I'm glad u are doing better! Just FYI, this isn't better timing for your rank but better timing period. Ulting (especially with Juno as hers is one of the strongest ults in the game) before the enemy pushes in or after your team is up 1 or 2, is really bad 90% of the time. I can not speak for full champ lobbies but up to high GM at least.
hi! I don't play Juno, but I am a diamond support (I climbed from plat 5 to diamond 3 in season 8 and then again last season, and I'm currently diamond 4) so I want to offer some more general tips. 1. the key to getting from gold to diamond is clean fundamentals. understand what you need to be doing based on your team comp and your team's play style, and do it cleanly. you don't need to get fancy with it or overcomplicate it. just keep your team healthy and help pressure the other team, and default to doing it in that order. 2. healthy =/= full HP 100% of the time 3. learn to identify who needs your help the most. if a squishy is critical but behind cover, you might consider focusing on the tank who's actively taking damage but still above 50% hp. maybe you can get away with shooting 1-2 bullets at the critical squishy and let them/the passive deal with the rest. 13:45 is a great example of this. your kiriko did not need you to heal them. they hadnt taken too much damage, they were behind cover, and they weren't in LOS of your team. they needed you to focus on healing the team because you could see your team. kiriko has some range and lots of escape tools, they can play back for a little bit. I know you want to help your other support out and that's good, but the rest of your team needed your help more. if your team lost the fight would this be the main reason you lost it? no, but there will be games and fights where your team will lose simply because you got distracted when they needed you the most. 17:55 here's another example. if someone is low and off in Narnia like that, don't waste precious seconds trying to heal them. they can come back to you, they can get a health pack, or they can die and go back to spawn. you need to keep your frontline alive, and turning your back just to heal one person who's out of position isn't going to contribute as much value to your team 4. RNG does play a role in this game. climbing will take time. bad luck played a role in your deranking, and good luck will play a role when you climb. but luck doesn't explain away the entirety of your deranking, just like it won't explain away the entirety of your climb. you will have short term struggles! you will have awful games with teammates who don't have their monitors on. but there is always something you can learn from every game, win or loss, and climbing is about focusing on the long term. 5. don't default to staying on cart. only go to cart if your kiriko isn't willing to push. kiriko can TP into a fight, but it will take you longer to get there. yeah your rein went back to cart but pushing up (briefly, if you're alone) and poking SAFELY can give you a little extra ult charge which can matter. but if you're going to push cart, don't stand on top of it. use it as cover. walk beside or behind it. otherwise you're begging for a random widow headshot or Hanzo arrow. just because in most cases no one is going to do anything about it doesn't mean the habits you're in re: pushing cart are ideal good support gameplay is not about how much you heal or how much you damage. it's about healing who needs healing the most and giving them the healing they need. it's about doing damage at the right time and providing pressure that helps your team make progress. focus on contributing value, not your stats. healing a lot doesn't inherently mean you contributed a lot of meaningful value. just because you didn't die very often doesn't mean you played well. it can mean you played too passively and gave up on winnable fights. you will never figure out what's going right or wrong by looking at numbers. also, your team dying a lot doesn't inherently mean they played badly or played worse than you. you're playing Juno. you shouldn't be dying as often due to your range and mobility and hyper ring. also also, you spam your gun too much when no one needs healing and there are no enemies. you end up reloading at really critical moments. ammo management is important! you failing to have enough ammo can be the direct cause of a teammate dying, and there are a lot of times when a teammate does die or gets way too close for comfort because you were healing already full teammates
I also disagree with emongg at the end. it wasn't an unlucky junkrat mine. there was absolutely no reason for you to hang out in the middle of the sky box in front of your team and I'm full view of the entire enemy team to ult and then hover and stay in the open. you can hit ult and then duck back behind cover. you don't need to pretend to be the tank to press Q. I was genuinely shocked at that positioning, and I do believe that unforced errors like that are the reason you deranked. high plat players will punish that way more consistently and way more quickly than gold players. those kinds of mistakes are why you die at the beginning of crucial fights. that's you handing an immediate and critical advantage to the enemy team. there is absolutely no reason you should have died there.
The tunnel vision is throwing them off but their team is honestly tilting a lot by not getting enough value with kills. Their dps literally go low hp in the spam of 5 seconds lol
You want your ult to get value. Don't hold it until the perfect moment (those are very rare) learn to recognize the 'good enough' moment. Juno's ult gets value by healing and damage boosting. You want allies that are getting shot at and targets for those allies to shoot in a fight you haven't already won.
I've noticed a lot of low rank supports hołd their ult until their tank is 30 hp then use it. The tank definitely dies immediately, and the team gets rolled. Please for the love of God, use your ults to create an advantage, not reactively and surely not when it's too late anyway
@@DarkestNova556 yes, animals showing dominance, that's all fascists are (as you can tell it is from the ❄️ comment). Some more rabid Chihuahuas than others
I will say my friend should have named himself tastychair based on the fact that when he playd dark souls 2 he got so mad i threatended to eat his chair out of anger XD
Honestly, I was so sad when they nerfed her blaster(I think it was the first nerf of her), I mean ammo amount and shooting speed. Still, in my opinion she is still absolutely playable
For me, it's the INSANE buff to the dps passive from 15 to 25% and to 3 whole seconds with the nerfs to her healing output in the same season. Now you have to just healbot 99% of the time and that feels awful...
I think its one of those automatic names they generate for you if you dont choose something, I've seen ShinyPants, GoldPants and I think AngryPants too, not sure iirc on that one
I don't know if it gets touched on later but in the first few minutes she plays way too defensive. She barely ever tries to put any pressure on the enemy team instead constantly burning torpedos on almost full health teammates instead of trying to use it on enemies. If I had to guess they were doing a great job supporting their team in a rank where people can output enough pressure to make up for the lack of output but now that she's fallen a bit she can't consistently do enough for her team to win.
i was gonna say the same thing. they kept using their fly ability for no reason at all instead of using it to combo with torpedos. if you use the fly ability and the torpedo you're basically guaranteed to hit their entire team.
Way too passive and too far back. No flankers or snipers to be afraid of, please take an angle for a right click. Didn't play to enable Rein, they just watched him from cart. Last fight was a big feed, you can ult from behind the corner.
Their mechanics seem mostly plat to me. Their aim, movement, most of their ability usage, etc. But their ultimates seemed really off to me. Especially that ultimate at the first point. I get being proactive with ultimates, but the enemy team isn't anywhere near even attempting to engage. From what I know, the best ultimate timing is right when the enemy is about to engage, or while they are engaging. This is just not that. Second thing is some of their speed rings seemed suspect to me. While using speed ring proactively is a good thing, I mean I'd rather someone over use it than under use it, it's still technically a pretty long cooldown. So you're going to have to be slightly more 'thoughtful' on when and why you are using it, in comparison to something like lucio speedboost. If I were to pinpoint one and only one reason why they fell down to gold 4, it would have to be their ultimate usage. Your mechanics, ability usage, and everything else could all be diamond level, but if your ultimates are really bad then you are going to fall down in SR hard. Especially for an ultimate like Juno ult which is a large part of her value. Juno ult is often a team fight winning ultimate, so use it as such. If the enemy team just needs to take a few steps back after you use it then you've basically completely wasted it.
Yeah. They whooked some shit for sure. Not only it matches 3000h with 10h, the 5 wins 10 losses in a row is definitely matchmaking at play. Maybe it thinks you got better and puts you in harder games? But we didn't and get plopped 🥲
gotta love juno players who after lost game say "well I died only 3 times, my teammates must be bad" , while staying in the back all the time without actual threats from the enemy team and running away with speed ring first chance they get
I usually blame the holiday weekends, because there are usually some of the worst teammates in the world to show up, but with less players being there at overwatch. So i do understand how unlucky the juno got. I was a gold player(gold tank, open queuer, and support) and then the holiday weekend of christmas show up and well... i got so unlucky that i can only rank up on open queue while every other role i have to rely on my friends. Thats how bad the holiday weekends are
this is my gameplay! thank you again emongg for reviewing my game
I'm glad u are doing better! Just FYI, this isn't better timing for your rank but better timing period. Ulting (especially with Juno as hers is one of the strongest ults in the game) before the enemy pushes in or after your team is up 1 or 2, is really bad 90% of the time. I can not speak for full champ lobbies but up to high GM at least.
Good luck out there!
hi! I don't play Juno, but I am a diamond support (I climbed from plat 5 to diamond 3 in season 8 and then again last season, and I'm currently diamond 4) so I want to offer some more general tips.
1. the key to getting from gold to diamond is clean fundamentals. understand what you need to be doing based on your team comp and your team's play style, and do it cleanly. you don't need to get fancy with it or overcomplicate it. just keep your team healthy and help pressure the other team, and default to doing it in that order.
2. healthy =/= full HP 100% of the time
3. learn to identify who needs your help the most. if a squishy is critical but behind cover, you might consider focusing on the tank who's actively taking damage but still above 50% hp. maybe you can get away with shooting 1-2 bullets at the critical squishy and let them/the passive deal with the rest. 13:45 is a great example of this. your kiriko did not need you to heal them. they hadnt taken too much damage, they were behind cover, and they weren't in LOS of your team. they needed you to focus on healing the team because you could see your team. kiriko has some range and lots of escape tools, they can play back for a little bit. I know you want to help your other support out and that's good, but the rest of your team needed your help more. if your team lost the fight would this be the main reason you lost it? no, but there will be games and fights where your team will lose simply because you got distracted when they needed you the most.
17:55 here's another example. if someone is low and off in Narnia like that, don't waste precious seconds trying to heal them. they can come back to you, they can get a health pack, or they can die and go back to spawn. you need to keep your frontline alive, and turning your back just to heal one person who's out of position isn't going to contribute as much value to your team
4. RNG does play a role in this game. climbing will take time. bad luck played a role in your deranking, and good luck will play a role when you climb. but luck doesn't explain away the entirety of your deranking, just like it won't explain away the entirety of your climb. you will have short term struggles! you will have awful games with teammates who don't have their monitors on. but there is always something you can learn from every game, win or loss, and climbing is about focusing on the long term.
5. don't default to staying on cart. only go to cart if your kiriko isn't willing to push. kiriko can TP into a fight, but it will take you longer to get there. yeah your rein went back to cart but pushing up (briefly, if you're alone) and poking SAFELY can give you a little extra ult charge which can matter. but if you're going to push cart, don't stand on top of it. use it as cover. walk beside or behind it. otherwise you're begging for a random widow headshot or Hanzo arrow. just because in most cases no one is going to do anything about it doesn't mean the habits you're in re: pushing cart are ideal
good support gameplay is not about how much you heal or how much you damage. it's about healing who needs healing the most and giving them the healing they need. it's about doing damage at the right time and providing pressure that helps your team make progress.
focus on contributing value, not your stats. healing a lot doesn't inherently mean you contributed a lot of meaningful value. just because you didn't die very often doesn't mean you played well. it can mean you played too passively and gave up on winnable fights. you will never figure out what's going right or wrong by looking at numbers.
also, your team dying a lot doesn't inherently mean they played badly or played worse than you. you're playing Juno. you shouldn't be dying as often due to your range and mobility and hyper ring.
also also, you spam your gun too much when no one needs healing and there are no enemies. you end up reloading at really critical moments. ammo management is important! you failing to have enough ammo can be the direct cause of a teammate dying, and there are a lot of times when a teammate does die or gets way too close for comfort because you were healing already full teammates
I also disagree with emongg at the end. it wasn't an unlucky junkrat mine. there was absolutely no reason for you to hang out in the middle of the sky box in front of your team and I'm full view of the entire enemy team to ult and then hover and stay in the open. you can hit ult and then duck back behind cover. you don't need to pretend to be the tank to press Q. I was genuinely shocked at that positioning, and I do believe that unforced errors like that are the reason you deranked. high plat players will punish that way more consistently and way more quickly than gold players. those kinds of mistakes are why you die at the beginning of crucial fights. that's you handing an immediate and critical advantage to the enemy team. there is absolutely no reason you should have died there.
As a fellow Juno main, I wish you luck with the climb!
Just noticed that there is a kitty sleeping c:
The tunnel vision is throwing them off but their team is honestly tilting a lot by not getting enough value with kills. Their dps literally go low hp in the spam of 5 seconds lol
Ball also died like 3 times in the first 90 seconds on attack while playing the most survivable hero in the game lol
You want your ult to get value. Don't hold it until the perfect moment (those are very rare) learn to recognize the 'good enough' moment. Juno's ult gets value by healing and damage boosting. You want allies that are getting shot at and targets for those allies to shoot in a fight you haven't already won.
I've noticed a lot of low rank supports hołd their ult until their tank is 30 hp then use it. The tank definitely dies immediately, and the team gets rolled. Please for the love of God, use your ults to create an advantage, not reactively and surely not when it's too late anyway
No chat + sleeping cat?! 10/10 video!
"I'm a snowflake ❄ ❄" ahh comment 😭🙏
@@Bad3abdulPeople like you just use words to use them. No thought behind the diction.
@@DarkestNova556 comment said "no chat" meaning....
@@DarkestNova556 yes, animals showing dominance, that's all fascists are (as you can tell it is from the ❄️ comment). Some more rabid Chihuahuas than others
@@Bad3abdulalmost 2025 and youre still using snowflake as a buzzword, unreal
AWWW THE KITTY SLEEPING❤️❤️❤️
Tasty chair is 100% an old moshi monsters username😭🤣 mine was Crunchy Gold lmaooo
HOLY SHIT ive been trying to remember this game bt i would keep getting stuck at my singing monsters even tho i know thats not right
I'm only 3 minutes into the video and I've already noticed that this player spams the "escape" abilities a lot.
"I'd recommend being part of the gameplay" 2:13 🤣
sleepy kitty and no chat means this video is a flawless banger
7:50 in, your Juno play is not bad at all, just ult timings. But we all have those games.
Emongg coaching and Sully vibing, it's gonna be the best time
I will say my friend should have named himself tastychair based on the fact that when he playd dark souls 2 he got so mad i threatended to eat his chair out of anger XD
Honestly, I was so sad when they nerfed her blaster(I think it was the first nerf of her), I mean ammo amount and shooting speed. Still, in my opinion she is still absolutely playable
For me, it's the INSANE buff to the dps passive from 15 to 25% and to 3 whole seconds with the nerfs to her healing output in the same season. Now you have to just healbot 99% of the time and that feels awful...
15:22 bro wtf happened? Why did the rein and the cart just teleport?
I think it's just a cut in the vod, since the time and distance changes as well
i tink this is a rly good vdeo keep up the good work emonggg yippie yay
3mins in, lack map awareness, speed boost for no reason, ult for literally no reason.
Nothing worse than building good momentum and then losing it by standing in the choke and waiting to lose. Off. Angles.
Wait i just realised halfway into the video that ive played with LazyPants before lol
I think its one of those automatic names they generate for you if you dont choose something, I've seen ShinyPants, GoldPants and I think AngryPants too, not sure iirc on that one
Yes it's autogenerated one, there's probably hundreds if not thousands of them)
I don't know if it gets touched on later but in the first few minutes she plays way too defensive. She barely ever tries to put any pressure on the enemy team instead constantly burning torpedos on almost full health teammates instead of trying to use it on enemies.
If I had to guess they were doing a great job supporting their team in a rank where people can output enough pressure to make up for the lack of output but now that she's fallen a bit she can't consistently do enough for her team to win.
i was gonna say the same thing. they kept using their fly ability for no reason at all instead of using it to combo with torpedos. if you use the fly ability and the torpedo you're basically guaranteed to hit their entire team.
No more chat to say hi to :(((
Way too passive and too far back. No flankers or snipers to be afraid of, please take an angle for a right click. Didn't play to enable Rein, they just watched him from cart. Last fight was a big feed, you can ult from behind the corner.
Lol "what tips do you have for me?" Stands afk within the first 2 minutes of the game.
Their mechanics seem mostly plat to me. Their aim, movement, most of their ability usage, etc. But their ultimates seemed really off to me. Especially that ultimate at the first point. I get being proactive with ultimates, but the enemy team isn't anywhere near even attempting to engage. From what I know, the best ultimate timing is right when the enemy is about to engage, or while they are engaging. This is just not that. Second thing is some of their speed rings seemed suspect to me. While using speed ring proactively is a good thing, I mean I'd rather someone over use it than under use it, it's still technically a pretty long cooldown. So you're going to have to be slightly more 'thoughtful' on when and why you are using it, in comparison to something like lucio speedboost.
If I were to pinpoint one and only one reason why they fell down to gold 4, it would have to be their ultimate usage. Your mechanics, ability usage, and everything else could all be diamond level, but if your ultimates are really bad then you are going to fall down in SR hard. Especially for an ultimate like Juno ult which is a large part of her value. Juno ult is often a team fight winning ultimate, so use it as such. If the enemy team just needs to take a few steps back after you use it then you've basically completely wasted it.
bro really said "look at my stats it's impossible i lose"
Good aim and positioning, poor ability management and ult timings
Where’s chat!🥲
Recommending being part of the gameplay is top-notch coaching.
where chat :(
I went from plat 1 1 win from diamond to gold 2 on dps... Literally there is no way there is not some sort of valley in matchmaking
Yeah. They whooked some shit for sure. Not only it matches 3000h with 10h, the 5 wins 10 losses in a row is definitely matchmaking at play. Maybe it thinks you got better and puts you in harder games? But we didn't and get plopped 🥲
i serioualy felt that last death as a juno player oh man, super unlucky!
gotta love juno players who after lost game say "well I died only 3 times, my teammates must be bad" , while staying in the back all the time without actual threats from the enemy team and running away with speed ring first chance they get
omg kiitttyyy
ALRIGHT SO!
Let me guess he is playing like a healer instead of support
im 8 minutes in and it seems like theyre only shooting the enemies when there are no teammates to heal
@@angie2932so they’re definitely doing their job as support. 🤭
@angie2932 I got bored but thanks to your comment i now know i was right lmao
I usually blame the holiday weekends, because there are usually some of the worst teammates in the world to show up, but with less players being there at overwatch. So i do understand how unlucky the juno got. I was a gold player(gold tank, open queuer, and support) and then the holiday weekend of christmas show up and well... i got so unlucky that i can only rank up on open queue while every other role i have to rely on my friends. Thats how bad the holiday weekends are