Learn GODOT 4's PHYSICS in under 15 Minutes

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  • Опубликовано: 26 окт 2024

Комментарии • 32

  • @Zenva
    @Zenva  Год назад +3

    Access COMPLETE COURSES on Godot 4 here: academy.zenva.com/product/godot-game-development-mini-degree/?

  • @notpowder5831
    @notpowder5831 Год назад +16

    hey guys, we found one more underated channel to learn godot

  • @frankhuurman3955
    @frankhuurman3955 9 месяцев назад +6

    I'd love to see a 3D version of this, like a first person character being pulled towards a planet and walking/jumping around on a planet or something.

  • @Albrecht-Adrian
    @Albrecht-Adrian Год назад +8

    Thanks! Keep Up with Godot Videos ;D

  • @SlimeChime1
    @SlimeChime1 Месяц назад +2

    thank you for the tutorial but I did not expect to get flashbanged

    • @Zenva
      @Zenva  Месяц назад

      We switched to dark mode a few months ago 😎

    • @dantheplanner
      @dantheplanner 4 дня назад

      Join the dark side. 😷(We have cookies)

  • @Noguko_N10110
    @Noguko_N10110 6 месяцев назад

    This is the greatest godot begginer tutorial i've came across, thanks! :)

    • @Zenva
      @Zenva  6 месяцев назад

      That's fantastic to hear! 🌟 We're thrilled you found our Godot beginner tutorial helpful.

  • @sparrowpatch
    @sparrowpatch 10 месяцев назад

    Super helpful, thank you!

  • @conkin998
    @conkin998 11 месяцев назад +2

    one question, why did you use _process instead of _physics_process? i tried both and noticed _process seems to trigger more often in this empty game but wouldnt we want to use _physics_process so the input is consistent despite framerate?

    • @jasoniswrongabouteverythin8230
      @jasoniswrongabouteverythin8230 8 месяцев назад +1

      _process is tied to frame rate and _physics_process is tied to physics engine ticks. You can change an object's movement in the _process node, but then it won't be synced up with the physics engine and your project will be waiting on the next physics tick to execute it's movement. It also has an affect on your games FPS performance, because if the calculations are slow enough the engine will be waiting on your code to execute before it starts rendering the next frame, but that won't be a problem in the physics process

  • @marverickbin
    @marverickbin Год назад +2

    RigidBody2D, CharacterBody2D, StaticBody2D, KinematicBody2D, which one use? Lets say one of the bodies has to be pushed by physics and other don't?
    And bounces?

    • @vulnoryx
      @vulnoryx 11 месяцев назад +2

      for physics you use rigidBody2D
      For things that move use CharacterBody2D (often used for players)
      For things that do not move use StaticBody2D (examples: walls, trees or world border but if your game is tiled use a tilemap instead)
      KinematicBody2D is a godot 3 Node (it does not show up in the add node menu)

    • @eduardorojas1770
      @eduardorojas1770 10 месяцев назад

      ​@vulnoryx what if you give instructions to your characters? like in a rts, would be rigibody right?

  • @Zitrone21
    @Zitrone21 10 месяцев назад

    Thanks, you helped me a lot

  • @engineeringsentry6625
    @engineeringsentry6625 Год назад +2

    I tried to follow the directions, but apply_impulse does not exist.

    • @vulnoryx
      @vulnoryx 11 месяцев назад

      make sure that your script is attatched to a RigidBody2D node and that the script extends RigidBody2D

  • @rhevoramirez7969
    @rhevoramirez7969 9 месяцев назад

    thanks

  • @nau4057
    @nau4057 8 месяцев назад

    ¡Thank you!

  • @ivancodes9319
    @ivancodes9319 9 месяцев назад +3

    I like it how bro uses light mode 💀

    • @Zenva
      @Zenva  8 месяцев назад +1

      We use it for accessibility

  • @VepsianGameDesigner
    @VepsianGameDesigner Год назад +1

    More videos from Godot!

  • @thebarrelman1840
    @thebarrelman1840 12 дней назад

    light mode gadot is crazy

    • @Zenva
      @Zenva  12 дней назад

      Thanks for the feedback! This video is from our older content, our newer ones are rolling out with dark mode. Hope you give those a try!

  • @czlowiek51872
    @czlowiek51872 Год назад +3

    Duo lesson xd

  • @manhxxo
    @manhxxo Год назад +1

    putting physic code in _process is not very clever

    • @manhxxo
      @manhxxo 10 месяцев назад

      @@AbdelbariGuenichi are you alright? do you need some help?

  • @HonsHon
    @HonsHon Месяц назад

    this video is fucking evil. Why Bright mode?!

    • @Zenva
      @Zenva  Месяц назад

      Blue light filter glasses are required in tutorial hell 😈 joking aside, we have moved to dark mode in recent courses.

  • @GreyFeather9
    @GreyFeather9 4 месяца назад +1

    Sorry, I can't afford to get blinded by your awful choice of godot theme. cya.

    • @Zenva
      @Zenva  4 месяца назад +1

      Hi! We've switched to dark mode to meet WCAG AAA accessibility standards. You'll see more dark mode content on the channel over time