Dynamics Node In MASH | Maya & Arnold Renderer | Tutorial

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  • Опубликовано: 3 дек 2024

Комментарии • 12

  • @МихаилШульга-э1з

    Great video and interesting tutorial. I liked it very much. Looking forward to the next one!

  • @Ammir_koudia
    @Ammir_koudia Год назад

    Thank you . Really help me

  • @slavikshe1310
    @slavikshe1310 Год назад

    Video is awesome! Thanks!

  • @CynBox
    @CynBox Год назад

    Thanks for the great Tutorial. But i tried to animate the Torus and throw the spheres on it just as you did on frame 16.07, and the spheres still passed through the torus. Could this be a Bug? or do you have a solution to it? Thanks

  • @vanhansel100
    @vanhansel100 10 месяцев назад

    I am using proxy (.ass) geometry in mash. But when I try to use dynamics. It's not working. What am I doing wrong?

  • @ashokreddy2679
    @ashokreddy2679 Год назад +1

    hi, i tried animating the torus bowl as you did. But as soon as i set a keyframe on Y rot, the balls are passing through it. how do i overcome this. request your help

    • @CynBox
      @CynBox Год назад

      Same here. I tried what he did on frame 16.07 but the spheres still passed through the torus.

  • @ck13717
    @ck13717 Год назад

    How did you click and drag to change the parameter at the 14:24 mark in the video?

    • @reimaginefx
      @reimaginefx  Год назад +1

      Left Ctrl + Left Click hold and Drag.

  • @prachisavla2312
    @prachisavla2312 Год назад

    Hi, I have tried the color node, but for some reason I can only see the colors in the viewport. When I render the scene, the MASH objects are all in one Lambert material. Am I doing something wrong?

    • @SaM-tl5nz
      @SaM-tl5nz Год назад

      Solution :- STEP 1 :- Assign a new aistandard surface material to the mash objects that you created using MASH. STEP 2 :- In the MASH color node, copy the color set name. STEP 3 :- Go to the hypershade and create a new node named aiuserdatacolor and assign it to the base color of the aistandard surface. STEP 4 :- Paste the name you copied into the userdatacolor node in the hypershade and you are good to go.

    • @SaM-tl5nz
      @SaM-tl5nz Год назад

      If it is still not visible in the Arnold render, then go to the MASH Repro node and in the output attributes, turn off the color per vertex off and turn it on again, then it will work just fine 😊