It is also possible to get the background behind the model without the use of a second render target. To do so, you can simply change the render order of the two cameras in the Scene Config so that the Orthographic Camera is rendered first. I opted to go the Render Target method to introduce the idea of customizing the input texture of the camera.
Hi, I want to modify the Snapchat Alien filter because it has a very limited range of motion. I was thinking of replacing the original camera so that if the filter comes off you won't see my face. but I don't know how to do it can you help me THANK YOU
👋👋Hi, my profound gratitude for your selfless sharing of knowledge. However, after studying the two videos you shared, I tried to follow your ideas. After many attempts, I tried to use the two methods of "smooth follow" and "chain physics", but I still could not achieve the silky motion effect like "potato boos". Here I would like to ask, do you have other implementation ideas? Thank you🙏🙏🙏
It is pretty much the same process, just instead of importing a 3D model you just add an image and add the face to that. And then you also don't add the smooth follow script.
I'm actually thinking of revisiting this effect and doing it another way. Phil (the potato lens creator) told me that he actually creates his effect using a different method (but didn't tell me how). Using the chain physics script (available from Lens Studio website) you can achieve a similar effect, but I haven't quite matched Phil's look with it yet. But I have some ideas to try. I recommend you give the chain physics controller a try.
If you want to know how to turn a 2D image into a 3D model, I recommend you look into texture projection (the exact method will vary depending on which 3D software you use). If you want to use a 2D image instead of a 3D model inside Lens Studio, you just need to swap out the 3D model for an image - you just can't add the same motion to the image. There's a great tutorial here that would be helpful -- ruclips.net/video/7GNYbIi873w/видео.html
It depends on how the material is setup on model and where the image files are - I don’t know enough to say how exactly it needs to be setup to always import with the textures. If the textures don’t import you can add a material and set the base texture and other textures.
@@ModelsbyMike3d I manged to figure it out. Had to find the mesh settings and repeat the uv map? Something like that and now it looks awesome! Thank you for such a fantastic and helpful tutorial.
@@ModelsbyMike3d Another question though. Do you think Phil does something else with the eyes and mouth to make them look so much cleaner and clear? When I use his filters vs mine the eyes and mouth look a lot better.
There’s not really another method to grab the eyes and mouth. There are several factors to consider - the eyes and mouth make up very small portions of the overall image, so if you scale the face insets up in size you’ll quickly see pixelization. This also means the quality of the camera plays a huge role. Something that looks clear on my phone will look grainy when I’m using the built in webcam on my laptop. And last you also need to consider your distance from the camera. If you are closer to the camera, your eyes and mouth will look clearer because they are made up of more pixels. The farther back you get, the lower in quality they’ll be.
Textures don't always import automatically. You may need to import those separately and add them to the materials on your model, or sometimes you also need to create a new material inside Lens Studio and assign your textures to it.
Where did you got that peanut model? im trying to replicate this tutorial as close as possible to then start to work on the mesh to transform it into something else, a fruit with a suit and a bowtie. I dont know why something like this without the wobbly effect isnt a template in lens already.
I don't remember where I got the model from. It might have come from TurboSquid or BlendSwap. I still had to add the rig myself, so I recommend just creating/finding whatever model you want to use.
Dont worry, i came to the conclusion that i need to know this software way better than i do, and the starter tutorials i find are from older versions both for blender and lens studio. Thanks for the reply anyway.
Peace be upon you, I am facing a problem in exporting the project from blender. The format of the file is not accepted by Lens_studio, what is the solution?
@@ModelsbyMike3d What is fbx? Is there an explanation video? I designed a head anthropomorphic, and I want to transfer it to the Snap program to make a filter, but the exporting problem has not been resolved 😵💫
@@ModelsbyMike3d thank you so much for the references I’m going to check them out and the tutorials are tough I need more free time to study and get familiar with blender . One day I’ll get to that level forsure my friend
Make sure you add the script to whichever bone you want to move and then unparent it from the head binding, otherwise the head binding will take precedence. arbootcamp.com/snapchat-intermediate/potato-boss-style#adding-the-wobble
Hello, I have a problem with making a simple lens with a native face mesh, and a native texture to it. When I upload it and use it, i get a purple/black coloured mask, seems like I do something wrong. Please give me a helping hand, I have already wasted the whole day on that problem.
That sounds like a missing texture to me. I recommend checking all the texture slots on your material(s), and if you are still having issues, ask your question over on the official forums with some screenshots of your project setup and the lens in action. support.lensstudio.snapchat.com/hc/en-us/community/topics/115000052703-General
How did you export your model? I don't believe obj files will contain the bones, so make sure you export as an fbx file. During export, there is also an option to export only what you have selected. If you have that option enabled, make sure both the mesh and the armature are selected before exporting.
Hi~me again~😓 If you want to use the lens which in this tutorail.(on webcam) You will choose which way to use? And what is the process? sorry about lots problems~I am tring to figure out Application scenarios of lenses😣 "publish the lens and use Snap camera" Is it the only way to use the lens?
It is also possible to get the background behind the model without the use of a second render target. To do so, you can simply change the render order of the two cameras in the Scene Config so that the Orthographic Camera is rendered first. I opted to go the Render Target method to introduce the idea of customizing the input texture of the camera.
Hi, I want to modify the Snapchat Alien filter because it has a very limited range of motion. I was thinking of replacing the original camera so that if the filter comes off you won't see my face. but I don't know how to do it can you help me THANK YOU
it helps a lot. everytime i forget how to create a lens, i would always watch this video. it helps me create tons of lens. Thank you!
Thank you for the Tutorial! It was explained really nice
WOOW , I thought it was difficult when I saw the potato lens, I'm going to make one in the shape of a banana, thank you for the tutorial
this is the most funny tutorial i've ever seen
This is a VERY good tutorial! I wasn't even looking for this, but now I wanna make my own lens lol
Thank you for the kind words! Glad you liked it.
Nice! Thanks for the tutorial :D
your the best keep up the great work fantastic step by step
Thanks!
👋👋Hi, my profound gratitude for your selfless sharing of knowledge. However, after studying the two videos you shared, I tried to follow your ideas. After many attempts, I tried to use the two methods of "smooth follow" and "chain physics", but I still could not achieve the silky motion effect like "potato boos". Here I would like to ask, do you have other implementation ideas? Thank you🙏🙏🙏
So helpful, thank you!
can you do this same thing but with a 2d model and go in depth with everything and include the whole processs
It is pretty much the same process, just instead of importing a 3D model you just add an image and add the face to that. And then you also don't add the smooth follow script.
Wondering how to get the rotation to follow the main bone. Can't seem to get it to look similar to the original in that way.
I'm actually thinking of revisiting this effect and doing it another way. Phil (the potato lens creator) told me that he actually creates his effect using a different method (but didn't tell me how). Using the chain physics script (available from Lens Studio website) you can achieve a similar effect, but I haven't quite matched Phil's look with it yet. But I have some ideas to try. I recommend you give the chain physics controller a try.
dope tutorial!!!!!! how can i take a 2d image and make it into 3d so i can make this happen?
If you want to know how to turn a 2D image into a 3D model, I recommend you look into texture projection (the exact method will vary depending on which 3D software you use). If you want to use a 2D image instead of a 3D model inside Lens Studio, you just need to swap out the 3D model for an image - you just can't add the same motion to the image. There's a great tutorial here that would be helpful -- ruclips.net/video/7GNYbIi873w/видео.html
How do make a potato like lens but multiple faces at once you know like the funny potato lens
Duplicate the head binding and change the head index to 1.
Hm.
Any idea why in Snap Camera after being published all the materials are purple/black checkerboard?
What version of Lens Studio are you using? Snap Camera lags behind and only supports up to I think 4.25
@@ModelsbyMike3d I didnt know this. I am just using the latest version. Ill try an older version of lens studio and see how that goes
Hi! Is there a way to keep the facial features from moving (so that they remain in one static position) for a 2d project? Thanks!
Yes! Just don't put the facial features under the head tracker and they will remain stationary.
I cant seem to get my textures to come with it. Do you have any ideas why this might be?
It depends on how the material is setup on model and where the image files are - I don’t know enough to say how exactly it needs to be setup to always import with the textures. If the textures don’t import you can add a material and set the base texture and other textures.
@@ModelsbyMike3d I manged to figure it out. Had to find the mesh settings and repeat the uv map? Something like that and now it looks awesome! Thank you for such a fantastic and helpful tutorial.
@@ModelsbyMike3d Another question though. Do you think Phil does something else with the eyes and mouth to make them look so much cleaner and clear? When I use his filters vs mine the eyes and mouth look a lot better.
There’s not really another method to grab the eyes and mouth. There are several factors to consider - the eyes and mouth make up very small portions of the overall image, so if you scale the face insets up in size you’ll quickly see pixelization. This also means the quality of the camera plays a huge role. Something that looks clear on my phone will look grainy when I’m using the built in webcam on my laptop. And last you also need to consider your distance from the camera. If you are closer to the camera, your eyes and mouth will look clearer because they are made up of more pixels. The farther back you get, the lower in quality they’ll be.
hello. i can't seem to import the materials for my 3d models texture. help :(
Textures don't always import automatically. You may need to import those separately and add them to the materials on your model, or sometimes you also need to create a new material inside Lens Studio and assign your textures to it.
how did u make the shape in the first place? im trying to make my own potato but how do i make the shape
You'll have to 3D model your own or find an existing model on a site like Turbosquid.
Yeahhhh that’s beyond my capabilities so I’ll just have to give up on making my own 😂
could i get some help with a 2d model face setup, not sure how to rig it to go with my face, thank you
Is it a 3D face that looks 2D or a purely 2D face?
@@ModelsbyMike3d found a different video of yours that helped me out, thank you thoe, it was a 2d object adding my face to it
Where did you got that peanut model? im trying to replicate this tutorial as close as possible to then start to work on the mesh to transform it into something else, a fruit with a suit and a bowtie. I dont know why something like this without the wobbly effect isnt a template in lens already.
I don't remember where I got the model from. It might have come from TurboSquid or BlendSwap. I still had to add the rig myself, so I recommend just creating/finding whatever model you want to use.
Dont worry, i came to the conclusion that i need to know this software way better than i do, and the starter tutorials i find are from older versions both for blender and lens studio. Thanks for the reply anyway.
teach me how to create bone
That is going to be specific to your 3D software. I bet you can find a tutorial on how to do that much quicker than I’d be able to make one.
Peace be upon you, I am facing a problem in exporting the project from blender. The format of the file is not accepted by Lens_studio, what is the solution?
What file format are you exporting in? Make sure you are exporting in fbx
@@ModelsbyMike3d
What is fbx? Is there an explanation video?
I designed a head anthropomorphic, and I want to transfer it to the Snap program to make a filter, but the exporting problem has not been resolved 😵💫
lensstudio.snapchat.com/guides/3d/3d-software/blender-3d-object-export/
I need help creating a 3D model of a hoagie sand which with a small bite taken out of it wearing a little crown
I'm not available to create 3D models for hire. You could check TurboSquid or Sketchfab to see if there's anything like what you need.
Or if you are wanting to create one yourself I know there are tons of great 3D tutorials out there.
@@ModelsbyMike3d thank you so much for the references I’m going to check them out and the tutorials are tough I need more free time to study and get familiar with blender . One day I’ll get to that level forsure my friend
how i get peanut 3d model please tell me
I don't remember where I found the peanut model. You can search for whatever model you want to use though.
Hi,
When I add script to the bone it doesn't shows up in preview . Why is that please help me out
As in the bone isn’t being controlled by the script?
@@ModelsbyMike3d when I add the script the script is applied to the upper bone and the lower one does not moves
Make sure you add the script to whichever bone you want to move and then unparent it from the head binding, otherwise the head binding will take precedence. arbootcamp.com/snapchat-intermediate/potato-boss-style#adding-the-wobble
@@ModelsbyMike3d I did exactly like that
what file to export as?
FBX
Hello, I have a problem with making a simple lens with a native face mesh, and a native texture to it. When I upload it and use it, i get a purple/black coloured mask, seems like I do something wrong. Please give me a helping hand, I have already wasted the whole day on that problem.
That sounds like a missing texture to me. I recommend checking all the texture slots on your material(s), and if you are still having issues, ask your question over on the official forums with some screenshots of your project setup and the lens in action. support.lensstudio.snapchat.com/hc/en-us/community/topics/115000052703-General
@@ModelsbyMike3d Thank you! I appreciate it a lot!
@@ModelsbyMike3d Mike, in case you want to know how did I solve this thing, today I had an update of Snap Camera, and the problem disappeared. :\
I exported my model from blender rigged and everthing but no bones showed up in lens studio
How did you export your model? I don't believe obj files will contain the bones, so make sure you export as an fbx file. During export, there is also an option to export only what you have selected. If you have that option enabled, make sure both the mesh and the armature are selected before exporting.
@@ModelsbyMike3d I had exported it as an obj file, so then i exported it to a fbx and it worked! thanks dude
Tell me some websites free 3d models
TurboSquid and BlendSwap have some good free/affordable stuff.
Half a hoagie sandwhich*
Hi~me again~😓
If you want to use the lens which in this tutorail.(on webcam)
You will choose which way to use? And what is the process?
sorry about lots problems~I am tring to figure out Application scenarios of lenses😣
"publish the lens and use Snap camera" Is it the only way to use the lens?
That is correct. A lens needs to be published before it can be used in Snap Camera.
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me
how i get peanut 3d model please tell me