@@mikerodriguez7917 appreciate you brotha! Ya I’m never going back to any other sleeves after I got introduced to these black label ones. Very very impressed with it!!!
I have tried many blue/steel decks with Mufasa, how do you navigate the steelsong matchup, particularly on the draw with this variation? I am guessing ramp to t4 Cogs, then t5 tink and try to stabilise from their which is what I am trying but can be too slow. Also second question, not played much with Tipo as I thought he slows you down a little too much into faster matchups when I would rather hook, into Smee, as well as over-rely on card draw like wheel, but how does he play across the range of matchups?
@@michaelsouthern2600 honestly brotha tipo hands down one of my fav cards right now. Just him being able to ramp u up plus having a body on board to quest or challenge those 1/1 questers help big time! And gives u a nice defence while tryin to ramp to grab your swords and big tink against those faster aggro matchups. But being sapphire/steel there’s plenty of ways to play, but also plenty of ways to botch things up haha. And in my experience sapphire/steel punishes the users that makes misplays it’s a tough deck to pilot but honestly the most fun and rewarding in my opinion haha. But yes usually I’d ramp and play but I’ve also just drop smee turn 2 for defence and ramp with quill. It’s just depend of the situation. So far I’ve had no issue what so ever with tipi against plenty of other match ups. And also he combos well late game with Mufasa also for more inks
@@michaelsouthern2600 against steel song ya that would the typical play. But just have to make sure u take out their important singers. Like for example I’ve seen players would have Hiram and just would quest and pop popsicle just to draw cards. They should have sang Zeus instead and taking out important singers like Ariel. That’s would be my main thing is always take out important singers and another thing is Pete refree also comes in clutch against steel songs. He so good! I’ve had games where I’d Pete back to back and it just slows em down so hard. And on top of that you’ll have a 3/3 body on board now. So now your able to establish your board state while there’re sitting ducks, cuz more than likely there not goin to turn Their chracters and just quest. And if the do Pete can run over most of them
@@Dadcana hey brotha I’ve always played with double sleeves and ya man no troubles at all what so ever. Its legit hands down my opinion best tcg sleeves I’ve used and I’ve been playing tcg for years haha I was very impressed with it 💯🤙
@@Az_aquaman Thanks for the recommendation just ordered a couple boxes. Hoping there here before the dlc! Solid list btw happy to see the blue steel love.
hey aqua just wanted your input as i'm also running saph/steel in my locals. my biggest problem is against hyper aggro, especially against amber versions with daisy. any tips you can give on what I should be mulling for? i've teched in x2 copies of arges and 3x copies of cpt hook. should i drop them and just focus more on the gameplan ?
@@fpsdr0p8 my experience playing against aggros/hyper aggro I’ll usually keep tipo and smee in hand so atleast u can ramp once with tipo and can also be a body u can run into a 1/1 character. Also I like to keep fire the cannon. So usually those are early game defence and if I did get fish bone depending on the situation I don’t play it or use it if I ramped with tipo already. As long as u can get a good control until u hit 5-6 ink you’ll be in good shape. That way u can use grab your swords or big tink to really stop em in their tracks. I see players over ramp to much against aggro and they just get way to behind at that point. So I would rather just play a body on board that can challenge their chracters instead of just purely ramping. Cuz you’ll hit 5-6 ink no problem and at that point you’ll be in good shape.
@@felixcarrion6879 but I might push it to 62 I’ve been testing and 62 cards don’t seem to mess with anything or how the consistency of the deck is since we’ve got plenty of draw engines and wheel on top of that. So I think I might roll with 62 cards. I think Mr smee and Pete referee are to important to not run 4 offs. Those would would be the only ones I would take out to pull down to 60 cards. But I think I’ll just roll with 62.
Dope deck! Need those sleeves and that mat homie🔥🔥🔥🔥🔥💪🏼💯
@@mikerodriguez7917 appreciate you brotha! Ya I’m never going back to any other sleeves after I got introduced to these black label ones. Very very impressed with it!!!
@@Az_aquaman my jaw dropped when I saw the shuffle😲😅 def tryna cop me a set. Was your deck double sleeved or nah? Also where can I get the mat?
@@mikerodriguez7917 ya I also double sleeve I use the kmc perfect fit clear sleeves
I have tried many blue/steel decks with Mufasa, how do you navigate the steelsong matchup, particularly on the draw with this variation? I am guessing ramp to t4 Cogs, then t5 tink and try to stabilise from their which is what I am trying but can be too slow. Also second question, not played much with Tipo as I thought he slows you down a little too much into faster matchups when I would rather hook, into Smee, as well as over-rely on card draw like wheel, but how does he play across the range of matchups?
@@michaelsouthern2600 honestly brotha tipo hands down one of my fav cards right now. Just him being able to ramp u up plus having a body on board to quest or challenge those 1/1 questers help big time! And gives u a nice defence while tryin to ramp to grab your swords and big tink against those faster aggro matchups. But being sapphire/steel there’s plenty of ways to play, but also plenty of ways to botch things up haha. And in my experience sapphire/steel punishes the users that makes misplays it’s a tough deck to pilot but honestly the most fun and rewarding in my opinion haha. But yes usually I’d ramp and play but I’ve also just drop smee turn 2 for defence and ramp with quill. It’s just depend of the situation. So far I’ve had no issue what so ever with tipi against plenty of other match ups. And also he combos well late game with Mufasa also for more inks
@@michaelsouthern2600 against steel song ya that would the typical play. But just have to make sure u take out their important singers. Like for example I’ve seen players would have Hiram and just would quest and pop popsicle just to draw cards. They should have sang Zeus instead and taking out important singers like Ariel. That’s would be my main thing is always take out important singers and another thing is Pete refree also comes in clutch against steel songs. He so good! I’ve had games where I’d Pete back to back and it just slows em down so hard. And on top of that you’ll have a 3/3 body on board now. So now your able to establish your board state while there’re sitting ducks, cuz more than likely there not goin to turn Their chracters and just quest. And if the do Pete can run over most of them
Yo man! you're running inner sleeves with those blacklabels as well? have you had any trouble shuffling with inners vs without it?
@@Dadcana hey brotha I’ve always played with double sleeves and ya man no troubles at all what so ever. Its legit hands down my opinion best tcg sleeves I’ve used and I’ve been playing tcg for years haha I was very impressed with it 💯🤙
@@Az_aquaman Thanks for the recommendation just ordered a couple boxes. Hoping there here before the dlc! Solid list btw happy to see the blue steel love.
@@Dadcana you won’t be disappointed with the sleeves ma brotha 🤙🤘
@@Dadcana and thank u for the constant support! 💯🤙🤘🙏
hey aqua just wanted your input as i'm also running saph/steel in my locals. my biggest problem is against hyper aggro, especially against amber versions with daisy. any tips you can give on what I should be mulling for? i've teched in x2 copies of arges and 3x copies of cpt hook. should i drop them and just focus more on the gameplan ?
@@fpsdr0p8 my experience playing against aggros/hyper aggro I’ll usually keep tipo and smee in hand so atleast u can ramp once with tipo and can also be a body u can run into a 1/1 character. Also I like to keep fire the cannon. So usually those are early game defence and if I did get fish bone depending on the situation I don’t play it or use it if I ramped with tipo already. As long as u can get a good control until u hit 5-6 ink you’ll be in good shape. That way u can use grab your swords or big tink to really stop em in their tracks. I see players over ramp to much against aggro and they just get way to behind at that point. So I would rather just play a body on board that can challenge their chracters instead of just purely ramping. Cuz you’ll hit 5-6 ink no problem and at that point you’ll be in good shape.
@@Az_aquaman thank you so much for the super detailed response man! will def start trying this out
@@fpsdr0p8 hey no prob brotha 🤙 anytime
How many cards in the main
@@felixcarrion6879 60 cards
@@felixcarrion6879 but I might push it to 62 I’ve been testing and 62 cards don’t seem to mess with anything or how the consistency of the deck is since we’ve got plenty of draw engines and wheel on top of that. So I think I might roll with 62 cards. I think Mr smee and Pete referee are to important to not run 4 offs. Those would would be the only ones I would take out to pull down to 60 cards. But I think I’ll just roll with 62.