix to have the perfect fresnel

    • @DougHogan
      @DougHogan 3 месяца назад +1

      You can actually convert World space to camera space with the camera data in Nuke!

    • @alexvillabon
      @alexvillabon  3 месяца назад

      Hey Doug. I've actually never had the need to do that. I'd be curious to know how to though.

    • @Ivan98Stef
      @Ivan98Stef 3 месяца назад

      @@alexvillabonshufle normals into rgb, add colormatrix, conect camera matrix to colormatrix (control drag) check invert in colormatrix, and now you have camera space normals