[2024 Ri3D] Unqualified Quokkas Breakdown and Explanation

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  • Опубликовано: 8 янв 2024
  • We are the Unqualified Quokkas, an Ri3D team consisting of 10 mentors from across Australia with the common goal of bettering the Australian FRC scene.
    Twitch: unqualifiedquokkas
    RUclips: @UnqualifiedQuokkasRi3D
    Chief Delphi: @UnqualifiedQuokkas
    Instagram: @ri3d_unqualifiedquokkas

Комментарии • 18

  • @UnqualifiedQuokkasRi3D
    @UnqualifiedQuokkasRi3D  6 месяцев назад +6

    Here is the link to Chief Delphi thread where we have posted a link to the Intake/shooter CAD:
    www.chiefdelphi.com/t/unqualified-quokkas-ri3d-the-first-ri3d-team-in-australia/445964/92?u=unqualifiedquokkas

  • @RunnymedeRobotics
    @RunnymedeRobotics 7 месяцев назад +13

    You guys have my favorite design of all the ri3ds I've seen. super unique balance of robustness and versatility.

  • @stroodle7469
    @stroodle7469 7 месяцев назад +6

    Great breakdown guys! Super informative. You should all be insanely proud of yourselves.

  • @6696Aiden
    @6696Aiden 7 месяцев назад +18

    Do you guys have CAD models. If so are you going to drop them

    • @UnqualifiedQuokkasRi3D
      @UnqualifiedQuokkasRi3D  6 месяцев назад +3

      The intake/shooter CAD is out now on our CD thread linked in our comment on this video

  • @maxgrey3694
    @maxgrey3694 6 месяцев назад

    Awesome work! Asside from the climber, this is exactly the design my team came up with in our initial brain storming at kickoff. We're still working through more itterations, but will probably still end up with something similar

  • @mintscroll1182
    @mintscroll1182 6 месяцев назад

    I love your design it's my favorite so far

  • @efilife5483
    @efilife5483 6 месяцев назад +3

    How does your intake work moving at faster speeds. Does the wheel design consistently intake the game peice exactly when you touch it or is their inconsistentcys like bounceing off the intakd

    • @UnqualifiedQuokkasRi3D
      @UnqualifiedQuokkasRi3D  6 месяцев назад +2

      In our extensive testing, we never found the game piece to bounce off the intake. We have 2 rollers, the top is able to grab the game piece and suck it in, then the bottom roller sits just behind that and kicks the note up off of the ground and into the intake.

  • @catdogin
    @catdogin 6 месяцев назад +2

    how did you guys lock the motor after climb?

    • @UnqualifiedQuokkasRi3D
      @UnqualifiedQuokkasRi3D  6 месяцев назад +1

      Initially, the reduction of the arm plus the motors being switched to brake mode was enough to keep the bot from dropping over the 5 seconds.
      But when we do changed the ratio, it is now hit or miss if it locks or not which is strange.
      But you can definitely design a brake for the arm or some other system to prevent the bot from slowly falling after the game ends.

  • @AviKatzman-sw1ph
    @AviKatzman-sw1ph 6 месяцев назад

    What reflectometer are you using and how did you decide to use that over a different sensor?

    • @kayrunjaavice1421
      @kayrunjaavice1421 6 месяцев назад +2

      Its an AB 42JT-F5 and we chose to use it because there was no other option on-hand. It is not ideal for this applocation and a longer-range sensor or a beam break would be more consistent.

  • @catdogin
    @catdogin 6 месяцев назад

    What is the name of the sensor at 2:45 ?

    • @kayrunjaavice1421
      @kayrunjaavice1421 6 месяцев назад

      Allen Bradley 42JT-F5

    • @catdogin
      @catdogin 6 месяцев назад

      @@kayrunjaavice1421 how can we buy it? or can you send me an alternative link on rev robotics site? Might be distance sensor?

    • @kayrunjaavice1421
      @kayrunjaavice1421 6 месяцев назад

      @@catdogin I'm not sure you can get it at a reasonable price anymore because it was included in a kit of parts a while ago. Check out beam-break sensors instead, they might get better consistency than the sensor we used and are very cheap

  • @ianromo6802
    @ianromo6802 7 месяцев назад +2

    Hay tryhards para todo