My first comment got blocked by YT, so check out the "stop killing games" campaign if you want to take legal action to prevent games being destroyed. It won't cover every scenario, but will tackle the "worst of the worst" where NO ONE can run a game again.
Piracy is preservation The film Industry proved that. Thousands of movies would be lost of somebody hadn't kept a film reel they weren't supposed to. Now we're seeing it with Video thankfully faster than with film. Video game history is far better preserved than film because of community efforts.
Been playing so many old games recently across PC/Consoles. It's a shame the lengths we need to go to preserve history and then make sure the games out today are playable for generations to come.
Indeed it is a shame. No one should have to spend 100$+ just to play an older game. All its doing is gate keeping good games from new players who may enjoy them.
You already know Muda if we all started playing good games again then the market for the current crap they push would die. We would all have a mid level PC and some 8bitdo controllers or whatever. We're at the point where if a good game doesn't hold up with time passing, people just mod it and bring it back to life.
as a kid my computer was insanely weak so i spent a lot of time playing stuff like Half-Life and emulating n64 games and before. The free discovery of old media should be preserved for the future generations. if we can have libraries for books, films, and music, why can we not have the same for video games? Ultimately, I believe the issue is with the profit and the popularity of the medium today. Until the industry crashes or higher ups leave, nothing will change.
That is why I am thankful for Polish Copyright Laws which states that a medium is legal to download as long as it is not used commercially unless specified
This is DarkMoe from Flashpoint Archive. For years I think I managed to save some lost to time games. In the end it's always about time and effort. In the case of modern online releases you also have to add the storage for it. Imagine saving multiple builds for example of games like League of Legends. That's a ton of space. And personal backups tend to get lost overtime. I know firsthand with HD crashes, or misplaced stuff
Don't ask, just save it locally. Everyone backup on someone's drive, is another puzzle piece in the archaeology chain. We need to keep history alive by preserving the digital footprint of our world.
PS3 CFW is 2x better than the PS5 pro that worst when is only has 256 MB VS 16GB ram that likey none are free to use for old gen games Power system that can't even play older game means is older than the PS3 would been yet PS1 - Supports HDMI by 3rd party PS2 - Most loved still has it at home ( Modded of curse ) PS3 Slim - Nice try sony im not buying the PS5 pro as it an older system than is baby one from years ago
He's not though... The first video game was released in 1958. Even discounting Tennis for Two, the first arcade game was released in 1971, making it 53 years old.
Way ahead of you mate. Every rom/ISO set stored on 2x 18TB HDDs. Been collecting for years because I knew this would happen. It's not about pIrAcY, it's about preservation.
@doniarts That's a issue of torrent unfortunately, because i saw a lot of niche torrent that are not usable due to the owner never seed the torrent ever again.
Those of us who can help preserve video games must take action. It is up to us to ensure that we do not move from Lost Media to the archaeology of certain video games.
I currently am working on an emulator for Java Feature Phones and it is a huge undertaking considering the large number of phones available and all of the various different APIs available. But gosh your points on research is definitely true, digging into so many ancient books, old search results, etc. soo much knowledge is needed and cross-knowledge too. It sucks because to the end user they often do not see the amount of research that is needed to write an emulator which is really draining when someone who really has no idea pops in and complains about how slow emulation development is, which is really common.
You call it piracy, I call it preservation. You call it illegal, I call it abandonware. Most games get abandoneed and lost to time until game companies see value in an IP again. Emulation for many is not just a last resort , but a necesity to preserve past works. Preservation is up to us now.
This topic doesn't apply to just video games, it applies to EVERYTHING. Old quality and spirit is gone, replaced by an endless lust for money, power, and influence. Just look at how cheaply made today's products are. When all people care about is themselves and money we end up in a society like this.
Digimon World (PS1) is a game I find myself coming back to time and again, for the past 24 years. There’s still a bit of a community that still plays, mods and live-streams the game (it seems to have gotten more attention overall recently). That’s a game that, given its lack of broad popularity, outright would no longer exist without emulation.
DW2 for me, and the systems that could play it are rapidly failing due to nothing more than age. PSX was a godsend for being able to play it in the modern day.
The only reason i was ever able to complete Digimon World is because of emulation. The PAL version had an infamous bug that would render the game impossible to finish. Thankfully, there is now a community patch that corrects it, but all CD print are forever broken.
Which the PS5 pro claims is has backwards compatible where is lacks is older gens which meaning is just to run Last gens games not on his 30th day which is only counts to 11th when you match PS4 lunchday to the PS5 pro and you see 30th is not right
Or if an old game was released on multiple platforms and the publisher takes down the OG builds - now, the only one you can have is some jankfest based off the crummy mobile port. The legendary OG releases are lost to history. GTA says hi. Things like cloud gaming also only have the bleeding edge build, so you can't even play GTA V as it was intended at launch. You need to find an original disc and keep your console offline to ensure it doesn't update. I also downloaded the "HITMAN Collection" off Xbox Live - except it was just HITMAN 3 with the mission packs. That's a totally different experience to the original game because HITMAN 3 gutted the mechanics and revamped the missions so they don't look, feel, or play like the originals.
Remasters/re-releases are strongly encouraged though, enabling older titles to be played on modern hardware is undeniably a a good thing, much better than the plague that are remakes
Biggest problem with remakes/re-masters is that most of them are fucked around with. Adding in pointless censorship or removing features outright. They just can't help themselves.
2 words: fool's errand 😂. I guess that antstream arcade subscription isn't good enough for ya. People are also paranoid like steam is gonna wipe their accounts.
Needs to be a law that games become abandonware after 10 years without being on sale and the original publisher loses the copyright and it becomes public domain. If they want to retain it then they must make it available for sale.
copyright maybe to the game itself, but for the characters, i don't think so. The game should become abandonware for sure. Let's say Zelda minishcap that has been re-released all the time for virtual consoles so that would make sense it wouldn't be abandonware, but let's say super Mario land 2, that was released on 1993 and then re-released on 3DS virtual console on 2011 (on korea 2016) and then again on switch online on 2023. That game, should have lost its rights for sure on 1993-2011. So when people emulated that game, they should have had all the rights to do so. That wouldn't affect their sales that much if they released the game for 3-5 € on 3DS, since the consoles are always closed unique systems, so of course people will still buy the games on them.
Going really old school here, but I really appreciate how atari is embracing preserving their history lately. The new consoles, emulators , collections, carts, interview preservation, and leaning into the homebrew community is a beeath of fresh air. All the companies should do this. Fan appreciation and loyalty will ressurect this company.
Abandoned software and hardware should be considered just that. It's exceptionally frustrating that publishers want to lock things they are no longer interested in selling in the past. I understand that there are licensing issues with music publishers or automobile manufacturers to consider, but that should really only apply to games that are still being sold as new in some sort of retail marketplace.
The most frustrating thing is that we had the same before with silent movies. In the 1930's people wanted sound movies, so studios stored away or in some cases even destroyed their old catalogue of silent films because it didn't make money. Originally copyright was intended to protect artists and creatives, now that entertainment has become an industry it's a motivation for some executives to destroy the hard work of hundreds of actually creative people because their calculation says it's the most profitable decision.
aaaw the license expired??? So we shall shift+DEL that Ferari and just drive lambos. Kool. Ooh the license for the song expired?? Well, okay. We wont pay the artist anymore as we delete the track from our game and push a 3.45Mb update to finish it off. WHY IS LICENSING STILL A PROBLEM?? Devs cant find DEL button?? Guys.... your sleeping. Pay attention.
@@Maximilian1990So it's okay for companies to fully control culture and art just because it's in the form of software also how does the big d of the billion dollar companies feel in your holes.
@@Maximilian1990"The software we last touched in 2001 and have no idea how to build anymore isn't abandoned, it's just... on hold." It's so bad that e.g. Rockstar had to resort to pirated versions of their old games just to able to release them on Steam.
@@brannycedeno6823People pirate games not because they don't want to pay for the game but because the experience you get with the official version on official hardware is worse. I bought xenoblade x but I've dumped the game and only play it on cemu now because it has a higher resolution, cheats to bypass online requirements for some content, allows the removal of more HUD elements, FOV options, free cam, ect.
I know that there is an "almost always" so this could certainly be am outlier, but Thor from Pirate Software talked about how he prices his games cheaper in areas of the world (Brazil was mentioned specifically) that have lower wages and he said that for the one game he was talking about, Brazil (known for their piracy) was the country he got most of his revenue (or maybe sales) from. So, I believe Gabe that a service problem exists that makes piracy so much easier, but also, I mean, we could all buy these old games for $100-$500 so, I think there is a pricing problem, too.
@@brannycedeno6823The experience you get from piracy is often better than playing the official game on official hardware. For example, I bought xenoblade x but dumped it to cemu because then it can be played with higher resolution, updated lighting, cheats to let you play online only content, more HUD options, wider FOV, freecam, ect
Sega actually deserves some credit on this front, because believe it or not, they actually sell honest to goodness ROMs on Steam that come bundled with an emulator, and even if that's not to your satisfaction, you can just take the ROM file and load into any emulator you prefer. With emulator development being so vast for all platforms, it would be easy for any and all publishers to simply open up their coffers and sell ROMs they own for use with existing emulators and games could be saved for practically zero effort on their part.
That was good while it lasted, but they seem to be shifting away from that model; like how the classic Sonic quadrilogy was entirely delisted for Origins's release, making it impossible to legally acquire the ROMs and briefly making mods like S3AIR unplayable
@@SyphistPrimewe are all saying this without know the amount of revenu they made on these roms... if the amount was low, maybe us, consumers, arent rewarding enough companies that actually make an effort.
@@ct2651 I literally bought the complete set to reward this behavior. I've also bought the mobile ports of Sonic 1 and 2, even though I use decompiled versions for better ease of use. I'm doing what I can to show my support for SEGA doing this, but I am only 1 person. Before the delisting I even encouraged people to buy the ROMs officially as it was the only ROMs you could legally purchase. I tried to do my part to encourage this kind of behavior from companies. That said, if another company were to do such a release and provide the ROM or ROMs for personal use I would buy it, even if I'm not really interested in the game. Why? Because it's genuinely a practice I believe in and rewarding it is worth my money, even if I don't end up getting anything out of the game.
I was born in 2001, years after some of my favorite video games. Emulation and videos of people using it helped me a lot for discovering many titles. It would suck hard for future generations to get stuck with whatever games publishers think are worth buying (or renting...), and nothing else.
The compromise solution: Require that copyright holders provide their copyrighted media for sale (at a reasonable price) or lose their copyright. The radical solution: Set all copyright to expire after 15 years. 15 years is well enough time for anyone to profit from their creations. After that it should be open to the public to use as they wish. Super Mario Bros. should be in the public domain. This doesn't mean trademarks should expire after 15 years, mind you. Nintendo can keep their exclusive right to publish new Super Mario games. But any individual work should be made freely available to all before it is likely to become lost media. And then the media that people actually have an interest in will live on.
Not so radical. Before Disney kept getting copyright extended, it use to be 15 years with the option of a one time extension to another 15 years after which it would become public domain for everyone to enjoy. It was thought to be a social good to give it back to the public to remix or enjoy how they saw fit. Disney made their empire out of public domain works then pulled the ladder up behind them so their work would escape being returned. I wish we would go back. Creator should be able to exploit their work for a set number of years but after which the public owns it while it is still relevant and before it is forgotten or lost to time. Even at 30 years that is more than enough time to disgusting exploit a franchise till you made multiple millions of dollars. And it would keep stuff fresh. It would encourage companies to come up with new ideas instead of sequels, and it would encourage others to remix stories and characters in new original works.
1 things for sure... it's time to start investing on a 4TB hard drive for Retro games. (2TB if you only play stuff before the PS1 era)... Just know....(Caution: may not be exact) Atari 2600: Total set size: 3 Mb Master System: Total set size: 73 Mb Sega Game Gear: Total set size: 59.5 Mb Sega Genesis: Total set size: 1 Gb Sega Saturn: Total set size: 82.5 Gb Sega Dreamcast: Total set size: 300 Gb NES: Total set size: 237 Mb SNES: Total set size: 1.7 Gb N64: Total set size: 5.5 Gb Gamecube: Total set size: 867 Gb PS1: Total set size: 3.722 Tb PS2: Total set size: over 18 Tb GB/GBC: Total set size: 568 Mb GBA: Total set size: 8.4 Gb DS: Total set size: 83.2 Gb Neo Geo AES: Total set size: 3.83 Gb Neo Geo Pocket: Total set size: 383 Mb
You should talk to Ross. And funny ain't it, the Government AND the Companies themselves can't compare to the dedicated and passion of private collectors and the game community.
2:55 not enough people consider this; not everyone was born at the exact age to start having disposable income for every game generation, nor could they predict what games will and won’t be popular or rare in the future. Back in 2012, no one thought that the Yakuza series would blow up in popularity in 5 years when the then-new Dead Souls was released, or that that game would be $100+ USD in the future
I was around, I just didn't have the purchasing power because my income was low. Nintendo could have circumvented this issue by actually heavily discounting old games on the estore, especially as it was closing down. Instead it kept most of them at full price and just shut it down. Their loss as much as mine, because I didn't give Nintendo a dime.
Yeah exactly. Im getting tired of the whole "Well you should have just bought it while you had the chance" when not everyone could have done that at the time.
yeah sorry for not buying gamecube games in like 2005 instead of going to daycare lmao i did manage to get gale of darkness at some random yard sale when i was 11
If the concept of a library was created today instead of being established centuries ago, publishers of books would fight tooth and nail to make sure that it could never happen.
Thank you, MVG. THIS is the reason i stubbornly won't give up my disc drive for my laptop! maybe i can backup all my disc games to send to an archive site. And i think we should *donate* to sites that archive: our donations can offset any fines they may be forced to pay in future.
I'm getting a feeling that the video game crash is forcing these corporate publishers to work with lawmakers to restrict gaming preservation to make money off of these classic games because they're too lazy to make really good games
I never speedrun old games, I rarely play the old games. But I firmly believe they should be made available and preserved, your message really hit home, so sad that Nintendo among others, are so dead set against destroying the older games. They dangle the carrot of just buy it here is awesome, then in a few years they shut down the store making them unavailable, rinse and repeat. No one wants to keep buying the same game multiple times, and not everyone can afford super rare physical games, that since they are physical, could stop working due to hardware malfunction. CDs and DVDs do have a shelf life, I am going to guess cartridge games do as well. Can you imagine spending thousands of dollars on old physical games only to lose them in a disaster or theft, with no way to ever play them again?
In an ideal world Copyright law should work like patent law. The copyright Holder should regularly renew their ownership of a piece of media. If they fail to do so they lose the rights to it and it ends up in the public domain. That way it's easy to differentiate media that's still profitable from ones that aren't
You make one good point here. Actual abandonware, material whose ownership is unknown or, perhaps unknowable, would fall into the public domain without anyone legally charged with renewing the copyright. This would make it easier to distribute games that *actually* have no utility or ownership. (Which typically means little interest, as well.) This would not affect companies like Nintendo, who would simply renew everything by rote every few years as needed.
I'm 49. My journey started upon finding my uncle's Sears Pong console in the closet. I've never looked back. ALL hardware and physical formats will eventually fail. The art that has been created over the last 50+ years deserves to be preserved just like music & cinema. If I have to sail the seven seas in order to enjoy that art, then so be it!
Such a shame that many games and services went into oblivion - but thanks to the community, many stuff got archived and preserved. This is not piracy, this is our history and legacy!
@@rhindlethered but if you’re not going do anything with it, it’s just being wasteful. Example: if you bought a living room table, but then you don’t put anything in it, like say, a lamp. Why did you buy it? It’s not only a waste of your money, but it could’ve went to someone who needed one. Heck, I used to have a gaming chair, but when I realized I didn’t have any space for it, I gave it away instead of letting collect dust.
video game developers do not want preservation , they would rather us buy new games that are subpar because the cannot produce them like the used to and want to force new titles upon us by letting the old ones turn to dust
A huge problem for me is, that people making these laws are not gamers, not consumers. They have no clue what they are doing. The publishers are not gamers. The lawyers are not gamers.The judges are not gamers. Yet they think they know what to decide. To me it's like video games are effective medicines and the peoples I just listed want to remove the medicines from the market, who are people that don't need them. It's hell on earth.
The people making these laws "aren't consumers"? What do you think they do with their money? I'm so sorry that your precious little life is "hell on earth" because you can't play a particular video game without paying for it.
@@rhindletheredYou miss the point it’s not that you can’t play a game without payin for it it’s that even if you paid for it you still can’t play it, because the publishers and lawmakers do not give a F about you or me
Where have you been the last month? We basically lost the internet archive. It’s fallible. If you personally aren’t ensuring the longevity of titles don’t count on anyone else to do it for you. Download as many complete NO-INTRO torrents as you can, put it all on a NAS with at least RAID 1 or 5, back it all up to another location, then make a copy on physical media to give a copy to a friend for offsite storage. There’s no “getting out” of these dark times, if anything this has steadily gotten worse over the last 3 decades. At least we have ample storage and bandwidth to do all this ourselves now.
I am with you 110% on this. As someone who is a speedrunner of retro video games as well as someone who has a wife with a Masters in Public History (museum work), this is a depressing topic. Without the community, we would have a HUGE gap in the history of video games that could be the equivalent of losing an ancient archive similar (but scaled down a bit) to the Library of Alexandria. There's been so much knowledge lost over the ages to archives like that being lost. To put it in perspective, if someone wants to create and update a game from the early days of video game history, without preservation, it's not happening. It would be like trying to make the movie "O Brother where art thou" without even having the source material of the Odyssey and using handed down hearsay to piece something together.
@Maximilian1990 no, but many museums also have specific events (like the state of Illinois museum) with showing off artifacts at their collection site. Along with depending on the items (taking into account aspects such as how fragile they are etc) they can sometimes let the patrons handle them. These do tend to be for museum members, but they do exist. If games aren't preserved, they can't even be viewed in an "attract" mode... They're just gone unless the producer still has a copy somewhere.... Not to mention any game producer/maker that's went out of business.....
12 часов назад+14
@@Maximilian1990 Piracy does not take the games away from the companies that made them, though. They copy what has already been published.
As far as I'm concerned, this preservation issue is the biggest argument against videogames being art. Every single other form of art is far better preserved, even by the big bad corporations that own them. The way the gaming industry treats game preservation makes it obvious that the industry itself does not consider games are an art form worthy of being preserved. In the end, piracy is the only true preservation tool gamers have, that can fully cover the preservation necessities of the art form, and that's the reason I'll never be fully against piracy.
Piracy is pretty awful for proper preservation, it's basically a step above "better than nothing". The big issue with game preservation is that almost nobody actually wants to put money in to do proper preservation, certainly not for the general public.
"every single other form of art is far better preserved" because those forms have existed long enough for the gaps to be missed. gaming is a new art form and humans are repeating the exact same mistakes they made in terms of new art medium preservation
@@relo999 What are you on about? Piracy is the best way to preserve video games. I have all my old console games inside internal storage devices in their respective consoles, including the DLC and patches I want for those that have it. The games play just as good as those who bought them back in the day... in fact even better in some cases since booting some of them from a hard drive makes them have faster load times, particularly the older games like PS2, Original Xbox, etc. Do you want a signature of ownership from the publisher to consider it "real preservation"? lol...
@@relo999 No actually there are organizations like the Video Game History foundation that are willing to put money into preservation... They just cant because of garbage copyright laws which was the main point of this video.
Publisher's wet dreams is an all streaming service on your TV that they control everything. It is as simple as that. But only for something they think it is upfront profitable. The lesser known ones will continue to be impossible to get other than downloading a rom
2:38 oh hey I created this online list, thanks for featuring it! for context, the numbers shown are releases worldwide so the Virtual Console numbers are including regional exclusives such as MSX games on Wii and Wii U in Japan I've been attempting to keep track of the statistics of NSO releases in an effort to better illustrate what the service currently contains in its software library, I hope to continue this project especially when the Switch successor comes out
Games source code should have to be made public. No need for developers to do anything, just publish their source code. That's it. Github exists. Be forced by law to make abandoned code public. If not done, at least after asked, face fines and legal consequences. Easy fix.
no, part of "preservation" is the REMOVAL of the originators "remaining in control of it" because if you know anything about history... they will try to revise and retcon it. You never know when something you take for granted now will become a victim of politics tomorrow.
it's really hard to publish old games, I know a team that worked on one few years ago, took then 2 years to track down all license holders and making deals. It's not as easy as people think
We desperately needs consumer rights - this is also related to all other aspects of the game industry too (layoffs, strikes,consumer rights being stripped of ownership)- we all need to come together and get the lead out- we can’t have them constantly dictate what is ownership
@@promero14 Been in the preserving games game since 2000, I have files over 24 years old that I've transferred from floppy to CD to DVD to Blu Ray to Hard Drives to a NAS with a bacup. I have a complete set of every game from Atari 2600 to the Dreamcast including the Arcade. I'll do my part to make sure they never dissappear.
I'm very active in the emulation, FPGA, & decomp communities & I whole-heartedly agree with you. I will be saving this video & linking it in several conversations for years to come.
It is these type of actions from companies that are a big part of why I'm very choosy about when or even if I give them money anymore. I am tired of them treating us like criminals and trying to make it where we have no choice but what they choose for us. The way it is now, I buy physical games used, avoid compilations/remakes of old games, and will likely not buy any of the next gen of consoles. When old games are made available to us now they are usually compromised in some way. Poorly emulated, features missing, censored, on an online service with no guarantee of accessibility in the future, etc. Why should people put up with this? As it stands, the Jack Sparrow way is the best way and that will always be true as long as companies try to lock things down. The more they try, the less people will be on their side.
It's damn frustrating to see the way the industry deals with the matter. But I don't see them ever changing their stance. It will continue to be in the hands of individuals to keep access to these old games. Preserve collections the best you can. Contribute if you're able to. I believe copyright law needs reform more than anything. There needs to be an expiration date on copywrite content if it is unavailable for purchase after a set time. Either this pushes publishers to re-release the content in some form or they give up the right to copywrite. One challenge is the multiple parties often involved in publishing games each having rights to certain IP. The changes need to be made before a game starts development to make sure that licenses allow for rights to expire after a certain time.
The UK has the National Archive. There is a legal requirement for anything published, music, books, games etc, in the UK to have at least a single copy sent for their archives. This includes digital store fronts like Microsoft's Xbox Arcade on the 360. So we (at least in the UK) should have a preservation of games. However, it is very much like the USA where you need to be an authorised person to access the content, and prove legitimate needs for it, and you're not going to be able to take it with you because it's still bound by copyright and must remain. This does mean for some RUclipsr's such as Kim Justic who does marathon length coverage of all titles from one publisher, genre or compares platforms etc, they would have to actually live at the archive as a permanent resident to complete their job.
Canada may also prove critical in video game preservation due to the nation's orphan works law. Here in Canada, the federal agency responsible for copyright can and will issue licences for orphan works so long as prospective licensees can prove they've made reasonable efforts to find the copyright holders of those orphan works. Thus, someone interested in republishing games from defunct studios might be best to try doing so in Canada.
It’s time for video game players, emulator developers, and historians of all stripes to create a consumer advocacy group. The ESA is a lobbying organization that funnels money previously paid by consumers to giant publishing corporations into a singular collected fund that effectively bribes both politicians and judicial authorities. A consumer advocacy group could be the same thing, except that it’s for the people who would otherwise be giving these companies money, therefore potentially making a unified threat to the trickle-down gravy train that fuels the ESA. The only thing they care about is money. Start taking that off the table, and you’ll see these ghouls change their tune quick.
One Anti-Piracy ad I remember seeing for Movies, was if you (the customer) don't pay, we (the company selling it) won't be able to produce NEW BETTER movies due to lack of funds. Well my problems with that are A. New DOES NOT necessarily equal BETTER B. If no new movies were ever made starting from today, no individual would be able to watch ALL the current movies available in their lifetime.
The problem is which ROM to preserve. Look at Skullgirls for example. Do you preserve the fully updated version, or the uncensored original version? That's why preserving all versions of a game is important.
Legally speaking this is important, yes, because updates and DLC can't be redistributed without breaking the law, so if you wanted to say, play as Cloud in Smash 4, and you weren't there to purchase it while it was available, there is no legal method to acquire it now. You can buy a disc for Smash 4, but there is substantial content that you can never experience without resorting to other methods.
Hey Dimitris thank you for bringing attention to this! Pirate Parties around the world are trying to bring about a Political solution to the problem. Regards from Pirate Party Australia 🏴☠️
@@Maximilian1990 If you purchased license, thinking you are buying and not just lending you got scammed and company who sold you have to be put in court.
@@Bullminator ?? No, if you buy something not knowing what it is and get upset after, it is not a scam, you are an idiot. EVERY game is sold as a license, and so is other software, even physical games are licenses. What is shitty is when games like the Crew just stop you from playing the game entirely, even when offline is possible, that is a scam and we have movements like Stop Killing Games trying to do something about it.
Brother… When I was a child I had a big collection of ps2 games that when I moved on to my teenage years lost access to. The games were nowhere to be found, besides expensive ebay sellers. I lost hope. I thought I would never play those games again. Then suddenly, I found out about emulators and piracy. Not only did I play those games again, but I also enhanced them furthers by emulating and playing the ports they had on newer consoles, or even straight up pirating the pc ports. It’s an amazing experience that would’ve NEVER happened without piracy and emulation!
In Spanish jurisdiction there is only piracy if, and only if, there is reselling of IP. As a result, if you don’t, it is not piracy, there are sentences around that concept. Therefore, it is arguable. Having said that, justice cannot ignore the fact that if that IP is not marketed, then there is no harm in using it AS IS. No harm no foul principle.
The entire internet is dying. We all put too much faith in it when we chose to consolidate all our information into it, and now it's gobbled up by a small handful of companies who pick and choose what is there, how long, who can see it, who can find it, etc.
@@NeptuneSega that's the problem. Internet should have been a both government subsidized as well as private network thing. The consolidation to just corporate entities is a HUGE issue.
Walled garden in a nutshell. Forums moved to Discord and good luck restoring any files when higher ups decide to shut one server down. Concidering amount of servers you won't even notice when one suddenly disappears
@@tcscomment Someday I hope a court case does happen just so we have the clear rules of what is and isn't okay. I hate this grey area business where people keep guessing.
@@gligarguy4010the large problem with that is Nintendo can very much just out-spend whoever opposes them unless they're going after an equally large company
The one question is - how are they going to STOP us playing retro games outside of the eco-system? I've got a PS1 and PS2 so I can play them at any time, and I have an N64, Wii U and Gamecube so can play those games at any time. So if Nintendo don't want me playing those games, how are they going to stop me? It's not like Nintendo can take me to court to force me to get rid of said equipment.
@rhindlethered If Nintendo could stop you they would, and they keep inventing new ways to undermine the legality of ownership, specifically your rights as an owner to do whatever you want with the product you purchased.
It's largely a question on if you see video games as just a product or also as art. The US is slowly starting to see video games only as a disposable product.
There was and Nintendo carpet bombed it because zoomers and Gen alphas kept bragging on TikTok about being able to pirate pokemon and openly showing people how to do it
@@chikkin.salad.sandwich That site is still up just does not have 1st party Nintendo games on there ( most of them ) 3rd party games are still available to download.
The IA is back again and login should be restored soon. There are also other sites where video games from the Atari to the PS3/Wii U era are fully preserved, including demo discs and DLC. If you know where to look, video game preservation isn't going anywhere, legally or illegally.
There are actually few traits in "players" that leads to that: 1) Corporate Bootlicking 2) Superiority Complex 3) Gatekeeping 4) Scalping and Pump n Dumps in 2nd hand market Sadly, none of these are positive traits.
Wow 51 years old, you my good sir is indeed senior classed video gamer! Not many that we hear about close or over 50! I have a decade + before I'm there myself but value fellow veterans 💪
Probably unusual for people in their 50s to still be playing video games, but obviously there are millions of people now in their 50s who played them as kids. The Atari 2600 came out 47 years ago, after all.
Fortunately, US law (with their DMCA) is not the only law in the world. I really hope that one day, other countries will propose a definitive solution which "might" be illegal in US but legal on their territory; maybe in some European countries like Sweden which are "more opened".
If anybody contributing the emulation scenes sees this: thank you for what you do! Im off to play bulletstorm rpcs3 after this comment. Rpcs3 and Xenia have both improved massively in the last 9 months. Now I play ps3 and 360 games on my ser5 mini pc
Accept you can’t have it and move on? You don’t have a given right to access. And in most cases, legal avenues aren’t exhausted - it is mostly possible to buy used
Been preserving video games for over 20 years now, I have every game and emulator from the Atari 2600 up to the Dreamcast, including Arcade releases up until 2000, I'll do my part to make sure they don't get lost to time and contribute to the community if they need it. I could care less about the legality if they aren't even being sold by the developers anymore anyways.
12 часов назад+34
Intellectual property was a mistake. Medical patents, massive media monopolies with record profits while independent productions struggle to even exist, musicians suing each other over 3 second chord progressions and now old videogames going to the void. Intellectual property has done everything it said it would prevent, it needs to go.
All publishers should be required to preserve their games by law and make them available once they're no longer being actively sold. This should especially include games that are dependent on third party licenses such as Outrun 2 or Afterburner Climax.
That is insane lol what a ridiculous frivolous law that would be mandating game publishers to have to maintain server rooms just for hosting old software ensuring a growing ongoing cost to them the longer they exist, laws don't exist to fulfil your whims and we shouldn't litter lawbooks with millions of laws governing every single pet peeve people might have. You want to preserve games? Buy them, store them, buy a few hard drives and dump them for yourself
@@GhostOfLorelei Then you expect them to give up their copyright and just hand you the intellectual property, what other industry does that? These comments really illustrate how ridiculous the expectations from gamers are and thus why the courts slap this whole thing down on sight at this point
@@GhostOfLorelei why would you need game code? When preserving movies you don't really need an original roll of film, you only need a copy of a compiled and edited movie. Just let up keep and download ROMs and there would be no issue. Requiring publishers to preserve their shit is also weird because why would they? It'll be enough for them not to hinder game preservation
If the owner of a product that is beloved by millions is not interested in preserving it for future generations, then it is our obligation to engage in piracy in order to preserve it, the law be damned.
Touhou 1-5 is a good example of this. Original releases of around 100 copies on floppy discs for the Japanese PC98. That's a whole lot of impossible unless somebody has already done the work of ripping it for you.
nothing pisses me off more than spending money on something and being told im no longer allowed to use the thing i purchased. then give me my fucking money back...
@@FatLarry-h4z except this like have the waiter/waitress talk to you nice make good conversation for hours and then 2 hours later. You leave without ever have gotten any physical food but paid for the service. Like paying for a hooker for her say nice things to you, and no ah-hum fun time......
@@FatLarry-h4zits NOT Food. Food gets goes away. When you eat it. Entertainment like Music, movies, and games They stay. And keep playing the same way they do. Well music and movies. Games Sadly don't get that privilege of being able to be played on ANY format. Unless you download a Emulator on your PC and get the BIOs illegally to run the disc. Some Emulators can run the disc on PC. But alot don't.
I would say "right to repair" is in the same boat. Companies they say they support it, but make repairs harder or remove features if it was repaired by yourself or a 3rd party.
_Pong_ was the first commercially successful video game and came out in 1972, too, and the two oldest known video games are _OXO_ and _Strachey's Draughts_ which were both completed in 1952.
8:35 I like Steam just fine, but let's not continue to spread the myth that Valve does this out of the goodness of their heart or the sake of preservation. They started offering refunds because they were being sued for violating consumer protection laws. They did it because they had to, not because they wanted to.
No matter how hard they try to avoid people sharing copies of old games and emulation, there will always be some Russian-hosted website with everything you need. People just needs to avoid conventional ways of developing emulators and sharing ROMs and embrace other alternative ways much harder to track and take down like GIT repos hosted over onion services and torrents over a VPN (as an example). For some of y'all this might sound "unfeasible" or "stupid" but the only way to fight abusive laws is through piracy and this is pretty much the future of everything. Decentralization and obfuscation.
This is why i don't share links. Because people who really want to get it will find it anyway. Telling strangers online the "links" will just doomed it due to the possibility that the one who ask is a rat.
@francisquebachmann7375 I've come across this on discord. Never know who you are talking to so they could have other motives when asking for sources. Pass on the knowledge and let the gamer work it out.
Anything that's 15 + years old is fair game in my humble opinion, that is far more than enough time for a company to make sufficient money off of a product.
Companies and the ESA not caring about video game preservation is like someone not caring about good art. Most (if not all of them) deserved to be remembered! 6:14: "we love video games, full stop" 😁🤥 Video game fan: yeah, but what about the classics? 🤔🤨 ESA: 🤐
Its interesting how you started this video with After Burner Climax, because this is the first game that comes to mind when it comes to preservation. ABC was only available for XBox 360 and PS3 from April 2010 to December 2014, likely delisted early due to licensing issues with Grumman over the likeness of the Super Tomcat. This only further complicates preservation of certain titles when not only are you dealing with the publishers themselves, but any third-party licensing rights tied to the game, meaning its highly unlikely we will ever see a game like ABC rereleased for a modern console again. Thank goodness for emulation and ROM dumping, because without those this game would cease to exist outside of the original arcade hardware.
This preservation problem is also happening with movies and books I've noticed. If for example I want to purchase say, Jurassic Park ebook in the UK, I can't buy it, probably due to licencing issues. The Grudge (2004 I think?) and Downfall films, again unavailable to purchase digitally in the uk. And even if I buy Kindle book's or digital movies, those all often come with DRM, meaning that as merely a licence holder, I can't play them on devices or services that I choose without modt probably illegally circumventing those protections. The rights of the consumer are in the gutter because of corporations overstepping the mark.
" If for example I want to purchase say, Jurassic Park ebook in the UK, I can't buy it, probably due to licencing issues." So just buy the damn book. There are millions of them out there. When did we become so soft that we think theft is the answer to personal inconvenience?
Something you miss to say it's license and many companies that aren't longer running that have the license of some videogames and they probably can't see the light again
Hot take: the copyright office DMCA rulemaking procedure is a waste of time. First off, it only accounts for individual acts of DRM breaking; there is no legal shield for a company that makes DRM breaking tools to provide those tools to people who are legally entitled to break the DRM. Second, if someone were to break DRM and get sued for it, no court in the USA would say "what you did is fair use, but you didn't ask the Copyright Office permission first, so we're going to say it wasn't fair use". The rulemaking the Copyright Office does is great at creating headlines that a process exists and not much more.
After your wii u homebrew video in 2019 opened my eyes to console modding, Ive been modding every console I own or using flash carts. WHen i get money for hardrive Ill back it all up, I want my future kids to be able to enjoy the games I played.
My first comment got blocked by YT, so check out the "stop killing games" campaign if you want to take legal action to prevent games being destroyed. It won't cover every scenario, but will tackle the "worst of the worst" where NO ONE can run a game again.
Doing the Lord's work, Ross
YT absolutely blows. Their censorship is out of control.
Red triangle company has a lot to answer for.
Yeah it will tackle no one being able to run a game again while also causing irreparable damage to good ownership/copyright laws, great stuff g!
youtube has been doing that alot lately even if it hasnt broken any rule
Piracy is preservation
The film Industry proved that. Thousands of movies would be lost of somebody hadn't kept a film reel they weren't supposed to.
Now we're seeing it with Video thankfully faster than with film. Video game history is far better preserved than film because of community efforts.
No, piracy is piracy.
Piracy is a pricing issue
@@guyverjay1289 low IQ answer
@@Matanumi It is a service issue.
Piracy is NOT preservation.
Been playing so many old games recently across PC/Consoles. It's a shame the lengths we need to go to preserve history and then make sure the games out today are playable for generations to come.
Indeed it is a shame. No one should have to spend 100$+ just to play an older game. All its doing is gate keeping good games from new players who may enjoy them.
i like playing pcsx2 ngl
About 80% of my favorite games were discovered from emulating old games
You already know Muda if we all started playing good games again then the market for the current crap they push would die. We would all have a mid level PC and some 8bitdo controllers or whatever. We're at the point where if a good game doesn't hold up with time passing, people just mod it and bring it back to life.
as a kid my computer was insanely weak so i spent a lot of time playing stuff like Half-Life and emulating n64 games and before. The free discovery of old media should be preserved for the future generations. if we can have libraries for books, films, and music, why can we not have the same for video games? Ultimately, I believe the issue is with the profit and the popularity of the medium today. Until the industry crashes or higher ups leave, nothing will change.
That is why I am thankful for Polish Copyright Laws which states that a medium is legal to download as long as it is not used commercially unless specified
As it should be.
thats how it should be everywhere. if they arent willing to make it available and make money on it theres literally zero harm being done to anyone
Ubisoft can get comfortable not having my money.
This is DarkMoe from Flashpoint Archive. For years I think I managed to save some lost to time games. In the end it's always about time and effort. In the case of modern online releases you also have to add the storage for it. Imagine saving multiple builds for example of games like League of Legends. That's a ton of space. And personal backups tend to get lost overtime. I know firsthand with HD crashes, or misplaced stuff
thank you so much for the efforts youve put into preserving flash gam history, I was able to relive memories from my childhood thanks to flashpoint
Hey, thanks for your efforts on Flashpoint. It really is just about the ideal kind of library.
I might be able to find that old parking game that had "welcome to the jungle" as their credits thanks to you.
Thank you! I was apart of your Discord for a while
Yep, games get bigger and bigger each year.
If you can no longer buy it, then why aren't we allowed to download and share it.
So just to confirm, if you can buy it for full price on a current platform then it's wrong to pirate it? Just trying to understand the rules.
Why ask for permission?
@@gligarguy4010 they didnt post any rules, they simply asked a question.
Real gamers don't lol@@wreagfe
Don't ask, just save it locally.
Everyone backup on someone's drive, is another puzzle piece in the archaeology chain.
We need to keep history alive by preserving the digital footprint of our world.
"I'm older than videogames" would make an awesome t-shirt
PS3 CFW is 2x better than the PS5 pro that worst when is only has 256 MB VS 16GB ram that likey none are free to use for old gen games
Power system that can't even play older game means
is older than the PS3 would been yet
PS1 - Supports HDMI by 3rd party
PS2 - Most loved still has it at home ( Modded of curse )
PS3 Slim - Nice try sony im not buying the PS5 pro as it an older system than is baby one from years ago
He's not though... The first video game was released in 1958. Even discounting Tennis for Two, the first arcade game was released in 1971, making it 53 years old.
@@Stormlywingwhat has this got to do with a t-shirt?
@@masternerd64 it's not like people would be pedantic and correct him on the streets like they do on youtube comments tho, so it's okay
Count on me!
the fact that the US copyright office and regulators of video games support this means It is my moral obligation to pirate games
It's not just that, they simply just don't care then why should we?
if you mean pirate old games, sure... but don't kid yourself when you pirate a game that just released you have some moral high ground.
Yay
Way ahead of you mate. Every rom/ISO set stored on 2x 18TB HDDs. Been collecting for years because I knew this would happen.
It's not about pIrAcY, it's about preservation.
Arrrr me hearties. I were only *preservin'* that man's gold.
You are a pirate! 🏴☠️🏴☠️🏴☠️
Wow the replies you're getting are toxic..
Based
@@Sairiui I was being honorific
Insane that piracy will might be the only way to preserve games
True, i even downloaded a LOT of torrents games and PS2 ROMs.
This is why I have a folder in my HDD full of cracked games I like/used to play and also have multiple backups of that folder.
@@MuhammadAlfikri-i1m Are you seeding them tho cause when no one does then no one else will have access to them leading to the same problem again.
Yeah its a depressing reality.
@doniarts That's a issue of torrent unfortunately, because i saw a lot of niche torrent that are not usable due to the owner never seed the torrent ever again.
Those of us who can help preserve video games must take action. It is up to us to ensure that we do not move from Lost Media to the archaeology of certain video games.
this is why i’ll always hold onto the full library zips of the nes, snes, and N64. if someone needs them, i’ve got em
@@mo0se3 😂 when i get my nas im gonna have every rom i can get my hands on lol
@@xXdeathXx101 Im at 265 terabytes lol.
@@mo0se3me too! I have several 8tb hdds with backups of everything from nes to ps2
@kupokinzyt How?
I currently am working on an emulator for Java Feature Phones and it is a huge undertaking considering the large number of phones available and all of the various different APIs available. But gosh your points on research is definitely true, digging into so many ancient books, old search results, etc. soo much knowledge is needed and cross-knowledge too. It sucks because to the end user they often do not see the amount of research that is needed to write an emulator which is really draining when someone who really has no idea pops in and complains about how slow emulation development is, which is really common.
Keep it up
Oh! i remember playing old .jar and .jad java games on the J2me emulator. It's wonderful that you're researching feature phones! Good luck!
I forgot about these games! You're doing good work.
oh wow 11 year long project waow
You call it piracy, I call it preservation. You call it illegal, I call it abandonware. Most games get abandoneed and lost to time until game companies see value in an IP again. Emulation for many is not just a last resort , but a necesity to preserve past works.
Preservation is up to us now.
You call it preservation, I call it go to jail
@@Maximilian1990
You need to go to jail for this horrible opinion you shoes licker
@@Maximilian1990 I call you brain-damaged
@@Maximilian1990 Go shill elsewhere, fake gamer.
Call it what you want. It's still theft.
This topic doesn't apply to just video games, it applies to EVERYTHING. Old quality and spirit is gone, replaced by an endless lust for money, power, and influence. Just look at how cheaply made today's products are. When all people care about is themselves and money we end up in a society like this.
Digimon World (PS1) is a game I find myself coming back to time and again, for the past 24 years. There’s still a bit of a community that still plays, mods and live-streams the game (it seems to have gotten more attention overall recently).
That’s a game that, given its lack of broad popularity, outright would no longer exist without emulation.
ur a G in my eyes. first game I ever owned brand new as a birthay gift. best thing ever man
What a great game
Yeah evolution is still a mystery sometimes for DW1
Of the World saga, Digimon World 3 is my favourite one.
DW2 for me, and the systems that could play it are rapidly failing due to nothing more than age. PSX was a godsend for being able to play it in the modern day.
The only reason i was ever able to complete Digimon World is because of emulation. The PAL version had an infamous bug that would render the game impossible to finish. Thankfully, there is now a community patch that corrects it, but all CD print are forever broken.
Also remakes and remasters aren't the same as preservation
Which the PS5 pro claims is has
backwards compatible where is lacks is older gens which meaning is just to run Last gens games not on his 30th day which is only counts to 11th when you match PS4 lunchday to the PS5 pro and you see 30th is not right
Or if an old game was released on multiple platforms and the publisher takes down the OG builds - now, the only one you can have is some jankfest based off the crummy mobile port. The legendary OG releases are lost to history. GTA says hi. Things like cloud gaming also only have the bleeding edge build, so you can't even play GTA V as it was intended at launch. You need to find an original disc and keep your console offline to ensure it doesn't update.
I also downloaded the "HITMAN Collection" off Xbox Live - except it was just HITMAN 3 with the mission packs. That's a totally different experience to the original game because HITMAN 3 gutted the mechanics and revamped the missions so they don't look, feel, or play like the originals.
Remasters/re-releases are strongly encouraged though, enabling older titles to be played on modern hardware is undeniably a a good thing, much better than the plague that are remakes
Biggest problem with remakes/re-masters is that most of them are fucked around with. Adding in pointless censorship or removing features outright.
They just can't help themselves.
2 words: fool's errand 😂. I guess that antstream arcade subscription isn't good enough for ya. People are also paranoid like steam is gonna wipe their accounts.
Needs to be a law that games become abandonware after 10 years without being on sale and the original publisher loses the copyright and it becomes public domain. If they want to retain it then they must make it available for sale.
Seriously, Id used to be very good with this before they got taken by Bethesta where they released most of their stuff as open source.
good luck with that no way thatll happen as long as boomers are in charge once they go out were in charge
copyright maybe to the game itself, but for the characters, i don't think so.
The game should become abandonware for sure. Let's say Zelda minishcap that has been re-released all the time for virtual consoles so that would make sense it wouldn't be abandonware, but let's say super Mario land 2, that was released on 1993 and then re-released on 3DS virtual console on 2011 (on korea 2016) and then again on switch online on 2023.
That game, should have lost its rights for sure on 1993-2011. So when people emulated that game, they should have had all the rights to do so.
That wouldn't affect their sales that much if they released the game for 3-5 € on 3DS, since the consoles are always closed unique systems, so of course people will still buy the games on them.
@@matteste Id only open sourced their engine. You still needed to have bought the game to get the WADs. I miss them releasing their engines, though.
Okay, what I would do is then list it for sale for 1 trillion dollars. Problem permanently solved. Nice try though
Going really old school here, but I really appreciate how atari is embracing preserving their history lately. The new consoles, emulators , collections, carts, interview preservation, and leaning into the homebrew community is a beeath of fresh air. All the companies should do this. Fan appreciation and loyalty will ressurect this company.
Lets hope so... because im not sure its working that well...
0:10 Have you seen this man?😀
Abandoned software and hardware should be considered just that. It's exceptionally frustrating that publishers want to lock things they are no longer interested in selling in the past. I understand that there are licensing issues with music publishers or automobile manufacturers to consider, but that should really only apply to games that are still being sold as new in some sort of retail marketplace.
looks like I need to start an underground mob then cuz Idgaf
The most frustrating thing is that we had the same before with silent movies. In the 1930's people wanted sound movies, so studios stored away or in some cases even destroyed their old catalogue of silent films because it didn't make money. Originally copyright was intended to protect artists and creatives, now that entertainment has become an industry it's a motivation for some executives to destroy the hard work of hundreds of actually creative people because their calculation says it's the most profitable decision.
aaaw the license expired??? So we shall shift+DEL that Ferari and just drive lambos. Kool.
Ooh the license for the song expired?? Well, okay. We wont pay the artist anymore as we delete the track from our game and push a 3.45Mb update to finish it off. WHY IS LICENSING STILL A PROBLEM?? Devs cant find DEL button?? Guys.... your sleeping. Pay attention.
@@Maximilian1990So it's okay for companies to fully control culture and art just because it's in the form of software also how does the big d of the billion dollar companies feel in your holes.
@@Maximilian1990"The software we last touched in 2001 and have no idea how to build anymore isn't abandoned, it's just... on hold." It's so bad that e.g. Rockstar had to resort to pirated versions of their old games just to able to release them on Steam.
“Piracy is almost always a service problem and not a pricing problem.” - Gabe Newell. This sums up the issue.
Sounds cool. Might you explain it, please?
@@brannycedeno6823People pirate games not because they don't want to pay for the game but because the experience you get with the official version on official hardware is worse. I bought xenoblade x but I've dumped the game and only play it on cemu now because it has a higher resolution, cheats to bypass online requirements for some content, allows the removal of more HUD elements, FOV options, free cam, ect.
@@brannycedeno6823he'll probably respond with if buying isn't owning piracy isn't stealing or something
I know that there is an "almost always" so this could certainly be am outlier, but Thor from Pirate Software talked about how he prices his games cheaper in areas of the world (Brazil was mentioned specifically) that have lower wages and he said that for the one game he was talking about, Brazil (known for their piracy) was the country he got most of his revenue (or maybe sales) from.
So, I believe Gabe that a service problem exists that makes piracy so much easier, but also, I mean, we could all buy these old games for $100-$500 so, I think there is a pricing problem, too.
@@brannycedeno6823The experience you get from piracy is often better than playing the official game on official hardware. For example, I bought xenoblade x but dumped it to cemu because then it can be played with higher resolution, updated lighting, cheats to let you play online only content, more HUD options, wider FOV, freecam, ect
Sega actually deserves some credit on this front, because believe it or not, they actually sell honest to goodness ROMs on Steam that come bundled with an emulator, and even if that's not to your satisfaction, you can just take the ROM file and load into any emulator you prefer. With emulator development being so vast for all platforms, it would be easy for any and all publishers to simply open up their coffers and sell ROMs they own for use with existing emulators and games could be saved for practically zero effort on their part.
Sega took down many roms on sonic and persona
That was good while it lasted, but they seem to be shifting away from that model; like how the classic Sonic quadrilogy was entirely delisted for Origins's release, making it impossible to legally acquire the ROMs and briefly making mods like S3AIR unplayable
They delisted the classic Sonic ROMs when Origins was released. So they are not perfect in this regard.
@@SyphistPrimewe are all saying this without know the amount of revenu they made on these roms... if the amount was low, maybe us, consumers, arent rewarding enough companies that actually make an effort.
@@ct2651 I literally bought the complete set to reward this behavior. I've also bought the mobile ports of Sonic 1 and 2, even though I use decompiled versions for better ease of use. I'm doing what I can to show my support for SEGA doing this, but I am only 1 person. Before the delisting I even encouraged people to buy the ROMs officially as it was the only ROMs you could legally purchase. I tried to do my part to encourage this kind of behavior from companies.
That said, if another company were to do such a release and provide the ROM or ROMs for personal use I would buy it, even if I'm not really interested in the game. Why? Because it's genuinely a practice I believe in and rewarding it is worth my money, even if I don't end up getting anything out of the game.
I was born in 2001, years after some of my favorite video games. Emulation and videos of people using it helped me a lot for discovering many titles. It would suck hard for future generations to get stuck with whatever games publishers think are worth buying (or renting...), and nothing else.
The compromise solution: Require that copyright holders provide their copyrighted media for sale (at a reasonable price) or lose their copyright.
The radical solution: Set all copyright to expire after 15 years.
15 years is well enough time for anyone to profit from their creations. After that it should be open to the public to use as they wish. Super Mario Bros. should be in the public domain. This doesn't mean trademarks should expire after 15 years, mind you. Nintendo can keep their exclusive right to publish new Super Mario games. But any individual work should be made freely available to all before it is likely to become lost media. And then the media that people actually have an interest in will live on.
Not so radical. Before Disney kept getting copyright extended, it use to be 15 years with the option of a one time extension to another 15 years after which it would become public domain for everyone to enjoy. It was thought to be a social good to give it back to the public to remix or enjoy how they saw fit. Disney made their empire out of public domain works then pulled the ladder up behind them so their work would escape being returned. I wish we would go back. Creator should be able to exploit their work for a set number of years but after which the public owns it while it is still relevant and before it is forgotten or lost to time. Even at 30 years that is more than enough time to disgusting exploit a franchise till you made multiple millions of dollars. And it would keep stuff fresh. It would encourage companies to come up with new ideas instead of sequels, and it would encourage others to remix stories and characters in new original works.
1 things for sure... it's time to start investing on a 4TB hard drive for Retro games. (2TB if you only play stuff before the PS1 era)...
Just know....(Caution: may not be exact)
Atari 2600: Total set size: 3 Mb
Master System: Total set size: 73 Mb
Sega Game Gear: Total set size: 59.5 Mb
Sega Genesis: Total set size: 1 Gb
Sega Saturn: Total set size: 82.5 Gb
Sega Dreamcast: Total set size: 300 Gb
NES: Total set size: 237 Mb
SNES: Total set size: 1.7 Gb
N64: Total set size: 5.5 Gb
Gamecube: Total set size: 867 Gb
PS1: Total set size: 3.722 Tb
PS2: Total set size: over 18 Tb
GB/GBC: Total set size: 568 Mb
GBA: Total set size: 8.4 Gb
DS: Total set size: 83.2 Gb
Neo Geo AES: Total set size: 3.83 Gb
Neo Geo Pocket: Total set size: 383 Mb
My 4 8TB disks welcome you to the hoarding game. Save everything you can.
Bro, they are selling 32TB models now. This ain't 2004
Already have most games stored, i got you. Napster kaaza limewire gen here
Make multiple backups, as well.
Get yourself a NAS / other storage server, have a good backup strategy and give these game companies the finger
You should talk to Ross. And funny ain't it, the Government AND the Companies themselves can't compare to the dedicated and passion of private collectors and the game community.
Well, there are always thieves, no matter what we do.
2:55 not enough people consider this; not everyone was born at the exact age to start having disposable income for every game generation, nor could they predict what games will and won’t be popular or rare in the future. Back in 2012, no one thought that the Yakuza series would blow up in popularity in 5 years when the then-new Dead Souls was released, or that that game would be $100+ USD in the future
I was around, I just didn't have the purchasing power because my income was low. Nintendo could have circumvented this issue by actually heavily discounting old games on the estore, especially as it was closing down. Instead it kept most of them at full price and just shut it down. Their loss as much as mine, because I didn't give Nintendo a dime.
Yeah exactly. Im getting tired of the whole "Well you should have just bought it while you had the chance" when not everyone could have done that at the time.
Someone actually argued I should pay for insane prices even if it's way above retail. No way am I doing that.
On top of that, *all* old hardware and media *will* die at some point.
yeah sorry for not buying gamecube games in like 2005 instead of going to daycare lmao
i did manage to get gale of darkness at some random yard sale when i was 11
If the concept of a library was created today instead of being established centuries ago, publishers of books would fight tooth and nail to make sure that it could never happen.
Thank you, MVG. THIS is the reason i stubbornly won't give up my disc drive for my laptop! maybe i can backup all my disc games to send to an archive site. And i think we should *donate* to sites that archive: our donations can offset any fines they may be forced to pay in future.
Piracy is moral. I am a game developer both indie and have worked on larger projects, I 100% condone the preservation of games regardless.
Exeption to the rule of what not to preserve are bad, unfinished hentai games.
@@Bullminator i must goon therefore i disagree
@@Bullminator good and bad are subjective everything should be preserved especially the "bad" games, and more so on outdated consoles or hardware.
Ok share your work here please so we can steal it
@@Maximilian1990You wont be stealing anything, will you merely copy it.
I'm getting a feeling that the video game crash is forcing these corporate publishers to work with lawmakers to restrict gaming preservation to make money off of these classic games because they're too lazy to make really good games
That's make sense
@mahendrap1960 it shouldn't exist period
That would explain a lot actually.
What video game crash?
@@ImGonnaFudgeThatFish the stock in games has crashed from what I've heard
I never speedrun old games, I rarely play the old games. But I firmly believe they should be made available and preserved, your message really hit home, so sad that Nintendo among others, are so dead set against destroying the older games. They dangle the carrot of just buy it here is awesome, then in a few years they shut down the store making them unavailable, rinse and repeat. No one wants to keep buying the same game multiple times, and not everyone can afford super rare physical games, that since they are physical, could stop working due to hardware malfunction. CDs and DVDs do have a shelf life, I am going to guess cartridge games do as well.
Can you imagine spending thousands of dollars on old physical games only to lose them in a disaster or theft, with no way to ever play them again?
In an ideal world Copyright law should work like patent law. The copyright Holder should regularly renew their ownership of a piece of media. If they fail to do so they lose the rights to it and it ends up in the public domain. That way it's easy to differentiate media that's still profitable from ones that aren't
You make one good point here. Actual abandonware, material whose ownership is unknown or, perhaps unknowable, would fall into the public domain without anyone legally charged with renewing the copyright. This would make it easier to distribute games that *actually* have no utility or ownership. (Which typically means little interest, as well.)
This would not affect companies like Nintendo, who would simply renew everything by rote every few years as needed.
First the arcade gaming died, next the community gaming aspect, and now the aspect of owning games.
I'm 49. My journey started upon finding my uncle's Sears Pong console in the closet. I've never looked back. ALL hardware and physical formats will eventually fail. The art that has been created over the last 50+ years deserves to be preserved just like music & cinema. If I have to sail the seven seas in order to enjoy that art, then so be it!
I try to help seed when I can
Same
You the real ones
So brave, such a hero. Sharing stuff you stole...
@@DrNoBrazilSo brave, such a hero. Defending a megacorp...
@@DrNoBrazil Trolling anonymously in the RUclips comments. So brave, such a hero.
Such a shame that many games and services went into oblivion - but thanks to the community, many stuff got archived and preserved. This is not piracy, this is our history and legacy!
It literally is still piracy.
@ now remember: if no one wants it, no one owns it, and no one else cares about it, it’s piracy.
@@IamaPERSON Except someone almost always owns it.
@@rhindlethered but if you’re not going do anything with it, it’s just being wasteful.
Example: if you bought a living room table, but then you don’t put anything in it, like say, a lamp. Why did you buy it? It’s not only a waste of your money, but it could’ve went to someone who needed one.
Heck, I used to have a gaming chair, but when I realized I didn’t have any space for it, I gave it away instead of letting collect dust.
video game developers do not want preservation , they would rather us buy new games that are subpar because the cannot produce them like the used to and want to force new titles upon us by letting the old ones turn to dust
A huge problem for me is, that people making these laws are not gamers, not consumers. They have no clue what they are doing. The publishers are not gamers. The lawyers are not gamers.The judges are not gamers. Yet they think they know what to decide. To me it's like video games are effective medicines and the peoples I just listed want to remove the medicines from the market, who are people that don't need them. It's hell on earth.
The people making these laws "aren't consumers"? What do you think they do with their money? I'm so sorry that your precious little life is "hell on earth" because you can't play a particular video game without paying for it.
@@rhindletheredYou miss the point it’s not that you can’t play a game without payin for it it’s that even if you paid for it you still can’t play it, because the publishers and lawmakers do not give a F about you or me
They are bourgeois that only see money as a waste of time teaching them
@@rhindletheredstop it
Yes we should listen to permanently online autizts on ownership lawmaking matters instead of lawyers
IA and the community will continue to preserve untill we get out of these dark times. The community is strong.
AI is not really helping that much with this. At least not the stuff that is around today.
@@overlordalfredoIA, not AI?
@@MarkusMaal which means?
I was assuming this was a typo
@@overlordalfredoIA =Internet Archive, AI = artificial intelligence
Where have you been the last month? We basically lost the internet archive. It’s fallible. If you personally aren’t ensuring the longevity of titles don’t count on anyone else to do it for you. Download as many complete NO-INTRO torrents as you can, put it all on a NAS with at least RAID 1 or 5, back it all up to another location, then make a copy on physical media to give a copy to a friend for offsite storage.
There’s no “getting out” of these dark times, if anything this has steadily gotten worse over the last 3 decades. At least we have ample storage and bandwidth to do all this ourselves now.
I am with you 110% on this. As someone who is a speedrunner of retro video games as well as someone who has a wife with a Masters in Public History (museum work), this is a depressing topic. Without the community, we would have a HUGE gap in the history of video games that could be the equivalent of losing an ancient archive similar (but scaled down a bit) to the Library of Alexandria. There's been so much knowledge lost over the ages to archives like that being lost.
To put it in perspective, if someone wants to create and update a game from the early days of video game history, without preservation, it's not happening. It would be like trying to make the movie "O Brother where art thou" without even having the source material of the Odyssey and using handed down hearsay to piece something together.
So your wife is fine with me walking into her museum and taking stuff with me just because it's no longer in use?
Yup, a lot of people don't understand how important preservation is. Imagine if Defender, FF7 or DOOM were lost to history?
@Maximilian1990 no, but many museums also have specific events (like the state of Illinois museum) with showing off artifacts at their collection site. Along with depending on the items (taking into account aspects such as how fragile they are etc) they can sometimes let the patrons handle them. These do tend to be for museum members, but they do exist. If games aren't preserved, they can't even be viewed in an "attract" mode... They're just gone unless the producer still has a copy somewhere.... Not to mention any game producer/maker that's went out of business.....
@@Maximilian1990 Piracy does not take the games away from the companies that made them, though. They copy what has already been published.
"Masters in history" lmaooo
As far as I'm concerned, this preservation issue is the biggest argument against videogames being art. Every single other form of art is far better preserved, even by the big bad corporations that own them.
The way the gaming industry treats game preservation makes it obvious that the industry itself does not consider games are an art form worthy of being preserved. In the end, piracy is the only true preservation tool gamers have, that can fully cover the preservation necessities of the art form, and that's the reason I'll never be fully against piracy.
Piracy is pretty awful for proper preservation, it's basically a step above "better than nothing". The big issue with game preservation is that almost nobody actually wants to put money in to do proper preservation, certainly not for the general public.
"every single other form of art is far better preserved" because those forms have existed long enough for the gaps to be missed. gaming is a new art form and humans are repeating the exact same mistakes they made in terms of new art medium preservation
Games aren't art tbh, they are a pandering tool for idiots. Do something meaningful and learn an instrument.
@@relo999 What are you on about? Piracy is the best way to preserve video games. I have all my old console games inside internal storage devices in their respective consoles, including the DLC and patches I want for those that have it. The games play just as good as those who bought them back in the day... in fact even better in some cases since booting some of them from a hard drive makes them have faster load times, particularly the older games like PS2, Original Xbox, etc.
Do you want a signature of ownership from the publisher to consider it "real preservation"? lol...
@@relo999 No actually there are organizations like the Video Game History foundation that are willing to put money into preservation... They just cant because of garbage copyright laws which was the main point of this video.
Publisher's wet dreams is an all streaming service on your TV that they control everything. It is as simple as that. But only for something they think it is upfront profitable. The lesser known ones will continue to be impossible to get other than downloading a rom
2:38 oh hey I created this online list, thanks for featuring it!
for context, the numbers shown are releases worldwide so the Virtual Console numbers are including regional exclusives such as MSX games on Wii and Wii U in Japan
I've been attempting to keep track of the statistics of NSO releases in an effort to better illustrate what the service currently contains in its software library, I hope to continue this project especially when the Switch successor comes out
There should be a store like GOG for console games with official emulators provided by manufacturers
Games source code should have to be made public.
No need for developers to do anything, just publish their source code. That's it.
Github exists. Be forced by law to make abandoned code public.
If not done, at least after asked, face fines and legal consequences.
Easy fix.
no, part of "preservation" is the REMOVAL of the originators "remaining in control of it" because if you know anything about history... they will try to revise and retcon it. You never know when something you take for granted now will become a victim of politics tomorrow.
it's really hard to publish old games, I know a team that worked on one few years ago, took then 2 years to track down all license holders and making deals. It's not as easy as people think
@@pinkysweets Copyright right and license laws need reform first. 10 years max. Without these changes preservation is doomed.
Just buy physical games lol
We desperately needs consumer rights - this is also related to all other aspects of the game industry too (layoffs, strikes,consumer rights being stripped of ownership)- we all need to come together and get the lead out- we can’t have them constantly dictate what is ownership
My 12tb and 14tb external drives are dedicated to preservation for just this reason. Complete sets are safe and secure so they dont disappear forever.
What horse shit 😂.
You are just a horder and a pirate😂
same here brother
Just be careful since storage media doesn't last too much
@@promero14 Been in the preserving games game since 2000, I have files over 24 years old that I've transferred from floppy to CD to DVD to Blu Ray to Hard Drives to a NAS with a bacup. I have a complete set of every game from Atari 2600 to the Dreamcast including the Arcade. I'll do my part to make sure they never dissappear.
I have almost every FPS with a single player campaign released for the Xbox 360 , only need 6 more 👍
I'm very active in the emulation, FPGA, & decomp communities & I whole-heartedly agree with you. I will be saving this video & linking it in several conversations for years to come.
It is these type of actions from companies that are a big part of why I'm very choosy about when or even if I give them money anymore. I am tired of them treating us like criminals and trying to make it where we have no choice but what they choose for us. The way it is now, I buy physical games used, avoid compilations/remakes of old games, and will likely not buy any of the next gen of consoles.
When old games are made available to us now they are usually compromised in some way. Poorly emulated, features missing, censored, on an online service with no guarantee of accessibility in the future, etc. Why should people put up with this? As it stands, the Jack Sparrow way is the best way and that will always be true as long as companies try to lock things down. The more they try, the less people will be on their side.
It's damn frustrating to see the way the industry deals with the matter. But I don't see them ever changing their stance. It will continue to be in the hands of individuals to keep access to these old games. Preserve collections the best you can. Contribute if you're able to.
I believe copyright law needs reform more than anything. There needs to be an expiration date on copywrite content if it is unavailable for purchase after a set time. Either this pushes publishers to re-release the content in some form or they give up the right to copywrite. One challenge is the multiple parties often involved in publishing games each having rights to certain IP. The changes need to be made before a game starts development to make sure that licenses allow for rights to expire after a certain time.
Copyright is a scam. The Mouse has been extending it for years on years.
@@bobmcbob4399 Copyright law in the US has not been changed since 1998.
The UK has the National Archive. There is a legal requirement for anything published, music, books, games etc, in the UK to have at least a single copy sent for their archives. This includes digital store fronts like Microsoft's Xbox Arcade on the 360. So we (at least in the UK) should have a preservation of games.
However, it is very much like the USA where you need to be an authorised person to access the content, and prove legitimate needs for it, and you're not going to be able to take it with you because it's still bound by copyright and must remain. This does mean for some RUclipsr's such as Kim Justic who does marathon length coverage of all titles from one publisher, genre or compares platforms etc, they would have to actually live at the archive as a permanent resident to complete their job.
I thought it was just for published books in the UK
Then the archive is useless. And we still need a solution.
@@bobmcbob4399 How is it useless? It's preserved. If that's what it's all about, why is it useless?
Canada may also prove critical in video game preservation due to the nation's orphan works law.
Here in Canada, the federal agency responsible for copyright can and will issue licences for orphan works so long as prospective licensees can prove they've made reasonable efforts to find the copyright holders of those orphan works. Thus, someone interested in republishing games from defunct studios might be best to try doing so in Canada.
@@NintendoSunnyDee If no one can access apart from a select few, it is useless.
It’s time for video game players, emulator developers, and historians of all stripes to create a consumer advocacy group.
The ESA is a lobbying organization that funnels money previously paid by consumers to giant publishing corporations into a singular collected fund that effectively bribes both politicians and judicial authorities.
A consumer advocacy group could be the same thing, except that it’s for the people who would otherwise be giving these companies money, therefore potentially making a unified threat to the trickle-down gravy train that fuels the ESA.
The only thing they care about is money. Start taking that off the table, and you’ll see these ghouls change their tune quick.
the esa exists for one reason and one reason alone. to keep congress out of the gaming industry.
@ and there’s no better way to do that than contributing to reelection campaigns of key legislators
Exactly this needs to rival esa
Too bad pirates are too cheap to pay for stuff 😂
@@cmdraftbrn And they are failing.
That message at the ESA's website saying "We love games!"
No you don't. You love *power* .
One Anti-Piracy ad I remember seeing for Movies, was if you (the customer) don't pay, we (the company selling it) won't be able to produce NEW BETTER movies due to lack of funds. Well my problems with that are A. New DOES NOT necessarily equal BETTER B. If no new movies were ever made starting from today, no individual would be able to watch ALL the current movies available in their lifetime.
ROM Files need to be complete! There's too much DLC and updates, preservation needs to be complete in as small of a file as possible
You can just save files of original and then apply updates in emulator so not a big issue.
The problem is which ROM to preserve. Look at Skullgirls for example. Do you preserve the fully updated version, or the uncensored original version? That's why preserving all versions of a game is important.
We need a git for games!
@@skycloud4802 Yup, exactly. Games like that would need to be preserved by version number, and even pirates don't usually bother with that.
Legally speaking this is important, yes, because updates and DLC can't be redistributed without breaking the law, so if you wanted to say, play as Cloud in Smash 4, and you weren't there to purchase it while it was available, there is no legal method to acquire it now. You can buy a disc for Smash 4, but there is substantial content that you can never experience without resorting to other methods.
Hey Dimitris thank you for bringing attention to this! Pirate Parties around the world are trying to bring about a Political solution to the problem. Regards from Pirate Party Australia 🏴☠️
The German Pirate Party and Czech Pirate Party EU MEP Markéta Gregorová support Stop Killing Games!
If You don't own a Game that You paid then You didnt steal the Game that You pirated.
Ownership of the game that you bought is not the issue here.
You paid for a license to gain limited access to the game, so you own what you paid for 🤷♂️
@@Maximilian1990 If you purchased license, thinking you are buying and not just lending you got scammed and company who sold you have to be put in court.
@@Bullminatorsure try that lawsuit out see if you'll get anywhere with it
@@Bullminator ?? No, if you buy something not knowing what it is and get upset after, it is not a scam, you are an idiot. EVERY game is sold as a license, and so is other software, even physical games are licenses. What is shitty is when games like the Crew just stop you from playing the game entirely, even when offline is possible, that is a scam and we have movements like Stop Killing Games trying to do something about it.
Brother…
When I was a child I had a big collection of ps2 games that when I moved on to my teenage years lost access to. The games were nowhere to be found, besides expensive ebay sellers. I lost hope. I thought I would never play those games again.
Then suddenly, I found out about emulators and piracy. Not only did I play those games again, but I also enhanced them furthers by emulating and playing the ports they had on newer consoles, or even straight up pirating the pc ports.
It’s an amazing experience that would’ve NEVER happened without piracy and emulation!
In Spanish jurisdiction there is only piracy if, and only if, there is reselling of IP. As a result, if you don’t, it is not piracy, there are sentences around that concept. Therefore, it is arguable.
Having said that, justice cannot ignore the fact that if that IP is not marketed, then there is no harm in using it AS IS. No harm no foul principle.
The entire internet is dying. We all put too much faith in it when we chose to consolidate all our information into it, and now it's gobbled up by a small handful of companies who pick and choose what is there, how long, who can see it, who can find it, etc.
That's their servers. Without the internet, people would not be able to share media like we have since its inception into the public space.
and they will let it die as long as there is one more day of 'number go up'
@@NeptuneSega that's the problem. Internet should have been a both government subsidized as well as private network thing. The consolidation to just corporate entities is a HUGE issue.
Walled garden in a nutshell. Forums moved to Discord and good luck restoring any files when higher ups decide to shut one server down. Concidering amount of servers you won't even notice when one suddenly disappears
It is still possible for users to operate their own servers.
Once centralized storage fails, it will be possible to get back to decentralized one.
The Nintendo Ninjas out here watching this video, waiting for him to trip up.
Ninjas don't give a shit unless he shows a method
@@Matanumi Nope, where have you been the past few months? They care about showing gameplay.
@@gligarguy4010they use gameplay footage as a petty excuse to shut down things they don't like
@@tcscomment Someday I hope a court case does happen just so we have the clear rules of what is and isn't okay. I hate this grey area business where people keep guessing.
@@gligarguy4010the large problem with that is Nintendo can very much just out-spend whoever opposes them unless they're going after an equally large company
The one question is - how are they going to STOP us playing retro games outside of the eco-system? I've got a PS1 and PS2 so I can play them at any time, and I have an N64, Wii U and Gamecube so can play those games at any time. So if Nintendo don't want me playing those games, how are they going to stop me? It's not like Nintendo can take me to court to force me to get rid of said equipment.
They can't stop you. The most they can do is take down those sites but others will pop up.
Who ever said Nintendo doesn't want you playing those games if you bought them legally? This is about *distribution* of copyright-protected material.
@rhindlethered If Nintendo could stop you they would, and they keep inventing new ways to undermine the legality of ownership, specifically your rights as an owner to do whatever you want with the product you purchased.
All I have to say is "Thank You"; this is a topic im very passionate about and I'm so sick of people being obtuse about this.
It's largely a question on if you see video games as just a product or also as art. The US is slowly starting to see video games only as a disposable product.
Not allowing vaporware or shareware especially is nuts 😮
With Internet Archive going down over the last month , there needs to be another alternative for game preservation online.
Yeah, something like BitTorrent, USENET, IRC, a million different file sharing websites... Hope somebody invents that stuff soon.
There was and Nintendo carpet bombed it because zoomers and Gen alphas kept bragging on TikTok about being able to pirate pokemon and openly showing people how to do it
@@chikkin.salad.sandwich Children are we can't have nice things.
@@chikkin.salad.sandwich That site is still up just does not have 1st party Nintendo games on there ( most of them ) 3rd party games are still available to download.
The IA is back again and login should be restored soon.
There are also other sites where video games from the Atari to the PS3/Wii U era are fully preserved, including demo discs and DLC.
If you know where to look, video game preservation isn't going anywhere, legally or illegally.
I said it on a previous video and I will say it again here:
Anti emulation sentiments are unambiguously corporate bootlicking.
There are actually few traits in "players" that leads to that:
1) Corporate Bootlicking
2) Superiority Complex
3) Gatekeeping
4) Scalping and Pump n Dumps in 2nd hand market
Sadly, none of these are positive traits.
Indeed and its pathetic behavior.
Wow 51 years old, you my good sir is indeed senior classed video gamer! Not many that we hear about close or over 50!
I have a decade + before I'm there myself but value fellow veterans 💪
Probably unusual for people in their 50s to still be playing video games, but obviously there are millions of people now in their 50s who played them as kids. The Atari 2600 came out 47 years ago, after all.
Fortunately, US law (with their DMCA) is not the only law in the world. I really hope that one day, other countries will propose a definitive solution which "might" be illegal in US but legal on their territory; maybe in some European countries like Sweden which are "more opened".
"If buying game doesn't mean you own the game, pirating game also doesn't mean stealing the game"
(basically whole internet today)
No only a handful of idiots today think that
If anybody contributing the emulation scenes sees this: thank you for what you do! Im off to play bulletstorm rpcs3 after this comment. Rpcs3 and Xenia have both improved massively in the last 9 months. Now I play ps3 and 360 games on my ser5 mini pc
piracy it is ..... when all legal avenues are exhausted, what else is there ?
Accept you can’t have it and move on? You don’t have a given right to access.
And in most cases, legal avenues aren’t exhausted - it is mostly possible to buy used
@@Silis4327real life and internet arent the same
@@Silis4327 what if I told you... you don't have a right to own an idea either?
More videos pretending that emulation hasn't been the best way to do these things for decades now. Thank god for pirates.
Silis ducks shriveled little corpo penis
Never has MVG been vocal to this extent about this issue before. That should give you the idea of what this industry has gotten into
Been preserving video games for over 20 years now, I have every game and emulator from the Atari 2600 up to the Dreamcast, including Arcade releases up until 2000, I'll do my part to make sure they don't get lost to time and contribute to the community if they need it. I could care less about the legality if they aren't even being sold by the developers anymore anyways.
Intellectual property was a mistake.
Medical patents, massive media monopolies with record profits while independent productions struggle to even exist, musicians suing each other over 3 second chord progressions and now old videogames going to the void.
Intellectual property has done everything it said it would prevent, it needs to go.
When even a _patent attorney_ writes a book *Against Intellectual Property* you know the system is cooked.
Nah, the problem is power imbalance. Laws are too lax on corps, and too strict on everyone else
It really does.
No, you were a mistake
@ Ok, that’s just taking it too far
All publishers should be required to preserve their games by law and make them available once they're no longer being actively sold. This should especially include games that are dependent on third party licenses such as Outrun 2 or Afterburner Climax.
publisher may close down and the game will be lost. Laws do nothing to help us, they only stop us from helping ourselves.
They should be required to open source them, imo. Giving the code to the fans is the only way to ensure actual preservation.
That is insane lol what a ridiculous frivolous law that would be mandating game publishers to have to maintain server rooms just for hosting old software ensuring a growing ongoing cost to them the longer they exist, laws don't exist to fulfil your whims and we shouldn't litter lawbooks with millions of laws governing every single pet peeve people might have.
You want to preserve games? Buy them, store them, buy a few hard drives and dump them for yourself
@@GhostOfLorelei Then you expect them to give up their copyright and just hand you the intellectual property, what other industry does that? These comments really illustrate how ridiculous the expectations from gamers are and thus why the courts slap this whole thing down on sight at this point
@@GhostOfLorelei why would you need game code? When preserving movies you don't really need an original roll of film, you only need a copy of a compiled and edited movie. Just let up keep and download ROMs and there would be no issue.
Requiring publishers to preserve their shit is also weird because why would they? It'll be enough for them not to hinder game preservation
The irony of the Sony ad at 7:41 is not lost on me
Ah yes, it's the "Pay has no limits" ad
If the owner of a product that is beloved by millions is not interested in preserving it for future generations, then it is our obligation to engage in piracy in order to preserve it, the law be damned.
Touhou 1-5 is a good example of this. Original releases of around 100 copies on floppy discs for the Japanese PC98. That's a whole lot of impossible unless somebody has already done the work of ripping it for you.
nothing pisses me off more than spending money on something and being told im no longer allowed to use the thing i purchased. then give me my fucking money back...
it's like food, you buy the food you eat the food, you still enjoyed it and used it, you don't get a refund cause you can't eat it anymore
@ that’s the shittiest take on this particular issue I’ve seen in a while. So you consider video games singe-use consumable goods?
Boo 👎🏻
@@FatLarry-h4z except this like have the waiter/waitress talk to you nice make good conversation for hours and then 2 hours later. You leave without ever have gotten any physical food but paid for the service.
Like paying for a hooker for her say nice things to you, and no ah-hum fun time......
@@FatLarry-h4zits NOT Food. Food gets goes away. When you eat it. Entertainment like Music, movies, and games
They stay. And keep playing the same way they do. Well music and movies.
Games Sadly don't get that privilege of being able to be played on ANY format. Unless you download a Emulator on your PC and get the BIOs illegally to run the disc. Some Emulators can run the disc on PC. But alot don't.
You have your license key still tho, you're free to enjoy it all you want even after the game servers shut down
This video is so important. The library argument is solid.
If you're in Europe go sign the stopkillinggames petition NOW!
I keep a curated ROM library, along with box art, synopsis and screenshots. It's backed up locally on my own hardware. We all need to do our part!
I would say "right to repair" is in the same boat. Companies they say they support it, but make repairs harder or remove features if it was repaired by yourself or a 3rd party.
100%
100tb at home dedicated to preserving games. But that’s not enough. It’s fun acting as a historian.
Keep telling yourself that, "historian".
Tennis for Two came out in '58, and Spacewar! came out in '62. It's a bit older than 40.
I'm sure someone will argue those are "analog games" because they're played on oscilloscope or something lol
_Pong_ was the first commercially successful video game and came out in 1972, too, and the two oldest known video games are _OXO_ and _Strachey's Draughts_ which were both completed in 1952.
@@MaJoRJayjay Tennis for Two is a video game but not a computer game. Spacewar is a computer game as well.
The magnavox odyssey was the first gaming console.
Naughts and Crosses. 1952.
8:35 I like Steam just fine, but let's not continue to spread the myth that Valve does this out of the goodness of their heart or the sake of preservation. They started offering refunds because they were being sued for violating consumer protection laws. They did it because they had to, not because they wanted to.
The moment when your realize that the lawmakers and the corporations are in bed with each other. It's a tale as old as time
Just a reminder that if buying isn't owning, then piracy isn't theft.
So, you never pirate a single game that is available complete on physical media? Got it.
We need an eXoDOS for every generation
Nice example, as that is a perfect example for how to tackle preservation.
They are still struggling with how to handle Windows 98 era. This will never happen, and I am a huge fan of eXoDOS, eXoWin 3.1
No matter how hard they try to avoid people sharing copies of old games and emulation, there will always be some Russian-hosted website with everything you need. People just needs to avoid conventional ways of developing emulators and sharing ROMs and embrace other alternative ways much harder to track and take down like GIT repos hosted over onion services and torrents over a VPN (as an example). For some of y'all this might sound "unfeasible" or "stupid" but the only way to fight abusive laws is through piracy and this is pretty much the future of everything. Decentralization and obfuscation.
Good points. Couldn't agree more👍
This doesnt just "sound" stupid, it is stupid.
This is why i don't share links. Because people who really want to get it will find it anyway. Telling strangers online the "links" will just doomed it due to the possibility that the one who ask is a rat.
@francisquebachmann7375 I've come across this on discord. Never know who you are talking to so they could have other motives when asking for sources. Pass on the knowledge and let the gamer work it out.
Damn, Russia good now 😮
Anything that's 15 + years old is fair game in my humble opinion, that is far more than enough time for a company to make sufficient money off of a product.
Companies and the ESA not caring about video game preservation is like someone not caring about good art. Most (if not all of them) deserved to be remembered!
6:14: "we love video games, full stop" 😁🤥
Video game fan: yeah, but what about the classics? 🤔🤨
ESA: 🤐
Its interesting how you started this video with After Burner Climax, because this is the first game that comes to mind when it comes to preservation. ABC was only available for XBox 360 and PS3 from April 2010 to December 2014, likely delisted early due to licensing issues with Grumman over the likeness of the Super Tomcat. This only further complicates preservation of certain titles when not only are you dealing with the publishers themselves, but any third-party licensing rights tied to the game, meaning its highly unlikely we will ever see a game like ABC rereleased for a modern console again. Thank goodness for emulation and ROM dumping, because without those this game would cease to exist outside of the original arcade hardware.
This preservation problem is also happening with movies and books I've noticed. If for example I want to purchase say, Jurassic Park ebook in the UK, I can't buy it, probably due to licencing issues. The Grudge (2004 I think?) and Downfall films, again unavailable to purchase digitally in the uk.
And even if I buy Kindle book's or digital movies, those all often come with DRM, meaning that as merely a licence holder, I can't play them on devices or services that I choose without modt probably illegally circumventing those protections. The rights of the consumer are in the gutter because of corporations overstepping the mark.
" If for example I want to purchase say, Jurassic Park ebook in the UK, I can't buy it, probably due to licencing issues."
So just buy the damn book. There are millions of them out there. When did we become so soft that we think theft is the answer to personal inconvenience?
Something you miss to say it's license and many companies that aren't longer running that have the license of some videogames and they probably can't see the light again
Richard burns rally, god hand, Pepsi man, bakusou dekotora is some of the example
I hope someday a group makes a decomp for Sonic Adventure DreamCast.
Hot take: the copyright office DMCA rulemaking procedure is a waste of time. First off, it only accounts for individual acts of DRM breaking; there is no legal shield for a company that makes DRM breaking tools to provide those tools to people who are legally entitled to break the DRM. Second, if someone were to break DRM and get sued for it, no court in the USA would say "what you did is fair use, but you didn't ask the Copyright Office permission first, so we're going to say it wasn't fair use". The rulemaking the Copyright Office does is great at creating headlines that a process exists and not much more.
After your wii u homebrew video in 2019 opened my eyes to console modding, Ive been modding every console I own or using flash carts.
WHen i get money for hardrive Ill back it all up, I want my future kids to be able to enjoy the games I played.