Thanks go to everyone for demonstrating. Especially Edward who puts so much effort into explaining everything super clearly, plus all the camera work, plus playing (plus taking care of Ken's board), plus answering questions from message board. I agree, why am I not a subscriber? I am now. I'm at a point that whatever you're streaming, I'll probably be buying and I intend to join these sessions live instead of months later.
I would have liked to watch it live.. I'm only at 2.38, but there has been several times where Ken has put out discs, and nobody remembers that he researched the top level 3, that allowes him to choose wich disc he wants, that he is not limited to match the symbol.
(Jump Jump LOL :) ) thank you very very much for this perfect video ! even for me who don't speak english very well (it's not my mother tongue), I understand each word of your rules explanation. So, thank you again. I will follow you for now :) this board game seems wonderful with the tech tree and production effet after colonisation !! :)
We did discover that the game should have ended after the 3rd achievement was reached. That made the game go on too long and Edward would have probably won.
The (at end of turn) text in the achievement cards. Does it mean at the end of the turn of the player claiming the achievement or the end of the turn is after all player ahve played their turn for that round ? An example for this confusion. PLayer 1 is first player, just claimed control over two planets this turn that allows him to put two food production disks. At the same time triggering for him the Achievement to have an entire row of production's disk emptied. Can that player claim the achievement or do we need to wait for player's 2 turn to end ? BEcause if so, player 2 can come contest the claim on the planets and put the food production disk to player 1's mat. Which would mean the achievement would no longer be compelted (At end of turn)
Hey Guys - Using the BGG Complexity scale as a reference, what complexity rating would you give this game? Not looking for anything exact, even a range would be helpful. Thanks
Haven't had a chance to watch it yet, but having been one of the playtesters for this game I can say it's a great experience. Maybe not the weight the Herd prefers, but when you want something shorter with challenging decisions, it's a really good one.
Those crickets were ridiculous. I have one chirping outside my open window right now, and I think it's quieter than what was coming through his closed window.
Stopped watching after Jess got petty. I get so annoyed, when players decide to play like that (you did something bad to me, so now I'm just going after you, no matter if it benefits me or not)
Me too! There were two obviously better moves with the same turn she missed, and made such a terrible play based on missing out on a single jump action (and I suppose losing temporary control of one spot). Not to mention on the previous turn, she invited that by having the event she controlled act at Sol instead of some place where she could have jumped to before anyone else (assuming she "dug" for any tech that has a jump" and control before anyone could do it.). After that, I didn't even bother to find out who won (I assume Edward did. From his position, he could easily hasten the game end and win.) I do hope she got over it later, but I couldn't watch. Plus, the amount of AP here was very frustrating. Even skipping through the AP on playback was annoying. In some cases, without their action space being blocked, I marked a couple times where someone took 9 minutes just to decide on a move they could have decided during someone else's turn. The way the game is designed, it looks like is it is very important to manage the resources (e.g. "tight economy"). So, if you aren't looking at least 1 move ahead, you're going to be trapped with inefficient actions. Given that most places have 2-3 action spaces open in a three player game is to obviously to prevent AP. Two of the players were looking only at their actions on their turn, which likely messed with their enjoyment of the game - it sure messed up mine, watching only to learn more about this game. They play so many heavy euros on this channel, I was shocked to see this level of play! I would think heavy euro players would think multiple moves ahead out of habit. Do they ever win a game the play at cons where the table meta is more flexible?
Thanks go to everyone for demonstrating. Especially Edward who puts so much effort into explaining everything super clearly, plus all the camera work, plus playing (plus taking care of Ken's board), plus answering questions from message board. I agree, why am I not a subscriber? I am now. I'm at a point that whatever you're streaming, I'll probably be buying and I intend to join these sessions live instead of months later.
Great game- just pre-ordered it. Looking forward to play-;)
me too!
I really like the look of this game.
I would have liked to watch it live.. I'm only at 2.38, but there has been several times where Ken has put out discs, and nobody remembers that he researched the top level 3, that allowes him to choose wich disc he wants, that he is not limited to match the symbol.
(Jump Jump LOL :) ) thank you very very much for this perfect video ! even for me who don't speak english very well (it's not my mother tongue), I understand each word of your rules explanation. So, thank you again. I will follow you for now :) this board game seems wonderful with the tech tree and production effet after colonisation !! :)
You're very welcome! I'm happy to hear that, even as a non-native speaker, you can understand my teaching of the game! Cheers, GeekLette!
Took me 2 weeks, of 20 minutes sessions. But I made it, the game looks amazing. Thank you for the playthrough, and the teach.
This looks fantastic. Will preorder when I'm next in my FLGS.
#amazingteacher
Game looks super interesting. I love technology trees so this immediately had my interest. The playthrough only increased it.
Easter Egg Alert!!! The planet Wolf 359 has a very special place in Star Trek: TNG & DS9 lore. :-D
Until you said it, I was not thinking about Criss cross, but hey "You might as well jump"
We did discover that the game should have ended after the 3rd achievement was reached. That made the game go on too long and Edward would have probably won.
Even so, I think we showed the game and the depth and variability of it!
Jess is pretty clever!
The silver on those actions spaces looks like you can rub it away with a coin. Maybe I've been playing too much charterstone...
The (at end of turn) text in the achievement cards.
Does it mean at the end of the turn of the player claiming the achievement or the end of the turn is after all player ahve played their turn for that round ?
An example for this confusion. PLayer 1 is first player, just claimed control over two planets this turn that allows him to put two food production disks. At the same time triggering for him the Achievement to have an entire row of production's disk emptied.
Can that player claim the achievement or do we need to wait for player's 2 turn to end ?
BEcause if so, player 2 can come contest the claim on the planets and put the food production disk to player 1's mat. Which would mean the achievement would no longer be compelted (At end of turn)
Edward needs to let people play their own game. He is a control freak.
What difference if Edward puts the unused technologies on the bottom of the deck if he shuffles the technologies before checking for new ones.
Hey Guys - Using the BGG Complexity scale as a reference, what complexity rating would you give this game? Not looking for anything exact, even a range would be helpful. Thanks
I would be saying through out the game. "Who's turn is it?" Too much what if.
So what do you think of this playthrough? :crickets:
Haven't had a chance to watch it yet, but having been one of the playtesters for this game I can say it's a great experience. Maybe not the weight the Herd prefers, but when you want something shorter with challenging decisions, it's a really good one.
I liked the playthrough alot, moved into my acquire radar
Those crickets were ridiculous. I have one chirping outside my open window right now, and I think it's quieter than what was coming through his closed window.
@@ericfrancis7816 it looks like it should be an epic game.
@@RedEyedGhost1 I have several large trees right outside my office window. When I have the windows open on a cool evening, they are very loud!
I found this very difficult to watch. I really enjoy the game and we can play an enjoyable four player in half the time.
Oh god the explanation takes too much time... I don't know why they move a bit quicker....
Instructions unclear, gave it a thumb down, below ;)
Stopped watching after Jess got petty. I get so annoyed, when players decide to play like that (you did something bad to me, so now I'm just going after you, no matter if it benefits me or not)
Me too! There were two obviously better moves with the same turn she missed, and made such a terrible play based on missing out on a single jump action (and I suppose losing temporary control of one spot). Not to mention on the previous turn, she invited that by having the event she controlled act at Sol instead of some place where she could have jumped to before anyone else (assuming she "dug" for any tech that has a jump" and control before anyone could do it.). After that, I didn't even bother to find out who won (I assume Edward did. From his position, he could easily hasten the game end and win.) I do hope she got over it later, but I couldn't watch.
Plus, the amount of AP here was very frustrating. Even skipping through the AP on playback was annoying. In some cases, without their action space being blocked, I marked a couple times where someone took 9 minutes just to decide on a move they could have decided during someone else's turn.
The way the game is designed, it looks like is it is very important to manage the resources (e.g. "tight economy"). So, if you aren't looking at least 1 move ahead, you're going to be trapped with inefficient actions. Given that most places have 2-3 action spaces open in a three player game is to obviously to prevent AP. Two of the players were looking only at their actions on their turn, which likely messed with their enjoyment of the game - it sure messed up mine, watching only to learn more about this game.
They play so many heavy euros on this channel, I was shocked to see this level of play! I would think heavy euro players would think multiple moves ahead out of habit. Do they ever win a game the play at cons where the table meta is more flexible?