Were Mythic Items A Mistake? | League of Legends

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  • Опубликовано: 20 янв 2025

Комментарии • 874

  • @VarsVerum
    @VarsVerum  2 года назад +50

    ~SPONSOR~ Check out Bloodline: Heroes of Lithas using my link and receive a special starter pack (worth 20$) available for the next 30 days! app.adjust.com/c11qq2z_3jzd6sx

    • @gkarak1996
      @gkarak1996 2 года назад +2

      Rek'sai does not built a mythic first or at least uses to not do that before they nerfed her item

    • @LifenKnight
      @LifenKnight 2 года назад +2

      Only pick ones you agree with

    • @fazlic3858
      @fazlic3858 2 года назад

      I didnt get anything when i used the link and downloaded the game??

    • @JulianVBernal
      @JulianVBernal 2 года назад +1

      It's not available in my country (Colombia), sadge, I know using your link helps you and wanted to try it

    • @dla749
      @dla749 2 года назад +1

      When I first saw the part for the vampire clan, I thought it was Yone, since he also has a red sword and looks a bit similar, and does insane amounts of damage.

  • @Langharig_Tuig
    @Langharig_Tuig 2 года назад +540

    Very right opinion here:
    Blade of the Ruined King should be turned into a mythic item. It is more build/playstyle defining than a lot of mythic items and making it actually a mythic item would prevent a lot of BorK abuse. You could even tie some of the hp dmg into the mythical stats.
    But yeah, BorK is currently the worst designed item since mythic items

    • @dankmemes8254
      @dankmemes8254 2 года назад +116

      Death dance literally being ethier useless or outright broken: 🗿

    • @rebillion9442
      @rebillion9442 2 года назад +46

      i remember one game i was in we had 4 bork first item builders, it was renekton top, viego jungle, irelia mid, and twitch bot, shit was so funny to look at

    • @fuckhead0
      @fuckhead0 2 года назад +9

      botrk shouldn't be a mythic, it's like making zhonyas a mythic, way too many playstyles and classes fit the item for it to be locked, it should be nerfed already for sure shit's broken

    • @Raiko01
      @Raiko01 2 года назад +3

      @@dankmemes8254 its always outright broken

    • @fis001r
      @fis001r 2 года назад +3

      Bork should replace kraken slayer

  • @JoseFernandez-uy6zy
    @JoseFernandez-uy6zy 2 года назад +279

    It feels weird for the video to not be a premiere but I'm not complaining lol

  • @canofb3ans
    @canofb3ans Год назад +25

    this aged well

  • @llamadelreyii3369
    @llamadelreyii3369 2 года назад +404

    My hot take is that the majority of the new Champions are too safe. They are always too good and "flawless" gameplay wise and this makes Champions who actually has some flaws feel extremelly bad. It is for this reason that i liked k'sante. He has its flaws and people need to actually learn
    I don't know If this is the ideal way to say what i wanted. This just for the sake of not making a huge comment

    • @20jamjar
      @20jamjar 2 года назад +66

      I'm sick and tired of every champion having some kind of dash or jump, it is rediculous how many champions that are in the game now with some kind of mobility skill.

    • @dracosol4415
      @dracosol4415 2 года назад +34

      I wholeheartedly agree. It just feels like Riot is way too afraid the champ would be weak instead of trusting the player base to understand the champ and work with it so they add a lot of unnecessary/damaging tools for the champ that, surprise surprise, makes them too strong and is now a balance nightmare. Flaws are good, great even. Make the player figure them out instead of giving them everything they need to win on a silver platter

    • @Fbleh
      @Fbleh 2 года назад +17

      Same for Rell if you think about it, which is why I like her so much. If she misses her engage, she's fucked, but if she hits a large group of champs she can turn a teamfight on her own

    • @fis001r
      @fis001r 2 года назад +28

      That's not a hot take though. The entire league community is complaining about new champions having too many tools

    • @llamadelreyii3369
      @llamadelreyii3369 2 года назад +6

      @@Fbleh yeah. I'm not a fan of rell myself for other reasons. But she is a big example of a Champion who is known for being weak because everything Else does too much.

  • @superneco293
    @superneco293 2 года назад +117

    I actually REALLY love the boot enchantment system they use in Wild Rift, I wish it was implemented in league, it feels immensely more satisfying than our current boot system.

    • @honeybeech4580
      @honeybeech4580 2 года назад +28

      We used to have it around season 3 I think but it got scrapped

    • @superneco293
      @superneco293 2 года назад +11

      @@honeybeech4580 ahh, obviously I didn't start playing until much later 😂 but it really is such a good idea now, boots are just an unsatisfying part of the item store IMO

    • @LethalProductionsFR
      @LethalProductionsFR 2 года назад +10

      Hi, sorry I'm not in the loop, how are they different from the boot enchants we had back in the days ? We used to have basic like added MS, homeguard which was an enchant, bonus MS on auto-attacks... How is Wild Rift doing it ?

    • @superneco293
      @superneco293 2 года назад +31

      @@LethalProductionsFR the enchants in wild Rift are kind of like a combination of the boots we have in league PLUS certain effects like Gargoyles, Zhonyas, even teleport is one of the enchants. There's a lot more, and you should definitely check them out, but it feels more like building a full item unlike the "dead item slot" we have in league!

    • @iamRageTheWolf
      @iamRageTheWolf 2 года назад +19

      as someone who remembers the enchantment system i feel old

  • @BCawk
    @BCawk 2 года назад +105

    Loved the idea of boots taking half the stats of a legendary item. Maybe another option for this would be for your boots to merge with your mythic item when both are built? Therefore this could open a 6th slot for people in really long games? Cool format Vars!

    • @walkelftexasranger
      @walkelftexasranger 2 года назад +8

      YES PLEASE!
      Or make it like in Smite where they removed Boots and boosted everyone's movement speed.

    • @saintpres4ge533
      @saintpres4ge533 2 года назад +7

      @@walkelftexasranger Would this cause them to buff Cassiopea? She lost the ability to buy boots but then gained speed for casting abilities or getting stacks or something. It's been changed a few times.

    • @walkelftexasranger
      @walkelftexasranger 2 года назад +7

      @@saintpres4ge533 If everyone got their movement speed buffed (like in Smite), then Cassiopeia's Passive would have to be reworked.
      Personaly I don't see any issue with that, since her current Passive isn't very creative, so there's plenty room for improvement.

    • @mylifeisalie6781
      @mylifeisalie6781 2 года назад

      @@walkelftexasranger Because it would change how early game works a bit too much. Would hinder characters ike yi who build berserkers first item

    • @eduardokerber2931
      @eduardokerber2931 2 года назад +1

      @@mylifeisalie6781 he would still build it, just that it would stop using a slot after some time

  • @hahahagreatname
    @hahahagreatname 2 года назад +39

    The Boot system thing could be merged with the Mythic item stat rework, put the mythic stat increases on the boot upgrades, every champ buys upgraded boots anyway. Might be a food for thought idea to consider instead of putting those stats on the rune page.

    • @hahahagreatname
      @hahahagreatname 2 года назад +14

      @bong sweet. Yuumi deserves the Nerf, and.... okay I got nothing for Cassiopeia

    • @Charlett
      @Charlett 2 года назад

      @bong Well the thing is that Yuumi can build boots with her current meta build

    • @TsyChun
      @TsyChun 2 года назад +1

      @bong yuumi should be reworked in a way that make her unable to be permanently in her W so that would force her to buy boots, and cassio's passive was a stupid idea anyway, they just wanted to do it for the meme i think because there are other champs who dont have feet so they could just mini-rework her

    • @TsyChun
      @TsyChun 2 года назад

      actual great idea tbh

    • @ChibiGwen
      @ChibiGwen 2 года назад

      @@hahahagreatname people cry about Yuumi but Aphelios has higher win rate then her which is funny.
      I understand how she is annoying and so on but damn it is starting to getting old hearing some League boomers moan about her all the damn time.

  • @generationxpvp
    @generationxpvp 2 года назад +1

    I just found this channel when a random Sett video caught my eye, then out of nowhere I’m getting a comparison using Pokémon typing charts. Hooked!

  • @creativename2567
    @creativename2567 7 месяцев назад +2

    I stopped playing when mythic items were released and came back when they were removed. That's how unfun they were.

    • @GargingoMan
      @GargingoMan 6 месяцев назад +1

      I did the same, even if people say the items are less balanced now I'm having more fun with them

  • @briargray2355
    @briargray2355 2 года назад +46

    On that second one, I really just wish they'd give more options for supports.
    The thing about every other role, is, while you may run into the question of compatibility when selecting your items, you never have to worry about the gold shortage even when you're playing well. Supports are essentially gated to a select few items that are intentionally balanced and priced around their limited budget.
    While this is understandable, I feel they could stand to at *least* provide more options to a support since they don't have the benefit from the freedom of budget other roles do. On your point of preferring that the gameplay focuses on a champion rather than items, the thing about supports is that they're the primary supplement to non-champion-dependent playing, like macro and vision control. I've been an advocate for having more vision control items like Umbral Glaive, but for non-AD supports, like a tank one that makes your wards sturdier and an enchanter one that increases your placement range, or items that can place a special ward as an active that provides buffed zones kinda like the Cloud Drake field.

    • @fvb7
      @fvb7 2 года назад +4

      This man is living in the year 3000 I can't ever be satisfied with my wards again...sincerely a support main.

    • @briargray2355
      @briargray2355 2 года назад +1

      @@fvb7 I seriously toss out these ward item ideas in almost any league video discussing new items in the hope that someday it happens. Umbral Glaive is awesome and there is potential yet to be tapped.

  • @glorytoarstotzka330
    @glorytoarstotzka330 2 года назад +3

    I think this video format is simply great, it's just varied food for thought. exciting because it can be unpredictable on what you will talk about. it's like watching multiple small videos in 1 video. my biggest issue with watching any of your videos is that, when I'm half-way, everything just becomes a broken record, a lot is explained before moving on to a next point. Here because each point has X allocated time, you can't just re-iterate over and over as much over the already established concepts

  • @RevereShin
    @RevereShin 2 года назад +1

    I had to rewatch a portion of the video because I was just vibin' with the Mystery Dungeon theme in the background.

  • @alecco2944
    @alecco2944 2 года назад +96

    Y'know, hearing the grievous wounds idea reminded me of my own, where I believe that ignite (and only ignite) should have 60% grievous wounds, because there's no incentive to bring it for anything other than damage rn, if you face a healing opponent, ignite feels like it barely cuts healing anymore (same as all grievous wounds), but if it was at 60% again, it'd be worth as an anti-heal option, and not just a damage option

    • @Juguitosdemora
      @Juguitosdemora 2 года назад +20

      yeah agree on top of that you only get the grievous wounds for the duration of the ignite so it should be fair against heavy healing champs like vald mundo zac aatrox kayn, because it requires brain to use it, and that is why I think grievous wounds should be an active item and not a passive that applies whenever you deal damage

    • @X-35173
      @X-35173 2 года назад +3

      Yeah considering how contested sums are (in that all of them are vying for only 2 slots) Ignite having that overlap with other items is kind of a downer.
      Perhaps it could have a ramping effect?

    • @dzigayu4944
      @dzigayu4944 2 года назад

      Every GW feels like it barely cuts any heals anymore, only in a long fight against a perma healing champ like Aatrox do you actually see numbers that make buying GW was actually worth the gold.

    • @tonysmith9905
      @tonysmith9905 2 года назад +3

      @@Juguitosdemora Grievous wounds being an active is actually bad. that means it would have a cool down, and usually grievous wounds isn't enough any ways. Being an active means it would actually have a smaller effect time than it does currently. How about just no. I'd rather have my shitty wounds up all the time instead of having shitty wounds only up for 3 secs on a 2 min cd.

    • @frodo2547
      @frodo2547 2 года назад

      @@tonysmith9905 well of course if it was an active item it wouldnt only be 25/40 percent, what about 100%? having it as an active, whether ignite or active item, would increase the skill expression alot and having more gw like 60 or 80 percent on ignite would buff the summoner and given how few ignites we have seen in worlds i think buffing it isnt as bad of an idea

  • @waket1570
    @waket1570 2 года назад +96

    I don't hate mythics, I understand that to have one items that does nice things you need to give it limitations, but at the same time, as a casual gamer, I do feel it limits even if just a bit the build options you can do (since first item must be mythic or you'll fall behind easily)

    • @taitrinh8650
      @taitrinh8650 2 года назад +31

      Except when ur champions build BoTRK 1st. Disgusting item.

    • @John-ve4gm
      @John-ve4gm 2 года назад +19

      I also don't like that for Shean items if you don't buy a mythic Shean item you are stuck with essence rever. I'm sorry buy crit is really not helpful with most the Shean users.

    • @mathematiciantim3439
      @mathematiciantim3439 2 года назад +16

      Not really. There are many items that get rushed by various champs over a mythic. Chainsword, BotRK, Essence Reaver, Manamune, Ryali’s, frozen heart and a few others I’m forgetting are all viable first items on various different champs.

    • @ducnguyenxuan2934
      @ducnguyenxuan2934 2 года назад +9

      then ezreal comes in and show you his mythic-less build that still deals damage

    • @mathematiciantim3439
      @mathematiciantim3439 2 года назад +3

      @@ducnguyenxuan2934 yep, exactly. Mythics aren’t some sort of boogeyman that completely hinders your itemization path. A lot of very creative builds are only possible because of mythics.

  • @tykiahjames2277
    @tykiahjames2277 2 года назад +6

    The should make a tank item that knocks down/grounds enemies for a short time. There's so many dashes in this game that it's hard to shutdown threats if they all has 4 dashes

  • @anemon6945
    @anemon6945 2 года назад +5

    I'd love for this kind of videos to become a series

  • @oneofthe12sionmains70
    @oneofthe12sionmains70 2 года назад +1

    Seeing that LB and Olaf bicker in the bottom left mildly bothered me in a way I didn't know was possible

  • @urosprodic137
    @urosprodic137 2 года назад +1

    Grevious wounds are good as they are if they stacked the healing would be non existent or the grevious wounds would be beyond useless.

  • @tangomango0308
    @tangomango0308 Год назад +3

    Ill save you 20 mins of your life rn: yes mythic items were a mistake

  • @darkeather2
    @darkeather2 2 года назад +1

    Was just thinking about banner of command after you brought it up, and I had an idea. Banner of command was really cool as a concept, but it got out of control when everyone started building it. What if more lanes had lane-specific items they could build? Like how really only top ever builds hull-breaker combined with how only jungle can build the knives and only supports build their money making items. Give each lane a small handful of items geared specifically to the role of the lane rather than the role of the champion, with different items simply leaning into a champions preference. Banner of command could be a good toplane item for passively pushing lane objectives, while hullbreaker could be turned into one of these items for more active lane pushing. Midlaners could get an item that gives out of combat movespeed to help with roaming for mid assassins and short range mages, or maybe something like horizon focus to help long range mages.
    It'd be a way to add some of the cool items without breaking the game from more than one person building it.

  • @Coker1181
    @Coker1181 2 года назад +7

    With the boots thing, I think at lvl 18 or at full build it should be like smite and dissipate from the item slot but keep the stats or give boots it’s own item slot the don’t take up one of the main slots like wards

  • @affluentbyakuya
    @affluentbyakuya Год назад +1

    i guess this is my 'hot take':
    ever since i started playing wild rift a bit, one thing i noticed immediately is that kraken slayer is its own rune page in wild rift, which i think is honestly genius.. PTA is in there too, but for league, it honestly might be a good idea to just straight up replace PTA with the kraken slayer rune page and get rid of kraken slayer as an item. i think that having it as a rune page is more beneficial for a lot of ADC's.. it could be a good second option for ADC's who usually go lethal (zeri, xayah, etc..) or could just be another good option for other ADC's, i know that kindred would benefit a LOT from having kraken as a rune page (i personally dont like the precision keys on them besides conq, lethal is fine imo but you almost ALWAYS rush kraken on them so..) but, a lot of champs do use PTA usually (renekton i think, warwick (ik he uses lethal too), ezreal does too i think, etc..) so maybe fleet footwork could be replaced instead (i dont think enough champs use it to keep it tbh.. most champs that do have a viable 2nd option aswell..)? or they could just add it as a 5th rune key, who knows. although, the precision tree already has 4 rune keys, more than all the other rune pages so i think having a 5th is too many for just one tree. still though, i think its an AMAZING idea to have as a rune page instead of it being an item, for a lot of ADC's or just AD champs in general it could be a good dmg buff early and would probably fall off late as to not be too overpowered, but idk.. feel free to reply to this w ur thoughts :)

  • @lusanao8489
    @lusanao8489 2 года назад +2

    My hot take is that the map needs to be reworked in some extend every season. Im not talking about big changes like the from the old map to the one we have now. But there should be something to keep the game fresh. Maybe swap dragon and baron positions so top matters more, change the camps, add one more turret in each lane but make them squishier, create a double jungle meta and crazy things like that (not all at once, just some examples) . Make the players interested to relearn the game, everyone has been playing in autopilot mode for years thinking they know everything because even the biggest changes dont change the game too much.

    • @deathstar6998
      @deathstar6998 2 года назад +2

      Dota 2 can rework the map and pathing every year why can't league it would breathe a lot of life into the game.

    • @swolegolisopod7340
      @swolegolisopod7340 2 года назад +1

      I know people say this every time dragon/baron location swap gets talked about, but if it ever happens then top and bot just swap and then it changed literally nothing

  • @Max-cm5pp
    @Max-cm5pp 2 года назад +1

    League should adopt a few changes present in Wild Rift.
    Teemo changes and Howling Abyss changes come to mind immediately along with the perspective shift so everyone is playing on “blue” side no matter what team they’re on due to just flipping the map. Maybe make that a toggle based on preference like camera lock

    • @Max-cm5pp
      @Max-cm5pp 2 года назад

      For clarity
      Teemo in wild rift has toxic shot as his passive and his camo is his E. You can activate E to go camo anywhere like twitch but way shorter duration. The duration is unlimited in brush. Breaking camo gives a significant attack speed buff.
      Howling Abyss doesn’t have vision minions, instead there are vision blast cones spaced across the map that you can attack to do a directional vision sweep of an area.
      There’s also boot enchants of a sort but mostly it’s just that all boots have an active component that gives you a short duration move speed boost.

  • @crazydiamond6942
    @crazydiamond6942 Год назад +1

    This might be late but how about them just putting the mythic passive as boot enchantments that are able to purchase when you have completed 5 legendary items

  • @Astonthepunk
    @Astonthepunk 2 года назад +1

    bro this game tho.. absolutely steamrolled the enemy team

  • @angelovinanti3070
    @angelovinanti3070 2 года назад +2

    I don't like the fact that Mythic Items just lock you into building the same way for every game with maybe one item change depending on match up, I miss having a wider build options for risky off meta builds that work. But my biggest gripe is that Tank items feel lack luster due to how much damage and damage type in the game that makes most of their stats useless and the fact Riot also buffing these items to make you into a health assassin with massive damage out put. I believe that Tanks should be able to survive at least a solid QWER rotation in a team fight from about everyone dealing a very slow burn damage to everyone through out the fight. Lately I been seeing Tanks as a walking med pack for anyone with lifesteal or just one rotation of QWER someone to death due to the insane amount of damage Riot has in their game trying make games last less than 20 minutes.

  • @JustinSeizure
    @JustinSeizure 2 года назад +3

    As a player who returned to league after many years (like season 1), I played just enough to get into the old items before the mythic update. It annoyed me a lot that I had to learn all the items again, but I eventually did, like everyone else. IMO the game is A LOT more interesting with the new items than the old ones, and I'm not sure I'd have continued playing if it wasn't for the item rework.

  • @kataki7p21
    @kataki7p21 2 года назад +1

    16:36
    "calm your coochie" - vars
    (atleast i think this is vars)

  • @ChickenCast100
    @ChickenCast100 2 года назад +1

    Is that a PKMN mystery dungeon piano ost? Cant find the track on yt, but it is incredible a really good fit~

  • @alfred5379
    @alfred5379 2 года назад +1

    Hot take: ap items should not give the amount of hp that it does, There is no reason for Akali to have 3400 + hp lategame

  • @Hyperversum3
    @Hyperversum3 2 года назад +1

    I used to play LOL somewhat back in 2014-15, but I always played more Dota2, up to this March when I decided to dedicate to LOL simply because I reached what felt like my peak in Dota.
    Long story short, I think that Mythic are a great example of the main issue within LOL design: Riot tries to force the game to work in a specific way, but then isn't through with it.
    Like, it's plenty of Mythics that depending on the current patch basically disappear from people memory, many heroes which can be played in multiple ways end up having a clearly more effective and preferable option, to define support an entire role (Support) you need to buy a certain couple of items or the system entirely breaks....
    Riot just needs to fucking decide and take a stand with the game design: either they are more forceful and make their changes go through, costantly tweaking numbers of items to make builds fucking same-y or they let players be more free in their itemization. Just look how MF support playstyle got axed simply because we people dared to not be an ADC. Just look at how Crit ADCs have been forced to be a thing.

  • @Guidje
    @Guidje 2 года назад

    man, you don't need to apologize so much... your content is really good as you do it!! please, just keep doing as you feel it's a good material
    about the mythic items topic: i think it was an ok addition to the game, and even if most of the games it feels (and usually is) the best first purchase, as a matter of fact, i never felt like an obligation to build it first

  • @edersantos3397
    @edersantos3397 Год назад +6

    Oh shit even riot agrees with you now

  • @z3f293
    @z3f293 2 года назад +11

    To the question, YES

  • @goalking7778
    @goalking7778 2 года назад +4

    I think boots should have their own slot where only boots can be kept. It would also be nice to have a second trinket slot but u could also put pink wards in it. Coz as u said late game it become such pain to have to lose movement speed for an extra item or just miss out on so many stats. Also as a support player its annoying to not be able to carry pink wards when my item slots are full

  • @SimSoma
    @SimSoma 2 года назад +1

    I like that format! It feels like a fun discussion.
    Dunno if it's much of a hot take, but I do wanna share it: I think we need League of Legends 2 at this point. A successor of League, with updated engine, visuals and large amount of current issues addressed. It would really shake things up and make room for adding completely new mechanics, like multiple units control for summoner type champions for example, or a client re-build. Wild Rift is notorious for looking better than League on PC, so that would be an opportunity to address that as well.
    As a former Dota, and then Dota 2 player I think it could work miracles for the League too

  • @anigodzapex9384
    @anigodzapex9384 2 года назад +37

    Grievous Wounds should stack with Diminish Returns. And i think the perfect Sweetspot would be: Everybody of the Item Choices with them Grant 20% Grievous wounds, but the first successive Wound of another Champion increases it to 35 (15%). The second one to 45 (10%) and the 4th to 50 (5%). So its a streamlined way, without making Heal Champion useless, but still emphasizing the importanty of any Team Member!

    • @eduardokerber2931
      @eduardokerber2931 2 года назад +6

      make it stack only 3 times so only 3 people need to build it for max effect

    • @TBPetitP
      @TBPetitP 2 года назад +1

      @@eduardokerber2931 I agree, you need to be realistic you can't always have your whole team play together, and I think it should start at 40 like it is rn, and stack up to 60 with diminishing returns, that way if you're 1v1 with the fed aatrox you are not in a situation where your grevious wounds would be usless (like if it started on 20) and he actually healing more than what's healing now.

  • @cat-.-
    @cat-.- 2 года назад +3

    Take: The balance team exist to unbalance the game
    The ELO/MMR system is self balancing, any patch can become balanced just by the MMR. Some old, patchless games function like this.
    But league wants a constant unbalanced state with S/A/B/C/D tiers constantly changing so they purposefully screw it up in the name of "balance"
    Once you take this view, everything they do will make sense.

    • @TsyChun
      @TsyChun 2 года назад +2

      i believe they just make changes for the sole purpose of making people who "want change" happy since it never improves the balance but just makes a rotation of what is op and what is weak without ever making the game overall more balanced

  • @SadSquidward420
    @SadSquidward420 2 года назад +1

    Hot take:
    Anti-tank items were a mistake. The whole purpose of you going tank is to counter them , it doesnt make sense that you counter them only for them to build blade of the ruined king and counter you, whats the point of even playing tank if you know you're gonna get countered by everyone except tanks. And these items arent good only against tanks , so its not like your team gets an advantage.
    A talon could build seryldias (i messed up the name) and black cleaver and sometimes he can 1 v 1 you while doing the same damage as a full lethality talon to your team.
    After the "survivability" update that gave everyone more stats , armor and magic pen should have been nerfed

  • @lonerimortal8
    @lonerimortal8 2 года назад +2

    I'm kinda glad this video is not a premiere, this way youtube did notify me instead of just recomending me randomly if I wanted the notification or not :^V

  • @joesullivan7240
    @joesullivan7240 2 года назад +2

    As somebody who just started playing after the item shuffle in season 11 it made learning the game at least somewhat easier

  • @tates7673
    @tates7673 2 года назад

    For Grevious Wounds, I think taking a page out of Dota's book and making different modifiers multiplicative wouldbe the best way to go about it. For example, if you get hit by a 40% GR and a 20% GR, your total healing is now 1x(1-0.4)x(1-0.2) = 0.48 = 48%, so there is a noticeable but not champion-destroying increase of antiheal. That way, stacking grevious becomes a viable but not as-scalinh of a tactic against super healing champions, and makes it properly situational.
    Great video overall! Would love to see more of this style of video in the future.

  • @444Basketball
    @444Basketball 2 года назад +1

    Hey Vars, interesting video! Always curious to hear what you have to say.
    My hot take is that LoL needs different maps. Not other game modes like 3v3 or Dominion, that clearly didn't work out, but just 5v5 maps with different objectives, layouts etc. That would be sth to keep the game fresh and interesting.

    • @halycon404
      @halycon404 2 года назад

      I always thought it needed the rift, and then a random game type where it shuffles through all the games types they've made that are not summoner's rift. Bringing game types in and out of rotation every few months is just annoying. Look at FPS. Mostly I'm just playing a revolving game type set from match to match. TDM, CTF, KoTH, etc. Each match being something different keeps things constantly interesting. Rift for rank. Random just to have fun.

    • @franlovelsimic8421
      @franlovelsimic8421 Год назад

      Coldest take ever. Literally everyone wants that.

  • @jasperh8065
    @jasperh8065 2 года назад

    Hey I really liked the video!! I also liked the e podcast, I’m super tired and listening to your voice and just chilling while lying down and getting ready to sleep was so nice. Even if you don’t see this, I really appreciate what you did with this video!!! And if you never do a video like this again, that’s fine, I liked this one a lot!!

  • @Josh-99
    @Josh-99 2 года назад +12

    Hot takes: there are too many champions and it makes the game a MASSIVE CHORE to learn. The barrier to entry is too high, there are too many useless champions, and there isn't enough focus on other aspects of the game.
    Riot needs to completely freeze new champion releases for at least a year or two and focus on balance, as well as adding new things to the Rift or creating new game modes.

  • @fullarmedtoaster8036
    @fullarmedtoaster8036 2 года назад

    I like the ideea of making a live where you talk about hot takes because the viewers can also hace a say and maybe bring new light to a subject

  • @fushionjkjm6263
    @fushionjkjm6263 2 года назад +1

    Mythic items are a myth; this post was brought to you by Kog'maw Gang

  • @lukemurphy7527
    @lukemurphy7527 2 года назад +2

    I've been saying for years that heal cut should be a stat like lethality or ability haste. Some items offer more some less and it stacks. I think that would open up some more items diversity while also making healing cut a team factor.

    • @baptistecochennec5956
      @baptistecochennec5956 2 года назад

      Ability haste and lethality are conductive to a playstyle anti-heal is a response to some champion

    • @claudionosotti8812
      @claudionosotti8812 2 года назад

      Not only heal cut but also lifesteal - omnivamp should be reworked to work like lethality / ah imho

    • @baptistecochennec5956
      @baptistecochennec5956 2 года назад

      @@claudionosotti8812 lifesteal and omnivamp already work like that

    • @claudionosotti8812
      @claudionosotti8812 2 года назад

      @@baptistecochennec5956 No they don't? They work in % of post mitigation dmg dealt at every stage of the game, while lethality is a flat stat that ramps up with level and doesn't give its full value immediately

    • @baptistecochennec5956
      @baptistecochennec5956 2 года назад

      @@claudionosotti8812 then what do you mean because abilite haste don't work like that either?

  • @myabss8336
    @myabss8336 2 года назад

    I honestly would love a solo podcast talking about stuff on league for Vars and Smash bros for Vars III. If the idea is there im looking foward to it

  • @SunflowerInYT
    @SunflowerInYT 2 года назад +1

    i just miss it when i could build both luden and liandry

  • @in1xk490
    @in1xk490 2 года назад +1

    My hot take is that Vayne is the most unfun champion to ever exist. The 14% max health true damage every third attack is literally so unfair. No matter how far behind she is, if she gets her hands on Immortal Shield Bow, Rageblade and BoRK, there is no stopping her. She single handedly invalidates every front liner in the game. The invisibility on her Q is also absurd. With her ult, the cooldown is 50% lower, which makes her practically invisible for the whole fight. Her E literally just says "no, I will not trade with you" or if you E them in a wall - "prepare to die".
    In my opinion she is the worst designed champions of all time. She is extremely unfair to play against, as a fighter, you cannot do anything against her, you might as well just stare at a grey screen for the rest of the game, as an assassin you need to burst her down before she can react, but with shieldbow, that is much, much harder to do, and as a marksman, if she has more than 2 working braincells, she can obliterate you in seconds.
    All in all, I think she should be nerfed into oblivion.

  • @QuestionableLogic_
    @QuestionableLogic_ 2 года назад +14

    I like the intention of giving everyone having a "first item" but in execution, Mage and ADC are the only ones that feel like they have any sort of the intended situational variety.
    I have barely ever see an engage support build Evenshroud; it's almost always Locket, for example

    • @elia0162
      @elia0162 2 года назад +1

      adc have only 2 myhtic

    • @AceWolf456
      @AceWolf456 2 года назад

      I don’t think I’ve literally ever seen Evenshroud built by anyone in any of my games.

    • @jiiaga5017
      @jiiaga5017 2 года назад

      @@AceWolf456 I build it in ARAMs. Evenshroud Fiddle is so troll and fun.

    • @abdullatifalkrood9726
      @abdullatifalkrood9726 2 года назад +1

      ​@@elia0162 3

    • @zerlichr426
      @zerlichr426 2 года назад

      The mithic problem is acually solving other problem in game.
      A certain goat god of smithing that always had problem when teammates ether pick 2 items he can upgrade and wrong one was upgraded or they didn't want any items at all that he can upgrade.
      just a something to remember.

  • @daltongibson1033
    @daltongibson1033 2 года назад +4

    I feel like mythic items are mostly fine; the only ones I have problems with are the marksman mythics, since they feel too. Same-y. I wish that they made them around the different kinds of "Marksmen items", like if one was an Energized effect, one was an on-hit item, and one was true critical strike (Kraken Slayer actually kind of does fit with that, since it's an on-hit item, which. Actually kind of makes it a bit more egregious that they didn't do that). As it is now, Energized items might as well not exist anymore- I wish we had an Energized mythic to make them feel worthwhile; maybe even a third item like Infinity Edge or Rageblade that converted critical strike chance to Energized strength, similar to old pre-slow Stormrazor? That's the only item set I have actual big problems with.

    • @sman7070
      @sman7070 2 года назад

      Kraken Slayer isn't an on-hit, but the energized mythic idea could be interesting

  • @coffee0093
    @coffee0093 2 года назад +22

    I miss being able to build whatever I want first, and being able to build multiples of items. Mythics feel kind of limiting and you're sorta forced to go them first unless you're a specific champion

    • @TsyChun
      @TsyChun 2 года назад +1

      agreed, the only great thing about it is that they allow everyone to be sure to have an ornn upgrade when he is in the game but...

    • @urallnoobs8943
      @urallnoobs8943 2 года назад +5

      RIP 6 IE Jhin

  • @garen_4_life
    @garen_4_life Год назад +4

    This video aged like fine wine. Vars was definitely cooking with this one tbh

  • @williamdwdwdwdwd9345
    @williamdwdwdwdwd9345 2 года назад

    10:55 i legit got so satisfied by the olaf q so i couldnt focus on what vars were saying

  • @ironsightsmcgillycudy7753
    @ironsightsmcgillycudy7753 2 года назад

    Not to take away from the actual discussion of the video but is that Pokemon Mystery Dungeon menu music in the background? Superb Taste Vars, absolutely splendid

  • @danielzsombor4698
    @danielzsombor4698 2 года назад +11

    I would love if there was a separate itemslot for wards so you didnt have to choose between vision wards and items in the lategame

    • @Kyujin
      @Kyujin 2 года назад +1

      this one

    • @Wolf-lb8dm
      @Wolf-lb8dm 2 года назад

      Thats why they came with wardstone, although it only works for support. If the support buys wardstone the vision shouldnt be too much of a problem. Sadly most support players dont buy it for some reason

    • @Denimy0
      @Denimy0 Год назад

      Best idea i’ve read

  • @jackcanox4015
    @jackcanox4015 2 года назад +21

    I am actually a complaining bastard usually because i have been playing league since season 3 so i am old and grumpy. BUT even if hated them at the beginning i must say i really like them now and i think they are good for the game as a whole! I don't feel they are more broken or problematic than regular items in the past since, having been around for long i can tell you: items always broke in one way or another!
    Remember sunfire cape iceborn gauntlets assassins? Yeah. Remember deathfire grasp? Remember rageblade? Sated dvourer? You get the point...
    Also i like the fact mythics give you added bonuses for every item you buy and the variety of mythics is...acceptable since only very few champions really don't have a great mythic and only suboptimal choices (cough cough urgot)

    • @SilvaRings
      @SilvaRings 2 года назад +3

      The problem with the item rework imo is simply the lack of legendaries, we need more options!

    • @florianwerk4505
      @florianwerk4505 2 года назад +4

      @@SilvaRings that is the thing they are doing for season 13 lot of new/returning items at pbe atm

  • @Kerry_Kapoya
    @Kerry_Kapoya 2 года назад +1

    My hot takes are that I think most stats in the game have bad implementations or they're simply wrong as a concept, for example, I really ABSOLUTELY HATE the Crit stat (in LOL specifically), i think that in the actual league of legends it shouldn't exist "random" events anymore, I've lost duels many times having 60% crit just because bad RNG, I think it would be so much better if it was something like (I know crit doesn't work like this, but for this example) now if you have 25% crit you have 25% chance that your next AA will deal +100% DMG, in theory if you attack 4 times you should land 1 crit, but in reality you couldn't land any or even 2, so I think that instead of "Critical chance" we should have "Critical damage", a stat that only applies to attacks. it would be less frustrating when you have low attack speed and need to farm and/or fight but mathematically will be the same:
    - If you have 25% Critical chance, 100 AD and land 4 AA you should (in theory) deal 100 + 100 + 100 + 200 = 500
    - If you have 25% Critical damage, 100 AD and land 4 AA you will deal 125 + 125 + 125 + 125 = 500
    So mathematically it's the same, but more reliable.
    I don't like how works armor and magic resist either. When I was noob in League I didn't understand why 100 armor = 50% Physical DMG reduction but 200 armor wasn't = 100% Physical DMG reduction. IMO it would be better if it was directly a % value, something like this:
    - If you have 5% Armor/MR you will reduce 5% Physical/Magic damage ==> If you have 50% armor/MR you reduce 50% Physical/Magic damage
    And it would be in "packs" like crit items, like each tank armor item has 20% armor, so you need 5 tank armor items to have 100% Armor (or 100% physical dmg reduction). Obviously there will be armor pen items, but i think knowing that a tank could build full armor or MR and block all physical or magic damage would add more value to having a good balance between AD and AP in a team, also making hybrid champs real counters for tanks (like ages ago) because they didn't need get rid of stats just to buy penetration.
    I have many ideas of how to improve League, but i don't want to look like a nerd more than I already did 😅
    (And I'm not a native speaker, sorry if I made mistakes or something was hard to read)

  • @ChibiGwen
    @ChibiGwen 2 года назад +1

    Adaptive Damage is a really cool mechanic, I wish we could actually use it in the game on item.

  • @TZAR_POTATO
    @TZAR_POTATO 2 года назад

    In terms of more item slots, I love the solution that Dota came up with: There's 6 active slots, and 3 passive "backpack" slots. You can swap items in and out of backpack at will (items swapped into active slot comes in on cooldown/inactive for a few seconds, so no mid-fight cheese). This will let people hold onto things like boots or potions, instead of having to buy and resell stuff over and over when full build.
    Yes, totally agree with grevious wounds stacking. Dota had the same issue with anti-heal, but now all anti-heal in the game stacks, as long as it's coming from different sources (so two of the same type of item do not stack). For league, that limitation doesn't have to be in the game because of how healing and items work differently.
    Finally, yes boots should have further upgrade paths, or lategame movement speed item replacements. Dota has this, where the average early game boot cost is 1400, but lategame you can get them all they way to between 4k and 6k gold as a final item.

  • @atino7169
    @atino7169 2 года назад

    Imagine giving Boots their own unique dashes. Berserker's Greaves lets you immediately dash back and gain attack speed. Merc Treads dashes in any direction you want and can be used while CC'd (Not a cleanse, just a reposition mid-root like finishing dashes on other champs.) Swifties could go further and over walls. etc.

  • @kaisercreb
    @kaisercreb 2 года назад +1

    mythics made builds too limiting and boring. really less theory crafting possible

  • @s.vampireloves
    @s.vampireloves 2 года назад

    I actually enjoy these type of videos ^-^ Would like to see more of these

  • @bensparrow3356
    @bensparrow3356 2 года назад +16

    Really enjoyed this! Hope you do a part 2 so I'll leave my hot take:
    I really like having balance nightmares in the game. Not only does it drive up discussion about the game, I think centralizing around a few champions every so often can be very dynamic. It makes for great stories, counter metas can arise, etc. Kassadin being 97% ban rate makes for quite the moment in league history! I just wouldn't want it to last too long or be really easy to pilot, kinda like bayo/cloud in smash 4.
    Sometimes that's even okay depending on the level of play, like how Garen and Morde completely destroy everybody until you get a little higher skill. Learning how to get past those characters is a huge gateway as a player and I think that's great.

    • @fis001r
      @fis001r 2 года назад +1

      That's an actual hot take wow.
      The thing I dislike about balance nightmares is that it's a loose loose situation for riot. They either spent their time trying (and mostly failing) to balance and rework one champion and neglect everybody else or they neglect the one champion and focus on other problems. Remember old Aatrox? To borrow a quote from Magikarpusedfly "they buffed and nerfed Azir into the f*cking ground before giving Aatrox a new passive". Now riot is doing option b with Ryze and we all know the subreddit by now. Which I agree is entertaining to observe, but you get my point. Riot is really good at accidentally producing those balance nightmares anyway so there's no need to try to make one

  • @AllegedlyDani
    @AllegedlyDani Год назад +2

    Who else is watching this after the announcement that they’re getting removed 😂

  • @gumbarius
    @gumbarius 2 года назад +21

    Hot take: I miss hybrid items. I know, hybrid scaling and whatnot is a balancing nightmare, but I really just love having more options for champions with some out of place AD or AP scaling without having to build an actually useless item for it
    Also a side note, I wish Adaptive Force could be chosen which stat it applies to and not which one you have more of, especially since AP has bigger numbers than AD

    • @saosaqii5807
      @saosaqii5807 Год назад

      Hybrid builds are both very easy to counter but also not. If you build hybrid, tanks would have to build both resistances and be somewhat weaker against one of the resistances. But in a optimized team there should be both AP and Ad champs anyways so that point kinda goes out the window. But then since hybrids typically don’t build any Ar or mr pen because they’re hybrid and it isn’t efficient to get pen for one dmg when your other half is another kind so they do get countered more easily if the tank has just a single ad or mr item.

    • @TheBest-gf8qo
      @TheBest-gf8qo Год назад

      Well I’m sure you like modern league lol

  • @kilis1332
    @kilis1332 2 года назад +1

    My hot take is I think there just needs to be a boot only item slot similiar to the trinket slot.
    My reasoning is that no one really feels bad for buying boots early, its only late game when you want to sell it that they seem like a waste. Having a boot only item slot would directly eliminate this feelsbad moment and also open up item choices a little more. To me doubling item slots to 12 is insane and shouldnt be seriously considered, except for maybe a rotating game mode where everyone starts with 50k gold, but going from 6 to 6 +boots is less insane. It will keep the highest level of power at 6 items like it is now, (aka selling boots for PD or whatever) but also allow for boots which is relatively minor in the grand scheme of things. Mobility creep in the form of dashes is already an issue, so this wouldn't change TOO much.
    Now to expand my hot take, if they was to do this I think it would also be a good idea to bring back boot enchantments but only a single one that turns boots legendary to take advantage of the mythic passive. Could be as simple as at Lv 11 you can upgrade boots for 1k gold to get 10 movement speed and legendary status. It should definitely be level gated because some of those mythic passives are pretty strong for only 1k gold. Specifically i'm thinking the flat magic pen and the % armor pen ones. I know that if i had ludens and mpen boots in an early lead i'd gladly pay 1k for 5 more mpen, you will get pretty close to true dmg that early.
    TLDR; Hot take = Boots only item slot AND let boots have t3 upgrade to become legendary

  • @jahangirrozmetov9547
    @jahangirrozmetov9547 2 года назад +4

    The combination of boots with an item already exists in Wild Rift,the mobile lol(Although the items are not purchasable by themselves, they are unique boot “enchantments functioning as an extra item (zhonya is a boot enchantment over there😢)). The thing is that it is sooo good, i would like it if they implemented same thing into pc lol.

    • @mangomoe7347
      @mangomoe7347 2 года назад +3

      I have a feeling that wild rift is their way of developing a better designed from the ground up league without spaghetti code while they keep their PC player base happy until it's ready to port to PC

  • @reik019
    @reik019 2 года назад

    My take in boots is the following:
    Make the (upgraded) boots become a permanent passive in your champion after 20 minutes, like the junglers item does after using the smite a few times, so it frees another item slot for late game.
    This would also somewhat fix the issues that arise from the change of 25% crit to 20% on Adc items, as having 25% opened up a slot for survival items besides the carry ones, allowing some builds that currently only have 80% crit, such as Zeri's with shieldbow and titanic hydra, etc.

  • @CHTabb
    @CHTabb 2 года назад

    They talked about that grievous wounds idea on Sneaky’s trip queue, I wonder if they got that hot take from them without realizing it

  • @DanKindopp
    @DanKindopp Год назад +1

    Just a note that Vars is now a prophet

  • @ONAROccasionallyNeedsARestart
    @ONAROccasionallyNeedsARestart 2 года назад

    As a solution to the boots. Give them a minor mythic type boost when at least three slots are filled. So like a haste increase of 2 per filled item slot. Note I didn't say completed item because doing it this way would keep them relevant throughout and would differentiate them from mythic items.

  • @bmac4
    @bmac4 2 года назад

    Props for playing the Pokemon Mystery Dungeon music in the background lol

  • @Bi0s7t4r
    @Bi0s7t4r 2 года назад

    Couple of hot takes here:
    - What about the ability to upgrade finished items?
    Say you get a Goredrinker and you get an option to upgrade it for 500g which gives it additional stats ,like health or damage, once upgraded 3 times the item receives a new property. To start with the upgrade system can go up to 5 tiers each more expensive than the previous one.
    - As far as boots go, they could simply add the 7th item slot specifically for boots, opening up more inventory space for an additional item while keeping the boot enchantments and upgrades available, there's really no reason for the boots to take up an item slot since they are used by 99.8% of the champions.
    - Summoner spells need a rework or the number of summoner spells that we can use in game be reduced to one instead of two, some champions feel too safe with a certain summoner spell combo. Take Exauste for example, it discourages any type of 1v1 engage, it's literally a point and click slow that also halves your damage

  • @untalkativeowl6774
    @untalkativeowl6774 2 года назад

    love the mystery dungeon music:) great video

  • @grimlockgreg3063
    @grimlockgreg3063 2 года назад

    Got one
    hot take: we need melee/range only items, like murama, both hyrda items, dd, and sheen items from meele, and things like immortal sheildbow, phantom dancer, and rapid-fire cannon for range)

  • @Earadon
    @Earadon 2 года назад

    Here's mine, Rito is monkey wrenching the power of the new tank mythics up to crazy levels to keep them in line with what other classes are capable of with their mythics, it's gonna be scary a scary season coming up...

  • @alexandregehin8665
    @alexandregehin8665 2 года назад

    That piano rendition of pokémon explorer was very welcome

  • @gothified
    @gothified 2 года назад

    what smite did with boots, was remove them completely. it was a heavily questioned idea but at the end of the day the unfairness of having a movespeed buff compared to someone else (basically an experienced player rushing boots over a non experienced player) in that game was rough early and they were sold late. causing the same issue to arise, with being slower than the other person. im pretty sure originally they added something called "speed potion" and it gave the boots movespeed into endgame so you could sell your boots without care. it was a perma buff one time purchase. then they decided to remove the boots in general open up the other item slot, and slowly give the same movespeed that boots gave into levels 1-7. so i think either one of those ideas into league could work, one time purchase potion or remove boots add movespeed into levels. obv that would need tweaking in a game like league with characters like cass that have passives that already give base movespeed but i do think itll do many things for the game including opening up another item slot for tier 1's and 2's.
    TL;DR "remove boots from league give movespeed into levels instead"

  • @masterchief7237
    @masterchief7237 2 года назад

    Loved the video, excited to see a part 2

  • @thegloriousryan8981
    @thegloriousryan8981 2 года назад +2

    I think mythic items would be much cooler if they made them scale better off the mythic bonus, but not work nearly as well as a first item. I think that exact thing is going to happen with tank mythics(besides the health one), and I can't wait.

    • @adamconner9302
      @adamconner9302 Год назад

      I often find myself building jak sho as a 2nd or even 3rd item these days. You called it

  • @zaadshadow
    @zaadshadow 2 года назад +2

    The boot enchantment should be back and they should be consider as a legendary item once completed. They should only be purchasable at level 13 for example. I also like the idea that it should fused with a mythic item and that way we have our "7th" item choice

  • @zyad48
    @zyad48 2 года назад +1

    I feel like a lot of the issues with items are usually solved by having just... More of them. I understand the hesitation since it makes it harder for newer players to learn but we already have a solution to that in the game: the recommended items panel. I used it for a bit when season 11 started since that was the first time I really started looking at items and it worked out well imo. I only use the general item menus now and the search function but the recommendation I think serves it's purpose well for new players.
    Personally I think we are seriously lacking in mythic diversity, preseason 2023 has alleviated this somewhat with the tank mythics no longer all building out of bami's, but I still feel like there's gaps in itemization for ap assassins and mages. I miss weird items like twin shadows and gun blade. Quite frankly I think hybrid items as a whole can come back if riot better balances champions that aren't supposed to build them, maybe taking away AP ratios on champions like zeri that riot only wants to build crit anyway.
    For the record I'm only suggesting gun blade as a mythic option and likely not with the same omnivamp passive it used to have, it's mainly a matter of "hey why exactly DOES Akali even have ad ratios anymore when her build is entirely AP items for maximum damage?" They could take away the ad ratios and just buff her base damage on q and it wouldn't change anything about how she plays.

  • @BrendanGeormer
    @BrendanGeormer 2 года назад +7

    My hot take is that I think S5-S6 slow, tanky meta was the best. I like being a big meatball and having wet noodle fights where you get many rotations of your spells and weaving autos and all that. The slower game at the time (think proplay) with vision being key and big macro concepts I enjoyed the high-level strategy of, and seeing gameplay that I would never otherwise experience with teamplay.

    • @dankmemes8254
      @dankmemes8254 2 года назад

      Tank meta forced you to play smart compared to burst meta we had in the last few years and it shows when alot of assassin players complaining not 1 shoting everyone with a half item after durability patch

    • @baptistecochennec5956
      @baptistecochennec5956 2 года назад

      Scaling meta with zero snowball and full on "anti-jeu" till 40 minutes...fun...

  • @wesker8814
    @wesker8814 2 года назад

    Please do more of these! I love them

  • @neroesthepangolinmaster
    @neroesthepangolinmaster 2 года назад +1

    Make boots enchantment give the mythic item passive stats. Just a spit balled idea, so item choices get freed up, and that the passive can be chosen on a case by case basis instead of being forced by the item (maybe giving a few unique enchantment choices to each boot type, as to better ballance a bit easier.)

  • @kevinlee2606
    @kevinlee2606 Год назад

    Singed is an example of a champ that build Mythic Third. It's usually Demonics, Rylais, Rift Maker

  • @seantheimp
    @seantheimp 2 года назад

    Instead of addition full item slots, I'd like to see players getting 2 "Component Slots" to cut down on slot-locking. These two slots could _only_ store component items and consumables, and you could not store Mythic or Legendary items there. I would also put the Smite buffs there(until they are fully consumed). More importantly, I would put the _Support Items_ there, and have them function more alike to the way the new Jungle Egg items work, providing a minor passive buff, plus refilling one of those slots with wards. Additionally, this would mean that late-game characters could carry pink wards and not immediately consume pots on-buy(I would make it so that you could NOT have a buff active while you have one in your inventory, though). And finally, once you have 6 full items, you would be disallowed from buying further item components, and you'd be forced to sell any remaining components you have/extras would stop providing benefits. (2 Component Slots means you'd have, at best, a single extra component item. Math _should_ work out that it's more efficient to have a completed full item than any 3 components.)

  • @Rokushi_ftw
    @Rokushi_ftw 2 года назад +2

    I think we should be able to repeat items, like we used to in S10 and prior. I get we used to build all six slots with different items, but locking me out of my 6 Rabadon power spike it's just wrong
    At least let us repeat items in URF!

  • @NStormRider
    @NStormRider 2 года назад

    I feel like boots ought to be something similar to a trinket. Once they're built, they don't take the slot from everything else.
    You could also have support item vanish similar to JG item... or have both support and JG items persist in a role-item slot, and allow other Laners to have an item that helps to individualize their role. I know there's cull and whatnot, but you could have lane items that complete a quest. Even if it's taking out a tower, or whatnot.
    I know that's snowbally and weird but it might be interesting nonetheless.

  • @TahaJelani
    @TahaJelani 2 года назад +2

    Video starts at 2:41

  • @Vly-nn2sv
    @Vly-nn2sv 2 года назад

    Is that Pokemon Mistery Dungeon i hear in the background? Love it.

  • @TMFlesh
    @TMFlesh 2 года назад

    I could see boots being made similar to jungle items where after maybe level 16 or some other late game condition their stats get "absorbed' into the champion freeing up the slot for a 6th item.

  • @MAMAJUGO
    @MAMAJUGO 2 года назад +1

    Objectively speaking, and according to playerbase data, the Mythic item rework attracted more people to league, both new and returning players, than the Game Pass addition, the 10th aniversary celebration and Arcane combined, so it's very unlikely they'll ever go away

    • @OnePieceSS23
      @OnePieceSS23 2 года назад

      Analasing data properly is harder than gathering data. for example the mythic item came during quarantine, many people began to play just because of quarantine, so saying it was just because of mythic items would be misleading information

    • @MAMAJUGO
      @MAMAJUGO 2 года назад

      @@OnePieceSS23 except the quarantine boost in player numbers happened in april, followed by 6 months of declining player numbers

  • @AlryFireBlade
    @AlryFireBlade 2 года назад

    As Support Main I would love to get an extra itemslot for Pink Wards...
    Yeah there is the Sighstone, but this doesn't change the effect that I have to build a Warditem.

  • @StormyOwI
    @StormyOwI 2 года назад +1

    Changing grevious wounds to stack would take a lot of time to balance in a way that makes both healing not feel horrible and grevious wounds items not feel ineffective or too strong to not have. SMITE has anti heal that stacks over 100% and it has caused a lot of problems. Because of the anti heal stacking, healers would be buffed to increase healing output, which made out of combat healing really efficient. And since out of combat healing was too strong, there was a global out of combat healing nerf. Now characters in SMITE focused around healing or having considerable amounts of their power budget in healing are resigned to never using their full capabilities. This has made all of these characters essentially into unbalanceable pub-stomp characters because players that are learning the game don’t buy antiheal.