Structures have different ways to decide what y-level to generate at. Some have a fixed y level. Bastions always try to begin generation at exactly y 30, which is the lava "sea level" in the nether. They're keeping that for the overworld, hence generating underground with a bit of the top poking through to the surface. Some underground structures, like mineshafts and dungeons, generate at a larger spread of y-levels. Surface structures will just generate wherever the highest ground is. That's why there were ocean ruins on a hill, they generate on the highest solid surface. It's usually the ocean floor since they normally generate in ocean biomes, though you can sometimes find "beached" ocean ruins in vanilla. You can see this same terrain height adaptation happen with end cities, villages, pillager outposts, and many more.
New updates may actually make random crafting recipes easier. With each new recipe added to the game, the recipe for eyes of ender becomes less likely to be the turtle shell helmet recipe.
15:19 Whoever said "not better saturation" doesn't know what they're talking about. According to the Minecraft Wiki, regular golden apples give 9.6 saturation, while cooked porkchops give 12.8, meaning that the porkchops ARE better than the gapples for saturation. (and that's aside from the fact that they give 2x the amount of hunger back)
Honestly, it would be a cool feature for a mod to recognize a "wool/carpet bed" as a usable structure for sleeping in minecraft. It should even be possible in just vanilla with data pack coding, too. The fact it doesn't is why none of my 'staged' builds that simulate living spaces where someone might sleep ever have the decorative wool and carpet beds. Just the regular ones. No CaliKings for my non-existent NPCs. 😛
About 50 seconds in.. says aww man Creeper:oh thats my cue. Also nice save there (i’ve noticed it seems to happen quite alot..) Good reflex but you keep letting them sneak up on you..
They are different episodes. Only a few are a "series." There are mods that randomize drops, crafting recipes, etc. Cap plays with the goal to beat the dragon in the end, which is significantly harder if mobs drop random loot or crafting recipes make random items than usual. Sometimes, it takes more than one episode to succeed, and other times not. This most recent iteration is a mod by Mr. Norton and it can randomize everything; Loot, recipes, structures, villager trades, etc.
you need to first Learn how buildings get added in mods. You pick if the building will spawn under ground or on the top Layer of what ever block type in that biome or if it is under water. When u set under water it is going to spawn on the sea bed & if you set under water building to spawn in a new biome that u make & is not water they will spawn on the top Layer because it thinks that is the sea bed because it ignores water & looks for the top Layer. Under ground how ever will end up at the same Y value or because you can pick a block type for new buildings to look for, under ground building could spawn at the top if that is the only available block type, ie if u pick grass block as the type for an under ground building, there is no grass under ground so it spawns on top
Structures have different ways to decide what y-level to generate at.
Some have a fixed y level. Bastions always try to begin generation at exactly y 30, which is the lava "sea level" in the nether. They're keeping that for the overworld, hence generating underground with a bit of the top poking through to the surface.
Some underground structures, like mineshafts and dungeons, generate at a larger spread of y-levels.
Surface structures will just generate wherever the highest ground is. That's why there were ocean ruins on a hill, they generate on the highest solid surface. It's usually the ocean floor since they normally generate in ocean biomes, though you can sometimes find "beached" ocean ruins in vanilla. You can see this same terrain height adaptation happen with end cities, villages, pillager outposts, and many more.
New updates may actually make random crafting recipes easier. With each new recipe added to the game, the recipe for eyes of ender becomes less likely to be the turtle shell helmet recipe.
15:19 Whoever said "not better saturation" doesn't know what they're talking about. According to the Minecraft Wiki, regular golden apples give 9.6 saturation, while cooked porkchops give 12.8, meaning that the porkchops ARE better than the gapples for saturation. (and that's aside from the fact that they give 2x the amount of hunger back)
He forgot the elytra at 26:40 lol
We all want to see desert villages and buried treasure in the nether… so pleas go into nether just for vibes!
Honestly, it would be a cool feature for a mod to recognize a "wool/carpet bed" as a usable structure for sleeping in minecraft. It should even be possible in just vanilla with data pack coding, too. The fact it doesn't is why none of my 'staged' builds that simulate living spaces where someone might sleep ever have the decorative wool and carpet beds. Just the regular ones. No CaliKings for my non-existent NPCs. 😛
About 50 seconds in.. says aww man
Creeper:oh thats my cue.
Also nice save there (i’ve noticed it seems to happen quite alot..)
Good reflex but you keep letting them sneak up on you..
15:19 idk what chat is on about here, cooked porkchops give significantly more hunger and saturation than golden apples
What kind of silly goose sees captain sparkles posting a video with #2 on the thumbnail, knows they didn’t watch #1, and still watches #2?
I really want Jordan to actually learn how to one cycle for someone. Pete would probably be really good at doing it
Is it me or is Jardon sounding more and more like Jef Goldblum when he says "here we go"?
Giving me nostalgia 😅
Didn't watch the first video so now I am extremely confused as to why there is an end city in the desert
_Rip Flapjack the cardinal_ lol
Random structure generation
Idk how people can just jump into the middle of a series. . .
Mod like Jei or EMI would be perfect
That would make it way too easy
@@toastr1255 well i played with random drops and recipes
Would be good if it only showed what was already picked up
@@Snakez_Gamezi mean he also did once, it would probably still be too easy
One way doing this can be impossible is if it's a pop chorus fruit recipe
Minecraft but crafting recipes are random
Il watch you till I die ❤
It doesn't mean anything, if you didn't do it yourself
Earliest ive ever been. Howdy jardon
Let's go
Can someone explain this series to me like I am 5
WHAT IS GOING ON
WHY IS IT MILLION EPISODES
:D
Every crafting recipe is random, and structures will randomly generate. The goal is to beat the dragon.
They are different episodes. Only a few are a "series." There are mods that randomize drops, crafting recipes, etc. Cap plays with the goal to beat the dragon in the end, which is significantly harder if mobs drop random loot or crafting recipes make random items than usual. Sometimes, it takes more than one episode to succeed, and other times not.
This most recent iteration is a mod by Mr. Norton and it can randomize everything; Loot, recipes, structures, villager trades, etc.
@@mimsydreams yeah that’s a much better explanation. Thanks my guy
.
you need to first Learn how buildings get added in mods. You pick if the building will spawn under ground or on the top Layer of what ever block type in that biome or if it is under water. When u set under water it is going to spawn on the sea bed & if you set under water building to spawn in a new biome that u make & is not water they will spawn on the top Layer because it thinks that is the sea bed because it ignores water & looks for the top Layer. Under ground how ever will end up at the same Y value or because you can pick a block type for new buildings to look for, under ground building could spawn at the top if that is the only available block type, ie if u pick grass block as the type for an under ground building, there is no grass under ground so it spawns on top
Nether buildings however need to be set as underground or they will try to spawn too close to the bedrock at the top