*Create New Weapons, Armour and Sets:* ruclips.net/video/Gtq-AuOMFBc/видео.html *Faster Way to Mod Diablo 2 Resurrected:* ruclips.net/video/lZTTq7MXZ5w/видео.html This method doesn't require 40GB of space. 1) Create a "mods" directory under the root D2R directory. 2) Create a folder under that directory for your mod (e.g. "newmod"), and place your MPQ file in there 3) Create a folder under _that_ directory named newmod.mpq - so you should have ./Diablo II Resurrected/mods/newmod/newmod.mpq 4) Add your modified files this .mpq folder - keep the same directory structure here! So you should have the root of your newmod.mpq, and a data folder in that, global in that folder, excel in that, etc. E.g. ./Diablo II Resurrected/mods/newmod/newmod.mpq/data/global/excel/treasureclassex.txt. You'll only need the .txt files with this method, no .bin files. 5) You need to add a modinfo.json under the root of the .mpq folder (e.g. newmod.mpq/modinfo.json). This should contain the "name" and "savepath" elements: { "name": "newmod", "savepath": "newmod/" } 6) Run D2R with the command line argument "-mod -txt" - e.g. "-mod newmod -txt"
They should ABSOLUTELY clarify things here. Why leave us guessing like this .. .. I wonder though if they're being deliberately unclear about things for the SOLE reason that IN CASE they'd like to implement some policy, they can do whatever the heck they want without backlash BECAUSE they were never clear about things in the first place.
I think that it's likely just due to an extremely poor company culture. They _could_ clarify things, but the people in a position to do so simply don't care enough. It's extra effort, and the modding scene is too niche to have an impact on their sales. I wouldn't say there's malicious intent, just pure apathy.
I hate their communication with the community, or rather lack thereof. Back then they were fine with simple loot filters, despite being a dll injection, unlike other dll injected hacks which were bannable. Now we see cosmetic mods, like model changes that are closer to the original characters (amazon & assassin), even a (very simplistic) loot filter mod. Blizzard will have a stance on this, but they should also communicate that before people get banned over something as simple and innocent as a cosmetic mod.
Yes, it's incredibly disappointing. It would take very little effort for them to clarify their stance, but they just don't seem to care enough to do so 😢
Not getting banned right away doesn't mean you won't get flagged and banned later. If you think about it, waiting before banning someone is the smarter approach, because you won't tell the "hacker" what exactly got him banned.
That's very true when you're talking about hackers - but we're not talking about hackers in this case. We're talking about a game feature that could have easily been fully disabled for online play, but was not.
It's kind of ridiculous that they can't be more clear about this. They've talked several times about modding for D2:R and now there's just silence? They even said that they'll 'make moding easier'. They've CLEARLY indicated that modding the game will be something that they'll be allowing. However I can't imagine that they meant that it'd be ok to bring modified versions of the game online though.
Yeah, it's very frustrating for modders - but it does seem par for the course for Blizzard. It's very strange to me that they didn't put in better separation for mods - and the silence on the topic just shows a complete disregard for some of their most dedicated fans.
How do you play on single player after ban? I heard DRM requires you to log into bnet. So you can verify your D2R while you are banned, and therefore also loose access to bnet?
I think you got it right. I think despite their previous statements that modding will be supported, they know this legacy codebase is vulnerable, so they can't promise that down the line some mods won't lead to bans, because it is probably possible to use mods to cheat online ultimately in this game.
Yep - it will probably be fine, but in my last video I was confident that it would be. I don't have that confidence anymore, and so recommend that people err on the side of caution 👍
It's impossible for us to say for definite. Asset changes like a character's skin would be in effect in multiplayer. Without clarification from Blizzard, we don't know whether that would be a bannable offence though (or even if it would be detected). It's safer to just not run mods while loading an online character.
There's nothing wrong with modding your single player game. We can't say whether Blizzard will flag anything from mods in the multiplayer game (even if it doesn't have an effect), so it's safer to just not run mods when connecting to your online character.
It's impossible to say for certain since Blizzard haven't released any statements. Having said that, lots of people have been using loot filters online, and there have been no reported bans that I'm aware of so far.
Unfortunately, it's impossible to say. Blizzard have been very quiet, and while people have used skins online without being banned, I wouldn't feel right saying that it's "safe" to do so. Blizzard could at any point ban players for using modified content online.
how do mods work after the 2.4 update? i updated my game and i used to play with the drop mod for a lot less grinding but that version doesn't open anymore and i just get a massege about an unexpected error. Do mods have to be updated, do i need to do the whole modding proces again, what should i do?
It's likely that a lot of mods will need to be updated, depending on what they changed. Things like drop mods affected the treasureclassex.txt file, which controls all the drops - this is also something which was likely heavily modified by the patch (e.g. with new drop classes, etc.). You'll either need to wait for the mod authors to update their mods, or modify the files yourself. I do have a video about modifying drop rates, so that might be something that you're interested in. You can start from the base 2.4 files, and just bump up the values a bit to achieve the experience that you want.
@@HighTechLowIQ ty, i don't really understand much about modding so i'll wait a bit for the mod if it gets updated but if nothing happens for a while i will try to mod it myself
They have no intention of responding. so long as they pretend you've never asked, they have plausible deniability when it comes to enforcing the customer consuming the product the way Activision want. If it were most other houses, the benefit of the doubt might be given, but we have a decade of assholery from Kotick et al to support the assertion that they're genuinely malicious
well thats fkin good, because the item loot color is completely fking unseeable, ironically for the best loot in the game on top of that. I think its totally fine to ban players for changes for modding the game in such a way to give yourself an advantage over others, like making enemies easier or making loot easier to get. But ffs I can't believe how bad they made the loot visibility. They did a really great job with the modeling and the way the game looks with everything else, but they had to notice how hard it is to see loot.
Aye - it should be okay to change things like loot colours, but it's still at your own risk. Having said that, I still don't know of anyone having being banned for using minor mods like that (or any mods) online.
Have you tried to reach out to Mr.LiamaSC, cant hurt. Thank you for the update. If I was to use mods for D2R I would make a copy of the game folder like we did with PlugY My only question would be how are save files handled with mod versions?
I haven't actually reached out to MrLlamaSC (though love his videos). I may try that 👍 Others have said they reached out to contacts who worked in Blizzard (though none on the D2R team), but those contacts couldn't even help. Save files are actually handled quite well if you're using the -mod command (instead of -direct -txt). The mpq files/folders loaded with -mod contain a modinfo.json, which has a savepath value. That savepath is used to separate out your savegames per mod, so you'll end up with something like: C:\Users\\Saved Games\Diablo II Resurrected\mods\\
People do use characters editors on their single player characters without issue. If you're talking about cheat tables, then I would _assume_ it's fine offline, but there's no definitive stance from Blizzard.
You can use expanded inventory offline, but it won't work online. As said in the video - launching an online character with modified files is done at your own risk. There's no official word from Blizzard.
*Create New Weapons, Armour and Sets:* ruclips.net/video/Gtq-AuOMFBc/видео.html
*Faster Way to Mod Diablo 2 Resurrected:* ruclips.net/video/lZTTq7MXZ5w/видео.html
This method doesn't require 40GB of space.
1) Create a "mods" directory under the root D2R directory.
2) Create a folder under that directory for your mod (e.g. "newmod"), and place your MPQ file in there
3) Create a folder under _that_ directory named newmod.mpq - so you should have ./Diablo II Resurrected/mods/newmod/newmod.mpq
4) Add your modified files this .mpq folder - keep the same directory structure here! So you should have the root of your newmod.mpq, and a data folder in that, global in that folder, excel in that, etc. E.g. ./Diablo II Resurrected/mods/newmod/newmod.mpq/data/global/excel/treasureclassex.txt. You'll only need the .txt files with this method, no .bin files.
5) You need to add a modinfo.json under the root of the .mpq folder (e.g. newmod.mpq/modinfo.json). This should contain the "name" and "savepath" elements:
{
"name": "newmod",
"savepath": "newmod/"
}
6) Run D2R with the command line argument "-mod -txt" - e.g. "-mod newmod -txt"
Good of you to follow up and post an update. 👏👏
Thanks!
Hey man I just discovered your channel and I look forward to learn more about D2 modding and the inner workings of D2R. Subscribed!
Thanks! Hope you enjoy the content 👍
They should ABSOLUTELY clarify things here. Why leave us guessing like this ..
.. I wonder though if they're being deliberately unclear about things for the SOLE reason that IN CASE they'd like to implement some policy, they can do whatever the heck they want without backlash BECAUSE they were never clear about things in the first place.
I think that it's likely just due to an extremely poor company culture. They _could_ clarify things, but the people in a position to do so simply don't care enough. It's extra effort, and the modding scene is too niche to have an impact on their sales. I wouldn't say there's malicious intent, just pure apathy.
Gute Arbeit! Ich hoffe mal das da noch mehr Videos kommen über Mods/addons usw. Echt Hilfreich .Danke 😉👍
Vielen dank! Ich werde weitere Tutorials aufnehmen.
I hate their communication with the community, or rather lack thereof.
Back then they were fine with simple loot filters, despite being a dll injection, unlike other dll injected hacks which were bannable. Now we see cosmetic mods, like model changes that are closer to the original characters (amazon & assassin), even a (very simplistic) loot filter mod. Blizzard will have a stance on this, but they should also communicate that before people get banned over something as simple and innocent as a cosmetic mod.
Yes, it's incredibly disappointing. It would take very little effort for them to clarify their stance, but they just don't seem to care enough to do so 😢
Not getting banned right away doesn't mean you won't get flagged and banned later. If you think about it, waiting before banning someone is the smarter approach, because you won't tell the "hacker" what exactly got him banned.
That's very true when you're talking about hackers - but we're not talking about hackers in this case. We're talking about a game feature that could have easily been fully disabled for online play, but was not.
Man idk what to do to get subs, u r a born RUclipsr bro!
I don't think I'm a born RUclipsr. I'm not even crying in this apology video! 0/10 😂
@@HighTechLowIQ but I don’t know what to do, u do whatever is so simple but I can’t do it
Its great that they don't want to respond to such a simple question, just let us know so we don't have to risk it!
Yeah, it's definitely frustrating. It would be incredibly easy for them to just clear everything up! 😓
It's kind of ridiculous that they can't be more clear about this. They've talked several times about modding for D2:R and now there's just silence? They even said that they'll 'make moding easier'. They've CLEARLY indicated that modding the game will be something that they'll be allowing. However I can't imagine that they meant that it'd be ok to bring modified versions of the game online though.
Yeah, it's very frustrating for modders - but it does seem par for the course for Blizzard.
It's very strange to me that they didn't put in better separation for mods - and the silence on the topic just shows a complete disregard for some of their most dedicated fans.
They want people to get banned so they buy new games.
Great knowledge and explanation! I'll definitely sub. Keep it up man
Thanks! Really appreciate the support!
How do you play on single player after ban? I heard DRM requires you to log into bnet. So you can verify your D2R while you are banned, and therefore also loose access to bnet?
I'm not too sure if you lose access to singleplayer after a ban, as I don't know anyone who has been banned.
I think you got it right. I think despite their previous statements that modding will be supported, they know this legacy codebase is vulnerable, so they can't promise that down the line some mods won't lead to bans, because it is probably possible to use mods to cheat online ultimately in this game.
It would still be nice if they clarified their position, but I sadly doubt that they ever will.
Oops!! 🤣😂 At least you had the guts to post and correct yourself 👍😎
Yep - big mistake on my part!
That'll teach me to assume that sensible design choices will be made! 😂
I wouldn't sweat the cosmetic stuff, just don't mod in obscene things and post it on Twitter. They might take action.
Yep - it will probably be fine, but in my last video I was confident that it would be. I don't have that confidence anymore, and so recommend that people err on the side of caution 👍
I find it strange that online is not hidden during modded game. I logged on online by mistake. And all my mods seem to work.. I did bug report it tho.
It's a pretty big oversight in my opinion!
So say i were to use a cosmetic mod that changed the outfit of my character and i somehow managed to bring that into online. Would i be banned?
It's impossible for us to say for definite. Asset changes like a character's skin would be in effect in multiplayer. Without clarification from Blizzard, we don't know whether that would be a bannable offence though (or even if it would be detected). It's safer to just not run mods while loading an online character.
is the 40x times monsters illegal? even if it doesnt effect Online?
There's nothing wrong with modding your single player game. We can't say whether Blizzard will flag anything from mods in the multiplayer game (even if it doesn't have an effect), so it's safer to just not run mods when connecting to your online character.
Do you think only changing colors of drops would get me banned?
It's impossible to say for certain since Blizzard haven't released any statements. Having said that, lots of people have been using loot filters online, and there have been no reported bans that I'm aware of so far.
Is it safe to use skin mods for your characters in online?
Unfortunately, it's impossible to say. Blizzard have been very quiet, and while people have used skins online without being banned, I wouldn't feel right saying that it's "safe" to do so. Blizzard could at any point ban players for using modified content online.
how do mods work after the 2.4 update? i updated my game and i used to play with the drop mod for a lot less grinding but that version doesn't open anymore and i just get a massege about an unexpected error. Do mods have to be updated, do i need to do the whole modding proces again, what should i do?
It's likely that a lot of mods will need to be updated, depending on what they changed. Things like drop mods affected the treasureclassex.txt file, which controls all the drops - this is also something which was likely heavily modified by the patch (e.g. with new drop classes, etc.). You'll either need to wait for the mod authors to update their mods, or modify the files yourself.
I do have a video about modifying drop rates, so that might be something that you're interested in. You can start from the base 2.4 files, and just bump up the values a bit to achieve the experience that you want.
@@HighTechLowIQ ty, i don't really understand much about modding so i'll wait a bit for the mod if it gets updated but if nothing happens for a while i will try to mod it myself
@@toxicdeath7929 No problem! Hopefully the authors will update the mod shortly.
They have no intention of responding. so long as they pretend you've never asked, they have plausible deniability when it comes to enforcing the customer consuming the product the way Activision want. If it were most other houses, the benefit of the doubt might be given, but we have a decade of assholery from Kotick et al to support the assertion that they're genuinely malicious
Aye - it definitely seems like the silence is par for the course in the community. It's a real shame though.
well thats fkin good, because the item loot color is completely fking unseeable, ironically for the best loot in the game on top of that.
I think its totally fine to ban players for changes for modding the game in such a way to give yourself an advantage over others, like making enemies easier or making loot easier to get.
But ffs I can't believe how bad they made the loot visibility. They did a really great job with the modeling and the way the game looks with everything else, but they had to notice how hard it is to see loot.
Aye - it should be okay to change things like loot colours, but it's still at your own risk. Having said that, I still don't know of anyone having being banned for using minor mods like that (or any mods) online.
Have you tried to reach out to Mr.LiamaSC, cant hurt. Thank you for the update.
If I was to use mods for D2R I would make a copy of the game folder like we did with PlugY
My only question would be how are save files handled with mod versions?
I haven't actually reached out to MrLlamaSC (though love his videos). I may try that 👍
Others have said they reached out to contacts who worked in Blizzard (though none on the D2R team), but those contacts couldn't even help.
Save files are actually handled quite well if you're using the -mod command (instead of -direct -txt). The mpq files/folders loaded with -mod contain a modinfo.json, which has a savepath value. That savepath is used to separate out your savegames per mod, so you'll end up with something like:
C:\Users\\Saved Games\Diablo II Resurrected\mods\\
@@HighTechLowIQ Sweet thank you for you for the save file Info. I for one will be watching the mod community closely:)
Any one ever get bad on d2r ? and if so how ?
Im sorry but mods work online??
Some changes do work online (mainly asset changes).
Is it ok to use cheats in offline single player mode?
People do use characters editors on their single player characters without issue. If you're talking about cheat tables, then I would _assume_ it's fine offline, but there's no definitive stance from Blizzard.
Can i use exstanded inv?
You can use expanded inventory offline, but it won't work online. As said in the video - launching an online character with modified files is done at your own risk. There's no official word from Blizzard.
If they don't respond, maybe it's somehow tolerate.
The optimistic view is that it's tolerated, but the uncertainty is what will hurt the modding scene.
They're not responding so they can make up rules as it goes along. Vague rules keep sheep on their toes.
Well did you?
No, I haven't been banned, and I haven't heard of anyone else being banned.
Where find legal mod d2r ?
What exactly do you mean? You can find D2R mods on Nexus mods, and in a few other places. It's perfectly legal to mod D2R.
lol