Thanks, I'm flattered. Lol, by the standards of my newer Morrowind guides, I feel like this one is just a little shoddy nowadays, but I'm really happy that folks still get a lot out of it. I guess I'm my own worst critic so far =P
Just a comment on Hand to Hand: I once made a character purely focused on no armor and hand to hand with an insane accuracy with each hit. He became OP, every time I landed a punch which was 95% of the time, the enemy staggered, and I was able to stun lock them like this, their stamina depleted, I knocked them out, from there on, I could continue punching them to death, or switch to my battle axe, which then resulted in a swift kill. Hand to Hand can become insanely powerful, so much so, that with time it feels cheasy and even like cheating.
Sure, you can definitely still get results with hand-to-hand and it can definitely be fun to make a build centered around its use. Though skipping the middleman, that is depleting their fatigue gauge, and going straight for health damage is always going to be faster. With enough strength, you can outright one-shot everything in the game. Works well with bound battle-axe so you don't need to constantly be repairing weapons, just conjure a new one every time.
Yep i can see hand-to-hand character + maximum diffculty. Not. The problem is that it is a skill for Mages... and i wonder who would win a punch battle... 200cm 140kg Orc Warrior or 60kg Breton Mage? In Morrowind it's Breton :/
Jumping into this game for the first time since I was 8 or 9 and its all thanks to your lets play series! I decided to check out your mechanics series since you referenced it so often in Morrowind Mondays and holy crap! Super helpful, I feel really confident with my super super role-play heavy character.
I've played this game since '04 and it was THEE game that started my into RPG's and the like. This is still my favorite game of all time!! Thanks for the vids for us TES vets who need a bit of a refresher and some hidden things we didnt notice before. Thanks bro
i started playing when i was 13 i still play it 2023 i had a couple of years off but once it was compatible with my xbox 1, i got hooked like that first day when i was a little kid not even knowing about races or characterizations😂😂😂i would just walk around seyda neen picking up dragon tails at night😂😂😂😂good times
Hello and thank you for this content. I recently purchased Morrowind and Oblivion after playing Skyrim for the past 9 years. I can’t wait to jump into Morrowind for the first time!
"...as high as 50 and as low as 30..." Orc females start with 25 Personality. For Favored Skills, I recommend END and Luck. Luck is hard to level in game and helps everything you do. Endurance gives you extra HP every time you level. Having a high endurance early is better than later in the game. If you choose playing sneaky, making Sneak a Major will level you too quickly Wondering why you chose Enchant as a Minor. Gems are kinda rare and the failure rate to enchant is high. Better to pay a trainer to raise. Same reasoning for Armorer. Not a lot of damaged equipment lying about to practice on. Buy training. Block is hard to level, so consider that as a Major. Disagree completely on Athletics. 3 laps on the Odai river, Balmora to the sea, will level a minor Athletics at level 25. Acrobatics is WAY better to level so you can start walking up hills and steep ramps. If you are not running a magic user, pick The Lady as your sign. In effect, it gives you 2.5 extra Hit Points each time you level. Choosing The Steed is ridiculous as there are so many magic items that help you move quickly. I enchanted Jump on some shoes that gets me across the island in 3-4 bounds. Even with Speed 100, you are never going to outrun the ubiquitous Cliff Racers. Enjoy your stay in Vvardenfell, Outlander
Yep, you're totally right on the orc female stats. That was an oversight on my part. As for other things like favoring luck and endurance, not picking athletics, or forgoing The Steed in favor of The Lady... everything you said is either true or arguably a more optimal path for building a character, but my goal was to have this video give advice to completely new players or people who are having a hard time getting into it. For example I don't want to suggest brand new players to run laps around areas to level athletics. I suggest The Steed as a very common complaint I've seen among new players is the slow movement speed in the early game. The benefit of bringing Luck from 40 to 100 is just a 6% increase in formulas that use it. Which is great if you're min/maxing and playing on 100 difficulty, but I doubt most new players are. Long story short, I do agree that it's worth showing exactly how to min/max if someone's truly interested in going that route. So I ended up making another character creation video. One on creating and planning a perfect character. Thank you for taking the time to make such a detailed comment
Well, I'd just like to say thanks to the both of you for taking the time to making a guide for new players. I just bought the game on Xbox One now that it's backwards compatible, and I'll take any helpful info I can get. Morrowind isn't what I'm used to(Oblivion, Skyrim)
if you paralyze your enemys you can hit their health with hand to hand directly. So focus on illusion and hand to hand is viable. Only problem are vampires because of the paralyze immunity.
Oh yeah, hand-to-hand is definitely viable. However, since I made this guide with new players in mind, I wanted to recommend against it since it's incredibly low damage compared to using a weapon or spell.
Low Damage of Course. but the Abnormally High Staggering Rate could be Useful. and combined with the Fatigue Damage eventually grating the Victim's Efficiency in Combat, and then causing them to Flat out Collapse. where Magic and Weapons are of NO use to them. (and Armour does NOT Protect against Fatigue Damage caused by Fists) also Hand to Hand WILL hit Supernatural Creatures in Morrowind. by Default, Unlike Oblivion where you need 50 Hand to Hand to be able to Hit Supernatural Creatures with your Bare Fists.
Have to make a note here. Bretons makes WONDERFUL spellswords. With a focus on melee. Their +50 magicka resistance completely offset the -50 of the apprentice sign. Making it the only way to get a x2 in mana with no real downside. Give it a specialization in Restoration and Conjuration and youve got a magical BUT VERY warrior like character. It is, honestly, one of the most over-powered setup I ever tried. It just lacks the headstart of the other classes. Having both heavy and medium ain't bad either. Heavy might have more armor but the mail is the best armor piece in the game and it is medium. Taking medium as minor and heavy as major can be very beneficial if you want to maximize defense without relying on enchanting too much. Luck is a good pick since it is the only one you cannot naturally improve (outside from the 1 point per level) and affects everything in a way or another. Personally for thieves I go for Agility and Luck. :)
I know I am late to the party here, but this video is genuinely awesome. I watched 10 seconds of some other guy's video and he was just so condescending from second 1. But Lyle is honestly so genuine about this tutorial. Thank you for this!
Thank you for going through all the effort to make this playlist, it really helped me get into the game! I started with Oblivion and then Skyrim when it came out so I ended up missing out on this gem. 👍
This is the build I recommend to returning players. Race: Redguard Sex: Male Birth sign: The Lady Specialization: Combat Favored attributes: Willpower/Endurance Major Skills: Long Blade / Heavy Armor / Block / Restoration / Mysticism **Explained** Long blades such as Long Swords are common and Reliable, Free Ebony Long Sword in Balmora to aid your good start. Easy End lv = more Hp Heavy Armor is the best for enchanting for Daedric has the largest enchanting limit and the full set can be found easily. Easy End Lv = more Hp Block because the Daedric Towershield is good for enchanting and Block is very, very, very good. Easy Agi Lvs = You cant hit me, but if you do. Blocked. Restoration Some of the best survival tools in game, options in parties, enchanting stuff with or just simply use fortify, good heal standard heal out of the gate. Mysticism because Absorb is your friend and we like free Teleports with Mark, Recall Almsivi interv, and Divine Interv. Soul trap is standard. Minor Skills: Illusion / Acrobatics / Athletics / Alchemy / Conjuration **Explained** Illusion is easy to level now with the free spell in game-start. Sound, blind, Calm, Charm, Sanctuary, Chameleon.. Ok everything but invisibility is OP all game. (remember when dealing with vampires to not paralyze them. They are Immune, just use Calm/Absorb on hit. "Shh.. There, there vampire bandit. It will all be over soon enough...") Acrobatics is only here because we like STRx5 when we level up sometimes and its good for kiting or travel. (That easy phat endurance Hp gain per level tho too because END should be 100.) Athletics is only here because running when slow is for nerds and we like SPEx5 when we level up sometimes. (Again...That easy phat endurance Hp gain per level tho too.) Alchemy cause lets face it, kwama eggs are good and we like abusing Alchemy to make that dolla-dolla bill, Y'all. (and OP potions ofc.) Conjuration because we need a spammable creep to summon and beat up to level our stuff with or distract that one guard guarding that you know what sword in balmora. Starting Stats at Start: Strength 50 Intelligence 30 Willpower 40 Agility 40 Speed 40 Endurance 85 Personality 55 Luck 40 Good thing we got that Conjuration to boost our INT at the start of the game, just be sure to level END to 100 first using angry Mudcrabs and standing still in iron armor because H.A. is END. (Potions are good for healing don't fall for the resto spell because we want to min max our HP first so use bread and buy Marshmerrow for healing not to mess up your X10 END lv up bonus.) Starting spells and Abilities: The best Racial Spell in the game and the link to Lyles starter spells Video Below. Good luck you N'wahs. ruclips.net/video/5hbpGayaXk4/видео.html Edit: Thanks for the Content homie.
I'd rather choose Spear to level endurance - faster then standing and getting hit. Also, block is not that useful, because after some time You'll simply just kill everything before it can touch You or using paralyze on strike weapons. I'd rather choose alteration magic, because of very useful spells like open and levitate. Restoration is meh... You can just do most things with alchemy and it's faster and more efficient. The rest is good but I'll switch major/minor with mysticism and alchemy. Higher alchemy is more usefull at the beggining. Mysticism is mostly teleportation spells which aren't that hard to cast. Usefull favourite attribute is Luck, because You can't have multiplier for it.
Nice video man! Just got back into Morrowind myself. I was recently tasked with creating all the in game spells and effects from TES3 in Beyond Skyrim Morrowind. Got a lotta work ahead of myself. Hehe
Wow, that sounds like one heck of an undertaking. I've actually heard of that Beyond Skyrim project before - an attempt to bring all of Tamriel into Skyrim's engine, right? I'm always amazed at these sorts of humongous, ultra-long-term community efforts and I'm always amazed that Bethesda's always been happy to allow it. For all their missteps with mods lately, it's heartening to see stuff like this still going on.
If playing a mage and playing the game or just as a mage for the first time, pick The Mage birthsign (preferably while playing as a Breton). This will give you a nice boost to magicka over your game, but without any of the extra hassle. If playing a Breton, but more experienced, I would also recommend The Apprentice sign instead. The 1.5x extra multiplier is awesome and stacks with the 0.5 Bretons get, allowing them to have a tremendous boost to magicka throughout the game for basically zero consequence. And lastly if playing a mage of any kind and you're used to it, but doubly so if you're playing an Altmer, pick Atronach. the 2.0x multipler is MASSIVE. It also lets non-Breton and non-Altmer have a much larger magicka pool than they would otherwise. Plus for Altmer who are weak against all kinds of magic anyways, this gives them that spell absorb chance they'd lack otherwise, and negates their weaknesses when it does proc since they don't matter if they absorb it. As someone who traditionally tends to play a spell-slinging Dunmer wizard (go House Telvanni!), going Atronach is pretty much a necessity if I want to have a decent magicka pool at all. And early game the stunted magicka really doesn't matter that badly, because your spells you start with are so cheap so as to not really dent it very much. Long as your skills are mildly decent, you can cast them all fairly consistently without issue, and by the time it DOES matter, you can join a faction like the Mages Guild to get some free, easy magicka restoration potions or begin crafting your own.
I always made a Spellsword skill set character. Because I have always liked the combination of mage and warrior or battlemage. With long blade, short blade with heavy and light armor skills. With magic skills of conjuration, restoration, destruction, alteration for levitation and enchant skills.
you can always level up indefinetly. If all your level up skills are at 100 just go to prison and they get lowered. As far as i know you don't loose levels with this so you can increase the skills again and level up again.
You're absolutely right. I'm considering making separate videos for people who're interested in using exploits like that. Generally speaking, I've tried to avoid covering most exploits so far.
Another reason for Enchanting as a minor skill: Enchanting decreases the usage cost of on-usage enchanted items. If you want to use such items early in the game the Enchanting boost might be worth alot. In the late game it's of course better to just run to a trainer and get it up alot. Using Enchanting for enchanting items - well, too risky in my opinion. Leave this job to NPCs. Armorer is not that good a choice. If you carry light weapons such as staves or daggers you can just bring a second one. Hammers are heavier than additional light weaponry! And encumberance both slows you down and increases fatigue cost for running - at least it feels like that; it even decreases your jumping abilities. If you run heavy weaponry, most of the time it is very resistant to breaking, so you can just let an NPC repair it when you're back in town. Instead I highly recommend speechcraft as it offers better ways to solving some quests and helps with trading and training (!) well due to a good disposition. And it allows you to kill people you don't like for free, hehe.
Yeah, I like to think of using armorer as a play style choice. As you level and progress your equipment, I think it becomes more and more worthwhile to carry around a repair hammer. Grandmaster hammers only weigh 1 unit and a Daedric dagger weighs 9 units. Of course you can forgo all of that and just use conjured equipment instead, if you don't mind losing out on enchanting that is, haha
Then again a daedric dagger has a "health" of 700 (or 1000, if you got the special Morag Tong one). That one won't break as easily as a glass dagger with just 300 - that said, you can carry 4 glass daggers and still have less weight than a daedric dagger. If you're not using powerful enchantments on your weapons they're the better choice anyway, if you look at their raw damage output. If you're going to enchant however, a deadric Tanto seems to be a better choice than the dagger given it has a slightly better enchantment value, considerably more duration (1100), better damage and almost the same speed. At least that's balanced a bit by the way harder access to daedric Tantos compared to daedric Daggers in the early and mid game. But sure, running Armorer can be useful if you buy the great, low weight equipment. It's just not really my personal playing style. :)
This was an incredibly useful video. Starting out in Morrowind creating a character and a class, I was kind of confused. But more than that I was just uncertain about what will be good. This video was *exactly* what I was looking for. It really let me get a good overview of what decisions are good to make, and basically what decisions I *can* make in general. I am a little bit proud that I managed to figure out that the Lover was a good birthsign pick on my own though 😛
Thank you so much for the kinds words! Glad to hear that the video helped you out. And sorry I missed your comment for a while. For some reason RUclips auto-flagged it as spam!
No worries, I wasn't exactly sitting around waiting for a reply to begin with. Well, RUclips likes to mess up in small and big ways lately, so that doesn't really surprise me in the least. Keep up the good work and the good content! Hope RUclips hasn't hit you hard with the yellow demonetisation signs like most other channels.
Thanks for the guides. They're very helpful. I loved Oblivion, Skyrim, Fallout 3 and Fallout 4 and decided I would play this since it's on Xbox One for backwards compatibility. I knew the game would be harder because it didn't have fast travel or map markers but I didn't really know the gameplay mechanics. I tried doing combat with rats and I died because I didn't understand that you had to be a certian distance away to actually hit them, I just thought I could kill them. I'm enjoying the game a lot but the combat if very clunky, but that's something I can get past once I master it. These guides are very helpful and I'll watch more to know more about the game mechanics.
Oh yeah, Morrowind becoming backwards compatible on Xbox One was a fun surprise this year. The first time I played Morrowind it was also on Xbox! The original one, of course
Thanks man these vids help bunches. Played as a kid but I'm 22 now and I wanna understand before i start again. Vanilla OG Xbox gang. Cant wait (for cyberpunk)
Hand to hand is a good minor skill because it levels up very fast due to the amount of times you have to hit an enemy to kill them. Good for getting levels fast
You can easily get 100 in every attribute while picking major and minors that you are going to use and without a ton of stat crunching, the only thing you lose out on by not "min/maxing" is health.
It really depends on how your build your character and how committed you are to getting 3, 4, or 5 point increases each level. If you're playing an entirely melee focused character, it's absolutely possible to reach your level cap before you've maxed out stats like intelligence or willpower. But yeah, like I say in the video, it's just not necessary to min/max either way. Attribute levels are typically only about a tenth as useful as skill levels. Maybe the only exception to that is intelligence in the event that you want to use spells with high magicka costs.
I played this on the X-Box years ago and tinkered with the 'perfect character creation' to the point I filled a notebook. Favorite was magic using Nords.
Haha, when I was a kid and first played Morrowind, I used to try making guides in an extra school notebook. I don't know who I was making them for, but I liked the idea of cataloging everything
Great video! It really got me into wanting to try Morrowind :) May I just point out however that if a major a skill requires only 75 % of the amount of experience a minor skill does, then it means a major skill gets experience (approximately) 33 % faster, not 25 %. Which is good news! The reason is that 0.75 = 3/4, so 1/0.75 = 4/3 = 1.3333... and 1.3333... = 1 + 0.3333... so the "experience speed" is approx. 33 % greater.
I will say. I made a Hand-to-Hand character and crushed everything. As Hand-to-Hand combat also adds in the armor your wearing on your hands to do damage. It is not easy but it is fun as hell. At least in Morrowind to me it was fun.
You might have been using a mod that adds that functionality. By default, Morrowind's hand-to-hand damage scales off of just the hand-to-hand skill itself.
No, playing normal XBox (ORIGINAL) Morrowind and had a bit of work around. Though I figured it out. It was fun. Was not an effective way of killing things. Yet if you had enough END vs the other guy. You win 9 times out of 10. Hand-to-Hand with Heavy Armor did help. I think I read it somewhere or it was all in my head. As it was logical but eh. It had fun with the custom class that was my own. I got very far. Even moved up the ranks of the Imperial Army with it...with some fancy buying off stats needed to advance in rank. Plus worked on the main story but being how Morrowind was...it was hard to do. At least at the time for me. I never seen the ending myself. Though saw both DLC endings. All on that character. That is right. I punched a God to death. Very proud moment for myself.
@@Qardo It's been years, and I still don't know why you opted to lie about hand to hand damage, lmfao. It's like you combined Skyrim's heavy armor perk with Morrowind in your head.
I like your videos very simple to comprehend. Unlike the unofficial Elder Scrolls is Kinda complicated especially about efficient leveling. I'm watching your videos again cuz last time I didn't play and it was a couple of years ago a good brush up 101 to build confidence! Thanks for taking the time since I'm a complicated person💪👺
Thanks so much! I'm happy to hear that they're easy to understand! Sometimes I worry that I might be going over someone's head with certain important details, haha
Some good advice here, was helpful to me replaying MW after more than a decade! Would point out though, that Misc skills require 60% more experience than Major ones (125/75 = 1.6)
One thing I found interesting was as a Dunmer Spellsword, I was training Hand-to-hand in MISC skills on a diseased rat, when it went from 18 to 19 back to back. lol It actually did this a number of times, but that last time made me wonder why it happened, especially since it's neither MAJOR nor MINOR lol You are right in saying Hand-to-hand sucks...cause it does! It literally took me 15-20 minutes to kill that rat, when with a Longsword - one-two hits DEAD! :| Brilliant video, btw! I love the mechanics in Morrowind; they are amazingly easy to understand, especially when you've played Oblivion a number of times. ;)
Yeah, I definitely agree, most of the game's mechanics are pretty straightforward. The trouble a lot of folks run into is just that the game hides how most of them work, haha
Breton with Luck and Endurance as main attributes and Lady for birth sign with Alchemy as one of the top skill brings me 5 - 8 level up at the beginning of game when I do the alchemy exploit creating potions with Guar hide, Wickedwheat, Bloat & Netch Leather combined. Results in Fortify Intelligence/Willpower/Endurance potions. Use them to trade full inventory with merchants. After reaching 1M pts for 3M seconds, I can create a unlimited Feather potion where I can carry almost all Morrowind items. Then create Detect Enhancement/Detect Key, plus restore fatigue/restore magicka potions that lasts for decades. After finishing the first Temple pilgrim quest, I create the Restore Health potion. No need to Fortify health ever, so I can use any other enchantment/spell. In three days, my character is already on level 50.
Notice the game starts with a certain character depending on wat region your in like morrowind u can start as a dark elf, oblivion u can start as a imperial and skyrim u can start as a nord now u can play who u want to be or go with a thematic build meaning just start as the character the game showed first
recently discovered a fellow Scroller, Skyrim being my first elder scrolls im accustom to its modern ways however i can imagine Morrowinds glory on release.
I started TES with Skyrim in 2011, played it up until this year, play Oblivion in like 2018, played that up until this year, and I got into Morrowind this year. It's not too bad to get the hang of tbh.
a bit late but I would put conjuration as a defensive skill too. Meatshield summons aside bound armor is a cheap spell effect for a very good armor at low level and decent up to mid-level...and at mid-levels, you can easily switch to light armor because it improves your light armor skill, and will probably have the money to pay trainers to raise it. you can skip on armorer if you're a mage. It's useful to raise endurance, but if that's what you want to accomplish you can replace it with spears, which also provide you with a backup weapon to hit people with when magic runs out, which is very much recommanded. you should always have a ranged attack skill if you're a warrior, either marksman or an offensive magic school. Hand-to-hand is pretty good as a backup skill. Something to use when your weapon durability runs out or you take a destroy weapon spell. Although, again an offensive magic school works just as well, although marksman do help raising agility. same for unarmored for armor. Light blade is a good backup skill too, as light blad weapons are...Well...Light. It also help raise agility.
I specced one of my characters to be pure defensive, basically a paladin with Blunt Weapon as my only damage source and Conjuration was one of the minor skills I took, not for summoning but for all the various defensive potential. Conjuration, Restoration, Alteration, Mysticism, natural resistance to magic, good Endurance, good Willpower, Armorer, Heavy and Medium Armor and Block, all makes for a defensive-focused build that can last a long time in an engagement and gain the upper hand through attrition. No ranged weaponry or magic because I want my enemies to close the gap into melee where they're most vulnerable, since spellcasters and archers won't be able to do much. Even paralyzed, my build is being actuated, because it's designed to take both physical and magical damage, and with the resistances and whatever spells I've used, it's unlikely the paralysis will even take effect.
Hand to hand is THE perfect 1v1 method, if you have hand to hand maxed and agility at ~60 even with nearly 0 fatigue you will land most of your hits and those hits will stagger your enemy. So you're stun locking them before you damage their fatigue past 0 after which you continue to stun lock them
There is one mistake you made related to enchanting/armor. While in general it is true that Heavy Armors make for the best enchanting, this is actually not the case. I just recently tried to Min Max my gear in terms of enchanting, and it actually requires a mix of unarmored, light, medium and heavy: [Blunt] - Ebony Staff [Heavy] - Daedric Cuirass [Medium] - Adamantium Helm of Tohan [Heavy] - Nordic Mail Left Pauldron [Medium/Heavy] - Nordic Mail or Adamantium Right Pauldron [Light] - Glass/Ice Armor Greaves [Unarmored] - Exquisite Shoes [Heavy] - Daedric Left Gauntlet [Heavy] - Daedric Right Gauntlet [Heavy] - Daedric Tower Shield [Clothes] - Exquisite Amulet [Clothes] - Exquisite Belt [Clothes] - Exquisite Pants [Clothes] - Exquisite Ring (x2) [Clothes] - Exquisite Robe [Clothes] - Exquisite Shirt [Clothes] - Exquisite Skirt 1 weapon slot 9 armor slots 8 clothing slots 18 enchantment slots total
Endurance and Luck should be favoured attributes, as endurance HP bonus per level is non-retroactive and has the only long term effect on your character once all attributes are maxed. Luck as the other because you can't get any multipliers for luck when levelling. You want to get endurance to 100 ASAP to get the most possible health gains per level as some enemies hit like a truck.
Sometimes I'm at odds with this game because of how circle jerk the oldheads are with it. I started with Skyrim when it came out and I'm doing a no death paladin run of that while also returning to play more of Morrowind with a friend in OpenMW multiplayer. I played Morrowind for a good while but dropped it, glad to be back in the OpenMW engine and playing such a cool mod with a friend who also loves the series. Your vids are helping refresh my memory on some things as well as helping me avoid being wasteful
Morrowind is a fucking mess, it's memeworthy at times, it's broken and it's a great game. Oblivion and Skyrim are the exact same. People really played Skyrim, then Oblivion, then Morrowind, and their takeaway was "wow Skyrim has flaws".
@kingofthegrill My worst problem in Morrowind is that you have to minmax leveling in such a tedious and unintuitive way. I really don't like how leveling stats works and I feel punished for not playing the trivial game involved. I shouldn't have to read a guide on something as simple as leveling up and treat it like a chore. I don't have that problem in Skyrim and I do not regret that change to the game. If they can fix it and make it a better system I'm for it but leveling up should be as simple as you'd expect it to be
@@graylyhen9490 See I love tracking stats and building a minmaxxed character because I come from the world of tabletops, so that appeals to me. Definitely not for everyone.
They should have added open helmets for beasts races. What I', talking about is take the existing helmets but make wearable copies for the beast races. That probably meant that these helmets would weigh less, last less and offer less protection. Slightly less I might add. Same for feet, they should have added shinguards as a type of armor for legs. This becomes complicated because some boots cover shins anyway, but my point is that they should just add leg armors that don't cover the beasts' feet. Again, less protection, less weight and less durability than their counterparts they would have been based on. Bethesda probably didn't give this too much priority because of time constraints or financial reasons I guess.
Hand-To-Hand, if used correctly can become like in Daggerfall the most powerful weapon of all time. First the Attributes, Agility, Strength, and Speed, all three have an effect on it. Agility for to hit chance, like most if not all weapons. Strength adds more damage even if it max out at roughly 10 health damage (If memory serves). And speed, from what I have noticed, if you go from 50 spd to 100 spd, it feels like you can attack just a slight bit faster though I wouldn't be surprised if that is not the case. Second, knowing Mysticism there are Drain, Absorb, and Damage, Fatigue spells, which go hand in hand, with hand-to-hand combat. Get a Enchanted Ring, with either Damage or Absorb Fatigue, and you can keep on punching people for a very long time =P
Hand-To-Hand can definitely get pretty powerful, but I think the base damage found on weapons and the ability to enchant your own weapon means that Hand-To-Hand ultimately gets outclassed
@@LyleShnub Hand-to-Hand still is classed as a Non-Normal weapon, will always do Full Damage to Ghosts, Daedra, Vampires and Werewolves. Hand-to-Hand will also require less Fatigue to be used per hit, and if again, you add up on the Strength, will do more damage. Will never break, is unaffected by Sunder weapon abilities, and more. So yes, and no. Hand-To-Hand, can outclass Enchanted weapons. And Enchanted Weapons can outclass Hand-To-Hand. Either way, Magic still outclass everything else, as there is always something Magic can do, to make X or Y better in Z situation.
Hand to Hand can get Frightening when the Nerevarine gets Very Good with Fisticuffs. as they COULD Actually punch a enemy Repeatedly. and knock them to the floor. and a enemy's weapon isn't quite as useful when they are lying on the floor trying to recuperate the Fatigue you stripped from them. I mean. in the Late Game. a Character in Decent Armour. OR with Sanctuary at a High Magnitude. could knock a axeman to the floor. and each time you harm their Fatigue. it will Decrease the Victim's Efficiency in battle. If you are able to get them on the floor...then they start to have a Very Bad Time.
You should pick dwenmer or red guard for your first guy. If you're combat only go red guard. If you're going to mix it up or just throw spells go dwenmer.
Hey man, can I ask what mods and in what settings you're using? I have MGSO 3.0 with MCP 2.0 installed but it doesn't look anything like this. Thanks for these guides as well, I started playing Morrowind for the first time in 10 years and it's nice to have these videos to know all the ins and outs of the mechanics. Keep up the good work.
Oh lords thank you. I've been looking for beginner tips and everyone just keeps dropping the same list of early game exploits to make a ton of gold rather than actually give explanations or advice about the game's mechanics...
Personally - I'd go with agility and luck as favourites as it makes it easier at the start and end-game doesn't matter a enchanting makes that easier. Speed you can get with the boot of blinding speed and strength/endurance you can increase to 255 with corpus disease.so only willpower/agility and luck need that initial boost for me. but hey - it's an rpg, to each their on ;)
The first time I played this, years and years ago, I went into it with no info and actually did reasonably well in character creation for a balanced play style... but I wish I had this info then so that I could have specialized properly.
Great guide. Hopefully this will help out the gamers new to Morrowind. By the way, where did you get that image of all the races @4:48? It's pretty cool. Anyway, keep up the good work!
Thanks for the kind words! I wanna say that when I was making this one, I just did a quick google search for "Morrowind Races" in case anyone had already put together all the in-game models in one image for a wallpaper or something like that. Turns out they did, haha. Either way, I'm pretty sure that I edited the image a bit to make it a little more colorful too.
Though it's pretty obvious, enchanting doesn't easily fix all shortcomings, that 8-part enchanted item on the video can't fit even onto a Daedric Tower Shield. The max you can get out of a single stat boost through enchanting on an exquisite ring is 0 to 47. And subsequent stat allocation becomes harder. Yeah Daedric tower shield is almost double the enchanting capacity of an exquisite ring but still nothing can hold a 50-50 constant stat enchant. Unless you mod some game breaking mods, which makes the video kind of redundant since there is no need at all to consider anything at character creation. Also you can break the game through Fortify Skill spells found at Tribunal and find yourself with some potions that add some 65000 permament points onto strength or any other stat. That without mods.
Certainly my biggest regret with this video was including the screenshot of the enchanted item that's only possible with mods. Though I'm not sure what you mean by enchanting not easily being able to fix your shortcomings. With 'cast on use' and 'constant effect' enchants you can do pretty much anything and protect yourself against pretty much any attack. 'On use' lets you cast pretty much any spell with zero skill and with 'constant effect' you can stack sanctuary and magicka defenses on your clothes/armor.
@@LyleShnub if you have made it this far in the game, it is pretty easy to have maxed your stats, perhaps even Luck with 5/5/1 level ups. Yeah Luck would have to wait until lvl 40 with the Bittercup-smthing chalice, but you get the point. usually anything enchant would mean to fix with preparation and carrying items, you can fix with fortify stat/skill spells and sufficient magicka pots+layered spellcrafting. + I am not kidding, once the stat gains from pots break some number limit , the game glitches and considers them permanent. That happened to me years ago without me using community patches though. Tbh Enchanting is the least effective discipline to improve yourself with because of the enchanting capacity of official in-game items. Alchemy has no limits, even perhaps it is better to say that alchemy breaks all limits xD . But yeah both ways take effect later into the game around midway. Though with Fortify/Drain skill you can easily break your character in the first 1-2 hours of game without that much hassle. Overall remember that 2 things magical are fixed and stop the player to make himself a god. The Enchanting capacity of official items and the inflated magicka-costs of player made spells( which can be bypassed with fortify magicka/int but at great costs or as a second layer of self improvement).
Unarmored is good because it gives you something from nothing and dont slow down your movement at all. Perfect for anyone that can use magic for defense (illusion is best for that) or dont actively seek melee combat (mages and archers). And just like you said - game is easy, you dont need to min max and have every possible armor slot enchanted. I played morrowind on and off for almost 20 years and nowdays and only do roleplay builds, joke builds and roleplay-joke builds. Example - combat class with no magic abilities, warrior race but with magic sign. When arrived to morrowind you learn about your hidden talent and try to learn magic from scratch.
I'm that guy you speak of in the beginning that's only ever played Skyrim(replayed a dozen times). Very informative video. I now have the opportunity of playing both Morrowind and oblivion on my new Xbox series s for the first time. Looking forward to it I'm seeking all the info I can so I don't get so frustrated and discouraged. Insane Morrowind is only 1GB!
Thanks for this!! Clear and informative for newbies like me. Outstanding question on video quality : volume is extremely low and you sound as though speaking in a telephone box :-/.
Honestly I have no idea. It sounds like something someone would create though. Maybe not exactly that, but at least a mod that gives you more control over levelling.
I just picked a Nordic battlemage born under the sign of the lady, but I think I'm just going to roll an entirely new character. I picked battlemage because I was being lazy.
Question: HIgh Elf has a staring bonus to alchemy. It levels faster at 80% What does the leveling bonus change to depending on it becoming a major or minor or miss skill?
For how well-made this video is, I'm super surprised to see how few subscribers this guy has.
Thanks, I'm flattered. Lol, by the standards of my newer Morrowind guides, I feel like this one is just a little shoddy nowadays, but I'm really happy that folks still get a lot out of it. I guess I'm my own worst critic so far =P
Don't worry, playa, it has a certain early noughties charm to it.
Jame G probably because of his mic
@@opannefrank1986 Get fucked
Yeah, I follow tons of great RUclipsrs who only have a couple hundred k subs
I assume it's the algorithm I guess
Just a comment on Hand to Hand:
I once made a character purely focused on no armor and hand to hand with an insane accuracy with each hit. He became OP, every time I landed a punch which was 95% of the time, the enemy staggered, and I was able to stun lock them like this, their stamina depleted, I knocked them out, from there on, I could continue punching them to death, or switch to my battle axe, which then resulted in a swift kill.
Hand to Hand can become insanely powerful, so much so, that with time it feels cheasy and even like cheating.
Sure, you can definitely still get results with hand-to-hand and it can definitely be fun to make a build centered around its use. Though skipping the middleman, that is depleting their fatigue gauge, and going straight for health damage is always going to be faster. With enough strength, you can outright one-shot everything in the game. Works well with bound battle-axe so you don't need to constantly be repairing weapons, just conjure a new one every time.
Is your character named Edgardo by any chance?
Zeus killer productions who
Son Geki
At higher levels the game is just easy in general. The hardest part about Morrowind is not bugging out the main quest lmao
Yep i can see hand-to-hand character + maximum diffculty. Not. The problem is that it is a skill for Mages... and i wonder who would win a punch battle... 200cm 140kg Orc Warrior or 60kg Breton Mage? In Morrowind it's Breton :/
Playing morrowind for the first time on Xbox. Don't know why i haven't even tried till now. Grateful for your videos.
Jumping into this game for the first time since I was 8 or 9 and its all thanks to your lets play series! I decided to check out your mechanics series since you referenced it so often in Morrowind Mondays and holy crap! Super helpful, I feel really confident with my super super role-play heavy character.
I've played this game since '04 and it was THEE game that started my into RPG's and the like. This is still my favorite game of all time!! Thanks for the vids for us TES vets who need a bit of a refresher and some hidden things we didnt notice before. Thanks bro
Justin Morlock Aw, thank you for the kind words. Always happy to hear seasoned players coming back for a little nostalgia.
i started playing when i was 13
i still play it 2023
i had a couple of years off but once it was compatible with my xbox 1, i got hooked like that first day when i was a little kid not even knowing about races or characterizations😂😂😂i would just walk around seyda neen picking up dragon tails at night😂😂😂😂good times
Hello and thank you for this content. I recently purchased Morrowind and Oblivion after playing Skyrim for the past 9 years. I can’t wait to jump into Morrowind for the first time!
"...as high as 50 and as low as 30..." Orc females start with 25 Personality.
For Favored Skills, I recommend END and Luck. Luck is hard to level in game and helps everything you do. Endurance gives you extra HP every time you level. Having a high endurance early is better than later in the game.
If you choose playing sneaky, making Sneak a Major will level you too quickly
Wondering why you chose Enchant as a Minor. Gems are kinda rare and the failure rate to enchant is high. Better to pay a trainer to raise. Same reasoning for Armorer. Not a lot of damaged equipment lying about to practice on. Buy training. Block is hard to level, so consider that as a Major.
Disagree completely on Athletics. 3 laps on the Odai river, Balmora to the sea, will level a minor Athletics at level 25. Acrobatics is WAY better to level so you can start walking up hills and steep ramps.
If you are not running a magic user, pick The Lady as your sign. In effect, it gives you 2.5 extra Hit Points each time you level. Choosing The Steed is ridiculous as there are so many magic items that help you move quickly. I enchanted Jump on some shoes that gets me across the island in 3-4 bounds. Even with Speed 100, you are never going to outrun the ubiquitous Cliff Racers.
Enjoy your stay in Vvardenfell, Outlander
Yep, you're totally right on the orc female stats. That was an oversight on my part.
As for other things like favoring luck and endurance, not picking athletics, or forgoing The Steed in favor of The Lady... everything you said is either true or arguably a more optimal path for building a character, but my goal was to have this video give advice to completely new players or people who are having a hard time getting into it. For example I don't want to suggest brand new players to run laps around areas to level athletics. I suggest The Steed as a very common complaint I've seen among new players is the slow movement speed in the early game. The benefit of bringing Luck from 40 to 100 is just a 6% increase in formulas that use it. Which is great if you're min/maxing and playing on 100 difficulty, but I doubt most new players are.
Long story short, I do agree that it's worth showing exactly how to min/max if someone's truly interested in going that route. So I ended up making another character creation video. One on creating and planning a perfect character. Thank you for taking the time to make such a detailed comment
Well, I'd just like to say thanks to the both of you for taking the time to making a guide for new players. I just bought the game on Xbox One now that it's backwards compatible, and I'll take any helpful info I can get. Morrowind isn't what I'm used to(Oblivion, Skyrim)
I'm going to play as a seductive orc female.
Jim Gonderl good luck, orcs are hideous
What should I pick for my major and minor skills as a warrior first time player?
This has to be one of the best Morrowind guides I've ever watched and I've watched MANY. Great job, Lyle!
Thank you so much for the high praise! I'm glad that you liked it!
Thank you for the epic video I look forward to watching the rest of them! ❤
This guy...
Is criminally underrated.
Thank you for the kind words!
100% agreed.
if you paralyze your enemys you can hit their health with hand to hand directly. So focus on illusion and hand to hand is viable. Only problem are vampires because of the paralyze immunity.
Oh yeah, hand-to-hand is definitely viable. However, since I made this guide with new players in mind, I wanted to recommend against it since it's incredibly low damage compared to using a weapon or spell.
Low Damage of Course. but the Abnormally High Staggering Rate could be Useful. and combined with the Fatigue Damage eventually grating the Victim's Efficiency in Combat, and then causing them to Flat out Collapse. where Magic and Weapons are of NO use to them. (and Armour does NOT Protect against Fatigue Damage caused by Fists) also Hand to Hand WILL hit Supernatural Creatures in Morrowind. by Default, Unlike Oblivion where you need 50 Hand to Hand to be able to Hit Supernatural Creatures with your Bare Fists.
My god, it was almost 3 years ago when I first came across this channel. I've been watching you since freshman year. Damn. Times change.
And now they have changed even more
Have to make a note here. Bretons makes WONDERFUL spellswords. With a focus on melee. Their +50 magicka resistance completely offset the -50 of the apprentice sign. Making it the only way to get a x2 in mana with no real downside. Give it a specialization in Restoration and Conjuration and youve got a magical BUT VERY warrior like character. It is, honestly, one of the most over-powered setup I ever tried. It just lacks the headstart of the other classes. Having both heavy and medium ain't bad either. Heavy might have more armor but the mail is the best armor piece in the game and it is medium. Taking medium as minor and heavy as major can be very beneficial if you want to maximize defense without relying on enchanting too much. Luck is a good pick since it is the only one you cannot naturally improve (outside from the 1 point per level) and affects everything in a way or another. Personally for thieves I go for Agility and Luck. :)
I know I am late to the party here, but this video is genuinely awesome. I watched 10 seconds of some other guy's video and he was just so condescending from second 1. But Lyle is honestly so genuine about this tutorial. Thank you for this!
Thanks for the help, got morrowind finally, after play skyrim then oblivion I thought I would try elder scrolls 3 and this helped me out greatly
I'm glad to hear it! Hopefully the playthrough has been fun so far!
Most under rated scrolls content creator. Still find myself coming back to your videos. Thank you.
Thank you for going through all the effort to make this playlist, it really helped me get into the game! I started with Oblivion and then Skyrim when it came out so I ended up missing out on this gem. 👍
Excellent! Thanks to your videos, I might actually play this some day!
Eldrin Jak I played it back when it came out, I just started playing again. it's one of the best games ever in my opinion.
Have you ever started playing Morrowind?
Holy hell! What are the chances? I literally came across this video on Reddit when looking for a build. And look who it was, my main man Lyle.
morrowind is now on xbox gamepass, this guide is super useful, thank you :))
LET'S GOOOOOOOO
This is the build I recommend to returning players.
Race: Redguard
Sex: Male
Birth sign: The Lady
Specialization: Combat
Favored attributes: Willpower/Endurance
Major Skills: Long Blade / Heavy Armor / Block / Restoration / Mysticism
**Explained**
Long blades such as Long Swords are common and Reliable, Free Ebony Long Sword in Balmora to aid your good start. Easy End lv = more Hp
Heavy Armor is the best for enchanting for Daedric has the largest enchanting limit and the full set can be found easily. Easy End Lv = more Hp
Block because the Daedric Towershield is good for enchanting and Block is very, very, very good. Easy Agi Lvs = You cant hit me, but if you do. Blocked.
Restoration Some of the best survival tools in game, options in parties, enchanting stuff with or just simply use fortify, good heal standard heal out of the gate.
Mysticism because Absorb is your friend and we like free Teleports with Mark, Recall Almsivi interv, and Divine Interv. Soul trap is standard.
Minor Skills: Illusion / Acrobatics / Athletics / Alchemy / Conjuration
**Explained**
Illusion is easy to level now with the free spell in game-start. Sound, blind, Calm, Charm, Sanctuary, Chameleon.. Ok everything but invisibility is OP all game.
(remember when dealing with vampires to not paralyze them. They are Immune, just use Calm/Absorb on hit. "Shh.. There, there vampire bandit. It will all be over soon enough...")
Acrobatics is only here because we like STRx5 when we level up sometimes and its good for kiting or travel. (That easy phat endurance Hp gain per level tho too because END should be 100.)
Athletics is only here because running when slow is for nerds and we like SPEx5 when we level up sometimes. (Again...That easy phat endurance Hp gain per level tho too.)
Alchemy cause lets face it, kwama eggs are good and we like abusing Alchemy to make that dolla-dolla bill, Y'all. (and OP potions ofc.)
Conjuration because we need a spammable creep to summon and beat up to level our stuff with or distract that one guard guarding that you know what sword in balmora.
Starting Stats at Start:
Strength
50
Intelligence
30
Willpower
40
Agility
40
Speed
40
Endurance
85
Personality
55
Luck
40
Good thing we got that Conjuration to boost our INT at the start of the game, just be sure to level END to 100 first using angry Mudcrabs and standing still in iron armor because H.A. is END.
(Potions are good for healing don't fall for the resto spell because we want to min max our HP first so use bread and buy Marshmerrow for healing not to mess up your X10 END lv up bonus.)
Starting spells and Abilities:
The best Racial Spell in the game and the link to Lyles starter spells Video Below.
Good luck you N'wahs.
ruclips.net/video/5hbpGayaXk4/видео.html
Edit: Thanks for the Content homie.
Fraves 937 would this be a good build for a new player.
I'd rather choose Spear to level endurance - faster then standing and getting hit. Also, block is not that useful, because after some time You'll simply just kill everything before it can touch You or using paralyze on strike weapons. I'd rather choose alteration magic, because of very useful spells like open and levitate. Restoration is meh... You can just do most things with alchemy and it's faster and more efficient. The rest is good but I'll switch major/minor with mysticism and alchemy. Higher alchemy is more usefull at the beggining. Mysticism is mostly teleportation spells which aren't that hard to cast.
Usefull favourite attribute is Luck, because You can't have multiplier for it.
Man do I appreciate the way you relay what your saying it's a blessing to stoners.
Nice video man! Just got back into Morrowind myself. I was recently tasked with creating all the in game spells and effects from TES3 in Beyond Skyrim Morrowind. Got a lotta work ahead of myself. Hehe
Wow, that sounds like one heck of an undertaking. I've actually heard of that Beyond Skyrim project before - an attempt to bring all of Tamriel into Skyrim's engine, right? I'm always amazed at these sorts of humongous, ultra-long-term community efforts and I'm always amazed that Bethesda's always been happy to allow it. For all their missteps with mods lately, it's heartening to see stuff like this still going on.
If playing a mage and playing the game or just as a mage for the first time, pick The Mage birthsign (preferably while playing as a Breton). This will give you a nice boost to magicka over your game, but without any of the extra hassle.
If playing a Breton, but more experienced, I would also recommend The Apprentice sign instead. The 1.5x extra multiplier is awesome and stacks with the 0.5 Bretons get, allowing them to have a tremendous boost to magicka throughout the game for basically zero consequence.
And lastly if playing a mage of any kind and you're used to it, but doubly so if you're playing an Altmer, pick Atronach. the 2.0x multipler is MASSIVE. It also lets non-Breton and non-Altmer have a much larger magicka pool than they would otherwise. Plus for Altmer who are weak against all kinds of magic anyways, this gives them that spell absorb chance they'd lack otherwise, and negates their weaknesses when it does proc since they don't matter if they absorb it.
As someone who traditionally tends to play a spell-slinging Dunmer wizard (go House Telvanni!), going Atronach is pretty much a necessity if I want to have a decent magicka pool at all. And early game the stunted magicka really doesn't matter that badly, because your spells you start with are so cheap so as to not really dent it very much. Long as your skills are mildly decent, you can cast them all fairly consistently without issue, and by the time it DOES matter, you can join a faction like the Mages Guild to get some free, easy magicka restoration potions or begin crafting your own.
TheNN k
For my mage I took Lady, knowing I wasn't going to be able to focus on my Endurance or Personality much.
I always made a Spellsword skill set character. Because I have always liked the combination of mage and warrior or battlemage. With long blade, short blade with heavy and light armor skills. With magic skills of conjuration, restoration, destruction, alteration for levitation and enchant skills.
you can always level up indefinetly. If all your level up skills are at 100 just go to prison and they get lowered. As far as i know you don't loose levels with this so you can increase the skills again and level up again.
You're absolutely right. I'm considering making separate videos for people who're interested in using exploits like that. Generally speaking, I've tried to avoid covering most exploits so far.
Lyle Shnub um going to jail is not an exploit
Rainbow Dash yes it is if it is used like what op stated
im pretty sure there is a 2h sword that,when equipped, lowers your skills.
Very happy to have found this playlist. Gearing up to play on my phone using OpenMW
Thanks! I hope it helps!
Another reason for Enchanting as a minor skill: Enchanting decreases the usage cost of on-usage enchanted items. If you want to use such items early in the game the Enchanting boost might be worth alot. In the late game it's of course better to just run to a trainer and get it up alot. Using Enchanting for enchanting items - well, too risky in my opinion. Leave this job to NPCs.
Armorer is not that good a choice. If you carry light weapons such as staves or daggers you can just bring a second one. Hammers are heavier than additional light weaponry! And encumberance both slows you down and increases fatigue cost for running - at least it feels like that; it even decreases your jumping abilities. If you run heavy weaponry, most of the time it is very resistant to breaking, so you can just let an NPC repair it when you're back in town.
Instead I highly recommend speechcraft as it offers better ways to solving some quests and helps with trading and training (!) well due to a good disposition. And it allows you to kill people you don't like for free, hehe.
Yeah, I like to think of using armorer as a play style choice. As you level and progress your equipment, I think it becomes more and more worthwhile to carry around a repair hammer. Grandmaster hammers only weigh 1 unit and a Daedric dagger weighs 9 units. Of course you can forgo all of that and just use conjured equipment instead, if you don't mind losing out on enchanting that is, haha
Then again a daedric dagger has a "health" of 700 (or 1000, if you got the special Morag Tong one). That one won't break as easily as a glass dagger with just 300 - that said, you can carry 4 glass daggers and still have less weight than a daedric dagger. If you're not using powerful enchantments on your weapons they're the better choice anyway, if you look at their raw damage output.
If you're going to enchant however, a deadric Tanto seems to be a better choice than the dagger given it has a slightly better enchantment value, considerably more duration (1100), better damage and almost the same speed. At least that's balanced a bit by the way harder access to daedric Tantos compared to daedric Daggers in the early and mid game.
But sure, running Armorer can be useful if you buy the great, low weight equipment. It's just not really my personal playing style. :)
This was an incredibly useful video. Starting out in Morrowind creating a character and a class, I was kind of confused. But more than that I was just uncertain about what will be good. This video was *exactly* what I was looking for. It really let me get a good overview of what decisions are good to make, and basically what decisions I *can* make in general. I am a little bit proud that I managed to figure out that the Lover was a good birthsign pick on my own though 😛
Thank you so much for the kinds words! Glad to hear that the video helped you out. And sorry I missed your comment for a while. For some reason RUclips auto-flagged it as spam!
No worries, I wasn't exactly sitting around waiting for a reply to begin with. Well, RUclips likes to mess up in small and big ways lately, so that doesn't really surprise me in the least. Keep up the good work and the good content! Hope RUclips hasn't hit you hard with the yellow demonetisation signs like most other channels.
Thanks for the guides. They're very helpful. I loved Oblivion, Skyrim, Fallout 3 and Fallout 4 and decided I would play this since it's on Xbox One for backwards compatibility. I knew the game would be harder because it didn't have fast travel or map markers but I didn't really know the gameplay mechanics. I tried doing combat with rats and I died because I didn't understand that you had to be a certian distance away to actually hit them, I just thought I could kill them. I'm enjoying the game a lot but the combat if very clunky, but that's something I can get past once I master it. These guides are very helpful and I'll watch more to know more about the game mechanics.
Oh yeah, Morrowind becoming backwards compatible on Xbox One was a fun surprise this year. The first time I played Morrowind it was also on Xbox! The original one, of course
Thanks man these vids help bunches. Played as a kid but I'm 22 now and I wanna understand before i start again. Vanilla OG Xbox gang. Cant wait (for cyberpunk)
Why'd you put drain enchant on the enchant from 11:47?
Hand to hand is a good minor skill because it levels up very fast due to the amount of times you have to hit an enemy to kill them. Good for getting levels fast
Thank you! I have played Skyrim and oblivion and am trying to get into Morrowind. Thanks for the help!
Thanks for the pointers! As someone who started with Oblivion, I want to try to beat Morrowind.
It's definitely pretty fun once you're able to break in past the learning curve
Morrowind was my first es. My favorite build was a molag tong witchhunter
You can easily get 100 in every attribute while picking major and minors that you are going to use and without a ton of stat crunching, the only thing you lose out on by not "min/maxing" is health.
It really depends on how your build your character and how committed you are to getting 3, 4, or 5 point increases each level. If you're playing an entirely melee focused character, it's absolutely possible to reach your level cap before you've maxed out stats like intelligence or willpower. But yeah, like I say in the video, it's just not necessary to min/max either way. Attribute levels are typically only about a tenth as useful as skill levels. Maybe the only exception to that is intelligence in the event that you want to use spells with high magicka costs.
Thank you. Just play the game and have fun. Playing characters with weaknesses or flaws is fun anyway. You become overpowered soon enough anyway.
I played this on the X-Box years ago and tinkered with the 'perfect character creation' to the point I filled a notebook. Favorite was magic using Nords.
Haha, when I was a kid and first played Morrowind, I used to try making guides in an extra school notebook. I don't know who I was making them for, but I liked the idea of cataloging everything
I'm glad I found this, you'll help me out when I start Morrowind 😊
Great video! It really got me into wanting to try Morrowind :) May I just point out however that if a major a skill requires only 75 % of the amount of experience a minor skill does, then it means a major skill gets experience (approximately) 33 % faster, not 25 %. Which is good news!
The reason is that
0.75 = 3/4,
so 1/0.75 = 4/3 = 1.3333...
and 1.3333... = 1 + 0.3333...
so the "experience speed" is approx. 33 % greater.
Found this video from a random old Reddit thread and it was really useful
I'm a hardcore veteran, but alas, I learned. Thank you!
I will say. I made a Hand-to-Hand character and crushed everything. As Hand-to-Hand combat also adds in the armor your wearing on your hands to do damage. It is not easy but it is fun as hell. At least in Morrowind to me it was fun.
You might have been using a mod that adds that functionality. By default, Morrowind's hand-to-hand damage scales off of just the hand-to-hand skill itself.
No, playing normal XBox (ORIGINAL) Morrowind and had a bit of work around. Though I figured it out. It was fun. Was not an effective way of killing things. Yet if you had enough END vs the other guy. You win 9 times out of 10. Hand-to-Hand with Heavy Armor did help. I think I read it somewhere or it was all in my head. As it was logical but eh. It had fun with the custom class that was my own. I got very far. Even moved up the ranks of the Imperial Army with it...with some fancy buying off stats needed to advance in rank. Plus worked on the main story but being how Morrowind was...it was hard to do. At least at the time for me. I never seen the ending myself. Though saw both DLC endings. All on that character. That is right. I punched a God to death. Very proud moment for myself.
Qardo cheater
@@Qardo It's been years, and I still don't know why you opted to lie about hand to hand damage, lmfao. It's like you combined Skyrim's heavy armor perk with Morrowind in your head.
I like your videos very simple to comprehend. Unlike the unofficial Elder Scrolls is Kinda complicated especially about efficient leveling. I'm watching your videos again cuz last time I didn't play and it was a couple of years ago a good brush up 101 to build confidence! Thanks for taking the time since I'm a complicated person💪👺
Thanks so much! I'm happy to hear that they're easy to understand! Sometimes I worry that I might be going over someone's head with certain important details, haha
Some good advice here, was helpful to me replaying MW after more than a decade!
Would point out though, that Misc skills require 60% more experience than Major ones (125/75 = 1.6)
I started in Skyrim I moved on to oblivion now I'm going to morrowind
Very good tutorial. My game knowledge got rusty since the last time I played and this helped a lot :)
One thing I found interesting was as a Dunmer Spellsword, I was training Hand-to-hand in MISC skills on a diseased rat, when it went from 18 to 19 back to back. lol It actually did this a number of times, but that last time made me wonder why it happened, especially since it's neither MAJOR nor MINOR lol You are right in saying Hand-to-hand sucks...cause it does! It literally took me 15-20 minutes to kill that rat, when with a Longsword - one-two hits DEAD! :| Brilliant video, btw! I love the mechanics in Morrowind; they are amazingly easy to understand, especially when you've played Oblivion a number of times. ;)
Yeah, I definitely agree, most of the game's mechanics are pretty straightforward. The trouble a lot of folks run into is just that the game hides how most of them work, haha
Just came across your channel? I hope to see videos like this for oblivion, Skyrim and the fallout series! Great job subbed
Very nice guide. A bit confusing to me but I'm sure it will all make sense once I start making my character.
Thank you.
just a genius guide series to morrowind. thank you, and ^^ peace [doing smoke rings like gabber gandalf]
Thank you so much! I'm glad that it's been a help to you!
Breton with Luck and Endurance as main attributes and Lady for birth sign with Alchemy as one of the top skill brings me 5 - 8 level up at the beginning of game when I do the alchemy exploit creating potions with Guar hide, Wickedwheat, Bloat & Netch Leather combined. Results in Fortify Intelligence/Willpower/Endurance potions. Use them to trade full inventory with merchants.
After reaching 1M pts for 3M seconds, I can create a unlimited Feather potion where I can carry almost all Morrowind items. Then create Detect Enhancement/Detect Key, plus restore fatigue/restore magicka potions that lasts for decades. After finishing the first Temple pilgrim quest, I create the Restore Health potion. No need to Fortify health ever, so I can use any other enchantment/spell. In three days, my character is already on level 50.
hand to hand is by far the most useful early on and with patience very late in the game
stunlock is like saying voldemort to morrowind npcs
Notice the game starts with a certain character depending on wat region your in like morrowind u can start as a dark elf, oblivion u can start as a imperial and skyrim u can start as a nord now u can play who u want to be or go with a thematic build meaning just start as the character the game showed first
recently discovered a fellow Scroller, Skyrim being my first elder scrolls im accustom to its modern ways however i can imagine Morrowinds glory on release.
I started TES with Skyrim in 2011, played it up until this year, play Oblivion in like 2018, played that up until this year, and I got into Morrowind this year. It's not too bad to get the hang of tbh.
Thank you for this video. It prevented me from making mistakes
Morrowind was the first game of the TES series I was really young and sucked at it alot it's been a few years and I still enjoy the game
Haha, yep, I was in the same boat. I couldn't play it without cheating to restore health and magicka when I first played
Having played this game in years, but I love watching info about its mechanics a lot
a bit late but I would put conjuration as a defensive skill too. Meatshield summons aside bound armor is a cheap spell effect for a very good armor at low level and decent up to mid-level...and at mid-levels, you can easily switch to light armor because it improves your light armor skill, and will probably have the money to pay trainers to raise it.
you can skip on armorer if you're a mage. It's useful to raise endurance, but if that's what you want to accomplish you can replace it with spears, which also provide you with a backup weapon to hit people with when magic runs out, which is very much recommanded.
you should always have a ranged attack skill if you're a warrior, either marksman or an offensive magic school.
Hand-to-hand is pretty good as a backup skill. Something to use when your weapon durability runs out or you take a destroy weapon spell. Although, again an offensive magic school works just as well, although marksman do help raising agility.
same for unarmored for armor.
Light blade is a good backup skill too, as light blad weapons are...Well...Light. It also help raise agility.
I specced one of my characters to be pure defensive, basically a paladin with Blunt Weapon as my only damage source and Conjuration was one of the minor skills I took, not for summoning but for all the various defensive potential. Conjuration, Restoration, Alteration, Mysticism, natural resistance to magic, good Endurance, good Willpower, Armorer, Heavy and Medium Armor and Block, all makes for a defensive-focused build that can last a long time in an engagement and gain the upper hand through attrition. No ranged weaponry or magic because I want my enemies to close the gap into melee where they're most vulnerable, since spellcasters and archers won't be able to do much. Even paralyzed, my build is being actuated, because it's designed to take both physical and magical damage, and with the resistances and whatever spells I've used, it's unlikely the paralysis will even take effect.
thanks, this helped me out a lot for creating my first character
I'm happy to hear it helped!
I would advising picking a Weapon major if you wanna land hits more often early on, lol.
I do like the serpent sign plus it stacks so have plenty of health potions and or health regen enchatment really high
Hand to hand is THE perfect 1v1 method, if you have hand to hand maxed and agility at ~60 even with nearly 0 fatigue you will land most of your hits and those hits will stagger your enemy. So you're stun locking them before you damage their fatigue past 0 after which you continue to stun lock them
thanks alot for these vids big guy, really helped to clarify a few things i was unsure of
Glad to hear they helped!
thanks for the chart man. it made me choose easier
Still a current and useful video
🙏👍
This channel deserves a lot more subscribers! Amazing content! Super detailed Tutorials for Morrowind 3
Make some oblivion guide too
Kept having issues getting my spells to go off, its because I didnt tag willpower.
There is one mistake you made related to enchanting/armor. While in general it is true that Heavy Armors make for the best enchanting, this is actually not the case. I just recently tried to Min Max my gear in terms of enchanting, and it actually requires a mix of unarmored, light, medium and heavy:
[Blunt] - Ebony Staff
[Heavy] - Daedric Cuirass
[Medium] - Adamantium Helm of Tohan
[Heavy] - Nordic Mail Left Pauldron
[Medium/Heavy] - Nordic Mail or Adamantium Right Pauldron
[Light] - Glass/Ice Armor Greaves
[Unarmored] - Exquisite Shoes
[Heavy] - Daedric Left Gauntlet
[Heavy] - Daedric Right Gauntlet
[Heavy] - Daedric Tower Shield
[Clothes] - Exquisite Amulet
[Clothes] - Exquisite Belt
[Clothes] - Exquisite Pants
[Clothes] - Exquisite Ring (x2)
[Clothes] - Exquisite Robe
[Clothes] - Exquisite Shirt
[Clothes] - Exquisite Skirt
1 weapon slot
9 armor slots
8 clothing slots
18 enchantment slots total
Endurance and Luck should be favoured attributes, as endurance HP bonus per level is non-retroactive and has the only long term effect on your character once all attributes are maxed. Luck as the other because you can't get any multipliers for luck when levelling. You want to get endurance to 100 ASAP to get the most possible health gains per level as some enemies hit like a truck.
Thanks. This was pretty helpful.
Adds Alchemy to major skills, ok ok I see where this is going :D
Sometimes I'm at odds with this game because of how circle jerk the oldheads are with it. I started with Skyrim when it came out and I'm doing a no death paladin run of that while also returning to play more of Morrowind with a friend in OpenMW multiplayer. I played Morrowind for a good while but dropped it, glad to be back in the OpenMW engine and playing such a cool mod with a friend who also loves the series. Your vids are helping refresh my memory on some things as well as helping me avoid being wasteful
Morrowind is a fucking mess, it's memeworthy at times, it's broken and it's a great game. Oblivion and Skyrim are the exact same. People really played Skyrim, then Oblivion, then Morrowind, and their takeaway was "wow Skyrim has flaws".
@kingofthegrill My worst problem in Morrowind is that you have to minmax leveling in such a tedious and unintuitive way. I really don't like how leveling stats works and I feel punished for not playing the trivial game involved. I shouldn't have to read a guide on something as simple as leveling up and treat it like a chore. I don't have that problem in Skyrim and I do not regret that change to the game. If they can fix it and make it a better system I'm for it but leveling up should be as simple as you'd expect it to be
@@graylyhen9490 See I love tracking stats and building a minmaxxed character because I come from the world of tabletops, so that appeals to me. Definitely not for everyone.
They should have added open helmets for beasts races. What I', talking about is take the existing helmets but make wearable copies for the beast races. That probably meant that these helmets would weigh less, last less and offer less protection. Slightly less I might add. Same for feet, they should have added shinguards as a type of armor for legs. This becomes complicated because some boots cover shins anyway, but my point is that they should just add leg armors that don't cover the beasts' feet. Again, less protection, less weight and less durability than their counterparts they would have been based on. Bethesda probably didn't give this too much priority because of time constraints or financial reasons I guess.
Hand-To-Hand, if used correctly can become like in Daggerfall the most powerful weapon of all time.
First the Attributes, Agility, Strength, and Speed, all three have an effect on it. Agility for to hit chance, like most if not all weapons. Strength adds more damage even if it max out at roughly 10 health damage (If memory serves). And speed, from what I have noticed, if you go from 50 spd to 100 spd, it feels like you can attack just a slight bit faster though I wouldn't be surprised if that is not the case.
Second, knowing Mysticism there are Drain, Absorb, and Damage, Fatigue spells, which go hand in hand, with hand-to-hand combat. Get a Enchanted Ring, with either Damage or Absorb Fatigue, and you can keep on punching people for a very long time =P
Hand-To-Hand can definitely get pretty powerful, but I think the base damage found on weapons and the ability to enchant your own weapon means that Hand-To-Hand ultimately gets outclassed
@@LyleShnub Hand-to-Hand still is classed as a Non-Normal weapon, will always do Full Damage to Ghosts, Daedra, Vampires and Werewolves.
Hand-to-Hand will also require less Fatigue to be used per hit, and if again, you add up on the Strength, will do more damage.
Will never break, is unaffected by Sunder weapon abilities, and more.
So yes, and no.
Hand-To-Hand, can outclass Enchanted weapons.
And Enchanted Weapons can outclass Hand-To-Hand.
Either way, Magic still outclass everything else, as there is always something Magic can do, to make X or Y better in Z situation.
Hand to Hand can get Frightening when the Nerevarine gets Very Good with Fisticuffs. as they COULD Actually punch a enemy Repeatedly. and knock them to the floor. and a enemy's weapon isn't quite as useful when they are lying on the floor trying to recuperate the Fatigue you stripped from them. I mean. in the Late Game. a Character in Decent Armour. OR with Sanctuary at a High Magnitude. could knock a axeman to the floor. and each time you harm their Fatigue. it will Decrease the Victim's Efficiency in battle. If you are able to get them on the floor...then they start to have a Very Bad Time.
You should pick dwenmer or red guard for your first guy. If you're combat only go red guard. If you're going to mix it up or just throw spells go dwenmer.
Hey man, can I ask what mods and in what settings you're using? I have MGSO 3.0 with MCP 2.0 installed but it doesn't look anything like this.
Thanks for these guides as well, I started playing Morrowind for the first time in 10 years and it's nice to have these videos to know all the ins and outs of the mechanics. Keep up the good work.
Oh lords thank you.
I've been looking for beginner tips and everyone just keeps dropping the same list of early game exploits to make a ton of gold rather than actually give explanations or advice about the game's mechanics...
Personally - I'd go with agility and luck as favourites as it makes it easier at the start and end-game doesn't matter a enchanting makes that easier. Speed you can get with the boot of blinding speed and strength/endurance you can increase to 255 with corpus disease.so only willpower/agility and luck need that initial boost for me. but hey - it's an rpg, to each their on ;)
The first time I played this, years and years ago, I went into it with no info and actually did reasonably well in character creation for a balanced play style... but I wish I had this info then so that I could have specialized properly.
Solid advice!
Great guide. Hopefully this will help out the gamers new to Morrowind.
By the way, where did you get that image of all the races @4:48? It's pretty cool.
Anyway, keep up the good work!
Thanks for the kind words!
I wanna say that when I was making this one, I just did a quick google search for "Morrowind Races" in case anyone had already put together all the in-game models in one image for a wallpaper or something like that. Turns out they did, haha. Either way, I'm pretty sure that I edited the image a bit to make it a little more colorful too.
Oh yeah new morrowind run coming
Good guide, however i usually go for acrobatics and athletics for minor, easy to level up
you just run and jump everywhere.
Though it's pretty obvious, enchanting doesn't easily fix all shortcomings, that 8-part enchanted item on the video can't fit even onto a Daedric Tower Shield. The max you can get out of a single stat boost through enchanting on an exquisite ring is 0 to 47. And subsequent stat allocation becomes harder. Yeah Daedric tower shield is almost double the enchanting capacity of an exquisite ring but still nothing can hold a 50-50 constant stat enchant. Unless you mod some game breaking mods, which makes the video kind of redundant since there is no need at all to consider anything at character creation. Also you can break the game through Fortify Skill spells found at Tribunal and find yourself with some potions that add some 65000 permament points onto strength or any other stat. That without mods.
Certainly my biggest regret with this video was including the screenshot of the enchanted item that's only possible with mods. Though I'm not sure what you mean by enchanting not easily being able to fix your shortcomings. With 'cast on use' and 'constant effect' enchants you can do pretty much anything and protect yourself against pretty much any attack. 'On use' lets you cast pretty much any spell with zero skill and with 'constant effect' you can stack sanctuary and magicka defenses on your clothes/armor.
@@LyleShnub if you have made it this far in the game, it is pretty easy to have maxed your stats, perhaps even Luck with 5/5/1 level ups. Yeah Luck would have to wait until lvl 40 with the Bittercup-smthing chalice, but you get the point. usually anything enchant would mean to fix with preparation and carrying items, you can fix with fortify stat/skill spells and sufficient magicka pots+layered spellcrafting. + I am not kidding, once the stat gains from pots break some number limit , the game glitches and considers them permanent. That happened to me years ago without me using community patches though. Tbh Enchanting is the least effective discipline to improve yourself with because of the enchanting capacity of official in-game items. Alchemy has no limits, even perhaps it is better to say that alchemy breaks all limits xD . But yeah both ways take effect later into the game around midway. Though with Fortify/Drain skill you can easily break your character in the first 1-2 hours of game without that much hassle.
Overall remember that 2 things magical are fixed and stop the player to make himself a god. The Enchanting capacity of official items and the inflated magicka-costs of player made spells( which can be bypassed with fortify magicka/int but at great costs or as a second layer of self improvement).
You, I like you. Got a nice style man 👍
Thank you!
Unarmored is good because it gives you something from nothing and dont slow down your movement at all. Perfect for anyone that can use magic for defense (illusion is best for that) or dont actively seek melee combat (mages and archers). And just like you said - game is easy, you dont need to min max and have every possible armor slot enchanted. I played morrowind on and off for almost 20 years and nowdays and only do roleplay builds, joke builds and roleplay-joke builds. Example - combat class with no magic abilities, warrior race but with magic sign. When arrived to morrowind you learn about your hidden talent and try to learn magic from scratch.
Great vid brother
I'm that guy you speak of in the beginning that's only ever played Skyrim(replayed a dozen times). Very informative video. I now have the opportunity of playing both Morrowind and oblivion on my new Xbox series s for the first time. Looking forward to it I'm seeking all the info I can so I don't get so frustrated and discouraged. Insane Morrowind is only 1GB!
Wood Elves made of wood
Dark Elves made of soot
High Elves made of skooma but,
Nevermind that check the loot
"The N'wah Bard"
Thanks for this!! Clear and informative for newbies like me. Outstanding question on video quality : volume is extremely low and you sound as though speaking in a telephone box :-/.
Good video, Lyle
Are there any mods that let you level up at beds only, cause I rest a lot in my game it give me more control when I level up ?
Honestly I have no idea. It sounds like something someone would create though. Maybe not exactly that, but at least a mod that gives you more control over levelling.
Very good. Logical,clear explanation.Thank you
Thanks! Happy that my old guides have helped!
cool series
I just picked a Nordic battlemage born under the sign of the lady, but I think I'm just going to roll an entirely new character. I picked battlemage because I was being lazy.
GREAT VIDEO MATE
Question: HIgh Elf has a staring bonus to alchemy. It levels faster at 80% What does the leveling bonus change to depending on it becoming a major or minor or miss skill?