The Great Glitch Crisis of 2014

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  • Опубликовано: 22 окт 2024

Комментарии • 1,1 тыс.

  • @ErikSantana
    @ErikSantana 9 лет назад +136

    I started watching with the MGS3 in depth analysis and haven't stopped watching. Please keep up the high quality work.

    • @InputArchive
      @InputArchive 9 лет назад +4

      What's the heart next to your name that says "Supported"? I haven't seen that before.

    • @TimSmalls
      @TimSmalls 9 лет назад +1

      ***** Mr Know Nothing At the beginning of the video, there's an annotation with an "i" at the top right of the screen that says "Support Super Bunnyhop". You can also go to Super Bunnyhop's channel and it's on the right hand side.

    • @lodratios5538
      @lodratios5538 9 лет назад +6

      This 'tag', which allows you to feel that 'if you donate, everyone will know that you do and love you for it.' is obviously a means of encouraging people to give money to channels, and indirectly to youtube, not because they want to further a cause, but to satisfy their need for social validation.
      Along with the prioritization of posts made by 'celebrities', as well as the downvote-buttons that don't do anything, and are only there to give the illusion of a choice to those who don't notice, this is a great indicator for what youtube is becoming: A Frankensteins monster under the control of people who continually manipulate and experiment in order to make it more lucrative, completely indifferent to whether what they are doing is ethical or not.

  • @danielhale1
    @danielhale1 9 лет назад +168

    This was posted at the beginning of this year, and the problem is ongoing. Batman was a fiasco... but one thing was different: Steam Refunds. As refunds for extremely ineffective games become commonplace for both PC & Consoles, I expect publishers to get a lot more gun-shy about pushing broken games out the door.

    • @rayman1220
      @rayman1220 9 лет назад +35

      +Daniel Hale It appears that people are becoming more resistent to the bullshit that some devs try to pull, at least pc players. Paid mods? Fuck that, your game has Mircotransactions? Fuck you, your game is a buggy pecie of shit? Fuck your sales, you plained out lied to your players? Fuck your life.

    • @LeoKRogue
      @LeoKRogue 9 лет назад +13

      +Rayman It's essentially the pattern you see happen with any revolution; the people on the bottom are just starting to hate what's going on and are beginning to decide to straight-up just not TAKE it anymore. Whatever the case, whatever direction they go in, I feel that big changes are coming.

    • @Antiformed
      @Antiformed 8 лет назад +2

      And here we are another year later and this has proven to not be the case at all, unfortunately. Just like that guy said, it only got worse.

    • @danielhale1
      @danielhale1 8 лет назад +4

      Yea, I was looking forward to the new Deus Ex, but there's no way I'm touching it because of the dirty single-player one-use microtransactions alone, let alone bugs. I imagine enough people did buy it though to turn the profit they wanted.

    • @omarhuda4997
      @omarhuda4997 7 лет назад

      Daniel Hale they didn't make enough money. they put the series on hold.

  • @xisumavoid
    @xisumavoid 9 лет назад +541

    I don't see it getting any better, in this age of instant access and short attention spans, consumers are likely to get increasingly impatient with their gaming apatite.

    • @EpicSpiderWizard
      @EpicSpiderWizard 9 лет назад +10

      It sucks. People just aren't willing to wait another 6 months or so for a game to be released ploished

    • @Ocarina654
      @Ocarina654 9 лет назад +13

      EpicSpiderWizard
      Sad thing is, Ubisoft DID wait 6 months for Watch Dogs and it was STILL terribly broken on launch!

    • @MoreNimrod
      @MoreNimrod 9 лет назад +2

      I think it can definitely get better, I think developers have to stop being afraid to tell gamers to wait while they're still fixing their issues, rather than quickly launching the game and working on debugging afterward.

    • @GBDupree
      @GBDupree 9 лет назад +5

      Dennis Z
      Nintendo did that all the time, and their consumer base kept shrinking, propably because the consumers preferred the instant gratification of third parties more. I personally never had issue with the slow release of first party Nintendo stuff because I rarely have the money to buy games, but there are people who do, and then need a lot of games to satisfy them so I can kinda understand them wanting more games all the time, but I guess I have to practice having some restraint more than them.

    • @EpicSpiderWizard
      @EpicSpiderWizard 9 лет назад +1

      GBDupree there isnt enough good games in Nintendo's library to keep my hooked

  • @ares106
    @ares106 9 лет назад +81

    the problem is that the gaming market has changed significantly. We (the people that watch this show and would never buy a AAA on launch and are tired of the same COD every year) are now the minority among gamers.
    Its best for us as the more savvy game consumers to search for great titles from good studios that are not that mainstream and support them in developing great games. And spend less time worrying or bitching about AAA games from big studios that are now so mainstream that we no longer have an real input in them.

    • @Sodaholic6502
      @Sodaholic6502 9 лет назад +5

      I fully agree.

    • @DecayingReverie
      @DecayingReverie 9 лет назад +16

      I agree. For me, a company that I would consider to be extremely reputable is CD Projekt RED. They are extremely pro consumer and don't bend to the will of outside pressure when it comes to their games. I fully plan on buying The Witcher 3 (providing the sources I use for deciding on whether or not a video is game report that it is a worthy game).

    • @creekandseminole
      @creekandseminole 9 лет назад

      Decaying Reverie Word. Them and Nintendo.

    • @Sodaholic6502
      @Sodaholic6502 9 лет назад +5

      Decaying Reverie Running With Scissors are good to their fans, IMO. They've been pretty good about making up for what happened with Postal 3 and it wasn't directly their fault (Akella is most to blame for lack of communication and cooperation).
      creekandseminole Nintendo haven't been saints the whole time they've been in the industry. They were serious anti-competitive ball-busters back in the NES days, which even got them into legal trouble.
      Making attempts to eliminate competition when you already dominate the fragile market is not exactly what I would call pro-consumer. They did resurrect the North American game industry, but they weren't very nice about it.

    • @GoldStandardPunk66
      @GoldStandardPunk66 9 лет назад +2

      Decaying Reverie
      CD Projekt's greatness really puts a lot of the things wrong with many other AAA developers and publishers in perspective.

  • @ajttambo
    @ajttambo 9 лет назад +871

    This is by far the smartest channel in the gaming community

    • @1toncheese
      @1toncheese 9 лет назад +27

      well i think its closely followed up by Ahoy but yeah.

    • @caermegg8582
      @caermegg8582 9 лет назад +32

      Game theorists is probably up there too, but not in the same type of thing.

    • @hazardousjazzgasm129
      @hazardousjazzgasm129 9 лет назад +86

      Orsyx Gaming I guess Game Theorists are fun and clever little fictionalizations of gaming culture, like mystery novels or something, but I can't say that compares to some of the most in depth, articulate and critical journalism of games and gaming media I've ever seen

    • @ajttambo
      @ajttambo 9 лет назад +22

      Jason Bissainthe Game theory is like math/science class but Super Bunnyhop is like English/social studies

    • @Not2korka
      @Not2korka 9 лет назад +54

      Let's not forget about Matthewmatosis and Errant Signal either if you guys like this sort of videos. But I agree, I love everything George puts out and watch it multiple times.

  • @jmpittman0220rms
    @jmpittman0220rms 9 лет назад +91

    I've said it for years, until morons quit buying CoD, AC, Madden, and FIFA every year, we will never get the amount of quality games we used to. It's all about sequels and how fast they can pump them out. FC4 was mediocre at best and they're already talking about the next one but they are asking fans to choose what direction to take it. Consumers have to wake up and stop buying this crap. MCC is still a broken mess, so bad I had to hard reset my system just to play the campaigns offline yet people are throwing $250 at a mystery box Halo 5 limited edition that has no known contents. What's sad is the beta for 5 has the same issues as MCC...

    • @cordia96
      @cordia96 9 лет назад +14

      Not a problem for the informed and patient gamers.
      I bought games like The Talos Principle, Divinity OS, Heavy Bullets, Shin Megami Tensai 4 and many other games. All of them run fine. Indis are getting better and better, they stray from 8bit style graphics and branch out. It's mainly the big hyped AAA games, that suffer these problems on launch.
      You don't need to preoder. You don't need to buy on launch. It just takes less a week before messy launches get press. Being patient saves you money.
      What is the presure to buy new releases so early?

    • @jmpittman0220rms
      @jmpittman0220rms 9 лет назад +4

      If it wasn't for Nintendo, indies would be primarily what I play. Consumers just don't learn. Like I said, MCC is still a mess and people are clamoring to pre order Halo5...

    • @cordia96
      @cordia96 9 лет назад +3

      Jon Pittman Fuck these guys. I expect everyone to take care for himself at least. If someone wants to dump his hard earned cash on something unknown, so be it!
      Gamers act like a clishee teenage girl from a bad sitcom. Sitting in front of the closet and say "I've got nothing to wear!" While the Steam libary lists +100 games (or Games for Gold / Playstation Plus).

    • @cordia96
      @cordia96 9 лет назад

      Jeffrey Allmeyer People who buy buggy game are stupid. Gamers who spend >50 bucks on a title and don't know if the product is finished, are dump. George just explained that the yearly release leads to rushed releases. This is a downward spiral.
      I also don't see, where Jon or me shit over other peoples taste. This is still about the quality of the product. Who likes buggy glitchy games?

    • @Guest0140
      @Guest0140 9 лет назад

      Jeffrey Allmeyer "every year"

  • @fireaza
    @fireaza 8 лет назад +11

    I think a lot of the issue is this generation and the previous generation had a LOT of people getting into video games for the first time. People who didn't grow up in the 16-bit and 32-bit eras back when games needed to work properly out of the gate. They don't know any better so they think this is just how it's suppose to be.

  • @Ricky-cy4is
    @Ricky-cy4is 8 лет назад +356

    Nintendo doesn't fuck around. When you buy Smash Bros, you GET Smash Bros, not some broken mess.

    • @deadchannellmao1242
      @deadchannellmao1242 8 лет назад +14

      COUGH COUGH RISE OF LYRIC COUCH COUGH

    • @Ricky-cy4is
      @Ricky-cy4is 8 лет назад +81

      DaColGy
      They didn't make Rise of Lyric, funny enough.

    • @deadchannellmao1242
      @deadchannellmao1242 8 лет назад +9

      But still... It WAS on the Wii U and they LICENSED it

    • @Ricky-cy4is
      @Ricky-cy4is 8 лет назад +93

      DaColGy
      Again... THEY DIDN'T MAKE IT. I guess it's Microsoft's fault Big Rigs over the road exists.

    • @LeonomusPrime
      @LeonomusPrime 8 лет назад +18

      +Jimmy William Well... yes, when you license something and allow it to be sold on your platform, you are partially to blame.

  • @SniperWalrus
    @SniperWalrus 9 лет назад +101

    My one man solution to this, for me, is to get hyped for games, find out the release date, add 7 days and then on that seventh day after release, do some actual research from PLAYERS, not corporate shills like those on Gamasutra and then consider whether or not I want the game.
    I've estimated this approach has saved me hundreds over the years not to mention the lack of headaches.
    The only way this damage can be repaired is by a gaming crash. I'm dead fucking serious.

    • @hazardousjazzgasm129
      @hazardousjazzgasm129 9 лет назад +11

      I'd be okay with a gaming crash because I have enough games from the past decade alone to keep me busy for about as long, plus who wouldn't prefer a smaller quantity of creative and well polished games as opposed to being funneled shit after shit each year?

    • @SniperWalrus
      @SniperWalrus 9 лет назад +6

      Jason Bissainthe The industry that create these awful games, the technology industry that supports them, the journalists who report on them and so on and so forth.
      The only ones who would suffer are the leeches upon videogaming.

    • @hazardousjazzgasm129
      @hazardousjazzgasm129 9 лет назад +2

      Oh dude, totally we don't just need new fresh games, we need an entirely new perspective on game reviews and editorials. I nominate Bunnyhop for our ambassador

    • @SniperWalrus
      @SniperWalrus 9 лет назад +4

      Jason Bissainthe Yeah it's pretty much an open system of corruption, a circular gravy train we have right now.
      Developers make the same game over and over, they get the journalists to play hype for them, the journalists have something to talk about/add revenue/backroom dealing and everybody wins.
      Look at the reviews these buggy as hell games get. 4/5, 9/10, 10/10, 95%, 95/100. It's a fucking disgrace. The ones who get fucked are consumers who get to play the same tepid, unchanging games over and over.
      When was the last time a game really impressed you? Was it this year? Last year? For me it was several years ago where I felt a game was actually pushing forward.
      Nobody gives a shit about the consumers, not the developers, not the media, not even most gamers. They're happy to play CoD: MW remake number 9.
      Oh and don't hold out much hope for the indie scene either, if you've been following GamerGate you know how corrupt those lunatics are.
      Like I said, the best thing that can happen right now is a crash and a restart. Maybe gaming will never be as popular again as it is now, but I'd rather roll the dice than be fed the exact same games for another year.
      You can chart the video gaming years since 2009 without too much effort, it's the same handful of games every time single year with a few special blockbusters and an anticipated game or two with a few surprise shocks.
      Every. Single. Time.

    • @bokito999
      @bokito999 9 лет назад +9

      SniperWalrus
      _'Oh and don't hold out much hope for the indie scene either, if you've been following GamerGate you know how corrupt those lunatics are.'_
      You *are* aware that the term "Indie" encompasses _literally every game developer_ that works independently/aren't owned by publishers, right? That's a really broad spectrum.
      Also, I'm rather sceptical at how something like the _entire_ game industry would collapse, has there been a "movie crash" in recent time? I've heard people claiming the crash is near for at least half an decade.
      Who within the industry would go away and who would rise from the ashes, hypothetically speaking?
      How would it go into motion?

  • @Drakescythe9
    @Drakescythe9 9 лет назад +51

    Man, maybe I am part of some extreme minority, but I don't want these yearly releases. Take the time and get it right. I've been saying that for years. It's part of why I am never annoyed when studios like Naughty Dog or Rocksteady push a game back. They don't release a game until it's done right.

    • @PoweredByFlow
      @PoweredByFlow 9 лет назад +6

      The thing what annoys me the most is if publishers release a franchise every year with little change to the last game then i get sick of it really fast. It baffles me how so many people are still into Call of Duty.

    • @rocksteel9238
      @rocksteel9238 9 лет назад

      Eli Johnson I agree. Waiting for Arkham Knight has been painful but I would prefer this painful wait rather than it coming out as broken and glitchy mess like unity.
      Furthermore it seems they've used this development time to their advantage by adding the multiple ally combat system, which addresses one complaint a lot of people have leveled at the series which is why doesnt batman ever call in any of his friends.

    • @pluviometerpolylemma
      @pluviometerpolylemma 9 лет назад

      +Rock Steel looking at this comment from the future makes me sad

    • @rocksteel9238
      @rocksteel9238 9 лет назад

      Alexander Marshall Sorry if you bought pc version because you know it was shit but at least it ran well on consoles.

    • @Drakescythe9
      @Drakescythe9 9 лет назад

      No, Arkham Knight sucked. It was so unbelievably overhyped. I hated how bad that game turned out. Not only was the vehicle sections so utterly repetitive. The "twist" about who the Arkham night was was total garbage. And now the series is done.. What a shit ending...

  • @paulstaker8861
    @paulstaker8861 9 лет назад +121

    With Steam around that brings 60$ games down to 2 measly bucks after just a few years there's no reason to pay for a game when it's not even done.
    Hold your fucking wallets people, there are millions of super great games from the past that's just a few dollars and clicks away.

    • @suprtroopr1028
      @suprtroopr1028 9 лет назад +3

      yes, but its sinfull as all hell that you would to wait nearly that long for the game to be "over-developed" to a tolerable point. this new generation of entitlement has put companies in a fucking vice. with online patches, theres no reason for them to care about making sure it isnt broken, just as long as it meets the deadline. "we'll patch it.... the same day, next week, the week after that, so on and so forth".

    • @paulstaker8861
      @paulstaker8861 9 лет назад +4

      suprtroopr1028
      If you can ignore the hype, wait 1 year from the trailer or 2 years for it to actually be worth a damn ain't that much of a difference.
      That's my strategy.

    • @suprtroopr1028
      @suprtroopr1028 8 лет назад

      +Quiptipt ... really? no. what I mean is that developers should give enough of a shit to develop a game to a point where its at least stable. this shit didnt happen nearly as much prior to wifi standard consoles, because they only have one time to get it right. nowadays, they can piss out whatever and just fix it later. the fuck are you on about?

    • @OctaHeart
      @OctaHeart 8 лет назад +2

      +Paul Staker *COUGH* Race The Sun

    • @residentzombie
      @residentzombie 8 лет назад

      +Paul Staker If 100% of consumers did this, we would no longer have any new games at all. Every person works to make a profit. If game developers will lose money making games, not only did they lose money they lost that labor time money as well. Instead of losing money developing a game, it is more beneficial for that person to work at McDonald's. They won't lose money and will actually make money by working. You don't want game developers to not profit from their labor. This is why many consumers pre-order games and buy games on launch day to financially support these people and that is fine those consumers exist. Without them, you wouldn't be able to buy games for under $5. Halo 5 gave away free map packs because other Halo 5 players supported the requisition points system. So all Halo 5 players need to thank those other players who financially supported the game and now everyone is rewarded with free stuff. You need to stop and look at relationships more and why things are the way they are.

  • @Caseman984
    @Caseman984 9 лет назад +106

    How is the x86 architecture unfamiliar? These consoles are just PCs in pretty boxes at this point. The hardware is not nearly a viable excuse for all these broken games.

    • @SDCodex
      @SDCodex 9 лет назад +11

      It isn't so much about how easy the machine is to code for as it is the games being increasingly high fidelity and complex. Every year Ubisoft has more than 10 studios working on Assassins Creed games, that is about 1000-1500 people working on them and they still come out like crap and I can totally see why. Realisticaly a game like AC Unity would require 4 years of dev time to release, but the team got three, not to mention the difficulty of working with so many different people across so many different countries.

    • @1toncheese
      @1toncheese 9 лет назад +5

      well it is since x86/x64 have issues anyway, the lack of effort put into pc ports in the past means it is still kind of unfamiliar territory to the main dev teams (some pc ports were just kind of thrown at smaller teams).

    • @progste
      @progste 9 лет назад +6

      SDCodex
      i doubt it depends on the scope of the game as much as the rush to get the product out as soon as possible and the over-reliance on patches

    • @Espersontheone
      @Espersontheone 9 лет назад +2

      And also many PC games are using DirectX or Mantel witch is different to the proprietary systems consoles have. It´s still x86 but not in the same way

    • @1toncheese
      @1toncheese 9 лет назад +1

      Espersontheone
      the xbox original, 360 and one use directx (there was a bunch of fanfare a while ago how the xbox one would support dx12) and the ps4 uses a proprietry api based on opengl............ the issue is that few triple a devs have cared enough about x86 to really get used to it.

  • @Vikumax
    @Vikumax 8 лет назад +36

    It's things like what we see in this video that argument my stance whenever someone says "Why doesn't Nintendo just go multiplatform?". For all it's many shortcomings, mistakes, and obsessions with twisting the norm more than it should, if there's something Nintendo hardly fails in is Polish; And no, I do not mean games for their console, like Rise of Lyric, but games developed by them most of the time are well polished.
    Rarely do you heard of Nintendo games having glitches, and the ones that do have them few and far between, and never game-breaking. This comes because of the freedom they have as being their own company working for their own consoles. If they think a game needs polish they WILL delay it. IF even that is not enough they will delay it AGAIN to fix it. This is something that, while you do see in multiplatform releases, is very uncommon with them.
    Now imagine Nintendo going multiplatform as a game developer or publisher. Now not only having to deal with their own group of shareholders, but also the shareholders of Sony and Microsoft breathing on their necks. As Bunnyhop says, the deadline situation and consumer hungry while not make every game meet this fate, would lead to an increase on Nintendo games being rushed for the sake to appeasing both consumers and higher ups.
    And I don't know about you, but part of what I feel of Nintendo's "magic" is the fact very rarely do I have to turn on a Mario game at launch and meet a galore of glitches only for days later wait for a black screen with a bunch of patch notes in it.

    • @hitmanwolf
      @hitmanwolf 8 лет назад +3

      to be fair... NINTENDO is a gaming company.
      not a Bussiness Company.

    • @Flowtail
      @Flowtail 7 лет назад +6

      ...I think you might be missing the point of what a "company" actually is

    • @tiruliru1189
      @tiruliru1189 4 года назад

      You made valid points. Seriously, Nintendo should never go 3rd party. NEVER.

  • @TheManWithATrilbyHat
    @TheManWithATrilbyHat 7 лет назад

    I'm not sure why this was recommended to me now, but I'm glad it was. This was really informative and interesting. Also thanks for linking to my Korobeiniki video; more people need to hear Ivan Surzhikov's version. He sang it so well.

  • @pmfreak9702
    @pmfreak9702 9 лет назад +32

    This is the reason why I don't buy games day 1. I lost faith with the AAA developers, there is no more quality-control.
    And this is also one of the reasons why I will never have a PS4 and Xbox One. I don't understand how Sony and Microsoft can accept broken games to be released on their platform. I thought these big companies had standards.
    Thanks for the video George, I really like your channel.

    • @hazardousjazzgasm129
      @hazardousjazzgasm129 9 лет назад

      I feel like I'll definitely buy MGS5 day one and MAYBE new Zelda day one (not sure, I'm a longtime fan of the series who's lost some steam with the franchise). Other than that, anyone should have a good enough backlog of games to keep them busy enough without having to preorder launch day items

    • @pmfreak9702
      @pmfreak9702 9 лет назад

      Jason Bissainthe Yeah I agree with you. Also, there are some good big release that don't have game breaking issues at launch, but they are becoming more and more rare, which is sad to see.
      Tales of Zestiria and the new Zelda are the only two games that I have the intention to buy day 1.
      MGSV looks awesome, but I'm boycotting this game. I will buy it only when Konami will include the prologue Ground Zero in the game like it was intended since the beginning. I know it will happen and I'm a patient guy(that have a huge backlog of games to keep me busy).

    • @GBDupree
      @GBDupree 9 лет назад +1

      Because they already accepted their broken consoles as being shippable. ;)
      just kidding of course, but I don't think they really have control or know if these games are buggy, and even if they do know they won't get rid of them since its these very same broken AAA games that are selling their systems.

    • @zappandy
      @zappandy 9 лет назад +3

      Get consoles you might had skipped from other gens and play the great games you missed, you'll eventually get the chance to play the 2 great PS4 exclusives and 2 intriguing XBOX 1 games. That imo is the best solution! Granted even some have been ported to PC. Although, if you're a Nintendo fan, I think it's a great time for getting a Wii U. The way that console is moving forward reminds me a lot of the Gamecube era. BTW bear in mind as well most great indie games on the PS4 and XBOX 1 are on PC too.

    • @pmfreak9702
      @pmfreak9702 9 лет назад

      *****
      This is exactly what I did in 2014. I bought a Wii U and I play third party games on PC. I don't see any value with the PS4 and Xbox One, which is kinda heartbreaking.
      This is mostly the smartest thing to do nowadays. Get a PC + a Wii U and you will have access at almost every game. No need to pay a fee to play online with my friends and third party games are better and less expensive on PC. Also, I do not need to pay 180$ every year to play my older games from my old library. I spent thousands of dollars in games and now they want me to pay again yearly, thank you Sony. :-/
      The Xbox 360 is a console I want only for 2 or 3 games. Tales of Vesperia (I have the PS3 version, but it would be nice to play it in English) and Lost Odyssey. I'm just waiting when the Xbox 360 will become cheaper. I already have the games, but not the console.
      +GBDupree
      Ahaha! Indeed!
      They need to add a "Seal of Quality" on the box when its decent enough, like Nintendo did back in the day. Or never mind, I don't know, it won't change anything. XD

  • @savaria5063
    @savaria5063 9 лет назад

    Growing up helped me a lot in this case.
    Having less money to buy games or consoles at launch, gaming taking far fewer hours of my life (so I can't be hyped anymore about upcoming releases or the need brag about at school that I have, what you don't have), seeing corporate greed and other problems with adult eyes, demanding quality over quantity... all these things did really help me.
    Of course gaming is changing, developers need way more personel, time and money to develop stuff but on the whole level, people decide wether they buy broken products or not.
    Besides that, cool video, liked, subscribed, keep up the good work man. Cheers!

  • @GREATGAIWAIN
    @GREATGAIWAIN 9 лет назад +16

    You could say it was a crisis of infinite glitches?

  • @justletmelistthese
    @justletmelistthese 9 лет назад +36

    I returned to E.Y.E and Quake in 2014, I didn't buy a single game last year.

    • @mechanicalorchards3961
      @mechanicalorchards3961 9 лет назад +7

      I bought dark souls 2, but mostly played arcanum, wizardry 8 and fallout 2
      ps: e.y.e is great

    • @dadanikk
      @dadanikk 9 лет назад +1

      e.y.e?

    • @Krautvault
      @Krautvault 9 лет назад +1

      It's funny because E.Y.E. was an absolute glitchfest at launch and would have benefited a lot from proper QA testing. Still a great game though, in its own weird way.

    • @seriousOmajan
      @seriousOmajan 9 лет назад +4

      dadanikk
      E.Y.E: Divine Cybermancy

    • @justletmelistthese
      @justletmelistthese 9 лет назад

      Nachtmahr
      It is also kinda sad, on launch it was more stable then most of the games came out this year.

  • @TheSnoozeFox
    @TheSnoozeFox 9 лет назад +9

    That known shippable thing is completely correct, I work in QA and the amount of bugs which the fucking devs let through were unforgivable *ahembigredbuttonahem*

    • @InfernalMonsoon
      @InfernalMonsoon 9 лет назад +6

      Even something as simple as that makes QA sound like a nightmarish job to have. Especially when developers treat QA testers like crap, thinking that their insightful knowledge on the game's state to be irrelevant and unimportant (I suggest you hear the QA tester's story when working on Spark Unlimited's Legendary - I'm sure you could relate to that).

    • @RadioEnnui
      @RadioEnnui 9 лет назад

      DarkStarAngelo Hi I'd like to read this story, but nothing is coming up on google. Could you link me to it or give me a few extra keywords?

  • @Spectacular_Insanity
    @Spectacular_Insanity 9 лет назад +671

    Wait, people WANT annual releases? Who? A bunch of attention span-less 12 year olds?
    Fuck yearly releases. Give me a better game I can play for longer. You know, one that is complete and not broken. Preferably enjoyable. It's amazing that developers don't realize that a lot of people are sick of low quality games that get worse and worse every development cycle.
    And equal shame falls upon people that keep buying these games. They're only perpetuating and reinforcing to game publishers that they're doing the right thing, business-wise. It's really not helping.

    • @rocksteel9238
      @rocksteel9238 9 лет назад +18

      crzymn246 Yeah, ironically by actually supporting these annual releases they are hurting their beloved game series. For you see contrary to what Call of Duty or Assassin's Creed would have you believe it is possible for a game series to get by without changing little to anything from entry to entry. Look at Uncharted for instance a game series that doesnt change much from entry to entry yet fans still love it. Thats because instead for going for an annual release they release one about once every two years.
      This gives fans time to fully finish their game replay it multiple times and grow hungry for more instead of shoving one down their throat every year. Naughty Dog is currently one of the most beloved game developers out there but I guarantee you they'd be on the same level as Infinity Ward if they tried to push an Uncharted game out annually. As in they'd be a once great developer whose name has been reduced to that of a joke among the gaming community.

    • @typingreallyfast
      @typingreallyfast 9 лет назад +11

      crzymn246 Your comment's first line is both a question and the answer.

    • @DraydeeJayick
      @DraydeeJayick 9 лет назад +2

      +crzymn246 yeah! Instead of a game every year I want a game that, at most, takes a year to beat, and even longer to complete! I don't want a game with shoddy mechanics. Hell, Call of Duty used to be a GOOD game franchise, then somebody got greedy. Further more, want to see games used more creatively! I want to see more games that, in themselves, is a work of art. Why can't they make games that promotes better learning, provoke creativity, and even help someone recover from mental trauma or a stroke? Instead, we get awful games with little to no originality and a stagnant game industry.

    • @supremebuffalo6322
      @supremebuffalo6322 9 лет назад +6

      +crzymn246 the marketing equivalent of throwing as much shit at the wall as possible in hope that some of it sticks.

    • @typingreallyfast
      @typingreallyfast 9 лет назад

      Supreme Buffalo Depressingly accurate

  • @SumeaBizarro
    @SumeaBizarro 9 лет назад +7

    Meanwhile, the still popular (in Japan) Tetris The Grandmaster 3: Terror Instinct which is tetris on drugs, runs on 10 year old Celeron PC's.
    But I guess 8 cores are too much to handle UBISOFT'S awesome tetris version.

  • @catiseith
    @catiseith 9 лет назад +1

    IGN did something smart with their review of Splatoon. They made their usual review, but they kept the score pending until they could test the game in true online conditions after release.

  • @hazardousjazzgasm129
    @hazardousjazzgasm129 9 лет назад +440

    This generation of gamers and gaming culture simply has no standards. It's like poorly made products that get more and more pricey are becoming the norm for today's society.

    • @Tomwithnonumbers
      @Tomwithnonumbers 9 лет назад +10

      I heard Vampires the Masquerade was a very stable game

    • @fy8798
      @fy8798 9 лет назад +12

      Game james
      "Havent you heard? Gamers are dead people who buy games are either dudebro consumers or indie hipsters."
      You should read an article of Leigh Alexander. She makes a wonderful point that gamers are far more than just pathetic dudebros.
      Sadly, the dudebros threw a massive fit and are still harassing some (mainly female) indie devs over it.
      Sad that a lot of gamers cling desperately to the "obtuse shitslinger" identity and their FPS games as the only "acceptable games".

    • @Darksteal2k7
      @Darksteal2k7 9 лет назад

      Game james "banned by feminists"
      lol

    • @hazardousjazzgasm129
      @hazardousjazzgasm129 9 лет назад +12

      Game james I have a feeling that most actual gamers are just regular people like you or me, or even Bunnyhop. I know there are a lot of dudebro douches out there, I've met a few, they probably outnumber the hipster douches who latch onto gaming culture for the sake of their own reputation. But I mean, the internet and/or media might just be describing gamers as these two stereotypes because it's sensationalist. Maybe I live in a weird part of the world (Canada) but most gamers I come across are the kind of loveable and personable geeks and nerds I've always conceptualized them as, close friends or strangers. Have things really changed that drastically?

    • @hazardousjazzgasm129
      @hazardousjazzgasm129 9 лет назад +5

      PS: I don't participate in GG conversations any longer since I have a hard time due to the fact that I consider SJWs/feminazis and actual Feminists two different things, I was replying to your first comment

  • @blendernoob64
    @blendernoob64 4 года назад +3

    As far as I'm aware, thank the Lord that this bad launch thing is mostly over and done with. I could count the number of poorly launched games on one hand now compared to the fingers, and toes and nostrils I had to count three years ago. Now companies are crunching their employees to release the game mostly bug free but on schedule. One evil for another, possibly greater one. Now if only consumers can learn patience and encourage developers to delay their games so we don't have crunching game devs or bad launches.

    • @brandonmorel2658
      @brandonmorel2658 3 года назад

      The thing about crunch is that is it not even guaranteed that the game will be bug free. Crunch usually leads to faster releases and deadlines being met but at the cost of a lot Known Shippables. Cyberpunk is the best example of this. Crunch is just bad in my opinion. I mean, I don care about the developers, they could overwork to death for all I care, but them overworking also means bad and unfinished games.

    • @blendernoob64
      @blendernoob64 3 года назад +1

      @@brandonmorel2658Very true. I could smell the Cyberpunk situation from a mile away. Something about it seemed way more hyped than it should have been. Doom Eternal is an example of a title where a delay made the game a very smooth experience with minimal bugs. Supposedly devs crunched that game out too, but hopefully it wasn’t as grueling and hellish as say a Naughty Dog or Rockstar production. Given the positive attitude and passion for ID and of Doom from devs of the game on social media, I hope they were okay and no mental pain was inflicted on them. I just hope gamers can finally know the importance of patience and that the people who develop their favorite titles are people just like them.

  • @UberPootisOfficial
    @UberPootisOfficial 9 лет назад +14

    We need to stop pre ordering games

  • @Phaymyr91
    @Phaymyr91 9 лет назад

    I really love the writing in these videos, man. Thanks for the hard work!

  •  9 лет назад +26

    Funny to see so many people in the comment section thinking the industry's going to crash again.

    • @BrineWalsh
      @BrineWalsh 9 лет назад +32

      Yeah... I very much doubt that the video game industry will crash and burn, even like it did before, but the yearly release glitch-fest with locked off DLC and unplayable porting is a bubble that I hope bursts sooner than later. Like he said, consumers will probably get smart sometime in the future (hey, COD isn't selling AS well as it has in the past), and the embargo-fueled gravy train can only last so long before the parasitic practices of game publishers are well known.

    • @trabuco9
      @trabuco9 9 лет назад +18

      Really hope it does.

    •  9 лет назад +4

      Game james lolz

    • @KILLAKREED3MIL
      @KILLAKREED3MIL 9 лет назад +1

      Game james i doubt that. people have to much fear for those lazy hipsters. if you ask me this continuing cycle of broken games will eventually get so bad that people will start losing faith in buying games. this will cause many companies to lose money and start closing shop and this wont stop until something happens to rebuild consumer faith. i also think this will happen sometime in the future where games go all digital and you wont be able to get refunds, sell, or trade in games anymore.

    • @NexTsTovas
      @NexTsTovas 9 лет назад +1

      Best remedy for this is to _burn_consumers until they outrage.
      Please, fuck us more and and hurry up!

  • @Cruzer18Blade
    @Cruzer18Blade 9 лет назад +1

    I literally clapped at the screen at the end of the video... Really good quality content, I didn't expected such a good video, grats on you. You've earned a new sub ^^

  • @Reen567
    @Reen567 9 лет назад +18

    This is why i'm glad the Witcher 3 has been delayed

  • @mazimadu
    @mazimadu 3 месяца назад +1

    And a decade later.... nothing has changed

  • @Ricky-cy4is
    @Ricky-cy4is 8 лет назад +52

    7:08 Hold on. People WANT to see yearly sequels? Last time I checked, the majority of the internet HATED yearly sequels. Where's this guy pulling THAT out of?

    • @jeljrij
      @jeljrij 8 лет назад +38

      +Jimmy William The passionate gamers you see on the internet are probably just the most vocal. He's talking about casual consumers that mostly just get what's popular, which are where a lot of AAA developer's money comes from

    • @vladg12
      @vladg12 8 лет назад +16

      +Jimmy William From sales figures. People in the millions buy the games, obviously they want the games.

    • @SeantommyE
      @SeantommyE 8 лет назад +12

      +Jimmy William The internet gaming community is only a small microcosm of the larger consumer base. In indie gaming, there's a real impetus to listen to that microcosm, because it makes up the majority of people who even know about, let alone buy and play, their games. But for AAA companies, "what the consumers want" is very different from "what the internet gaming community is saying". The reality is that most people buying AAA games, particularly people buying on launch day (or god forbid pre-ordering) don't partake in games media. Gaming is a smaller part of their lives that they put less thought into, and at worst if a game is broken when they buy it they'll just keep it, wait, and try again later (if they're lucky, after it's been patched). The result is that what really drives sales isn't quality, it's publicity. The games that sell the best are the ones that have the biggest marketing budgets/campaigns, lots of storefront coverage, and high-end graphics demonstrated on the cover and in advertising material. The most efficient way to capitalize on that is to push out fancy-looking games with regularity to establish a brand and get casual players buying new entries in the series by default. Hence, yearly sequels. From a business standpoint, the current state of the industry is close to ideal. I'm sure it will get a little better, as earning a reputation for broken games isn't a GOOD thing, but it'll only improve enough for companies to let any issues blow over. We may see consequences for one or two companies (Warner Brothers is earning a damnable reputation among PC gamers), but I doubt we'll see any real change (e.g., Warner Brothers will probably just continue not caring about PC ports because consoles drive their sales. If anything, they'll reduce investment in PC releases because they see profits from that shrinking).

    • @samuelG009
      @samuelG009 8 лет назад +5

      big stores like Walmart also want them. The stores make a lot money off of selling physical copies of games. stores keeping a portion of the money means less money for the game company. which is why they sell dlc.

    • @Gnurklesquimp
      @Gnurklesquimp 7 лет назад

      Any environment except one filled with passionate gamers.
      Some guys in my class didn't really care for the futuristic changes they made to one of the cods, but they had to buy it since everybody they played with moved over. Nobody they played with really liked it but those guys knew people who knew people who liked it so they ended up just kinda buying it I guess

  • @SidheKnight
    @SidheKnight 9 лет назад +2

    Excellent analysis.
    The reason why game companies don't learn their lesson is because people keep buying AAA releases on launch day (or even PRE-ORDER) without waiting for reviews.
    Not buying the game in the first place sends a stronger message than buying it and then complaining in forums later.

  • @BBQDanTheMan
    @BBQDanTheMan 9 лет назад +8

    DON'T PRE-ORDER GAMES, PEOPLE!

  • @Thegamesoutfit
    @Thegamesoutfit 9 лет назад

    Thank you for making such a well thought out video on the elephant in the room. Excited to watch more of your videos but subscribed on this alone. Great work Super Bunnyhop! - Bryden

  • @OrangeVision
    @OrangeVision 9 лет назад +9

    I feel like I've said this many times in different contexts, but the internet-age and the ease and price of patching the game online, while incredibly convenient, seems to attack all the old values of complete, meticulously polished game experience. 20 years back a gamebreaking bug would've been a death senctence to any game.
    It doesn't matter in big picture if informed gamers know what's up and know not to buy into AAA-launches, for every case of that there's ten parents buying a highly anticipated big release to a kid. I mean of course the game works, it's a big thing and on shelves. Why would they put broken things there, someone would've blown the whistle!
    I kinda wish every game journo would review games the way they were shipped and not how they're "going" to look in 8 weeks. Maybe that would motivate the publisher at least a little bit to not force devs to shit out their labor.

    • @NexTsTovas
      @NexTsTovas 9 лет назад

      True, but some people simply don't care. Some people are _fanboys_ yhat would buy a product even if it is broken. I think that we will have to wait until everyone gets annoyed by this and starts giving a damn about industry screwing them over.

    • @tiruliru1189
      @tiruliru1189 4 года назад

      Komainu, I can tell you more. PlayStation, Xbox, PC, COD, AC, Madden, FIFA, NBA 2K, WWE 2K, FortNite, EA, Activision, Bethesda, Konami and Fallout 76 fanboys are the main culprits of this bullshit.

  • @kirklandish
    @kirklandish 3 года назад +2

    Someone posted this in a conversation about Cyberpunk 2077 - still relevant 5 years later

  • @EhCanadianGamer
    @EhCanadianGamer 8 лет назад +7

    Why is it that people feel the need to get hyped over new releases? I mean in all honesty I buy 2 or 3 new releases ever year. While most of the time i'm playing much older games I missed out on. The most recent new release I bought was Deus Ex: Mankind Divided, and before that it was No Man's Sky until I refunded it. Even then I don't think No Man's Sky should even count, cause the only reason I bought it because I was curious, but I still had a sneaking suspicions it wouldn't live up to the hype. And my suspicions were correct. But being hyped up for the latest Ubisoft game or the latest COD is something I'll never understand.

    • @luigi180
      @luigi180 8 лет назад +8

      Hype culture is an absolute cancer......

    • @TPF00T
      @TPF00T 8 лет назад +2

      2-3 releases a year is more than I buy. I might this year as I already got BF1 and I might get Watch Underscore Dogs 2 despite it probably being a slightly improved piece of shit (but still a piece of shit). I usually only buy AAA games a couple of years after release (The first Watchdogs was amazing for the price of 4.50 dollars).

    • @Flowtail
      @Flowtail 7 лет назад

      I'm the kind of person who just doesn't bother to buy a thing until practically everybody I know praises it up the butt, like happened with Undertale

  • @superstarm304
    @superstarm304 9 лет назад

    That last line....
    It sends chills down my back...
    Well Spoken

  • @armydude102
    @armydude102 9 лет назад +4

    The publishers trying to meet yearly quotas and deadlines is dumb, but I don't see how blaming the consumers is the default answer whenever a game fails. That has never, ever made sense to me.

  • @jonathanbecker6373
    @jonathanbecker6373 9 лет назад

    With very few exceptions on any major title, I have abstained from purchase until a year or more after launch, supplementing this with several deliberate tediums to slow purchase giving me time to reconsider. Thanks to this and my favorite reviewers, I have not had a bad time with a game in several years.

  • @progste
    @progste 9 лет назад +3

    -"2 more months of testing and the game should be ready for launch"
    -"Are you kidding me?! that stuff costs money and it's already October, just release the piece of shit, those idiots will buy it anyway!"

  • @GarfaGarfGarf
    @GarfaGarfGarf 7 лет назад +1

    I can't say I've ever expected a yearly release of a game series in fact I expect the opposite. It's the greedy shareholders that are pushing for yearly releases.

  • @TatteredKing
    @TatteredKing 9 лет назад +3

    Being a miser waiting for steam sales has served me well

  • @PieMan24601
    @PieMan24601 9 лет назад

    THANK YOU SO MUCH FOR MENTIONING LITTLE BIG PLANET 3's HORRIBLE LAUNCH. I never hear ANYONE talk about how bad that was in videos.

  • @AzureSymbiote
    @AzureSymbiote 9 лет назад +129

    Inquisition launched without a hitch? That thing had skipping voices, crashes, dialogue not loading for a minute, and much more!
    EDIT: And never buy anymore Ubisoft games! They are hopeless.

    • @Selestrielle
      @Selestrielle 9 лет назад +13

      Totally agree. I feel the only reason Dragon Age went under the radar for its bugs was because Ass Creed was released shortly before. DA: Inquisition had dialogue not loading, mid-cutscene crashes, NPCs fused together, animation glitches, etc. The game was playable alright, but def. not bug free.

    • @BobExcalibur
      @BobExcalibur 9 лет назад +21

      I ran into a glitch where the game failed to be fun for forty hours. It cleaned up once I tried the bug fix where you play Dragon's Dogma instead.

    • @Arshaq13
      @Arshaq13 9 лет назад +1

      It had a couple of broken sidequests on my 1st playthrough too. There's a quest that I just cannot finish because Servis does not appear in the western approach -.-

    • @AzureSymbiote
      @AzureSymbiote 9 лет назад +1

      ***** Good one!

    • @bleeters5984
      @bleeters5984 9 лет назад +2

      I straight up just can't play Inquisition. It runs horribly regardless of settings and crashes frequently, on a computer that comfortably meets and sometimes exceeds the recommended specs. Meanwhile, I have Shadow of Mordor going at 60-80 fps with everything turned up to the fullest.
      Dragon Age 2 was a technical mess on release, requiring multiple patches and driver updates to beat into some kind of working state, so I'm going to hope they get it straightened out eventually. Good grief, though. Inquisition cost the equivilant of $76 here in the UK.

  • @unclegumbald989
    @unclegumbald989 9 лет назад

    Thanx for this video, just subscribed because of this and your Critical Close-Ups/MGS series! I hope this trend doesn't continue.... leading towards another video game crash.

  • @clarenceboddicker6679
    @clarenceboddicker6679 8 лет назад +6

    Far Cry 4 still has a permanent glitch on my PC, the landscape and roads have a visible wire frame mesh on them, I'm not sure what causes it, it is very distracting.

    • @Ricky-cy4is
      @Ricky-cy4is 8 лет назад

      +Grant Sibley That's fucking weird

    • @clarenceboddicker6679
      @clarenceboddicker6679 8 лет назад

      kruger4444 I don't know.......I don't know, maybe I'm just not making myself clear, I aint got time for this bullshit !!. I've got the muscle to shove my cocaine factorys so far up their stupid fat asses that they'll shit snow for a year!!

  • @neonsilver1813
    @neonsilver1813 9 лет назад

    I really like the way you present your videos. It's so cinematic in 30FPS :D.
    I'm kidding of course, subscribed.

  • @norgamka6625
    @norgamka6625 9 лет назад +3

    The thing is, the people watching these videos or reading articles about waiting till release for reviews, not pre-ordering because of its impact to the games, usually don't pre-order or buy before reviews. It's young people between 12-17 who wan't their annual release of Call of Duty or Assassins Creed who don't care about its potential impacts because their parents buy it for them. people who make these videos seem to be talking to the wrong people, chances are the main demographic of these triple A games aren't reading or watching editorials on the impact of hasting buying.

  • @VoidSixx
    @VoidSixx 7 лет назад +2

    To all saying that this generation of games is all about releasing broken, over priced crap, you clearly have forgotten about the 80s and 90s where developers frequently released utter crap that rarely actually worked, and charged absurd prices for it.

    • @tiruliru1189
      @tiruliru1189 4 года назад

      Literally, I hated some retro games (Action 52, Dr. Jekyll and Mr. Hyde, Little Red Hood, Milon's Secret Castle, Super Pitfall, Castlevania 2, etc.).
      I'm aware that there were a lot of crappy games in 80s and 90s (even the ones AVGN named a few), but it's because games were in their infancy back then. The 5th generation (Atari Jaguar, Amiga CD32, PS1, Sega Saturn, N64, 3DO) was when games were in their puberty phase, making an awkward transition from 2D to 3D. But now thing are different. Gaming nowadays is a much more expensive hobby and publishers (including journalists like GamaSutra, VB, Metacritic, Gamespot, IGN, Kotaku) always hype up their games like crazy for no apparent reason, and the AAA games on PS4 and Xbox One (and even Google Stadia) are far buggier than games on NES, SNES, Genesis, PS1, N64, Ataru Jaguar, Dreamcast, PS2, Xbox, Gamecube, PS3, Xbox 360 and Wii. It is completely unacceptable and using weird but also stupid buzzwords like "nostalgia goggles" is no substitute for an argument. Not to mention the DLCs, microtransactions, lootboxes, Season Passes and pre-orders are reasons why I never liked modern gaming and why I like retro gaming more.

  • @om3g4z3r0
    @om3g4z3r0 8 лет назад +11

    Thank god for steam refunds.

  • @HantokiGaming
    @HantokiGaming 9 лет назад

    Dude I love your shit man. You are able to articulate your points and topics so damn well. When I try to do a post commentary video I stumble over my words like crazy. Youtubing is hard. D:
    Good video bro!

  • @hanro50
    @hanro50 7 лет назад +3

    Ubisoft isn't a publisher who you should trust to buy day one from

    • @hanro50
      @hanro50 7 лет назад

      Correction...Ubisoft are morons in general

  • @ThisIsMyFullName
    @ThisIsMyFullName 9 лет назад +1

    The sad thing is, that at the end of the day, this is the blame of the consumer. Developers only go as far as the consumer allows them. The only thing we can really do, is hope that people have learned something in 2014.

  • @SP9433TheLegend
    @SP9433TheLegend 9 лет назад +3

    Maybe the gaming industry as a whole needs to take a big hit. Now I'm not talking about something like the Video Game Crash of 1983 here but I think a blow to the industry could help. Obviously that seems a little strange and I could be talking out of my ass here, I know almost nothing about economics and business markets but just looking at the market I feel it could help. Now before I actually start explaining myself let me say one more thing, I'm not talking about mobile games I'm talking more so about "core" games, you know anything form Assassin's creed to Pokemon (which yes may be casual but it's on a dedicated gaming machine and at least a decent portion of it's player base is "hardcore" gamers). I'm not talking about things like Farmville or Candy Crush. Now if you're still around let me actually begin. First there's Steam and the horrendous amount of low-quality games it's churning out, very similar in fact to the Crash of 1983, and it's not just Steam with shit like Meme Run getting on Wii U (which I don't think is as bad as most people but still it's a poster child for bad games on the Wii U Eshop) even consoles aren't safe from trashy low-quality games churned out not in a year or two but rather in a month or two. A hard hit to the video game industry would hopefully make people learn their lesson like they did in the crash of '83, that bad games may make you a quick buck, but they're not sustainable because even the dumbest of consumers can only be fucked over so many times. Also how does a market crash in the first place? less consumers and/or less whales (whale is a term for a single consumer that spends horrendous amounts of money, such as a Nintendrone [like myself, I'm willing to admit it, which is the first step towards recovery] buying everything Nintendo publishes just because it has their seal of approval on it). Less people to buy the shitty games means the game is less likely to make back its development cost. Then we have the big budget AAA games that have been coming out underwhelming expectations and buggy as all hell. Well, if the industry had a mini-crash then again first thing's first, less consumers, less whales, but also people would be throwing less money into marketing their game since they wouldn't be as confident in it making back the money (although i suppose that's why they market it to all hell in the first place so maybe that's a mute point but let's just say I'm right here) so then games wouldn't be over hyped as much. Also if there was a mini-crash budgets may decrease so annual series would may become bi-annual allowing for more development time and less bugs. (also better games but I'll address this point more in my conclusion, for now I'm focusing on the market). Also as I said earlier, LESS CONSUMERS!!! but what kinds of consumers would leave the market, well we're already talking about hardcore gamers so I can't say casual-hardcore gamers, but I do have a good phrase to separate the types of gamers that would leave the market and the type that would stay. RUclips-gamers would stay, commercial-gamers would leave. By this I mean RUclips-gamers are what we are, the kinds of people that are keeping up with gaming and are making more informed decisions on our purchase (although we've all bought a meme run or two, as well as an AC:Unity or two) while commercial-gamers are the people who see a cool commercial and go buy a game, or look at the back of the cover and think the game sounds good, or know that COD is what all their friends are playing so it must be good, right? With the uninformed gamers gone there would be less people buying anything that's a big name or looks funny. ANYWAY, remember when I said in my conclusion I'd bring up the idea of better games, well after this Odyssey of a RUclips comment here it is. Let's go back to the Crash of '83 once more, how did the market recover? Well, Nintendo came out with the NES, innovative, high quality first-party games and of course the famous Nintendo Seal of Approval, which means little to nothing now but back in the day it meant a hell of a lot, you had to make a legitimately good game to get that seal and to get on the NES and so while a heck of a lot of bad games did indeed end up on the NES they were at least competent and consumers weren't getting fucked left and right. Well, to fix the crash that's what will happen again, AC will have to get good or die, COD will have to stay good or die (AW was apparently good), Mario will have to start innovating again, everything will have to start innovating again, Not only could a crash help the market, it could help the consumers. also if you took the time to read this monster I would love a response, just to know i didn't write his for nothing

    • @tiruliru1189
      @tiruliru1189 4 года назад

      Sonic also needs to innovate again!
      Even Fallout and The Elder Scrolls!

  • @ttgfan6925
    @ttgfan6925 9 лет назад +1

    I ended here thanks to a Facebook link. I'm not a gamer, well let's say I'm not a "hardcore gamer" as the people who are here. Reading the comments i find quite interesting the gamer culture (if that's a way to say it). Some people hate, others are in dissapoiment for something very ironic. The game industry are not making games for people who enjoy, are making games for people who only buy, sorry if i don't explain myself. But i kinda like how you guys have real valid points, more than any politic in this world.

  • @eggydrums
    @eggydrums 9 лет назад +9

    Great video, though I don't agree much with the fact that you said that the new console architectures contribute to these glitchy games. The new consoles use x86 based processors, basically common computer architecture.

    • @1toncheese
      @1toncheese 9 лет назад +5

      glitches are still common on x86 games anyway (even ones that are exclusive) the fact they are x86 just means they are susceptible to the same issues already present on pc.

    • @Sodaholic6502
      @Sodaholic6502 9 лет назад +9

      1toncheese Do you know anything about how computers work? x86 has nothing to do with buggy software. The reason the software is so buggy is because it's rushed and complex. Architecture has nothing to do with it.

    • @NexTsTovas
      @NexTsTovas 9 лет назад

      Blastfrog Complex architecture could mean that developing for it is complex in itself. But yeah, I agree.

    • @eggydrums
      @eggydrums 9 лет назад +2

      Komainu I guess I should have clarified a bit better. Developing for x86 has been possible for years and years. Last generation of consoles, people complained that the PS3's architecture was too hard to properly code for and only a handful of devs managed to use it to its best (i.e Naughty Dog games). But that excuse, in my honest opinion, is not valid with this generation.

  • @johnmiller7637
    @johnmiller7637 7 лет назад +1

    Remember when you could play a game and it would work, those were the days.

  • @HenryTownsmyth
    @HenryTownsmyth 8 лет назад +3

    I was wondering the same thing with that Tetris until I saw Ubisoft!

    • @FraserSouris
      @FraserSouris 5 лет назад

      Apparently Ubi themselves got the memo. Their games are performing a lot better now

    • @tiruliru1189
      @tiruliru1189 4 года назад

      Uh... no. Clearly you are either delusional or under Ubisoft's paycheck. You are not helping the game industry by supporting a poorly made game!

    • @tiruliru1189
      @tiruliru1189 4 года назад

      Literally, Ubisoft barely had any memo. This modern Tetris game on PS4 and XB1 performs worse than the Gameboy/DS/PSP version.

  • @HeroicPunk
    @HeroicPunk 9 лет назад

    "Gamers demand yearly releases for the big franchises." *sigh*
    I'm not saying that people DON'T want new yearly editions of their favorite franchises, but it's up to the publishers to determine when they're released. They pump them out every year because that's probably the shortest time-frame in which they can publish a game, buggy or not. That'll net them the most amount of money, rather than taking their time, going about 2-3 years between titles, doing a REALLY good job and releasing excellent games when they're ready. Consumers will consume whatever you give them. You just need to figure out the quality of the content that you're providing for their "meals."
    Thanks so much for yet another awesome video. Great stuff. Looking forward to the next one, as always.

  • @FrMZTsarmiral
    @FrMZTsarmiral 9 лет назад +4

    Amazing video.
    But still... how do you manage to fuck up Tetris this badly? I know a bit of coding and can make a shitty clone of tetris, but a triple-A studio releases Tetris with shiny graphics and it ends up being a glitchy mess?
    I can understand that a triple-A game with a massive budget has some glitches/connection issues at launch, but a simple game or a re-release/HD upgrade? It's ridiculous.

  • @EternalYoshi
    @EternalYoshi 9 лет назад +1

    This is definitely not improving. This year isn't over and we already have some legendary examples of unstable/bugged games being rushed out before they were ready.
    Mortal Kombat X on PC, Ultra SFIV on PS4, Batman Arkham Knight on PC, and more recently Tony Hawk's Pro Skater 5.

  • @k_aleksiev
    @k_aleksiev 9 лет назад +7

    Unfamiliar console architecture? How come is x86 unfamiliar?

    • @petarbarzakov3274
      @petarbarzakov3274 9 лет назад

      developers department / ( manager department + marketing department + sales department )= quality

    • @licentioushowler3400
      @licentioushowler3400 9 лет назад +3

      Petar Barzakov
      What does this have to do with his comment???
      I don't see how this "cycle" has any impact on the fact that the PS4 and Xbox One are more like traditional PC architecture than any consoles before them.
      In fact, I think it's extremely troubling how broken the developer/publisher relations and the vicious cycle mentioned in the video are, when the days of developers needing to learn how to utilize a highly unique and intricate Cell processor, for example, are by and large gone... yet the games are still being released with _this many_ bugs!
      Only the Wii-U should pose a technical challenge (though at least PowerPC is well-documented), but ironically its games are launching fine for the most part.

  • @tomcruz8615
    @tomcruz8615 7 лет назад

    stuff like this is why QA is needed in the video game industry.

  • @V100BB
    @V100BB 9 лет назад +7

    *hugs Wii U and it's flawless 1st party titles*

    • @overseerbomb7632
      @overseerbomb7632 7 лет назад

      V100BB nintendo switchis even better!!!

    • @tiruliru1189
      @tiruliru1189 4 года назад

      Would you believe that Wii U, a console that failed, still has a lot of great games without game breaking glitches, while PS4 and Xbox One have a lot of crappy games with P2W nature and egregious glitches?

  • @chriswolfe351
    @chriswolfe351 9 лет назад

    Playing Korobieniki in the background was a nice touch. I liked it.

  • @SZF123456
    @SZF123456 9 лет назад +5

    "People want to see a Assassins Creed every year, people want to see a Call of Duty every year"
    I don't know, do people really fucking want that? Why not, say, two years? Spend that extra dev time to make your game really shine and make people clamor for more? FFS it's the age of the Internet, if your player base is really losing interest in the first year 1) learn why (learn from your mistakes) and 2) push out compelling DLC to keep people playing.
    Who am I kidding, of course this will never happen until the inevitable crash.

    • @etocadet
      @etocadet 9 лет назад +2

      But if COD is selling so well, why should of they stop?
      It's the gamers fault this happened. I remember every critic warning that preordering is pointless.

    • @subscribetospiroonewchanne6253
      @subscribetospiroonewchanne6253 7 лет назад

      But cod is on a 3yr life cycle between 3 developers so technically they have 3 years to release call of duty

  • @MrRick1719
    @MrRick1719 9 лет назад +2

    Some of the blame needs to be put at the door of "game journalists" for their handling of information given to them from developers. They are the machine that hypes the new releases and pushes people to pre order these broken games. Game developers make a bucket load through pre orders so why should they care if the game is buggy on release, its all about profit.

  • @Nimbereth
    @Nimbereth 8 лет назад +38

    Only Nintendo can save us of this mediocrity. Apart of all haters, big N still is the best developer out there.

    • @KTSpeedruns
      @KTSpeedruns 8 лет назад +8

      Seriously. People are criticizing Nintendo for not having many game releases each year when other consoles have dozens. But those dozens (often many MANY of them created by the same companies) suffer from having to pull from one game's resource to work on another.
      I'd rather have Nintendo's 3-4 good games than 3-4 dozen mediocre games on the PS4.

    • @monster_condo6125
      @monster_condo6125 8 лет назад +9

      Good luck when Nintendo goes bankrupt.

    • @luigi180
      @luigi180 8 лет назад +3

      +Mrneo Nintendo has way to many billions to go bankrupt. They will just become even more irrelevant than they already are......

    • @KTSpeedruns
      @KTSpeedruns 8 лет назад +6

      Jimmy De'Souza Earthbound. Mother 3. Most Kirby Games. F-Zero. Most Metroid Games. Splatoon.

    • @justbny9278
      @justbny9278 8 лет назад +4

      Jimmy De'Souza dont forget pikimin,Pokémon(i know its not made by Nintendo, but it belongs to they,it counts),star fox and fire emblem.

  • @KMurderful
    @KMurderful 9 лет назад

    Great video. Love your channel especially the critical close ups. Congrats I saw this vid on the reddit gaming sub.

  • @blodstainer
    @blodstainer 9 лет назад +4

    Consoles go home, you're drunk

  • @Drumtariano
    @Drumtariano 8 лет назад

    Still ongoing in 2016. The top Steam Community post for the Division is "how to fix black screen crashes upon booting the game". Every person I've played the game with has had to restart their computer on several accounts because The Division threw them a black screen they couldn't Alt-F4, Alt-Tab, or Ctrl-Alt-Delete out of. Also, the PS4 version of Street Fighter V leaves me and my friend unable to create Battle Lounges. The game's been out for over a month, and we get disconnected within a minute of creating a lounge, and get greeted with a "battle lounge does not exist" message when we try to join someone else's.

  • @noodlespoo
    @noodlespoo 9 лет назад +4

    Also, Americans' infatuation with consoles over PC is partly to blame for this.
    It's easier (not to mention cheaper) to develop for PC, there is much less consumer pressure (because of new releases almost every day, and services like Steam or GOG, there is never a shortage of good games).
    Because of console wars, there is enormous pressure on the delelopers (especially developers of exclusive titles) to shit out games as fast as possible. No matter how bad it is on release, people will still buy it and the company will still make profit. Simply because there aren't a thousand more games those people could rather be playing.
    Although I guess this is the wrong channel to preach the PC master race, so I'll shut up now :)

  • @JayLeu
    @JayLeu 7 лет назад

    I always thought that another issue was release dates. I know AAA devs can’t do this, but I like to attach vague release dates (I.e. “coming soon”) to my Doom mods because I don’t know when I’ll release them. Once I get closer to completion, my release date is within two months, and I tend to finish long before that 2 months is up.

  • @Feanarth
    @Feanarth 9 лет назад +6

    Here we have the perfect reason why i like Nintendo, Ladies and Gentlemen. Same like Blizzard in the early days they didn't give a crap about the whining community and released their games when they were DONE. Yes, you may wait a year longer for your game, but you might get a game that lasts more than a year on your system due to the good quality and well-balanced content.

  • @blendernoob64
    @blendernoob64 Год назад

    Here after George’s somehow “anti consumer” viral tweet. I thought we were mostly over bad launches but it seems like every time a new console generation launches, we’re gonna get bad launches. Never buy a new PC game on launch, don’t pre order games and wait for price drops. Be responsible consumers and reward good behavior from publishers.

  • @tltar253
    @tltar253 9 лет назад +3

    WII U MASTER RACE

  • @ArtofLunatik
    @ArtofLunatik 9 лет назад

    Having done QA work at a video game company, I know these developers are aware of the issues before the game is released, so it kills me that these games are released this way. Theyre basically ignoring the bugs so they can meet the deadline and not have to push the game back (because that cost the company lots of money) but this is has been getting so ridiculous lately, im glad you made this video to point this BS out.

  • @BubuSnow93
    @BubuSnow93 8 лет назад +4

    ... and here we are in 2015 with Fallout 4 being super buggy and 60$ multiplayer only Rainbow 6 Siege netcode being so bad that I dind't even buy it even if I loved the gameplay from the beta... this is getting ridiculous.

    • @epikster4518
      @epikster4518 7 лет назад

      Are you playing Todd's games Bojack?

    • @tiruliru1189
      @tiruliru1189 4 года назад

      Also, in 2020, Anthem and Fallout 76. God damn it!

  • @LikaLaruku
    @LikaLaruku 9 лет назад

    I haven't' bought a game at launch in ages. & I feel rewarded for doing so, as waiting half a year to 2 years garners me a steep price drop, a fully bugfixed game, free DLC, & includes the expansion packs.

  • @ubbgn
    @ubbgn 9 лет назад +3

    Clearly this show how dumb most players are, they keep buying in to the hypes!
    And clearly most of them don't earn their own money either, if they did...

  • @Bounty2223
    @Bounty2223 9 лет назад

    Oh man an unexpected Bunnyho video! Thank you for that!

  • @SnaggleWumpus
    @SnaggleWumpus 2 года назад +1

    If only he knew what would happen in years to come

  • @tsartomato
    @tsartomato 9 лет назад +1

    i'm the man who arranges the bugs which continue to fall from up above

  • @DerTou
    @DerTou 9 лет назад

    That last sentence. Brought tears of fear to my gamer face :'(

  • @massivepileup
    @massivepileup 9 лет назад

    So that's what the "Won't Fix" resolution is for! I only used it for bug reports that don't actually describe bugs (business logic requirements can be so extremely complex that not even the customer's employees know what some things are supposed to do).

  • @MLGGUY420Official
    @MLGGUY420Official 7 лет назад +1

    This is the main reason why I want to be a game developer! To make the best and affordable games people want.

    • @tiruliru1189
      @tiruliru1189 4 года назад +1

      Me too. I was thinking about being an indie game developer.

  • @ClydeLeeM
    @ClydeLeeM 9 лет назад

    Acquiring games near launch has never been my tea, but after a few issues with some kickstarted/"indie" steam purchases, I think before becoming something we see as a fixed issue for AAA titles, it will be something more titles widespread end up dealing with.

  • @Strospiteri
    @Strospiteri 9 лет назад

    When ever you make a video,your like gaming jesus parting the clouds in the smoggy sky that is the gaming industry, and we all become silent and listen eagerly to your great wisdom.
    Every time you post, I get the chills because I know your going to be dealing out some serious justice and I grow more wary of what the industry has become; A lumbering lethargic beast of a lame leviathan that needs to have its din din revoked until it learns its manners.

  • @HonestPhil
    @HonestPhil 9 лет назад +1

    This is so depressing. Not only do we get the same shit, it's also broken.

  • @NakazoraGen
    @NakazoraGen 9 лет назад

    I have a question, just because I'm curious if you have an answer or opinion for it.
    Do you think the emphasis on multi-platform development may have a hand in this? Obviously, no matter how similar they are, the methods for creating a game on the PS3, PS4, XBox360, XBox1, and PC are completely different. They have different ways of running their games. They have different kits for making something usable on them. There are requirements for each that another may not have. So do you think, now that games are seemingly developed with multi-platform capability in mind, that it may have an effect on the final products?

  • @bahakarahan6173
    @bahakarahan6173 9 лет назад

    The issue of testing being cut is in every software sector. Microsoft called it the 1,2,3 strategy back in the windows 3.x/95 days to do post release updates. Generally, development needs to happen, user acceptance testing (UAT, for custom software) needs to happen and maybe your customers won't catch things, then production deploy. System Test (before UAT) takes a hit when things are tight.
    It's well known to all software developers... All scheduling and budget reasons. As a consumer I hate it in games. Especially when games aren't production stress and load tested (PSLT, around UAT). This is where you would have thousands of users (fake or real) test... In games this would test net code.

  • @MetalPcAngel
    @MetalPcAngel 9 лет назад +2

    Man, remember the days when big games came out and didn't had any glitches or had little to none? When games TOOK there 2-3 years of time to get these problems? Or when Games were about the story? The lore? Not who can make the next COD or Halo game and cash in?
    Those where good times.

    • @FraserSouris
      @FraserSouris 5 лет назад

      You see, older games tended to be buggier than their modern counterparts due the QA departments of many games being much smaller.
      As an example here is GTA SA- The best selling PS2 game with 15 million + sales
      gta.fandom.com/wiki/Glitches_in_GTA_San_Andreas
      And this isn't exclusive to GTA though. Go to speedrun.com and look at the Any% completion of PS2 Games. You'll see that there are far more bugs to exploit. This is less the case for modern games which is one of the reasons why fewer people speedrun modern games to such a crazy extent

      We didn't notice it because patches weren't a thing and the internet wasn't around for us to croudsource complaints.
      Had the internet been around, you would have been complaining just as much
      Secondly, plenty of modern games are more about the story now then ever. God of War, Spider-Man, RDR2 and Assassin's Creed have all embraced that

  • @BradenBest
    @BradenBest 8 лет назад +2

    Screw Tetris PS4. Tetris (PSP mini) is where it's at! The controls are smooth, allowing for fast gameplay, the music is fun and the design is nice and clean.

  • @lordcanti
    @lordcanti 9 лет назад

    Awesome video as always! Its a shame that technical standards are falling to this degree.

  • @WarMomPT
    @WarMomPT 9 лет назад

    I think you raise a good point with the 'release it now, patch it later' mentality, but with the exception of a few, ahem, titles COUGHEsbern'sdoorinSkyrimCOUGH only minor bugs seem to have been popping up until these past couple of years when games like Watch Dogs, AC Unity, PC port of Lords of the Fallen etc have been absolutely broken. I guess it can be put down, mostly, to devs rushing to finish their games either for the twilight of one gen or the continued popularity of the next. But 2013 and 2014 seemed to have far more serious, game-breaking crash-inducing bugs than we did between, say, 2008 and 2012.
    (it still sort of unnerves me to remember that the PS3 and 360 life cycles have been around ten years. A decade. Twice than the previous two gens)

  • @p4n1k49
    @p4n1k49 9 лет назад

    Absolutely spot on. Thank you for making this video. This really describes the ethics and power the consumer has over the quality and methods of a developer.

  • @BoeserOverlord
    @BoeserOverlord 9 лет назад

    I don't know why, but the music distracted me from what you where saying
    korobeiniki really is a song that gets stuck in your head

  • @CochoSGO
    @CochoSGO 9 лет назад

    And now we got the sequel to the glitchfest that was AC: Unity, Arkham Knight

  • @alexer071
    @alexer071 9 лет назад

    I subbed tnx to TB, finally another channel that is written by a smart critically engaging and rational human being, THANK YOU! and keep up the vids!!!