Like the idea of re-contextualizing Cry of Fear's enemies in a post-apocalypse setting. They go from creatures meant to symbolize Simon's various mental issues to just infected and disfigured people roaming about places they likely once called home before what ever happened had occurred.
I think the NPC's are a good addition, personally. I can only imagine how much more horrifying your exploration of older maps would have been with them present! I'd say they should stay, especially for maps that fit the horror vibe.
For the npcs spawning around map its cry of fear resurgence it has a spawner entity you can enable using spawn menu and tweak settings i recommend disabling npcs always seeing where u are and call for help if you dont want them to constantly come to you but just be around the map and if u want other npcs theres either zombie invasion++ or npc group spawner something like that and then u could just get a simple gun addon and some maps to explore
Librarian is actually really brave when you think about it. Not only is he exploring some creepy and comfy maps he also does this in VR he does not get enough credit for that honestly
I think the sparce npcs are great for post apocalyptic maps like this one, but may break up the ambience of more liminal maps if that makes any sense? Like if zombie came at you in gm_nightlight it'd just throw off the vibe. But this would be cool to see on rp_asheville, maybe with a slightly higher concentration of npcs
Regarding the Cry of Fear NPCs: The moment you mentioned that you'd added them, I started paying a lot more attention to this video. Normally, I tend to skip over some of the "exploring" videos, because I'm more interested in the deliberately scary moments of horror maps and how the Librarian reacts to them. If more "exploration" videos had Cry of Fear NPCs added, I'd definitely watch them more often. Now I'm curious as to how difficult it would be to do the same thing myself, so I could explore some interesting maps while also having some scary creatures to defend myself against.
Seeing you explore a big map like this takes me back to the time where I discovered you channel because of the rp_Asheville map exploration video. Even though I have watched that video several times, I still come back to it because of the vibe that map has and because I love your commentary.
I really enjoyed having the NPCs, though my issue with how it was handled is I think the same thing I hit when trying the same myself which is that unseen monsters don't despawn! If there's a set limit to how many NPCs can spawn at a time but then you miss one, then that means you're not going to find any more monsters unless you manage to find and kill the one from before. Which is exactly what we saw here, you heard but couldn't see the one NPC by the community center, and from then on there were no NPCs for the entire rest of the video because that one was eating up the max limit. If there were some way to make NPCs automatically despawn after a certain amount of time of being inactive or at a certain distance or something, then it would vastly improve the experience, because I thought their inclusion was thrilling right up until they stopped appearing.
The only thing i don't like about RP maps is the lack of props in most areas obviously its for the RP gamemode but for singleplayer exploration it removes a something to the map
Soon as I discovered this map, I knew immediately "oh man, this is way too complicated for me, I'd better wait until the Librarian reviews it." Very satisfied with the result!
idk if you'll ever see this but i just wanna say thank you for existing and making content like this, your content alone helped me out of the burnout i was going through and i cant thank you enough never stop being amazing ^^
If u havent already check if you enabled the setting to make npcs wander around in vj i think they just spawn and stay in the same spot for the most part it does help in making them hide kinda tho
9:2015:49 - This is sort of what I'm talking about. In a normal (so long as it's good quality), narrative driven gm map all these rooms and spaces would be filled with items and details that would tell a story or a mystery. Since this is an rp map, that sort of design would potentially interfere with a roleplaying experience driven by players, so you end up with all these barren, empty spaces (with the idea being that the players would fill them up while roleplaying).
You were talking about wanting to explore what the post apocolypse looks like when people get used to it and finaly settle down. In that case play Fallout New Vegas!
This map feels like it was built out of the architecture and human structure-scapes that the author had seen in their dreams and/or nightmares. A bunch of disconnected maps stitched together, each having individually unified theming but completely nonsensical internal design direction, where everything feels disconcerting and uncanny in the best way possible.
Ngl i think random npcs are good idea like the npc battles but for exploration do a very small bit also u could try other npcs in the future by using zinv mod tho the cry of fear ones do fit
I like the NPCs a lot for maps like this but i thinm it should be used sparinly. Maps that lean more comfy should keep them out and maps that lean more creepy like this one work really well with them. Great addition!
There might be a problem where all the enemies already spawned and it reached the cap but theyre all in a location you already explored so there wont be more in new locations
I was hoping you would do something like that with the npcs! Just some guys, not a lot just to give that air that there is something out there and you are sure of it.
This is very interesting that this Map is the Size of Half Life 2. I’m pretty sure that a Creator will make their own Version of a Unofficial Half Life 3 and a Portal 3 or a combo of both in Gerry’s Mod.
This map is really awesome, but if I were the creator of this, I would add ambient map corpses and props to Rooms to kind of convey that apocalyptic Vibes that a lot of people have died and they won't be needing their possessions anymore
35:02 I’m late but I what if all the machines and electronics became sentient. The generators coming to life literally and providing life to the lights and stuff
I don't mind the NPCs, Not as long as they fit the map. If it was a luminal space kind of map I think I'd rather have no enemies. There's merit for both having monsters and being alone.
Hey Librarian!! I know my comment is Quite late but I hope someway it can get to you, I Like the Idea of combining the Npcs while exploring! I think it adds to it and makes it quite interesting, as someone who used to play with Zippy's Global spawner and his Horde one I do have some ideas on how you could improve it, the Npcs might get Stuck at times and they might not really spawn at the best places, my advice would be to use simple timer on the workshop so they get killed every few 20-30 Minutes for them to possibly respawn in a better spot the downside with this is that it could possibly ruin some perfect spots for the enemies, and the Annoying undo sound these 20-30 minutes I believe. But there's another idea which I think could be better, for maps that are more closed make it so the enemies spawn Closer in your area and do it so they Despawn once they're too far away but the catch is that you make it so they take longer to spawn so that way you might have a better chance at encountering them, the Cons is that maps that have more open space to them and places that isn't obscured by walls or rooms for example it could get kinda awkward for the enemies to spawn out of thin air, those are my suggestions, Also! It might be good to experiment and test w the global spawner to set up to make it just as good as you want.
I’m slightly new to the community. Has he ever played silent hill shattered memory? The monster actually changes in appearance depending on what you do in the game
You know, mr Librarian, from the first few minutes of seeing this map I can tel it's not so post-apocalyptic. In fact, the town looks pretty much like my home city two years ago.
1:03:18 Have you tried the modern warfare mod Pistol and Pistol DLC? The M19 has a swift laser that has a built in Dynamic Flashlight or the Unofficial HK416 it also has a Dynamic flashlight as one of the laser
Holy cow, I checked this game on Steam and just the "Features" in the map are amazing. 😳😀 Very interesting, intriguing questions asked at 6:26; I've often wondered about that too. With no authorities in charge what does become of places like those you mentioned?
Speaking of development, is faceposer, especially phoneme extractor, working in the modern era? Many years ago I tried to get into map making but I kept having issues with the former which put me off.
A gang would sell booze, smokes and dope to the ETs at Area 51, effectively enslaving the Milky Way in bringing us precious metals and all kinds of energy.and stellar travel tech. Picture them rolling.
Regarding the out-of-body experience when entering and exiting vehicles, would it help to close your eyes right before hitting the enter/exit button and only opening them again when you are fully occupying your new position? Or would it not help at all, or even be worse haha I have a Quest 2 so if I FINALLY get around to following your GMod VR set-up guide I'll try this myself too!
this is a good idea, it reminds me of when I played MGSV, I blinked when I turned on night vision so I wasn't flashbanged. sorta adds immersion too. have fun with your Quest!
Looks gorgeous, but I'm always a little sad when I see the "rp" in the name. Always feels like the rp maps just don't allow the amount of story telling and potential scares and secrets of normal maps (which is understandable, seeing as the roleplay nature means the players are the ones expected to make the story for the most part). Maybe this one is different, but that's just been my experience with the rp maps.
I think the npcs are nice to have in the game, makes it more reasonable to be on guard and feel less lonely
I agree. I also like that it makes it feel less "liminal". Sure, I like those maps but there other ideas to explore.
"mhhgl, mhghghllblblbl, mbllhglhllbllbll" -Underwater Librarian
That's actually R'lyehian fish people language! :D
I always appreciate his commitment to that running bit
@@caseyriggs6264🎵It's beginning to look alot like Fishmen, everywhere I go!🎵
Like the idea of re-contextualizing Cry of Fear's enemies in a post-apocalypse setting. They go from creatures meant to symbolize Simon's various mental issues to just infected and disfigured people roaming about places they likely once called home before what ever happened had occurred.
cry of fear, but if the monsters were real.
@@Immolator772 If it wasn't all in le head? A revolutionary idea.
They 100% add something, the "is that an ambient corpse" moment got me pretty good too.
I think the NPC's are a good addition, personally. I can only imagine how much more horrifying your exploration of older maps would have been with them present!
I'd say they should stay, especially for maps that fit the horror vibe.
The NPCs add SO MUCH TENSION!! I love it so much... I want your set of addons!!!!
For the npcs spawning around map its cry of fear resurgence it has a spawner entity you can enable using spawn menu and tweak settings i recommend disabling npcs always seeing where u are and call for help if you dont want them to constantly come to you but just be around the map and if u want other npcs theres either zombie invasion++ or npc group spawner something like that and then u could just get a simple gun addon and some maps to explore
1:27:48 “hello everyone, and welcome back to… my eternal torment.”
Librarian is actually really brave when you think about it. Not only is he exploring some creepy and comfy maps he also does this in VR he does not get enough credit for that honestly
You know, the Endless Ikea from SCP-3008 could move into town and it STILL wouldn't have enough inventory to furnish all these empty rooms.
that just because it's an rp map, they're meant for storeowners and base building
It's an RP map. It's so players can build their own stuff.
@@thymii @redcatjack Guys I know what an rp map is. I was joking about the huge number of rooms, not the fact that they're empty.
I think the sparce npcs are great for post apocalyptic maps like this one, but may break up the ambience of more liminal maps if that makes any sense? Like if zombie came at you in gm_nightlight it'd just throw off the vibe. But this would be cool to see on rp_asheville, maybe with a slightly higher concentration of npcs
Regarding the Cry of Fear NPCs: The moment you mentioned that you'd added them, I started paying a lot more attention to this video. Normally, I tend to skip over some of the "exploring" videos, because I'm more interested in the deliberately scary moments of horror maps and how the Librarian reacts to them. If more "exploration" videos had Cry of Fear NPCs added, I'd definitely watch them more often.
Now I'm curious as to how difficult it would be to do the same thing myself, so I could explore some interesting maps while also having some scary creatures to defend myself against.
Seeing you explore a big map like this takes me back to the time where I discovered you channel because of the rp_Asheville map exploration video.
Even though I have watched that video several times, I still come back to it because of the vibe that map has and because I love your commentary.
two whole hours? litteraly almost flew out of my chair LMAO lets gooo
I really enjoyed having the NPCs, though my issue with how it was handled is I think the same thing I hit when trying the same myself which is that unseen monsters don't despawn! If there's a set limit to how many NPCs can spawn at a time but then you miss one, then that means you're not going to find any more monsters unless you manage to find and kill the one from before. Which is exactly what we saw here, you heard but couldn't see the one NPC by the community center, and from then on there were no NPCs for the entire rest of the video because that one was eating up the max limit. If there were some way to make NPCs automatically despawn after a certain amount of time of being inactive or at a certain distance or something, then it would vastly improve the experience, because I thought their inclusion was thrilling right up until they stopped appearing.
RP maps are often the best. So many locations for so many bases, and usually interactive.
The only thing i don't like about RP maps is the lack of props in most areas
obviously its for the RP gamemode but for singleplayer exploration it removes a something to the map
Yes and its hard to find a good server that actually uses a map, Things like DarkRP are always on Rp Downtown and it gets repetitive
Soon as I discovered this map, I knew immediately "oh man, this is way too complicated for me, I'd better wait until the Librarian reviews it." Very satisfied with the result!
idk if you'll ever see this but i just wanna say thank you for existing and making content like this, your content alone helped me out of the burnout i was going through and i cant thank you enough never stop being amazing ^^
If u havent already check if you enabled the setting to make npcs wander around in vj i think they just spawn and stay in the same spot for the most part it does help in making them hide kinda tho
Never get tired of watching/listening to Librarian exploring Gmod maps.
May the algorithm bless you and may your ad revenue be plentiful
This map really has to be my favorite gmod map of all time, just based on my own experiences and all the maps you've explored!
These vids are my favourite thing to put on late at night while winding down for the day
Watching the librarian during a power outage is a whole vibe
Wait, how do you do that
@@DearAnem0ia data and batteries
26:31 this got me so bad, i thought it was a corpse as well
9:20 15:49 - This is sort of what I'm talking about. In a normal (so long as it's good quality), narrative driven gm map all these rooms and spaces would be filled with items and details that would tell a story or a mystery. Since this is an rp map, that sort of design would potentially interfere with a roleplaying experience driven by players, so you end up with all these barren, empty spaces (with the idea being that the players would fill them up while roleplaying).
You were talking about wanting to explore what the post apocolypse looks like when people get used to it and finaly settle down. In that case play Fallout New Vegas!
patrolling the Mojave almost makes you wish for a nuclear winter
Patrolling the Mojave almost makes you wish for a nuclear winter.
Nelson's back in our hands. I hope we can defend it this time.
@@seabass5892 "WHO WON THE LOTTERY? I DID!"
Patrolling the Mojave almost makes you wish for a nuclear winter
Look, Gary, there i am again. Look!
Great video! My cousin worked hard on this one to make it quality
Exploring a new map with a tiny amount of random enemies is a great idea. Maybe you could revisit some of the old popular maps with this enabled.
This map feels like it was built out of the architecture and human structure-scapes that the author had seen in their dreams and/or nightmares.
A bunch of disconnected maps stitched together, each having individually unified theming but completely nonsensical internal design direction, where everything feels disconcerting and uncanny in the best way possible.
Ngl i think random npcs are good idea like the npc battles but for exploration do a very small bit also u could try other npcs in the future by using zinv mod tho the cry of fear ones do fit
I like the NPCs a lot for maps like this but i thinm it should be used sparinly. Maps that lean more comfy should keep them out and maps that lean more creepy like this one work really well with them. Great addition!
I found "Him", scariest shit I've ever seen
On the note of Gmod maps that go on forever, those do exist.
maps like these make me excited for what people will cook up in source 2 once s&box is public.
Im gonna give you a big Ole hug librar
There might be a problem where all the enemies already spawned and it reached the cap but theyre all in a location you already explored so there wont be more in new locations
Perfect video to watch as I fall asleep. Cozy and relaxing. Thank you Librarian
I love his Gmod videos sm, I'm gonna watch this whole thing and gobble it up, and then download the map later and check it out myself
*_Loved this!_* BTW: I enjoyed your "glub-glubs" every time you dived.
1:31:38 you know for a damn fact "Triage At Dawn" started playing in his head
I had been putting off watching the whole video... but i love it after i watched it all
I was hoping you would do something like that with the npcs! Just some guys, not a lot just to give that air that there is something out there and you are sure of it.
I love this type of content
the npc's add something, great tension
This is very interesting that this Map is the Size of Half Life 2. I’m pretty sure that a Creator will make their own Version of a Unofficial Half Life 3 and a Portal 3 or a combo of both in Gerry’s Mod.
32:15 There seems to be another unfortunate soul in the green car's driver seat.
Its cold in Argentina so i really needed your cozy videos
This map is really awesome, but if I were the creator of this, I would add ambient map corpses and props to Rooms to kind of convey that apocalyptic Vibes that a lot of people have died and they won't be needing their possessions anymore
"I feel like I'm about to find a pirate ship or something."
Goonies _never_ say die!
This Map was interesting for it being so large.
I like the GMod Exploration videos, even if I have never played GMod myself. ^^
The ghost town type of maps are my favorite ones
Can’t get any better than a Librarianthon! Love your videos. So calming and comfy with a tinge of creepyness.
Would love to see you revisit maps from older videos with the cry of fear enemies added. Specially ashpit and gm_aneurysm.
He should do this on his own map. In fact, someone once made a save/gamemode using Cry of Fear enemies in his asylum map.
I’m usually at work but when I’m enjoy one of my two off days you will find me enjoy one of your videos while I’m smoking king hash. Thanks!
Bro the underwater parts are so funny
Arma 3 is the last game I figured the Librarian would play, but hey anything is possible I guess.
If you're ever going to do a gunfight on one of these horror maps, I would recommend using the manhunt npc
Man seeing these two new Gmod map video make me really wanted you to play leaked and fan made half life 2 beta map really
11:57 New York low rent housing hits a new low.
2 hours of comfyness, lets go
Your longest actual non-horror type Garry’s Mod video.
Absolutely wonderful time with this vid. Maybe the add-on for spawning enemies wasn't super compatible with such a huge map??
35:02 I’m late but I what if all the machines and electronics became sentient. The generators coming to life literally and providing life to the lights and stuff
I’ve been considering cosplaying as Librarian for Halloween, but I’m still figuring out how best to avoid lighting my hair on fire.
maybe making your face and hair look like melted wax and then have an encased led light for the flame part
Yeah! Or if you have access to temporary hair dye, use some spray to set your hair into a flame-esque shape then color it to look like fire
Thats so fcking cool lmao
Idk if there is a official design somewhere or you need to make one for the cosplay tho
I don't mind the NPCs, Not as long as they fit the map. If it was a luminal space kind of map I think I'd rather have no enemies.
There's merit for both having monsters and being alone.
Oh my googness I almost jumped outta bed when I saw a 2 hour Gmod video holy bfj9ehehfjdhrhfhdjjtihf
Hey Librarian!! I know my comment is Quite late but I hope someway it can get to you, I Like the Idea of combining the Npcs while exploring! I think it adds to it and makes it quite interesting, as someone who used to play with Zippy's Global spawner and his Horde one I do have some ideas on how you could improve it, the Npcs might get Stuck at times and they might not really spawn at the best places, my advice would be to use simple timer on the workshop so they get killed every few 20-30 Minutes for them to possibly respawn in a better spot the downside with this is that it could possibly ruin some perfect spots for the enemies, and the Annoying undo sound these 20-30 minutes I believe. But there's another idea which I think could be better, for maps that are more closed make it so the enemies spawn Closer in your area and do it so they Despawn once they're too far away but the catch is that you make it so they take longer to spawn so that way you might have a better chance at encountering them, the Cons is that maps that have more open space to them and places that isn't obscured by walls or rooms for example it could get kinda awkward for the enemies to spawn out of thin air, those are my suggestions, Also! It might be good to experiment and test w the global spawner to set up to make it just as good as you want.
I’m slightly new to the community. Has he ever played silent hill shattered memory? The monster actually changes in appearance depending on what you do in the game
22:30
*Hears a wendigo scream*
That one house...
Can’t wait to get home from work and watch this!
I played this map and heard a bunch of weird stuff so I just left out of scaredness
You know, mr Librarian, from the first few minutes of seeing this map I can tel it's not so post-apocalyptic. In fact, the town looks pretty much like my home city two years ago.
It might just be recency bias, but that underground complex reminds me a lot of the drB0sch F:NV unfiction series
Glad I wasn't the only one. Don't know if I'll ever get that nightmarish landscape out of my head
best vooice to fall asleep to
1:03:18 Have you tried the modern warfare mod Pistol and Pistol DLC?
The M19 has a swift laser that has a built in Dynamic Flashlight or the Unofficial HK416 it also has a Dynamic flashlight as one of the laser
I wonder if "Him" is the corpse you found.
1:48:19 The whole map has graveyard energy because of the bodies
You hit 250k!!!! Congratulations 🎉🎉🎉
15:08 Night of the Comet references lol
Holy cow, I checked this game on Steam and just the "Features" in the map are amazing. 😳😀
Very interesting, intriguing questions asked at 6:26; I've often wondered about that too. With no authorities in charge what does become of places like those you mentioned?
ooo i love th elook of this
i wish i has vr!
Speaking of development, is faceposer, especially phoneme extractor, working in the modern era? Many years ago I tried to get into map making but I kept having issues with the former which put me off.
i like the npcs but only for certain maps!!
Asheville 2: The Reckoning
Whenever you find a map, screenshoot it to find the xes while exploring!
A gang would sell booze, smokes and dope to the ETs at Area 51, effectively enslaving the Milky Way in bringing us precious metals and all kinds of energy.and stellar travel tech. Picture them rolling.
Two hours is just brutal
The npcs are great
npc s is dope!
I hope AI brings us more halloween sound options.
hey man I love ya best youtuber by far you are the GOATTTTT
Finally an accurate map of Ostrava
Ostrava a Ústí nad Labem 🔥
Librarian! Did you play the map *Gm_Hidden_Facility* ?
Is amazing! You should play it!
Gmod VR explores are the GOAT! 🔥
1:48:50 thats it librarian you need to play the upturned
Regarding the out-of-body experience when entering and exiting vehicles, would it help to close your eyes right before hitting the enter/exit button and only opening them again when you are fully occupying your new position? Or would it not help at all, or even be worse haha
I have a Quest 2 so if I FINALLY get around to following your GMod VR set-up guide I'll try this myself too!
this is a good idea, it reminds me of when I played MGSV, I blinked when I turned on night vision so I wasn't flashbanged. sorta adds immersion too.
have fun with your Quest!
Why does this trigger faint deja vu? I've definitely seen this city somewhere...
Looks gorgeous, but I'm always a little sad when I see the "rp" in the name. Always feels like the rp maps just don't allow the amount of story telling and potential scares and secrets of normal maps (which is understandable, seeing as the roleplay nature means the players are the ones expected to make the story for the most part). Maybe this one is different, but that's just been my experience with the rp maps.
55:50 thats clearly a reference to courage the cowardly dog
I look back at 55:20, and I thought it was a loading wheel in the sky 😭