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What Is The GREATEST Rework In Clash Royale?
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- Published on Feb 16, 2026
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Music used in this video:
Bonneton - Super Mario Odyssey OST
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Hollow Knight OST - Greenpath
( • Hollow Knight OST - Gr... )
Perilous Pastures Full Level Mix
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C418 - Aria Math (Minecraft Volume Beta)
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Hollow Knight OST - Reflection
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Dawn (A New Morning) - Super Mario Galaxy
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World 5: Fungi Mines - Super Mario Bros. Wonder OST
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Moss Grotto ‐ Hollow Knight Silksong OST
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Silksong OST - Cogwork Core
( • Silksong OST - Cogwork... )
Michael Wyckoff - Quack Quack (Duck Season OST)
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Super Mario Galaxy 2 Soundtrack - Prologue
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@Abdod
@orangejuice
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#clashroyale #reworks #jynxi #threemusketeers








Bro people talk about prime evo furnace like he was king von🥀
Goblin machine was king von slidin every block (arena)
Prime evo furnace didnt die to poison, could counter evo mk and pekka without evo, tge preasure was crazy, 98% use rate counting both evo and nom evo (rhe last time i saw 98% was when zap was the only usable small spell
@RadifSahranHe could 3 crown on his own too
@Adriangrippersneeded a zap to reset so the tower could lock on spirits...
he was
I don’t even use 3M but I’m so happy about their rework, it’s nice for the to have their own personality and show that they are “THE three musketeers” rather than just “three musketeers”
as a 3m user, i hate it
i stopped playing 3m
@A@AutisticCR really? I thought they were a lot better now. As I said, I don’t use them, care to fill me in?
@poppinpineapples3481 I used them a little bit, and basically they do around 20% less ranged dps so they feel kind of weak unless they are placed on the tanks, which they would then die to any supporting troops
@justinwilliams7362 the attack 20% slower and have less damage but have a lot more hp
@poppinpineapples3481 they are stronger, and went from a 'oh wow he's playing 3m, respect' to a 'wow, 3m, how annoying'
the card itself feels so different, so much less niche and so tricky to counter
7:10 "at least we have Adobe now"
"mr beast bruh mechanism"
Abdoodle does a great job teaching us more complex strategies as OJ used to
I love abody
Abode is my favourite youtuber
They made Rage deal damage so it could be affected by levelling the same way every other card is, keeping it consistent, how else could they achieve this without making it deal damage? Freeze got this exact same change btw
exactly, definitely a b- or a-tier rework
Rage rework is brilliant too cuz it smokes swarms and rages stuff. You often had to rage the zap before.
It used to affect duration before. But the problem with duration is, the fact that the more levels being added the more broken it is. Like imagine a future with level 30 cards and freeze has 10 second duration.
Or the rage just lasts for 15 seconds kind of absurd.
So for the long run that rework was good.
@DemiCapeI think that was the point. They added damage because they removed the variable duration
Guys
Doesn't clone need some damage
They gotta rework the MegaKnight into a spawner building for 5 elixir that spawns mega knights every 6-7 seconds and has a lifespan of 41 seconds
Good idea twin ✌️
To balance it out, make them all evolved
Nah 5 elixir is too much ngl, it needs to be 1 or 2 to be balanced
Lifespan of 67 seconds
Tuff
Rework the Mega Knight so that when he dies, his wrecking ball hands fall to the ground and sprout into two new level 16 Mega Knights
very balanced, nerf witch evo
make it cost 10 elixer
you forgot to mention the balloon rework, it would attack slower but did massive damage in one hit, now it hits faster but less strong
That’s not a rework, that’s a balance change
@williamhuang3808still a rework
@jksupergamerattack speed and damage as well as other stat changes is just balancing. Reworks are fundamental changes to the card itself
very glad the name "elite musketeers" never stuck as following e barbs it would've been shortened to "e musks"
E(Lon) musk
1:26 love the greenpath ost in the background
hk is best!
8:28 Goblinstein starts yapping.
E-wiz*
Ken was on Goblinstein's island
@sgt.zaitsev287
OY VEY
Such a nice video with so little attention is a crime.
It released 20H ago, js give It time vro
3:07 randomly playing skylander ost in a clash royale video was unexpected but appreciated.
Terrafin is the goat
@GLIXGUNO I was a Drobot kid but I also loved playing Zoo Lou when I was on swap force cuz of the pet.
I had never touched 3M before, now it's my favorite card in the game, I love how they made it have a different personalities from the base musketeer, and not just... well... three musketeers.
6:11 I don't hear this talked about by anyone but I discovered that a well timed clone can boost your troops forwards enough to avoid some kites. I use this trick with the giant skeleton clone deck I use to punish ice-golem kites. The clone giant skeleton also tends push the original deeper in defending swarms as it tries to target a unit in front of both of them, making it more likely that the death bomb connects with the tower. So even though the clone skip was removed as a result of the rework, there's still clever tech you can achieve with the spell. I also didn't like that the effectiveness of the clone spell is dependent on which lane you used it on.
Yeah giant skelly funni
Wouldn't the devs adding the death bomb to balloon also be a rework? Great vid btw.
Bro balloon already has a death bomb
Yeah 100%, there's a few more I didn't cover. Bomb tower was 5 elixir first and didn't have a desth bomb either. Goblin barrel was 4 elixir and had impact damage. Lightning didn't even stun/reset at first. Log didn't push all troops. There's quite a few more, but i usually have shorter video's so didn't wanna make it too long.
Glad you enjoyed it though! (:
@ShrimanSivakumar-y2o Smartest clash fan:
@GLIXGUNO you should totally make a second video
You know that is a buff. Right?
10:30 how tf are you predicting my mind gng
There is another bug mention about Cannon Cart is that evo Pekka can heal even is just a shield, I think this because Cannon Cart acts like a different troops upon shield being destroyed.
Yes, true, they explained in the video I was showing, but that's just one of the many bugs.
5:41 Kenny wenny in the wild
8:27 Kenny wenny AGAIN?!
Did you know the Goblin Curse used to have damage amplification? 😭
one more, freeze used to not have any damage to it's stats!
The Goblin Barrel used to have spawn damage and i really miss it
Jarick’s death from his last video is just replaying in my head the noise he made while falling is just frying me bro😭
The Hollow knight music fits perfectly for this video somehow
You thought I wouldn't notice the hollow knight music
I miss the old furnace. I used to run log bait with it.
"Heal spirit"
"Viable" 😭
currently viable in some musketeer decks, and was actually a very broken card when it was first released. The radius of the heal spirit when it was released was huge.
1:17 hollow knight greenpath music in the background i love you
Ily too
Thank you for this video!!!
I use to run mirror clone guards in 2v2, until the arrows rework
Hk Greenpath music theme is peak
i love the mechanics of the reworked furnace, but i hate his design. i wish i looked more like the version that eventually ended up in clash of clans
A later buff to the Giant Skeleton gave its death bomb double damage towards crown towers, and it's the only card to ever get a damage buff towards crown towers, which was a compensation for that nerf to the bomb's damage that also applied to crown towers, which basically means he cannot wipe out pushes as effectively as the old Giant Skeleton can (though he still remains to be a solid option for that purpose in 2v2), but he sort of acts like a secondary win condition that your opponent cannot ignore, because when it connects to the tower, it's game over, and the increased damage of his melee attacks doesn't help either.
17:13 why did golem look like a good back then😂
Dog?
Supercell making units movement speed faster
This guy : so they made a rework to that unit making it move faster😂😂
Your content is consistently so high quality keep it up bro
7:06 IKR!? He gone slopped imo
tell my how i'm catching the cap kingdom music from smo at the start 😭🙏
OMG hollow knight music in a cr video thats crazy
love the hk background music
I kept hearing sound effects from a specific video game and when I saw your pfp it made sense
Haha, I love galaxy so much
This was a really well made video, I was really surprised to find out you had less than 5K
Appreciate it! We're getting there though!!
fun video, definitely different than most cr videos. really stood out.
My goat
Absolutely amazing thumbnail
Furnace my beloved
Love the new three musketeers, specially the new design
For some reason, when talking about the cannon cart rework, Supercell for some reason didn’t state that its health was increased by 107%. Due to community pressure, they gave it an extra 5% healt and it’s a pretty balanced card now, being used in mortar and bridge spam decks. Also at one point its speed was reduced from fast to medium for a different rework around 2022, which made them extremely hard card awful until this newer rework. Also 17:53 no, they also got 17% health buff, but in the August emergency balance changes they reduced their health by 14%. And still it was a straight buff why the hell is it even in this video? And the witch buff from 2025? You had so many options
I know, but the minion buff was a mistake, it wasn't supposed to be in the game. And while the cannon cart is still decent, i think the rework made it less interesting of a card. I know I skipped past some things but that's because I don't do a deepdive per card, I just go over the general changes, which is why for the witch I didn't choose any other big changes. I promise you I know my stuff, but I feel like for the average viewer it is more digestible and easier to understand this way.
Hope you still enjoyed the video though!
@GLIXGUNO I still did, I didn’t know it took the ice wizard 5 years to get spawn damage,it’s just kinda weird that you included normal buffs; a rework either adds a new feature to an old card or a buff to stat and a nerf to another, or a mix of both
You forgot the royal ghost amd battle healer levitate buff, also the battle healer placement heal
Heyyyy I recognize the little sound when each rework goes into the tier list (its from Mario Galaxy's comet map when a new comet shows up)
Yessir! Look at my profile picture haha
I feel like the balloon rework was a really major one that you should've showed
i feel like the heal spirit should have the mechanic of jump on your troops if they have less than 75% of their life
This was such a good vid thanks
The furnace is the only one that changed changed
best ≠ broken
This logic can be applied, for example, on the heal spirit
As a hollow knight fan great choise of music
I'm so close to 100%ing Silksong
0:27 is that the parry sound from ssbu?
Yessir! Cloud main here
Glixguno Are you a back air spammer or someone who actually plays the game well? (Those are the two types of cloud mains)
@ShaolinShadowboxerWuTangprobably back air spammer...
Back air cloud is just too optimal not too. This is the second clasher who's also a smasher. Dude I'm all here for it
@aidenvega6306 if you're talking about Abdod, he's already said he'd 1v1 me in smash 🔥
good on you for using hollowknight music
nice video
Bro is insane the first two ranking I would switch
Furnace finally was usable, so i’ll give it my vote.
RG is a good second, but it wasn’t as drastic, just kinda changing their range and adding some damage to make it fit the role it should’ve had, the hp being an added bonus
Cannon cart needs damage reduction
I had a lot of success with furnace before when it was 2 spirits.
Used to run log, dark prince, mirror, gob barrel, gob gang, mirror, fireball and Ewiz back when everyone ran princess gob barrel log bait. It almost always won
Am i the only one who noticed that he was using the greenpath ost from hollow knight as background music?
Funny thing is I have won games because only 1 volley of the arrows hit my tower at the last second
I WOULD LIKE TO HAVE A SPECIAL SLOT (MAYBE THE 2 ON THE BOTTOM BELOW THE EVOS) THAT LETS YOU SWITCH THE MAYOR REWORKS INTO THE OG FORM BUT JUST THE ONES THAT CAN BE ACTUALLY A GOOD CHOICE
HEAL SPIRIT/SPELL
FURNACE HUT/TROOP
GOBLIN BUT 4/5
THIS 3 MAY WORK ALSO ON OLDER FORMS IF YOU WANT TO HEAL MORE INSTEAD OF CYCLE FASTER OR GET MORE DEFENSIVE OR OFENSIVE FOR THE HUTS (AND POSSIBLE FUTURE BARBARIAN HUT)
SOME CARD ARE JUST UPGRADES LIKE THE 3 MUSKETEER OR GOLDEN KNIGHT
OR ARE MORE LIKE NERFS LIKE THE ROYAL GUARDS GOING FROM 6 TO 8 WITH SAME STATS
BUT IMAGINE THOSE THAT ACTUALLY CHANGE COST OT TYPE AND GET BETTER IN BOTH WAYS DEPENDING ON WHAT YOY WANT TO DO
SOME OTHER POSSIBLE ONES MAY BE THE LARRY ARMY OF 4 WITH 21 LARRYS OR 3 WEAKER FIRE SPIRITS FOR 2 TO SPLIT THEN, LARRY ARMY AND THE FURNACE MAY ONLY HAVE THE EVO ON NEW FORM AND OLD FORM WITHOUT EVO GIVING UP TO 4 CARDS IN ONE HAVING LIKE THIS
EVO EVO HERO HERO
OLD OLD NEW NEW
(EVO AND HERO ARE ALWAYS NEW FORM)
MAYBE THE ONLY ISSUE CAN BE IF YOU WANT TO USE ALL THOSE REWORKED IN NEW OR OLD AND YOU HAVE TO GET 2 NEW AND 2 OLD ON THE BOT LINE XD
(OTHER OPTION CAN BE JUST A BUTTON ON THE INFO CARD)
they killed my bot goblin hut with the rework now it cant defend at all since by the time goblins spawn the building itself is already destroyed by the push
As a mortar user I believe the cannon cart rework was actually pretty good, I believe the amount of extra health they gave it makes it better than before. Additionally I think that it now actually baits out big spells that would instead be used on your mortar
good video. i would place bomber rework a little bit higher, i maybe wouldnt mention general building rework as a rework bc it was the beta still, you didnt clarify that ice wizard now dies to fireball, you also didint specify what is counted as a rework
the THINGS i would do for a collab
8:51 I hear Christopher Larkin
Congrats on the upload bro! It is doing so well you deserve it!
I appreciate it man, your videos are doing insane aswell
Three musketeers when they were buffed to 9 elixir were infact the meta, the heal spell was not the only card that made them good. The only reason why three musketeers was taken out of the meta back in 2017-2018, was because the elixir cost was reduced back to 10 elixir and they were given a deployment time, that completely killed the card.
They were eventually reverted, but clash royale had already made a lot of different cards that countered them at that point. which, that made the revert not really revive it to its former glory.
Love the thumbnail design
hk song peak
Clash royale rework: 🗿
Clash royale balance: 🦧
GREENPATH MUSIC
5:40 spear goblim jump scare
They should just give the damage amplification to void
im still in arena 8 but got furnace
u unlock it in arena 10
Ayo I just noticed the Skylanders giants music at the 4 minute mark. Instant like
Terrafin is goated
@GLIXGUNO I only had the starter pack skylanders 💀
Barb hut gotta be getting the next big rework
Holllllllllooooooooowwwwe knight muuuuusic
GREENPATH I HEAR YOU
the mario odyssey and hollow knight music 🥲🥲
Yessir!
What about the freaze spell?
They forget the skeletons they used to spawned 4 and now 3
cool video dude
Bro really put damege buff on close range wich didnt change anything so much on S tier
Jjk thumbnail peak
I like the three musketeers rework because they're cuter now :D
ngl i hate the fact that i missed the opprotunity to play old clash royale although deck variety was much smaller it seemed fun due to cards being constantly underlevelled(legendaries) or overpowered
The main reason it was fun tbh was because everything was new, it was super hype unlocking new cards and showing your friends. Arenas also felt way more of a milestone. The difference between 1600 and 2000 trophies was quite large. But now if someone plays the game for 2 weeks, there's a good chance they've already hit 3000 or even 4000 trophies
I actually really liked the furnace as a tower. It would pull troops on defense and send fire spirits if left unaddressed by your opponent. I found it useful and nothing else does both of those jobs the same. The troop version just isn’t as useful for me. There are other troops that are more effective.
25:00 doesn't change the fact that heal spirits are trash
don't forget the fire spirits rework!
I feel like it’s unfair to add reworks that were made during the beta or made for the full release because that’s when changes are very likely to happen. It’s like saying they changed the texture of a card from the placeholder texture it had before.
Not the unsub & dislike at the end 😭😂 25:05
W hollow knight reference
No balloon eh
Furnace was my goat before the rework. Rip spawners 💔 (except tombstone)
Personally, I much prefer the old ice wizard. He's less viable on defense now since he dies to a fireball and the spawn damage only helps when there's nothing but building targeting troops or squishy units. Units that you probably wouldn't be using an ice wizard for
youre a g for using skylander music in this vid
you're a g for noticing
1:31 so a Fire Witch
Witch’s best rework was for sure that she spawned skeletons around her rather than in front of her
I think she was better before bcs she also had 3 death skeletons. Before the rework she was just a spawning machine bcs her spawn rate was also 5 seconds instead of 7
rage spell user here.
i prefered the old spell dynamics. or at least i miss it.
but the rework is objectively insane.
it kills spear goblins. it boosts watever is inside. its not even a small area for damage (even if its small for a rage).
while not bbeing over powered.
it was a niche card. it still is. but now it works in more decks that wanted this niche but couldnt sacrifice a damaging small psell.
Goated Skylanders music