How to make a mountainous road in Blender

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  • Опубликовано: 13 дек 2024

Комментарии • 81

  • @RealGaryGibson
    @RealGaryGibson Год назад +4

    That's the best way I've seen of adding a road! The use of the knife project and shrinkwrap is very clever. Thank you!

  • @phildec7859
    @phildec7859 Год назад +12

    Very smart way of doing this, especially the use of the knife project. Thank you man!

  • @osmankerimli6710
    @osmankerimli6710 Год назад +4

    Wow this is the easiest and good looking method I've ever seen. I was searching for a good solution on how to do this for so long. Thanks!

  • @itsblkworld
    @itsblkworld Год назад +3

    that knife project was a new technique for me. Thanks for sharing!

    • @Gamezoneadi
      @Gamezoneadi  Год назад +1

      There is an even better method but when I use shrinkwrap, if the terrain is too rough then many vertices of the ground snap to a single road vertex because its nearer. So I'm trying code the function so that each ground vertex gets attached to a unique vertex on the road. But i have a very busy schedule, so I'm unable to work on it atm

  • @DownDance
    @DownDance Год назад +3

    Really great tutorial! Also a really smart use of the features that I've never seen in Blender. I learned so much from this

  • @archiblage
    @archiblage Год назад

    really great ! Precise, to the point, everything worked perfectly !

  • @rakdos5371
    @rakdos5371 Год назад +1

    Fantastic tutorial! Thank you so much!

  • @Mangerously
    @Mangerously Год назад

    Thank you this method is the best and easiest to follow I have found for this purpose.

  • @PanXingxing
    @PanXingxing Год назад +1

    Very smart. Really like it!

  • @nirajkapadiya3890
    @nirajkapadiya3890 Год назад

    awesome tutorial man, thanks

  • @HalkerVeil
    @HalkerVeil Год назад +6

    Step 1: Make mountain terrain magically appear out of nowhere.

  • @johnsmith-sv9tm
    @johnsmith-sv9tm Год назад +1

    Great video! But having an issue when i go to use the knife project tool and get this message ''no other selected objects found to use for projection'' Any advice would be appreicated cheers.

    • @Gamezoneadi
      @Gamezoneadi  Год назад

      U need to select the object with which u want to cut the ground while the ground is in edit mode. Hope this helps

    • @johnsmith-sv9tm
      @johnsmith-sv9tm Год назад

      @@Gamezoneadi I rewatched and figured out where i went wrong thanks. Much quicker method than the other way i was doing it for my assetto tracks. Just need to figure out how add trees into my map without them looking weird now haha.

  • @lupikekeampu6757
    @lupikekeampu6757 Год назад +2

    What am i doing wrong? When i use the knife project, it doesn't cut the shape of the road, just some bits here and there.

  • @yumleaw3902
    @yumleaw3902 Год назад +1

    终于找到了最优解!👍

  • @akemidryzz9387
    @akemidryzz9387 Год назад +1

    When I put the nurbspath to the curve modifier, the plane just disappears, any idea why ?

    • @Gamezoneadi
      @Gamezoneadi  Год назад +1

      Make sure both the nurbs path and plane are at 0,0,0 in object mode. Move the nurbs path only in edit mode

    • @akemidryzz9387
      @akemidryzz9387 Год назад

      @@Gamezoneadi It worked, thanks !

    • @akemidryzz9387
      @akemidryzz9387 Год назад +1

      nvm it doesn't lol

    • @Gamezoneadi
      @Gamezoneadi  Год назад +1

      Ok, if it ever happens again just check the above said points. U need to do follow those steps when u use mesh to curve function

    • @akemidryzz9387
      @akemidryzz9387 Год назад

      @@Gamezoneadi aight I’ll try again

  • @moonamayag
    @moonamayag 5 месяцев назад +2

    My UV Map looks completely different, I'm stuck there, any help :(?

    • @marinnagy1910
      @marinnagy1910 3 месяца назад

      Same here, it's not following the road path but just randomly filling the UV area

  • @vrajeshK.I.E.E
    @vrajeshK.I.E.E Год назад

    Oh thank you this is so understandable😀!

  • @lucasew
    @lucasew 10 месяцев назад +1

    How did you get this sick mountain model?

  • @alexmonteiro166
    @alexmonteiro166 Год назад

    can we use array for race tracks too? or not?

  • @ilikecakeandbiscuits
    @ilikecakeandbiscuits Год назад

    Great stuff. When I shrink wrapped the terrain to the road it seemed to crop terrain outside of the road intersections so most of the map disappeared!

    • @Gamezoneadi
      @Gamezoneadi  Год назад +2

      Oh. I have a better method but no time to make video. My college ends next month 5th. Finally 4yrs of torture will come to an end. I'll start making after that.

  • @VldAc
    @VldAc Год назад

    hey nice video but how can I make start and finish and spawnpoint for aseto corsa. Is there any way in blender or Ks editor?

    • @Gamezoneadi
      @Gamezoneadi  Год назад

      Yes u can put empty axis or cubes. And there is naming convention. I don't remember rt now. I'll share that forum. Y axis should be pointing up and z axis will determine which direction the car will face

    • @VldAc
      @VldAc Год назад

      @@Gamezoneadi that means if I will put cube on the road in right direction it should work ? With that thing you'll share.

    • @VldAc
      @VldAc Год назад

      @@Gamezoneadi by the way I've got so much to ask. Do you have some forum or discord ? Im making my local track with gis and Im new to it so things doesnt go as they should 😂

    • @Gamezoneadi
      @Gamezoneadi  Год назад

      @@VldAc yeah mate everything is documented. It's sad it doesn't pop up if u search.

    • @Gamezoneadi
      @Gamezoneadi  Год назад

      @@VldAc discord.com/invite/e2PTQV5s
      U can join here.

  • @doralann6054
    @doralann6054 Год назад +1

    what do you mean by "raise path by two units"? I can't see what you did on the screen. Thanks for thee tutorial btw!!

    • @Gamezoneadi
      @Gamezoneadi  Год назад +3

      Just select the road and press G and then Z and press 2

    • @Gamezoneadi
      @Gamezoneadi  Год назад +1

      Just move the road up so that it doesn't intersect the ground/mountain surface so that u get the desired cut

    • @doralann6054
      @doralann6054 Год назад

      @@Gamezoneadi thank you!

  • @alexandrucristian289
    @alexandrucristian289 4 месяца назад

    When i try to Knife Project the road, i get this message: "No other selected objects have wire or boundary edges to use for projection". I have selected my terrain and i was in top view in edit mode and i have selected both my terrain and the road. Any ideas where i'm getting it wrong? Thanks

    • @Gamezoneadi
      @Gamezoneadi  4 месяца назад

      Maybe the terrain that u are using is not subdidvided and its just a plane. I would suggest you to use the newer method, pobably the last video of the playlist, if this one doesn't work for you

    • @alexandrucristian289
      @alexandrucristian289 4 месяца назад

      @@Gamezoneadi it is subdivided, has a mesh but not a lot of vertexes like thousands. I've noticed that the KsEditor takes quite some long time to load the project when there are lots of vertexes in my objects.

    • @Gamezoneadi
      @Gamezoneadi  4 месяца назад

      If it's taking a long time it means it wont load l, there is some error. Use the new method, it doesnt require high vertex count

    • @alexandrucristian289
      @alexandrucristian289 4 месяца назад

      @@Gamezoneadi where can i find the new method please? Thank you.

    • @Gamezoneadi
      @Gamezoneadi  4 месяца назад

      @@alexandrucristian289 ruclips.net/video/aq1Dnp1kpxI/видео.html

  • @clipsfdrive
    @clipsfdrive Год назад +1

    Solid stuff, I saw your "albert park" model. Did you build that whole thing on a plane?

    • @Gamezoneadi
      @Gamezoneadi  Год назад +1

      i used gis to get the land and then replaced the track area with the modeled mesh

    • @clipsfdrive
      @clipsfdrive Год назад +1

      I love these videos you put out. I have been trying to use assets instead to get lighting. There is a video where you create lighting models from scratch and they lit up on the track but I am trying to use asset library lights instead, they are lit in blender but soon as I export them to nk5 and run the track in assetto the objects are there but no lighting is present. Is there a work around to this you think you may suggest?

    • @Gamezoneadi
      @Gamezoneadi  Год назад +1

      I've been looking into this for sometime myself, I'll let you know if I find a work around. Can u put link of the video u saw?

    • @clipsfdrive
      @clipsfdrive Год назад

      @@Gamezoneadi Ey brodie, how are you apologies for the absence been mad busy with a few things. Things been a bit crazy for me. Can we get in touch on the socials? Please share your handles or I can share mine lets gets in touch and talk about a few things. Oh and the video I was talking about is the one on your playlist its part 6 ruclips.net/video/m57EhSL65SA/видео.html&pp=iAQB.
      I also have some strategies I think may work well fast workarounds during the modelling of the tracks and stuff. I have a lot of paid plugins I think may be useful to speed up the process but have not tried them out yet.

  • @OscarG-ElMano-
    @OscarG-ElMano- Год назад +1

    Thank you very much, I just need to know how to make a rail guard and follow the curve. Thanks for the video

    • @Gamezoneadi
      @Gamezoneadi  Год назад +3

      Just make 1 unit of the railing and rest is same as u did for road. But here u must do the uv mapping before applying the modifiers

  • @japp3playzz
    @japp3playzz 9 месяцев назад

    Wow i would love to have those skills and ideas, bro.
    Thanks for the tuts. Are you creating any tracks or stages for some sim/game? :).
    Cheers.

    • @Gamezoneadi
      @Gamezoneadi  9 месяцев назад

      Naah i stopped game dev. No time left, my laptop aint fast enuf to handle it, long loading times and crashes, once i have saved enuf, I'll build a new pc and start with unreal engine

  • @matthewexline6589
    @matthewexline6589 Год назад

    If you don't mind me asking, how many verts in total is this model?

    • @Gamezoneadi
      @Gamezoneadi  Год назад +1

      Never checked but if my lowend laptop can handle urs definitely will. Not that the whole mountain needs to highpoly. But extra vertices on the mountain would be equal to the total vertices on ur road.

  • @erenkurt5339
    @erenkurt5339 2 месяца назад

    hi, I'm new to making things in Blender. If possible, can you share this Map with me?

    • @Gamezoneadi
      @Gamezoneadi  2 месяца назад

      @@erenkurt5339 try any map

  • @dudeimsquid1793
    @dudeimsquid1793 Год назад

    why didnt you say anything about changing the scale of the path to 10?

    • @Gamezoneadi
      @Gamezoneadi  Год назад

      Not necessary. I did it so that i don't have to keep zooming in to select it

  • @jonaslimoseth1711
    @jonaslimoseth1711 Год назад

    sub nr 700 :)😁