You just proved space isn't full of grease monkeys, slaves, and pirates. There are indeed gentlemen in space! Looking forward to what else you do in Elite!
I appreciate that, Ray. I figure if someone is playing right then & there and needs the info, they'd rather not watch a billion ads or hear me asking for likes & subs :) Thanks for watching!
Another thing to do is just fart about a lot. You get your starting ship for free back if it dies. So until you start upgrading, you have ZERO TO LOSE BY DYING. Just stay clean, don't ram ships or idle where you're told to leave and watch your fire if there are friendlies about. If you HAVE to, because you've gained so many fines, you can just start again from scratch. The sidey is a nice ship to start with, especially now it has an extra 4t of cargo if you sell the drive assists. It is easy to steer, not too fast, and limited enough you don't have to bother with fire groups: you have two lasers, fire them both! If you don't feel like learning the FSS yet, just drop into the nav beacon into normal flight, slow down and target it and you will scan it and it will fill in the navigation tab for you, including any radio signals. You can lay off learning the FSS if you're doing combat now to do exploration later: you'll have time to learn the FSS when doing exploring. UNtil you know your limits, do not get above 63% heat when fuel scooping. A higher speed, around 0.1-0.3c, will allow you to increase the scooping rate as long as you stay under 63%, because if at that speed, if you're going closer to the star, you may not have enough time to work out how to steer far enough away to avoid 80% and risking dropping out, which can be the end of your ship as it will overheat and blow up trying to jump into supercruise. Stay below 63% heat.
how have more people not seen this! This is a great idea, i've just finished with the 'bubble' as its called, and have no idea what to do next. Then i foudn this video and i am so excited to try it out! Thanks dude!
I first discovered your videos because they are time stamped recently. Not 2 or 3 years old like most I've found. Thanks for that. I'm not new but in not experienced enough yet. If that makes sense. Finally anyone who plays Elite with a tie and vest with a manly mustache is a bad ass. IMO. The hat has to go thought it was blue afro at first. Lol
Haha I appreciate that. I don't want anyone feeling like they need to watch every second just to get the one piece of info they were looking for. I'd rather you get the information you need fast. And trust me, I tried to get rid of the hat but got some feedback that it needed to come back lol Thanks for watching!
If you don't want to min-max and use the "cheat" of road to riches after the "cheat" of being a bully's sycophant (standing behind the police as they beat up an anaconda), fart about with the simplest LEGAL missions you can get, trading goods you can fit in one go, pirate killing or courier misions as you like. Just fart about for a good 10 hours, trying everything. Then if you liked combat, your next ship will be the Eagle. Try to have enough to keep your sidewinder with its loaned (zero cost) components, so you have cheap components to play with. If you prefer cargo, take the Adder. If you preferred exploring, you'd best wait for the Cobra III. Keep with your chosen ship until you've A-rated as much as you can be bothered and can buy the next ship, several million including moderate upgrades. Try for C rated at minimum. After Eagle, your choice is a Viper and after the Adder a Cobra III. These may be the first where you sell off the older ship (keep the sidey and at least the free pulse lasers it came with), since the upgrade ship is better in every way over the prior ship. The Cobra is the best multi role ship. It is IN ITS CLASS the best combat ship that can carry cargo and the best trader that can fight back. It beats some of the smaller medium class ships too. You may want to keep the Cobra. If you want to explore, the Cobra III isn't great for the jump range, but it has plenty of slots and can house a shield a scoop AND a dual SRV hangar, plus the dual AFMUs you'll need for deep space exploring. Its jump range is good enough for exploring out to 5000 light years. Its tedious going 20000 light years, though. After that, you get into the sweet spot: the 30-60 million credit midrange ships. Apart from combat purists who will find the 10 million Vulture will mangle NPCs better than most 20-60 million cr ships, if be picky about what firepower and defence it can handle (until you get engineering unlocked to open up a bit of breathing room for power requirements). Explorers:DBX/AspX. DBX will go long distances of big jumps quicker, so it's nicer COMING BACK with this ship, since you'll be rushing to the bubble and a change of pace. The AspX can jump quite far but scoops faster, making it more pleasant per system you've been to, making the journey out nicer. Combat: Vulture/Fed Assault Ship/Alliance Chieftain Trading: Python. Expensive, but hits the sweet spot just like the Cobra III but can also do ANY single trading mission in one go, sometimes with space for several large missions in one go. If you don't know or care: Python/Krait II/Krait Phantom. Python is a better trader, Krait a better fighter. The phantom can jump nearly as well as the DBX can if you pimp it out with guardian tech. But it is big enough to take on any trading mission and is fun to fly. They're fairly expensive, though. If you get this far, you may have unlocked engineering. Remember that lots of ships use the same class stuff, so you don't have to engineer each one, just one of each class. Many ships jump with the class 5 FSD. One of those with Increased Range can be imported onto any of the other ships, from AspX to Python. A class 5 shield can be used on many ships in the mid size range, and a class 4 will either work on a big ship specced for trading or many of the small ships. Many ships use a class 5 or 6 powerplant so one A class of each of size 4-6 with Armoured 5 with Thermal Spread will be power for ships from the Vulture up to the Anaconda (set up for trading where power is not a problem). If you get this far, get a hauler with D rated everything and engineer it for light weight on everything you can apart from the FSD which you will increase range and deep charge. This will give it an OK range in the late 20 to 30 light year range yet cost you less than a thousand credits per 30 light years to have ported back. You can use the hauler to get to a place selling a ship you want, leave the hauler and come back with your new ship, then get it ported back to you for 1200cr. If you'd A rated its FSD you could get 45 light year jump range, but it would cost 4000cr to get ported back to you.
4:55 : That CMDR name, tho. :D Couple thoughts from a training perspective since this is aimed at new players. Some may not know what it means to "honk" a system (scan with the discovery scanner). Also, might be good to show what a "normal" hot spot looks like vs. overlapping hot spots so a new player knows what exactly they are looking for. This is a great series, thanks for doing it. I'm going to try to use videos like these to get a buddy who bought the game a ways back and didn't quite get into it to see if I can get him back into the game. I think once he got up over the initial learning curve he'd really like it.
These are great tips, thanks, Folco! And you're right, it's always the first few hours that once you get through, it starts to level out. Hope your buddy jumps back in!
Nice job, Bog - liking the visual adjustments you made to your set, and I may be mistaken but the volume level (in general) is increased over the previous video, which is equally appreciated 👍
You guys had great feedback from the first one. I'm always looking to improve each time do I'm hoping the quality goes up each time :) Thanks for watching o7
Hey XZ. Last time I was playing on WMR I got on okay with the xbox controller and voiceattack with the HCS voicepack by Astra, which made it easy to leave your headset on and it's an amazing experience. The only downside is ED loves to seem to mess with your keybinds from VA and HCS every time they do an update, so back them up. For me it the only way to play ED now: VR, VA, HCS and a controller or Hotas (Hotas my choice for future me ;-) )
You just proved space isn't full of grease monkeys, slaves, and pirates. There are indeed gentlemen in space!
Looking forward to what else you do in Elite!
What you can't see is the pirate outfit I have under the camera :D haha. Thanks so much for watching! I appreciate the kind words! More to come Soon™
Good pace. Cutting to the chase with enough content. Awesome.
I appreciate that, Ray. I figure if someone is playing right then & there and needs the info, they'd rather not watch a billion ads or hear me asking for likes & subs :) Thanks for watching!
Another thing to do is just fart about a lot. You get your starting ship for free back if it dies. So until you start upgrading, you have ZERO TO LOSE BY DYING. Just stay clean, don't ram ships or idle where you're told to leave and watch your fire if there are friendlies about. If you HAVE to, because you've gained so many fines, you can just start again from scratch. The sidey is a nice ship to start with, especially now it has an extra 4t of cargo if you sell the drive assists. It is easy to steer, not too fast, and limited enough you don't have to bother with fire groups: you have two lasers, fire them both!
If you don't feel like learning the FSS yet, just drop into the nav beacon into normal flight, slow down and target it and you will scan it and it will fill in the navigation tab for you, including any radio signals. You can lay off learning the FSS if you're doing combat now to do exploration later: you'll have time to learn the FSS when doing exploring.
UNtil you know your limits, do not get above 63% heat when fuel scooping. A higher speed, around 0.1-0.3c, will allow you to increase the scooping rate as long as you stay under 63%, because if at that speed, if you're going closer to the star, you may not have enough time to work out how to steer far enough away to avoid 80% and risking dropping out, which can be the end of your ship as it will overheat and blow up trying to jump into supercruise. Stay below 63% heat.
how have more people not seen this! This is a great idea, i've just finished with the 'bubble' as its called, and have no idea what to do next. Then i foudn this video and i am so excited to try it out! Thanks dude!
That means a lot, Adam, thank you! Let me know if you have any questions or you're looking for anything else to do :) Fly dangerously, CMDR o7
@@bognogus actually, the problem is that they changed it so you have to start in matet. Is there a good system for this near there?
Loved all the different ship names tooo
After so many takes, I needed to have some fun with it lol
Excellent video, nice pro tips for making some easy money.
I appreciate that man, thank you J!
Wohoow Bog!
Nice to see another video of you , very calm and clear video , i'm sure new players will find this very usefull. A small tip
I wish I could just memorize these! I have the worst memory lol Thank you so much 34!!
Good job! I like your videos style, the info , your English and , of course , your mustache . Please , continue like this!
You got it o7 Thank you so much for the kind words man and watching :)
BOOOOG! Glad to see you making these vids for new CMDRS! Very informative hope to see some ship/build review vids too
That's a great idea! And thank you for watching it man, I appreciate it :)
I first discovered your videos because they are time stamped recently. Not 2 or 3 years old like most I've found. Thanks for that. I'm not new but in not experienced enough yet. If that makes sense. Finally anyone who plays Elite with a tie and vest with a manly mustache is a bad ass. IMO. The hat has to go thought it was blue afro at first. Lol
Haha I appreciate that. I don't want anyone feeling like they need to watch every second just to get the one piece of info they were looking for. I'd rather you get the information you need fast. And trust me, I tried to get rid of the hat but got some feedback that it needed to come back lol Thanks for watching!
@@bognogus to be fair I was watching on my phone. When I went to the PC I can clearly see it was a hat.
If you don't want to min-max and use the "cheat" of road to riches after the "cheat" of being a bully's sycophant (standing behind the police as they beat up an anaconda), fart about with the simplest LEGAL missions you can get, trading goods you can fit in one go, pirate killing or courier misions as you like. Just fart about for a good 10 hours, trying everything. Then if you liked combat, your next ship will be the Eagle. Try to have enough to keep your sidewinder with its loaned (zero cost) components, so you have cheap components to play with. If you prefer cargo, take the Adder. If you preferred exploring, you'd best wait for the Cobra III. Keep with your chosen ship until you've A-rated as much as you can be bothered and can buy the next ship, several million including moderate upgrades. Try for C rated at minimum. After Eagle, your choice is a Viper and after the Adder a Cobra III. These may be the first where you sell off the older ship (keep the sidey and at least the free pulse lasers it came with), since the upgrade ship is better in every way over the prior ship. The Cobra is the best multi role ship. It is IN ITS CLASS the best combat ship that can carry cargo and the best trader that can fight back. It beats some of the smaller medium class ships too. You may want to keep the Cobra.
If you want to explore, the Cobra III isn't great for the jump range, but it has plenty of slots and can house a shield a scoop AND a dual SRV hangar, plus the dual AFMUs you'll need for deep space exploring. Its jump range is good enough for exploring out to 5000 light years. Its tedious going 20000 light years, though.
After that, you get into the sweet spot: the 30-60 million credit midrange ships. Apart from combat purists who will find the 10 million Vulture will mangle NPCs better than most 20-60 million cr ships, if be picky about what firepower and defence it can handle (until you get engineering unlocked to open up a bit of breathing room for power requirements).
Explorers:DBX/AspX. DBX will go long distances of big jumps quicker, so it's nicer COMING BACK with this ship, since you'll be rushing to the bubble and a change of pace. The AspX can jump quite far but scoops faster, making it more pleasant per system you've been to, making the journey out nicer.
Combat: Vulture/Fed Assault Ship/Alliance Chieftain
Trading: Python. Expensive, but hits the sweet spot just like the Cobra III but can also do ANY single trading mission in one go, sometimes with space for several large missions in one go.
If you don't know or care: Python/Krait II/Krait Phantom. Python is a better trader, Krait a better fighter. The phantom can jump nearly as well as the DBX can if you pimp it out with guardian tech. But it is big enough to take on any trading mission and is fun to fly. They're fairly expensive, though.
If you get this far, you may have unlocked engineering. Remember that lots of ships use the same class stuff, so you don't have to engineer each one, just one of each class. Many ships jump with the class 5 FSD. One of those with Increased Range can be imported onto any of the other ships, from AspX to Python. A class 5 shield can be used on many ships in the mid size range, and a class 4 will either work on a big ship specced for trading or many of the small ships. Many ships use a class 5 or 6 powerplant so one A class of each of size 4-6 with Armoured 5 with Thermal Spread will be power for ships from the Vulture up to the Anaconda (set up for trading where power is not a problem).
If you get this far, get a hauler with D rated everything and engineer it for light weight on everything you can apart from the FSD which you will increase range and deep charge. This will give it an OK range in the late 20 to 30 light year range yet cost you less than a thousand credits per 30 light years to have ported back. You can use the hauler to get to a place selling a ship you want, leave the hauler and come back with your new ship, then get it ported back to you for 1200cr. If you'd A rated its FSD you could get 45 light year jump range, but it would cost 4000cr to get ported back to you.
4:55 : That CMDR name, tho. :D
Couple thoughts from a training perspective since this is aimed at new players. Some may not know what it means to "honk" a system (scan with the discovery scanner). Also, might be good to show what a "normal" hot spot looks like vs. overlapping hot spots so a new player knows what exactly they are looking for.
This is a great series, thanks for doing it. I'm going to try to use videos like these to get a buddy who bought the game a ways back and didn't quite get into it to see if I can get him back into the game. I think once he got up over the initial learning curve he'd really like it.
These are great tips, thanks, Folco! And you're right, it's always the first few hours that once you get through, it starts to level out. Hope your buddy jumps back in!
Great video Bog. love everything about it. cant wait for the next one *#thumbsup*
Too kind man! I'm really enjoying doing this stuff. You guys are great :) Thank you for watching!
@@bognogus how about a video on how NOT to grind ;-)
@@danielsegewitz6956 that's all I know how to do! ( ͡° ͜ʖ ͡°)
Nice job, Bog - liking the visual adjustments you made to your set, and I may be mistaken but the volume level (in general) is increased over the previous video, which is equally appreciated 👍
You guys had great feedback from the first one. I'm always looking to improve each time do I'm hoping the quality goes up each time :) Thanks for watching o7
Hey XZ. Last time I was playing on WMR I got on okay with the xbox controller and voiceattack with the HCS voicepack by Astra, which made it easy to leave your headset on and it's an amazing experience. The only downside is ED loves to seem to mess with your keybinds from VA and HCS every time they do an update, so back them up.
For me it the only way to play ED now: VR, VA, HCS and a controller or Hotas (Hotas my choice for future me ;-) )
Another great vid. Nice progression and attention to detail.
Thanks, spiff ;) o7
Nice Video Bog!
ayyy thanks for that, Madison! I appreciate you watching :)
Thank you for this Bog!
Thank YOU for watching ;)
great information!
You're great ;)
My drones kept disapearing and i didnt know why! thank you for telling me
Glad to be of assistance :D o7
come back and make more vidoes please
Yes, go to Hutton.
Free Anaconda Kappa
#ForTheMug!
HAT!
After the last time, not leaving home without it lol
*I DEMAND RECOGNITION*