FOXHOLE WAR 119 - TAPPING THE BATHS

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  • Опубликовано: 11 дек 2024

Комментарии • 120

  • @Squidink65
    @Squidink65  6 дней назад +4

    ruclips.net/video/ItL8H3pJjmM/видео.html Here is a video about cranes and set up, directed at those claiming alting or foul play

  • @thickripper6988
    @thickripper6988 6 дней назад +22

    ALT cranes again smh

    • @catalyzzt
      @catalyzzt 6 дней назад +7

      100 alts of squid 😔🙏

    • @ashtonkenady1969
      @ashtonkenady1969 5 дней назад +1

      if they can get a frater ship deep i think they can get a crane deep inless you cant find cranes anywhere life fields so people can fill there containers

    • @huntingyourbonez952
      @huntingyourbonez952 5 дней назад

      guys i saw ripper's alt, trust me i saw it!!!

    • @Squidink65
      @Squidink65  5 дней назад

      @@ashtonkenady1969he’s just memeing

  • @phillycheesesteak7066
    @phillycheesesteak7066 6 дней назад +23

    The best part is watching on intel 3 FULL TRAINS of supplies stocking up the Baths right before the Op 😂

    • @thebeast4791
      @thebeast4791 6 дней назад

      Who cares it will all be there once we get the tech again. lmao

    • @namuu6854
      @namuu6854 6 дней назад +4

      @@thebeast4791 Only a quarter will be. Most likely even less bcs of a hard limit of a 1000 crate per material

    • @ashtonkenady1969
      @ashtonkenady1969 5 дней назад

      @@phillycheesesteak7066 i dont know how this works so let me know but dont you have to tap seaport for that to take effect?

    • @joshmeyer7366
      @joshmeyer7366 5 дней назад

      You havetoo tap the seaport to remove 75% otherwise it will be as if nuthing happened when it is rebuilt.

    • @thebeast4791
      @thebeast4791 5 дней назад

      @@namuu6854 you idiots. You have to tap the seaport fot that to happen. LMAO

  • @1337billybob
    @1337billybob 5 дней назад +4

    Good project planning also a good squad at the beginning with roles. Like a lot of career work does this in a more strategic project planning kind of way. Wish there was a map where you could share and draw lines to show planned movements and emplacement callouts.

  • @MoiDawg
    @MoiDawg 6 дней назад +28

    Absolute cinema

    • @CallumArmistead
      @CallumArmistead 6 дней назад +1

      it was empty? we dont have the population for this sadly.. but typical for wardens to abuse game issues.

    • @Jorgegarcia-zz9cd
      @Jorgegarcia-zz9cd 6 дней назад

      Cuck

    • @lofipolaroid9960
      @lofipolaroid9960 6 дней назад +6

      ​@CallumArmistead The population playing hovers around at least 3K everyday
      The war with the most deaths went even lower than this but nobody bitches about "low pop" then

    • @CallumArmistead
      @CallumArmistead 6 дней назад

      @@lofipolaroid9960 it doesn't matter what the total pop is, you always have more players, because more people wanna play with the easier equipment

    • @lofipolaroid9960
      @lofipolaroid9960 6 дней назад +5

      @CallumArmistead
      Do you ever get tired of repeating the same shit that everyone says when their faction starts losing?
      From my years of playing and experiencing win streaks and win losses You are not the first person to say the other faction has better shit/more players and you won't be the last, but it never means anything
      The casualty rate/total is fairly even
      The defenses at drowned Vale just sucked this time around. It happens.

  • @FactionalSnow85-EL3
    @FactionalSnow85-EL3 5 дней назад +2

    Damn, i know the OP was a Success, but the suspense while watching the video knowing that anything could go wrong from unloading to moving to the town hall is insane! , Well Played

  • @wrcm400
    @wrcm400 5 дней назад +1

    What a fantastic tap op. Great works guys.

  • @frosty9219
    @frosty9219 5 дней назад +2

    Had recently been stocking tanks in that seaport :( absolutely tragic

  • @real_sanguine
    @real_sanguine 6 дней назад +13

    the joy when the tap succeeded is worth all the preparations and hard work lol. great game great gameplay

    • @CallumArmistead
      @CallumArmistead 6 дней назад +1

      meh, low pop abuse. and you only have such pop advantage because everyone wants to play easy mode

    • @Squidink65
      @Squidink65  6 дней назад +8

      @@CallumArmistead low pop, but 3500 people playing, more than most wars

    • @real_sanguine
      @real_sanguine 6 дней назад +8

      @@CallumArmistead cry more lmao

    • @vermas4654
      @vermas4654 5 дней назад

      ​@@CallumArmisteadare you also trying to restrain the colonials from tapping things during warden low pop hours?

    • @CallumArmistead
      @CallumArmistead 5 дней назад

      @@vermas4654 i'll make you a deal 100%, we dont night cap, and you dont night cap.
      deal?
      (i will also bet like $1.000.000.000 dollars that you will not take this deal.)

  • @Skittttttles
    @Skittttttles 6 дней назад +13

    I will say ABSOLUTELY UNBELIEVABLE
    Just the most blatant alting, buying several alt accounts to have different names appear on each crane. To hide yourself
    Secondly buying 70+ alt accounts to queue the hex to block qrf (WOW JUST WOW)
    Thirdly we all know the bulwark CANNOT be breached and how you wobbed in
    Mods need to fix their game can ban people like this smh my head!
    Anyways get on rust with us we’re waiting

    • @johnnysteward3606
      @johnnysteward3606 5 дней назад

      this is some insane cope, you know he has another video of him setting them up ? moron

  • @johannjohan1981
    @johannjohan1981 6 дней назад +3

    Big GG

  • @satellitetrains7951
    @satellitetrains7951 6 дней назад +2

    My rmat stock was in there

  • @glowdust639
    @glowdust639 6 дней назад +5

    genuinely impressive. GG

    • @CallumArmistead
      @CallumArmistead 6 дней назад

      not really... give us equal population and you wouldn't stand a chance, even with all the dev bias.

    • @glowdust639
      @glowdust639 5 дней назад +2

      @@CallumArmisteadI’m colonial…

  • @thegovernor8654
    @thegovernor8654 5 дней назад +2

    kinda hot

  • @tomreks8990
    @tomreks8990 6 дней назад +3

    Am not even mad. How could it be so under built.

  • @Carlos.Santiago
    @Carlos.Santiago 5 дней назад +5

    the real gamer move was to do this at 6am when most colonials are offline lol

    • @Jin-1337
      @Jin-1337 5 дней назад +6

      cope

    • @ashtonkenady1969
      @ashtonkenady1969 5 дней назад +4

      attack when the enemy is at there weakest works both ways

  • @printaboy
    @printaboy 6 дней назад +1

    GG!

  • @cdgggg
    @cdgggg 6 дней назад +1

    SO FUCKING SMOOTH

  • @sooljim
    @sooljim 6 дней назад

    How did you get the crane over there?

    • @Squidink65
      @Squidink65  6 дней назад +7

      I’ll make an explanation video when I wake up about to go to sleep, but for crane, that crane was at the scrap field south, there are two more near it, one near the water and one south of the wall,

    • @shoelugs
      @shoelugs 6 дней назад +5

      Youd be suprised how many cranes are near bodies of water.
      You can load and unload resources to/from ironships as long as theres water and crane.

  • @reptileepik623
    @reptileepik623 5 дней назад

    And they didn't show how they brought the crane. Dirty Alts

    • @Squidink65
      @Squidink65  5 дней назад +1

      Bro also doesn’t read

  • @CallumArmistead
    @CallumArmistead 6 дней назад

    i dont think i've ever seen a 70 man que on colonial.. the highest que we ever get is like 14
    ... plus it bugged -_-'
    took us like 4 attempts to deploy because it kept saying spawn was unavailable for the relic to the west and north... should be able to deploy to safe houses tbh.
    probably wouldn't have made it even without the spawn bugs, but it defo didn't help having to wait the 10 man que 4 times...
    can we just list all the OP warden stuff?
    like for example a 9 space utility car that is enclosed so you cant be shot out of it, and can carry more explosives or listening kits.
    not that you need listening kits, when you have a scout tank that broadcasts radio signals, and has a 12.7 so it can destroy enemy WTs and pills.
    not that you need that, considering you have cutlers which are basically just instant kills on pills, you can literally full frontal attack a pillbox in broad daylight and win.
    then lets not mention the off road trucks so you dont need roads for your facilities.
    or the tank that can kill both buildings and vehicles (and inf of course - so anything really), compared to colonials needing to choose which they want to be able to damage.
    nice they finally changed ATRs to rmat, must suck that you cant just make AT with bmats any more? colonial, you need e-mat of course if you wanna defend from a tank.
    or maybe we can talk about how fishermans row (the best place to farm comps and make large ships) spawned you with 2 shipyards under T3 relics, and us with zero? so to fight for the water, we literally had to cross zones - which is pretty much an impossible thing to ask a new player to do.
    or how about we discuss how you had automatic weapons with the sempo days before us, or how the lionclaw is an absolute joke compared to the fiddler, which you can walk full speed with aimed, and it doesn't even bloom the crossheir in the slightest, not to mention the huge clip it has for spraying (cant expect a warden to aim after all).
    it's nice isn't it that you get a better light rifle than the argenti, in the blakerow - we have the omen to compete with the laughcaster, but of course that is a long rifle.
    gotta admit, our lamentum is better than your rat catcher, but who needs a tripod MG, when you can just run around with a malone, which is basically a lamentum that doesn't need a tripod.
    you complained enough to make them nerf bombastone range - not that they actually kill you anyway, just bleed, so if they have a medic it's practically impossible to actually kill anyone with them.
    the only reason you hated them so much, is because warden tactics are to blob up into a ball of cowards, because if you have 20 guns all together, 1 of them will hit.
    so yeah, when you're playing easy mode on an unbalanced game, it's not surprising you have higher population, and you can take advantage of empty towns like this.
    thx for the sticky advice on pirating tho squid ;)
    works well :P
    seriously though, it's like to achieve things as colonial, you have hurdles you need to get over, barriers you have to work around, like limited cargo space, like noting where the roads are, like organizing a barge crew in another sector to cross. all of those extra steps, all those hurdles/barriers, are just removed for warden. everything, is easy mode. where colonials take 5 steps to achieve something, wardens take 3.
    that leads to the bigger problem, of population imbalance. you could at least have the decency to not abuse it... but then you are wardens. ;)
    oh what about the duck car? you dont even need a barge, just drive lol
    it's ridiculous. i could never have any self respect if i played warden/easy mode.

    • @Squidink65
      @Squidink65  6 дней назад +6

      bro its not a normal queue its a deployment queue,two completely different things. This always happens with tap ops bc of garrison activity

    • @CallumArmistead
      @CallumArmistead 6 дней назад

      honestly, it feels like the devs played warden and have gone like "oh no... i dont have enough explosives on me to blow up all these things solo... i could... go and get another person... i could... get a bigger vehicle.... i could make multiple trips - make some storage boxes, plan it out in advance, then get it all done fast.... or...... i could just add a uniform, that lets me carry enough ammo... yeah lets do that"
      and it feels like they have done that for the whole game!
      "oh no... im in a tank that cant hurt structures... only vehicles... do we need another tank here that can kill structures? should i go get one? but then i wont be able to kill the vehicles.... i know... i'll make the tank able to kill both things, there we go"
      like wtf is that?
      "ooh... this would be a great spot for a facility... but there's no road.. i could... go and get gravel.. make a road, i could place it closer to the road.... no, i know - lets make trucks that dont need roads :D"
      "hmmmm, not enough cargo space in this car to claim my mpf... i could.... make 2 trips... i could go get a truck instead.... but nah, i know, lets make the car have 9 cargo space, there we go."
      "oooh no! i got shot out of it! now... i could... get a more secure vehicle... i could get guards.. i could.... nah, ya know what, lets just make it enclosed, now you cant be shot out of it :)"
      easy mode dude. absolutely easy mode.
      "oooh a pillbox! maybe i should go around it... or... you suppress it while i mammon it... orr... no, actually ya know what - lets make a gun, that you can just shoot them in the face with."
      you guys are a joke man, and we played years of worse! of you having bmat AT, of us not being able shoot bunker pieces with anything except tripods, that get shot back at by AT bunkers...
      of all of this, the ONLY thing we cant counter by just being better gamers than you noobs, is the low population - because ultimately, there are more noobs than gamers ;)
      whatever the result of the war, colonials have already won, and always have won - every war. purely because they are playing the proper game, and wardens are lamers playing easy mode.
      it's just funny that you still feel the need to abuse bugs, low pop, and alts.
      average colonial is basically a Sgt-Lt playing the game.
      average wardo is basically a Maj Gen abusing the bugs.
      we'd have higher ranks on too if you didn't stalk them with alts, then report them for anything you can like some kinda stazi frame up.
      wardens are just terrible people, and that's the reality of it.
      sadly there's a lot of them.

    • @CallumArmistead
      @CallumArmistead 6 дней назад

      @@Squidink65 wardens have had higher population all along, it's literally documented.

    • @CallumArmistead
      @CallumArmistead 6 дней назад

      sniper rifle is at least more balanced now. again, you have to hit once, we have to hit twice - easy mode.
      the zero time is actually different now, so gg for fixing that one devs, but it's one of many.
      bmat AT also fixed. white ash was ridiculously OP as well, especially on barges..
      you complain about AP rockets, but ARC always had way more chance to pen, and as such did way more damage on heavier tanks..
      at least that's partially balanced with the polybolas, but then we dont get EAT now that fires 68AT.... so... hm
      do you still have the 94mm tanks as well? where we just get a push gun?
      we had some small balance with cutler in luminaire, because it could also fire gas. so they nerfed gas lol.
      and now not only are your nades leathal where ours aren't, but with the launcher you have means more range as well... great...
      so we literally cannot nade your trenches, with nades that aren't even lethal, and you can lob lethal ones into ours from massive range... totally fair lol.

    • @Squidink65
      @Squidink65  6 дней назад +11

      Bro you are losing it, writing an entire cope essay, it’s litterally not documented, the wars are almost always won by who has most pop, wardens have only won a few more than collies