@@abloogywoogywoo I’m sure you can if you have a modded system. But at that point you might as well just wait till the pc version gets a port like sm64
I don't have to pull out the Xbox 360 anymore. This is my first time actually being able to play the N64 version in like 20 years. I remember My aunt had a copy of it and I played multiplayer for like a second.
This comment will likely be overlooked but the glitched texture in Villa isn't a new issue. The Texture has an incorrect setting which results in it appearing as garbage data but it usually has different, darker colors compared to what was seen in the stream. There is technically an emulation error happening because it looks different but it was also broken. Even if discovered during playtesting, it's not exactly simple to figure out why it looks different when pretty much every other Level Texture in the game is fine. At best you discover it was a pre-existing issue that got overlooked and would need an editor to fix it, which you don't have and it's not a big enough deal to try to get access to one. More likely though you can't figure out why it looks different from the N64 version and have to just go with it because you already spent too much time trying to solve a seemingly impossible issue. For anyone curious it's an issue with the Texture's Mipmap setting, which makes the Texture smaller when farther away. Most Textures in the game have them with the Level Geometry having an On/Off switch for this feature, usually so Textures without Mipmaps don't try to load any. If that switch is wrong though, then the Texture will appear as corrupted data which is what happened in Villa. Extremely simple fix with the GE/PD Setup Editor if you're doing any modding but that's not exactly an option for the NSO version.
the people saying this is exactly the same as the N64 version are in severe denial, especially since you've been uploading footage FROM an original N64 and cartridge. That's before we get into things that are just wrong, like some of the weapon models
It goes to show Nintendo couldn't give a damn how it looks. Like why would people pay for the membership when they can play a way better mod version on PC for free
Because A) It's actually advertised and is payable without doing anything out of the ordinary. B) People want to play official sources (original N64 still the best) I support what Nintendo has offered but it greatly needs improving. I honestly don't get why it's not a 1:1 replication of the N64 since it's their own property. Also would never want to play N64 games without an N64 controller. The fact they brought them back blew my mind but the software support...
@@BigAlvideos101 due to how the emulator works you can't actually use dual analog like on N64. You have to go to the controller settings in the game and switch to 1.2, then change the mappings on your Pro Controller to have the left stick act as C-Buttons and right stick as the joystick itself.
@@xXD4nt3Xx Nope been always like that, you can try on a fresh save of N64. Not sure which challenges but you must complete them to unlock all maps also.
It seems to be better than the original, even holding a relatively smooth framerate in hi-res. It stutters a little from time to time, though, especially in MP with even a single bot based on what I've played so far.
I knew after the tragic goldeneye release on switch that perfect dark wouldn’t get any special treatment smh it’s damn sad at this point lol another cut and paste job no effort 😢😅😂
From my understanding online is better if everyone you are with is using a lan connection. Obviously that shouldn’t be necessary, but it is what it is.
@@Graslu00 100%! I agree with you wholeheartedly, but I’m not surprised that the online is not so great. I will say that if you find European players to play with, it should be a better experience. This is also the reason why I tend to only play people with NSO from America. In your case, Europe.
@@SuperGalaxy Yeah it'd be better but still not ideal. The point of online gaming in 2024 is to connect the whole world... On PC emulators I can play with people from Japan, US, Canada, Colombia with 0 issues.
It’s pretty great it’s back but does anyone have a better controller set up for it? It’s kinda tough to control as I’m used to playing this on n64 and it’s like piloting a tank 😂
Go to your controller settings on the main switch menu. Remap left stick to right, and right stick to left. Also, switch ZR and ZL. In perfect dark control setting, use 1.2 control scheme. Dual stick
Real N64 hardware or 1964 GEPD, but if you're using 1964 you're on a PC so no point not to play the PC port. There's also XBLA but it has its own fair share of issues.
Why are people trashing the MP? I get the PC port blah blah blah, it's the PC, but if I remember, this is basically how it played on the N64, unless there is something I am missing.
@@RealAlphaDrum Alright fair enough, my bad. N64 was fairly smooth with players only and no bots, Switch online lags both framerate-wise and sound so it's not ideal.
@@Graslu00the things that this port gets wrong are so minor that I'm still really happy with it. (Although I wouldn't complain if they fixed some of the issues like I hear they did for other nso games that had issues upon initial release.)
I really thought it was going to be decent but it’s literally below mid /: At first I noticed the reduced lag…but then at the end of the level everything fell apart. Guards firing through glass, framerate dropping when there’s more than 3 guards (goldeneye didn’t even have that problem) improper texturing. It’s sad really. This is supposed to be Nintendo quality but it’s crap and I hate to admit it. I actually thought the goldeneye Nso wasn’t too terrible despite its flaws. I can get over the input delay and the wonky sensitivity. But those framerate drops, visual glitches, and game glitches pretty much killed any excitement for me. And you know damn well they aren’t even going to update it. Plus there’s going to be a lot of people saying “ThIs wAs HoW iT wAs oN n64” no it wasn’t. I still play the n64 version. Sorry rant over, it’s just so sad /:
I strongly agree. It's a sad state of affairs. It doesn't help that Nintendo doesn't listen to criticism. Everyone's asking to at the very least be able to change the inputs in the emulator instead of having to go into the system settings for every game they want remapped. That's my main issue with goldeneye and PD. I can excuse everything else.
@Graslu00 I really couldn't give two f***'s whether it's a port, a rehash a remake or not. It's practically identical to the N64 iteration. Play the game and stop whinging u muppet. It's free. Get a life.
This big tip of the cap to Nintendo is the fact they have the Slayer fly by wire as it should be. That proper effect was the holy grail of the PC emulation. If anyone is playing this with anything other than the N64 controller, I just ask why. As for the online, I can't help but think painball mode isn't doing the framerate or gameplay any favours.
@@user-wl7dt1uw2e The Slayer has been emulating correctly for over a decade now, that's one thing they got right (and the camspy) which is surprising considering everything else they got wrong. Online doesn't work because of the distance, instead of adding input delay it slows down the game.
@@donaldjdz @donald go ahead and use a non N64 controller on the bastardized versions of PD that exist out there. I get it that few people want to experience the game as it was. That includes the controller. No matter to me, but hopefully you don't comment negatively about your experience.
It's actually much easier to complete the game and get all challenges and cheats on this game on this version. Challenge 28-30 on the combat simulator I just saved at certain points, and kept restarting until I completed the challenge. The hardest cheat to unlock was 'Hit and run' - in the carrington villa I kept saving at certain points until I got a time of 2:28 War on Perfect agent, after each Skedar King I saved the game. Made me realise how hard it was to complete this game on the N64.
i know your going to do one for the "switch" online. well... nintendo haven't perfected their emulators, so things could feel janky and not 1 to 1 with the n64 version, which runs on native hardware (nintendo 64).
I'll add the timestamps after sleeping. I'm too tired now and not in the mood after playing this.
Thank you again for showcasing this like with GE to show people what they are really getting.
truly a "game sucks, i go to bed" momento
Hmm, I wonder if you can patch the Switch version?
@@abloogywoogywoo I’m sure you can if you have a modded system. But at that point you might as well just wait till the pc version gets a port like sm64
Man a full 100% 6 hour stream, I guess even a half ass emulated version of Perfect Dark is still Perfect Dark.
I don't have to pull out the Xbox 360 anymore. This is my first time actually being able to play the N64 version in like 20 years. I remember My aunt had a copy of it and I played multiplayer for like a second.
Graslu during Stream: No, I am not going to go for Gold Medals.
Also Graslu: *goes for Gold Medals*
This comment will likely be overlooked but the glitched texture in Villa isn't a new issue. The Texture has an incorrect setting which results in it appearing as garbage data but it usually has different, darker colors compared to what was seen in the stream.
There is technically an emulation error happening because it looks different but it was also broken. Even if discovered during playtesting, it's not exactly simple to figure out why it looks different when pretty much every other Level Texture in the game is fine.
At best you discover it was a pre-existing issue that got overlooked and would need an editor to fix it, which you don't have and it's not a big enough deal to try to get access to one.
More likely though you can't figure out why it looks different from the N64 version and have to just go with it because you already spent too much time trying to solve a seemingly impossible issue.
For anyone curious it's an issue with the Texture's Mipmap setting, which makes the Texture smaller when farther away. Most Textures in the game have them with the Level Geometry having an On/Off switch for this feature, usually so Textures without Mipmaps don't try to load any.
If that switch is wrong though, then the Texture will appear as corrupted data which is what happened in Villa.
Extremely simple fix with the GE/PD Setup Editor if you're doing any modding but that's not exactly an option for the NSO version.
ah childhood, we were blessed with a n64 and got perfect dark for christmas wich still own to this day. Great streams bro love watching these
the people saying this is exactly the same as the N64 version are in severe denial, especially since you've been uploading footage FROM an original N64 and cartridge. That's before we get into things that are just wrong, like some of the weapon models
Gras is clearly proficient with the Laptop Gun. I'm not sure about any of the other weapons, though...
Oh my god...Nintendo finally did it! 😫😭😭
With online to boot....
ROM doesn't seem clean though. Lots of music glitches
@@Matanumi its nintendo after all.
you are the king of goldeneye and perfect dark
It goes to show Nintendo couldn't give a damn how it looks. Like why would people pay for the membership when they can play a way better mod version on PC for free
Because
A) It's actually advertised and is payable without doing anything out of the ordinary.
B) People want to play official sources (original N64 still the best)
I support what Nintendo has offered but it greatly needs improving. I honestly don't get why it's not a 1:1 replication of the N64 since it's their own property.
Also would never want to play N64 games without an N64 controller. The fact they brought them back blew my mind but the software support...
Are you an idiot?
@@zedamex The biggest problem is they even know there are issues but couldn't care less about fixing them. Look at Goldeneye as the perfect example
@@jasonw2942 Yeah they need to treat it like it actually matters
The shotgun guards in the beginning levels have an almost similar death scream as xena from goldeneye
I like this game I play it all the time with my friends
Hey Graslu. Did you use an n64 controller for this?
Yes, the only way to make it playable. Even then, it felt pretty bad to play.
Just looking at this makes you want to play the Xbox 360 or remake instead Nintendo 64 wasn’t the right console for perfect Dark
I wonder how you unlock extra buddies in the co op mode: the extra cpu who assist you.
iirc you just complete co-op missions in different difficulties for that.
Does it have on line mode? Co operative online?
Check at the very end. I'd barely call it online.
What is the best control scheme for this game when using a Pro Controller?
The one where you play the game on PC or N64 instead, being brutally honest.
@@Graslu00 That wasn't the answer I was expecting.
@@BigAlvideos101 It's sad I know. If you really, really want to go through it, 1.2 is the most modern control style.
@@Graslu00 How do you access that with a pro controller for dual stick aiming?
@@BigAlvideos101 due to how the emulator works you can't actually use dual analog like on N64. You have to go to the controller settings in the game and switch to 1.2, then change the mappings on your Pro Controller to have the left stick act as C-Buttons and right stick as the joystick itself.
They also reduced the number of bots in the MP from 8 to 4. Like the XBLA Version. 🤬🤬🤬🤬
They didn't reduce it in either, you just unlock more by completing challenges.
@@Graslu00OK. THX Did you know which challnges? But that was different in the N64 version, right?
@@xXD4nt3Xx Nope been always like that, you can try on a fresh save of N64. Not sure which challenges but you must complete them to unlock all maps also.
Challenges 1-8 to unlock more
For some reason, this isn't on my switch!
You have to download the mature NSO app
Was hoping for a framerate boost.
It seems to be better than the original, even holding a relatively smooth framerate in hi-res. It stutters a little from time to time, though, especially in MP with even a single bot based on what I've played so far.
@@RogerWazup007 Hi-res has no effect on this emulator, it does nothing since it's HLE emulation.
Oh, I didn't know that. What's HLE?
I knew after the tragic goldeneye release on switch that perfect dark wouldn’t get any special treatment smh it’s damn sad at this point lol another cut and paste job no effort 😢😅😂
This release is so bad we can’t even make fun of him for dying. The Area 51 grenade one was hilarious. Why did it blow up so fast?
i haven't bought the n64 controller for the switch yet. tried the firing range, and with a pro controller, it's tricky...
There's input delay even on the NSO N64 controller, it feels worse than on GoldenEye somehow...
@@Graslu00 really? that's something i didn't expect tbh. wish they would have put the 2010 perfect dark hd instead of the n64 version tbh. yikes
From my understanding online is better if everyone you are with is using a lan connection. Obviously that shouldn’t be necessary, but it is what it is.
Doesn't change a thing when it's European players with American ones. Wi-Fi or LAN, it'll lag. It's unacceptable.
@@Graslu00 100%! I agree with you wholeheartedly, but I’m not surprised that the online is not so great. I will say that if you find European players to play with, it should be a better experience. This is also the reason why I tend to only play people with NSO from America. In your case, Europe.
@@SuperGalaxy Yeah it'd be better but still not ideal. The point of online gaming in 2024 is to connect the whole world... On PC emulators I can play with people from Japan, US, Canada, Colombia with 0 issues.
@@Graslu00 you are 1000% right and I don’t know why Nintendo has not fixed this issue when they clearly could’ve since even the Wii era.
@@Graslu00it'll be nice if they fix the online, but if they don't, that's still more online functionality than the original game had. :p
What is the best config ? N64 controller ?
Yes, but even then there's still input delay. It's just not really good.
Instead of natively porting all games bringing improvements, they prefer to save money by emulating them in a dirty way.
It’s pretty great it’s back but does anyone have a better controller set up for it? It’s kinda tough to control as I’m used to playing this on n64 and it’s like piloting a tank 😂
Go to your controller settings on the main switch menu. Remap left stick to right, and right stick to left. Also, switch ZR and ZL.
In perfect dark control setting, use 1.2 control scheme.
Dual stick
How you play widescreen?
Set the game to widescreen in the in-game video settings.
Sorry you had to play a crappy emulated version of Perfect Dark. What would you say is the best way to play the game, aside from the PC port?
Real N64 hardware or 1964 GEPD, but if you're using 1964 you're on a PC so no point not to play the PC port. There's also XBLA but it has its own fair share of issues.
@@Graslu00 Thanks for the response.
Why are people trashing the MP? I get the PC port blah blah blah, it's the PC, but if I remember, this is basically how it played on the N64, unless there is something I am missing.
Are you missing all the lagged sound and input delay or are you just trolling?
@@Graslu00 Was watching with the audio turned down.
@@RealAlphaDrum Alright fair enough, my bad. N64 was fairly smooth with players only and no bots, Switch online lags both framerate-wise and sound so it's not ideal.
@@Graslu00 I love the XBLA version . Lot of memories of the n64 with that, and now a lot of memories with the 360 with it. haha
@@Graslu00the things that this port gets wrong are so minor that I'm still really happy with it. (Although I wouldn't complain if they fixed some of the issues like I hear they did for other nso games that had issues upon initial release.)
No wonder Nintendo dislikes third-party emulators they keep trying to get away with this garbage
Cool.
nintendo try not to butcher a n64 port challenge (100% fail)
I’ve been trying to play through on switch. This version is unplayable.
Why is it unplayable?
Just wondering do you have a discord group? If so can I get a link
Yes, it's in the description
Yeah, this definitely is the N64 version. Still, better than nothing.
It's worse than nothing tbh
The PC port of the N64 version is the definitive Perfect Dark, by far. There's no excuse for Nintendo releasing this to their awful paid emulator.
@@Atari-Dude someone needs to turn that PC port into a switch port
Worse then nothing eh.....
This shit reminds me of kingdom hearts cloud edition....if its half assed then why bother?
How is it worse than notjing, when the actual original player worse than this?
Oof, i'd rather play the Xbox remaster by far.
I just know this was a pain to play in comparison to the original. I cant believe they fibbed this up
I really thought it was going to be decent but it’s literally below mid /:
At first I noticed the reduced lag…but then at the end of the level everything fell apart. Guards firing through glass, framerate dropping when there’s more than 3 guards (goldeneye didn’t even have that problem) improper texturing. It’s sad really. This is supposed to be Nintendo quality but it’s crap and I hate to admit it. I actually thought the goldeneye Nso wasn’t too terrible despite its flaws. I can get over the input delay and the wonky sensitivity. But those framerate drops, visual glitches, and game glitches pretty much killed any excitement for me. And you know damn well they aren’t even going to update it. Plus there’s going to be a lot of people saying “ThIs wAs HoW iT wAs oN n64” no it wasn’t. I still play the n64 version. Sorry rant over, it’s just so sad /:
I strongly agree. It's a sad state of affairs. It doesn't help that Nintendo doesn't listen to criticism. Everyone's asking to at the very least be able to change the inputs in the emulator instead of having to go into the system settings for every game they want remapped.
That's my main issue with goldeneye and PD. I can excuse everything else.
It’s a emulator
@@seandunn2062 yes it is. And my old iPhone running RetroArch can run it much better sadly
I thought you were good at this game
He is, but he also stated that this release has a lot of input lag. Anyone would look bad playing on it.
I am
Whats everyone whinging about. Its a port of the n64 game not a remake. Jeeeez. Talk about sheep following sheep
It's not a port. It's a poorly emulated game. If anybody's being a sheep it's you thinking this is alright. Educate yourself.
@@Graslu00 get a grip
@@robertomoi2044 I have a perfect grip on reality which is why I'm aware of this trash. You however don't even know if it's a port or not. Ironic.
@Graslu00 I really couldn't give two f***'s whether it's a port, a rehash a remake or not. It's practically identical to the N64 iteration. Play the game and stop whinging u muppet. It's free. Get a life.
This big tip of the cap to Nintendo is the fact they have the Slayer fly by wire as it should be. That proper effect was the holy grail of the PC emulation. If anyone is playing this with anything other than the N64 controller, I just ask why. As for the online, I can't help but think painball mode isn't doing the framerate or gameplay any favours.
@@user-wl7dt1uw2e The Slayer has been emulating correctly for over a decade now, that's one thing they got right (and the camspy) which is surprising considering everything else they got wrong. Online doesn't work because of the distance, instead of adding input delay it slows down the game.
Don't want to buy another controller. : P
@@donaldjdz @donald go ahead and use a non N64 controller on the bastardized versions of PD that exist out there. I get it that few people want to experience the game as it was. That includes the controller. No matter to me, but hopefully you don't comment negatively about your experience.
Brother you didn't need to 100% this. Respect for the hustle.
It sometimes happens accidentally
@@Graslu00 Hey, you're the Perfect Dark man, so it's practically tradition for you to 100% a playthrough.
@SantosLHalper01 This is on Perfect Agent. Are you blind by any chance?
@SantosLHalper01 I'm not offended, it was a legit question. Sad to hear. It is Perfect Agent. :)
@SantosLHalper01 All good. Sorry if I came off as rude, I usually specify it in the description but didn't in this one.
I'm legit impressed!
Liked and staying subbed as always!
It's actually much easier to complete the game and get all challenges and cheats on this game on this version. Challenge 28-30 on the combat simulator I just saved at certain points, and kept restarting until I completed the challenge.
The hardest cheat to unlock was 'Hit and run' - in the carrington villa I kept saving at certain points until I got a time of 2:28
War on Perfect agent, after each Skedar King I saved the game.
Made me realise how hard it was to complete this game on the N64.
Is this worse than the XBLA version of Perfect Dark?
everything is worse than the XBLA version of perfect dark. That version is literally perfect.
Yes. Last hour of stream really showed why.
@@SuperHornetA51 hey hey let's not get too excited now lol, XBLA has many flaws
It's definitely the worst version
@@Graslu00 Go to bed.
i know your going to do one for the "switch" online.
well... nintendo haven't perfected their emulators, so things could feel janky and not 1 to 1 with the n64 version, which runs on native hardware (nintendo 64).
i wonder why the wii had really decent roms but they can’t get them to work properly on switch
@@taelrmade my guess is... the wii and "switch" are program differently and probably run the code different even if it was the same game.